// SPDX-License-Identifier: MIT pragma solidity >=0.7.6 <0.9; import "../../IVPToken.sol"; import "../../IGovernanceVotePower.sol"; import "./IIVPContract.sol"; import "./IIGovernanceVotePower.sol"; import "./IICleanable.sol"; interface IIVPToken is IVPToken, IICleanable { /** * Set the contract that is allowed to set cleanupBlockNumber. * Usually this will be an instance of CleanupBlockNumberManager. */ function setCleanupBlockNumberManager( address _cleanupBlockNumberManager ) external; /** * Sets new governance vote power contract that allows token owners to participate in governance voting * and delegate governance vote power. */ function setGovernanceVotePower( IIGovernanceVotePower _governanceVotePower ) external; /** * @notice Get the total vote power at block `_blockNumber` using cache. * It tries to read the cached value and if not found, reads the actual value and stores it in cache. * Can only be used if `_blockNumber` is in the past, otherwise reverts. * @param _blockNumber The block number at which to fetch. * @return The total vote power at the block (sum of all accounts' vote powers). */ function totalVotePowerAtCached( uint256 _blockNumber ) external returns (uint256); /** * @notice Get the vote power of `_owner` at block `_blockNumber` using cache. * It tries to read the cached value and if not found, reads the actual value and stores it in cache. * Can only be used if _blockNumber is in the past, otherwise reverts. * @param _owner The address to get voting power. * @param _blockNumber The block number at which to fetch. * @return Vote power of `_owner` at `_blockNumber`. */ function votePowerOfAtCached( address _owner, uint256 _blockNumber ) external returns (uint256); /** * Return vote powers for several addresses in a batch. * @param _owners The list of addresses to fetch vote power of. * @param _blockNumber The block number at which to fetch. * @return A list of vote powers. */ function batchVotePowerOfAt( address[] memory _owners, uint256 _blockNumber ) external view returns (uint256[] memory); }