import type Nymph from './Nymph.js';
import type Entity from './Entity.js';
export type ServerCallResponse = {
    return: any;
    entity?: EntityJson;
};
export type ServerCallStaticResponse = any;
export type EntityReference = ['nymph_entity_reference', string, string];
export type EntityData = {
    [k: string]: any;
};
export type SerializedEntityData = {
    [k: string]: string;
};
export type EntityJson<T extends EntityConstructor = EntityConstructor> = {
    class: T['class'];
    guid: string | null;
    cdate: number | null;
    mdate: number | null;
    tags: string[];
    data: EntityData;
};
export type EntityPatch = {
    class: string;
    guid: string;
    mdate: number | null;
    set: EntityData;
    unset: string[];
    addTags: string[];
    removeTags: string[];
};
/**
 * Data Object interface.
 *
 * Objects which hold data from some type of storage.
 */
export interface DataObjectInterface {
    /**
     * Search the array for this object and return the corresponding index.
     *
     * If `strict` is false, `is()` is used to compare. If `strict` is true,
     * `equals()` is used.
     *
     * @param array The array to search.
     * @param strict Whether to use stronger comparison.
     * @returns The index if the object is in the array, -1 if it isn't.
     */
    $arraySearch(array: any[], strict?: boolean): number;
    /**
     * Delete the object from storage.
     *
     * @returns True on success, false on failure.
     */
    $delete(): Promise<boolean>;
    /**
     * Perform a more strict comparison of this object to another.
     *
     * @param object The object to compare.
     * @returns True or false.
     */
    $equals(object: any): boolean;
    /**
     * Check whether this object is in an array.
     *
     * If `strict` is false, `is()` is used to compare. If `strict` is true,
     * `equals()` is used.
     *
     * @param array The array to search.
     * @param strict Whether to use stronger comparison.
     * @returns True if the object is in the array, false if it isn't.
     */
    $inArray(array: any[], strict?: boolean): boolean;
    /**
     * Perform a less strict comparison of this object to another.
     *
     * @param object The object to compare.
     * @returns True or false.
     */
    $is(object: any): boolean;
    /**
     * Save the object's dirty data to storage.
     *
     * @returns True on success, false on failure.
     */
    $patch(): Promise<boolean>;
    /**
     * Refresh the object from storage. (Bypasses Nymph's cache.)
     *
     * If the object has been deleted from storage, the database cannot be
     * reached, or a database error occurs, `refresh()` will return 0.
     *
     * @returns False if the data has not been saved, 0 if it can't be refreshed, true on success.
     */
    $refresh(): Promise<boolean | 0>;
    /**
     * Save the object to storage.
     *
     * @returns True on success, false on failure.
     */
    $save(): Promise<boolean>;
    /**
     * The object's data.
     */
    [k: string]: any;
}
/**
 * Entity interface.
 */
export interface EntityInterface extends DataObjectInterface {
    /**
     * The instance of Nymph to use for queries.
     */
    $nymph: Nymph;
    /**
     * The entity's Globally Unique ID.
     *
     * This is a 12 byte number represented as a lower case HEX string (24
     * characters).
     */
    guid: string | null;
    /**
     * The creation date of the entity as a Unix timestamp in milliseconds.
     */
    cdate: number | null;
    /**
     * The modified date of the entity as a Unix timestamp in milliseconds.
     */
    mdate: number | null;
    /**
     * Array of the entity's tags.
     */
    tags: string[];
    /**
     * Add one or more tags.
     *
     * @param tags List of tags.
     */
    $addTag(...tags: string[]): void;
    /**
     * Get a patch of this entity's dirty data to be applied on the server.
     */
    $getPatch(): EntityPatch;
    /**
     * Check that the entity has all of the given tags.
     *
     * @param tags List of tags.
     * @returns True or false.
     */
    $hasTag(...tags: string[]): boolean;
    /**
     * Check whether a property is dirty.
     *
     * To be a dirty property, it must have been set or deleted since the entity
     * was initialized. A clean property existed on initialization and hasn't been
     * set or deleted. An untracked property didn't exist on initialization and
     * hasn't been set or deleted.
     *
     * Note that this doesn't necessarily mean the property has changed. It could
     * have been set to the same value, or created and then deleted.
     *
     * Entities are initialized when they are pulled from the server or saved.
     * This is done with the `$init` method.
     *
     * @param property The name of a property.
     * @returns True if it's dirty, false if not, and null if it's not tracked.
     */
    $isDirty(property: string): boolean | null;
    /**
     * Initialize this entity from a JSON representation.
     *
     * @param entityJson The entity JSON.
     */
    $init(entityJson: EntityJson | null): EntityInterface;
    /**
     * Retrieve this entity's data from the server.
     *
     * @returns The entity.
     */
    $wake(): Promise<EntityInterface>;
    /**
     * Ready this entity's data, and the data of entity's within this one's.
     *
     * @param level The number of levels deep to wake. If undefined, it will keep going until there are no more entities. (Careful of infinite loops.)
     * @returns The entity.
     */
    $wakeAll(level?: number): Promise<EntityInterface>;
    /**
     * Remove one or more tags.
     *
     * @param tags List of tags.
     */
    $removeTag(...tags: string[]): void;
    /**
     * Call an instance method on the server version of this entity.
     *
     * The entity's data will be sent up to the server as well, so the server's
     * state can match the client's state. It won't be propagated into the DB,
     * though.
     *
     * @param method The name of the method.
     * @param params The parameters to call the method with.
     * @param stateless Whether the server should return, and the client update, the data in the entity after the method has run.
     * @returns The value that the method on the server returned.
     */
    $serverCall(method: string, params: Iterable<any>, stateless: boolean): Promise<any>;
    /**
     * Return a Nymph Entity Reference for this entity.
     *
     * If the entity hasn't been saved yet (and has no GUID), it will be
     * returned instead.
     *
     * @returns A Nymph Entity Reference array as an unsaved entity.
     */
    $toReference(): EntityReference | EntityInterface;
}
export type EntityConstructor<D extends EntityData = EntityData, E extends Entity<D> = Entity<D>> = (new (...args: any[]) => E) & {
    [k in keyof typeof Entity]: (typeof Entity)[k];
};
