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::- Persistent data structure representing an ordered mapping from\n// strings to values, with some convenient update methods.\nfunction OrderedMap(content) {\n  this.content = content;\n}\n\nOrderedMap.prototype = {\n  constructor: OrderedMap,\n\n  find: function(key) {\n    for (var i = 0; i < this.content.length; i += 2)\n      if (this.content[i] === key) return i\n    return -1\n  },\n\n  // :: (string) → ?any\n  // Retrieve the value stored under `key`, or return undefined when\n  // no such key exists.\n  get: function(key) {\n    var found = this.find(key);\n    return found == -1 ? undefined : this.content[found + 1]\n  },\n\n  // :: (string, any, ?string) → OrderedMap\n  // Create a new map by replacing the value of `key` with a new\n  // value, or adding a binding to the end of the map. If `newKey` is\n  // given, the key of the binding will be replaced with that key.\n  update: function(key, value, newKey) {\n    var self = newKey && newKey != key ? this.remove(newKey) : this;\n    var found = self.find(key), content = self.content.slice();\n    if (found == -1) {\n      content.push(newKey || key, value);\n    } else {\n      content[found + 1] = value;\n      if (newKey) content[found] = newKey;\n    }\n    return new OrderedMap(content)\n  },\n\n  // :: (string) → OrderedMap\n  // Return a map with the given key removed, if it existed.\n  remove: function(key) {\n    var found = this.find(key);\n    if (found == -1) return this\n    var content = this.content.slice();\n    content.splice(found, 2);\n    return new OrderedMap(content)\n  },\n\n  // :: (string, any) → OrderedMap\n  // Add a new key to the start of the map.\n  addToStart: function(key, value) {\n    return new OrderedMap([key, value].concat(this.remove(key).content))\n  },\n\n  // :: (string, any) → OrderedMap\n  // Add a new key to the end of the map.\n  addToEnd: function(key, value) {\n    var content = this.remove(key).content.slice();\n    content.push(key, value);\n    return new OrderedMap(content)\n  },\n\n  // :: (string, string, any) → OrderedMap\n  // Add a key after the given key. If `place` is not found, the new\n  // key is added to the end.\n  addBefore: function(place, key, value) {\n    var without = this.remove(key), content = without.content.slice();\n    var found = without.find(place);\n    content.splice(found == -1 ? content.length : found, 0, key, value);\n    return new OrderedMap(content)\n  },\n\n  // :: ((key: string, value: any))\n  // Call the given function for each key/value pair in the map, in\n  // order.\n  forEach: function(f) {\n    for (var i = 0; i < this.content.length; i += 2)\n      f(this.content[i], this.content[i + 1]);\n  },\n\n  // :: (union<Object, OrderedMap>) → OrderedMap\n  // Create a new map by prepending the keys in this map that don't\n  // appear in `map` before the keys in `map`.\n  prepend: function(map) {\n    map = OrderedMap.from(map);\n    if (!map.size) return this\n    return new OrderedMap(map.content.concat(this.subtract(map).content))\n  },\n\n  // :: (union<Object, OrderedMap>) → OrderedMap\n  // Create a new map by appending the keys in this map that don't\n  // appear in `map` after the keys in `map`.\n  append: function(map) {\n    map = OrderedMap.from(map);\n    if (!map.size) return this\n    return new OrderedMap(this.subtract(map).content.concat(map.content))\n  },\n\n  // :: (union<Object, OrderedMap>) → OrderedMap\n  // Create a map containing all the keys in this map that don't\n  // appear in `map`.\n  subtract: function(map) {\n    var result = this;\n    map = OrderedMap.from(map);\n    for (var i = 0; i < map.content.length; i += 2)\n      result = result.remove(map.content[i]);\n    return result\n  },\n\n  // :: () → Object\n  // Turn ordered map into a plain object.\n  toObject: function() {\n    var result = {};\n    this.forEach(function(key, value) { result[key] = value; });\n    return result\n  },\n\n  // :: number\n  // The amount of keys in this map.\n  get size() {\n    return this.content.length >> 1\n  }\n};\n\n// :: (?union<Object, OrderedMap>) → OrderedMap\n// Return a map with the given content. If null, create an empty\n// map. If given an ordered map, return that map itself. If given an\n// object, create a map from the object's properties.\nOrderedMap.from = function(value) {\n  if (value instanceof OrderedMap) return value\n  var content = [];\n  if (value) for (var prop in value) content.push(prop, value[prop]);\n  return new OrderedMap(content)\n};\n\nexport default OrderedMap;\n","import OrderedMap from 'orderedmap';\n\nfunction findDiffStart(a, b, pos) {\n    for (let i = 0;; i++) {\n        if (i == a.childCount || i == b.childCount)\n            return a.childCount == b.childCount ? null : pos;\n        let childA = a.child(i), childB = b.child(i);\n        if (childA == childB) {\n            pos += childA.nodeSize;\n            continue;\n        }\n        if (!childA.sameMarkup(childB))\n            return pos;\n        if (childA.isText && childA.text != childB.text) {\n            for (let j = 0; childA.text[j] == childB.text[j]; j++)\n                pos++;\n            return pos;\n        }\n        if (childA.content.size || childB.content.size) {\n            let inner = findDiffStart(childA.content, childB.content, pos + 1);\n            if (inner != null)\n                return inner;\n        }\n        pos += childA.nodeSize;\n    }\n}\nfunction findDiffEnd(a, b, posA, posB) {\n    for (let iA = a.childCount, iB = b.childCount;;) {\n        if (iA == 0 || iB == 0)\n            return iA == iB ? null : { a: posA, b: posB };\n        let childA = a.child(--iA), childB = b.child(--iB), size = childA.nodeSize;\n        if (childA == childB) {\n            posA -= size;\n            posB -= size;\n            continue;\n        }\n        if (!childA.sameMarkup(childB))\n            return { a: posA, b: posB };\n        if (childA.isText && childA.text != childB.text) {\n            let same = 0, minSize = Math.min(childA.text.length, childB.text.length);\n            while (same < minSize && childA.text[childA.text.length - same - 1] == childB.text[childB.text.length - same - 1]) {\n                same++;\n                posA--;\n                posB--;\n            }\n            return { a: posA, b: posB };\n        }\n        if (childA.content.size || childB.content.size) {\n            let inner = findDiffEnd(childA.content, childB.content, posA - 1, posB - 1);\n            if (inner)\n                return inner;\n        }\n        posA -= size;\n        posB -= size;\n    }\n}\n\n/**\nA fragment represents a node's collection of child nodes.\n\nLike nodes, fragments are persistent data structures, and you\nshould not mutate them or their content. Rather, you create new\ninstances whenever needed. The API tries to make this easy.\n*/\nclass Fragment {\n    /**\n    @internal\n    */\n    constructor(\n    /**\n    The child nodes in this fragment.\n    */\n    content, size) {\n        this.content = content;\n        this.size = size || 0;\n        if (size == null)\n            for (let i = 0; i < content.length; i++)\n                this.size += content[i].nodeSize;\n    }\n    /**\n    Invoke a callback for all descendant nodes between the given two\n    positions (relative to start of this fragment). Doesn't descend\n    into a node when the callback returns `false`.\n    */\n    nodesBetween(from, to, f, nodeStart = 0, parent) {\n        for (let i = 0, pos = 0; pos < to; i++) {\n            let child = this.content[i], end = pos + child.nodeSize;\n            if (end > from && f(child, nodeStart + pos, parent || null, i) !== false && child.content.size) {\n                let start = pos + 1;\n                child.nodesBetween(Math.max(0, from - start), Math.min(child.content.size, to - start), f, nodeStart + start);\n            }\n            pos = end;\n        }\n    }\n    /**\n    Call the given callback for every descendant node. `pos` will be\n    relative to the start of the fragment. The callback may return\n    `false` to prevent traversal of a given node's children.\n    */\n    descendants(f) {\n        this.nodesBetween(0, this.size, f);\n    }\n    /**\n    Extract the text between `from` and `to`. See the same method on\n    [`Node`](https://prosemirror.net/docs/ref/#model.Node.textBetween).\n    */\n    textBetween(from, to, blockSeparator, leafText) {\n        let text = \"\", first = true;\n        this.nodesBetween(from, to, (node, pos) => {\n            let nodeText = node.isText ? node.text.slice(Math.max(from, pos) - pos, to - pos)\n                : !node.isLeaf ? \"\"\n                    : leafText ? (typeof leafText === \"function\" ? leafText(node) : leafText)\n                        : node.type.spec.leafText ? node.type.spec.leafText(node)\n                            : \"\";\n            if (node.isBlock && (node.isLeaf && nodeText || node.isTextblock) && blockSeparator) {\n                if (first)\n                    first = false;\n                else\n                    text += blockSeparator;\n            }\n            text += nodeText;\n        }, 0);\n        return text;\n    }\n    /**\n    Create a new fragment containing the combined content of this\n    fragment and the other.\n    */\n    append(other) {\n        if (!other.size)\n            return this;\n        if (!this.size)\n            return other;\n        let last = this.lastChild, first = other.firstChild, content = this.content.slice(), i = 0;\n        if (last.isText && last.sameMarkup(first)) {\n            content[content.length - 1] = last.withText(last.text + first.text);\n            i = 1;\n        }\n        for (; i < other.content.length; i++)\n            content.push(other.content[i]);\n        return new Fragment(content, this.size + other.size);\n    }\n    /**\n    Cut out the sub-fragment between the two given positions.\n    */\n    cut(from, to = this.size) {\n        if (from == 0 && to == this.size)\n            return this;\n        let result = [], size = 0;\n        if (to > from)\n            for (let i = 0, pos = 0; pos < to; i++) {\n                let child = this.content[i], end = pos + child.nodeSize;\n                if (end > from) {\n                    if (pos < from || end > to) {\n                        if (child.isText)\n                            child = child.cut(Math.max(0, from - pos), Math.min(child.text.length, to - pos));\n                        else\n                            child = child.cut(Math.max(0, from - pos - 1), Math.min(child.content.size, to - pos - 1));\n                    }\n                    result.push(child);\n                    size += child.nodeSize;\n                }\n                pos = end;\n            }\n        return new Fragment(result, size);\n    }\n    /**\n    @internal\n    */\n    cutByIndex(from, to) {\n        if (from == to)\n            return Fragment.empty;\n        if (from == 0 && to == this.content.length)\n            return this;\n        return new Fragment(this.content.slice(from, to));\n    }\n    /**\n    Create a new fragment in which the node at the given index is\n    replaced by the given node.\n    */\n    replaceChild(index, node) {\n        let current = this.content[index];\n        if (current == node)\n            return this;\n        let copy = this.content.slice();\n        let size = this.size + node.nodeSize - current.nodeSize;\n        copy[index] = node;\n        return new Fragment(copy, size);\n    }\n    /**\n    Create a new fragment by prepending the given node to this\n    fragment.\n    */\n    addToStart(node) {\n        return new Fragment([node].concat(this.content), this.size + node.nodeSize);\n    }\n    /**\n    Create a new fragment by appending the given node to this\n    fragment.\n    */\n    addToEnd(node) {\n        return new Fragment(this.content.concat(node), this.size + node.nodeSize);\n    }\n    /**\n    Compare this fragment to another one.\n    */\n    eq(other) {\n        if (this.content.length != other.content.length)\n            return false;\n        for (let i = 0; i < this.content.length; i++)\n            if (!this.content[i].eq(other.content[i]))\n                return false;\n        return true;\n    }\n    /**\n    The first child of the fragment, or `null` if it is empty.\n    */\n    get firstChild() { return this.content.length ? this.content[0] : null; }\n    /**\n    The last child of the fragment, or `null` if it is empty.\n    */\n    get lastChild() { return this.content.length ? this.content[this.content.length - 1] : null; }\n    /**\n    The number of child nodes in this fragment.\n    */\n    get childCount() { return this.content.length; }\n    /**\n    Get the child node at the given index. Raise an error when the\n    index is out of range.\n    */\n    child(index) {\n        let found = this.content[index];\n        if (!found)\n            throw new RangeError(\"Index \" + index + \" out of range for \" + this);\n        return found;\n    }\n    /**\n    Get the child node at the given index, if it exists.\n    */\n    maybeChild(index) {\n        return this.content[index] || null;\n    }\n    /**\n    Call `f` for every child node, passing the node, its offset\n    into this parent node, and its index.\n    */\n    forEach(f) {\n        for (let i = 0, p = 0; i < this.content.length; i++) {\n            let child = this.content[i];\n            f(child, p, i);\n            p += child.nodeSize;\n        }\n    }\n    /**\n    Find the first position at which this fragment and another\n    fragment differ, or `null` if they are the same.\n    */\n    findDiffStart(other, pos = 0) {\n        return findDiffStart(this, other, pos);\n    }\n    /**\n    Find the first position, searching from the end, at which this\n    fragment and the given fragment differ, or `null` if they are\n    the same. Since this position will not be the same in both\n    nodes, an object with two separate positions is returned.\n    */\n    findDiffEnd(other, pos = this.size, otherPos = other.size) {\n        return findDiffEnd(this, other, pos, otherPos);\n    }\n    /**\n    Find the index and inner offset corresponding to a given relative\n    position in this fragment. The result object will be reused\n    (overwritten) the next time the function is called. @internal\n    */\n    findIndex(pos) {\n        if (pos == 0)\n            return retIndex(0, pos);\n        if (pos == this.size)\n            return retIndex(this.content.length, pos);\n        if (pos > this.size || pos < 0)\n            throw new RangeError(`Position ${pos} outside of fragment (${this})`);\n        for (let i = 0, curPos = 0;; i++) {\n            let cur = this.child(i), end = curPos + cur.nodeSize;\n            if (end >= pos) {\n                if (end == pos)\n                    return retIndex(i + 1, end);\n                return retIndex(i, curPos);\n            }\n            curPos = end;\n        }\n    }\n    /**\n    Return a debugging string that describes this fragment.\n    */\n    toString() { return \"<\" + this.toStringInner() + \">\"; }\n    /**\n    @internal\n    */\n    toStringInner() { return this.content.join(\", \"); }\n    /**\n    Create a JSON-serializeable representation of this fragment.\n    */\n    toJSON() {\n        return this.content.length ? this.content.map(n => n.toJSON()) : null;\n    }\n    /**\n    Deserialize a fragment from its JSON representation.\n    */\n    static fromJSON(schema, value) {\n        if (!value)\n            return Fragment.empty;\n        if (!Array.isArray(value))\n            throw new RangeError(\"Invalid input for Fragment.fromJSON\");\n        return new Fragment(value.map(schema.nodeFromJSON));\n    }\n    /**\n    Build a fragment from an array of nodes. Ensures that adjacent\n    text nodes with the same marks are joined together.\n    */\n    static fromArray(array) {\n        if (!array.length)\n            return Fragment.empty;\n        let joined, size = 0;\n        for (let i = 0; i < array.length; i++) {\n            let node = array[i];\n            size += node.nodeSize;\n            if (i && node.isText && array[i - 1].sameMarkup(node)) {\n                if (!joined)\n                    joined = array.slice(0, i);\n                joined[joined.length - 1] = node\n                    .withText(joined[joined.length - 1].text + node.text);\n            }\n            else if (joined) {\n                joined.push(node);\n            }\n        }\n        return new Fragment(joined || array, size);\n    }\n    /**\n    Create a fragment from something that can be interpreted as a\n    set of nodes. For `null`, it returns the empty fragment. For a\n    fragment, the fragment itself. For a node or array of nodes, a\n    fragment containing those nodes.\n    */\n    static from(nodes) {\n        if (!nodes)\n            return Fragment.empty;\n        if (nodes instanceof Fragment)\n            return nodes;\n        if (Array.isArray(nodes))\n            return this.fromArray(nodes);\n        if (nodes.attrs)\n            return new Fragment([nodes], nodes.nodeSize);\n        throw new RangeError(\"Can not convert \" + nodes + \" to a Fragment\" +\n            (nodes.nodesBetween ? \" (looks like multiple versions of prosemirror-model were loaded)\" : \"\"));\n    }\n}\n/**\nAn empty fragment. Intended to be reused whenever a node doesn't\ncontain anything (rather than allocating a new empty fragment for\neach leaf node).\n*/\nFragment.empty = new Fragment([], 0);\nconst found = { index: 0, offset: 0 };\nfunction retIndex(index, offset) {\n    found.index = index;\n    found.offset = offset;\n    return found;\n}\n\nfunction compareDeep(a, b) {\n    if (a === b)\n        return true;\n    if (!(a && typeof a == \"object\") ||\n        !(b && typeof b == \"object\"))\n        return false;\n    let array = Array.isArray(a);\n    if (Array.isArray(b) != array)\n        return false;\n    if (array) {\n        if (a.length != b.length)\n            return false;\n        for (let i = 0; i < a.length; i++)\n            if (!compareDeep(a[i], b[i]))\n                return false;\n    }\n    else {\n        for (let p in a)\n            if (!(p in b) || !compareDeep(a[p], b[p]))\n                return false;\n        for (let p in b)\n            if (!(p in a))\n                return false;\n    }\n    return true;\n}\n\n/**\nA mark is a piece of information that can be attached to a node,\nsuch as it being emphasized, in code font, or a link. It has a\ntype and optionally a set of attributes that provide further\ninformation (such as the target of the link). Marks are created\nthrough a `Schema`, which controls which types exist and which\nattributes they have.\n*/\nclass Mark {\n    /**\n    @internal\n    */\n    constructor(\n    /**\n    The type of this mark.\n    */\n    type, \n    /**\n    The attributes associated with this mark.\n    */\n    attrs) {\n        this.type = type;\n        this.attrs = attrs;\n    }\n    /**\n    Given a set of marks, create a new set which contains this one as\n    well, in the right position. If this mark is already in the set,\n    the set itself is returned. If any marks that are set to be\n    [exclusive](https://prosemirror.net/docs/ref/#model.MarkSpec.excludes) with this mark are present,\n    those are replaced by this one.\n    */\n    addToSet(set) {\n        let copy, placed = false;\n        for (let i = 0; i < set.length; i++) {\n            let other = set[i];\n            if (this.eq(other))\n                return set;\n            if (this.type.excludes(other.type)) {\n                if (!copy)\n                    copy = set.slice(0, i);\n            }\n            else if (other.type.excludes(this.type)) {\n                return set;\n            }\n            else {\n                if (!placed && other.type.rank > this.type.rank) {\n                    if (!copy)\n                        copy = set.slice(0, i);\n                    copy.push(this);\n                    placed = true;\n                }\n                if (copy)\n                    copy.push(other);\n            }\n        }\n        if (!copy)\n            copy = set.slice();\n        if (!placed)\n            copy.push(this);\n        return copy;\n    }\n    /**\n    Remove this mark from the given set, returning a new set. If this\n    mark is not in the set, the set itself is returned.\n    */\n    removeFromSet(set) {\n        for (let i = 0; i < set.length; i++)\n            if (this.eq(set[i]))\n                return set.slice(0, i).concat(set.slice(i + 1));\n        return set;\n    }\n    /**\n    Test whether this mark is in the given set of marks.\n    */\n    isInSet(set) {\n        for (let i = 0; i < set.length; i++)\n            if (this.eq(set[i]))\n                return true;\n        return false;\n    }\n    /**\n    Test whether this mark has the same type and attributes as\n    another mark.\n    */\n    eq(other) {\n        return this == other ||\n            (this.type == other.type && compareDeep(this.attrs, other.attrs));\n    }\n    /**\n    Convert this mark to a JSON-serializeable representation.\n    */\n    toJSON() {\n        let obj = { type: this.type.name };\n        for (let _ in this.attrs) {\n            obj.attrs = this.attrs;\n            break;\n        }\n        return obj;\n    }\n    /**\n    Deserialize a mark from JSON.\n    */\n    static fromJSON(schema, json) {\n        if (!json)\n            throw new RangeError(\"Invalid input for Mark.fromJSON\");\n        let type = schema.marks[json.type];\n        if (!type)\n            throw new RangeError(`There is no mark type ${json.type} in this schema`);\n        let mark = type.create(json.attrs);\n        type.checkAttrs(mark.attrs);\n        return mark;\n    }\n    /**\n    Test whether two sets of marks are identical.\n    */\n    static sameSet(a, b) {\n        if (a == b)\n            return true;\n        if (a.length != b.length)\n            return false;\n        for (let i = 0; i < a.length; i++)\n            if (!a[i].eq(b[i]))\n                return false;\n        return true;\n    }\n    /**\n    Create a properly sorted mark set from null, a single mark, or an\n    unsorted array of marks.\n    */\n    static setFrom(marks) {\n        if (!marks || Array.isArray(marks) && marks.length == 0)\n            return Mark.none;\n        if (marks instanceof Mark)\n            return [marks];\n        let copy = marks.slice();\n        copy.sort((a, b) => a.type.rank - b.type.rank);\n        return copy;\n    }\n}\n/**\nThe empty set of marks.\n*/\nMark.none = [];\n\n/**\nError type raised by [`Node.replace`](https://prosemirror.net/docs/ref/#model.Node.replace) when\ngiven an invalid replacement.\n*/\nclass ReplaceError extends Error {\n}\n/*\nReplaceError = function(this: any, message: string) {\n  let err = Error.call(this, message)\n  ;(err as any).__proto__ = ReplaceError.prototype\n  return err\n} as any\n\nReplaceError.prototype = Object.create(Error.prototype)\nReplaceError.prototype.constructor = ReplaceError\nReplaceError.prototype.name = \"ReplaceError\"\n*/\n/**\nA slice represents a piece cut out of a larger document. It\nstores not only a fragment, but also the depth up to which nodes on\nboth side are ‘open’ (cut through).\n*/\nclass Slice {\n    /**\n    Create a slice. When specifying a non-zero open depth, you must\n    make sure that there are nodes of at least that depth at the\n    appropriate side of the fragment—i.e. if the fragment is an\n    empty paragraph node, `openStart` and `openEnd` can't be greater\n    than 1.\n    \n    It is not necessary for the content of open nodes to conform to\n    the schema's content constraints, though it should be a valid\n    start/end/middle for such a node, depending on which sides are\n    open.\n    */\n    constructor(\n    /**\n    The slice's content.\n    */\n    content, \n    /**\n    The open depth at the start of the fragment.\n    */\n    openStart, \n    /**\n    The open depth at the end.\n    */\n    openEnd) {\n        this.content = content;\n        this.openStart = openStart;\n        this.openEnd = openEnd;\n    }\n    /**\n    The size this slice would add when inserted into a document.\n    */\n    get size() {\n        return this.content.size - this.openStart - this.openEnd;\n    }\n    /**\n    @internal\n    */\n    insertAt(pos, fragment) {\n        let content = insertInto(this.content, pos + this.openStart, fragment);\n        return content && new Slice(content, this.openStart, this.openEnd);\n    }\n    /**\n    @internal\n    */\n    removeBetween(from, to) {\n        return new Slice(removeRange(this.content, from + this.openStart, to + this.openStart), this.openStart, this.openEnd);\n    }\n    /**\n    Tests whether this slice is equal to another slice.\n    */\n    eq(other) {\n        return this.content.eq(other.content) && this.openStart == other.openStart && this.openEnd == other.openEnd;\n    }\n    /**\n    @internal\n    */\n    toString() {\n        return this.content + \"(\" + this.openStart + \",\" + this.openEnd + \")\";\n    }\n    /**\n    Convert a slice to a JSON-serializable representation.\n    */\n    toJSON() {\n        if (!this.content.size)\n            return null;\n        let json = { content: this.content.toJSON() };\n        if (this.openStart > 0)\n            json.openStart = this.openStart;\n        if (this.openEnd > 0)\n            json.openEnd = this.openEnd;\n        return json;\n    }\n    /**\n    Deserialize a slice from its JSON representation.\n    */\n    static fromJSON(schema, json) {\n        if (!json)\n            return Slice.empty;\n        let openStart = json.openStart || 0, openEnd = json.openEnd || 0;\n        if (typeof openStart != \"number\" || typeof openEnd != \"number\")\n            throw new RangeError(\"Invalid input for Slice.fromJSON\");\n        return new Slice(Fragment.fromJSON(schema, json.content), openStart, openEnd);\n    }\n    /**\n    Create a slice from a fragment by taking the maximum possible\n    open value on both side of the fragment.\n    */\n    static maxOpen(fragment, openIsolating = true) {\n        let openStart = 0, openEnd = 0;\n        for (let n = fragment.firstChild; n && !n.isLeaf && (openIsolating || !n.type.spec.isolating); n = n.firstChild)\n            openStart++;\n        for (let n = fragment.lastChild; n && !n.isLeaf && (openIsolating || !n.type.spec.isolating); n = n.lastChild)\n            openEnd++;\n        return new Slice(fragment, openStart, openEnd);\n    }\n}\n/**\nThe empty slice.\n*/\nSlice.empty = new Slice(Fragment.empty, 0, 0);\nfunction removeRange(content, from, to) {\n    let { index, offset } = content.findIndex(from), child = content.maybeChild(index);\n    let { index: indexTo, offset: offsetTo } = content.findIndex(to);\n    if (offset == from || child.isText) {\n        if (offsetTo != to && !content.child(indexTo).isText)\n            throw new RangeError(\"Removing non-flat range\");\n        return content.cut(0, from).append(content.cut(to));\n    }\n    if (index != indexTo)\n        throw new RangeError(\"Removing non-flat range\");\n    return content.replaceChild(index, child.copy(removeRange(child.content, from - offset - 1, to - offset - 1)));\n}\nfunction insertInto(content, dist, insert, parent) {\n    let { index, offset } = content.findIndex(dist), child = content.maybeChild(index);\n    if (offset == dist || child.isText) {\n        if (parent && !parent.canReplace(index, index, insert))\n            return null;\n        return content.cut(0, dist).append(insert).append(content.cut(dist));\n    }\n    let inner = insertInto(child.content, dist - offset - 1, insert, child);\n    return inner && content.replaceChild(index, child.copy(inner));\n}\nfunction replace($from, $to, slice) {\n    if (slice.openStart > $from.depth)\n        throw new ReplaceError(\"Inserted content deeper than insertion position\");\n    if ($from.depth - slice.openStart != $to.depth - slice.openEnd)\n        throw new ReplaceError(\"Inconsistent open depths\");\n    return replaceOuter($from, $to, slice, 0);\n}\nfunction replaceOuter($from, $to, slice, depth) {\n    let index = $from.index(depth), node = $from.node(depth);\n    if (index == $to.index(depth) && depth < $from.depth - slice.openStart) {\n        let inner = replaceOuter($from, $to, slice, depth + 1);\n        return node.copy(node.content.replaceChild(index, inner));\n    }\n    else if (!slice.content.size) {\n        return close(node, replaceTwoWay($from, $to, depth));\n    }\n    else if (!slice.openStart && !slice.openEnd && $from.depth == depth && $to.depth == depth) { // Simple, flat case\n        let parent = $from.parent, content = parent.content;\n        return close(parent, content.cut(0, $from.parentOffset).append(slice.content).append(content.cut($to.parentOffset)));\n    }\n    else {\n        let { start, end } = prepareSliceForReplace(slice, $from);\n        return close(node, replaceThreeWay($from, start, end, $to, depth));\n    }\n}\nfunction checkJoin(main, sub) {\n    if (!sub.type.compatibleContent(main.type))\n        throw new ReplaceError(\"Cannot join \" + sub.type.name + \" onto \" + main.type.name);\n}\nfunction joinable($before, $after, depth) {\n    let node = $before.node(depth);\n    checkJoin(node, $after.node(depth));\n    return node;\n}\nfunction addNode(child, target) {\n    let last = target.length - 1;\n    if (last >= 0 && child.isText && child.sameMarkup(target[last]))\n        target[last] = child.withText(target[last].text + child.text);\n    else\n        target.push(child);\n}\nfunction addRange($start, $end, depth, target) {\n    let node = ($end || $start).node(depth);\n    let startIndex = 0, endIndex = $end ? $end.index(depth) : node.childCount;\n    if ($start) {\n        startIndex = $start.index(depth);\n        if ($start.depth > depth) {\n            startIndex++;\n        }\n        else if ($start.textOffset) {\n            addNode($start.nodeAfter, target);\n            startIndex++;\n        }\n    }\n    for (let i = startIndex; i < endIndex; i++)\n        addNode(node.child(i), target);\n    if ($end && $end.depth == depth && $end.textOffset)\n        addNode($end.nodeBefore, target);\n}\nfunction close(node, content) {\n    node.type.checkContent(content);\n    return node.copy(content);\n}\nfunction replaceThreeWay($from, $start, $end, $to, depth) {\n    let openStart = $from.depth > depth && joinable($from, $start, depth + 1);\n    let openEnd = $to.depth > depth && joinable($end, $to, depth + 1);\n    let content = [];\n    addRange(null, $from, depth, content);\n    if (openStart && openEnd && $start.index(depth) == $end.index(depth)) {\n        checkJoin(openStart, openEnd);\n        addNode(close(openStart, replaceThreeWay($from, $start, $end, $to, depth + 1)), content);\n    }\n    else {\n        if (openStart)\n            addNode(close(openStart, replaceTwoWay($from, $start, depth + 1)), content);\n        addRange($start, $end, depth, content);\n        if (openEnd)\n            addNode(close(openEnd, replaceTwoWay($end, $to, depth + 1)), content);\n    }\n    addRange($to, null, depth, content);\n    return new Fragment(content);\n}\nfunction replaceTwoWay($from, $to, depth) {\n    let content = [];\n    addRange(null, $from, depth, content);\n    if ($from.depth > depth) {\n        let type = joinable($from, $to, depth + 1);\n        addNode(close(type, replaceTwoWay($from, $to, depth + 1)), content);\n    }\n    addRange($to, null, depth, content);\n    return new Fragment(content);\n}\nfunction prepareSliceForReplace(slice, $along) {\n    let extra = $along.depth - slice.openStart, parent = $along.node(extra);\n    let node = parent.copy(slice.content);\n    for (let i = extra - 1; i >= 0; i--)\n        node = $along.node(i).copy(Fragment.from(node));\n    return { start: node.resolveNoCache(slice.openStart + extra),\n        end: node.resolveNoCache(node.content.size - slice.openEnd - extra) };\n}\n\n/**\nYou can [_resolve_](https://prosemirror.net/docs/ref/#model.Node.resolve) a position to get more\ninformation about it. Objects of this class represent such a\nresolved position, providing various pieces of context\ninformation, and some helper methods.\n\nThroughout this interface, methods that take an optional `depth`\nparameter will interpret undefined as `this.depth` and negative\nnumbers as `this.depth + value`.\n*/\nclass ResolvedPos {\n    /**\n    @internal\n    */\n    constructor(\n    /**\n    The position that was resolved.\n    */\n    pos, \n    /**\n    @internal\n    */\n    path, \n    /**\n    The offset this position has into its parent node.\n    */\n    parentOffset) {\n        this.pos = pos;\n        this.path = path;\n        this.parentOffset = parentOffset;\n        this.depth = path.length / 3 - 1;\n    }\n    /**\n    @internal\n    */\n    resolveDepth(val) {\n        if (val == null)\n            return this.depth;\n        if (val < 0)\n            return this.depth + val;\n        return val;\n    }\n    /**\n    The parent node that the position points into. Note that even if\n    a position points into a text node, that node is not considered\n    the parent—text nodes are ‘flat’ in this model, and have no content.\n    */\n    get parent() { return this.node(this.depth); }\n    /**\n    The root node in which the position was resolved.\n    */\n    get doc() { return this.node(0); }\n    /**\n    The ancestor node at the given level. `p.node(p.depth)` is the\n    same as `p.parent`.\n    */\n    node(depth) { return this.path[this.resolveDepth(depth) * 3]; }\n    /**\n    The index into the ancestor at the given level. If this points\n    at the 3rd node in the 2nd paragraph on the top level, for\n    example, `p.index(0)` is 1 and `p.index(1)` is 2.\n    */\n    index(depth) { return this.path[this.resolveDepth(depth) * 3 + 1]; }\n    /**\n    The index pointing after this position into the ancestor at the\n    given level.\n    */\n    indexAfter(depth) {\n        depth = this.resolveDepth(depth);\n        return this.index(depth) + (depth == this.depth && !this.textOffset ? 0 : 1);\n    }\n    /**\n    The (absolute) position at the start of the node at the given\n    level.\n    */\n    start(depth) {\n        depth = this.resolveDepth(depth);\n        return depth == 0 ? 0 : this.path[depth * 3 - 1] + 1;\n    }\n    /**\n    The (absolute) position at the end of the node at the given\n    level.\n    */\n    end(depth) {\n        depth = this.resolveDepth(depth);\n        return this.start(depth) + this.node(depth).content.size;\n    }\n    /**\n    The (absolute) position directly before the wrapping node at the\n    given level, or, when `depth` is `this.depth + 1`, the original\n    position.\n    */\n    before(depth) {\n        depth = this.resolveDepth(depth);\n        if (!depth)\n            throw new RangeError(\"There is no position before the top-level node\");\n        return depth == this.depth + 1 ? this.pos : this.path[depth * 3 - 1];\n    }\n    /**\n    The (absolute) position directly after the wrapping node at the\n    given level, or the original position when `depth` is `this.depth + 1`.\n    */\n    after(depth) {\n        depth = this.resolveDepth(depth);\n        if (!depth)\n            throw new RangeError(\"There is no position after the top-level node\");\n        return depth == this.depth + 1 ? this.pos : this.path[depth * 3 - 1] + this.path[depth * 3].nodeSize;\n    }\n    /**\n    When this position points into a text node, this returns the\n    distance between the position and the start of the text node.\n    Will be zero for positions that point between nodes.\n    */\n    get textOffset() { return this.pos - this.path[this.path.length - 1]; }\n    /**\n    Get the node directly after the position, if any. If the position\n    points into a text node, only the part of that node after the\n    position is returned.\n    */\n    get nodeAfter() {\n        let parent = this.parent, index = this.index(this.depth);\n        if (index == parent.childCount)\n            return null;\n        let dOff = this.pos - this.path[this.path.length - 1], child = parent.child(index);\n        return dOff ? parent.child(index).cut(dOff) : child;\n    }\n    /**\n    Get the node directly before the position, if any. If the\n    position points into a text node, only the part of that node\n    before the position is returned.\n    */\n    get nodeBefore() {\n        let index = this.index(this.depth);\n        let dOff = this.pos - this.path[this.path.length - 1];\n        if (dOff)\n            return this.parent.child(index).cut(0, dOff);\n        return index == 0 ? null : this.parent.child(index - 1);\n    }\n    /**\n    Get the position at the given index in the parent node at the\n    given depth (which defaults to `this.depth`).\n    */\n    posAtIndex(index, depth) {\n        depth = this.resolveDepth(depth);\n        let node = this.path[depth * 3], pos = depth == 0 ? 0 : this.path[depth * 3 - 1] + 1;\n        for (let i = 0; i < index; i++)\n            pos += node.child(i).nodeSize;\n        return pos;\n    }\n    /**\n    Get the marks at this position, factoring in the surrounding\n    marks' [`inclusive`](https://prosemirror.net/docs/ref/#model.MarkSpec.inclusive) property. If the\n    position is at the start of a non-empty node, the marks of the\n    node after it (if any) are returned.\n    */\n    marks() {\n        let parent = this.parent, index = this.index();\n        // In an empty parent, return the empty array\n        if (parent.content.size == 0)\n            return Mark.none;\n        // When inside a text node, just return the text node's marks\n        if (this.textOffset)\n            return parent.child(index).marks;\n        let main = parent.maybeChild(index - 1), other = parent.maybeChild(index);\n        // If the `after` flag is true of there is no node before, make\n        // the node after this position the main reference.\n        if (!main) {\n            let tmp = main;\n            main = other;\n            other = tmp;\n        }\n        // Use all marks in the main node, except those that have\n        // `inclusive` set to false and are not present in the other node.\n        let marks = main.marks;\n        for (var i = 0; i < marks.length; i++)\n            if (marks[i].type.spec.inclusive === false && (!other || !marks[i].isInSet(other.marks)))\n                marks = marks[i--].removeFromSet(marks);\n        return marks;\n    }\n    /**\n    Get the marks after the current position, if any, except those\n    that are non-inclusive and not present at position `$end`. This\n    is mostly useful for getting the set of marks to preserve after a\n    deletion. Will return `null` if this position is at the end of\n    its parent node or its parent node isn't a textblock (in which\n    case no marks should be preserved).\n    */\n    marksAcross($end) {\n        let after = this.parent.maybeChild(this.index());\n        if (!after || !after.isInline)\n            return null;\n        let marks = after.marks, next = $end.parent.maybeChild($end.index());\n        for (var i = 0; i < marks.length; i++)\n            if (marks[i].type.spec.inclusive === false && (!next || !marks[i].isInSet(next.marks)))\n                marks = marks[i--].removeFromSet(marks);\n        return marks;\n    }\n    /**\n    The depth up to which this position and the given (non-resolved)\n    position share the same parent nodes.\n    */\n    sharedDepth(pos) {\n        for (let depth = this.depth; depth > 0; depth--)\n            if (this.start(depth) <= pos && this.end(depth) >= pos)\n                return depth;\n        return 0;\n    }\n    /**\n    Returns a range based on the place where this position and the\n    given position diverge around block content. If both point into\n    the same textblock, for example, a range around that textblock\n    will be returned. If they point into different blocks, the range\n    around those blocks in their shared ancestor is returned. You can\n    pass in an optional predicate that will be called with a parent\n    node to see if a range into that parent is acceptable.\n    */\n    blockRange(other = this, pred) {\n        if (other.pos < this.pos)\n            return other.blockRange(this);\n        for (let d = this.depth - (this.parent.inlineContent || this.pos == other.pos ? 1 : 0); d >= 0; d--)\n            if (other.pos <= this.end(d) && (!pred || pred(this.node(d))))\n                return new NodeRange(this, other, d);\n        return null;\n    }\n    /**\n    Query whether the given position shares the same parent node.\n    */\n    sameParent(other) {\n        return this.pos - this.parentOffset == other.pos - other.parentOffset;\n    }\n    /**\n    Return the greater of this and the given position.\n    */\n    max(other) {\n        return other.pos > this.pos ? other : this;\n    }\n    /**\n    Return the smaller of this and the given position.\n    */\n    min(other) {\n        return other.pos < this.pos ? other : this;\n    }\n    /**\n    @internal\n    */\n    toString() {\n        let str = \"\";\n        for (let i = 1; i <= this.depth; i++)\n            str += (str ? \"/\" : \"\") + this.node(i).type.name + \"_\" + this.index(i - 1);\n        return str + \":\" + this.parentOffset;\n    }\n    /**\n    @internal\n    */\n    static resolve(doc, pos) {\n        if (!(pos >= 0 && pos <= doc.content.size))\n            throw new RangeError(\"Position \" + pos + \" out of range\");\n        let path = [];\n        let start = 0, parentOffset = pos;\n        for (let node = doc;;) {\n            let { index, offset } = node.content.findIndex(parentOffset);\n            let rem = parentOffset - offset;\n            path.push(node, index, start + offset);\n            if (!rem)\n                break;\n            node = node.child(index);\n            if (node.isText)\n                break;\n            parentOffset = rem - 1;\n            start += offset + 1;\n        }\n        return new ResolvedPos(pos, path, parentOffset);\n    }\n    /**\n    @internal\n    */\n    static resolveCached(doc, pos) {\n        let cache = resolveCache.get(doc);\n        if (cache) {\n            for (let i = 0; i < cache.elts.length; i++) {\n                let elt = cache.elts[i];\n                if (elt.pos == pos)\n                    return elt;\n            }\n        }\n        else {\n            resolveCache.set(doc, cache = new ResolveCache);\n        }\n        let result = cache.elts[cache.i] = ResolvedPos.resolve(doc, pos);\n        cache.i = (cache.i + 1) % resolveCacheSize;\n        return result;\n    }\n}\nclass ResolveCache {\n    constructor() {\n        this.elts = [];\n        this.i = 0;\n    }\n}\nconst resolveCacheSize = 12, resolveCache = new WeakMap();\n/**\nRepresents a flat range of content, i.e. one that starts and\nends in the same node.\n*/\nclass NodeRange {\n    /**\n    Construct a node range. `$from` and `$to` should point into the\n    same node until at least the given `depth`, since a node range\n    denotes an adjacent set of nodes in a single parent node.\n    */\n    constructor(\n    /**\n    A resolved position along the start of the content. May have a\n    `depth` greater than this object's `depth` property, since\n    these are the positions that were used to compute the range,\n    not re-resolved positions directly at its boundaries.