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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 | 1x 1x 1x | import { BufferReader, BufferWriter } from '@node-dlc/bufio';
import { MessageType } from '../MessageType';
import { IWireMessage } from './IWireMessage';
export class PongMessage implements IWireMessage {
/**
* Deserializes a pong message from a Buffer into a PongMessage
* instance.
*/
public static deserialize(payload: Buffer): PongMessage {
const instance = new PongMessage();
const reader = new BufferReader(payload);
reader.readUInt16BE(); // read off type
const byteslen = reader.readUInt16BE();
instance.ignored = reader.readBytes(byteslen);
return instance;
}
/**
* Message type = 19
*/
public type: MessageType = MessageType.Pong;
/**
* Should be set to zeros of length specified in a ping message's
* num_pong_bytes. Must not set ignored to sensitive data such as
* secrets or portions of initialized memory.
*/
public ignored: Buffer;
/**
* In order to allow for the existence of long-lived TCP
* connections, at times it may be required that both ends keep
* alive the TCP connection at the application level.
*
* The pong message is a reply to a ping message and must
* reply with the specify number of bytes when the num_pong_bytes
* value is less than 65532.
* for the number of pong bytes it expects to receive as
* a reply. The ignored bits should be set to 0.
*/
constructor(numPongBytes = 0) {
this.ignored = Buffer.alloc(numPongBytes);
}
/**
* Serializes a PongMessage into a Buffer that can be
* streamed on the wire.
*/
public serialize(): Buffer {
const len =
2 + // type
2 + // byteslen
+this.ignored.length;
const writer = new BufferWriter(Buffer.alloc(len));
writer.writeUInt16BE(this.type);
writer.writeUInt16BE(this.ignored.length);
writer.writeBytes(this.ignored);
return writer.toBuffer();
}
}
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