// NEEDLE_CODEGEN_START // auto generated code - do not edit directly #pragma warning disable namespace Needle.Typescript.GeneratedComponents { public partial class ShaderToyFaceFilter : Needle.Typescript.GeneratedComponents.FaceMeshBehaviour { public UnityEngine.Texture @mask; public void awake(){} public void OnEnable(){} public void OnDisable(){} public void update(){} } } // NEEDLE_CODEGEN_END