\n    */\n    $from, \n    /**\n    A position along the end of the content. See\n    caveat for [`$from`](https://prosemirror.net/docs/ref/#model.NodeRange.$from).\n    */\n    $to, \n    /**\n    The depth of the node that this range points into.\n    */\n    depth) {\n        this.$from = $from;\n        this.$to = $to;\n        this.depth = depth;\n    }\n    /**\n    The position at the start of the range.\n    */\n    get start() { return this.$from.before(this.depth + 1); }\n    /**\n    The position at the end of the range.\n    */\n    get end() { return this.$to.after(this.depth + 1); }\n    /**\n    The parent node that the range points into.\n    */\n    get parent() { return this.$from.node(this.depth); }\n    /**\n    The start index of the range in the parent node.\n    */\n    get startIndex() { return this.$from.index(this.depth); }\n    /**\n    The end index of the range in the parent node.\n    */\n    get endIndex() { return this.$to.indexAfter(this.depth); }\n}\n\nconst emptyAttrs = Object.create(null);\n/**\nThis class represents a node in the tree that makes up a\nProseMirror document. So a document is an instance of `Node`, with\nchildren that are also instances of `Node`.\n\nNodes are persistent data structures. Instead of changing them, you\ncreate new ones with the content you want. Old ones keep pointing\nat the old document shape. This is made cheaper by sharing\nstructure between the old and new data as much as possible, which a\ntree shape like this (without back pointers) makes easy.\n\n**Do not** directly mutate the properties of a `Node` object. See\n[the guide](https://prosemirror.net/docs/guide/#doc) for more information.\n*/\nclass Node {\n    /**\n    @internal\n    */\n    constructor(\n    /**\n    The type of node that this is.\n    */\n    type, \n    /**\n    An object mapping attribute names to values. The kind of\n    attributes allowed and required are\n    [determined](https://prosemirror.net/docs/ref/#model.NodeSpec.attrs) by the node type.\n    */\n    attrs, \n    // A fragment holding the node's children.\n    content, \n    /**\n    The marks (things like whether it is emphasized or part of a\n    link) applied to this node.\n    */\n    marks = Mark.none) {\n        this.type = type;\n        this.attrs = attrs;\n        this.marks = marks;\n        this.content = content || Fragment.empty;\n    }\n    /**\n    The array of this node's child nodes.\n    */\n    get children() { return this.content.content; }\n    /**\n    The size of this node, as defined by the integer-based [indexing\n    scheme](https://prosemirror.net/docs/guide/#doc.indexing). For text nodes, this is the\n    amount of characters. For other leaf nodes, it is one. For\n    non-leaf nodes, it is the size of the content plus two (the\n    start and end token).\n    */\n    get nodeSize() { return this.isLeaf ? 1 : 2 + this.content.size; }\n    /**\n    The number of children that the node has.\n    */\n    get childCount() { return this.content.childCount; }\n    /**\n    Get the child node at the given index. Raises an error when the\n    index is out of range.\n    */\n    child(index) { return this.content.child(index); }\n    /**\n    Get the child node at the given index, if it exists.\n    */\n    maybeChild(index) { return this.content.maybeChild(index); }\n    /**\n    Call `f` for every child node, passing the node, its offset\n    into this parent node, and its index.\n    */\n    forEach(f) { this.content.forEach(f); }\n    /**\n    Invoke a callback for all descendant nodes recursively between\n    the given two positions that are relative to start of this\n    node's content. The callback is invoked with the node, its\n    position relative to the original node (method receiver),\n    its parent node, and its child index. When the callback returns\n    false for a given node, that node's children will not be\n    recursed over. The last parameter can be used to specify a\n    starting position to count from.\n    */\n    nodesBetween(from, to, f, startPos = 0) {\n        this.content.nodesBetween(from, to, f, startPos, this);\n    }\n    /**\n    Call the given callback for every descendant node. Doesn't\n    descend into a node when the callback returns `false`.\n    */\n    descendants(f) {\n        this.nodesBetween(0, this.content.size, f);\n    }\n    /**\n    Concatenates all the text nodes found in this fragment and its\n    children.\n    */\n    get textContent() {\n        return (this.isLeaf && this.type.spec.leafText)\n            ? this.type.spec.leafText(this)\n            : this.textBetween(0, this.content.size, \"\");\n    }\n    /**\n    Get all text between positions `from` and `to`. When\n    `blockSeparator` is given, it will be inserted to separate text\n    from different block nodes. If `leafText` is given, it'll be\n    inserted for every non-text leaf node encountered, otherwise\n    [`leafText`](https://prosemirror.net/docs/ref/#model.NodeSpec.leafText) will be used.\n    */\n    textBetween(from, to, blockSeparator, leafText) {\n        return this.content.textBetween(from, to, blockSeparator, leafText);\n    }\n    /**\n    Returns this node's first child, or `null` if there are no\n    children.\n    */\n    get firstChild() { return this.content.firstChild; }\n    /**\n    Returns this node's last child, or `null` if there are no\n    children.\n    */\n    get lastChild() { return this.content.lastChild; }\n    /**\n    Test whether two nodes represent the same piece of document.\n    */\n    eq(other) {\n        return this == other || (this.sameMarkup(other) && this.content.eq(other.content));\n    }\n    /**\n    Compare the markup (type, attributes, and marks) of this node to\n    those of another. Returns `true` if both have the same markup.\n    */\n    sameMarkup(other) {\n        return this.hasMarkup(other.type, other.attrs, other.marks);\n    }\n    /**\n    Check whether this node's markup correspond to the given type,\n    attributes, and marks.\n    */\n    hasMarkup(type, attrs, marks) {\n        return this.type == type &&\n            compareDeep(this.attrs, attrs || type.defaultAttrs || emptyAttrs) &&\n            Mark.sameSet(this.marks, marks || Mark.none);\n    }\n    /**\n    Create a new node with the same markup as this node, containing\n    the given content (or empty, if no content is given).\n    */\n    copy(content = null) {\n        if (content == this.content)\n            return this;\n        return new Node(this.type, this.attrs, content, this.marks);\n    }\n    /**\n    Create a copy of this node, with the given set of marks instead\n    of the node's own marks.\n    */\n    mark(marks) {\n        return marks == this.marks ? this : new Node(this.type, this.attrs, this.content, marks);\n    }\n    /**\n    Create a copy of this node with only the content between the\n    given positions. If `to` is not given, it defaults to the end of\n    the node.\n    */\n    cut(from, to = this.content.size) {\n        if (from == 0 && to == this.content.size)\n            return this;\n        return this.copy(this.content.cut(from, to));\n    }\n    /**\n    Cut out the part of the document between the given positions, and\n    return it as a `Slice` object.\n    */\n    slice(from, to = this.content.size, includeParents = false) {\n        if (from == to)\n            return Slice.empty;\n        let $from = this.resolve(from), $to = this.resolve(to);\n        let depth = includeParents ? 0 : $from.sharedDepth(to);\n        let start = $from.start(depth), node = $from.node(depth);\n        let content = node.content.cut($from.pos - start, $to.pos - start);\n        return new Slice(content, $from.depth - depth, $to.depth - depth);\n    }\n    /**\n    Replace the part of the document between the given positions with\n    the given slice. The slice must 'fit', meaning its open sides\n    must be able to connect to the surrounding content, and its\n    content nodes must be valid children for the node they are placed\n    into. If any of this is violated, an error of type\n    [`ReplaceError`](https://prosemirror.net/docs/ref/#model.ReplaceError) is thrown.\n    */\n    replace(from, to, slice) {\n        return replace(this.resolve(from), this.resolve(to), slice);\n    }\n    /**\n    Find the node directly after the given position.\n    */\n    nodeAt(pos) {\n        for (let node = this;;) {\n            let { index, offset } = node.content.findIndex(pos);\n            node = node.maybeChild(index);\n            if (!node)\n                return null;\n            if (offset == pos || node.isText)\n                return node;\n            pos -= offset + 1;\n        }\n    }\n    /**\n    Find the (direct) child node after the given offset, if any,\n    and return it along with its index and offset relative to this\n    node.\n    */\n    childAfter(pos) {\n        let { index, offset } = this.content.findIndex(pos);\n        return { node: this.content.maybeChild(index), index, offset };\n    }\n    /**\n    Find the (direct) child node before the given offset, if any,\n    and return it along with its index and offset relative to this\n    node.\n    */\n    childBefore(pos) {\n        if (pos == 0)\n            return { node: null, index: 0, offset: 0 };\n        let { index, offset } = this.content.findIndex(pos);\n        if (offset < pos)\n            return { node: this.content.child(index), index, offset };\n        let node = this.content.child(index - 1);\n        return { node, index: index - 1, offset: offset - node.nodeSize };\n    }\n    /**\n    Resolve the given position in the document, returning an\n    [object](https://prosemirror.net/docs/ref/#model.ResolvedPos) with information about its context.\n    */\n    resolve(pos) { return ResolvedPos.resolveCached(this, pos); }\n    /**\n    @internal\n    */\n    resolveNoCache(pos) { return ResolvedPos.resolve(this, pos); }\n    /**\n    Test whether a given mark or mark type occurs in this document\n    between the two given positions.\n    */\n    rangeHasMark(from, to, type) {\n        let found = false;\n        if (to > from)\n            this.nodesBetween(from, to, node => {\n                if (type.isInSet(node.marks))\n                    found = true;\n                return !found;\n            });\n        return found;\n    }\n    /**\n    True when this is a block (non-inline node)\n    */\n    get isBlock() { return this.type.isBlock; }\n    /**\n    True when this is a textblock node, a block node with inline\n    content.\n    */\n    get isTextblock() { return this.type.isTextblock; }\n    /**\n    True when this node allows inline content.\n    */\n    get inlineContent() { return this.type.inlineContent; }\n    /**\n    True when this is an inline node (a text node or a node that can\n    appear among text).\n    */\n    get isInline() { return this.type.isInline; }\n    /**\n    True when this is a text node.\n    */\n    get isText() { return this.type.isText; }\n    /**\n    True when this is a leaf node.\n    */\n    get isLeaf() { return this.type.isLeaf; }\n    /**\n    True when this is an atom, i.e. when it does not have directly\n    editable content. This is usually the same as `isLeaf`, but can\n    be configured with the [`atom` property](https://prosemirror.net/docs/ref/#model.NodeSpec.atom)\n    on a node's spec (typically used when the node is displayed as\n    an uneditable [node view](https://prosemirror.net/docs/ref/#view.NodeView)).\n    */\n    get isAtom() { return this.type.isAtom; }\n    /**\n    Return a string representation of this node for debugging\n    purposes.\n    */\n    toString() {\n        if (this.type.spec.toDebugString)\n            return this.type.spec.toDebugString(this);\n        let name = this.type.name;\n        if (this.content.size)\n            name += \"(\" + this.content.toStringInner() + \")\";\n        return wrapMarks(this.marks, name);\n    }\n    /**\n    Get the content match in this node at the given index.\n    */\n    contentMatchAt(index) {\n        let match = this.type.contentMatch.matchFragment(this.content, 0, index);\n        if (!match)\n            throw new Error(\"Called contentMatchAt on a node with invalid content\");\n        return match;\n    }\n    /**\n    Test whether replacing the range between `from` and `to` (by\n    child index) with the given replacement fragment (which defaults\n    to the empty fragment) would leave the node's content valid. You\n    can optionally pass `start` and `end` indices into the\n    replacement fragment.\n    */\n    canReplace(from, to, replacement = Fragment.empty, start = 0, end = replacement.childCount) {\n        let one = this.contentMatchAt(from).matchFragment(replacement, start, end);\n        let two = one && one.matchFragment(this.content, to);\n        if (!two || !two.validEnd)\n            return false;\n        for (let i = start; i < end; i++)\n            if (!this.type.allowsMarks(replacement.child(i).marks))\n                return false;\n        return true;\n    }\n    /**\n    Test whether replacing the range `from` to `to` (by index) with\n    a node of the given type would leave the node's content valid.\n    */\n    canReplaceWith(from, to, type, marks) {\n        if (marks && !this.type.allowsMarks(marks))\n            return false;\n        let start = this.contentMatchAt(from).matchType(type);\n        let end = start && start.matchFragment(this.content, to);\n        return end ? end.validEnd : false;\n    }\n    /**\n    Test whether the given node's content could be appended to this\n    node. If that node is empty, this will only return true if there\n    is at least one node type that can appear in both nodes (to avoid\n    merging completely incompatible nodes).\n    */\n    canAppend(other) {\n        if (other.content.size)\n            return this.canReplace(this.childCount, this.childCount, other.content);\n        else\n            return this.type.compatibleContent(other.type);\n    }\n    /**\n    Check whether this node and its descendants conform to the\n    schema, and raise an exception when they do not.\n    */\n    check() {\n        this.type.checkContent(this.content);\n        this.type.checkAttrs(this.attrs);\n        let copy = Mark.none;\n        for (let i = 0; i < this.marks.length; i++) {\n            let mark = this.marks[i];\n            mark.type.checkAttrs(mark.attrs);\n            copy = mark.addToSet(copy);\n        }\n        if (!Mark.sameSet(copy, this.marks))\n            throw new RangeError(`Invalid collection of marks for node ${this.type.name}: ${this.marks.map(m => m.type.name)}`);\n        this.content.forEach(node => node.check());\n    }\n    /**\n    Return a JSON-serializeable representation of this node.\n    */\n    toJSON() {\n        let obj = { type: this.type.name };\n        for (let _ in this.attrs) {\n            obj.attrs = this.attrs;\n            break;\n        }\n        if (this.content.size)\n            obj.content = this.content.toJSON();\n        if (this.marks.length)\n            obj.marks = this.marks.map(n => n.toJSON());\n        return obj;\n    }\n    /**\n    Deserialize a node from its JSON representation.\n    */\n    static fromJSON(schema, json) {\n        if (!json)\n            throw new RangeError(\"Invalid input for Node.fromJSON\");\n        let marks = undefined;\n        if (json.marks) {\n            if (!Array.isArray(json.marks))\n                throw new RangeError(\"Invalid mark data for Node.fromJSON\");\n            marks = json.marks.map(schema.markFromJSON);\n        }\n        if (json.type == \"text\") {\n            if (typeof json.text != \"string\")\n                throw new RangeError(\"Invalid text node in JSON\");\n            return schema.text(json.text, marks);\n        }\n        let content = Fragment.fromJSON(schema, json.content);\n        let node = schema.nodeType(json.type).create(json.attrs, content, marks);\n        node.type.checkAttrs(node.attrs);\n        return node;\n    }\n}\nNode.prototype.text = undefined;\nclass TextNode extends Node {\n    /**\n    @internal\n    */\n    constructor(type, attrs, content, marks) {\n        super(type, attrs, null, marks);\n        if (!content)\n            throw new RangeError(\"Empty text nodes are not allowed\");\n        this.text = content;\n    }\n    toString() {\n        if (this.type.spec.toDebugString)\n            return this.type.spec.toDebugString(this);\n        return wrapMarks(this.marks, JSON.stringify(this.text));\n    }\n    get textContent() { return this.text; }\n    textBetween(from, to) { return this.text.slice(from, to); }\n    get nodeSize() { return this.text.length; }\n    mark(marks) {\n        return marks == this.marks ? this : new TextNode(this.type, this.attrs, this.text, marks);\n    }\n    withText(text) {\n        if (text == this.text)\n            return this;\n        return new TextNode(this.type, this.attrs, text, this.marks);\n    }\n    cut(from = 0, to = this.text.length) {\n        if (from == 0 && to == this.text.length)\n            return this;\n        return this.withText(this.text.slice(from, to));\n    }\n    eq(other) {\n        return this.sameMarkup(other) && this.text == other.text;\n    }\n    toJSON() {\n        let base = super.toJSON();\n        base.text = this.text;\n        return base;\n    }\n}\nfunction wrapMarks(marks, str) {\n    for (let i = marks.length - 1; i >= 0; i--)\n        str = marks[i].type.name + \"(\" + str + \")\";\n    return str;\n}\n\n/**\nInstances of this class represent a match state of a node type's\n[content expression](https://prosemirror.net/docs/ref/#model.NodeSpec.content), and can be used to\nfind out whether further content matches here, and whether a given\nposition is a valid end of the node.\n*/\nclass ContentMatch {\n    /**\n    @internal\n    */\n    constructor(\n    /**\n    True when this match state represents a valid end of the node.\n    */\n    validEnd) {\n        this.validEnd = validEnd;\n        /**\n        @internal\n        */\n        this.next = [];\n        /**\n        @internal\n        */\n        this.wrapCache = [];\n    }\n    /**\n    @internal\n    */\n    static parse(string, nodeTypes) {\n        let stream = new TokenStream(string, nodeTypes);\n        if (stream.next == null)\n            return ContentMatch.empty;\n        let expr = parseExpr(stream);\n        if (stream.next)\n            stream.err(\"Unexpected trailing text\");\n        let match = dfa(nfa(expr));\n        checkForDeadEnds(match, stream);\n        return match;\n    }\n    /**\n    Match a node type, returning a match after that node if\n    successful.\n    */\n    matchType(type) {\n        for (let i = 0; i < this.next.length; i++)\n            if (this.next[i].type == type)\n                return this.next[i].next;\n        return null;\n    }\n    /**\n    Try to match a fragment. Returns the resulting match when\n    successful.\n    */\n    matchFragment(frag, start = 0, end = frag.childCount) {\n        let cur = this;\n        for (let i = start; cur && i < end; i++)\n            cur = cur.matchType(frag.child(i).type);\n        return cur;\n    }\n    /**\n    @internal\n    */\n    get inlineContent() {\n        return this.next.length != 0 && this.next[0].type.isInline;\n    }\n    /**\n    Get the first matching node type at this match position that can\n    be generated.\n    */\n    get defaultType() {\n        for (let i = 0; i < this.next.length; i++) {\n            let { type } = this.next[i];\n            if (!(type.isText || type.hasRequiredAttrs()))\n                return type;\n        }\n        return null;\n    }\n    /**\n    @internal\n    */\n    compatible(other) {\n        for (let i = 0; i < this.next.length; i++)\n            for (let j = 0; j < other.next.length; j++)\n                if (this.next[i].type == other.next[j].type)\n                    return true;\n        return false;\n    }\n    /**\n    Try to match the given fragment, and if that fails, see if it can\n    be made to match by inserting nodes in front of it. When\n    successful, return a fragment of inserted nodes (which may be\n    empty if nothing had to be inserted). When `toEnd` is true, only\n    return a fragment if the resulting match goes to the end of the\n    content expression.\n    */\n    fillBefore(after, toEnd = false, startIndex = 0) {\n        let seen = [this];\n        function search(match, types) {\n            let finished = match.matchFragment(after, startIndex);\n            if (finished && (!toEnd || finished.validEnd))\n                return Fragment.from(types.map(tp => tp.createAndFill()));\n            for (let i = 0; i < match.next.length; i++) {\n                let { type, next } = match.next[i];\n                if (!(type.isText || type.hasRequiredAttrs()) && seen.indexOf(next) == -1) {\n                    seen.push(next);\n                    let found = search(next, types.concat(type));\n                    if (found)\n                        return found;\n                }\n            }\n            return null;\n        }\n        return search(this, []);\n    }\n    /**\n    Find a set of wrapping node types that would allow a node of the\n    given type to appear at this position. The result may be empty\n    (when it fits directly) and will be null when no such wrapping\n    exists.\n    */\n    findWrapping(target) {\n        for (let i = 0; i < this.wrapCache.length; i += 2)\n            if (this.wrapCache[i] == target)\n                return this.wrapCache[i + 1];\n        let computed = this.computeWrapping(target);\n        this.wrapCache.push(target, computed);\n        return computed;\n    }\n    /**\n    @internal\n    */\n    computeWrapping(target) {\n        let seen = Object.create(null), active = [{ match: this, type: null, via: null }];\n        while (active.length) {\n            let current = active.shift(), match = current.match;\n            if (match.matchType(target)) {\n                let result = [];\n                for (let obj = current; obj.type; obj = obj.via)\n                    result.push(obj.type);\n                return result.reverse();\n            }\n            for (let i = 0; i < match.next.length; i++) {\n                let { type, next } = match.next[i];\n                if (!type.isLeaf && !type.hasRequiredAttrs() && !(type.name in seen) && (!current.type || next.validEnd)) {\n                    active.push({ match: type.contentMatch, type, via: current });\n                    seen[type.name] = true;\n                }\n            }\n        }\n        return null;\n    }\n    /**\n    The number of outgoing edges this node has in the finite\n    automaton that describes the content expression.\n    */\n    get edgeCount() {\n        return this.next.length;\n    }\n    /**\n    Get the _n_​th outgoing edge from this node in the finite\n    automaton that describes the content expression.\n    */\n    edge(n) {\n        if (n >= this.next.length)\n            throw new RangeError(`There's no ${n}th edge in this content match`);\n        return this.next[n];\n    }\n    /**\n    @internal\n    */\n    toString() {\n        let seen = [];\n        function scan(m) {\n            seen.push(m);\n            for (let i = 0; i < m.next.length; i++)\n                if (seen.indexOf(m.next[i].next) == -1)\n                    scan(m.next[i].next);\n        }\n        scan(this);\n        return seen.map((m, i) => {\n            let out = i + (m.validEnd ? \"*\" : \" \") + \" \";\n            for (let i = 0; i < m.next.length; i++)\n                out += (i ? \", \" : \"\") + m.next[i].type.name + \"->\" + seen.indexOf(m.next[i].next);\n            return out;\n        }).join(\"\\n\");\n    }\n}\n/**\n@internal\n*/\nContentMatch.empty = new ContentMatch(true);\nclass TokenStream {\n    constructor(string, nodeTypes) {\n        this.string = string;\n        this.nodeTypes = nodeTypes;\n        this.inline = null;\n        this.pos = 0;\n        this.tokens = string.split(/\\s*(?=\\b|\\W|$)/);\n        if (this.tokens[this.tokens.length - 1] == \"\")\n            this.tokens.pop();\n        if (this.tokens[0] == \"\")\n            this.tokens.shift();\n    }\n    get next() { return this.tokens[this.pos]; }\n    eat(tok) { return this.next == tok && (this.pos++ || true); }\n    err(str) { throw new SyntaxError(str + \" (in content expression '\" + this.string + \"')\"); }\n}\nfunction parseExpr(stream) {\n    let exprs = [];\n    do {\n        exprs.push(parseExprSeq(stream));\n    } while (stream.eat(\"|\"));\n    return exprs.length == 1 ? exprs[0] : { type: \"choice\", exprs };\n}\nfunction parseExprSeq(stream) {\n    let exprs = [];\n    do {\n        exprs.push(parseExprSubscript(stream));\n    } while (stream.next && stream.next != \")\" && stream.next != \"|\");\n    return exprs.length == 1 ? exprs[0] : { type: \"seq\", exprs };\n}\nfunction parseExprSubscript(stream) {\n    let expr = parseExprAtom(stream);\n    for (;;) {\n        if (stream.eat(\"+\"))\n            expr = { type: \"plus\", expr };\n        else if (stream.eat(\"*\"))\n            expr = { type: \"star\", expr };\n        else if (stream.eat(\"?\"))\n            expr = { type: \"opt\", expr };\n        else if (stream.eat(\"{\"))\n            expr = parseExprRange(stream, expr);\n        else\n            break;\n    }\n    return expr;\n}\nfunction parseNum(stream) {\n    if (/\\D/.test(stream.next))\n        stream.err(\"Expected number, got '\" + stream.next + \"'\");\n    let result = Number(stream.next);\n    stream.pos++;\n    return result;\n}\nfunction parseExprRange(stream, expr) {\n    let min = parseNum(stream), max = min;\n    if (stream.eat(\",\")) {\n        if (stream.next != \"}\")\n            max = parseNum(stream);\n        else\n            max = -1;\n    }\n    if (!stream.eat(\"}\"))\n        stream.err(\"Unclosed braced range\");\n    return { type: \"range\", min, max, expr };\n}\nfunction resolveName(stream, name) {\n    let types = stream.nodeTypes, type = types[name];\n    if (type)\n        return [type];\n    let result = [];\n    for (let typeName in types) {\n        let type = types[typeName];\n        if (type.isInGroup(name))\n            result.push(type);\n    }\n    if (result.length == 0)\n        stream.err(\"No node type or group '\" + name + \"' found\");\n    return result;\n}\nfunction parseExprAtom(stream) {\n    if (stream.eat(\"(\")) {\n        let expr = parseExpr(stream);\n        if (!stream.eat(\")\"))\n            stream.err(\"Missing closing paren\");\n        return expr;\n    }\n    else if (!/\\W/.test(stream.next)) {\n        let exprs = resolveName(stream, stream.next).map(type => {\n            if (stream.inline == null)\n                stream.inline = type.isInline;\n            else if (stream.inline != type.isInline)\n                stream.err(\"Mixing inline and block content\");\n            return { type: \"name\", value: type };\n        });\n        stream.pos++;\n        return exprs.length == 1 ? exprs[0] : { type: \"choice\", exprs };\n    }\n    else {\n        stream.err(\"Unexpected token '\" + stream.next + \"'\");\n    }\n}\n// Construct an NFA from an expression as returned by the parser. The\n// NFA is represented as an array of states, which are themselves\n// arrays of edges, which are `{term, to}` objects. The first state is\n// the entry state and the last node is the success state.\n//\n// Note that unlike typical NFAs, the edge ordering in this one is\n// significant, in that it is used to contruct filler content when\n// necessary.\nfunction nfa(expr) {\n    let nfa = [[]];\n    connect(compile(expr, 0), node());\n    return nfa;\n    function node() { return nfa.push([]) - 1; }\n    function edge(from, to, term) {\n        let edge = { term, to };\n        nfa[from].push(edge);\n        return edge;\n    }\n    function connect(edges, to) {\n        edges.forEach(edge => edge.to = to);\n    }\n    function compile(expr, from) {\n        if (expr.type == \"choice\") {\n            return expr.exprs.reduce((out, expr) => out.concat(compile(expr, from)), []);\n        }\n        else if (expr.type == \"seq\") {\n            for (let i = 0;; i++) {\n                let next = compile(expr.exprs[i], from);\n                if (i == expr.exprs.length - 1)\n                    return next;\n                connect(next, from = node());\n            }\n        }\n        else if (expr.type == \"star\") {\n            let loop = node();\n            edge(from, loop);\n            connect(compile(expr.expr, loop), loop);\n            return [edge(loop)];\n        }\n        else if (expr.type == \"plus\") {\n            let loop = node();\n            connect(compile(expr.expr, from), loop);\n            connect(compile(expr.expr, loop), loop);\n            return [edge(loop)];\n        }\n        else if (expr.type == \"opt\") {\n            return [edge(from)].concat(compile(expr.expr, from));\n        }\n        else if (expr.type == \"range\") {\n            let cur = from;\n            for (let i = 0; i < expr.min; i++) {\n                let next = node();\n                connect(compile(expr.expr, cur), next);\n                cur = next;\n            }\n            if (expr.max == -1) {\n                connect(compile(expr.expr, cur), cur);\n            }\n            else {\n                for (let i = expr.min; i < expr.max; i++) {\n                    let next = node();\n                    edge(cur, next);\n                    connect(compile(expr.expr, cur), next);\n                    cur = next;\n                }\n            }\n            return [edge(cur)];\n        }\n        else if (expr.type == \"name\") {\n            return [edge(from, undefined, expr.value)];\n        }\n        else {\n            throw new Error(\"Unknown expr type\");\n        }\n    }\n}\nfunction cmp(a, b) { return b - a; }\n// Get the set of nodes reachable by null edges from `node`. Omit\n// nodes with only a single null-out-edge, since they may lead to\n// needless duplicated nodes.\nfunction nullFrom(nfa, node) {\n    let result = [];\n    scan(node);\n    return result.sort(cmp);\n    function scan(node) {\n        let edges = nfa[node];\n        if (edges.length == 1 && !edges[0].term)\n            return scan(edges[0].to);\n        result.push(node);\n        for (let i = 0; i < edges.length; i++) {\n            let { term, to } = edges[i];\n            if (!term && result.indexOf(to) == -1)\n                scan(to);\n        }\n    }\n}\n// Compiles an NFA as produced by `nfa` into a DFA, modeled as a set\n// of state objects (`ContentMatch` instances) with transitions\n// between them.\nfunction dfa(nfa) {\n    let labeled = Object.create(null);\n    return explore(nullFrom(nfa, 0));\n    function explore(states) {\n        let out = [];\n        states.forEach(node => {\n            nfa[node].forEach(({ term, to }) => {\n                if (!term)\n                    return;\n                let set;\n                for (let i = 0; i < out.length; i++)\n                    if (out[i][0] == term)\n                        set = out[i][1];\n                nullFrom(nfa, to).forEach(node => {\n                    if (!set)\n                        out.push([term, set = []]);\n                    if (set.indexOf(node) == -1)\n                        set.push(node);\n                });\n            });\n        });\n        let state = labeled[states.join(\",\")] = new ContentMatch(states.indexOf(nfa.length - 1) > -1);\n        for (let i = 0; i < out.length; i++) {\n            let states = out[i][1].sort(cmp);\n            state.next.push({ type: out[i][0], next: labeled[states.join(\",\")] || explore(states) });\n        }\n        return state;\n    }\n}\nfunction checkForDeadEnds(match, stream) {\n    for (let i = 0, work = [match]; i < work.length; i++) {\n        let state = work[i], dead = !state.validEnd, nodes = [];\n        for (let j = 0; j < state.next.length; j++) {\n            let { type, next } = state.next[j];\n            nodes.push(type.name);\n            if (dead && !(type.isText || type.hasRequiredAttrs()))\n                dead = false;\n            if (work.indexOf(next) == -1)\n                work.push(next);\n        }\n        if (dead)\n            stream.err(\"Only non-generatable nodes (\" + nodes.join(\", \") + \") in a required position (see https://prosemirror.net/docs/guide/#generatable)\");\n    }\n}\n\n// For node types where all attrs have a default value (or which don't\n// have any attributes), build up a single reusable default attribute\n// object, and use it for all nodes that don't specify specific\n// attributes.\nfunction defaultAttrs(attrs) {\n    let defaults = Object.create(null);\n    for (let attrName in attrs) {\n        let attr = attrs[attrName];\n        if (!attr.hasDefault)\n            return null;\n        defaults[attrName] = attr.default;\n    }\n    return defaults;\n}\nfunction computeAttrs(attrs, value) {\n    let built = Object.create(null);\n    for (let name in attrs) {\n        let given = value && value[name];\n        if (given === undefined) {\n            let attr = attrs[name];\n            if (attr.hasDefault)\n                given = attr.default;\n            else\n                throw new RangeError(\"No value supplied for attribute \" + name);\n        }\n        built[name] = given;\n    }\n    return built;\n}\nfunction checkAttrs(attrs, values, type, name) {\n    for (let name in values)\n        if (!(name in attrs))\n            throw new RangeError(`Unsupported attribute ${name} for ${type} of type ${name}`);\n    for (let name in attrs) {\n        let attr = attrs[name];\n        if (attr.validate)\n            attr.validate(values[name]);\n    }\n}\nfunction initAttrs(typeName, attrs) {\n    let result = Object.create(null);\n    if (attrs)\n        for (let name in attrs)\n            result[name] = new Attribute(typeName, name, attrs[name]);\n    return result;\n}\n/**\nNode types are objects allocated once per `Schema` and used to\n[tag](https://prosemirror.net/docs/ref/#model.Node.type) `Node` instances. They contain information\nabout the node type, such as its name and what kind of node it\nrepresents.\n*/\nclass NodeType {\n    /**\n    @internal\n    */\n    constructor(\n    /**\n    The name the node type has in this schema.\n    */\n    name, \n    /**\n    A link back to the `Schema` the node type belongs to.\n    */\n    schema, \n    /**\n    The spec that this type is based on\n    */\n    spec) {\n        this.name = name;\n        this.schema = schema;\n        this.spec = spec;\n        /**\n        The set of marks allowed in this node. `null` means all marks\n        are allowed.\n        */\n        this.markSet = null;\n        this.groups = spec.group ? spec.group.split(\" \") : [];\n        this.attrs = initAttrs(name, spec.attrs);\n        this.defaultAttrs = defaultAttrs(this.attrs);\n        this.contentMatch = null;\n        this.inlineContent = null;\n        this.isBlock = !(spec.inline || name == \"text\");\n        this.isText = name == \"text\";\n    }\n    /**\n    True if this is an inline type.\n    */\n    get isInline() { return !this.isBlock; }\n    /**\n    True if this is a textblock type, a block that contains inline\n    content.\n    */\n    get isTextblock() { return this.isBlock && this.inlineContent; }\n    /**\n    True for node types that allow no content.\n    */\n    get isLeaf() { return this.contentMatch == ContentMatch.empty; }\n    /**\n    True when this node is an atom, i.e. when it does not have\n    directly editable content.\n    */\n    get isAtom() { return this.isLeaf || !!this.spec.atom; }\n    /**\n    Return true when this node type is part of the given\n    [group](https://prosemirror.net/docs/ref/#model.NodeSpec.group).\n    */\n    isInGroup(group) {\n        return this.groups.indexOf(group) > -1;\n    }\n    /**\n    The node type's [whitespace](https://prosemirror.net/docs/ref/#model.NodeSpec.whitespace) option.\n    */\n    get whitespace() {\n        return this.spec.whitespace || (this.spec.code ? \"pre\" : \"normal\");\n    }\n    /**\n    Tells you whether this node type has any required attributes.\n    */\n    hasRequiredAttrs() {\n        for (let n in this.attrs)\n            if (this.attrs[n].isRequired)\n                return true;\n        return false;\n    }\n    /**\n    Indicates whether this node allows some of the same content as\n    the given node type.\n    */\n    compatibleContent(other) {\n        return this == other || this.contentMatch.compatible(other.contentMatch);\n    }\n    /**\n    @internal\n    */\n    computeAttrs(attrs) {\n        if (!attrs && this.defaultAttrs)\n            return this.defaultAttrs;\n        else\n            return computeAttrs(this.attrs, attrs);\n    }\n    /**\n    Create a `Node` of this type. The given attributes are\n    checked and defaulted (you can pass `null` to use the type's\n    defaults entirely, if no required attributes exist). `content`\n    may be a `Fragment`, a node, an array of nodes, or\n    `null`. Similarly `marks` may be `null` to default to the empty\n    set of marks.\n    */\n    create(attrs = null, content, marks) {\n        if (this.isText)\n            throw new Error(\"NodeType.create can't construct text nodes\");\n        return new Node(this, this.computeAttrs(attrs), Fragment.from(content), Mark.setFrom(marks));\n    }\n    /**\n    Like [`create`](https://prosemirror.net/docs/ref/#model.NodeType.create), but check the given content\n    against the node type's content restrictions, and throw an error\n    if it doesn't match.\n    */\n    createChecked(attrs = null, content, marks) {\n        content = Fragment.from(content);\n        this.checkContent(content);\n        return new Node(this, this.computeAttrs(attrs), content, Mark.setFrom(marks));\n    }\n    /**\n    Like [`create`](https://prosemirror.net/docs/ref/#model.NodeType.create), but see if it is\n    necessary to add nodes to the start or end of the given fragment\n    to make it fit the node. If no fitting wrapping can be found,\n    return null. Note that, due to the fact that required nodes can\n    always be created, this will always succeed if you pass null or\n    `Fragment.empty` as content.\n    */\n    createAndFill(attrs = null, content, marks) {\n        attrs = this.computeAttrs(attrs);\n        content = Fragment.from(content);\n        if (content.size) {\n            let before = this.contentMatch.fillBefore(content);\n            if (!before)\n                return null;\n            content = before.append(content);\n        }\n        let matched = this.contentMatch.matchFragment(content);\n        let after = matched && matched.fillBefore(Fragment.empty, true);\n        if (!after)\n            return null;\n        return new Node(this, attrs, content.append(after), Mark.setFrom(marks));\n    }\n    /**\n    Returns true if the given fragment is valid content for this node\n    type.\n    */\n    validContent(content) {\n        let result = this.contentMatch.matchFragment(content);\n        if (!result || !result.validEnd)\n            return false;\n        for (let i = 0; i < content.childCount; i++)\n            if (!this.allowsMarks(content.child(i).marks))\n                return false;\n        return true;\n    }\n    /**\n    Throws a RangeError if the given fragment is not valid content for this\n    node type.\n    @internal\n    */\n    checkContent(content) {\n        if (!this.validContent(content))\n            throw new RangeError(`Invalid content for node ${this.name}: ${content.toString().slice(0, 50)}`);\n    }\n    /**\n    @internal\n    */\n    checkAttrs(attrs) {\n        checkAttrs(this.attrs, attrs, \"node\", this.name);\n    }\n    /**\n    Check whether the given mark type is allowed in this node.\n    */\n    allowsMarkType(markType) {\n        return this.markSet == null || this.markSet.indexOf(markType) > -1;\n    }\n    /**\n    Test whether the given set of marks are allowed in this node.\n    */\n    allowsMarks(marks) {\n        if (this.markSet == null)\n            return true;\n        for (let i = 0; i < marks.length; i++)\n            if (!this.allowsMarkType(marks[i].type))\n                return false;\n        return true;\n    }\n    /**\n    Removes the marks that are not allowed in this node from the given set.\n    */\n    allowedMarks(marks) {\n        if (this.markSet == null)\n            return marks;\n        let copy;\n        for (let i = 0; i < marks.length; i++) {\n            if (!this.allowsMarkType(marks[i].type)) {\n                if (!copy)\n                    copy = marks.slice(0, i);\n            }\n            else if (copy) {\n                copy.push(marks[i]);\n            }\n        }\n        return !copy ? marks : copy.length ? copy : Mark.none;\n    }\n    /**\n    @internal\n    */\n    static compile(nodes, schema) {\n        let result = Object.create(null);\n        nodes.forEach((name, spec) => result[name] = new NodeType(name, schema, spec));\n        let topType = schema.spec.topNode || \"doc\";\n        if (!result[topType])\n            throw new RangeError(\"Schema is missing its top node type ('\" + topType + \"')\");\n        if (!result.text)\n            throw new RangeError(\"Every schema needs a 'text' type\");\n        for (let _ in result.text.attrs)\n            throw new RangeError(\"The text node type should not have attributes\");\n        return result;\n    }\n}\nfunction validateType(typeName, attrName, type) {\n    let types = type.split(\"|\");\n    return (value) => {\n        let name = value === null ? \"null\" : typeof value;\n        if (types.indexOf(name) < 0)\n            throw new RangeError(`Expected value of type ${types} for attribute ${attrName} on type ${typeName}, got ${name}`);\n    };\n}\n// Attribute descriptors\nclass Attribute {\n    constructor(typeName, attrName, options) {\n        this.hasDefault = Object.prototype.hasOwnProperty.call(options, \"default\");\n        this.default = options.default;\n        this.validate = typeof options.validate == \"string\" ? validateType(typeName, attrName, options.validate) : options.validate;\n    }\n    get isRequired() {\n        return !this.hasDefault;\n    }\n}\n// Marks\n/**\nLike nodes, marks (which are associated with nodes to signify\nthings like emphasis or being part of a link) are\n[tagged](https://prosemirror.net/docs/ref/#model.Mark.type) with type objects, which are\ninstantiated once per `Schema`.\n*/\nclass MarkType {\n    /**\n    @internal\n    */\n    constructor(\n    /**\n    The name of the mark type.\n    */\n    name, \n    /**\n    @internal\n    */\n    rank, \n    /**\n    The schema that this mark type instance is part of.\n    */\n    schema, \n    /**\n    The spec on which the type is based.\n    */\n    spec) {\n        this.name = name;\n        this.rank = rank;\n        this.schema = schema;\n        this.spec = spec;\n        this.attrs = initAttrs(name, spec.attrs);\n        this.excluded = null;\n        let defaults = defaultAttrs(this.attrs);\n        this.instance = defaults ? new Mark(this, defaults) : null;\n    }\n    /**\n    Create a mark of this type. `attrs` may be `null` or an object\n    containing only some of the mark's attributes. The others, if\n    they have defaults, will be added.