import { Physics } from "../engines/physics";
type BubbleColumnInfo = {
    down: number;
    maxDown: number;
    up: number;
    maxUp: number;
};
export declare class PhysicsSettings {
    gravity: number;
    airdrag: number;
    yawSpeed: number;
    pitchSpeed: number;
    playerSpeed: number;
    sprintSpeed: number;
    sneakSpeed: number;
    usingItemSpeed: number;
    stepHeight: number;
    negligeableVelocity: number;
    soulsandSpeed: number;
    honeyblockSpeed: number;
    honeyblockJumpSpeed: number;
    ladderMaxSpeed: number;
    ladderClimbSpeed: number;
    playerHalfWidth: number;
    playerHeight: number;
    waterInertia: number;
    waterGravity: number;
    lavaInertia: number;
    lavaGravity: number;
    liquidAcceleration: number;
    airborneInertia: number;
    airborneAcceleration: number;
    defaultSlipperiness: number;
    outOfLiquidImpulse: number;
    autojumpCooldown: number;
    bubbleColumnSurfaceDrag: BubbleColumnInfo;
    bubbleColumnDrag: BubbleColumnInfo;
    slowFalling: number;
    movementSpeedAttribute: any;
    sprintingUUID: string;
    constructor(ctx: Physics);
    getHeight(obj: {}): void;
}
export {};
