// NEEDLE_CODEGEN_START // auto generated code - do not edit directly #pragma warning disable namespace Needle.Typescript.GeneratedComponents { public partial class NeedleFilterTrackingManager : UnityEngine.MonoBehaviour { public bool @autoManagePerformance = true; public float @maxFaces = 1f; public UnityEngine.Transform[] @filters = new UnityEngine.Transform[]{ }; public UnityEngine.Transform @occlusionMesh; public bool @createOcclusionMesh = true; public bool @createMenuButton = true; public UnityEngine.Video.VideoClip[] @testVideo; public void getBlendshapeValue(object @shape, float @index){} public void selectNextFilter(){} public void selectPreviousFilter(){} public void select(float @index){} public void awake(){} public void OnEnable(){} public void OnDisable(){} public void onDestroy(){} public void earlyUpdate(){} public void onBeforeRender(){} } } // NEEDLE_CODEGEN_END