\n    */\n    create(attrs = null) {\n        if (!attrs && this.instance)\n            return this.instance;\n        return new Mark(this, computeAttrs(this.attrs, attrs));\n    }\n    /**\n    @internal\n    */\n    static compile(marks, schema) {\n        let result = Object.create(null), rank = 0;\n        marks.forEach((name, spec) => result[name] = new MarkType(name, rank++, schema, spec));\n        return result;\n    }\n    /**\n    When there is a mark of this type in the given set, a new set\n    without it is returned. Otherwise, the input set is returned.\n    */\n    removeFromSet(set) {\n        for (var i = 0; i < set.length; i++)\n            if (set[i].type == this) {\n                set = set.slice(0, i).concat(set.slice(i + 1));\n                i--;\n            }\n        return set;\n    }\n    /**\n    Tests whether there is a mark of this type in the given set.\n    */\n    isInSet(set) {\n        for (let i = 0; i < set.length; i++)\n            if (set[i].type == this)\n                return set[i];\n    }\n    /**\n    @internal\n    */\n    checkAttrs(attrs) {\n        checkAttrs(this.attrs, attrs, \"mark\", this.name);\n    }\n    /**\n    Queries whether a given mark type is\n    [excluded](https://prosemirror.net/docs/ref/#model.MarkSpec.excludes) by this one.\n    */\n    excludes(other) {\n        return this.excluded.indexOf(other) > -1;\n    }\n}\n/**\nA document schema. Holds [node](https://prosemirror.net/docs/ref/#model.NodeType) and [mark\ntype](https://prosemirror.net/docs/ref/#model.MarkType) objects for the nodes and marks that may\noccur in conforming documents, and provides functionality for\ncreating and deserializing such documents.\n\nWhen given, the type parameters provide the names of the nodes and\nmarks in this schema.\n*/\nclass Schema {\n    /**\n    Construct a schema from a schema [specification](https://prosemirror.net/docs/ref/#model.SchemaSpec).\n    */\n    constructor(spec) {\n        /**\n        The [linebreak\n        replacement](https://prosemirror.net/docs/ref/#model.NodeSpec.linebreakReplacement) node defined\n        in this schema, if any.\n        */\n        this.linebreakReplacement = null;\n        /**\n        An object for storing whatever values modules may want to\n        compute and cache per schema. (If you want to store something\n        in it, try to use property names unlikely to clash.)\n        */\n        this.cached = Object.create(null);\n        let instanceSpec = this.spec = {};\n        for (let prop in spec)\n            instanceSpec[prop] = spec[prop];\n        instanceSpec.nodes = OrderedMap.from(spec.nodes),\n            instanceSpec.marks = OrderedMap.from(spec.marks || {}),\n            this.nodes = NodeType.compile(this.spec.nodes, this);\n        this.marks = MarkType.compile(this.spec.marks, this);\n        let contentExprCache = Object.create(null);\n        for (let prop in this.nodes) {\n            if (prop in this.marks)\n                throw new RangeError(prop + \" can not be both a node and a mark\");\n            let type = this.nodes[prop], contentExpr = type.spec.content || \"\", markExpr = type.spec.marks;\n            type.contentMatch = contentExprCache[contentExpr] ||\n                (contentExprCache[contentExpr] = ContentMatch.parse(contentExpr, this.nodes));\n            type.inlineContent = type.contentMatch.inlineContent;\n            if (type.spec.linebreakReplacement) {\n                if (this.linebreakReplacement)\n                    throw new RangeError(\"Multiple linebreak nodes defined\");\n                if (!type.isInline || !type.isLeaf)\n                    throw new RangeError(\"Linebreak replacement nodes must be inline leaf nodes\");\n                this.linebreakReplacement = type;\n            }\n            type.markSet = markExpr == \"_\" ? null :\n                markExpr ? gatherMarks(this, markExpr.split(\" \")) :\n                    markExpr == \"\" || !type.inlineContent ? [] : null;\n        }\n        for (let prop in this.marks) {\n            let type = this.marks[prop], excl = type.spec.excludes;\n            type.excluded = excl == null ? [type] : excl == \"\" ? [] : gatherMarks(this, excl.split(\" \"));\n        }\n        this.nodeFromJSON = json => Node.fromJSON(this, json);\n        this.markFromJSON = json => Mark.fromJSON(this, json);\n        this.topNodeType = this.nodes[this.spec.topNode || \"doc\"];\n        this.cached.wrappings = Object.create(null);\n    }\n    /**\n    Create a node in this schema. The `type` may be a string or a\n    `NodeType` instance. Attributes will be extended with defaults,\n    `content` may be a `Fragment`, `null`, a `Node`, or an array of\n    nodes.\n    */\n    node(type, attrs = null, content, marks) {\n        if (typeof type == \"string\")\n            type = this.nodeType(type);\n        else if (!(type instanceof NodeType))\n            throw new RangeError(\"Invalid node type: \" + type);\n        else if (type.schema != this)\n            throw new RangeError(\"Node type from different schema used (\" + type.name + \")\");\n        return type.createChecked(attrs, content, marks);\n    }\n    /**\n    Create a text node in the schema. Empty text nodes are not\n    allowed.\n    */\n    text(text, marks) {\n        let type = this.nodes.text;\n        return new TextNode(type, type.defaultAttrs, text, Mark.setFrom(marks));\n    }\n    /**\n    Create a mark with the given type and attributes.\n    */\n    mark(type, attrs) {\n        if (typeof type == \"string\")\n            type = this.marks[type];\n        return type.create(attrs);\n    }\n    /**\n    @internal\n    */\n    nodeType(name) {\n        let found = this.nodes[name];\n        if (!found)\n            throw new RangeError(\"Unknown node type: \" + name);\n        return found;\n    }\n}\nfunction gatherMarks(schema, marks) {\n    let found = [];\n    for (let i = 0; i < marks.length; i++) {\n        let name = marks[i], mark = schema.marks[name], ok = mark;\n        if (mark) {\n            found.push(mark);\n        }\n        else {\n            for (let prop in schema.marks) {\n                let mark = schema.marks[prop];\n                if (name == \"_\" || (mark.spec.group && mark.spec.group.split(\" \").indexOf(name) > -1))\n                    found.push(ok = mark);\n            }\n        }\n        if (!ok)\n            throw new SyntaxError(\"Unknown mark type: '\" + marks[i] + \"'\");\n    }\n    return found;\n}\n\nfunction isTagRule(rule) { return rule.tag != null; }\nfunction isStyleRule(rule) { return rule.style != null; }\n/**\nA DOM parser represents a strategy for parsing DOM content into a\nProseMirror document conforming to a given schema. Its behavior is\ndefined by an array of [rules](https://prosemirror.net/docs/ref/#model.ParseRule).\n*/\nclass DOMParser {\n    /**\n    Create a parser that targets the given schema, using the given\n    parsing rules.\n    */\n    constructor(\n    /**\n    The schema into which the parser parses.\n    */\n    schema, \n    /**\n    The set of [parse rules](https://prosemirror.net/docs/ref/#model.ParseRule) that the parser\n    uses, in order of precedence.\n    */\n    rules) {\n        this.schema = schema;\n        this.rules = rules;\n        /**\n        @internal\n        */\n        this.tags = [];\n        /**\n        @internal\n        */\n        this.styles = [];\n        let matchedStyles = this.matchedStyles = [];\n        rules.forEach(rule => {\n            if (isTagRule(rule)) {\n                this.tags.push(rule);\n            }\n            else if (isStyleRule(rule)) {\n                let prop = /[^=]*/.exec(rule.style)[0];\n                if (matchedStyles.indexOf(prop) < 0)\n                    matchedStyles.push(prop);\n                this.styles.push(rule);\n            }\n        });\n        // Only normalize list elements when lists in the schema can't directly contain themselves\n        this.normalizeLists = !this.tags.some(r => {\n            if (!/^(ul|ol)\\b/.test(r.tag) || !r.node)\n                return false;\n            let node = schema.nodes[r.node];\n            return node.contentMatch.matchType(node);\n        });\n    }\n    /**\n    Parse a document from the content of a DOM node.\n    */\n    parse(dom, options = {}) {\n        let context = new ParseContext(this, options, false);\n        context.addAll(dom, Mark.none, options.from, options.to);\n        return context.finish();\n    }\n    /**\n    Parses the content of the given DOM node, like\n    [`parse`](https://prosemirror.net/docs/ref/#model.DOMParser.parse), and takes the same set of\n    options. But unlike that method, which produces a whole node,\n    this one returns a slice that is open at the sides, meaning that\n    the schema constraints aren't applied to the start of nodes to\n    the left of the input and the end of nodes at the end.\n    */\n    parseSlice(dom, options = {}) {\n        let context = new ParseContext(this, options, true);\n        context.addAll(dom, Mark.none, options.from, options.to);\n        return Slice.maxOpen(context.finish());\n    }\n    /**\n    @internal\n    */\n    matchTag(dom, context, after) {\n        for (let i = after ? this.tags.indexOf(after) + 1 : 0; i < this.tags.length; i++) {\n            let rule = this.tags[i];\n            if (matches(dom, rule.tag) &&\n                (rule.namespace === undefined || dom.namespaceURI == rule.namespace) &&\n                (!rule.context || context.matchesContext(rule.context))) {\n                if (rule.getAttrs) {\n                    let result = rule.getAttrs(dom);\n                    if (result === false)\n                        continue;\n                    rule.attrs = result || undefined;\n                }\n                return rule;\n            }\n        }\n    }\n    /**\n    @internal\n    */\n    matchStyle(prop, value, context, after) {\n        for (let i = after ? this.styles.indexOf(after) + 1 : 0; i < this.styles.length; i++) {\n            let rule = this.styles[i], style = rule.style;\n            if (style.indexOf(prop) != 0 ||\n                rule.context && !context.matchesContext(rule.context) ||\n                // Test that the style string either precisely matches the prop,\n                // or has an '=' sign after the prop, followed by the given\n                // value.\n                style.length > prop.length &&\n                    (style.charCodeAt(prop.length) != 61 || style.slice(prop.length + 1) != value))\n                continue;\n            if (rule.getAttrs) {\n                let result = rule.getAttrs(value);\n                if (result === false)\n                    continue;\n                rule.attrs = result || undefined;\n            }\n            return rule;\n        }\n    }\n    /**\n    @internal\n    */\n    static schemaRules(schema) {\n        let result = [];\n        function insert(rule) {\n            let priority = rule.priority == null ? 50 : rule.priority, i = 0;\n            for (; i < result.length; i++) {\n                let next = result[i], nextPriority = next.priority == null ? 50 : next.priority;\n                if (nextPriority < priority)\n                    break;\n            }\n            result.splice(i, 0, rule);\n        }\n        for (let name in schema.marks) {\n            let rules = schema.marks[name].spec.parseDOM;\n            if (rules)\n                rules.forEach(rule => {\n                    insert(rule = copy(rule));\n                    if (!(rule.mark || rule.ignore || rule.clearMark))\n                        rule.mark = name;\n                });\n        }\n        for (let name in schema.nodes) {\n            let rules = schema.nodes[name].spec.parseDOM;\n            if (rules)\n                rules.forEach(rule => {\n                    insert(rule = copy(rule));\n                    if (!(rule.node || rule.ignore || rule.mark))\n                        rule.node = name;\n                });\n        }\n        return result;\n    }\n    /**\n    Construct a DOM parser using the parsing rules listed in a\n    schema's [node specs](https://prosemirror.net/docs/ref/#model.NodeSpec.parseDOM), reordered by\n    [priority](https://prosemirror.net/docs/ref/#model.GenericParseRule.priority).\n    */\n    static fromSchema(schema) {\n        return schema.cached.domParser ||\n            (schema.cached.domParser = new DOMParser(schema, DOMParser.schemaRules(schema)));\n    }\n}\nconst blockTags = {\n    address: true, article: true, aside: true, blockquote: true, canvas: true,\n    dd: true, div: true, dl: true, fieldset: true, figcaption: true, figure: true,\n    footer: true, form: true, h1: true, h2: true, h3: true, h4: true, h5: true,\n    h6: true, header: true, hgroup: true, hr: true, li: true, noscript: true, ol: true,\n    output: true, p: true, pre: true, section: true, table: true, tfoot: true, ul: true\n};\nconst ignoreTags = {\n    head: true, noscript: true, object: true, script: true, style: true, title: true\n};\nconst listTags = { ol: true, ul: true };\n// Using a bitfield for node context options\nconst OPT_PRESERVE_WS = 1, OPT_PRESERVE_WS_FULL = 2, OPT_OPEN_LEFT = 4;\nfunction wsOptionsFor(type, preserveWhitespace, base) {\n    if (preserveWhitespace != null)\n        return (preserveWhitespace ? OPT_PRESERVE_WS : 0) |\n            (preserveWhitespace === \"full\" ? OPT_PRESERVE_WS_FULL : 0);\n    return type && type.whitespace == \"pre\" ? OPT_PRESERVE_WS | OPT_PRESERVE_WS_FULL : base & ~OPT_OPEN_LEFT;\n}\nclass NodeContext {\n    constructor(type, attrs, marks, solid, match, options) {\n        this.type = type;\n        this.attrs = attrs;\n        this.marks = marks;\n        this.solid = solid;\n        this.options = options;\n        this.content = [];\n        // Marks applied to the node's children\n        this.activeMarks = Mark.none;\n        this.match = match || (options & OPT_OPEN_LEFT ? null : type.contentMatch);\n    }\n    findWrapping(node) {\n        if (!this.match) {\n            if (!this.type)\n                return [];\n            let fill = this.type.contentMatch.fillBefore(Fragment.from(node));\n            if (fill) {\n                this.match = this.type.contentMatch.matchFragment(fill);\n            }\n            else {\n                let start = this.type.contentMatch, wrap;\n                if (wrap = start.findWrapping(node.type)) {\n                    this.match = start;\n                    return wrap;\n                }\n                else {\n                    return null;\n                }\n            }\n        }\n        return this.match.findWrapping(node.type);\n    }\n    finish(openEnd) {\n        if (!(this.options & OPT_PRESERVE_WS)) { // Strip trailing whitespace\n            let last = this.content[this.content.length - 1], m;\n            if (last && last.isText && (m = /[ \\t\\r\\n\\u000c]+$/.exec(last.text))) {\n                let text = last;\n                if (last.text.length == m[0].length)\n                    this.content.pop();\n                else\n                    this.content[this.content.length - 1] = text.withText(text.text.slice(0, text.text.length - m[0].length));\n            }\n        }\n        let content = Fragment.from(this.content);\n        if (!openEnd && this.match)\n            content = content.append(this.match.fillBefore(Fragment.empty, true));\n        return this.type ? this.type.create(this.attrs, content, this.marks) : content;\n    }\n    inlineContext(node) {\n        if (this.type)\n            return this.type.inlineContent;\n        if (this.content.length)\n            return this.content[0].isInline;\n        return node.parentNode && !blockTags.hasOwnProperty(node.parentNode.nodeName.toLowerCase());\n    }\n}\nclass ParseContext {\n    constructor(\n    // The parser we are using.\n    parser, \n    // The options passed to this parse.\n    options, isOpen) {\n        this.parser = parser;\n        this.options = options;\n        this.isOpen = isOpen;\n        this.open = 0;\n        this.localPreserveWS = false;\n        let topNode = options.topNode, topContext;\n        let topOptions = wsOptionsFor(null, options.preserveWhitespace, 0) | (isOpen ? OPT_OPEN_LEFT : 0);\n        if (topNode)\n            topContext = new NodeContext(topNode.type, topNode.attrs, Mark.none, true, options.topMatch || topNode.type.contentMatch, topOptions);\n        else if (isOpen)\n            topContext = new NodeContext(null, null, Mark.none, true, null, topOptions);\n        else\n            topContext = new NodeContext(parser.schema.topNodeType, null, Mark.none, true, null, topOptions);\n        this.nodes = [topContext];\n        this.find = options.findPositions;\n        this.needsBlock = false;\n    }\n    get top() {\n        return this.nodes[this.open];\n    }\n    // Add a DOM node to the content. Text is inserted as text node,\n    // otherwise, the node is passed to `addElement` or, if it has a\n    // `style` attribute, `addElementWithStyles`.\n    addDOM(dom, marks) {\n        if (dom.nodeType == 3)\n            this.addTextNode(dom, marks);\n        else if (dom.nodeType == 1)\n            this.addElement(dom, marks);\n    }\n    addTextNode(dom, marks) {\n        let value = dom.nodeValue;\n        let top = this.top, preserveWS = (top.options & OPT_PRESERVE_WS_FULL) ? \"full\"\n            : this.localPreserveWS || (top.options & OPT_PRESERVE_WS) > 0;\n        let { schema } = this.parser;\n        if (preserveWS === \"full\" ||\n            top.inlineContext(dom) ||\n            /[^ \\t\\r\\n\\u000c]/.test(value)) {\n            if (!preserveWS) {\n                value = value.replace(/[ \\t\\r\\n\\u000c]+/g, \" \");\n                // If this starts with whitespace, and there is no node before it, or\n                // a hard break, or a text node that ends with whitespace, strip the\n                // leading space.\n                if (/^[ \\t\\r\\n\\u000c]/.test(value) && this.open == this.nodes.length - 1) {\n                    let nodeBefore = top.content[top.content.length - 1];\n                    let domNodeBefore = dom.previousSibling;\n                    if (!nodeBefore ||\n                        (domNodeBefore && domNodeBefore.nodeName == 'BR') ||\n                        (nodeBefore.isText && /[ \\t\\r\\n\\u000c]$/.test(nodeBefore.text)))\n                        value = value.slice(1);\n                }\n            }\n            else if (preserveWS === \"full\") {\n                value = value.replace(/\\r\\n?/g, \"\\n\");\n            }\n            else if (schema.linebreakReplacement && /[\\r\\n]/.test(value) && this.top.findWrapping(schema.linebreakReplacement.create())) {\n                let lines = value.split(/\\r?\\n|\\r/);\n                for (let i = 0; i < lines.length; i++) {\n                    if (i)\n                        this.insertNode(schema.linebreakReplacement.create(), marks, true);\n                    if (lines[i])\n                        this.insertNode(schema.text(lines[i]), marks, !/\\S/.test(lines[i]));\n                }\n                value = \"\";\n            }\n            else {\n                value = value.replace(/\\r?\\n|\\r/g, \" \");\n            }\n            if (value)\n                this.insertNode(schema.text(value), marks, !/\\S/.test(value));\n            this.findInText(dom);\n        }\n        else {\n            this.findInside(dom);\n        }\n    }\n    // Try to find a handler for the given tag and use that to parse. If\n    // none is found, the element's content nodes are added directly.\n    addElement(dom, marks, matchAfter) {\n        let outerWS = this.localPreserveWS, top = this.top;\n        if (dom.tagName == \"PRE\" || /pre/.test(dom.style && dom.style.whiteSpace))\n            this.localPreserveWS = true;\n        let name = dom.nodeName.toLowerCase(), ruleID;\n        if (listTags.hasOwnProperty(name) && this.parser.normalizeLists)\n            normalizeList(dom);\n        let rule = (this.options.ruleFromNode && this.options.ruleFromNode(dom)) ||\n            (ruleID = this.parser.matchTag(dom, this, matchAfter));\n        out: if (rule ? rule.ignore : ignoreTags.hasOwnProperty(name)) {\n            this.findInside(dom);\n            this.ignoreFallback(dom, marks);\n        }\n        else if (!rule || rule.skip || rule.closeParent) {\n            if (rule && rule.closeParent)\n                this.open = Math.max(0, this.open - 1);\n            else if (rule && rule.skip.nodeType)\n                dom = rule.skip;\n            let sync, oldNeedsBlock = this.needsBlock;\n            if (blockTags.hasOwnProperty(name)) {\n                if (top.content.length && top.content[0].isInline && this.open) {\n                    this.open--;\n                    top = this.top;\n                }\n                sync = true;\n                if (!top.type)\n                    this.needsBlock = true;\n            }\n            else if (!dom.firstChild) {\n                this.leafFallback(dom, marks);\n                break out;\n            }\n            let innerMarks = rule && rule.skip ? marks : this.readStyles(dom, marks);\n            if (innerMarks)\n                this.addAll(dom, innerMarks);\n            if (sync)\n                this.sync(top);\n            this.needsBlock = oldNeedsBlock;\n        }\n        else {\n            let innerMarks = this.readStyles(dom, marks);\n            if (innerMarks)\n                this.addElementByRule(dom, rule, innerMarks, rule.consuming === false ? ruleID : undefined);\n        }\n        this.localPreserveWS = outerWS;\n    }\n    // Called for leaf DOM nodes that would otherwise be ignored\n    leafFallback(dom, marks) {\n        if (dom.nodeName == \"BR\" && this.top.type && this.top.type.inlineContent)\n            this.addTextNode(dom.ownerDocument.createTextNode(\"\\n\"), marks);\n    }\n    // Called for ignored nodes\n    ignoreFallback(dom, marks) {\n        // Ignored BR nodes should at least create an inline context\n        if (dom.nodeName == \"BR\" && (!this.top.type || !this.top.type.inlineContent))\n            this.findPlace(this.parser.schema.text(\"-\"), marks, true);\n    }\n    // Run any style parser associated with the node's styles. Either\n    // return an updated array of marks, or null to indicate some of the\n    // styles had a rule with `ignore` set.\n    readStyles(dom, marks) {\n        let styles = dom.style;\n        // Because many properties will only show up in 'normalized' form\n        // in `style.item` (i.e. text-decoration becomes\n        // text-decoration-line, text-decoration-color, etc), we directly\n        // query the styles mentioned in our rules instead of iterating\n        // over the items.\n        if (styles && styles.length)\n            for (let i = 0; i < this.parser.matchedStyles.length; i++) {\n                let name = this.parser.matchedStyles[i], value = styles.getPropertyValue(name);\n                if (value)\n                    for (let after = undefined;;) {\n                        let rule = this.parser.matchStyle(name, value, this, after);\n                        if (!rule)\n                            break;\n                        if (rule.ignore)\n                            return null;\n                        if (rule.clearMark)\n                            marks = marks.filter(m => !rule.clearMark(m));\n                        else\n                            marks = marks.concat(this.parser.schema.marks[rule.mark].create(rule.attrs));\n                        if (rule.consuming === false)\n                            after = rule;\n                        else\n                            break;\n                    }\n            }\n        return marks;\n    }\n    // Look up a handler for the given node. If none are found, return\n    // false. Otherwise, apply it, use its return value to drive the way\n    // the node's content is wrapped, and return true.\n    addElementByRule(dom, rule, marks, continueAfter) {\n        let sync, nodeType;\n        if (rule.node) {\n            nodeType = this.parser.schema.nodes[rule.node];\n            if (!nodeType.isLeaf) {\n                let inner = this.enter(nodeType, rule.attrs || null, marks, rule.preserveWhitespace);\n                if (inner) {\n                    sync = true;\n                    marks = inner;\n                }\n            }\n            else if (!this.insertNode(nodeType.create(rule.attrs), marks, dom.nodeName == \"BR\")) {\n                this.leafFallback(dom, marks);\n            }\n        }\n        else {\n            let markType = this.parser.schema.marks[rule.mark];\n            marks = marks.concat(markType.create(rule.attrs));\n        }\n        let startIn = this.top;\n        if (nodeType && nodeType.isLeaf) {\n            this.findInside(dom);\n        }\n        else if (continueAfter) {\n            this.addElement(dom, marks, continueAfter);\n        }\n        else if (rule.getContent) {\n            this.findInside(dom);\n            rule.getContent(dom, this.parser.schema).forEach(node => this.insertNode(node, marks, false));\n        }\n        else {\n            let contentDOM = dom;\n            if (typeof rule.contentElement == \"string\")\n                contentDOM = dom.querySelector(rule.contentElement);\n            else if (typeof rule.contentElement == \"function\")\n                contentDOM = rule.contentElement(dom);\n            else if (rule.contentElement)\n                contentDOM = rule.contentElement;\n            this.findAround(dom, contentDOM, true);\n            this.addAll(contentDOM, marks);\n            this.findAround(dom, contentDOM, false);\n        }\n        if (sync && this.sync(startIn))\n            this.open--;\n    }\n    // Add all child nodes between `startIndex` and `endIndex` (or the\n    // whole node, if not given). If `sync` is passed, use it to\n    // synchronize after every block element.\n    addAll(parent, marks, startIndex, endIndex) {\n        let index = startIndex || 0;\n        for (let dom = startIndex ? parent.childNodes[startIndex] : parent.firstChild, end = endIndex == null ? null : parent.childNodes[endIndex]; dom != end; dom = dom.nextSibling, ++index) {\n            this.findAtPoint(parent, index);\n            this.addDOM(dom, marks);\n        }\n        this.findAtPoint(parent, index);\n    }\n    // Try to find a way to fit the given node type into the current\n    // context. May add intermediate wrappers and/or leave non-solid\n    // nodes that we're in.\n    findPlace(node, marks, cautious) {\n        let route, sync;\n        for (let depth = this.open, penalty = 0; depth >= 0; depth--) {\n            let cx = this.nodes[depth];\n            let found = cx.findWrapping(node);\n            if (found && (!route || route.length > found.length + penalty)) {\n                route = found;\n                sync = cx;\n                if (!found.length)\n                    break;\n            }\n            if (cx.solid) {\n                if (cautious)\n                    break;\n                penalty += 2;\n            }\n        }\n        if (!route)\n            return null;\n        this.sync(sync);\n        for (let i = 0; i < route.length; i++)\n            marks = this.enterInner(route[i], null, marks, false);\n        return marks;\n    }\n    // Try to insert the given node, adjusting the context when needed.\n    insertNode(node, marks, cautious) {\n        if (node.isInline && this.needsBlock && !this.top.type) {\n            let block = this.textblockFromContext();\n            if (block)\n                marks = this.enterInner(block, null, marks);\n        }\n        let innerMarks = this.findPlace(node, marks, cautious);\n        if (innerMarks) {\n            this.closeExtra();\n            let top = this.top;\n            if (top.match)\n                top.match = top.match.matchType(node.type);\n            let nodeMarks = Mark.none;\n            for (let m of innerMarks.concat(node.marks))\n                if (top.type ? top.type.allowsMarkType(m.type) : markMayApply(m.type, node.type))\n                    nodeMarks = m.addToSet(nodeMarks);\n            top.content.push(node.mark(nodeMarks));\n            return true;\n        }\n        return false;\n    }\n    // Try to start a node of the given type, adjusting the context when\n    // necessary.\n    enter(type, attrs, marks, preserveWS) {\n        let innerMarks = this.findPlace(type.create(attrs), marks, false);\n        if (innerMarks)\n            innerMarks = this.enterInner(type, attrs, marks, true, preserveWS);\n        return innerMarks;\n    }\n    // Open a node of the given type\n    enterInner(type, attrs, marks, solid = false, preserveWS) {\n        this.closeExtra();\n        let top = this.top;\n        top.match = top.match && top.match.matchType(type);\n        let options = wsOptionsFor(type, preserveWS, top.options);\n        if ((top.options & OPT_OPEN_LEFT) && top.content.length == 0)\n            options |= OPT_OPEN_LEFT;\n        let applyMarks = Mark.none;\n        marks = marks.filter(m => {\n            if (top.type ? top.type.allowsMarkType(m.type) : markMayApply(m.type, type)) {\n                applyMarks = m.addToSet(applyMarks);\n                return false;\n            }\n            return true;\n        });\n        this.nodes.push(new NodeContext(type, attrs, applyMarks, solid, null, options));\n        this.open++;\n        return marks;\n    }\n    // Make sure all nodes above this.open are finished and added to\n    // their parents\n    closeExtra(openEnd = false) {\n        let i = this.nodes.length - 1;\n        if (i > this.open) {\n            for (; i > this.open; i--)\n                this.nodes[i - 1].content.push(this.nodes[i].finish(openEnd));\n            this.nodes.length = this.open + 1;\n        }\n    }\n    finish() {\n        this.open = 0;\n        this.closeExtra(this.isOpen);\n        return this.nodes[0].finish(!!(this.isOpen || this.options.topOpen));\n    }\n    sync(to) {\n        for (let i = this.open; i >= 0; i--) {\n            if (this.nodes[i] == to) {\n                this.open = i;\n                return true;\n            }\n            else if (this.localPreserveWS) {\n                this.nodes[i].options |= OPT_PRESERVE_WS;\n            }\n        }\n        return false;\n    }\n    get currentPos() {\n        this.closeExtra();\n        let pos = 0;\n        for (let i = this.open; i >= 0; i--) {\n            let content = this.nodes[i].content;\n            for (let j = content.length - 1; j >= 0; j--)\n                pos += content[j].nodeSize;\n            if (i)\n                pos++;\n        }\n        return pos;\n    }\n    findAtPoint(parent, offset) {\n        if (this.find)\n            for (let i = 0; i < this.find.length; i++) {\n                if (this.find[i].node == parent && this.find[i].offset == offset)\n                    this.find[i].pos = this.currentPos;\n            }\n    }\n    findInside(parent) {\n        if (this.find)\n            for (let i = 0; i < this.find.length; i++) {\n                if (this.find[i].pos == null && parent.nodeType == 1 && parent.contains(this.find[i].node))\n                    this.find[i].pos = this.currentPos;\n            }\n    }\n    findAround(parent, content, before) {\n        if (parent != content && this.find)\n            for (let i = 0; i < this.find.length; i++) {\n                if (this.find[i].pos == null && parent.nodeType == 1 && parent.contains(this.find[i].node)) {\n                    let pos = content.compareDocumentPosition(this.find[i].node);\n                    if (pos & (before ? 2 : 4))\n                        this.find[i].pos = this.currentPos;\n                }\n            }\n    }\n    findInText(textNode) {\n        if (this.find)\n            for (let i = 0; i < this.find.length; i++) {\n                if (this.find[i].node == textNode)\n                    this.find[i].pos = this.currentPos - (textNode.nodeValue.length - this.find[i].offset);\n            }\n    }\n    // Determines whether the given context string matches this context.\n    matchesContext(context) {\n        if (context.indexOf(\"|\") > -1)\n            return context.split(/\\s*\\|\\s*/).some(this.matchesContext, this);\n        let parts = context.split(\"/\");\n        let option = this.options.context;\n        let useRoot = !this.isOpen && (!option || option.parent.type == this.nodes[0].type);\n        let minDepth = -(option ? option.depth + 1 : 0) + (useRoot ? 0 : 1);\n        let match = (i, depth) => {\n            for (; i >= 0; i--) {\n                let part = parts[i];\n                if (part == \"\") {\n                    if (i == parts.length - 1 || i == 0)\n                        continue;\n                    for (; depth >= minDepth; depth--)\n                        if (match(i - 1, depth))\n                            return true;\n                    return false;\n                }\n                else {\n                    let next = depth > 0 || (depth == 0 && useRoot) ? this.nodes[depth].type\n                        : option && depth >= minDepth ? option.node(depth - minDepth).type\n                            : null;\n                    if (!next || (next.name != part && !next.isInGroup(part)))\n                        return false;\n                    depth--;\n                }\n            }\n            return true;\n        };\n        return match(parts.length - 1, this.open);\n    }\n    textblockFromContext() {\n        let $context = this.options.context;\n        if ($context)\n            for (let d = $context.depth; d >= 0; d--) {\n                let deflt = $context.node(d).contentMatchAt($context.indexAfter(d)).defaultType;\n                if (deflt && deflt.isTextblock && deflt.defaultAttrs)\n                    return deflt;\n            }\n        for (let name in this.parser.schema.nodes) {\n            let type = this.parser.schema.nodes[name];\n            if (type.isTextblock && type.defaultAttrs)\n                return type;\n        }\n    }\n}\n// Kludge to work around directly nested list nodes produced by some\n// tools and allowed by browsers to mean that the nested list is\n// actually part of the list item above it.\nfunction normalizeList(dom) {\n    for (let child = dom.firstChild, prevItem = null; child; child = child.nextSibling) {\n        let name = child.nodeType == 1 ? child.nodeName.toLowerCase() : null;\n        if (name && listTags.hasOwnProperty(name) && prevItem) {\n            prevItem.appendChild(child);\n            child = prevItem;\n        }\n        else if (name == \"li\") {\n            prevItem = child;\n        }\n        else if (name) {\n            prevItem = null;\n        }\n    }\n}\n// Apply a CSS selector.\nfunction matches(dom, selector) {\n    return (dom.matches || dom.msMatchesSelector || dom.webkitMatchesSelector || dom.mozMatchesSelector).call(dom, selector);\n}\nfunction copy(obj) {\n    let copy = {};\n    for (let prop in obj)\n        copy[prop] = obj[prop];\n    return copy;\n}\n// Used when finding a mark at the top level of a fragment parse.\n// Checks whether it would be reasonable to apply a given mark type to\n// a given node, by looking at the way the mark occurs in the schema.\nfunction markMayApply(markType, nodeType) {\n    let nodes = nodeType.schema.nodes;\n    for (let name in nodes) {\n        let parent = nodes[name];\n        if (!parent.allowsMarkType(markType))\n            continue;\n        let seen = [], scan = (match) => {\n            seen.push(match);\n            for (let i = 0; i < match.edgeCount; i++) {\n                let { type, next } = match.edge(i);\n                if (type == nodeType)\n                    return true;\n                if (seen.indexOf(next) < 0 && scan(next))\n                    return true;\n            }\n        };\n        if (scan(parent.contentMatch))\n            return true;\n    }\n}\n\n/**\nA DOM serializer knows how to convert ProseMirror nodes and\nmarks of various types to DOM nodes.\n*/\nclass DOMSerializer {\n    /**\n    Create a serializer. `nodes` should map node names to functions\n    that take a node and return a description of the corresponding\n    DOM. `marks` does the same for mark names, but also gets an\n    argument that tells it whether the mark's content is block or\n    inline content (for typical use, it'll always be inline). A mark\n    serializer may be `null` to indicate that marks of that type\n    should not be serialized.\n    */\n    constructor(\n    /**\n    The node serialization functions.\n    */\n    nodes, \n    /**\n    The mark serialization functions.\n    */\n    marks) {\n        this.nodes = nodes;\n        this.marks = marks;\n    }\n    /**\n    Serialize the content of this fragment to a DOM fragment. When\n    not in the browser, the `document` option, containing a DOM\n    document, should be passed so that the serializer can create\n    nodes.\n    */\n    serializeFragment(fragment, options = {}, target) {\n        if (!target)\n            target = doc(options).createDocumentFragment();\n        let top = target, active = [];\n        fragment.forEach(node => {\n            if (active.length || node.marks.length) {\n                let keep = 0, rendered = 0;\n                while (keep < active.length && rendered < node.marks.length) {\n                    let next = node.marks[rendered];\n                    if (!this.marks[next.type.name]) {\n                        rendered++;\n                        continue;\n                    }\n                    if (!next.eq(active[keep][0]) || next.type.spec.spanning === false)\n                        break;\n                    keep++;\n                    rendered++;\n                }\n                while (keep < active.length)\n                    top = active.pop()[1];\n                while (rendered < node.marks.length) {\n                    let add = node.marks[rendered++];\n                    let markDOM = this.serializeMark(add, node.isInline, options);\n                    if (markDOM) {\n                        active.push([add, top]);\n                        top.appendChild(markDOM.dom);\n                        top = markDOM.contentDOM || markDOM.dom;\n                    }\n                }\n            }\n            top.appendChild(this.serializeNodeInner(node, options));\n        });\n        return target;\n    }\n    /**\n    @internal\n    */\n    serializeNodeInner(node, options) {\n        let { dom, contentDOM } = renderSpec(doc(options), this.nodes[node.type.name](node), null, node.attrs);\n        if (contentDOM) {\n            if (node.isLeaf)\n                throw new RangeError(\"Content hole not allowed in a leaf node spec\");\n            this.serializeFragment(node.content, options, contentDOM);\n        }\n        return dom;\n    }\n    /**\n    Serialize this node to a DOM node. This can be useful when you\n    need to serialize a part of a document, as opposed to the whole\n    document. To serialize a whole document, use\n    [`serializeFragment`](https://prosemirror.net/docs/ref/#model.DOMSerializer.serializeFragment) on\n    its [content](https://prosemirror.net/docs/ref/#model.Node.content).\n    */\n    serializeNode(node, options = {}) {\n        let dom = this.serializeNodeInner(node, options);\n        for (let i = node.marks.length - 1; i >= 0; i--) {\n            let wrap = this.serializeMark(node.marks[i], node.isInline, options);\n            if (wrap) {\n                (wrap.contentDOM || wrap.dom).appendChild(dom);\n                dom = wrap.dom;\n            }\n        }\n        return dom;\n    }\n    /**\n    @internal\n    */\n    serializeMark(mark, inline, options = {}) {\n        let toDOM = this.marks[mark.type.name];\n        return toDOM && renderSpec(doc(options), toDOM(mark, inline), null, mark.attrs);\n    }\n    static renderSpec(doc, structure, xmlNS = null, blockArraysIn) {\n        return renderSpec(doc, structure, xmlNS, blockArraysIn);\n    }\n    /**\n    Build a serializer using the [`toDOM`](https://prosemirror.net/docs/ref/#model.NodeSpec.toDOM)\n    properties in a schema's node and mark specs.\n    */\n    static fromSchema(schema) {\n        return schema.cached.domSerializer ||\n            (schema.cached.domSerializer = new DOMSerializer(this.nodesFromSchema(schema), this.marksFromSchema(schema)));\n    }\n    /**\n    Gather the serializers in a schema's node specs into an object.\n    This can be useful as a base to build a custom serializer from.\n    */\n    static nodesFromSchema(schema) {\n        let result = gatherToDOM(schema.nodes);\n        if (!result.text)\n            result.text = node => node.text;\n        return result;\n    }\n    /**\n    Gather the serializers in a schema's mark specs into an object.\n    */\n    static marksFromSchema(schema) {\n        return gatherToDOM(schema.marks);\n    }\n}\nfunction gatherToDOM(obj) {\n    let result = {};\n    for (let name in obj) {\n        let toDOM = obj[name].spec.toDOM;\n        if (toDOM)\n            result[name] = toDOM;\n    }\n    return result;\n}\nfunction doc(options) {\n    return options.document || window.document;\n}\nconst suspiciousAttributeCache = new WeakMap();\nfunction suspiciousAttributes(attrs) {\n    let value = suspiciousAttributeCache.get(attrs);\n    if (value === undefined)\n        suspiciousAttributeCache.set(attrs, value = suspiciousAttributesInner(attrs));\n    return value;\n}\nfunction suspiciousAttributesInner(attrs) {\n    let result = null;\n    function scan(value) {\n        if (value && typeof value == \"object\") {\n            if (Array.isArray(value)) {\n                if (typeof value[0] == \"string\") {\n                    if (!result)\n                        result = [];\n                    result.push(value);\n                }\n                else {\n                    for (let i = 0; i < value.length; i++)\n                        scan(value[i]);\n                }\n            }\n            else {\n                for (let prop in value)\n                    scan(value[prop]);\n            }\n        }\n    }\n    scan(attrs);\n    return result;\n}\nfunction renderSpec(doc, structure, xmlNS, blockArraysIn) {\n    if (typeof structure == \"string\")\n        return { dom: doc.createTextNode(structure) };\n    if (structure.nodeType != null)\n        return { dom: structure };\n    if (structure.dom && structure.dom.nodeType != null)\n        return structure;\n    let tagName = structure[0], suspicious;\n    if (typeof tagName != \"string\")\n        throw new RangeError(\"Invalid array passed to renderSpec\");\n    if (blockArraysIn && (suspicious = suspiciousAttributes(blockArraysIn)) &&\n        suspicious.indexOf(structure) > -1)\n        throw new RangeError(\"Using an array from an attribute object as a DOM spec. This may be an attempted cross site scripting attack.