// NEEDLE_CODEGEN_START // auto generated code - do not edit directly #pragma warning disable namespace Needle.Typescript.GeneratedComponents { public partial class FaceFilterRoot : UnityEngine.MonoBehaviour { public bool @overrideDefaultOccluder = false; public void awake(){} public void onResultsUpdated(Needle.Typescript.GeneratedComponents.NeedleFilterTrackingManager @filter, float @index){} public void onBeforeRender(){} } } // NEEDLE_CODEGEN_END