\");\n    let space = tagName.indexOf(\" \");\n    if (space > 0) {\n        xmlNS = tagName.slice(0, space);\n        tagName = tagName.slice(space + 1);\n    }\n    let contentDOM;\n    let dom = (xmlNS ? doc.createElementNS(xmlNS, tagName) : doc.createElement(tagName));\n    let attrs = structure[1], start = 1;\n    if (attrs && typeof attrs == \"object\" && attrs.nodeType == null && !Array.isArray(attrs)) {\n        start = 2;\n        for (let name in attrs)\n            if (attrs[name] != null) {\n                let space = name.indexOf(\" \");\n                if (space > 0)\n                    dom.setAttributeNS(name.slice(0, space), name.slice(space + 1), attrs[name]);\n                else if (name == \"style\" && dom.style)\n                    dom.style.cssText = attrs[name];\n                else\n                    dom.setAttribute(name, attrs[name]);\n            }\n    }\n    for (let i = start; i < structure.length; i++) {\n        let child = structure[i];\n        if (child === 0) {\n            if (i < structure.length - 1 || i > start)\n                throw new RangeError(\"Content hole must be the only child of its parent node\");\n            return { dom, contentDOM: dom };\n        }\n        else {\n            let { dom: inner, contentDOM: innerContent } = renderSpec(doc, child, xmlNS, blockArraysIn);\n            dom.appendChild(inner);\n            if (innerContent) {\n                if (contentDOM)\n                    throw new RangeError(\"Multiple content holes\");\n                contentDOM = innerContent;\n            }\n        }\n    }\n    return { dom, contentDOM };\n}\n\nexport { ContentMatch, DOMParser, DOMSerializer, Fragment, Mark, MarkType, Node, NodeRange, NodeType, ReplaceError, ResolvedPos, Schema, Slice };\n","import { ReplaceError, Slice, Fragment, MarkType, Mark } from 'prosemirror-model';\n\n// Recovery values encode a range index and an offset. They are\n// represented as numbers, because tons of them will be created when\n// mapping, for example, a large number of decorations. The number's\n// lower 16 bits provide the index, the remaining bits the offset.\n//\n// Note: We intentionally don't use bit shift operators to en- and\n// decode these, since those clip to 32 bits, which we might in rare\n// cases want to overflow. A 64-bit float can represent 48-bit\n// integers precisely.\nconst lower16 = 0xffff;\nconst factor16 = Math.pow(2, 16);\nfunction makeRecover(index, offset) { return index + offset * factor16; }\nfunction recoverIndex(value) { return value & lower16; }\nfunction recoverOffset(value) { return (value - (value & lower16)) / factor16; }\nconst DEL_BEFORE = 1, DEL_AFTER = 2, DEL_ACROSS = 4, DEL_SIDE = 8;\n/**\nAn object representing a mapped position with extra\ninformation.\n*/\nclass MapResult {\n    /**\n    @internal\n    */\n    constructor(\n    /**\n    The mapped version of the position.\n    */\n    pos, \n    /**\n    @internal\n    */\n    delInfo, \n    /**\n    @internal\n    */\n    recover) {\n        this.pos = pos;\n        this.delInfo = delInfo;\n        this.recover = recover;\n    }\n    /**\n    Tells you whether the position was deleted, that is, whether the\n    step removed the token on the side queried (via the `assoc`)\n    argument from the document.\n    */\n    get deleted() { return (this.delInfo & DEL_SIDE) > 0; }\n    /**\n    Tells you whether the token before the mapped position was deleted.\n    */\n    get deletedBefore() { return (this.delInfo & (DEL_BEFORE | DEL_ACROSS)) > 0; }\n    /**\n    True when the token after the mapped position was deleted.\n    */\n    get deletedAfter() { return (this.delInfo & (DEL_AFTER | DEL_ACROSS)) > 0; }\n    /**\n    Tells whether any of the steps mapped through deletes across the\n    position (including both the token before and after the\n    position).\n    */\n    get deletedAcross() { return (this.delInfo & DEL_ACROSS) > 0; }\n}\n/**\nA map describing the deletions and insertions made by a step, which\ncan be used to find the correspondence between positions in the\npre-step version of a document and the same position in the\npost-step version.\n*/\nclass StepMap {\n    /**\n    Create a position map. The modifications to the document are\n    represented as an array of numbers, in which each group of three\n    represents a modified chunk as `[start, oldSize, newSize]`.\n    */\n    constructor(\n    /**\n    @internal\n    */\n    ranges, \n    /**\n    @internal\n    */\n    inverted = false) {\n        this.ranges = ranges;\n        this.inverted = inverted;\n        if (!ranges.length && StepMap.empty)\n            return StepMap.empty;\n    }\n    /**\n    @internal\n    */\n    recover(value) {\n        let diff = 0, index = recoverIndex(value);\n        if (!this.inverted)\n            for (let i = 0; i < index; i++)\n                diff += this.ranges[i * 3 + 2] - this.ranges[i * 3 + 1];\n        return this.ranges[index * 3] + diff + recoverOffset(value);\n    }\n    mapResult(pos, assoc = 1) { return this._map(pos, assoc, false); }\n    map(pos, assoc = 1) { return this._map(pos, assoc, true); }\n    /**\n    @internal\n    */\n    _map(pos, assoc, simple) {\n        let diff = 0, oldIndex = this.inverted ? 2 : 1, newIndex = this.inverted ? 1 : 2;\n        for (let i = 0; i < this.ranges.length; i += 3) {\n            let start = this.ranges[i] - (this.inverted ? diff : 0);\n            if (start > pos)\n                break;\n            let oldSize = this.ranges[i + oldIndex], newSize = this.ranges[i + newIndex], end = start + oldSize;\n            if (pos <= end) {\n                let side = !oldSize ? assoc : pos == start ? -1 : pos == end ? 1 : assoc;\n                let result = start + diff + (side < 0 ? 0 : newSize);\n                if (simple)\n                    return result;\n                let recover = pos == (assoc < 0 ? start : end) ? null : makeRecover(i / 3, pos - start);\n                let del = pos == start ? DEL_AFTER : pos == end ? DEL_BEFORE : DEL_ACROSS;\n                if (assoc < 0 ? pos != start : pos != end)\n                    del |= DEL_SIDE;\n                return new MapResult(result, del, recover);\n            }\n            diff += newSize - oldSize;\n        }\n        return simple ? pos + diff : new MapResult(pos + diff, 0, null);\n    }\n    /**\n    @internal\n    */\n    touches(pos, recover) {\n        let diff = 0, index = recoverIndex(recover);\n        let oldIndex = this.inverted ? 2 : 1, newIndex = this.inverted ? 1 : 2;\n        for (let i = 0; i < this.ranges.length; i += 3) {\n            let start = this.ranges[i] - (this.inverted ? diff : 0);\n            if (start > pos)\n                break;\n            let oldSize = this.ranges[i + oldIndex], end = start + oldSize;\n            if (pos <= end && i == index * 3)\n                return true;\n            diff += this.ranges[i + newIndex] - oldSize;\n        }\n        return false;\n    }\n    /**\n    Calls the given function on each of the changed ranges included in\n    this map.\n    */\n    forEach(f) {\n        let oldIndex = this.inverted ? 2 : 1, newIndex = this.inverted ? 1 : 2;\n        for (let i = 0, diff = 0; i < this.ranges.length; i += 3) {\n            let start = this.ranges[i], oldStart = start - (this.inverted ? diff : 0), newStart = start + (this.inverted ? 0 : diff);\n            let oldSize = this.ranges[i + oldIndex], newSize = this.ranges[i + newIndex];\n            f(oldStart, oldStart + oldSize, newStart, newStart + newSize);\n            diff += newSize - oldSize;\n        }\n    }\n    /**\n    Create an inverted version of this map. The result can be used to\n    map positions in the post-step document to the pre-step document.\n    */\n    invert() {\n        return new StepMap(this.ranges, !this.inverted);\n    }\n    /**\n    @internal\n    */\n    toString() {\n        return (this.inverted ? \"-\" : \"\") + JSON.stringify(this.ranges);\n    }\n    /**\n    Create a map that moves all positions by offset `n` (which may be\n    negative). This can be useful when applying steps meant for a\n    sub-document to a larger document, or vice-versa.\n    */\n    static offset(n) {\n        return n == 0 ? StepMap.empty : new StepMap(n < 0 ? [0, -n, 0] : [0, 0, n]);\n    }\n}\n/**\nA StepMap that contains no changed ranges.\n*/\nStepMap.empty = new StepMap([]);\n/**\nA mapping represents a pipeline of zero or more [step\nmaps](https://prosemirror.net/docs/ref/#transform.StepMap). It has special provisions for losslessly\nhandling mapping positions through a series of steps in which some\nsteps are inverted versions of earlier steps. (This comes up when\n‘[rebasing](https://prosemirror.net/docs/guide/#transform.rebasing)’ steps for\ncollaboration or history management.)\n*/\nclass Mapping {\n    /**\n    Create a new mapping with the given position maps.\n    */\n    constructor(maps, \n    /**\n    @internal\n    */\n    mirror, \n    /**\n    The starting position in the `maps` array, used when `map` or\n    `mapResult` is called.\n    */\n    from = 0, \n    /**\n    The end position in the `maps` array.\n    */\n    to = maps ? maps.length : 0) {\n        this.mirror = mirror;\n        this.from = from;\n        this.to = to;\n        this._maps = maps || [];\n        this.ownData = !(maps || mirror);\n    }\n    /**\n    The step maps in this mapping.\n    */\n    get maps() { return this._maps; }\n    /**\n    Create a mapping that maps only through a part of this one.\n    */\n    slice(from = 0, to = this.maps.length) {\n        return new Mapping(this._maps, this.mirror, from, to);\n    }\n    /**\n    Add a step map to the end of this mapping. If `mirrors` is\n    given, it should be the index of the step map that is the mirror\n    image of this one.\n    */\n    appendMap(map, mirrors) {\n        if (!this.ownData) {\n            this._maps = this._maps.slice();\n            this.mirror = this.mirror && this.mirror.slice();\n            this.ownData = true;\n        }\n        this.to = this._maps.push(map);\n        if (mirrors != null)\n            this.setMirror(this._maps.length - 1, mirrors);\n    }\n    /**\n    Add all the step maps in a given mapping to this one (preserving\n    mirroring information).\n    */\n    appendMapping(mapping) {\n        for (let i = 0, startSize = this._maps.length; i < mapping._maps.length; i++) {\n            let mirr = mapping.getMirror(i);\n            this.appendMap(mapping._maps[i], mirr != null && mirr < i ? startSize + mirr : undefined);\n        }\n    }\n    /**\n    Finds the offset of the step map that mirrors the map at the\n    given offset, in this mapping (as per the second argument to\n    `appendMap`).\n    */\n    getMirror(n) {\n        if (this.mirror)\n            for (let i = 0; i < this.mirror.length; i++)\n                if (this.mirror[i] == n)\n                    return this.mirror[i + (i % 2 ? -1 : 1)];\n    }\n    /**\n    @internal\n    */\n    setMirror(n, m) {\n        if (!this.mirror)\n            this.mirror = [];\n        this.mirror.push(n, m);\n    }\n    /**\n    Append the inverse of the given mapping to this one.\n    */\n    appendMappingInverted(mapping) {\n        for (let i = mapping.maps.length - 1, totalSize = this._maps.length + mapping._maps.length; i >= 0; i--) {\n            let mirr = mapping.getMirror(i);\n            this.appendMap(mapping._maps[i].invert(), mirr != null && mirr > i ? totalSize - mirr - 1 : undefined);\n        }\n    }\n    /**\n    Create an inverted version of this mapping.\n    */\n    invert() {\n        let inverse = new Mapping;\n        inverse.appendMappingInverted(this);\n        return inverse;\n    }\n    /**\n    Map a position through this mapping.\n    */\n    map(pos, assoc = 1) {\n        if (this.mirror)\n            return this._map(pos, assoc, true);\n        for (let i = this.from; i < this.to; i++)\n            pos = this._maps[i].map(pos, assoc);\n        return pos;\n    }\n    /**\n    Map a position through this mapping, returning a mapping\n    result.\n    */\n    mapResult(pos, assoc = 1) { return this._map(pos, assoc, false); }\n    /**\n    @internal\n    */\n    _map(pos, assoc, simple) {\n        let delInfo = 0;\n        for (let i = this.from; i < this.to; i++) {\n            let map = this._maps[i], result = map.mapResult(pos, assoc);\n            if (result.recover != null) {\n                let corr = this.getMirror(i);\n                if (corr != null && corr > i && corr < this.to) {\n                    i = corr;\n                    pos = this._maps[corr].recover(result.recover);\n                    continue;\n                }\n            }\n            delInfo |= result.delInfo;\n            pos = result.pos;\n        }\n        return simple ? pos : new MapResult(pos, delInfo, null);\n    }\n}\n\nconst stepsByID = Object.create(null);\n/**\nA step object represents an atomic change. It generally applies\nonly to the document it was created for, since the positions\nstored in it will only make sense for that document.\n\nNew steps are defined by creating classes that extend `Step`,\noverriding the `apply`, `invert`, `map`, `getMap` and `fromJSON`\nmethods, and registering your class with a unique\nJSON-serialization identifier using\n[`Step.jsonID`](https://prosemirror.net/docs/ref/#transform.Step^jsonID).\n*/\nclass Step {\n    /**\n    Get the step map that represents the changes made by this step,\n    and which can be used to transform between positions in the old\n    and the new document.\n    */\n    getMap() { return StepMap.empty; }\n    /**\n    Try to merge this step with another one, to be applied directly\n    after it. Returns the merged step when possible, null if the\n    steps can't be merged.\n    */\n    merge(other) { return null; }\n    /**\n    Deserialize a step from its JSON representation. Will call\n    through to the step class' own implementation of this method.\n    */\n    static fromJSON(schema, json) {\n        if (!json || !json.stepType)\n            throw new RangeError(\"Invalid input for Step.fromJSON\");\n        let type = stepsByID[json.stepType];\n        if (!type)\n            throw new RangeError(`No step type ${json.stepType} defined`);\n        return type.fromJSON(schema, json);\n    }\n    /**\n    To be able to serialize steps to JSON, each step needs a string\n    ID to attach to its JSON representation. Use this method to\n    register an ID for your step classes. Try to pick something\n    that's unlikely to clash with steps from other modules.\n    */\n    static jsonID(id, stepClass) {\n        if (id in stepsByID)\n            throw new RangeError(\"Duplicate use of step JSON ID \" + id);\n        stepsByID[id] = stepClass;\n        stepClass.prototype.jsonID = id;\n        return stepClass;\n    }\n}\n/**\nThe result of [applying](https://prosemirror.net/docs/ref/#transform.Step.apply) a step. Contains either a\nnew document or a failure value.\n*/\nclass StepResult {\n    /**\n    @internal\n    */\n    constructor(\n    /**\n    The transformed document, if successful.\n    */\n    doc, \n    /**\n    The failure message, if unsuccessful.\n    */\n    failed) {\n        this.doc = doc;\n        this.failed = failed;\n    }\n    /**\n    Create a successful step result.\n    */\n    static ok(doc) { return new StepResult(doc, null); }\n    /**\n    Create a failed step result.\n    */\n    static fail(message) { return new StepResult(null, message); }\n    /**\n    Call [`Node.replace`](https://prosemirror.net/docs/ref/#model.Node.replace) with the given\n    arguments. Create a successful result if it succeeds, and a\n    failed one if it throws a `ReplaceError`.\n    */\n    static fromReplace(doc, from, to, slice) {\n        try {\n            return StepResult.ok(doc.replace(from, to, slice));\n        }\n        catch (e) {\n            if (e instanceof ReplaceError)\n                return StepResult.fail(e.message);\n            throw e;\n        }\n    }\n}\n\nfunction mapFragment(fragment, f, parent) {\n    let mapped = [];\n    for (let i = 0; i < fragment.childCount; i++) {\n        let child = fragment.child(i);\n        if (child.content.size)\n            child = child.copy(mapFragment(child.content, f, child));\n        if (child.isInline)\n            child = f(child, parent, i);\n        mapped.push(child);\n    }\n    return Fragment.fromArray(mapped);\n}\n/**\nAdd a mark to all inline content between two positions.\n*/\nclass AddMarkStep extends Step {\n    /**\n    Create a mark step.\n    */\n    constructor(\n    /**\n    The start of the marked range.\n    */\n    from, \n    /**\n    The end of the marked range.\n    */\n    to, \n    /**\n    The mark to add.\n    */\n    mark) {\n        super();\n        this.from = from;\n        this.to = to;\n        this.mark = mark;\n    }\n    apply(doc) {\n        let oldSlice = doc.slice(this.from, this.to), $from = doc.resolve(this.from);\n        let parent = $from.node($from.sharedDepth(this.to));\n        let slice = new Slice(mapFragment(oldSlice.content, (node, parent) => {\n            if (!node.isAtom || !parent.type.allowsMarkType(this.mark.type))\n                return node;\n            return node.mark(this.mark.addToSet(node.marks));\n        }, parent), oldSlice.openStart, oldSlice.openEnd);\n        return StepResult.fromReplace(doc, this.from, this.to, slice);\n    }\n    invert() {\n        return new RemoveMarkStep(this.from, this.to, this.mark);\n    }\n    map(mapping) {\n        let from = mapping.mapResult(this.from, 1), to = mapping.mapResult(this.to, -1);\n        if (from.deleted && to.deleted || from.pos >= to.pos)\n            return null;\n        return new AddMarkStep(from.pos, to.pos, this.mark);\n    }\n    merge(other) {\n        if (other instanceof AddMarkStep &&\n            other.mark.eq(this.mark) &&\n            this.from <= other.to && this.to >= other.from)\n            return new AddMarkStep(Math.min(this.from, other.from), Math.max(this.to, other.to), this.mark);\n        return null;\n    }\n    toJSON() {\n        return { stepType: \"addMark\", mark: this.mark.toJSON(),\n            from: this.from, to: this.to };\n    }\n    /**\n    @internal\n    */\n    static fromJSON(schema, json) {\n        if (typeof json.from != \"number\" || typeof json.to != \"number\")\n            throw new RangeError(\"Invalid input for AddMarkStep.fromJSON\");\n        return new AddMarkStep(json.from, json.to, schema.markFromJSON(json.mark));\n    }\n}\nStep.jsonID(\"addMark\", AddMarkStep);\n/**\nRemove a mark from all inline content between two positions.\n*/\nclass RemoveMarkStep extends Step {\n    /**\n    Create a mark-removing step.\n    */\n    constructor(\n    /**\n    The start of the unmarked range.\n    */\n    from, \n    /**\n    The end of the unmarked range.\n    */\n    to, \n    /**\n    The mark to remove.\n    */\n    mark) {\n        super();\n        this.from = from;\n        this.to = to;\n        this.mark = mark;\n    }\n    apply(doc) {\n        let oldSlice = doc.slice(this.from, this.to);\n        let slice = new Slice(mapFragment(oldSlice.content, node => {\n            return node.mark(this.mark.removeFromSet(node.marks));\n        }, doc), oldSlice.openStart, oldSlice.openEnd);\n        return StepResult.fromReplace(doc, this.from, this.to, slice);\n    }\n    invert() {\n        return new AddMarkStep(this.from, this.to, this.mark);\n    }\n    map(mapping) {\n        let from = mapping.mapResult(this.from, 1), to = mapping.mapResult(this.to, -1);\n        if (from.deleted && to.deleted || from.pos >= to.pos)\n            return null;\n        return new RemoveMarkStep(from.pos, to.pos, this.mark);\n    }\n    merge(other) {\n        if (other instanceof RemoveMarkStep &&\n            other.mark.eq(this.mark) &&\n            this.from <= other.to && this.to >= other.from)\n            return new RemoveMarkStep(Math.min(this.from, other.from), Math.max(this.to, other.to), this.mark);\n        return null;\n    }\n    toJSON() {\n        return { stepType: \"removeMark\", mark: this.mark.toJSON(),\n            from: this.from, to: this.to };\n    }\n    /**\n    @internal\n    */\n    static fromJSON(schema, json) {\n        if (typeof json.from != \"number\" || typeof json.to != \"number\")\n            throw new RangeError(\"Invalid input for RemoveMarkStep.fromJSON\");\n        return new RemoveMarkStep(json.from, json.to, schema.markFromJSON(json.mark));\n    }\n}\nStep.jsonID(\"removeMark\", RemoveMarkStep);\n/**\nAdd a mark to a specific node.\n*/\nclass AddNodeMarkStep extends Step {\n    /**\n    Create a node mark step.\n    */\n    constructor(\n    /**\n    The position of the target node.\n    */\n    pos, \n    /**\n    The mark to add.\n    */\n    mark) {\n        super();\n        this.pos = pos;\n        this.mark = mark;\n    }\n    apply(doc) {\n        let node = doc.nodeAt(this.pos);\n        if (!node)\n            return StepResult.fail(\"No node at mark step's position\");\n        let updated = node.type.create(node.attrs, null, this.mark.addToSet(node.marks));\n        return StepResult.fromReplace(doc, this.pos, this.pos + 1, new Slice(Fragment.from(updated), 0, node.isLeaf ? 0 : 1));\n    }\n    invert(doc) {\n        let node = doc.nodeAt(this.pos);\n        if (node) {\n            let newSet = this.mark.addToSet(node.marks);\n            if (newSet.length == node.marks.length) {\n                for (let i = 0; i < node.marks.length; i++)\n                    if (!node.marks[i].isInSet(newSet))\n                        return new AddNodeMarkStep(this.pos, node.marks[i]);\n                return new AddNodeMarkStep(this.pos, this.mark);\n            }\n        }\n        return new RemoveNodeMarkStep(this.pos, this.mark);\n    }\n    map(mapping) {\n        let pos = mapping.mapResult(this.pos, 1);\n        return pos.deletedAfter ? null : new AddNodeMarkStep(pos.pos, this.mark);\n    }\n    toJSON() {\n        return { stepType: \"addNodeMark\", pos: this.pos, mark: this.mark.toJSON() };\n    }\n    /**\n    @internal\n    */\n    static fromJSON(schema, json) {\n        if (typeof json.pos != \"number\")\n            throw new RangeError(\"Invalid input for AddNodeMarkStep.fromJSON\");\n        return new AddNodeMarkStep(json.pos, schema.markFromJSON(json.mark));\n    }\n}\nStep.jsonID(\"addNodeMark\", AddNodeMarkStep);\n/**\nRemove a mark from a specific node.\n*/\nclass RemoveNodeMarkStep extends Step {\n    /**\n    Create a mark-removing step.\n    */\n    constructor(\n    /**\n    The position of the target node.\n    */\n    pos, \n    /**\n    The mark to remove.\n    */\n    mark) {\n        super();\n        this.pos = pos;\n        this.mark = mark;\n    }\n    apply(doc) {\n        let node = doc.nodeAt(this.pos);\n        if (!node)\n            return StepResult.fail(\"No node at mark step's position\");\n        let updated = node.type.create(node.attrs, null, this.mark.removeFromSet(node.marks));\n        return StepResult.fromReplace(doc, this.pos, this.pos + 1, new Slice(Fragment.from(updated), 0, node.isLeaf ? 0 : 1));\n    }\n    invert(doc) {\n        let node = doc.nodeAt(this.pos);\n        if (!node || !this.mark.isInSet(node.marks))\n            return this;\n        return new AddNodeMarkStep(this.pos, this.mark);\n    }\n    map(mapping) {\n        let pos = mapping.mapResult(this.pos, 1);\n        return pos.deletedAfter ? null : new RemoveNodeMarkStep(pos.pos, this.mark);\n    }\n    toJSON() {\n        return { stepType: \"removeNodeMark\", pos: this.pos, mark: this.mark.toJSON() };\n    }\n    /**\n    @internal\n    */\n    static fromJSON(schema, json) {\n        if (typeof json.pos != \"number\")\n            throw new RangeError(\"Invalid input for RemoveNodeMarkStep.fromJSON\");\n        return new RemoveNodeMarkStep(json.pos, schema.markFromJSON(json.mark));\n    }\n}\nStep.jsonID(\"removeNodeMark\", RemoveNodeMarkStep);\n\n/**\nReplace a part of the document with a slice of new content.\n*/\nclass ReplaceStep extends Step {\n    /**\n    The given `slice` should fit the 'gap' between `from` and\n    `to`—the depths must line up, and the surrounding nodes must be\n    able to be joined with the open sides of the slice. When\n    `structure` is true, the step will fail if the content between\n    from and to is not just a sequence of closing and then opening\n    tokens (this is to guard against rebased replace steps\n    overwriting something they weren't supposed to).\n    */\n    constructor(\n    /**\n    The start position of the replaced range.\n    */\n    from, \n    /**\n    The end position of the replaced range.\n    */\n    to, \n    /**\n    The slice to insert.\n    */\n    slice, \n    /**\n    @internal\n    */\n    structure = false) {\n        super();\n        this.from = from;\n        this.to = to;\n        this.slice = slice;\n        this.structure = structure;\n    }\n    apply(doc) {\n        if (this.structure && contentBetween(doc, this.from, this.to))\n            return StepResult.fail(\"Structure replace would overwrite content\");\n        return StepResult.fromReplace(doc, this.from, this.to, this.slice);\n    }\n    getMap() {\n        return new StepMap([this.from, this.to - this.from, this.slice.size]);\n    }\n    invert(doc) {\n        return new ReplaceStep(this.from, this.from + this.slice.size, doc.slice(this.from, this.to));\n    }\n    map(mapping) {\n        let from = mapping.mapResult(this.from, 1), to = mapping.mapResult(this.to, -1);\n        if (from.deletedAcross && to.deletedAcross)\n            return null;\n        return new ReplaceStep(from.pos, Math.max(from.pos, to.pos), this.slice, this.structure);\n    }\n    merge(other) {\n        if (!(other instanceof ReplaceStep) || other.structure || this.structure)\n            return null;\n        if (this.from + this.slice.size == other.from && !this.slice.openEnd && !other.slice.openStart) {\n            let slice = this.slice.size + other.slice.size == 0 ? Slice.empty\n                : new Slice(this.slice.content.append(other.slice.content), this.slice.openStart, other.slice.openEnd);\n            return new ReplaceStep(this.from, this.to + (other.to - other.from), slice, this.structure);\n        }\n        else if (other.to == this.from && !this.slice.openStart && !other.slice.openEnd) {\n            let slice = this.slice.size + other.slice.size == 0 ? Slice.empty\n                : new Slice(other.slice.content.append(this.slice.content), other.slice.openStart, this.slice.openEnd);\n            return new ReplaceStep(other.from, this.to, slice, this.structure);\n        }\n        else {\n            return null;\n        }\n    }\n    toJSON() {\n        let json = { stepType: \"replace\", from: this.from, to: this.to };\n        if (this.slice.size)\n            json.slice = this.slice.toJSON();\n        if (this.structure)\n            json.structure = true;\n        return json;\n    }\n    /**\n    @internal\n    */\n    static fromJSON(schema, json) {\n        if (typeof json.from != \"number\" || typeof json.to != \"number\")\n            throw new RangeError(\"Invalid input for ReplaceStep.fromJSON\");\n        return new ReplaceStep(json.from, json.to, Slice.fromJSON(schema, json.slice), !!json.structure);\n    }\n}\nStep.jsonID(\"replace\", ReplaceStep);\n/**\nReplace a part of the document with a slice of content, but\npreserve a range of the replaced content by moving it into the\nslice.\n*/\nclass ReplaceAroundStep extends Step {\n    /**\n    Create a replace-around step with the given range and gap.\n    `insert` should be the point in the slice into which the content\n    of the gap should be moved. `structure` has the same meaning as\n    it has in the [`ReplaceStep`](https://prosemirror.net/docs/ref/#transform.ReplaceStep) class.\n    */\n    constructor(\n    /**\n    The start position of the replaced range.\n    */\n    from, \n    /**\n    The end position of the replaced range.\n    */\n    to, \n    /**\n    The start of preserved range.\n    */\n    gapFrom, \n    /**\n    The end of preserved range.\n    */\n    gapTo, \n    /**\n    The slice to insert.\n    */\n    slice, \n    /**\n    The position in the slice where the preserved range should be\n    inserted.\n    */\n    insert, \n    /**\n    @internal\n    */\n    structure = false) {\n        super();\n        this.from = from;\n        this.to = to;\n        this.gapFrom = gapFrom;\n        this.gapTo = gapTo;\n        this.slice = slice;\n        this.insert = insert;\n        this.structure = structure;\n    }\n    apply(doc) {\n        if (this.structure && (contentBetween(doc, this.from, this.gapFrom) ||\n            contentBetween(doc, this.gapTo, this.to)))\n            return StepResult.fail(\"Structure gap-replace would overwrite content\");\n        let gap = doc.slice(this.gapFrom, this.gapTo);\n        if (gap.openStart || gap.openEnd)\n            return StepResult.fail(\"Gap is not a flat range\");\n        let inserted = this.slice.insertAt(this.insert, gap.content);\n        if (!inserted)\n            return StepResult.fail(\"Content does not fit in gap\");\n        return StepResult.fromReplace(doc, this.from, this.to, inserted);\n    }\n    getMap() {\n        return new StepMap([this.from, this.gapFrom - this.from, this.insert,\n            this.gapTo, this.to - this.gapTo, this.slice.size - this.insert]);\n    }\n    invert(doc) {\n        let gap = this.gapTo - this.gapFrom;\n        return new ReplaceAroundStep(this.from, this.from + this.slice.size + gap, this.from + this.insert, this.from + this.insert + gap, doc.slice(this.from, this.to).removeBetween(this.gapFrom - this.from, this.gapTo - this.from), this.gapFrom - this.from, this.structure);\n    }\n    map(mapping) {\n        let from = mapping.mapResult(this.from, 1), to = mapping.mapResult(this.to, -1);\n        let gapFrom = this.from == this.gapFrom ? from.pos : mapping.map(this.gapFrom, -1);\n        let gapTo = this.to == this.gapTo ? to.pos : mapping.map(this.gapTo, 1);\n        if ((from.deletedAcross && to.deletedAcross) || gapFrom < from.pos || gapTo > to.pos)\n            return null;\n        return new ReplaceAroundStep(from.pos, to.pos, gapFrom, gapTo, this.slice, this.insert, this.structure);\n    }\n    toJSON() {\n        let json = { stepType: \"replaceAround\", from: this.from, to: this.to,\n            gapFrom: this.gapFrom, gapTo: this.gapTo, insert: this.insert };\n        if (this.slice.size)\n            json.slice = this.slice.toJSON();\n        if (this.structure)\n            json.structure = true;\n        return json;\n    }\n    /**\n    @internal\n    */\n    static fromJSON(schema, json) {\n        if (typeof json.from != \"number\" || typeof json.to != \"number\" ||\n            typeof json.gapFrom != \"number\" || typeof json.gapTo != \"number\" || typeof json.insert != \"number\")\n            throw new RangeError(\"Invalid input for ReplaceAroundStep.fromJSON\");\n        return new ReplaceAroundStep(json.from, json.to, json.gapFrom, json.gapTo, Slice.fromJSON(schema, json.slice), json.insert, !!json.structure);\n    }\n}\nStep.jsonID(\"replaceAround\", ReplaceAroundStep);\nfunction contentBetween(doc, from, to) {\n    let $from = doc.resolve(from), dist = to - from, depth = $from.depth;\n    while (dist > 0 && depth > 0 && $from.indexAfter(depth) == $from.node(depth).childCount) {\n        depth--;\n        dist--;\n    }\n    if (dist > 0) {\n        let next = $from.node(depth).maybeChild($from.indexAfter(depth));\n        while (dist > 0) {\n            if (!next || next.isLeaf)\n                return true;\n            next = next.firstChild;\n            dist--;\n        }\n    }\n    return false;\n}\n\nfunction addMark(tr, from, to, mark) {\n    let removed = [], added = [];\n    let removing, adding;\n    tr.doc.nodesBetween(from, to, (node, pos, parent) => {\n        if (!node.isInline)\n            return;\n        let marks = node.marks;\n        if (!mark.isInSet(marks) && parent.type.allowsMarkType(mark.type)) {\n            let start = Math.max(pos, from), end = Math.min(pos + node.nodeSize, to);\n            let newSet = mark.addToSet(marks);\n            for (let i = 0; i < marks.length; i++) {\n                if (!marks[i].isInSet(newSet)) {\n                    if (removing && removing.to == start && removing.mark.eq(marks[i]))\n                        removing.to = end;\n                    else\n                        removed.push(removing = new RemoveMarkStep(start, end, marks[i]));\n                }\n            }\n            if (adding && adding.to == start)\n                adding.to = end;\n            else\n                added.push(adding = new AddMarkStep(start, end, mark));\n        }\n    });\n    removed.forEach(s => tr.step(s));\n    added.forEach(s => tr.step(s));\n}\nfunction removeMark(tr, from, to, mark) {\n    let matched = [], step = 0;\n    tr.doc.nodesBetween(from, to, (node, pos) => {\n        if (!node.isInline)\n            return;\n        step++;\n        let toRemove = null;\n        if (mark instanceof MarkType) {\n            let set = node.marks, found;\n            while (found = mark.isInSet(set)) {\n                (toRemove || (toRemove = [])).push(found);\n                set = found.removeFromSet(set);\n            }\n        }\n        else if (mark) {\n            if (mark.isInSet(node.marks))\n                toRemove = [mark];\n        }\n        else {\n            toRemove = node.marks;\n        }\n        if (toRemove && toRemove.length) {\n            let end = Math.min(pos + node.nodeSize, to);\n            for (let i = 0; i < toRemove.length; i++) {\n                let style = toRemove[i], found;\n                for (let j = 0; j < matched.length; j++) {\n                    let m = matched[j];\n                    if (m.step == step - 1 && style.eq(matched[j].style))\n                        found = m;\n                }\n                if (found) {\n                    found.to = end;\n                    found.step = step;\n                }\n                else {\n                    matched.push({ style, from: Math.max(pos, from), to: end, step });\n                }\n            }\n        }\n    });\n    matched.forEach(m => tr.step(new RemoveMarkStep(m.from, m.to, m.style)));\n}\nfunction clearIncompatible(tr, pos, parentType, match = parentType.contentMatch, clearNewlines = true) {\n    let node = tr.doc.nodeAt(pos);\n    let replSteps = [], cur = pos + 1;\n    for (let i = 0; i < node.childCount; i++) {\n        let child = node.child(i), end = cur + child.nodeSize;\n        let allowed = match.matchType(child.type);\n        if (!allowed) {\n            replSteps.push(new ReplaceStep(cur, end, Slice.empty));\n        }\n        else {\n            match = allowed;\n            for (let j = 0; j < child.marks.length; j++)\n                if (!parentType.allowsMarkType(child.marks[j].type))\n                    tr.step(new RemoveMarkStep(cur, end, child.marks[j]));\n            if (clearNewlines && child.isText && parentType.whitespace != \"pre\") {\n                let m, newline = /\\r?\\n|\\r/g, slice;\n                while (m = newline.exec(child.text)) {\n                    if (!slice)\n                        slice = new Slice(Fragment.from(parentType.schema.text(\" \", parentType.allowedMarks(child.marks))), 0, 0);\n                    replSteps.push(new ReplaceStep(cur + m.index, cur + m.index + m[0].length, slice));\n                }\n            }\n        }\n        cur = end;\n    }\n    if (!match.validEnd) {\n        let fill = match.fillBefore(Fragment.empty, true);\n        tr.replace(cur, cur, new Slice(fill, 0, 0));\n    }\n    for (let i = replSteps.length - 1; i >= 0; i--)\n        tr.step(replSteps[i]);\n}\n\nfunction canCut(node, start, end) {\n    return (start == 0 || node.canReplace(start, node.childCount)) &&\n        (end == node.childCount || node.canReplace(0, end));\n}\n/**\nTry to find a target depth to which the content in the given range\ncan be lifted. Will not go across\n[isolating](https://prosemirror.net/docs/ref/#model.NodeSpec.isolating) parent nodes.\n*/\nfunction liftTarget(range) {\n    let parent = range.parent;\n    let content = parent.content.cutByIndex(range.startIndex, range.endIndex);\n    for (let depth = range.depth, contentBefore = 0, contentAfter = 0;; --depth) {\n        let node = range.$from.node(depth);\n        let index = range.$from.index(depth) + contentBefore, endIndex = range.$to.indexAfter(depth) - contentAfter;\n        if (depth < range.depth && node.canReplace(index, endIndex, content))\n            return depth;\n        if (depth == 0 || node.type.spec.isolating || !canCut(node, index, endIndex))\n            break;\n        if (index)\n            contentBefore = 1;\n        if (endIndex < node.childCount)\n            contentAfter = 1;\n    }\n    return null;\n}\nfunction lift(tr, range, target) {\n    let { $from, $to, depth } = range;\n    let gapStart = $from.before(depth + 1), gapEnd = $to.after(depth + 1);\n    let start = gapStart, end = gapEnd;\n    let before = Fragment.empty, openStart = 0;\n    for (let d = depth, splitting = false; d > target; d--)\n        if (splitting || $from.index(d) > 0) {\n            splitting = true;\n            before = Fragment.from($from.node(d).copy(before));\n            openStart++;\n        }\n        else {\n            start--;\n        }\n    let after = Fragment.empty, openEnd = 0;\n    for (let d = depth, splitting = false; d > target; d--)\n        if (splitting || $to.after(d + 1) < $to.end(d)) {\n            splitting = true;\n            after = Fragment.from($to.node(d).copy(after));\n            openEnd++;\n        }\n        else {\n            end++;\n        }\n    tr.step(new ReplaceAroundStep(start, end, gapStart, gapEnd, new Slice(before.append(after), openStart, openEnd), before.size - openStart, true));\n}\n/**\nTry to find a valid way to wrap the content in the given range in a\nnode of the given type. May introduce extra nodes around and inside\nthe wrapper node, if necessary. Returns null if no valid wrapping\ncould be found. When `innerRange` is given, that range's content is\nused as the content to fit into the wrapping, instead of the\ncontent of `range`.\n*/\nfunction findWrapping(range, nodeType, attrs = null, innerRange = range) {\n    let around = findWrappingOutside(range, nodeType);\n    let inner = around && findWrappingInside(innerRange, nodeType);\n    if (!inner)\n        return null;\n    return around.map(withAttrs)\n        .concat({ type: nodeType, attrs }).concat(inner.map(withAttrs));\n}\nfunction withAttrs(type) { return { type, attrs: null }; }\nfunction findWrappingOutside(range, type) {\n    let { parent, startIndex, endIndex } = range;\n    let around = parent.contentMatchAt(startIndex).findWrapping(type);\n    if (!around)\n        return null;\n    let outer = around.length ? around[0] : type;\n    return parent.canReplaceWith(startIndex, endIndex, outer) ? around : null;\n}\nfunction findWrappingInside(range, type) {\n    let { parent, startIndex, endIndex } = range;\n    let inner = parent.child(startIndex);\n    let inside = type.contentMatch.findWrapping(inner.type);\n    if (!inside)\n        return null;\n    let lastType = inside.length ? inside[inside.length - 1] : type;\n    let innerMatch = lastType.contentMatch;\n    for (let i = startIndex; innerMatch && i < endIndex; i++)\n        innerMatch = innerMatch.matchType(parent.child(i).type);\n    if (!innerMatch || !innerMatch.validEnd)\n        return null;\n    return inside;\n}\nfunction wrap(tr, range, wrappers) {\n    let content = Fragment.empty;\n    for (let i = wrappers.length - 1; i >= 0; i--) {\n        if (content.size) {\n            let match = wrappers[i].type.contentMatch.matchFragment(content);\n            if (!match || !match.validEnd)\n                throw new RangeError(\"Wrapper type given to Transform.wrap does not form valid content of its parent wrapper\");\n        }\n        content = Fragment.from(wrappers[i].type.create(wrappers[i].attrs, content));\n    }\n    let start = range.start, end = range.end;\n    tr.step(new ReplaceAroundStep(start, end, start, end, new Slice(content, 0, 0), wrappers.length, true));\n}\nfunction setBlockType(tr, from, to, type, attrs) {\n    if (!type.isTextblock)\n        throw new RangeError(\"Type given to setBlockType should be a textblock\");\n    let mapFrom = tr.steps.length;\n    tr.doc.nodesBetween(from, to, (node, pos) => {\n        let attrsHere = typeof attrs == \"function\" ? attrs(node) : attrs;\n        if (node.isTextblock && !node.hasMarkup(type, attrsHere) &&\n            canChangeType(tr.doc, tr.mapping.slice(mapFrom).map(pos), type)) {\n            let convertNewlines = null;\n            if (type.schema.linebreakReplacement) {\n                let pre = type.whitespace == \"pre\", supportLinebreak = !!type.contentMatch.matchType(type.schema.linebreakReplacement);\n                if (pre && !supportLinebreak)\n                    convertNewlines = false;\n                else if (!pre && supportLinebreak)\n                    convertNewlines = true;\n            }\n            // Ensure all markup that isn't allowed in the new node type is cleared\n            if (convertNewlines === false)\n                replaceLinebreaks(tr, node, pos, mapFrom);\n            clearIncompatible(tr, tr.mapping.slice(mapFrom).map(pos, 1), type, undefined, convertNewlines === null);\n            let mapping = tr.mapping.slice(mapFrom);\n            let startM = mapping.map(pos, 1), endM = mapping.map(pos + node.nodeSize, 1);\n            tr.step(new ReplaceAroundStep(startM, endM, startM + 1, endM - 1, new Slice(Fragment.from(type.create(attrsHere, null, node.marks)), 0, 0), 1, true));\n            if (convertNewlines === true)\n                replaceNewlines(tr, node, pos, mapFrom);\n            return false;\n        }\n    });\n}\nfunction replaceNewlines(tr, node, pos, mapFrom) {\n    node.forEach((child, offset) => {\n        if (child.isText) {\n            let m, newline = /\\r?\\n|\\r/g;\n            while (m = newline.exec(child.text)) {\n                let start = tr.mapping.slice(mapFrom).map(pos + 1 + offset + m.index);\n                tr.replaceWith(start, start + 1, node.type.schema.linebreakReplacement.create());\n            }\n        }\n    });\n}\nfunction replaceLinebreaks(tr, node, pos, mapFrom) {\n    node.forEach((child, offset) => {\n        if (child.type == child.type.schema.linebreakReplacement) {\n            let start = tr.mapping.slice(mapFrom).map(pos + 1 + offset);\n            tr.replaceWith(start, start + 1, node.type.schema.text(\"\\n\"));\n        }\n    });\n}\nfunction canChangeType(doc, pos, type) {\n    let $pos = doc.resolve(pos), index = $pos.index();\n    return $pos.parent.canReplaceWith(index, index + 1, type);\n}\n/**\nChange the type, attributes, and/or marks of the node at `pos`.\nWhen `type` isn't given, the existing node type is preserved,\n*/\nfunction setNodeMarkup(tr, pos, type, attrs, marks) {\n    let node = tr.doc.nodeAt(pos);\n    if (!node)\n        throw new RangeError(\"No node at given position\");\n    if (!type)\n        type = node.type;\n    let newNode = type.create(attrs, null, marks || node.marks);\n    if (node.isLeaf)\n        return tr.replaceWith(pos, pos + node.nodeSize, newNode);\n    if (!type.validContent(node.content))\n        throw new RangeError(\"Invalid content for node type \" + type.name);\n    tr.step(new ReplaceAroundStep(pos, pos + node.nodeSize, pos + 1, pos + node.nodeSize - 1, new Slice(Fragment.from(newNode), 0, 0), 1, true));\n}\n/**\nCheck whether splitting at the given position is allowed.\n*/\nfunction canSplit(doc, pos, depth = 1, typesAfter) {\n    let $pos = doc.resolve(pos), base = $pos.depth - depth;\n    let innerType = (typesAfter && typesAfter[typesAfter.length - 1]) || $pos.parent;\n    if (base < 0 || $pos.parent.type.spec.isolating ||\n        !$pos.parent.canReplace($pos.index(), $pos.parent.childCount) ||\n        !innerType.type.validContent($pos.parent.content.cutByIndex($pos.index(), $pos.parent.childCount)))\n        return false;\n    for (let d = $pos.depth - 1, i = depth - 2; d > base; d--, i--) {\n        let node = $pos.node(d), index = $pos.index(d);\n        if (node.type.spec.isolating)\n            return false;\n        let rest = node.content.cutByIndex(index, node.childCount);\n        let overrideChild = typesAfter && typesAfter[i + 1];\n        if (overrideChild)\n            rest = rest.replaceChild(0, overrideChild.type.create(overrideChild.attrs));\n        let after = (typesAfter && typesAfter[i]) || node;\n        if (!node.canReplace(index + 1, node.childCount) || !after.type.validContent(rest))\n            return false;\n    }\n    let index = $pos.indexAfter(base);\n    let baseType = typesAfter && typesAfter[0];\n    return $pos.node(base).canReplaceWith(index, index, baseType ? baseType.type : $pos.node(base + 1).type);\n}\nfunction split(tr, pos, depth = 1, typesAfter) {\n    let $pos = tr.doc.resolve(pos), before = Fragment.empty, after = Fragment.empty;\n    for (let d = $pos.depth, e = $pos.depth - depth, i = depth - 1; d > e; d--, i--) {\n        before = Fragment.from($pos.node(d).copy(before));\n        let typeAfter = typesAfter && typesAfter[i];\n        after = Fragment.from(typeAfter ? typeAfter.type.create(typeAfter.attrs, after) : $pos.node(d).copy(after));\n    }\n    tr.step(new ReplaceStep(pos, pos, new Slice(before.append(after), depth, depth), true));\n}\n/**\nTest whether the blocks before and after a given position can be\njoined.\n*/\nfunction canJoin(doc, pos) {\n    let $pos = doc.resolve(pos), index = $pos.index();\n    return joinable($pos.nodeBefore, $pos.nodeAfter) &&\n        $pos.parent.canReplace(index, index + 1);\n}\nfunction canAppendWithSubstitutedLinebreaks(a, b) {\n    if (!b.content.size)\n        a.type.compatibleContent(b.type);\n    let match = a.contentMatchAt(a.childCount);\n    let { linebreakReplacement } = a.type.schema;\n    for (let i = 0; i < b.childCount; i++) {\n        let child = b.child(i);\n        let type = child.type == linebreakReplacement ? a.type.schema.nodes.text : child.type;\n        match = match.matchType(type);\n        if (!match)\n            return false;\n        if (!a.type.allowsMarks(child.marks))\n            return false;\n    }\n    return match.validEnd;\n}\nfunction joinable(a, b) {\n    return !!(a && b && !a.isLeaf && canAppendWithSubstitutedLinebreaks(a, b));\n}\n/**\nFind an ancestor of the given position that can be joined to the\nblock before (or after if `dir` is positive). Returns the joinable\npoint, if any.\n*/\nfunction joinPoint(doc, pos, dir = -1) {\n    let $pos = doc.resolve(pos);\n    for (let d = $pos.depth;; d--) {\n        let before, after, index = $pos.index(d);\n        if (d == $pos.depth) {\n            before = $pos.nodeBefore;\n            after = $pos.nodeAfter;\n        }\n        else if (dir > 0) {\n            before = $pos.node(d + 1);\n            index++;\n            after = $pos.node(d).maybeChild(index);\n        }\n        else {\n            before = $pos.node(d).maybeChild(index - 1);\n            after = $pos.node(d + 1);\n        }\n        if (before && !before.isTextblock && joinable(before, after) &&\n            $pos.node(d).canReplace(index, index + 1))\n            return pos;\n        if (d == 0)\n            break;\n        pos = dir < 0 ? $pos.before(d) : $pos.after(d);\n    }\n}\nfunction join(tr, pos, depth) {\n    let convertNewlines = null;\n    let { linebreakReplacement } = tr.doc.type.schema;\n    let $before = tr.doc.resolve(pos - depth), beforeType = $before.node().type;\n    if (linebreakReplacement && beforeType.inlineContent) {\n        let pre = beforeType.whitespace == \"pre\";\n        let supportLinebreak = !!beforeType.contentMatch.matchType(linebreakReplacement);\n        if (pre && !supportLinebreak)\n            convertNewlines = false;\n        else if (!pre && supportLinebreak)\n            convertNewlines = true;\n    }\n    let mapFrom = tr.steps.length;\n    if (convertNewlines === false) {\n        let $after = tr.doc.resolve(pos + depth);\n        replaceLinebreaks(tr, $after.node(), $after.before(), mapFrom);\n    }\n    if (beforeType.inlineContent)\n        clearIncompatible(tr, pos + depth - 1, beforeType, $before.node().contentMatchAt($before.index()), convertNewlines == null);\n    let mapping = tr.mapping.slice(mapFrom), start = mapping.map(pos - depth);\n    tr.step(new ReplaceStep(start, mapping.map(pos + depth, -1), Slice.empty, true));\n    if (convertNewlines === true) {\n        let $full = tr.doc.resolve(start);\n        replaceNewlines(tr, $full.node(), $full.before(), tr.steps.length);\n    }\n    return tr;\n}\n/**\nTry to find a point where a node of the given type can be inserted\nnear `pos`, by searching up the node hierarchy when `pos` itself\nisn't a valid place but is at the start or end of a node. Return\nnull if no position was found.\n*/\nfunction insertPoint(doc, pos, nodeType) {\n    let $pos = doc.resolve(pos);\n    if ($pos.parent.canReplaceWith($pos.index(), $pos.index(), nodeType))\n        return pos;\n    if ($pos.parentOffset == 0)\n        for (let d = $pos.depth - 1; d >= 0; d--) {\n            let index = $pos.index(d);\n            if ($pos.node(d).canReplaceWith(index, index, nodeType))\n                return $pos.before(d + 1);\n            if (index > 0)\n                return null;\n        }\n    if ($pos.parentOffset == $pos.parent.content.size)\n        for (let d = $pos.depth - 1; d >= 0; d--) {\n            let index = $pos.indexAfter(d);\n            if ($pos.node(d).canReplaceWith(index, index, nodeType))\n                return $pos.after(d + 1);\n            if (index < $pos.node(d).childCount)\n                return null;\n        }\n    return null;\n}\n/**\nFinds a position at or around the given position where the given\nslice can be inserted. Will look at parent nodes' nearest boundary\nand try there, even if the original position wasn't directly at the\nstart or end of that node. Returns null when no position was found.\n*/\nfunction dropPoint(doc, pos, slice) {\n    let $pos = doc.resolve(pos);\n    if (!slice.content.size)\n        return pos;\n    let content = slice.content;\n    for (let i = 0; i < slice.openStart; i++)\n        content = content.firstChild.content;\n    for (let pass = 1; pass <= (slice.openStart == 0 && slice.size ? 2 : 1); pass++) {\n        for (let d = $pos.depth; d >= 0; d--) {\n            let bias = d == $pos.depth ? 0 : $pos.pos <= ($pos.start(d + 1) + $pos.end(d + 1)) / 2 ? -1 : 1;\n            let insertPos = $pos.index(d) + (bias > 0 ? 1 : 0);\n            let parent = $pos.node(d), fits = false;\n            if (pass == 1) {\n                fits = parent.canReplace(insertPos, insertPos, content);\n            }\n            else {\n                let wrapping = parent.contentMatchAt(insertPos).findWrapping(content.firstChild.type);\n                fits = wrapping && parent.canReplaceWith(insertPos, insertPos, wrapping[0]);\n            }\n            if (fits)\n                return bias == 0 ? $pos.pos : bias < 0 ? $pos.before(d + 1) : $pos.after(d + 1);\n        }\n    }\n    return null;\n}\n\n/**\n‘Fit’ a slice into a given position in the document, producing a\n[step](https://prosemirror.net/docs/ref/#transform.Step) that inserts it. Will return null if\nthere's no meaningful way to insert the slice here, or inserting it\nwould be a no-op (an empty slice over an empty range).\n*/\nfunction replaceStep(doc, from, to = from, slice = Slice.empty) {\n    if (from == to && !slice.size)\n        return null;\n    let $from = doc.resolve(from), $to = doc.resolve(to);\n    // Optimization -- avoid work if it's obvious that it's not needed.\n    if (fitsTrivially($from, $to, slice))\n        return new ReplaceStep(from, to, slice);\n    return new Fitter($from, $to, slice).fit();\n}\nfunction fitsTrivially($from, $to, slice) {\n    return !slice.openStart && !slice.openEnd && $from.start() == $to.start() &&\n        $from.parent.canReplace($from.index(), $to.index(), slice.content);\n}\n// Algorithm for 'placing' the elements of a slice into a gap:\n//\n// We consider the content of each node that is open to the left to be\n// independently placeable. I.e. in <p(\"foo\"), p(\"bar\")>, when the\n// paragraph on the left is open, \"foo\" can be placed (somewhere on\n// the left side of the replacement gap) independently from p(\"bar\").\n//\n// This class tracks the state of the placement progress in the\n// following properties:\n//\n//  - `frontier` holds a stack of `{type, match}` objects that\n//    represent the open side of the replacement. It starts at\n//    `$from`, then moves forward as content is placed, and is finally\n//    reconciled with `$to`.\n//\n//  - `unplaced` is a slice that represents the content that hasn't\n//    been placed yet.\n//\n//  - `placed` is a fragment of placed content. Its open-start value\n//    is implicit in `$from`, and its open-end value in `frontier`.\nclass Fitter {\n    constructor($from, $to, unplaced) {\n        this.$from = $from;\n        this.$to = $to;\n        this.unplaced = unplaced;\n        this.frontier = [];\n        this.placed = Fragment.empty;\n        for (let i = 0; i <= $from.depth; i++) {\n            let node = $from.node(i);\n            this.frontier.push({\n                type: node.type,\n                match: node.contentMatchAt($from.indexAfter(i))\n            });\n        }\n        for (let i = $from.depth; i > 0; i--)\n            this.placed = Fragment.from($from.node(i).copy(this.placed));\n    }\n    get depth() { return this.frontier.length - 1; }\n    fit() {\n        // As long as there's unplaced content, try to place some of it.\n        // If that fails, either increase the open score of the unplaced\n        // slice, or drop nodes from it, and then try again.\n        while (this.unplaced.size) {\n            let fit = this.findFittable();\n            if (fit)\n                this.placeNodes(fit);\n            else\n                this.openMore() || this.dropNode();\n        }\n        // When there's inline content directly after the frontier _and_\n        // directly after `this.$to`, we must generate a `ReplaceAround`\n        // step that pulls that content into the node after the frontier.\n        // That means the fitting must be done to the end of the textblock\n        // node after `this.$to`, not `this.$to` itself.\n        let moveInline = this.mustMoveInline(), placedSize = this.placed.size - this.depth - this.$from.depth;\n        let $from = this.$from, $to = this.close(moveInline < 0 ? this.$to : $from.doc.resolve(moveInline));\n        if (!$to)\n            return null;\n        // If closing to `$to` succeeded, create a step\n        let content = this.placed, openStart = $from.depth, openEnd = $to.depth;\n        while (openStart && openEnd && content.childCount == 1) { // Normalize by dropping open parent nodes\n            content = content.firstChild.content;\n            openStart--;\n            openEnd--;\n        }\n        let slice = new Slice(content, openStart, openEnd);\n        if (moveInline > -1)\n            return new ReplaceAroundStep($from.pos, moveInline, this.$to.pos, this.$to.end(), slice, placedSize);\n        if (slice.size || $from.pos != this.$to.pos) // Don't generate no-op steps\n            return new ReplaceStep($from.pos, $to.pos, slice);\n        return null;\n    }\n    // Find a position on the start spine of `this.unplaced` that has\n    // content that can be moved somewhere on the frontier. Returns two\n    // depths, one for the slice and one for the frontier.\n    findFittable() {\n        let startDepth = this.unplaced.openStart;\n        for (let cur = this.unplaced.content, d = 0, openEnd = this.unplaced.openEnd; d < startDepth; d++) {\n            let node = cur.firstChild;\n            if (cur.childCount > 1)\n                openEnd = 0;\n            if (node.type.spec.isolating && openEnd <= d) {\n                startDepth = d;\n                break;\n            }\n            cur = node.content;\n        }\n        // Only try wrapping nodes (pass 2) after finding a place without\n        // wrapping failed.\n        for (let pass = 1; pass <= 2; pass++) {\n            for (let sliceDepth = pass == 1 ? startDepth : this.unplaced.openStart; sliceDepth >= 0; sliceDepth--) {\n                let fragment, parent = null;\n                if (sliceDepth) {\n                    parent = contentAt(this.unplaced.content, sliceDepth - 1).firstChild;\n                    fragment = parent.content;\n                }\n                else {\n                    fragment = this.unplaced.content;\n                }\n                let first = fragment.firstChild;\n                for (let frontierDepth = this.depth; frontierDepth >= 0; frontierDepth--) {\n                    let { type, match } = this.frontier[frontierDepth], wrap, inject = null;\n                    // In pass 1, if the next node matches, or there is no next\n                    // node but the parents look compatible, we've found a\n                    // place.\n                    if (pass == 1 && (first ? match.matchType(first.type) || (inject = match.fillBefore(Fragment.from(first), false))\n                        : parent && type.compatibleContent(parent.type)))\n                        return { sliceDepth, frontierDepth, parent, inject };\n                    // In pass 2, look for a set of wrapping nodes that make\n                    // `first` fit here.\n                    else if (pass == 2 && first && (wrap = match.findWrapping(first.type)))\n                        return { sliceDepth, frontierDepth, parent, wrap };\n                    // Don't continue looking further up if the parent node\n                    // would fit here.\n                    if (parent && match.matchType(parent.type))\n                        break;\n                }\n            }\n        }\n    }\n    openMore() {\n        let { content, openStart, openEnd } = this.unplaced;\n        let inner = contentAt(content, openStart);\n        if (!inner.childCount || inner.firstChild.isLeaf)\n            return false;\n        this.unplaced = new Slice(content, openStart + 1, Math.max(openEnd, inner.size + openStart >= content.size - openEnd ? openStart + 1 : 0));\n        return true;\n    }\n    dropNode() {\n        let { content, openStart, openEnd } = this.unplaced;\n        let inner = contentAt(content, openStart);\n        if (inner.childCount <= 1 && openStart > 0) {\n            let openAtEnd = content.size - openStart <= openStart + inner.size;\n            this.unplaced = new Slice(dropFromFragment(content, openStart - 1, 1), openStart - 1, openAtEnd ? openStart - 1 : openEnd);\n        }\n        else {\n            this.unplaced = new Slice(dropFromFragment(content, openStart, 1), openStart, openEnd);\n        }\n    }\n    // Move content from the unplaced slice at `sliceDepth` to the\n    // frontier node at `frontierDepth`. Close that frontier node when\n    // applicable.\n    placeNodes({ sliceDepth, frontierDepth, parent, inject, wrap }) {\n        while (this.depth > frontierDepth)\n            this.closeFrontierNode();\n        if (wrap)\n            for (let i = 0; i < wrap.length; i++)\n                this.openFrontierNode(wrap[i]);\n        let slice = this.unplaced, fragment = parent ? parent.content : slice.content;\n        let openStart = slice.openStart - sliceDepth;\n        let taken = 0, add = [];\n        let { match, type } = this.frontier[frontierDepth];\n        if (inject) {\n            for (let i = 0; i < inject.childCount; i++)\n                add.push(inject.child(i));\n            match = match.matchFragment(inject);\n        }\n        // Computes the amount of (end) open nodes at the end of the\n        // fragment. When 0, the parent is open, but no more. When\n        // negative, nothing is open.\n        let openEndCount = (fragment.size + sliceDepth) - (slice.content.size - slice.openEnd);\n        // Scan over the fragment, fitting as many child nodes as\n        // possible.\n        while (taken < fragment.childCount) {\n            let next = fragment.child(taken), matches = match.matchType(next.type);\n            if (!matches)\n                break;\n            taken++;\n            if (taken > 1 || openStart == 0 || next.content.size) { // Drop empty open nodes\n                match = matches;\n                add.push(closeNodeStart(next.mark(type.allowedMarks(next.marks)), taken == 1 ? openStart : 0, taken == fragment.childCount ? openEndCount : -1));\n            }\n        }\n        let toEnd = taken == fragment.childCount;\n        if (!toEnd)\n            openEndCount = -1;\n        this.placed = addToFragment(this.placed, frontierDepth, Fragment.from(add));\n        this.frontier[frontierDepth].match = match;\n        // If the parent types match, and the entire node was moved, and\n        // it's not open, close this frontier node right away.\n        if (toEnd && openEndCount < 0 && parent && parent.type == this.frontier[this.depth].type && this.frontier.length > 1)\n            this.closeFrontierNode();\n        // Add new frontier nodes for any open nodes at the end.\n        for (let i = 0, cur = fragment; i < openEndCount; i++) {\n            let node = cur.lastChild;\n            this.frontier.push({ type: node.type, match: node.contentMatchAt(node.childCount) });\n            cur = node.content;\n        }\n        // Update `this.unplaced`. Drop the entire node from which we\n        // placed it we got to its end, otherwise just drop the placed\n        // nodes.\n        this.unplaced = !toEnd ? new Slice(dropFromFragment(slice.content, sliceDepth, taken), slice.openStart, slice.openEnd)\n            : sliceDepth == 0 ? Slice.empty\n                : new Slice(dropFromFragment(slice.content, sliceDepth - 1, 1), sliceDepth - 1, openEndCount < 0 ? slice.openEnd : sliceDepth - 1);\n    }\n    mustMoveInline() {\n        if (!this.$to.parent.isTextblock)\n            return -1;\n        let top = this.frontier[this.depth], level;\n        if (!top.type.isTextblock || !contentAfterFits(this.$to, this.$to.depth, top.type, top.match, false) ||\n            (this.$to.depth == this.depth && (level = this.findCloseLevel(this.$to)) && level.depth == this.depth))\n            return -1;\n        let { depth } = this.$to, after = this.$to.after(depth);\n        while (depth > 1 && after == this.$to.end(--depth))\n            ++after;\n        return after;\n    }\n    findCloseLevel($to) {\n        scan: for (let i = Math.min(this.depth, $to.depth); i >= 0; i--) {\n            let { match, type } = this.frontier[i];\n            let dropInner = i < $to.depth && $to.end(i + 1) == $to.pos + ($to.depth - (i + 1));\n            let fit = contentAfterFits($to, i, type, match, dropInner);\n            if (!fit)\n                continue;\n            for (let d = i - 1; d >= 0; d--) {\n                let { match, type } = this.frontier[d];\n                let matches = contentAfterFits($to, d, type, match, true);\n                if (!matches || matches.childCount)\n                    continue scan;\n            }\n            return { depth: i, fit, move: dropInner ? $to.doc.resolve($to.after(i + 1)) : $to };\n        }\n    }\n    close($to) {\n        let close = this.findCloseLevel($to);\n        if (!close)\n            return null;\n        while (this.depth > close.depth)\n            this.closeFrontierNode();\n        if (close.fit.childCount)\n            this.placed = addToFragment(this.placed, close.depth, close.fit);\n        $to = close.move;\n        for (let d = close.depth + 1; d <= $to.depth; d++) {\n            let node = $to.node(d), add = node.type.contentMatch.fillBefore(node.content, true, $to.index(d));\n            this.openFrontierNode(node.type, node.attrs, add);\n        }\n        return $to;\n    }\n    openFrontierNode(type, attrs = null, content) {\n        let top = this.frontier[this.depth];\n        top.match = top.match.matchType(type);\n        this.placed = addToFragment(this.placed, this.depth, Fragment.from(type.create(attrs, content)));\n        this.frontier.push({ type, match: type.contentMatch });\n    }\n    closeFrontierNode() {\n        let open = this.frontier.pop();\n        let add = open.match.fillBefore(Fragment.empty, true);\n        if (add.childCount)\n            this.placed = addToFragment(this.placed, this.frontier.length, add);\n    }\n}\nfunction dropFromFragment(fragment, depth, count) {\n    if (depth == 0)\n        return fragment.cutByIndex(count, fragment.childCount);\n    return fragment.replaceChild(0, fragment.firstChild.copy(dropFromFragment(fragment.firstChild.content, depth - 1, count)));\n}\nfunction addToFragment(fragment, depth, content) {\n    if (depth == 0)\n        return fragment.append(content);\n    return fragment.replaceChild(fragment.childCount - 1, fragment.lastChild.copy(addToFragment(fragment.lastChild.content, depth - 1, content)));\n}\nfunction contentAt(fragment, depth) {\n    for (let i = 0; i < depth; i++)\n        fragment = fragment.firstChild.content;\n    return fragment;\n}\nfunction closeNodeStart(node, openStart, openEnd) {\n    if (openStart <= 0)\n        return node;\n    let frag = node.content;\n    if (openStart > 1)\n        frag = frag.replaceChild(0, closeNodeStart(frag.firstChild, openStart - 1, frag.childCount == 1 ? openEnd - 1 : 0));\n    if (openStart > 0) {\n        frag = node.type.contentMatch.fillBefore(frag).append(frag);\n        if (openEnd <= 0)\n            frag = frag.append(node.type.contentMatch.matchFragment(frag).fillBefore(Fragment.empty, true));\n    }\n    return node.copy(frag);\n}\nfunction contentAfterFits($to, depth, type, match, open) {\n    let node = $to.node(depth), index = open ? $to.indexAfter(depth) : $to.index(depth);\n    if (index == node.childCount && !type.compatibleContent(node.type))\n        return null;\n    let fit = match.fillBefore(node.content, true, index);\n    return fit && !invalidMarks(type, node.content, index) ? fit : null;\n}\nfunction invalidMarks(type, fragment, start) {\n    for (let i = start; i < fragment.childCount; i++)\n        if (!type.allowsMarks(fragment.child(i).marks))\n            return true;\n    return false;\n}\nfunction definesContent(type) {\n    return type.spec.defining || type.spec.definingForContent;\n}\nfunction replaceRange(tr, from, to, slice) {\n    if (!slice.size)\n        return tr.deleteRange(from, to);\n    let $from = tr.doc.resolve(from), $to = tr.doc.resolve(to);\n    if (fitsTrivially($from, $to, slice))\n        return tr.step(new ReplaceStep(from, to, slice));\n    let targetDepths = coveredDepths($from, $to);\n    // Can't replace the whole document, so remove 0 if it's present\n    if (targetDepths[targetDepths.length - 1] == 0)\n        targetDepths.pop();\n    // Negative numbers represent not expansion over the whole node at\n    // that depth, but replacing from $from.before(-D) to $to.pos.\n    let preferredTarget = -($from.depth + 1);\n    targetDepths.unshift(preferredTarget);\n    // This loop picks a preferred target depth, if one of the covering\n    // depths is not outside of a defining node, and adds negative\n    // depths for any depth that has $from at its start and does not\n    // cross a defining node.\n    for (let d = $from.depth, pos = $from.pos - 1; d > 0; d--, pos--) {\n        let spec = $from.node(d).type.spec;\n        if (spec.defining || spec.definingAsContext || spec.isolating)\n            break;\n        if (targetDepths.indexOf(d) > -1)\n            preferredTarget = d;\n        else if ($from.before(d) == pos)\n            targetDepths.splice(1, 0, -d);\n    }\n    // Try to fit each possible depth of the slice into each possible\n    // target depth, starting with the preferred depths.\n    let preferredTargetIndex = targetDepths.indexOf(preferredTarget);\n    let leftNodes = [], preferredDepth = slice.openStart;\n    for (let content = slice.content, i = 0;; i++) {\n        let node = content.firstChild;\n        leftNodes.push(node);\n        if (i == slice.openStart)\n            break;\n        content = node.content;\n    }\n    // Back up preferredDepth to cover defining textblocks directly\n    // above it, possibly skipping a non-defining textblock.\n    for (let d = preferredDepth - 1; d >= 0; d--) {\n        let leftNode = leftNodes[d], def = definesContent(leftNode.type);\n        if (def && !leftNode.sameMarkup($from.node(Math.abs(preferredTarget) - 1)))\n            preferredDepth = d;\n        else if (def || !leftNode.type.isTextblock)\n            break;\n    }\n    for (let j = slice.openStart; j >= 0; j--) {\n        let openDepth = (j + preferredDepth + 1) % (slice.openStart + 1);\n        let insert = leftNodes[openDepth];\n        if (!insert)\n            continue;\n        for (let i = 0; i < targetDepths.length; i++) {\n            // Loop over possible expansion levels, starting with the\n            // preferred one\n            let targetDepth = targetDepths[(i + preferredTargetIndex) % targetDepths.length], expand = true;\n            if (targetDepth < 0) {\n                expand = false;\n                targetDepth = -targetDepth;\n            }\n            let parent = $from.node(targetDepth - 1), index = $from.index(targetDepth - 1);\n            if (parent.canReplaceWith(index, index, insert.type, insert.marks))\n                return tr.replace($from.before(targetDepth), expand ? $to.after(targetDepth) : to, new Slice(closeFragment(slice.content, 0, slice.openStart, openDepth), openDepth, slice.openEnd));\n        }\n    }\n    let startSteps = tr.steps.length;\n    for (let i = targetDepths.length - 1; i >= 0; i--) {\n        tr.replace(from, to, slice);\n        if (tr.steps.length > startSteps)\n            break;\n        let depth = targetDepths[i];\n        if (depth < 0)\n            continue;\n        from = $from.before(depth);\n        to = $to.after(depth);\n    }\n}\nfunction closeFragment(fragment, depth, oldOpen, newOpen, parent) {\n    if (depth < oldOpen) {\n        let first = fragment.firstChild;\n        fragment = fragment.replaceChild(0, first.copy(closeFragment(first.content, depth + 1, oldOpen, newOpen, first)));\n    }\n    if (depth > newOpen) {\n        let match = parent.contentMatchAt(0);\n        let start = match.fillBefore(fragment).append(fragment);\n        fragment = start.append(match.matchFragment(start).fillBefore(Fragment.empty, true));\n    }\n    return fragment;\n}\nfunction replaceRangeWith(tr, from, to, node) {\n    if (!node.isInline && from == to && tr.doc.resolve(from).parent.content.size) {\n        let point = insertPoint(tr.doc, from, node.type);\n        if (point != null)\n            from = to = point;\n    }\n    tr.replaceRange(from, to, new Slice(Fragment.from(node), 0, 0));\n}\nfunction deleteRange(tr, from, to) {\n    let $from = tr.doc.resolve(from), $to = tr.doc.resolve(to);\n    let covered = coveredDepths($from, $to);\n    for (let i = 0; i < covered.length; i++) {\n        let depth = covered[i], last = i == covered.length - 1;\n        if ((last && depth == 0) || $from.node(depth).type.contentMatch.validEnd)\n            return tr.delete($from.start(depth), $to.end(depth));\n        if (depth > 0 && (last || $from.node(depth - 1).canReplace($from.index(depth - 1), $to.indexAfter(depth - 1))))\n            return tr.delete($from.before(depth), $to.after(depth));\n    }\n    for (let d = 1; d <= $from.depth && d <= $to.depth; d++) {\n        if (from - $from.start(d) == $from.depth - d && to > $from.end(d) && $to.end(d) - to != $to.depth - d &&\n            $from.start(d - 1) == $to.start(d - 1) && $from.node(d - 1).canReplace($from.index(d - 1), $to.index(d - 1)))\n            return tr.delete($from.before(d), to);\n    }\n    tr.delete(from, to);\n}\n// Returns an array of all depths for which $from - $to spans the\n// whole content of the nodes at that depth.\nfunction coveredDepths($from, $to) {\n    let result = [], minDepth = Math.min($from.depth, $to.depth);\n    for (let d = minDepth; d >= 0; d--) {\n        let start = $from.start(d);\n        if (start < $from.pos - ($from.depth - d) ||\n            $to.end(d) > $to.pos + ($to.depth - d) ||\n            $from.node(d).type.spec.isolating ||\n            $to.node(d).type.spec.isolating)\n            break;\n        if (start == $to.start(d) ||\n            (d == $from.depth && d == $to.depth && $from.parent.inlineContent && $to.parent.inlineContent &&\n                d && $to.start(d - 1) == start - 1))\n            result.push(d);\n    }\n    return result;\n}\n\n/**\nUpdate an attribute in a specific node.\n*/\nclass AttrStep extends Step {\n    /**\n    Construct an attribute step.\n    */\n    constructor(\n    /**\n    The position of the target node.\n    */\n    pos, \n    /**\n    The attribute to set.\n    */\n    attr, \n    // The attribute's new value.\n    value) {\n        super();\n        this.pos = pos;\n        this.attr = attr;\n        this.value = value;\n    }\n    apply(doc) {\n        let node = doc.nodeAt(this.pos);\n        if (!node)\n            return StepResult.fail(\"No node at attribute step's position\");\n        let attrs = Object.create(null);\n        for (let name in node.attrs)\n            attrs[name] = node.attrs[name];\n        attrs[this.attr] = this.value;\n        let updated = node.type.create(attrs, null, node.marks);\n        return StepResult.fromReplace(doc, this.pos, this.pos + 1, new Slice(Fragment.from(updated), 0, node.isLeaf ? 0 : 1));\n    }\n    getMap() {\n        return StepMap.empty;\n    }\n    invert(doc) {\n        return new AttrStep(this.pos, this.attr, doc.nodeAt(this.pos).attrs[this.attr]);\n    }\n    map(mapping) {\n        let pos = mapping.mapResult(this.pos, 1);\n        return pos.deletedAfter ? null : new AttrStep(pos.pos, this.attr, this.value);\n    }\n    toJSON() {\n        return { stepType: \"attr\", pos: this.pos, attr: this.attr, value: this.value };\n    }\n    static fromJSON(schema, json) {\n        if (typeof json.pos != \"number\" || typeof json.attr != \"string\")\n            throw new RangeError(\"Invalid input for AttrStep.fromJSON\");\n        return new AttrStep(json.pos, json.attr, json.value);\n    }\n}\nStep.jsonID(\"attr\", AttrStep);\n/**\nUpdate an attribute in the doc node.\n*/\nclass DocAttrStep extends Step {\n    /**\n    Construct an attribute step.\n    */\n    constructor(\n    /**\n    The attribute to set.\n    */\n    attr, \n    // The attribute's new value.\n    value) {\n        super();\n        this.attr = attr;\n        this.value = value;\n    }\n    apply(doc) {\n        let attrs = Object.create(null);\n        for (let name in doc.attrs)\n            attrs[name] = doc.attrs[name];\n        attrs[this.attr] = this.value;\n        let updated = doc.type.create(attrs, doc.content, doc.marks);\n        return StepResult.ok(updated);\n    }\n    getMap() {\n        return StepMap.empty;\n    }\n    invert(doc) {\n        return new DocAttrStep(this.attr, doc.attrs[this.attr]);\n    }\n    map(mapping) {\n        return this;\n    }\n    toJSON() {\n        return { stepType: \"docAttr\", attr: this.attr, value: this.value };\n    }\n    static fromJSON(schema, json) {\n        if (typeof json.attr != \"string\")\n            throw new RangeError(\"Invalid input for DocAttrStep.fromJSON\");\n        return new DocAttrStep(json.attr, json.value);\n    }\n}\nStep.jsonID(\"docAttr\", DocAttrStep);\n\n/**\n@internal\n*/\nlet TransformError = class extends Error {\n};\nTransformError = function TransformError(message) {\n    let err = Error.call(this, message);\n    err.__proto__ = TransformError.prototype;\n    return err;\n};\nTransformError.prototype = Object.create(Error.prototype);\nTransformError.prototype.constructor = TransformError;\nTransformError.prototype.name = \"TransformError\";\n/**\nAbstraction to build up and track an array of\n[steps](https://prosemirror.net/docs/ref/#transform.Step) representing a document transformation.\n\nMost transforming methods return the `Transform` object itself, so\nthat they can be chained.\n*/\nclass Transform {\n    /**\n    Create a transform that starts with the given document.\n    */\n    constructor(\n    /**\n    The current document (the result of applying the steps in the\n    transform).\n    */\n    doc) {\n        this.doc = doc;\n        /**\n        The steps in this transform.\n        */\n        this.steps = [];\n        /**\n        The documents before each of the steps.\n        */\n        this.docs = [];\n        /**\n        A mapping with the maps for each of the steps in this transform.\n        */\n        this.mapping = new Mapping;\n    }\n    /**\n    The starting document.\n    */\n    get before() { return this.docs.length ? this.docs[0] : this.doc; }\n    /**\n    Apply a new step in this transform, saving the result. Throws an\n    error when the step fails.\n    */\n    step(step) {\n        let result = this.maybeStep(step);\n        if (result.failed)\n            throw new TransformError(result.failed);\n        return this;\n    }\n    /**\n    Try to apply a step in this transformation, ignoring it if it\n    fails. Returns the step result.\n    */\n    maybeStep(step) {\n        let result = step.apply(this.doc);\n        if (!result.failed)\n            this.addStep(step, result.doc);\n        return result;\n    }\n    /**\n    True when the document has been changed (when there are any\n    steps).\n    */\n    get docChanged() {\n        return this.steps.length > 0;\n    }\n    /**\n    Return a single range, in post-transform document positions,\n    that covers all content changed by this transform. Returns null\n    if no replacements are made. Note that this will ignore changes\n    that add/remove marks without replacing the underlying content.\n    */\n    changedRange() {\n        let from = 1e9, to = -1e9;\n        for (let i = 0; i < this.mapping.maps.length; i++) {\n            let map = this.mapping.maps[i];\n            if (i) {\n                from = map.map(from, 1);\n                to = map.map(to, -1);\n            }\n            map.forEach((_f, _t, fromB, toB) => {\n                from = Math.min(from, fromB);\n                to = Math.max(to, toB);\n            });\n        }\n        return from == 1e9 ? null : { from, to };\n    }\n    /**\n    @internal\n    */\n    addStep(step, doc) {\n        this.docs.push(this.doc);\n        this.steps.push(step);\n        this.mapping.appendMap(step.getMap());\n        this.doc = doc;\n    }\n    /**\n    Replace the part of the document between `from` and `to` with the\n    given `slice`.\n    */\n    replace(from, to = from, slice = Slice.empty) {\n        let step = replaceStep(this.doc, from, to, slice);\n        if (step)\n            this.step(step);\n        return this;\n    }\n    /**\n    Replace the given range with the given content, which may be a\n    fragment, node, or array of nodes.\n    */\n    replaceWith(from, to, content) {\n        return this.replace(from, to, new Slice(Fragment.from(content), 0, 0));\n    }\n    /**\n    Delete the content between the given positions.\n    */\n    delete(from, to) {\n        return this.replace(from, to, Slice.empty);\n    }\n    /**\n    Insert the given content at the given position.\n    */\n    insert(pos, content) {\n        return this.replaceWith(pos, pos, content);\n    }\n    /**\n    Replace a range of the document with a given slice, using\n    `from`, `to`, and the slice's\n    [`openStart`](https://prosemirror.net/docs/ref/#model.Slice.openStart) property as hints, rather\n    than fixed start and end points. This method may grow the\n    replaced area or close open nodes in the slice in order to get a\n    fit that is more in line with WYSIWYG expectations, by dropping\n    fully covered parent nodes of the replaced region when they are\n    marked [non-defining as\n    context](https://prosemirror.net/docs/ref/#model.NodeSpec.definingAsContext), or including an\n    open parent node from the slice that _is_ marked as [defining\n    its content](https://prosemirror.net/docs/ref/#model.NodeSpec.definingForContent).\n    \n    This is the method, for example, to handle paste. The similar\n    [`replace`](https://prosemirror.net/docs/ref/#transform.Transform.replace) method is a more\n    primitive tool which will _not_ move the start and end of its given\n    range, and is useful in situations where you need more precise\n    control over what happens.\n    */\n    replaceRange(from, to, slice) {\n        replaceRange(this, from, to, slice);\n        return this;\n    }\n    /**\n    Replace the given range with a node, but use `from` and `to` as\n    hints, rather than precise positions. When from and to are the same\n    and are at the start or end of a parent node in which the given\n    node doesn't fit, this method may _move_ them out towards a parent\n    that does allow the given node to be placed. When the given range\n    completely covers a parent node, this method may completely replace\n    that parent node.\n    */\n    replaceRangeWith(from, to, node) {\n        replaceRangeWith(this, from, to, node);\n        return this;\n    }\n    /**\n    Delete the given range, expanding it to cover fully covered\n    parent nodes until a valid replace is found.\n    */\n    deleteRange(from, to) {\n        deleteRange(this, from, to);\n        return this;\n    }\n    /**\n    Split the content in the given range off from its parent, if there\n    is sibling content before or after it, and move it up the tree to\n    the depth specified by `target`. You'll probably want to use\n    [`liftTarget`](https://prosemirror.net/docs/ref/#transform.liftTarget) to compute `target`, to make\n    sure the lift is valid.\n    */\n    lift(range, target) {\n        lift(this, range, target);\n        return this;\n    }\n    /**\n    Join the blocks around the given position. If depth is 2, their\n    last and first siblings are also joined, and so on.\n    */\n    join(pos, depth = 1) {\n        join(this, pos, depth);\n        return this;\n    }\n    /**\n    Wrap the given [range](https://prosemirror.net/docs/ref/#model.NodeRange) in the given set of wrappers.\n    The wrappers are assumed to be valid in this position, and should\n    probably be computed with [`findWrapping`](https://prosemirror.net/docs/ref/#transform.findWrapping).\n    */\n    wrap(range, wrappers) {\n        wrap(this, range, wrappers);\n        return this;\n    }\n    /**\n    Set the type of all textblocks (partly) between `from` and `to` to\n    the given node type with the given attributes.\n    */\n    setBlockType(from, to = from, type, attrs = null) {\n        setBlockType(this, from, to, type, attrs);\n        return this;\n    }\n    /**\n    Change the type, attributes, and/or marks of the node at `pos`.\n    When `type` isn't given, the existing node type is preserved,\n    */\n    setNodeMarkup(pos, type, attrs = null, marks) {\n        setNodeMarkup(this, pos, type, attrs, marks);\n        return this;\n    }\n    /**\n    Set a single attribute on a given node to a new value.\n    The `pos` addresses the document content. Use `setDocAttribute`\n    to set attributes on the document itself.\n    */\n    setNodeAttribute(pos, attr, value) {\n        this.step(new AttrStep(pos, attr, value));\n        return this;\n    }\n    /**\n    Set a single attribute on the document to a new value.\n    */\n    setDocAttribute(attr, value) {\n        this.step(new DocAttrStep(attr, value));\n        return this;\n    }\n    /**\n    Add a mark to the node at position `pos`.\n    */\n    addNodeMark(pos, mark) {\n        this.step(new AddNodeMarkStep(pos, mark));\n        return this;\n    }\n    /**\n    Remove a mark (or all marks of the given type) from the node at\n    position `pos`.\n    */\n    removeNodeMark(pos, mark) {\n        let node = this.doc.nodeAt(pos);\n        if (!node)\n            throw new RangeError(\"No node at position \" + pos);\n        if (mark instanceof Mark) {\n            if (mark.isInSet(node.marks))\n                this.step(new RemoveNodeMarkStep(pos, mark));\n        }\n        else {\n            let set = node.marks, found, steps = [];\n            while (found = mark.isInSet(set)) {\n                steps.push(new RemoveNodeMarkStep(pos, found));\n                set = found.removeFromSet(set);\n            }\n            for (let i = steps.length - 1; i >= 0; i--)\n                this.step(steps[i]);\n        }\n        return this;\n    }\n    /**\n    Split the node at the given position, and optionally, if `depth` is\n    greater than one, any number of nodes above that. By default, the\n    parts split off will inherit the node type of the original node.\n    This can be changed by passing an array of types and attributes to\n    use after the split (with the outermost nodes coming first).\n    */\n    split(pos, depth = 1, typesAfter) {\n        split(this, pos, depth, typesAfter);\n        return this;\n    }\n    /**\n    Add the given mark to the inline content between `from` and `to`.\n    */\n    addMark(from, to, mark) {\n        addMark(this, from, to, mark);\n        return this;\n    }\n    /**\n    Remove marks from inline nodes between `from` and `to`. When\n    `mark` is a single mark, remove precisely that mark. When it is\n    a mark type, remove all marks of that type. When it is null,\n    remove all marks of any type.\n    */\n    removeMark(from, to, mark) {\n        removeMark(this, from, to, mark);\n        return this;\n    }\n    /**\n    Removes all marks and nodes from the content of the node at\n    `pos` that don't match the given new parent node type. Accepts\n    an optional starting [content match](https://prosemirror.net/docs/ref/#model.ContentMatch) as\n    third argument.\n    */\n    clearIncompatible(pos, parentType, match) {\n        clearIncompatible(this, pos, parentType, match);\n        return this;\n    }\n}\n\nexport { AddMarkStep, AddNodeMarkStep, AttrStep, DocAttrStep, MapResult, Mapping, RemoveMarkStep, RemoveNodeMarkStep, ReplaceAroundStep, ReplaceStep, Step, StepMap, StepResult, Transform, TransformError, canJoin, canSplit, dropPoint, findWrapping, insertPoint, joinPoint, liftTarget, replaceStep };\n","import { Slice, Fragment, Mark, Node } from 'prosemirror-model';\nimport { ReplaceStep, ReplaceAroundStep, Transform } from 'prosemirror-transform';\n\nconst classesById = Object.create(null);\n/**\nSuperclass for editor selections. Every selection type should\nextend this. Should not be instantiated directly.\n*/\nclass Selection {\n    /**\n    Initialize a selection with the head and anchor and ranges. If no\n    ranges are given, constructs a single range across `$anchor` and\n    `$head`.\n    */\n    constructor(\n    /**\n    The resolved anchor of the selection (the side that stays in\n    place when the selection is modified).\n    */\n    $anchor, \n    /**\n    The resolved head of the selection (the side that moves when\n    the selection is modified).\n    */\n    $head, ranges) {\n        this.$anchor = $anchor;\n        this.$head = $head;\n        this.ranges = ranges || [new SelectionRange($anchor.min($head), $anchor.max($head))];\n    }\n    /**\n    The selection's anchor, as an unresolved position.\n    */\n    get anchor() { return this.$anchor.pos; }\n    /**\n    The selection's head.\n    */\n    get head() { return this.$head.pos; }\n    /**\n    The lower bound of the selection's main range.\n    */\n    get from() { return this.$from.pos; }\n    /**\n    The upper bound of the selection's main range.\n    */\n    get to() { return this.$to.pos; }\n    /**\n    The resolved lower  bound of the selection's main range.\n    */\n    get $from() {\n        return this.ranges[0].$from;\n    }\n    /**\n    The resolved upper bound of the selection's main range.\n    */\n    get $to() {\n        return this.ranges[0].$to;\n    }\n    /**\n    Indicates whether the selection contains any content.\n    */\n    get empty() {\n        let ranges = this.ranges;\n        for (let i = 0; i < ranges.length; i++)\n            if (ranges[i].$from.pos != ranges[i].$to.pos)\n                return false;\n        return true;\n    }\n    /**\n    Get the content of this selection as a slice.\n    */\n    content() {\n        return this.$from.doc.slice(this.from, this.to, true);\n    }\n    /**\n    Replace the selection with a slice or, if no slice is given,\n    delete the selection. Will append to the given transaction.\n    */\n    replace(tr, content = Slice.empty) {\n        // Put the new selection at the position after the inserted\n        // content. When that ended in an inline node, search backwards,\n        // to get the position after that node. If not, search forward.\n        let lastNode = content.content.lastChild, lastParent = null;\n        for (let i = 0; i < content.openEnd; i++) {\n            lastParent = lastNode;\n            lastNode = lastNode.lastChild;\n        }\n        let mapFrom = tr.steps.length, ranges = this.ranges;\n        for (let i = 0; i < ranges.length; i++) {\n            let { $from, $to } = ranges[i], mapping = tr.mapping.slice(mapFrom);\n            tr.replaceRange(mapping.map($from.pos), mapping.map($to.pos), i ? Slice.empty : content);\n            if (i == 0)\n                selectionToInsertionEnd(tr, mapFrom, (lastNode ? lastNode.isInline : lastParent && lastParent.isTextblock) ? -1 : 1);\n        }\n    }\n    /**\n    Replace the selection with the given node, appending the changes\n    to the given transaction.\n    */\n    replaceWith(tr, node) {\n        let mapFrom = tr.steps.length, ranges = this.ranges;\n        for (let i = 0; i < ranges.length; i++) {\n            let { $from, $to } = ranges[i], mapping = tr.mapping.slice(mapFrom);\n            let from = mapping.map($from.pos), to = mapping.map($to.pos);\n            if (i) {\n                tr.deleteRange(from, to);\n            }\n            else {\n                tr.replaceRangeWith(from, to, node);\n                selectionToInsertionEnd(tr, mapFrom, node.isInline ? -1 : 1);\n            }\n        }\n    }\n    /**\n    Find a valid cursor or leaf node selection starting at the given\n    position and searching back if `dir` is negative, and forward if\n    positive. When `textOnly` is true, only consider cursor\n    selections. Will return null when no valid selection position is\n    found.\n    */\n    static findFrom($pos, dir, textOnly = false) {\n        let inner = $pos.parent.inlineContent ? new TextSelection($pos)\n            : findSelectionIn($pos.node(0), $pos.parent, $pos.pos, $pos.index(), dir, textOnly);\n        if (inner)\n            return inner;\n        for (let depth = $pos.depth - 1; depth >= 0; depth--) {\n            let found = dir < 0\n                ? findSelectionIn($pos.node(0), $pos.node(depth), $pos.before(depth + 1), $pos.index(depth), dir, textOnly)\n                : findSelectionIn($pos.node(0), $pos.node(depth), $pos.after(depth + 1), $pos.index(depth) + 1, dir, textOnly);\n            if (found)\n                return found;\n        }\n        return null;\n    }\n    /**\n    Find a valid cursor or leaf node selection near the given\n    position. Searches forward first by default, but if `bias` is\n    negative, it will search backwards first.\n    */\n    static near($pos, bias = 1) {\n        return this.findFrom($pos, bias) || this.findFrom($pos, -bias) || new AllSelection($pos.node(0));\n    }\n    /**\n    Find the cursor or leaf node selection closest to the start of\n    the given document. Will return an\n    [`AllSelection`](https://prosemirror.net/docs/ref/#state.AllSelection) if no valid position\n    exists.\n    */\n    static atStart(doc) {\n        return findSelectionIn(doc, doc, 0, 0, 1) || new AllSelection(doc);\n    }\n    /**\n    Find the cursor or leaf node selection closest to the end of the\n    given document.\n    */\n    static atEnd(doc) {\n        return findSelectionIn(doc, doc, doc.content.size, doc.childCount, -1) || new AllSelection(doc);\n    }\n    /**\n    Deserialize the JSON representation of a selection. Must be\n    implemented for custom classes (as a static class method).\n    */\n    static fromJSON(doc, json) {\n        if (!json || !json.type)\n            throw new RangeError(\"Invalid input for Selection.fromJSON\");\n        let cls = classesById[json.type];\n        if (!cls)\n            throw new RangeError(`No selection type ${json.type} defined`);\n        return cls.fromJSON(doc, json);\n    }\n    /**\n    To be able to deserialize selections from JSON, custom selection\n    classes must register themselves with an ID string, so that they\n    can be disambiguated. Try to pick something that's unlikely to\n    clash with classes from other modules.\n    */\n    static jsonID(id, selectionClass) {\n        if (id in classesById)\n            throw new RangeError(\"Duplicate use of selection JSON ID \" + id);\n        classesById[id] = selectionClass;\n        selectionClass.prototype.jsonID = id;\n        return selectionClass;\n    }\n    /**\n    Get a [bookmark](https://prosemirror.net/docs/ref/#state.SelectionBookmark) for this selection,\n    which is a value that can be mapped without having access to a\n    current document, and later resolved to a real selection for a\n    given document again. (This is used mostly by the history to\n    track and restore old selections.) The default implementation of\n    this method just converts the selection to a text selection and\n    returns the bookmark for that.\n    */\n    getBookmark() {\n        return TextSelection.between(this.$anchor, this.$head).getBookmark();\n    }\n}\nSelection.prototype.visible = true;\n/**\nRepresents a selected range in a document.\n*/\nclass SelectionRange {\n    /**\n    Create a range.\n    */\n    constructor(\n    /**\n    The lower bound of the range.\n    */\n    $from, \n    /**\n    The upper bound of the range.\n    */\n    $to) {\n        this.$from = $from;\n        this.$to = $to;\n    }\n}\nlet warnedAboutTextSelection = false;\nfunction checkTextSelection($pos) {\n    if (!warnedAboutTextSelection && !$pos.parent.inlineContent) {\n        warnedAboutTextSelection = true;\n        console[\"warn\"](\"TextSelection endpoint not pointing into a node with inline content (\" + $pos.parent.type.name + \")\");\n    }\n}\n/**\nA text selection represents a classical editor selection, with a\nhead (the moving side) and anchor (immobile side), both of which\npoint into textblock nodes. It can be empty (a regular cursor\nposition).\n*/\nclass TextSelection extends Selection {\n    /**\n    Construct a text selection between the given points.\n    */\n    constructor($anchor, $head = $anchor) {\n        checkTextSelection($anchor);\n        checkTextSelection($head);\n        super($anchor, $head);\n    }\n    /**\n    Returns a resolved position if this is a cursor selection (an\n    empty text selection), and null otherwise.\n    */\n    get $cursor() { return this.$anchor.pos == this.$head.pos ? this.$head : null; }\n    map(doc, mapping) {\n        let $head = doc.resolve(mapping.map(this.head));\n        if (!$head.parent.inlineContent)\n            return Selection.near($head);\n        let $anchor = doc.resolve(mapping.map(this.anchor));\n        return new TextSelection($anchor.parent.inlineContent ? $anchor : $head, $head);\n    }\n    replace(tr, content = Slice.empty) {\n        super.replace(tr, content);\n        if (content == Slice.empty) {\n            let marks = this.$from.marksAcross(this.$to);\n            if (marks)\n                tr.ensureMarks(marks);\n        }\n    }\n    eq(other) {\n        return other instanceof TextSelection && other.anchor == this.anchor && other.head == this.head;\n    }\n    getBookmark() {\n        return new TextBookmark(this.anchor, this.head);\n    }\n    toJSON() {\n        return { type: \"text\", anchor: this.anchor, head: this.head };\n    }\n    /**\n    @internal\n    */\n    static fromJSON(doc, json) {\n        if (typeof json.anchor != \"number\" || typeof json.head != \"number\")\n            throw new RangeError(\"Invalid input for TextSelection.fromJSON\");\n        return new TextSelection(doc.resolve(json.anchor), doc.resolve(json.head));\n    }\n    /**\n    Create a text selection from non-resolved positions.\n    */\n    static create(doc, anchor, head = anchor) {\n        let $anchor = doc.resolve(anchor);\n        return new this($anchor, head == anchor ? $anchor : doc.resolve(head));\n    }\n    /**\n    Return a text selection that spans the given positions or, if\n    they aren't text positions, find a text selection near them.\n    `bias` determines whether the method searches forward (default)\n    or backwards (negative number) first. Will fall back to calling\n    [`Selection.near`](https://prosemirror.net/docs/ref/#state.Selection^near) when the document\n    doesn't contain a valid text position.\n    */\n    static between($anchor, $head, bias) {\n        let dPos = $anchor.pos - $head.pos;\n        if (!bias || dPos)\n            bias = dPos >= 0 ? 1 : -1;\n        if (!$head.parent.inlineContent) {\n            let found = Selection.findFrom($head, bias, true) || Selection.findFrom($head, -bias, true);\n            if (found)\n                $head = found.$head;\n            else\n                return Selection.near($head, bias);\n        }\n        if (!$anchor.parent.inlineContent) {\n            if (dPos == 0) {\n                $anchor = $head;\n            }\n            else {\n                $anchor = (Selection.findFrom($anchor, -bias, true) || Selection.findFrom($anchor, bias, true)).$anchor;\n                if (($anchor.pos < $head.pos) != (dPos < 0))\n                    $anchor = $head;\n            }\n        }\n        return new TextSelection($anchor, $head);\n    }\n}\nSelection.jsonID(\"text\", TextSelection);\nclass TextBookmark {\n    constructor(anchor, head) {\n        this.anchor = anchor;\n        this.head = head;\n    }\n    map(mapping) {\n        return new TextBookmark(mapping.map(this.anchor), mapping.map(this.head));\n    }\n    resolve(doc) {\n        return TextSelection.between(doc.resolve(this.anchor), doc.resolve(this.head));\n    }\n}\n/**\nA node selection is a selection that points at a single node. All\nnodes marked [selectable](https://prosemirror.net/docs/ref/#model.NodeSpec.selectable) can be the\ntarget of a node selection. In such a selection, `from` and `to`\npoint directly before and after the selected node, `anchor` equals\n`from`, and `head` equals `to`..\n*/\nclass NodeSelection extends Selection {\n    /**\n    Create a node selection. Does not verify the validity of its\n    argument.\n    */\n    constructor($pos) {\n        let node = $pos.nodeAfter;\n        let $end = $pos.node(0).resolve($pos.pos + node.nodeSize);\n        super($pos, $end);\n        this.node = node;\n    }\n    map(doc, mapping) {\n        let { deleted, pos } = mapping.mapResult(this.anchor);\n        let $pos = doc.resolve(pos);\n        if (deleted)\n            return Selection.near($pos);\n        return new NodeSelection($pos);\n    }\n    content() {\n        return new Slice(Fragment.from(this.node), 0, 0);\n    }\n    eq(other) {\n        return other instanceof NodeSelection && other.anchor == this.anchor;\n    }\n    toJSON() {\n        return { type: \"node\", anchor: this.anchor };\n    }\n    getBookmark() { return new NodeBookmark(this.anchor); }\n    /**\n    @internal\n    */\n    static fromJSON(doc, json) {\n        if (typeof json.anchor != \"number\")\n            throw new RangeError(\"Invalid input for NodeSelection.fromJSON\");\n        return new NodeSelection(doc.resolve(json.anchor));\n    }\n    /**\n    Create a node selection from non-resolved positions.\n    */\n    static create(doc, from) {\n        return new NodeSelection(doc.resolve(from));\n    }\n    /**\n    Determines whether the given node may be selected as a node\n    selection.\n    */\n    static isSelectable(node) {\n        return !node.isText && node.type.spec.selectable !== false;\n    }\n}\nNodeSelection.prototype.visible = false;\nSelection.jsonID(\"node\", NodeSelection);\nclass NodeBookmark {\n    constructor(anchor) {\n        this.anchor = anchor;\n    }\n    map(mapping) {\n        let { deleted, pos } = mapping.mapResult(this.anchor);\n        return deleted ? new TextBookmark(pos, pos) : new NodeBookmark(pos);\n    }\n    resolve(doc) {\n        let $pos = doc.resolve(this.anchor), node = $pos.nodeAfter;\n        if (node && NodeSelection.isSelectable(node))\n            return new NodeSelection($pos);\n        return Selection.near($pos);\n    }\n}\n/**\nA selection type that represents selecting the whole document\n(which can not necessarily be expressed with a text selection, when\nthere are for example leaf block nodes at the start or end of the\ndocument).\n*/\nclass AllSelection extends Selection {\n    /**\n    Create an all-selection over the given document.\n    */\n    constructor(doc) {\n        super(doc.resolve(0), doc.resolve(doc.content.size));\n    }\n    replace(tr, content = Slice.empty) {\n        if (content == Slice.empty) {\n            tr.delete(0, tr.doc.content.size);\n            let sel = Selection.atStart(tr.doc);\n            if (!sel.eq(tr.selection))\n                tr.setSelection(sel);\n        }\n        else {\n            super.replace(tr, content);\n        }\n    }\n    toJSON() { return { type: \"all\" }; }\n    /**\n    @internal\n    */\n    static fromJSON(doc) { return new AllSelection(doc); }\n    map(doc) { return new AllSelection(doc); }\n    eq(other) { return other instanceof AllSelection; }\n    getBookmark() { return AllBookmark; }\n}\nSelection.jsonID(\"all\", AllSelection);\nconst AllBookmark = {\n    map() { return this; },\n    resolve(doc) { return new AllSelection(doc); }\n};\n// FIXME we'll need some awareness of text direction when scanning for selections\n// Try to find a selection inside the given node. `pos` points at the\n// position where the search starts. When `text` is true, only return\n// text selections.\nfunction findSelectionIn(doc, node, pos, index, dir, text = false) {\n    if (node.inlineContent)\n        return TextSelection.create(doc, pos);\n    for (let i = index - (dir > 0 ? 0 : 1); dir > 0 ? i < node.childCount : i >= 0; i += dir) {\n        let child = node.child(i);\n        if (!child.isAtom) {\n            let inner = findSelectionIn(doc, child, pos + dir, dir < 0 ? child.childCount : 0, dir, text);\n            if (inner)\n                return inner;\n        }\n        else if (!text && NodeSelection.isSelectable(child)) {\n            return NodeSelection.create(doc, pos - (dir < 0 ? child.nodeSize : 0));\n        }\n        pos += child.nodeSize * dir;\n    }\n    return null;\n}\nfunction selectionToInsertionEnd(tr, startLen, bias) {\n    let last = tr.steps.length - 1;\n    if (last < startLen)\n        return;\n    let step = tr.steps[last];\n    if (!(step instanceof ReplaceStep || step instanceof ReplaceAroundStep))\n        return;\n    let map = tr.mapping.maps[last], end;\n    map.forEach((_from, _to, _newFrom, newTo) => { if (end == null)\n        end = newTo; });\n    tr.setSelection(Selection.near(tr.doc.resolve(end), bias));\n}\n\nconst UPDATED_SEL = 1, UPDATED_MARKS = 2, UPDATED_SCROLL = 4;\n/**\nAn editor state transaction, which can be applied to a state to\ncreate an updated state. Use\n[`EditorState.tr`](https://prosemirror.net/docs/ref/#state.EditorState.tr) to create an instance.\n\nTransactions track changes to the document (they are a subclass of\n[`Transform`](https://prosemirror.net/docs/ref/#transform.Transform)), but also other state changes,\nlike selection updates and adjustments of the set of [stored\nmarks](https://prosemirror.net/docs/ref/#state.EditorState.storedMarks). In addition, you can store\nmetadata properties in a transaction, which are extra pieces of\ninformation that client code or plugins can use to describe what a\ntransaction represents, so that they can update their [own\nstate](https://prosemirror.net/docs/ref/#state.StateField) accordingly.\n\nThe [editor view](https://prosemirror.net/docs/ref/#view.EditorView) uses a few metadata\nproperties: it will attach a property `\"pointer\"` with the value\n`true` to selection transactions directly caused by mouse or touch\ninput, a `\"composition\"` property holding an ID identifying the\ncomposition that caused it to transactions caused by composed DOM\ninput, and a `\"uiEvent\"` property of that may be `\"paste\"`,\n`\"cut\"`, or `\"drop\"`.\n*/\nclass Transaction extends Transform {\n    /**\n    @internal\n    */\n    constructor(state) {\n        super(state.doc);\n        // The step count for which the current selection is valid.\n        this.curSelectionFor = 0;\n        // Bitfield to track which aspects of the state were updated by\n        // this transaction.\n        this.updated = 0;\n        // Object used to store metadata properties for the transaction.\n        this.meta = Object.create(null);\n        this.time = Date.now();\n        this.curSelection = state.selection;\n        this.storedMarks = state.storedMarks;\n    }\n    /**\n    The transaction's current selection. This defaults to the editor\n    selection [mapped](https://prosemirror.net/docs/ref/#state.Selection.map) through the steps in the\n    transaction, but can be overwritten with\n    [`setSelection`](https://prosemirror.net/docs/ref/#state.Transaction.setSelection).\n    */\n    get selection() {\n        if (this.curSelectionFor < this.steps.length) {\n            this.curSelection = this.curSelection.map(this.doc, this.mapping.slice(this.curSelectionFor));\n            this.curSelectionFor = this.steps.length;\n        }\n        return this.curSelection;\n    }\n    /**\n    Update the transaction's current selection. Will determine the\n    selection that the editor gets when the transaction is applied.\n    */\n    setSelection(selection) {\n        if (selection.$from.doc != this.doc)\n            throw new RangeError(\"Selection passed to setSelection must point at the current document\");\n        this.curSelection = selection;\n        this.curSelectionFor = this.steps.length;\n        this.updated = (this.updated | UPDATED_SEL) & ~UPDATED_MARKS;\n        this.storedMarks = null;\n        return this;\n    }\n    /**\n    Whether the selection was explicitly updated by this transaction.\n    */\n    get selectionSet() {\n        return (this.updated & UPDATED_SEL) > 0;\n    }\n    /**\n    Set the current stored marks.\n    */\n    setStoredMarks(marks) {\n        this.storedMarks = marks;\n        this.updated |= UPDATED_MARKS;\n        return this;\n    }\n    /**\n    Make sure the current stored marks or, if that is null, the marks\n    at the selection, match the given set of marks. Does nothing if\n    this is already the case.\n    */\n    ensureMarks(marks) {\n        if (!Mark.sameSet(this.storedMarks || this.selection.$from.marks(), marks))\n            this.setStoredMarks(marks);\n        return this;\n    }\n    /**\n    Add a mark to the set of stored marks.\n    */\n    addStoredMark(mark) {\n        return this.ensureMarks(mark.addToSet(this.storedMarks || this.selection.$head.marks()));\n    }\n    /**\n    Remove a mark or mark type from the set of stored marks.\n    */\n    removeStoredMark(mark) {\n        return this.ensureMarks(mark.removeFromSet(this.storedMarks || this.selection.$head.marks()));\n    }\n    /**\n    Whether the stored marks were explicitly set for this transaction.\n    */\n    get storedMarksSet() {\n        return (this.updated & UPDATED_MARKS) > 0;\n    }\n    /**\n    @internal\n    */\n    addStep(step, doc) {\n        super.addStep(step, doc);\n        this.updated = this.updated & ~UPDATED_MARKS;\n        this.storedMarks = null;\n    }\n    /**\n    Update the timestamp for the transaction.\n    */\n    setTime(time) {\n        this.time = time;\n        return this;\n    }\n    /**\n    Replace the current selection with the given slice.\n    */\n    replaceSelection(slice) {\n        this.selection.replace(this, slice);\n        return this;\n    }\n    /**\n    Replace the selection with the given node. When `inheritMarks` is\n    true and the content is inline, it inherits the marks from the\n    place where it is inserted.\n    */\n    replaceSelectionWith(node, inheritMarks = true) {\n        let selection = this.selection;\n        if (inheritMarks)\n            node = node.mark(this.storedMarks || (selection.empty ? selection.$from.marks() : (selection.$from.marksAcross(selection.$to) || Mark.none)));\n        selection.replaceWith(this, node);\n        return this;\n    }\n    /**\n    Delete the selection.\n    */\n    deleteSelection() {\n        this.selection.replace(this);\n        return this;\n    }\n    /**\n    Replace the given range, or the selection if no range is given,\n    with a text node containing the given string.\n    */\n    insertText(text, from, to) {\n        let schema = this.doc.type.schema;\n        if (from == null) {\n            if (!text)\n                return this.deleteSelection();\n            return this.replaceSelectionWith(schema.text(text), true);\n        }\n        else {\n            if (to == null)\n                to = from;\n            if (!text)\n                return this.deleteRange(from, to);\n            let marks = this.storedMarks;\n            if (!marks) {\n                let $from = this.doc.resolve(from);\n                marks = to == from ? $from.marks() : $from.marksAcross(this.doc.resolve(to));\n            }\n            this.replaceRangeWith(from, to, schema.text(text, marks));\n            if (!this.selection.empty && this.selection.to == from + text.length)\n                this.setSelection(Selection.near(this.selection.$to));\n            return this;\n        }\n    }\n    /**\n    Store a metadata property in this transaction, keyed either by\n    name or by plugin.\n    */\n    setMeta(key, value) {\n        this.meta[typeof key == \"string\" ? key : key.key] = value;\n        return this;\n    }\n    /**\n    Retrieve a metadata property for a given name or plugin.\n    */\n    getMeta(key) {\n        return this.meta[typeof key == \"string\" ? key : key.key];\n    }\n    /**\n    Returns true if this transaction doesn't contain any metadata,\n    and can thus safely be extended.\n    */\n    get isGeneric() {\n        for (let _ in this.meta)\n            return false;\n        return true;\n    }\n    /**\n    Indicate that the editor should scroll the selection into view\n    when updated to the state produced by this transaction.\n    */\n    scrollIntoView() {\n        this.updated |= UPDATED_SCROLL;\n        return this;\n    }\n    /**\n    True when this transaction has had `scrollIntoView` called on it.\n    */\n    get scrolledIntoView() {\n        return (this.updated & UPDATED_SCROLL) > 0;\n    }\n}\n\nfunction bind(f, self) {\n    return !self || !f ? f : f.bind(self);\n}\nclass FieldDesc {\n    constructor(name, desc, self) {\n        this.name = name;\n        this.init = bind(desc.init, self);\n        this.apply = bind(desc.apply, self);\n    }\n}\nconst baseFields = [\n    new FieldDesc(\"doc\", {\n        init(config) { return config.doc || config.schema.topNodeType.createAndFill(); },\n        apply(tr) { return tr.doc; }\n    }),\n    new FieldDesc(\"selection\", {\n        init(config, instance) { return config.selection || Selection.atStart(instance.doc); },\n        apply(tr) { return tr.selection; }\n    }),\n    new FieldDesc(\"storedMarks\", {\n        init(config) { return config.storedMarks || null; },\n        apply(tr, _marks, _old, state) { return state.selection.$cursor ? tr.storedMarks : null; }\n    }),\n    new FieldDesc(\"scrollToSelection\", {\n        init() { return 0; },\n        apply(tr, prev) { return tr.scrolledIntoView ? prev + 1 : prev; }\n    })\n];\n// Object wrapping the part of a state object that stays the same\n// across transactions. Stored in the state's `config` property.\nclass Configuration {\n    constructor(schema, plugins) {\n        this.schema = schema;\n        this.plugins = [];\n        this.pluginsByKey = Object.create(null);\n        this.fields = baseFields.slice();\n        if (plugins)\n            plugins.forEach(plugin => {\n                if (this.pluginsByKey[plugin.key])\n                    throw new RangeError(\"Adding different instances of a keyed plugin (\" + plugin.key + \")\");\n                this.plugins.push(plugin);\n                this.pluginsByKey[plugin.key] = plugin;\n                if (plugin.spec.state)\n                    this.fields.push(new FieldDesc(plugin.key, plugin.spec.state, plugin));\n            });\n    }\n}\n/**\nThe state of a ProseMirror editor is represented by an object of\nthis type. A state is a persistent data structure—it isn't\nupdated, but rather a new state value is computed from an old one\nusing the [`apply`](https://prosemirror.net/docs/ref/#state.EditorState.apply) method.\n\nA state holds a number of built-in fields, and plugins can\n[define](https://prosemirror.net/docs/ref/#state.PluginSpec.state) additional fields.\n*/\nclass EditorState {\n    /**\n    @internal\n    */\n    constructor(\n    /**\n    @internal\n    */\n    config) {\n        this.config = config;\n    }\n    /**\n    The schema of the state's document.\n    */\n    get schema() {\n        return this.config.schema;\n    }\n    /**\n    The plugins that are active in this state.\n    */\n    get plugins() {\n        return this.config.plugins;\n    }\n    /**\n    Apply the given transaction to produce a new state.\n    */\n    apply(tr) {\n        return this.applyTransaction(tr).state;\n    }\n    /**\n    @internal\n    */\n    filterTransaction(tr, ignore = -1) {\n        for (let i = 0; i < this.config.plugins.length; i++)\n            if (i != ignore) {\n                let plugin = this.config.plugins[i];\n                if (plugin.spec.filterTransaction && !plugin.spec.filterTransaction.call(plugin, tr, this))\n                    return false;\n            }\n        return true;\n    }\n    /**\n    Verbose variant of [`apply`](https://prosemirror.net/docs/ref/#state.EditorState.apply) that\n    returns the precise transactions that were applied (which might\n    be influenced by the [transaction\n    hooks](https://prosemirror.net/docs/ref/#state.PluginSpec.filterTransaction) of\n    plugins) along with the new state.\n    */\n    applyTransaction(rootTr) {\n        if (!this.filterTransaction(rootTr))\n            return { state: this, transactions: [] };\n        let trs = [rootTr], newState = this.applyInner(rootTr), seen = null;\n        // This loop repeatedly gives plugins a chance to respond to\n        // transactions as new transactions are added, making sure to only\n        // pass the transactions the plugin did not see before.\n        for (;;) {\n            let haveNew = false;\n            for (let i = 0; i < this.config.plugins.length; i++) {\n                let plugin = this.config.plugins[i];\n                if (plugin.spec.appendTransaction) {\n                    let n = seen ? seen[i].n : 0, oldState = seen ? seen[i].state : this;\n                    let tr = n < trs.length &&\n                        plugin.spec.appendTransaction.call(plugin, n ? trs.slice(n) : trs, oldState, newState);\n                    if (tr && newState.filterTransaction(tr, i)) {\n                        tr.setMeta(\"appendedTransaction\", rootTr);\n                        if (!seen) {\n                            seen = [];\n                            for (let j = 0; j < this.config.plugins.length; j++)\n                                seen.push(j < i ? { state: newState, n: trs.length } : { state: this, n: 0 });\n                        }\n                        trs.push(tr);\n                        newState = newState.applyInner(tr);\n                        haveNew = true;\n                    }\n                    if (seen)\n                        seen[i] = { state: newState, n: trs.length };\n                }\n            }\n            if (!haveNew)\n                return { state: newState, transactions: trs };\n        }\n    }\n    /**\n    @internal\n    */\n    applyInner(tr) {\n        if (!tr.before.eq(this.doc))\n            throw new RangeError(\"Applying a mismatched transaction\");\n        let newInstance = new EditorState(this.config), fields = this.config.fields;\n        for (let i = 0; i < fields.length; i++) {\n            let field = fields[i];\n            newInstance[field.name] = field.apply(tr, this[field.name], this, newInstance);\n        }\n        return newInstance;\n    }\n    /**\n    Accessor that constructs and returns a new [transaction](https://prosemirror.net/docs/ref/#state.Transaction) from this state.\n    */\n    get tr() { return new Transaction(this); }\n    /**\n    Create a new state.\n    */\n    static create(config) {\n        let $config = new Configuration(config.doc ? config.doc.type.schema : config.schema, config.plugins);\n        let instance = new EditorState($config);\n        for (let i = 0; i < $config.fields.length; i++)\n            instance[$config.fields[i].name] = $config.fields[i].init(config, instance);\n        return instance;\n    }\n    /**\n    Create a new state based on this one, but with an adjusted set\n    of active plugins. State fields that exist in both sets of\n    plugins are kept unchanged. Those that no longer exist are\n    dropped, and those that are new are initialized using their\n    [`init`](https://prosemirror.net/docs/ref/#state.StateField.init) method, passing in the new\n    configuration object..\n    */\n    reconfigure(config) {\n        let $config = new Configuration(this.schema, config.plugins);\n        let fields = $config.fields, instance = new EditorState($config);\n        for (let i = 0; i < fields.length; i++) {\n            let name = fields[i].name;\n            instance[name] = this.hasOwnProperty(name) ? this[name] : fields[i].init(config, instance);\n        }\n        return instance;\n    }\n    /**\n    Serialize this state to JSON. If you want to serialize the state\n    of plugins, pass an object mapping property names to use in the\n    resulting JSON object to plugin objects. The argument may also be\n    a string or number, in which case it is ignored, to support the\n    way `JSON.stringify` calls `toString` methods.\n    */\n    toJSON(pluginFields) {\n        let result = { doc: this.doc.toJSON(), selection: this.selection.toJSON() };\n        if (this.storedMarks)\n            result.storedMarks = this.storedMarks.map(m => m.toJSON());\n        if (pluginFields && typeof pluginFields == 'object')\n            for (let prop in pluginFields) {\n                if (prop == \"doc\" || prop == \"selection\")\n                    throw new RangeError(\"The JSON fields `doc` and `selection` are reserved\");\n                let plugin = pluginFields[prop], state = plugin.spec.state;\n                if (state && state.toJSON)\n                    result[prop] = state.toJSON.call(plugin, this[plugin.key]);\n            }\n        return result;\n    }\n    /**\n    Deserialize a JSON representation of a state. `config` should\n    have at least a `schema` field, and should contain array of\n    plugins to initialize the state with. `pluginFields` can be used\n    to deserialize the state of plugins, by associating plugin\n    instances with the property names they use in the JSON object.\n    */\n    static fromJSON(config, json, pluginFields) {\n        if (!json)\n            throw new RangeError(\"Invalid input for EditorState.fromJSON\");\n        if (!config.schema)\n            throw new RangeError(\"Required config field 'schema' missing\");\n        let $config = new Configuration(config.schema, config.plugins);\n        let instance = new EditorState($config);\n        $config.fields.forEach(field => {\n            if (field.name == \"doc\") {\n                instance.doc = Node.fromJSON(config.schema, json.doc);\n            }\n            else if (field.name == \"selection\") {\n                instance.selection = Selection.fromJSON(instance.doc, json.selection);\n            }\n            else if (field.name == \"storedMarks\") {\n                if (json.storedMarks)\n                    instance.storedMarks = json.storedMarks.map(config.schema.markFromJSON);\n            }\n            else {\n                if (pluginFields)\n                    for (let prop in pluginFields) {\n                        let plugin = pluginFields[prop], state = plugin.spec.state;\n                        if (plugin.key == field.name && state && state.fromJSON &&\n                            Object.prototype.hasOwnProperty.call(json, prop)) {\n                            instance[field.name] = state.fromJSON.call(plugin, config, json[prop], instance);\n                            return;\n                        }\n                    }\n                instance[field.name] = field.init(config, instance);\n            }\n        });\n        return instance;\n    }\n}\n\nfunction bindProps(obj, self, target) {\n    for (let prop in obj) {\n        let val = obj[prop];\n        if (val instanceof Function)\n            val = val.bind(self);\n        else if (prop == \"handleDOMEvents\")\n            val = bindProps(val, self, {});\n        target[prop] = val;\n    }\n    return target;\n}\n/**\nPlugins bundle functionality that can be added to an editor.\nThey are part of the [editor state](https://prosemirror.net/docs/ref/#state.EditorState) and\nmay influence that state and the view that contains it.\n*/\nclass Plugin {\n    /**\n    Create a plugin.\n    */\n    constructor(\n    /**\n    The plugin's [spec object](https://prosemirror.net/docs/ref/#state.PluginSpec).\n    */\n    spec) {\n        this.spec = spec;\n        /**\n        The [props](https://prosemirror.net/docs/ref/#view.EditorProps) exported by this plugin.\n        */\n        this.props = {};\n        if (spec.props)\n            bindProps(spec.props, this, this.props);\n        this.key = spec.key ? spec.key.key : createKey(\"plugin\");\n    }\n    /**\n    Extract the plugin's state field from an editor state.\n    */\n    getState(state) { return state[this.key]; }\n}\nconst keys = Object.create(null);\nfunction createKey(name) {\n    if (name in keys)\n        return name + \"$\" + ++keys[name];\n    keys[name] = 0;\n    return name + \"$\";\n}\n/**\nA key is used to [tag](https://prosemirror.net/docs/ref/#state.PluginSpec.key) plugins in a way\nthat makes it possible to find them, given an editor state.\nAssigning a key does mean only one plugin of that type can be\nactive in a state.\n*/\nclass PluginKey {\n    /**\n    Create a plugin key.\n    */\n    constructor(name = \"key\") { this.key = createKey(name); }\n    /**\n    Get the active plugin with this key, if any, from an editor\n    state.\n    */\n    get(state) { return state.config.pluginsByKey[this.key]; }\n    /**\n    Get the plugin's state from an editor state.\n    */\n    getState(state) { return state[this.key]; }\n}\n\nexport { AllSelection, EditorState, NodeSelection, Plugin, PluginKey, Selection, SelectionRange, TextSelection, Transaction };\n","import { TextSelection, NodeSelection, AllSelection, Selection } from 'prosemirror-state';\nimport { DOMSerializer, Fragment, Mark, Slice, DOMParser } from 'prosemirror-model';\nimport { dropPoint } from 'prosemirror-transform';\n\nconst domIndex = function (node) {\n    for (var index = 0;; index++) {\n        node = node.previousSibling;\n        if (!node)\n            return index;\n    }\n};\nconst parentNode = function (node) {\n    let parent = node.assignedSlot || node.parentNode;\n    return parent && parent.nodeType == 11 ? parent.host : parent;\n};\nlet reusedRange = null;\n// Note that this will always return the same range, because DOM range\n// objects are every expensive, and keep slowing down subsequent DOM\n// updates, for some reason.\nconst textRange = function (node, from, to) {\n    let range = reusedRange || (reusedRange = document.createRange());\n    range.setEnd(node, to == null ? node.nodeValue.length : to);\n    range.setStart(node, from || 0);\n    return range;\n};\nconst clearReusedRange = function () {\n    reusedRange = null;\n};\n// Scans forward and backward through DOM positions equivalent to the\n// given one to see if the two are in the same place (i.e. after a\n// text node vs at the end of that text node)\nconst isEquivalentPosition = function (node, off, targetNode, targetOff) {\n    return targetNode && (scanFor(node, off, targetNode, targetOff, -1) ||\n        scanFor(node, off, targetNode, targetOff, 1));\n};\nconst atomElements = /^(img|br|input|textarea|hr)$/i;\nfunction scanFor(node, off, targetNode, targetOff, dir) {\n    var _a;\n    for (;;) {\n        if (node == targetNode && off == targetOff)\n            return true;\n        if (off == (dir < 0 ? 0 : nodeSize(node))) {\n            let parent = node.parentNode;\n            if (!parent || parent.nodeType != 1 || hasBlockDesc(node) || atomElements.test(node.nodeName) ||\n                node.contentEditable == \"false\")\n                return false;\n            off = domIndex(node) + (dir < 0 ? 0 : 1);\n            node = parent;\n        }\n        else if (node.nodeType == 1) {\n            let child = node.childNodes[off + (dir < 0 ? -1 : 0)];\n            if (child.nodeType == 1 && child.contentEditable == \"false\") {\n                if ((_a = child.pmViewDesc) === null || _a === void 0 ? void 0 : _a.ignoreForSelection)\n                    off += dir;\n                else\n                    return false;\n            }\n            else {\n                node = child;\n                off = dir < 0 ? nodeSize(node) : 0;\n            }\n        }\n        else {\n            return false;\n        }\n    }\n}\nfunction nodeSize(node) {\n    return node.nodeType == 3 ? node.nodeValue.length : node.childNodes.length;\n}\nfunction textNodeBefore$1(node, offset) {\n    for (;;) {\n        if (node.nodeType == 3 && offset)\n            return node;\n        if (node.nodeType == 1 && offset > 0) {\n            if (node.contentEditable == \"false\")\n                return null;\n            node = node.childNodes[offset - 1];\n            offset = nodeSize(node);\n        }\n        else if (node.parentNode && !hasBlockDesc(node)) {\n            offset = domIndex(node);\n            node = node.parentNode;\n        }\n        else {\n            return null;\n        }\n    }\n}\nfunction textNodeAfter$1(node, offset) {\n    for (;;) {\n        if (node.nodeType == 3 && offset < node.nodeValue.length)\n            return node;\n        if (node.nodeType == 1 && offset < node.childNodes.length) {\n            if (node.contentEditable == \"false\")\n                return null;\n            node = node.childNodes[offset];\n            offset = 0;\n        }\n        else if (node.parentNode && !hasBlockDesc(node)) {\n            offset = domIndex(node) + 1;\n            node = node.parentNode;\n        }\n        else {\n            return null;\n        }\n    }\n}\nfunction isOnEdge(node, offset, parent) {\n    for (let atStart = offset == 0, atEnd = offset == nodeSize(node); atStart || atEnd;) {\n        if (node == parent)\n            return true;\n        let index = domIndex(node);\n        node = node.parentNode;\n        if (!node)\n            return false;\n        atStart = atStart && index == 0;\n        atEnd = atEnd && index == nodeSize(node);\n    }\n}\nfunction hasBlockDesc(dom) {\n    let desc;\n    for (let cur = dom; cur; cur = cur.parentNode)\n        if (desc = cur.pmViewDesc)\n            break;\n    return desc && desc.node && desc.node.isBlock && (desc.dom == dom || desc.contentDOM == dom);\n}\n// Work around Chrome issue https://bugs.chromium.org/p/chromium/issues/detail?id=447523\n// (isCollapsed inappropriately returns true in shadow dom)\nconst selectionCollapsed = function (domSel) {\n    return domSel.focusNode && isEquivalentPosition(domSel.focusNode, domSel.focusOffset, domSel.anchorNode, domSel.anchorOffset);\n};\nfunction keyEvent(keyCode, key) {\n    let event = document.createEvent(\"Event\");\n    event.initEvent(\"keydown\", true, true);\n    event.keyCode = keyCode;\n    event.key = event.code = key;\n    return event;\n}\nfunction deepActiveElement(doc) {\n    let elt = doc.activeElement;\n    while (elt && elt.shadowRoot)\n        elt = elt.shadowRoot.activeElement;\n    return elt;\n}\nfunction caretFromPoint(doc, x, y) {\n    if (doc.caretPositionFromPoint) {\n        try { // Firefox throws for this call in hard-to-predict circumstances (#994)\n            let pos = doc.caretPositionFromPoint(x, y);\n            // Clip the offset, because Chrome will return a text offset\n            // into <input> nodes, which can't be treated as a regular DOM\n            // offset\n            if (pos)\n                return { node: pos.offsetNode, offset: Math.min(nodeSize(pos.offsetNode), pos.offset) };\n        }\n        catch (_) { }\n    }\n    if (doc.caretRangeFromPoint) {\n        let range = doc.caretRangeFromPoint(x, y);\n        if (range)\n            return { node: range.startContainer, offset: Math.min(nodeSize(range.startContainer), range.startOffset) };\n    }\n}\n\nconst nav = typeof navigator != \"undefined\" ? navigator : null;\nconst doc = typeof document != \"undefined\" ? document : null;\nconst agent = (nav && nav.userAgent) || \"\";\nconst ie_edge = /Edge\\/(\\d+)/.exec(agent);\nconst ie_upto10 = /MSIE \\d/.exec(agent);\nconst ie_11up = /Trident\\/(?:[7-9]|\\d{2,})\\..*rv:(\\d+)/.exec(agent);\nconst ie = !!(ie_upto10 || ie_11up || ie_edge);\nconst ie_version = ie_upto10 ? document.documentMode : ie_11up ? +ie_11up[1] : ie_edge ? +ie_edge[1] : 0;\nconst gecko = !ie && /gecko\\/(\\d+)/i.test(agent);\ngecko && +(/Firefox\\/(\\d+)/.exec(agent) || [0, 0])[1];\nconst _chrome = !ie && /Chrome\\/(\\d+)/.exec(agent);\nconst chrome = !!_chrome;\nconst chrome_version = _chrome ? +_chrome[1] : 0;\nconst safari = !ie && !!nav && /Apple Computer/.test(nav.vendor);\n// Is true for both iOS and iPadOS for convenience\nconst ios = safari && (/Mobile\\/\\w+/.test(agent) || !!nav && nav.maxTouchPoints > 2);\nconst mac = ios || (nav ? /Mac/.test(nav.platform) : false);\nconst windows = nav ? /Win/.test(nav.platform) : false;\nconst android = /Android \\d/.test(agent);\nconst webkit = !!doc && \"webkitFontSmoothing\" in doc.documentElement.style;\nconst webkit_version = webkit ? +(/\\bAppleWebKit\\/(\\d+)/.exec(navigator.userAgent) || [0, 0])[1] : 0;\n\nfunction windowRect(doc) {\n    let vp = doc.defaultView && doc.defaultView.visualViewport;\n    if (vp)\n        return {\n            left: 0, right: vp.width,\n            top: 0, bottom: vp.height\n        };\n    return { left: 0, right: doc.documentElement.clientWidth,\n        top: 0, bottom: doc.documentElement.clientHeight };\n}\nfunction getSide(value, side) {\n    return typeof value == \"number\" ? value : value[side];\n}\nfunction clientRect(node) {\n    let rect = node.getBoundingClientRect();\n    // Adjust for elements with style \"transform: scale()\"\n    let scaleX = (rect.width / node.offsetWidth) || 1;\n    let scaleY = (rect.height / node.offsetHeight) || 1;\n    // Make sure scrollbar width isn't included in the rectangle\n    return { left: rect.left, right: rect.left + node.clientWidth * scaleX,\n        top: rect.top, bottom: rect.top + node.clientHeight * scaleY };\n}\nfunction scrollRectIntoView(view, rect, startDOM) {\n    let scrollThreshold = view.someProp(\"scrollThreshold\") || 0, scrollMargin = view.someProp(\"scrollMargin\") || 5;\n    let doc = view.dom.ownerDocument;\n    for (let parent = startDOM || view.dom;;) {\n        if (!parent)\n            break;\n        if (parent.nodeType != 1) {\n            parent = parentNode(parent);\n            continue;\n        }\n        let elt = parent;\n        let atTop = elt == doc.body;\n        let bounding = atTop ? windowRect(doc) : clientRect(elt);\n        let moveX = 0, moveY = 0;\n        if (rect.top < bounding.top + getSide(scrollThreshold, \"top\"))\n            moveY = -(bounding.top - rect.top + getSide(scrollMargin, \"top\"));\n        else if (rect.bottom > bounding.bottom - getSide(scrollThreshold, \"bottom\"))\n            moveY = rect.bottom - rect.top > bounding.bottom - bounding.top\n                ? rect.top + getSide(scrollMargin, \"top\") - bounding.top\n                : rect.bottom - bounding.bottom + getSide(scrollMargin, \"bottom\");\n        if (rect.left < bounding.left + getSide(scrollThreshold, \"left\"))\n            moveX = -(bounding.left - rect.left + getSide(scrollMargin, \"left\"));\n        else if (rect.right > bounding.right - getSide(scrollThreshold, \"right\"))\n            moveX = rect.right - bounding.right + getSide(scrollMargin, \"right\");\n        if (moveX || moveY) {\n            if (atTop) {\n                doc.defaultView.scrollBy(moveX, moveY);\n            }\n            else {\n                let startX = elt.scrollLeft, startY = elt.scrollTop;\n                if (moveY)\n                    elt.scrollTop += moveY;\n                if (moveX)\n                    elt.scrollLeft += moveX;\n                let dX = elt.scrollLeft - startX, dY = elt.scrollTop - startY;\n                rect = { left: rect.left - dX, top: rect.top - dY, right: rect.right - dX, bottom: rect.bottom - dY };\n            }\n        }\n        let pos = atTop ? \"fixed\" : getComputedStyle(parent).position;\n        if (/^(fixed|sticky)$/.test(pos))\n            break;\n        parent = pos == \"absolute\" ? parent.offsetParent : parentNode(parent);\n    }\n}\n// Store the scroll position of the editor's parent nodes, along with\n// the top position of an element near the top of the editor, which\n// will be used to make sure the visible viewport remains stable even\n// when the size of the content above changes.\nfunction storeScrollPos(view) {\n    let rect = view.dom.getBoundingClientRect(), startY = Math.max(0, rect.top);\n    let refDOM, refTop;\n    for (let x = (rect.left + rect.right) / 2, y = startY + 1; y < Math.min(innerHeight, rect.bottom); y += 5) {\n        let dom = view.root.elementFromPoint(x, y);\n        if (!dom || dom == view.dom || !view.dom.contains(dom))\n            continue;\n        let localRect = dom.getBoundingClientRect();\n        if (localRect.top >= startY - 20) {\n            refDOM = dom;\n            refTop = localRect.top;\n            break;\n        }\n    }\n    return { refDOM: refDOM, refTop: refTop, stack: scrollStack(view.dom) };\n}\nfunction scrollStack(dom) {\n    let stack = [], doc = dom.ownerDocument;\n    for (let cur = dom; cur; cur = parentNode(cur)) {\n        stack.push({ dom: cur, top: cur.scrollTop, left: cur.scrollLeft });\n        if (dom == doc)\n            break;\n    }\n    return stack;\n}\n// Reset the scroll position of the editor's parent nodes to that what\n// it was before, when storeScrollPos was called.\nfunction resetScrollPos({ refDOM, refTop, stack }) {\n    let newRefTop = refDOM ? refDOM.getBoundingClientRect().top : 0;\n    restoreScrollStack(stack, newRefTop == 0 ? 0 : newRefTop - refTop);\n}\nfunction restoreScrollStack(stack, dTop) {\n    for (let i = 0; i < stack.length; i++) {\n        let { dom, top, left } = stack[i];\n        if (dom.scrollTop != top + dTop)\n            dom.scrollTop = top + dTop;\n        if (dom.scrollLeft != left)\n            dom.scrollLeft = left;\n    }\n}\nlet preventScrollSupported = null;\n// Feature-detects support for .focus({preventScroll: true}), and uses\n// a fallback kludge when not supported.\nfunction focusPreventScroll(dom) {\n    if (dom.setActive)\n        return dom.setActive(); // in IE\n    if (preventScrollSupported)\n        return dom.focus(preventScrollSupported);\n    let stored = scrollStack(dom);\n    dom.focus(preventScrollSupported == null ? {\n        get preventScroll() {\n            preventScrollSupported = { preventScroll: true };\n            return true;\n        }\n    } : undefined);\n    if (!preventScrollSupported) {\n        preventScrollSupported = false;\n        restoreScrollStack(stored, 0);\n    }\n}\nfunction findOffsetInNode(node, coords) {\n    let closest, dxClosest = 2e8, coordsClosest, offset = 0;\n    let rowBot = coords.top, rowTop = coords.top;\n    let firstBelow, coordsBelow;\n    for (let child = node.firstChild, childIndex = 0; child; child = child.nextSibling, childIndex++) {\n        let rects;\n        if (child.nodeType == 1)\n            rects = child.getClientRects();\n        else if (child.nodeType == 3)\n            rects = textRange(child).getClientRects();\n        else\n            continue;\n        for (let i = 0; i < rects.length; i++) {\n            let rect = rects[i];\n            if (rect.top <= rowBot && rect.bottom >= rowTop) {\n                rowBot = Math.max(rect.bottom, rowBot);\n                rowTop = Math.min(rect.top, rowTop);\n                let dx = rect.left > coords.left ? rect.left - coords.left\n                    : rect.right < coords.left ? coords.left - rect.right : 0;\n                if (dx < dxClosest) {\n                    closest = child;\n                    dxClosest = dx;\n                    coordsClosest = dx && closest.nodeType == 3 ? {\n                        left: rect.right < coords.left ? rect.right : rect.left,\n                        top: coords.top\n                    } : coords;\n                    if (child.nodeType == 1 && dx)\n                        offset = childIndex + (coords.left >= (rect.left + rect.right) / 2 ? 1 : 0);\n                    continue;\n                }\n            }\n            else if (rect.top > coords.top && !firstBelow && rect.left <= coords.left && rect.right >= coords.left) {\n                firstBelow = child;\n                coordsBelow = { left: Math.max(rect.left, Math.min(rect.right, coords.left)), top: rect.top };\n            }\n            if (!closest && (coords.left >= rect.right && coords.top >= rect.top ||\n                coords.left >= rect.left && coords.top >= rect.bottom))\n                offset = childIndex + 1;\n        }\n    }\n    if (!closest && firstBelow) {\n        closest = firstBelow;\n        coordsClosest = coordsBelow;\n        dxClosest = 0;\n    }\n    if (closest && closest.nodeType == 3)\n        return findOffsetInText(closest, coordsClosest);\n    if (!closest || (dxClosest && closest.nodeType == 1))\n        return { node, offset };\n    return findOffsetInNode(closest, coordsClosest);\n}\nfunction findOffsetInText(node, coords) {\n    let len = node.nodeValue.length;\n    let range = document.createRange(), result;\n    for (let i = 0; i < len; i++) {\n        range.setEnd(node, i + 1);\n        range.setStart(node, i);\n        let rect = singleRect(range, 1);\n        if (rect.top == rect.bottom)\n            continue;\n        if (inRect(coords, rect)) {\n            result = { node, offset: i + (coords.left >= (rect.left + rect.right) / 2 ? 1 : 0) };\n            break;\n        }\n    }\n    range.detach();\n    return result || { node, offset: 0 };\n}\nfunction inRect(coords, rect) {\n    return coords.left >= rect.left - 1 && coords.left <= rect.right + 1 &&\n        coords.top >= rect.top - 1 && coords.top <= rect.bottom + 1;\n}\nfunction targetKludge(dom, coords) {\n    let parent = dom.parentNode;\n    if (parent && /^li$/i.test(parent.nodeName) && coords.left < dom.getBoundingClientRect().left)\n        return parent;\n    return dom;\n}\nfunction posFromElement(view, elt, coords) {\n    let { node, offset } = findOffsetInNode(elt, coords), bias = -1;\n    if (node.nodeType == 1 && !node.firstChild) {\n        let rect = node.getBoundingClientRect();\n        bias = rect.left != rect.right && coords.left > (rect.left + rect.right) / 2 ? 1 : -1;\n    }\n    return view.docView.posFromDOM(node, offset, bias);\n}\nfunction posFromCaret(view, node, offset, coords) {\n    // Browser (in caretPosition/RangeFromPoint) will agressively\n    // normalize towards nearby inline nodes. Since we are interested in\n    // positions between block nodes too, we first walk up the hierarchy\n    // of nodes to see if there are block nodes that the coordinates\n    // fall outside of. If so, we take the position before/after that\n    // block. If not, we call `posFromDOM` on the raw node/offset.\n    let outsideBlock = -1;\n    for (let cur = node, sawBlock = false;;) {\n        if (cur == view.dom)\n            break;\n        let desc = view.docView.nearestDesc(cur, true), rect;\n        if (!desc)\n            return null;\n        if (desc.dom.nodeType == 1 && (desc.node.isBlock && desc.parent || !desc.contentDOM) &&\n            // Ignore elements with zero-size bounding rectangles\n            ((rect = desc.dom.getBoundingClientRect()).width || rect.height)) {\n            if (desc.node.isBlock && desc.parent && !/^T(R|BODY|HEAD|FOOT)$/.test(desc.dom.nodeName)) {\n                // Only apply the horizontal test to the innermost block. Vertical for any parent.\n                if (!sawBlock && rect.left > coords.left || rect.top > coords.top)\n                    outsideBlock = desc.posBefore;\n                else if (!sawBlock && rect.right < coords.left || rect.bottom < coords.top)\n                    outsideBlock = desc.posAfter;\n                sawBlock = true;\n            }\n            if (!desc.contentDOM && outsideBlock < 0 && !desc.node.isText) {\n                // If we are inside a leaf, return the side of the leaf closer to the coords\n                let before = desc.node.isBlock ? coords.top < (rect.top + rect.bottom) / 2\n                    : coords.left < (rect.left + rect.right) / 2;\n                return before ? desc.posBefore : desc.posAfter;\n            }\n        }\n        cur = desc.dom.parentNode;\n    }\n    return outsideBlock > -1 ? outsideBlock : view.docView.posFromDOM(node, offset, -1);\n}\nfunction elementFromPoint(element, coords, box) {\n    let len = element.childNodes.length;\n    if (len && box.top < box.bottom) {\n        for (let startI = Math.max(0, Math.min(len - 1, Math.floor(len * (coords.top - box.top) / (box.bottom - box.top)) - 2)), i = startI;;) {\n            let child = element.childNodes[i];\n            if (child.nodeType == 1) {\n                let rects = child.getClientRects();\n                for (let j = 0; j < rects.length; j++) {\n                    let rect = rects[j];\n                    if (inRect(coords, rect))\n                        return elementFromPoint(child, coords, rect);\n                }\n            }\n            if ((i = (i + 1) % len) == startI)\n                break;\n        }\n    }\n    return element;\n}\n// Given an x,y position on the editor, get the position in the document.\nfunction posAtCoords(view, coords) {\n    let doc = view.dom.ownerDocument, node, offset = 0;\n    let caret = caretFromPoint(doc, coords.left, coords.top);\n    if (caret)\n        ({ node, offset } = caret);\n    let elt = (view.root.elementFromPoint ? view.root : doc)\n        .elementFromPoint(coords.left, coords.top);\n    let pos;\n    if (!elt || !view.dom.contains(elt.nodeType != 1 ? elt.parentNode : elt)) {\n        let box = view.dom.getBoundingClientRect();\n        if (!inRect(coords, box))\n            return null;\n        elt = elementFromPoint(view.dom, coords, box);\n        if (!elt)\n            return null;\n    }\n    // Safari's caretRangeFromPoint returns nonsense when on a draggable element\n    if (safari) {\n        for (let p = elt; node && p; p = parentNode(p))\n            if (p.draggable)\n                node = undefined;\n    }\n    elt = targetKludge(elt, coords);\n    if (node) {\n        if (gecko && node.nodeType == 1) {\n            // Firefox will sometimes return offsets into <input> nodes, which\n            // have no actual children, from caretPositionFromPoint (#953)\n            offset = Math.min(offset, node.childNodes.length);\n            // It'll also move the returned position before image nodes,\n            // even if those are behind it.\n            if (offset < node.childNodes.length) {\n                let next = node.childNodes[offset], box;\n                if (next.nodeName == \"IMG\" && (box = next.getBoundingClientRect()).right <= coords.left &&\n                    box.bottom > coords.top)\n                    offset++;\n            }\n        }\n        let prev;\n        // When clicking above the right side of an uneditable node, Chrome will report a cursor position after that node.\n        if (webkit && offset && node.nodeType == 1 && (prev = node.childNodes[offset - 1]).nodeType == 1 &&\n            prev.contentEditable == \"false\" && prev.getBoundingClientRect().top >= coords.top)\n            offset--;\n        // Suspiciously specific kludge to work around caret*FromPoint\n        // never returning a position at the end of the document\n        if (node == view.dom && offset == node.childNodes.length - 1 && node.lastChild.nodeType == 1 &&\n            coords.top > node.lastChild.getBoundingClientRect().bottom)\n            pos = view.state.doc.content.size;\n        // Ignore positions directly after a BR, since caret*FromPoint\n        // 'round up' positions that would be more accurately placed\n        // before the BR node.\n        else if (offset == 0 || node.nodeType != 1 || node.childNodes[offset - 1].nodeName != \"BR\")\n            pos = posFromCaret(view, node, offset, coords);\n    }\n    if (pos == null)\n        pos = posFromElement(view, elt, coords);\n    let desc = view.docView.nearestDesc(elt, true);\n    return { pos, inside: desc ? desc.posAtStart - desc.border : -1 };\n}\nfunction nonZero(rect) {\n    return rect.top < rect.bottom || rect.left < rect.right;\n}\nfunction singleRect(target, bias) {\n    let rects = target.getClientRects();\n    if (rects.length) {\n        let first = rects[bias < 0 ? 0 : rects.length - 1];\n        if (nonZero(first))\n            return first;\n    }\n    return Array.prototype.find.call(rects, nonZero) || target.getBoundingClientRect();\n}\nconst BIDI = /[\\u0590-\\u05f4\\u0600-\\u06ff\\u0700-\\u08ac]/;\n// Given a position in the document model, get a bounding box of the\n// character at that position, relative to the window.\nfunction coordsAtPos(view, pos, side) {\n    let { node, offset, atom } = view.docView.domFromPos(pos, side < 0 ? -1 : 1);\n    let supportEmptyRange = webkit || gecko;\n    if (node.nodeType == 3) {\n        // These browsers support querying empty text ranges. Prefer that in\n        // bidi context or when at the end of a node.\n        if (supportEmptyRange && (BIDI.test(node.nodeValue) || (side < 0 ? !offset : offset == node.nodeValue.length))) {\n            let rect = singleRect(textRange(node, offset, offset), side);\n            // Firefox returns bad results (the position before the space)\n            // when querying a position directly after line-broken\n            // whitespace. Detect this situation and and kludge around it\n            if (gecko && offset && /\\s/.test(node.nodeValue[offset - 1]) && offset < node.nodeValue.length) {\n                let rectBefore = singleRect(textRange(node, offset - 1, offset - 1), -1);\n                if (rectBefore.top == rect.top) {\n                    let rectAfter = singleRect(textRange(node, offset, offset + 1), -1);\n                    if (rectAfter.top != rect.top)\n                        return flattenV(rectAfter, rectAfter.left < rectBefore.left);\n                }\n            }\n            return rect;\n        }\n        else {\n            let from = offset, to = offset, takeSide = side < 0 ? 1 : -1;\n            if (side < 0 && !offset) {\n                to++;\n                takeSide = -1;\n            }\n            else if (side >= 0 && offset == node.nodeValue.length) {\n                from--;\n                takeSide = 1;\n            }\n            else if (side < 0) {\n                from--;\n            }\n            else {\n                to++;\n            }\n            return flattenV(singleRect(textRange(node, from, to), takeSide), takeSide < 0);\n        }\n    }\n    let $dom = view.state.doc.resolve(pos - (atom || 0));\n    // Return a horizontal line in block context\n    if (!$dom.parent.inlineContent) {\n        if (atom == null && offset && (side < 0 || offset == nodeSize(node))) {\n            let before = node.childNodes[offset - 1];\n            if (before.nodeType == 1)\n                return flattenH(before.getBoundingClientRect(), false);\n        }\n        if (atom == null && offset < nodeSize(node)) {\n            let after = node.childNodes[offset];\n            if (after.nodeType == 1)\n                return flattenH(after.getBoundingClientRect(), true);\n        }\n        return flattenH(node.getBoundingClientRect(), side >= 0);\n    }\n    // Inline, not in text node (this is not Bidi-safe)\n    if (atom == null && offset && (side < 0 || offset == nodeSize(node))) {\n        let before = node.childNodes[offset - 1];\n        let target = before.nodeType == 3 ? textRange(before, nodeSize(before) - (supportEmptyRange ? 0 : 1))\n            // BR nodes tend to only return the rectangle before them.\n            // Only use them if they are the last element in their parent\n            : before.nodeType == 1 && (before.nodeName != \"BR\" || !before.nextSibling) ? before : null;\n        if (target)\n            return flattenV(singleRect(target, 1), false);\n    }\n    if (atom == null && offset < nodeSize(node)) {\n        let after = node.childNodes[offset];\n        while (after.pmViewDesc && after.pmViewDesc.ignoreForCoords)\n            after = after.nextSibling;\n        let target = !after ? null : after.nodeType == 3 ? textRange(after, 0, (supportEmptyRange ? 0 : 1))\n            : after.nodeType == 1 ? after : null;\n        if (target)\n            return flattenV(singleRect(target, -1), true);\n    }\n    // All else failed, just try to get a rectangle for the target node\n    return flattenV(singleRect(node.nodeType == 3 ? textRange(node) : node, -side), side >= 0);\n}\nfunction flattenV(rect, left) {\n    if (rect.width == 0)\n        return rect;\n    let x = left ? rect.left : rect.right;\n    return { top: rect.top, bottom: rect.bottom, left: x, right: x };\n}\nfunction flattenH(rect, top) {\n    if (rect.height == 0)\n        return rect;\n    let y = top ? rect.top : rect.bottom;\n    return { top: y, bottom: y, left: rect.left, right: rect.right };\n}\nfunction withFlushedState(view, state, f) {\n    let viewState = view.state, active = view.root.activeElement;\n    if (viewState != state)\n        view.updateState(state);\n    if (active != view.dom)\n        view.focus();\n    try {\n        return f();\n    }\n    finally {\n        if (viewState != state)\n            view.updateState(viewState);\n        if (active != view.dom && active)\n            active.focus();\n    }\n}\n// Whether vertical position motion in a given direction\n// from a position would leave a text block.\nfunction endOfTextblockVertical(view, state, dir) {\n    let sel = state.selection;\n    let $pos = dir == \"up\" ? sel.$from : sel.$to;\n    return withFlushedState(view, state, () => {\n        let { node: dom } = view.docView.domFromPos($pos.pos, dir == \"up\" ? -1 : 1);\n        for (;;) {\n            let nearest = view.docView.nearestDesc(dom, true);\n            if (!nearest)\n                break;\n            if (nearest.node.isBlock) {\n                dom = nearest.contentDOM || nearest.dom;\n                break;\n            }\n            dom = nearest.dom.parentNode;\n        }\n        let coords = coordsAtPos(view, $pos.pos, 1);\n        for (let child = dom.firstChild; child; child = child.nextSibling) {\n            let boxes;\n            if (child.nodeType == 1)\n                boxes = child.getClientRects();\n            else if (child.nodeType == 3)\n                boxes = textRange(child, 0, child.nodeValue.length).getClientRects();\n            else\n                continue;\n            for (let i = 0; i < boxes.length; i++) {\n                let box = boxes[i];\n                if (box.bottom > box.top + 1 &&\n                    (dir == \"up\" ? coords.top - box.top > (box.bottom - coords.top) * 2\n                        : box.bottom - coords.bottom > (coords.bottom - box.top) * 2))\n                    return false;\n            }\n        }\n        return true;\n    });\n}\nconst maybeRTL = /[\\u0590-\\u08ac]/;\nfunction endOfTextblockHorizontal(view, state, dir) {\n    let { $head } = state.selection;\n    if (!$head.parent.isTextblock)\n        return false;\n    let offset = $head.parentOffset, atStart = !offset, atEnd = offset == $head.parent.content.size;\n    let sel = view.domSelection();\n    if (!sel)\n        return $head.pos == $head.start() || $head.pos == $head.end();\n    // If the textblock is all LTR, or the browser doesn't support\n    // Selection.modify (Edge), fall back to a primitive approach\n    if (!maybeRTL.test($head.parent.textContent) || !sel.modify)\n        return dir == \"left\" || dir == \"backward\" ? atStart : atEnd;\n    return withFlushedState(view, state, () => {\n        // This is a huge hack, but appears to be the best we can\n        // currently do: use `Selection.modify` to move the selection by\n        // one character, and see if that moves the cursor out of the\n        // textblock (or doesn't move it at all, when at the start/end of\n        // the document).\n        let { focusNode: oldNode, focusOffset: oldOff, anchorNode, anchorOffset } = view.domSelectionRange();\n        let oldBidiLevel = sel.caretBidiLevel // Only for Firefox\n        ;\n        sel.modify(\"move\", dir, \"character\");\n        let parentDOM = $head.depth ? view.docView.domAfterPos($head.before()) : view.dom;\n        let { focusNode: newNode, focusOffset: newOff } = view.domSelectionRange();\n        let result = newNode && !parentDOM.contains(newNode.nodeType == 1 ? newNode : newNode.parentNode) ||\n            (oldNode == newNode && oldOff == newOff);\n        // Restore the previous selection\n        try {\n            sel.collapse(anchorNode, anchorOffset);\n            if (oldNode && (oldNode != anchorNode || oldOff != anchorOffset) && sel.extend)\n                sel.extend(oldNode, oldOff);\n        }\n        catch (_) { }\n        if (oldBidiLevel != null)\n            sel.caretBidiLevel = oldBidiLevel;\n        return result;\n    });\n}\nlet cachedState = null;\nlet cachedDir = null;\nlet cachedResult = false;\nfunction endOfTextblock(view, state, dir) {\n    if (cachedState == state && cachedDir == dir)\n        return cachedResult;\n    cachedState = state;\n    cachedDir = dir;\n    return cachedResult = dir == \"up\" || dir == \"down\"\n        ? endOfTextblockVertical(view, state, dir)\n        : endOfTextblockHorizontal(view, state, dir);\n}\n\n// View descriptions are data structures that describe the DOM that is\n// used to represent the editor's content. They are used for:\n//\n// - Incremental redrawing when the document changes\n//\n// - Figuring out what part of the document a given DOM position\n//   corresponds to\n//\n// - Wiring in custom implementations of the editing interface for a\n//   given node\n//\n// They form a doubly-linked mutable tree, starting at `view.docView`.\nconst NOT_DIRTY = 0, CHILD_DIRTY = 1, CONTENT_DIRTY = 2, NODE_DIRTY = 3;\n// Superclass for the various kinds of descriptions. Defines their\n// basic structure and shared methods.\nclass ViewDesc {\n    constructor(parent, children, dom, \n    // This is the node that holds the child views. It may be null for\n    // descs that don't have children.\n    contentDOM) {\n        this.parent = parent;\n        this.children = children;\n        this.dom = dom;\n        this.contentDOM = contentDOM;\n        this.dirty = NOT_DIRTY;\n        // An expando property on the DOM node provides a link back to its\n        // description.\n        dom.pmViewDesc = this;\n    }\n    // Used to check whether a given description corresponds to a\n    // widget/mark/node.\n    matchesWidget(widget) { return false; }\n    matchesMark(mark) { return false; }\n    matchesNode(node, outerDeco, innerDeco) { return false; }\n    matchesHack(nodeName) { return false; }\n    // When parsing in-editor content (in domchange.js), we allow\n    // descriptions to determine the parse rules that should be used to\n    // parse them.\n    parseRule() { return null; }\n    // Used by the editor's event handler to ignore events that come\n    // from certain descs.\n    stopEvent(event) { return false; }\n    // The size of the content represented by this desc.\n    get size() {\n        let size = 0;\n        for (let i = 0; i < this.children.length; i++)\n            size += this.children[i].size;\n        return size;\n    }\n    // For block nodes, this represents the space taken up by their\n    // start/end tokens.\n    get border() { return 0; }\n    destroy() {\n        this.parent = undefined;\n        if (this.dom.pmViewDesc == this)\n            this.dom.pmViewDesc = undefined;\n        for (let i = 0; i < this.children.length; i++)\n            this.children[i].destroy();\n    }\n    posBeforeChild(child) {\n        for (let i = 0, pos = this.posAtStart;; i++) {\n            let cur = this.children[i];\n            if (cur == child)\n                return pos;\n            pos += cur.size;\n        }\n    }\n    get posBefore() {\n        return this.parent.posBeforeChild(this);\n    }\n    get posAtStart() {\n        return this.parent ? this.parent.posBeforeChild(this) + this.border : 0;\n    }\n    get posAfter() {\n        return this.posBefore + this.size;\n    }\n    get posAtEnd() {\n        return this.posAtStart + this.size - 2 * this.border;\n    }\n    localPosFromDOM(dom, offset, bias) {\n        // If the DOM position is in the content, use the child desc after\n        // it to figure out a position.\n        if (this.contentDOM && this.contentDOM.contains(dom.nodeType == 1 ? dom : dom.parentNode)) {\n            if (bias < 0) {\n                let domBefore, desc;\n                if (dom == this.contentDOM) {\n                    domBefore = dom.childNodes[offset - 1];\n                }\n                else {\n                    while (dom.parentNode != this.contentDOM)\n                        dom = dom.parentNode;\n                    domBefore = dom.previousSibling;\n                }\n                while (domBefore && !((desc = domBefore.pmViewDesc) && desc.parent == this))\n                    domBefore = domBefore.previousSibling;\n                return domBefore ? this.posBeforeChild(desc) + desc.size : this.posAtStart;\n            }\n            else {\n                let domAfter, desc;\n                if (dom == this.contentDOM) {\n                    domAfter = dom.childNodes[offset];\n                }\n                else {\n                    while (dom.parentNode != this.contentDOM)\n                        dom = dom.parentNode;\n                    domAfter = dom.nextSibling;\n                }\n                while (domAfter && !((desc = domAfter.pmViewDesc) && desc.parent == this))\n                    domAfter = domAfter.nextSibling;\n                return domAfter ? this.posBeforeChild(desc) : this.posAtEnd;\n            }\n        }\n        // Otherwise, use various heuristics, falling back on the bias\n        // parameter, to determine whether to return the position at the\n        // start or at the end of this view desc.\n        let atEnd;\n        if (dom == this.dom && this.contentDOM) {\n            atEnd = offset > domIndex(this.contentDOM);\n        }\n        else if (this.contentDOM && this.contentDOM != this.dom && this.dom.contains(this.contentDOM)) {\n            atEnd = dom.compareDocumentPosition(this.contentDOM) & 2;\n        }\n        else if (this.dom.firstChild) {\n            if (offset == 0)\n                for (let search = dom;; search = search.parentNode) {\n                    if (search == this.dom) {\n                        atEnd = false;\n                        break;\n                    }\n                    if (search.previousSibling)\n                        break;\n                }\n            if (atEnd == null && offset == dom.childNodes.length)\n                for (let search = dom;; search = search.parentNode) {\n                    if (search == this.dom) {\n                        atEnd = true;\n                        break;\n                    }\n                    if (search.nextSibling)\n                        break;\n                }\n        }\n        return (atEnd == null ? bias > 0 : atEnd) ? this.posAtEnd : this.posAtStart;\n    }\n    nearestDesc(dom, onlyNodes = false) {\n        for (let first = true, cur = dom; cur; cur = cur.parentNode) {\n            let desc = this.getDesc(cur), nodeDOM;\n            if (desc && (!onlyNodes || desc.node)) {\n                // If dom is outside of this desc's nodeDOM, don't count it.\n                if (first && (nodeDOM = desc.nodeDOM) &&\n                    !(nodeDOM.nodeType == 1 ? nodeDOM.contains(dom.nodeType == 1 ? dom : dom.parentNode) : nodeDOM == dom))\n                    first = false;\n                else\n                    return desc;\n            }\n        }\n    }\n    getDesc(dom) {\n        let desc = dom.pmViewDesc;\n        for (let cur = desc; cur; cur = cur.parent)\n            if (cur == this)\n                return desc;\n    }\n    posFromDOM(dom, offset, bias) {\n        for (let scan = dom; scan; scan = scan.parentNode) {\n            let desc = this.getDesc(scan);\n            if (desc)\n                return desc.localPosFromDOM(dom, offset, bias);\n        }\n        return -1;\n    }\n    // Find the desc for the node after the given pos, if any. (When a\n    // parent node overrode rendering, there might not be one.)\n    descAt(pos) {\n        for (let i = 0, offset = 0; i < this.children.length; i++) {\n            let child = this.children[i], end = offset + child.size;\n            if (offset == pos && end != offset) {\n                while (!child.border && child.children.length) {\n                    for (let i = 0; i < child.children.length; i++) {\n                        let inner = child.children[i];\n                        if (inner.size) {\n                            child = inner;\n                            break;\n                        }\n                    }\n                }\n                return child;\n            }\n            if (pos < end)\n                return child.descAt(pos - offset - child.border);\n            offset = end;\n        }\n    }\n    domFromPos(pos, side) {\n        if (!this.contentDOM)\n            return { node: this.dom, offset: 0, atom: pos + 1 };\n        // First find the position in the child array\n        let i = 0, offset = 0;\n        for (let curPos = 0; i < this.children.length; i++) {\n            let child = this.children[i], end = curPos + child.size;\n            if (end > pos || child instanceof TrailingHackViewDesc) {\n                offset = pos - curPos;\n                break;\n            }\n            curPos = end;\n        }\n        // If this points into the middle of a child, call through\n        if (offset)\n            return this.children[i].domFromPos(offset - this.children[i].border, side);\n        // Go back if there were any zero-length widgets with side >= 0 before this point\n        for (let prev; i && !(prev = this.children[i - 1]).size && prev instanceof WidgetViewDesc && prev.side >= 0; i--) { }\n        // Scan towards the first useable node\n        if (side <= 0) {\n            let prev, enter = true;\n            for (;; i--, enter = false) {\n                prev = i ? this.children[i - 1] : null;\n                if (!prev || prev.dom.parentNode == this.contentDOM)\n                    break;\n            }\n            if (prev && side && enter && !prev.border && !prev.domAtom)\n                return prev.domFromPos(prev.size, side);\n            return { node: this.contentDOM, offset: prev ? domIndex(prev.dom) + 1 : 0 };\n        }\n        else {\n            let next, enter = true;\n            for (;; i++, enter = false) {\n                next = i < this.children.length ? this.children[i] : null;\n                if (!next || next.dom.parentNode == this.contentDOM)\n                    break;\n            }\n            if (next && enter && !next.border && !next.domAtom)\n                return next.domFromPos(0, side);\n            return { node: this.contentDOM, offset: next ? domIndex(next.dom) : this.contentDOM.childNodes.length };\n        }\n    }\n    // Used to find a DOM range in a single parent for a given changed\n    // range.\n    parseRange(from, to, base = 0) {\n        if (this.children.length == 0)\n            return { node: this.contentDOM, from, to, fromOffset: 0, toOffset: this.contentDOM.childNodes.length };\n        let fromOffset = -1, toOffset = -1;\n        for (let offset = base, i = 0;; i++) {\n            let child = this.children[i], end = offset + child.size;\n            if (fromOffset == -1 && from <= end) {\n                let childBase = offset + child.border;\n                // FIXME maybe descend mark views to parse a narrower range?\n                if (from >= childBase && to <= end - child.border && child.node &&\n                    child.contentDOM && this.contentDOM.contains(child.contentDOM))\n                    return child.parseRange(from, to, childBase);\n                from = offset;\n                for (let j = i; j > 0; j--) {\n                    let prev = this.children[j - 1];\n                    if (prev.size && prev.dom.parentNode == this.contentDOM && !prev.emptyChildAt(1)) {\n                        fromOffset = domIndex(prev.dom) + 1;\n                        break;\n                    }\n                    from -= prev.size;\n                }\n                if (fromOffset == -1)\n                    fromOffset = 0;\n            }\n            if (fromOffset > -1 && (end > to || i == this.children.length - 1)) {\n                to = end;\n                for (let j = i + 1; j < this.children.length; j++) {\n                    let next = this.children[j];\n                    if (next.size && next.dom.parentNode == this.contentDOM && !next.emptyChildAt(-1)) {\n                        toOffset = domIndex(next.dom);\n                        break;\n                    }\n                    to += next.size;\n                }\n                if (toOffset == -1)\n                    toOffset = this.contentDOM.childNodes.length;\n                break;\n            }\n            offset = end;\n        }\n        return { node: this.contentDOM, from, to, fromOffset, toOffset };\n    }\n    emptyChildAt(side) {\n        if (this.border || !this.contentDOM || !this.children.length)\n            return false;\n        let child = this.children[side < 0 ? 0 : this.children.length - 1];\n        return child.size == 0 || child.emptyChildAt(side);\n    }\n    domAfterPos(pos) {\n        let { node, offset } = this.domFromPos(pos, 0);\n        if (node.nodeType != 1 || offset == node.childNodes.length)\n            throw new RangeError(\"No node after pos \" + pos);\n        return node.childNodes[offset];\n    }\n    // View descs are responsible for setting any selection that falls\n    // entirely inside of them, so that custom implementations can do\n    // custom things with the selection. Note that this falls apart when\n    // a selection starts in such a node and ends in another, in which\n    // case we just use whatever domFromPos produces as a best effort.\n    setSelection(anchor, head, view, force = false) {\n        // If the selection falls entirely in a child, give it to that child\n        let from = Math.min(anchor, head), to = Math.max(anchor, head);\n        for (let i = 0, offset = 0; i < this.children.length; i++) {\n            let child = this.children[i], end = offset + child.size;\n            if (from > offset && to < end)\n                return child.setSelection(anchor - offset - child.border, head - offset - child.border, view, force);\n            offset = end;\n        }\n        let anchorDOM = this.domFromPos(anchor, anchor ? -1 : 1);\n        let headDOM = head == anchor ? anchorDOM : this.domFromPos(head, head ? -1 : 1);\n        let domSel = view.root.getSelection();\n        let selRange = view.domSelectionRange();\n        let brKludge = false;\n        // On Firefox, using Selection.collapse to put the cursor after a\n        // BR node for some reason doesn't always work (#1073). On Safari,\n        // the cursor sometimes inexplicable visually lags behind its\n        // reported position in such situations (#1092).\n        if ((gecko || safari) && anchor == head) {\n            let { node, offset } = anchorDOM;\n            if (node.nodeType == 3) {\n                brKludge = !!(offset && node.nodeValue[offset - 1] == \"\\n\");\n                // Issue #1128\n                if (brKludge && offset == node.nodeValue.length) {\n                    for (let scan = node, after; scan; scan = scan.parentNode) {\n                        if (after = scan.nextSibling) {\n                            if (after.nodeName == \"BR\")\n                                anchorDOM = headDOM = { node: after.parentNode, offset: domIndex(after) + 1 };\n                            break;\n                        }\n                        let desc = scan.pmViewDesc;\n                        if (desc && desc.node && desc.node.isBlock)\n                            break;\n                    }\n                }\n            }\n            else {\n                let prev = node.childNodes[offset - 1];\n                brKludge = prev && (prev.nodeName == \"BR\" || prev.contentEditable == \"false\");\n            }\n        }\n        // Firefox can act strangely when the selection is in front of an\n        // uneditable node. See #1163 and https://bugzilla.mozilla.org/show_bug.cgi?id=1709536\n        if (gecko && selRange.focusNode && selRange.focusNode != headDOM.node && selRange.focusNode.nodeType == 1) {\n            let after = selRange.focusNode.childNodes[selRange.focusOffset];\n            if (after && after.contentEditable == \"false\")\n                force = true;\n        }\n        if (!(force || brKludge && safari) &&\n            isEquivalentPosition(anchorDOM.node, anchorDOM.offset, selRange.anchorNode, selRange.anchorOffset) &&\n            isEquivalentPosition(headDOM.node, headDOM.offset, selRange.focusNode, selRange.focusOffset))\n            return;\n        // Selection.extend can be used to create an 'inverted' selection\n        // (one where the focus is before the anchor), but not all\n        // browsers support it yet.\n        let domSelExtended = false;\n        if ((domSel.extend || anchor == head) && !(brKludge && gecko)) {\n            domSel.collapse(anchorDOM.node, anchorDOM.offset);\n            try {\n                if (anchor != head)\n                    domSel.extend(headDOM.node, headDOM.offset);\n                domSelExtended = true;\n            }\n            catch (_) {\n                // In some cases with Chrome the selection is empty after calling\n                // collapse, even when it should be valid. This appears to be a bug, but\n                // it is difficult to isolate. If this happens fallback to the old path\n                // without using extend.\n                // Similarly, this could crash on Safari if the editor is hidden, and\n                // there was no selection.\n            }\n        }\n        if (!domSelExtended) {\n            if (anchor > head) {\n                let tmp = anchorDOM;\n                anchorDOM = headDOM;\n                headDOM = tmp;\n            }\n            let range = document.createRange();\n            range.setEnd(headDOM.node, headDOM.offset);\n            range.setStart(anchorDOM.node, anchorDOM.offset);\n            domSel.removeAllRanges();\n            domSel.addRange(range);\n        }\n    }\n    ignoreMutation(mutation) {\n        return !this.contentDOM && mutation.type != \"selection\";\n    }\n    get contentLost() {\n        return this.contentDOM && this.contentDOM != this.dom && !this.dom.contains(this.contentDOM);\n    }\n    // Remove a subtree of the element tree that has been touched\n    // by a DOM change, so that the next update will redraw it.\n    markDirty(from, to) {\n        for (let offset = 0, i = 0; i < this.children.length; i++) {\n            let child = this.children[i], end = offset + child.size;\n            if (offset == end ? from <= end && to >= offset : from < end && to > offset) {\n                let startInside = offset + child.border, endInside = end - child.border;\n                if (from >= startInside && to <= endInside) {\n                    this.dirty = from == offset || to == end ? CONTENT_DIRTY : CHILD_DIRTY;\n                    if (from == startInside && to == endInside &&\n                        (child.contentLost || child.dom.parentNode != this.contentDOM))\n                        child.dirty = NODE_DIRTY;\n                    else\n                        child.markDirty(from - startInside, to - startInside);\n                    return;\n                }\n                else {\n                    child.dirty = child.dom == child.contentDOM && child.dom.parentNode == this.contentDOM && !child.children.length\n                        ? CONTENT_DIRTY : NODE_DIRTY;\n                }\n            }\n            offset = end;\n        }\n        this.dirty = CONTENT_DIRTY;\n    }\n    markParentsDirty() {\n        let level = 1;\n        for (let node = this.parent; node; node = node.parent, level++) {\n            let dirty = level == 1 ? CONTENT_DIRTY : CHILD_DIRTY;\n            if (node.dirty < dirty)\n                node.dirty = dirty;\n        }\n    }\n    get domAtom() { return false; }\n    get ignoreForCoords() { return false; }\n    get ignoreForSelection() { return false; }\n    isText(text) { return false; }\n}\n// A widget desc represents a widget decoration, which is a DOM node\n// drawn between the document nodes.\nclass WidgetViewDesc extends ViewDesc {\n    constructor(parent, widget, view, pos) {\n        let self, dom = widget.type.toDOM;\n        if (typeof dom == \"function\")\n            dom = dom(view, () => {\n                if (!self)\n                    return pos;\n                if (self.parent)\n                    return self.parent.posBeforeChild(self);\n            });\n        if (!widget.type.spec.raw) {\n            if (dom.nodeType != 1) {\n                let wrap = document.createElement(\"span\");\n                wrap.appendChild(dom);\n                dom = wrap;\n            }\n            dom.contentEditable = \"false\";\n            dom.classList.add(\"ProseMirror-widget\");\n        }\n        super(parent, [], dom, null);\n        this.widget = widget;\n        this.widget = widget;\n        self = this;\n    }\n    matchesWidget(widget) {\n        return this.dirty == NOT_DIRTY && widget.type.eq(this.widget.type);\n    }\n    parseRule() { return { ignore: true }; }\n    stopEvent(event) {\n        let stop = this.widget.spec.stopEvent;\n        return stop ? stop(event) : false;\n    }\n    ignoreMutation(mutation) {\n        return mutation.type != \"selection\" || this.widget.spec.ignoreSelection;\n    }\n    destroy() {\n        this.widget.type.destroy(this.dom);\n        super.destroy();\n    }\n    get domAtom() { return true; }\n    get ignoreForSelection() { return !!this.widget.type.spec.relaxedSide; }\n    get side() { return this.widget.type.side; }\n}\nclass CompositionViewDesc extends ViewDesc {\n    constructor(parent, dom, textDOM, text) {\n        super(parent, [], dom, null);\n        this.textDOM = textDOM;\n        this.text = text;\n    }\n    get size() { return this.text.length; }\n    localPosFromDOM(dom, offset) {\n        if (dom != this.textDOM)\n            return this.posAtStart + (offset ? this.size : 0);\n        return this.posAtStart + offset;\n    }\n    domFromPos(pos) {\n        return { node: this.textDOM, offset: pos };\n    }\n    ignoreMutation(mut) {\n        return mut.type === 'characterData' && mut.target.nodeValue == mut.oldValue;\n    }\n}\n// A mark desc represents a mark. May have multiple children,\n// depending on how the mark is split. Note that marks are drawn using\n// a fixed nesting order, for simplicity and predictability, so in\n// some cases they will be split more often than would appear\n// necessary.\nclass MarkViewDesc extends ViewDesc {\n    constructor(parent, mark, dom, contentDOM, spec) {\n        super(parent, [], dom, contentDOM);\n        this.mark = mark;\n        this.spec = spec;\n    }\n    static create(parent, mark, inline, view) {\n        let custom = view.nodeViews[mark.type.name];\n        let spec = custom && custom(mark, view, inline);\n        if (!spec || !spec.dom)\n            spec = DOMSerializer.renderSpec(document, mark.type.spec.toDOM(mark, inline), null, mark.attrs);\n        return new MarkViewDesc(parent, mark, spec.dom, spec.contentDOM || spec.dom, spec);\n    }\n    parseRule() {\n        if ((this.dirty & NODE_DIRTY) || this.mark.type.spec.reparseInView)\n            return null;\n        return { mark: this.mark.type.name, attrs: this.mark.attrs, contentElement: this.contentDOM };\n    }\n    matchesMark(mark) { return this.dirty != NODE_DIRTY && this.mark.eq(mark); }\n    markDirty(from, to) {\n        super.markDirty(from, to);\n        // Move dirty info to nearest node view\n        if (this.dirty != NOT_DIRTY) {\n            let parent = this.parent;\n            while (!parent.node)\n                parent = parent.parent;\n            if (parent.dirty < this.dirty)\n                parent.dirty = this.dirty;\n            this.dirty = NOT_DIRTY;\n        }\n    }\n    slice(from, to, view) {\n        let copy = MarkViewDesc.create(this.parent, this.mark, true, view);\n        let nodes = this.children, size = this.size;\n        if (to < size)\n            nodes = replaceNodes(nodes, to, size, view);\n        if (from > 0)\n            nodes = replaceNodes(nodes, 0, from, view);\n        for (let i = 0; i < nodes.length; i++)\n            nodes[i].parent = copy;\n        copy.children = nodes;\n        return copy;\n    }\n    ignoreMutation(mutation) {\n        return this.spec.ignoreMutation ? this.spec.ignoreMutation(mutation) : super.ignoreMutation(mutation);\n    }\n    destroy() {\n        if (this.spec.destroy)\n            this.spec.destroy();\n        super.destroy();\n    }\n}\n// Node view descs are the main, most common type of view desc, and\n// correspond to an actual node in the document. Unlike mark descs,\n// they populate their child array themselves.\nclass NodeViewDesc extends ViewDesc {\n    constructor(parent, node, outerDeco, innerDeco, dom, contentDOM, nodeDOM, view, pos) {\n        super(parent, [], dom, contentDOM);\n        this.node = node;\n        this.outerDeco = outerDeco;\n        this.innerDeco = innerDeco;\n        this.nodeDOM = nodeDOM;\n    }\n    // By default, a node is rendered using the `toDOM` method from the\n    // node type spec. But client code can use the `nodeViews` spec to\n    // supply a custom node view, which can influence various aspects of\n    // the way the node works.\n    //\n    // (Using subclassing for this was intentionally decided against,\n    // since it'd require exposing a whole slew of finicky\n    // implementation details to the user code that they probably will\n    // never need.)\n    static create(parent, node, outerDeco, innerDeco, view, pos) {\n        let custom = view.nodeViews[node.type.name], descObj;\n        let spec = custom && custom(node, view, () => {\n            // (This is a function that allows the custom view to find its\n            // own position)\n            if (!descObj)\n                return pos;\n            if (descObj.parent)\n                return descObj.parent.posBeforeChild(descObj);\n        }, outerDeco, innerDeco);\n        let dom = spec && spec.dom, contentDOM = spec && spec.contentDOM;\n        if (node.isText) {\n            if (!dom)\n                dom = document.createTextNode(node.text);\n            else if (dom.nodeType != 3)\n                throw new RangeError(\"Text must be rendered as a DOM text node\");\n        }\n        else if (!dom) {\n            let spec = DOMSerializer.renderSpec(document, node.type.spec.toDOM(node), null, node.attrs);\n            ({ dom, contentDOM } = spec);\n        }\n        if (!contentDOM && !node.isText && dom.nodeName != \"BR\") { // Chrome gets confused by <br contenteditable=false>\n            if (!dom.hasAttribute(\"contenteditable\"))\n                dom.contentEditable = \"false\";\n            if (node.type.spec.draggable)\n                dom.draggable = true;\n        }\n        let nodeDOM = dom;\n        dom = applyOuterDeco(dom, outerDeco, node);\n        if (spec)\n            return descObj = new CustomNodeViewDesc(parent, node, outerDeco, innerDeco, dom, contentDOM || null, nodeDOM, spec, view, pos + 1);\n        else if (node.isText)\n            return new TextViewDesc(parent, node, outerDeco, innerDeco, dom, nodeDOM, view);\n        else\n            return new NodeViewDesc(parent, node, outerDeco, innerDeco, dom, contentDOM || null, nodeDOM, view, pos + 1);\n    }\n    parseRule() {\n        // Experimental kludge to allow opt-in re-parsing of nodes\n        if (this.node.type.spec.reparseInView)\n            return null;\n        // FIXME the assumption that this can always return the current\n        // attrs means that if the user somehow manages to change the\n        // attrs in the dom, that won't be picked up. Not entirely sure\n        // whether this is a problem\n        let rule = { node: this.node.type.name, attrs: this.node.attrs };\n        if (this.node.type.whitespace == \"pre\")\n            rule.preserveWhitespace = \"full\";\n        if (!this.contentDOM) {\n            rule.getContent = () => this.node.content;\n        }\n        else if (!this.contentLost) {\n            rule.contentElement = this.contentDOM;\n        }\n        else {\n            // Chrome likes to randomly recreate parent nodes when\n            // backspacing things. When that happens, this tries to find the\n            // new parent.\n            for (let i = this.children.length - 1; i >= 0; i--) {\n                let child = this.children[i];\n                if (this.dom.contains(child.dom.parentNode)) {\n                    rule.contentElement = child.dom.parentNode;\n                    break;\n                }\n            }\n            if (!rule.contentElement)\n                rule.getContent = () => Fragment.empty;\n        }\n        return rule;\n    }\n    matchesNode(node, outerDeco, innerDeco) {\n        return this.dirty == NOT_DIRTY && node.eq(this.node) &&\n            sameOuterDeco(outerDeco, this.outerDeco) && innerDeco.eq(this.innerDeco);\n    }\n    get size() { return this.node.nodeSize; }\n    get border() { return this.node.isLeaf ? 0 : 1; }\n    // Syncs `this.children` to match `this.node.content` and the local\n    // decorations, possibly introducing nesting for marks. Then, in a\n    // separate step, syncs the DOM inside `this.contentDOM` to\n    // `this.children`.\n    updateChildren(view, pos) {\n        let inline = this.node.inlineContent, off = pos;\n        let composition = view.composing ? this.localCompositionInfo(view, pos) : null;\n        let localComposition = composition && composition.pos > -1 ? composition : null;\n        let compositionInChild = composition && composition.pos < 0;\n        let updater = new ViewTreeUpdater(this, localComposition && localComposition.node, view);\n        iterDeco(this.node, this.innerDeco, (widget, i, insideNode) => {\n            if (widget.spec.marks)\n                updater.syncToMarks(widget.spec.marks, inline, view, i);\n            else if (widget.type.side >= 0 && !insideNode)\n                updater.syncToMarks(i == this.node.childCount ? Mark.none : this.node.child(i).marks, inline, view, i);\n            // If the next node is a desc matching this widget, reuse it,\n            // otherwise insert the widget as a new view desc.\n            updater.placeWidget(widget, view, off);\n        }, (child, outerDeco, innerDeco, i) => {\n            // Make sure the wrapping mark descs match the node's marks.\n            updater.syncToMarks(child.marks, inline, view, i);\n            // Try several strategies for drawing this node\n            let compIndex;\n            if (updater.findNodeMatch(child, outerDeco, innerDeco, i)) ;\n            else if (compositionInChild && view.state.selection.from > off &&\n                view.state.selection.to < off + child.nodeSize &&\n                (compIndex = updater.findIndexWithChild(composition.node)) > -1 &&\n                updater.updateNodeAt(child, outerDeco, innerDeco, compIndex, view)) ;\n            else if (updater.updateNextNode(child, outerDeco, innerDeco, view, i, off)) ;\n            else {\n                // Add it as a new view\n                updater.addNode(child, outerDeco, innerDeco, view, off);\n            }\n            off += child.nodeSize;\n        });\n        // Drop all remaining descs after the current position.\n        updater.syncToMarks([], inline, view, 0);\n        if (this.node.isTextblock)\n            updater.addTextblockHacks();\n        updater.destroyRest();\n        // Sync the DOM if anything changed\n        if (updater.changed || this.dirty == CONTENT_DIRTY) {\n            // May have to protect focused DOM from being changed if a composition is active\n            if (localComposition)\n                this.protectLocalComposition(view, localComposition);\n            renderDescs(this.contentDOM, this.children, view);\n            if (ios)\n                iosHacks(this.dom);\n        }\n    }\n    localCompositionInfo(view, pos) {\n        // Only do something if both the selection and a focused text node\n        // are inside of this node\n        let { from, to } = view.state.selection;\n        if (!(view.state.selection instanceof TextSelection) || from < pos || to > pos + this.node.content.size)\n            return null;\n        let textNode = view.input.compositionNode;\n        if (!textNode || !this.dom.contains(textNode.parentNode))\n            return null;\n        if (this.node.inlineContent) {\n            // Find the text in the focused node in the node, stop if it's not\n            // there (may have been modified through other means, in which\n            // case it should overwritten)\n            let text = textNode.nodeValue;\n            let textPos = findTextInFragment(this.node.content, text, from - pos, to - pos);\n            return textPos < 0 ? null : { node: textNode, pos: textPos, text };\n        }\n        else {\n            return { node: textNode, pos: -1, text: \"\" };\n        }\n    }\n    protectLocalComposition(view, { node, pos, text }) {\n        // The node is already part of a local view desc, leave it there\n        if (this.getDesc(node))\n            return;\n        // Create a composition view for the orphaned nodes\n        let topNode = node;\n        for (;; topNode = topNode.parentNode) {\n            if (topNode.parentNode == this.contentDOM)\n                break;\n            while (topNode.previousSibling)\n                topNode.parentNode.removeChild(topNode.previousSibling);\n            while (topNode.nextSibling)\n                topNode.parentNode.removeChild(topNode.nextSibling);\n            if (topNode.pmViewDesc)\n                topNode.pmViewDesc = undefined;\n        }\n        let desc = new CompositionViewDesc(this, topNode, node, text);\n        view.input.compositionNodes.push(desc);\n        // Patch up this.children to contain the composition view\n        this.children = replaceNodes(this.children, pos, pos + text.length, view, desc);\n    }\n    // If this desc must be updated to match the given node decoration,\n    // do so and return true.\n    update(node, outerDeco, innerDeco, view) {\n        if (this.dirty == NODE_DIRTY ||\n            !node.sameMarkup(this.node))\n            return false;\n        this.updateInner(node, outerDeco, innerDeco, view);\n        return true;\n    }\n    updateInner(node, outerDeco, innerDeco, view) {\n        this.updateOuterDeco(outerDeco);\n        this.node = node;\n        this.innerDeco = innerDeco;\n        if (this.contentDOM)\n            this.updateChildren(view, this.posAtStart);\n        this.dirty = NOT_DIRTY;\n    }\n    updateOuterDeco(outerDeco) {\n        if (sameOuterDeco(outerDeco, this.outerDeco))\n            return;\n        let needsWrap = this.nodeDOM.nodeType != 1;\n        let oldDOM = this.dom;\n        this.dom = patchOuterDeco(this.dom, this.nodeDOM, computeOuterDeco(this.outerDeco, this.node, needsWrap), computeOuterDeco(outerDeco, this.node, needsWrap));\n        if (this.dom != oldDOM) {\n            oldDOM.pmViewDesc = undefined;\n            this.dom.pmViewDesc = this;\n        }\n        this.outerDeco = outerDeco;\n    }\n    // Mark this node as being the selected node.\n    selectNode() {\n        if (this.nodeDOM.nodeType == 1) {\n            this.nodeDOM.classList.add(\"ProseMirror-selectednode\");\n            if (this.contentDOM || !this.node.type.spec.draggable)\n                this.nodeDOM.draggable = true;\n        }\n    }\n    // Remove selected node marking from this node.\n    deselectNode() {\n        if (this.nodeDOM.nodeType == 1) {\n            this.nodeDOM.classList.remove(\"ProseMirror-selectednode\");\n            if (this.contentDOM || !this.node.type.spec.draggable)\n                this.nodeDOM.removeAttribute(\"draggable\");\n        }\n    }\n    get domAtom() { return this.node.isAtom; }\n}\n// Create a view desc for the top-level document node, to be exported\n// and used by the view class.\nfunction docViewDesc(doc, outerDeco, innerDeco, dom, view) {\n    applyOuterDeco(dom, outerDeco, doc);\n    let docView = new NodeViewDesc(undefined, doc, outerDeco, innerDeco, dom, dom, dom, view, 0);\n    if (docView.contentDOM)\n        docView.updateChildren(view, 0);\n    return docView;\n}\nclass TextViewDesc extends NodeViewDesc {\n    constructor(parent, node, outerDeco, innerDeco, dom, nodeDOM, view) {\n        super(parent, node, outerDeco, innerDeco, dom, null, nodeDOM, view, 0);\n    }\n    parseRule() {\n        let skip = this.nodeDOM.parentNode;\n        while (skip && skip != this.dom && !skip.pmIsDeco)\n            skip = skip.parentNode;\n        return { skip: (skip || true) };\n    }\n    update(node, outerDeco, innerDeco, view) {\n        if (this.dirty == NODE_DIRTY || (this.dirty != NOT_DIRTY && !this.inParent()) ||\n            !node.sameMarkup(this.node))\n            return false;\n        this.updateOuterDeco(outerDeco);\n        if ((this.dirty != NOT_DIRTY || node.text != this.node.text) && node.text != this.nodeDOM.nodeValue) {\n            this.nodeDOM.nodeValue = node.text;\n            if (view.trackWrites == this.nodeDOM)\n                view.trackWrites = null;\n        }\n        this.node = node;\n        this.dirty = NOT_DIRTY;\n        return true;\n    }\n    inParent() {\n        let parentDOM = this.parent.contentDOM;\n        for (let n = this.nodeDOM; n; n = n.parentNode)\n            if (n == parentDOM)\n                return true;\n        return false;\n    }\n    domFromPos(pos) {\n        return { node: this.nodeDOM, offset: pos };\n    }\n    localPosFromDOM(dom, offset, bias) {\n        if (dom == this.nodeDOM)\n            return this.posAtStart + Math.min(offset, this.node.text.length);\n        return super.localPosFromDOM(dom, offset, bias);\n    }\n    ignoreMutation(mutation) {\n        return mutation.type != \"characterData\" && mutation.type != \"selection\";\n    }\n    slice(from, to, view) {\n        let node = this.node.cut(from, to), dom = document.createTextNode(node.text);\n        return new TextViewDesc(this.parent, node, this.outerDeco, this.innerDeco, dom, dom, view);\n    }\n    markDirty(from, to) {\n        super.markDirty(from, to);\n        if (this.dom != this.nodeDOM && (from == 0 || to == this.nodeDOM.nodeValue.length))\n            this.dirty = NODE_DIRTY;\n    }\n    get domAtom() { return false; }\n    isText(text) { return this.node.text == text; }\n}\n// A dummy desc used to tag trailing BR or IMG nodes created to work\n// around contentEditable terribleness.\nclass TrailingHackViewDesc extends ViewDesc {\n    parseRule() { return { ignore: true }; }\n    matchesHack(nodeName) { return this.dirty == NOT_DIRTY && this.dom.nodeName == nodeName; }\n    get domAtom() { return true; }\n    get ignoreForCoords() { return this.dom.nodeName == \"IMG\"; }\n}\n// A separate subclass is used for customized node views, so that the\n// extra checks only have to be made for nodes that are actually\n// customized.\nclass CustomNodeViewDesc extends NodeViewDesc {\n    constructor(parent, node, outerDeco, innerDeco, dom, contentDOM, nodeDOM, spec, view, pos) {\n        super(parent, node, outerDeco, innerDeco, dom, contentDOM, nodeDOM, view, pos);\n        this.spec = spec;\n    }\n    // A custom `update` method gets to decide whether the update goes\n    // through. If it does, and there's a `contentDOM` node, our logic\n    // updates the children.\n    update(node, outerDeco, innerDeco, view) {\n        if (this.dirty == NODE_DIRTY)\n            return false;\n        if (this.spec.update && (this.node.type == node.type || this.spec.multiType)) {\n            let result = this.spec.update(node, outerDeco, innerDeco);\n            if (result)\n                this.updateInner(node, outerDeco, innerDeco, view);\n            return result;\n        }\n        else if (!this.contentDOM && !node.isLeaf) {\n            return false;\n        }\n        else {\n            return super.update(node, outerDeco, innerDeco, view);\n        }\n    }\n    selectNode() {\n        this.spec.selectNode ? this.spec.selectNode() : super.selectNode();\n    }\n    deselectNode() {\n        this.spec.deselectNode ? this.spec.deselectNode() : super.deselectNode();\n    }\n    setSelection(anchor, head, view, force) {\n        this.spec.setSelection ? this.spec.setSelection(anchor, head, view.root)\n            : super.setSelection(anchor, head, view, force);\n    }\n    destroy() {\n        if (this.spec.destroy)\n            this.spec.destroy();\n        super.destroy();\n    }\n    stopEvent(event) {\n        return this.spec.stopEvent ? this.spec.stopEvent(event) : false;\n    }\n    ignoreMutation(mutation) {\n        return this.spec.ignoreMutation ? this.spec.ignoreMutation(mutation) : super.ignoreMutation(mutation);\n    }\n}\n// Sync the content of the given DOM node with the nodes associated\n// with the given array of view descs, recursing into mark descs\n// because this should sync the subtree for a whole node at a time.\nfunction renderDescs(parentDOM, descs, view) {\n    let dom = parentDOM.firstChild, written = false;\n    for (let i = 0; i < descs.length; i++) {\n        let desc = descs[i], childDOM = desc.dom;\n        if (childDOM.parentNode == parentDOM) {\n            while (childDOM != dom) {\n                dom = rm(dom);\n                written = true;\n            }\n            dom = dom.nextSibling;\n        }\n        else {\n            written = true;\n            parentDOM.insertBefore(childDOM, dom);\n        }\n        if (desc instanceof MarkViewDesc) {\n            let pos = dom ? dom.previousSibling : parentDOM.lastChild;\n            renderDescs(desc.contentDOM, desc.children, view);\n            dom = pos ? pos.nextSibling : parentDOM.firstChild;\n        }\n    }\n    while (dom) {\n        dom = rm(dom);\n        written = true;\n    }\n    if (written && view.trackWrites == parentDOM)\n        view.trackWrites = null;\n}\nconst OuterDecoLevel = function (nodeName) {\n    if (nodeName)\n        this.nodeName = nodeName;\n};\nOuterDecoLevel.prototype = Object.create(null);\nconst noDeco = [new OuterDecoLevel];\nfunction computeOuterDeco(outerDeco, node, needsWrap) {\n    if (outerDeco.length == 0)\n        return noDeco;\n    let top = needsWrap ? noDeco[0] : new OuterDecoLevel, result = [top];\n    for (let i = 0; i < outerDeco.length; i++) {\n        let attrs = outerDeco[i].type.attrs;\n        if (!attrs)\n            continue;\n        if (attrs.nodeName)\n            result.push(top = new OuterDecoLevel(attrs.nodeName));\n        for (let name in attrs) {\n            let val = attrs[name];\n            if (val == null)\n                continue;\n            if (needsWrap && result.length == 1)\n                result.push(top = new OuterDecoLevel(node.isInline ? \"span\" : \"div\"));\n            if (name == \"class\")\n                top.class = (top.class ? top.class + \" \" : \"\") + val;\n            else if (name == \"style\")\n                top.style = (top.style ? top.style + \";\" : \"\") + val;\n            else if (name != \"nodeName\")\n                top[name] = val;\n        }\n    }\n    return result;\n}\nfunction patchOuterDeco(outerDOM, nodeDOM, prevComputed, curComputed) {\n    // Shortcut for trivial case\n    if (prevComputed == noDeco && curComputed == noDeco)\n        return nodeDOM;\n    let curDOM = nodeDOM;\n    for (let i = 0; i < curComputed.length; i++) {\n        let deco = curComputed[i], prev = prevComputed[i];\n        if (i) {\n            let parent;\n            if (prev && prev.nodeName == deco.nodeName && curDOM != outerDOM &&\n                (parent = curDOM.parentNode) && parent.nodeName.toLowerCase() == deco.nodeName) {\n                curDOM = parent;\n            }\n            else {\n                parent = document.createElement(deco.nodeName);\n                parent.pmIsDeco = true;\n                parent.appendChild(curDOM);\n                prev = noDeco[0];\n                curDOM = parent;\n            }\n        }\n        patchAttributes(curDOM, prev || noDeco[0], deco);\n    }\n    return curDOM;\n}\nfunction patchAttributes(dom, prev, cur) {\n    for (let name in prev)\n        if (name != \"class\" && name != \"style\" && name != \"nodeName\" && !(name in cur))\n            dom.removeAttribute(name);\n    for (let name in cur)\n        if (name != \"class\" && name != \"style\" && name != \"nodeName\" && cur[name] != prev[name])\n            dom.setAttribute(name, cur[name]);\n    if (prev.class != cur.class) {\n        let prevList = prev.class ? prev.class.split(\" \").filter(Boolean) : [];\n        let curList = cur.class ? cur.class.split(\" \").filter(Boolean) : [];\n        for (let i = 0; i < prevList.length; i++)\n            if (curList.indexOf(prevList[i]) == -1)\n                dom.classList.remove(prevList[i]);\n        for (let i = 0; i < curList.length; i++)\n            if (prevList.indexOf(curList[i]) == -1)\n                dom.classList.add(curList[i]);\n        if (dom.classList.length == 0)\n            dom.removeAttribute(\"class\");\n    }\n    if (prev.style != cur.style) {\n        if (prev.style) {\n            let prop = /\\s*([\\w\\-\\xa1-\\uffff]+)\\s*:(?:\"(?:\\\\.|[^\"])*\"|'(?:\\\\.|[^'])*'|\\(.*?\\)|[^;])*/g, m;\n            while (m = prop.exec(prev.style))\n                dom.style.removeProperty(m[1]);\n        }\n        if (cur.style)\n            dom.style.cssText += cur.style;\n    }\n}\nfunction applyOuterDeco(dom, deco, node) {\n    return patchOuterDeco(dom, dom, noDeco, computeOuterDeco(deco, node, dom.nodeType != 1));\n}\nfunction sameOuterDeco(a, b) {\n    if (a.length != b.length)\n        return false;\n    for (let i = 0; i < a.length; i++)\n        if (!a[i].type.eq(b[i].type))\n            return false;\n    return true;\n}\n// Remove a DOM node and return its next sibling.\nfunction rm(dom) {\n    let next = dom.nextSibling;\n    dom.parentNode.removeChild(dom);\n    return next;\n}\n// Helper class for incrementally updating a tree of mark descs and\n// the widget and node descs inside of them.\nclass ViewTreeUpdater {\n    constructor(top, lock, view) {\n        this.lock = lock;\n        this.view = view;\n        // Index into `this.top`'s child array, represents the current\n        // update position.\n        this.index = 0;\n        // When entering a mark, the current top and index are pushed\n        // onto this.\n        this.stack = [];\n        // Tracks whether anything was changed\n        this.changed = false;\n        this.top = top;\n        this.preMatch = preMatch(top.node.content, top);\n    }\n    // Destroy and remove the children between the given indices in\n    // `this.top`.\n    destroyBetween(start, end) {\n        if (start == end)\n            return;\n        for (let i = start; i < end; i++)\n            this.top.children[i].destroy();\n        this.top.children.splice(start, end - start);\n        this.changed = true;\n    }\n    // Destroy all remaining children in `this.top`.\n    destroyRest() {\n        this.destroyBetween(this.index, this.top.children.length);\n    }\n    // Sync the current stack of mark descs with the given array of\n    // marks, reusing existing mark descs when possible.\n    syncToMarks(marks, inline, view, parentIndex) {\n        let keep = 0, depth = this.stack.length >> 1;\n        let maxKeep = Math.min(depth, marks.length);\n        while (keep < maxKeep &&\n            (keep == depth - 1 ? this.top : this.stack[(keep + 1) << 1])\n                .matchesMark(marks[keep]) && marks[keep].type.spec.spanning !== false)\n            keep++;\n        while (keep < depth) {\n            this.destroyRest();\n            this.top.dirty = NOT_DIRTY;\n            this.index = this.stack.pop();\n            this.top = this.stack.pop();\n            depth--;\n        }\n        while (depth < marks.length) {\n            this.stack.push(this.top, this.index + 1);\n            let found = -1, scanTo = this.top.children.length;\n            if (parentIndex < this.preMatch.index)\n                scanTo = Math.min(this.index + 3, scanTo);\n            for (let i = this.index; i < scanTo; i++) {\n                let next = this.top.children[i];\n                if (next.matchesMark(marks[depth]) && !this.isLocked(next.dom)) {\n                    found = i;\n                    break;\n                }\n            }\n            if (found > -1) {\n                if (found > this.index) {\n                    this.changed = true;\n                    this.destroyBetween(this.index, found);\n                }\n                this.top = this.top.children[this.index];\n            }\n            else {\n                let markDesc = MarkViewDesc.create(this.top, marks[depth], inline, view);\n                this.top.children.splice(this.index, 0, markDesc);\n                this.top = markDesc;\n                this.changed = true;\n            }\n            this.index = 0;\n            depth++;\n        }\n    }\n    // Try to find a node desc matching the given data. Skip over it and\n    // return true when successful.\n    findNodeMatch(node, outerDeco, innerDeco, index) {\n        let found = -1, targetDesc;\n        if (index >= this.preMatch.index &&\n            (targetDesc = this.preMatch.matches[index - this.preMatch.index]).parent == this.top &&\n            targetDesc.matchesNode(node, outerDeco, innerDeco)) {\n            found = this.top.children.indexOf(targetDesc, this.index);\n        }\n        else {\n            for (let i = this.index, e = Math.min(this.top.children.length, i + 5); i < e; i++) {\n                let child = this.top.children[i];\n                if (child.matchesNode(node, outerDeco, innerDeco) && !this.preMatch.matched.has(child)) {\n                    found = i;\n                    break;\n                }\n            }\n        }\n        if (found < 0)\n            return false;\n        this.destroyBetween(this.index, found);\n        this.index++;\n        return true;\n    }\n    updateNodeAt(node, outerDeco, innerDeco, index, view) {\n        let child = this.top.children[index];\n        if (child.dirty == NODE_DIRTY && child.dom == child.contentDOM)\n            child.dirty = CONTENT_DIRTY;\n        if (!child.update(node, outerDeco, innerDeco, view))\n            return false;\n        this.destroyBetween(this.index, index);\n        this.index++;\n        return true;\n    }\n    findIndexWithChild(domNode) {\n        for (;;) {\n            let parent = domNode.parentNode;\n            if (!parent)\n                return -1;\n            if (parent == this.top.contentDOM) {\n                let desc = domNode.pmViewDesc;\n                if (desc)\n                    for (let i = this.index; i < this.top.children.length; i++) {\n                        if (this.top.children[i] == desc)\n                            return i;\n                    }\n                return -1;\n            }\n            domNode = parent;\n        }\n    }\n    // Try to update the next node, if any, to the given data. Checks\n    // pre-matches to avoid overwriting nodes that could still be used.\n    updateNextNode(node, outerDeco, innerDeco, view, index, pos) {\n        for (let i = this.index; i < this.top.children.length; i++) {\n            let next = this.top.children[i];\n            if (next instanceof NodeViewDesc) {\n                let preMatch = this.preMatch.matched.get(next);\n                if (preMatch != null && preMatch != index)\n                    return false;\n                let nextDOM = next.dom, updated;\n                // Can't update if nextDOM is or contains this.lock, except if\n                // it's a text node whose content already matches the new text\n                // and whose decorations match the new ones.\n                let locked = this.isLocked(nextDOM) &&\n                    !(node.isText && next.node && next.node.isText && next.nodeDOM.nodeValue == node.text &&\n                        next.dirty != NODE_DIRTY && sameOuterDeco(outerDeco, next.outerDeco));\n                if (!locked && next.update(node, outerDeco, innerDeco, view)) {\n                    this.destroyBetween(this.index, i);\n                    if (next.dom != nextDOM)\n                        this.changed = true;\n                    this.index++;\n                    return true;\n                }\n                else if (!locked && (updated = this.recreateWrapper(next, node, outerDeco, innerDeco, view, pos))) {\n                    this.destroyBetween(this.index, i);\n                    this.top.children[this.index] = updated;\n                    if (updated.contentDOM) {\n                        updated.dirty = CONTENT_DIRTY;\n                        updated.updateChildren(view, pos + 1);\n                        updated.dirty = NOT_DIRTY;\n                    }\n                    this.changed = true;\n                    this.index++;\n                    return true;\n                }\n                break;\n            }\n        }\n        return false;\n    }\n    // When a node with content is replaced by a different node with\n    // identical content, move over its children.\n    recreateWrapper(next, node, outerDeco, innerDeco, view, pos) {\n        if (next.dirty || node.isAtom || !next.children.length ||\n            !next.node.content.eq(node.content) ||\n            !sameOuterDeco(outerDeco, next.outerDeco) || !innerDeco.eq(next.innerDeco))\n            return null;\n        let wrapper = NodeViewDesc.create(this.top, node, outerDeco, innerDeco, view, pos);\n        if (wrapper.contentDOM) {\n            wrapper.children = next.children;\n            next.children = [];\n            for (let ch of wrapper.children)\n                ch.parent = wrapper;\n        }\n        next.destroy();\n        return wrapper;\n    }\n    // Insert the node as a newly created node desc.\n    addNode(node, outerDeco, innerDeco, view, pos) {\n        let desc = NodeViewDesc.create(this.top, node, outerDeco, innerDeco, view, pos);\n        if (desc.contentDOM)\n            desc.updateChildren(view, pos + 1);\n        this.top.children.splice(this.index++, 0, desc);\n        this.changed = true;\n    }\n    placeWidget(widget, view, pos) {\n        let next = this.index < this.top.children.length ? this.top.children[this.index] : null;\n        if (next && next.matchesWidget(widget) &&\n            (widget == next.widget || !next.widget.type.toDOM.parentNode)) {\n            this.index++;\n        }\n        else {\n            let desc = new WidgetViewDesc(this.top, widget, view, pos);\n            this.top.children.splice(this.index++, 0, desc);\n            this.changed = true;\n        }\n    }\n    // Make sure a textblock looks and behaves correctly in\n    // contentEditable.\n    addTextblockHacks() {\n        let lastChild = this.top.children[this.index - 1], parent = this.top;\n        while (lastChild instanceof MarkViewDesc) {\n            parent = lastChild;\n            lastChild = parent.children[parent.children.length - 1];\n        }\n        if (!lastChild || // Empty textblock\n            !(lastChild instanceof TextViewDesc) ||\n            /\\n$/.test(lastChild.node.text) ||\n            (this.view.requiresGeckoHackNode && /\\s$/.test(lastChild.node.text))) {\n            // Avoid bugs in Safari's cursor drawing (#1165) and Chrome's mouse selection (#1152)\n            if ((safari || chrome) && lastChild && lastChild.dom.contentEditable == \"false\")\n                this.addHackNode(\"IMG\", parent);\n            this.addHackNode(\"BR\", this.top);\n        }\n    }\n    addHackNode(nodeName, parent) {\n        if (parent == this.top && this.index < parent.children.length && parent.children[this.index].matchesHack(nodeName)) {\n            this.index++;\n        }\n        else {\n            let dom = document.createElement(nodeName);\n            if (nodeName == \"IMG\") {\n                dom.className = \"ProseMirror-separator\";\n                dom.alt = \"\";\n            }\n            if (nodeName == \"BR\")\n                dom.className = \"ProseMirror-trailingBreak\";\n            let hack = new TrailingHackViewDesc(this.top, [], dom, null);\n            if (parent != this.top)\n                parent.children.push(hack);\n            else\n                parent.children.splice(this.index++, 0, hack);\n            this.changed = true;\n        }\n    }\n    isLocked(node) {\n        return this.lock && (node == this.lock || node.nodeType == 1 && node.contains(this.lock.parentNode));\n    }\n}\n// Iterate from the end of the fragment and array of descs to find\n// directly matching ones, in order to avoid overeagerly reusing those\n// for other nodes.\nfunction preMatch(frag, parentDesc) {\n    let curDesc = parentDesc, descI = curDesc.children.length;\n    let fI = frag.childCount, matched = new Map, matches = [];\n    outer: while (fI > 0) {\n        let desc;\n        for (;;) {\n            if (descI) {\n                let next = curDesc.children[descI - 1];\n                if (next instanceof MarkViewDesc) {\n                    curDesc = next;\n                    descI = next.children.length;\n                }\n                else {\n                    desc = next;\n                    descI--;\n                    break;\n                }\n            }\n            else if (curDesc == parentDesc) {\n                break outer;\n            }\n            else {\n                descI = curDesc.parent.children.indexOf(curDesc);\n                curDesc = curDesc.parent;\n            }\n        }\n        let node = desc.node;\n        if (!node)\n            continue;\n        if (node != frag.child(fI - 1))\n            break;\n        --fI;\n        matched.set(desc, fI);\n        matches.push(desc);\n    }\n    return { index: fI, matched, matches: matches.reverse() };\n}\nfunction compareSide(a, b) {\n    return a.type.side - b.type.side;\n}\n// This function abstracts iterating over the nodes and decorations in\n// a fragment. Calls `onNode` for each node, with its local and child\n// decorations. Splits text nodes when there is a decoration starting\n// or ending inside of them. Calls `onWidget` for each widget.\nfunction iterDeco(parent, deco, onWidget, onNode) {\n    let locals = deco.locals(parent), offset = 0;\n    // Simple, cheap variant for when there are no local decorations\n    if (locals.length == 0) {\n        for (let i = 0; i < parent.childCount; i++) {\n            let child = parent.child(i);\n            onNode(child, locals, deco.forChild(offset, child), i);\n            offset += child.nodeSize;\n        }\n        return;\n    }\n    let decoIndex = 0, active = [], restNode = null;\n    for (let parentIndex = 0;;) {\n        let widget, widgets;\n        while (decoIndex < locals.length && locals[decoIndex].to == offset) {\n            let next = locals[decoIndex++];\n            if (next.widget) {\n                if (!widget)\n                    widget = next;\n                else\n                    (widgets || (widgets = [widget])).push(next);\n            }\n        }\n        if (widget) {\n            if (widgets) {\n                widgets.sort(compareSide);\n                for (let i = 0; i < widgets.length; i++)\n                    onWidget(widgets[i], parentIndex, !!restNode);\n            }\n            else {\n                onWidget(widget, parentIndex, !!restNode);\n            }\n        }\n        let child, index;\n        if (restNode) {\n            index = -1;\n            child = restNode;\n            restNode = null;\n        }\n        else if (parentIndex < parent.childCount) {\n            index = parentIndex;\n            child = parent.child(parentIndex++);\n        }\n        else {\n            break;\n        }\n        for (let i = 0; i < active.length; i++)\n            if (active[i].to <= offset)\n                active.splice(i--, 1);\n        while (decoIndex < locals.length && locals[decoIndex].from <= offset && locals[decoIndex].to > offset)\n            active.push(locals[decoIndex++]);\n        let end = offset + child.nodeSize;\n        if (child.isText) {\n            let cutAt = end;\n            if (decoIndex < locals.length && locals[decoIndex].from < cutAt)\n                cutAt = locals[decoIndex].from;\n            for (let i = 0; i < active.length; i++)\n                if (active[i].to < cutAt)\n                    cutAt = active[i].to;\n            if (cutAt < end) {\n                restNode = child.cut(cutAt - offset);\n                child = child.cut(0, cutAt - offset);\n                end = cutAt;\n                index = -1;\n            }\n        }\n        else {\n            while (decoIndex < locals.length && locals[decoIndex].to < end)\n                decoIndex++;\n        }\n        let outerDeco = child.isInline && !child.isLeaf ? active.filter(d => !d.inline) : active.slice();\n        onNode(child, outerDeco, deco.forChild(offset, child), index);\n        offset = end;\n    }\n}\n// List markers in Mobile Safari will mysteriously disappear\n// sometimes. This works around that.\nfunction iosHacks(dom) {\n    if (dom.nodeName == \"UL\" || dom.nodeName == \"OL\") {\n        let oldCSS = dom.style.cssText;\n        dom.style.cssText = oldCSS + \"; list-style: square !important\";\n        window.getComputedStyle(dom).listStyle;\n        dom.style.cssText = oldCSS;\n    }\n}\n// Find a piece of text in an inline fragment, overlapping from-to\nfunction findTextInFragment(frag, text, from, to) {\n    for (let i = 0, pos = 0; i < frag.childCount && pos <= to;) {\n        let child = frag.child(i++), childStart = pos;\n        pos += child.nodeSize;\n        if (!child.isText)\n            continue;\n        let str = child.text;\n        while (i < frag.childCount) {\n            let next = frag.child(i++);\n            pos += next.nodeSize;\n            if (!next.isText)\n                break;\n            str += next.text;\n        }\n        if (pos >= from) {\n            if (pos >= to && str.slice(to - text.length - childStart, to - childStart) == text)\n                return to - text.length;\n            let found = childStart < to ? str.lastIndexOf(text, to - childStart - 1) : -1;\n            if (found >= 0 && found + text.length + childStart >= from)\n                return childStart + found;\n            if (from == to && str.length >= (to + text.length) - childStart &&\n                str.slice(to - childStart, to - childStart + text.length) == text)\n                return to;\n        }\n    }\n    return -1;\n}\n// Replace range from-to in an array of view descs with replacement\n// (may be null to just delete). This goes very much against the grain\n// of the rest of this code, which tends to create nodes with the\n// right shape in one go, rather than messing with them after\n// creation, but is necessary in the composition hack.\nfunction replaceNodes(nodes, from, to, view, replacement) {\n    let result = [];\n    for (let i = 0, off = 0; i < nodes.length; i++) {\n        let child = nodes[i], start = off, end = off += child.size;\n        if (start >= to || end <= from) {\n            result.push(child);\n        }\n        else {\n            if (start < from)\n                result.push(child.slice(0, from - start, view));\n            if (replacement) {\n                result.push(replacement);\n                replacement = undefined;\n            }\n            if (end > to)\n                result.push(child.slice(to - start, child.size, view));\n        }\n    }\n    return result;\n}\n\nfunction selectionFromDOM(view, origin = null) {\n    let domSel = view.domSelectionRange(), doc = view.state.doc;\n    if (!domSel.focusNode)\n        return null;\n    let nearestDesc = view.docView.nearestDesc(domSel.focusNode), inWidget = nearestDesc && nearestDesc.size == 0;\n    let head = view.docView.posFromDOM(domSel.focusNode, domSel.focusOffset, 1);\n    if (head < 0)\n        return null;\n    let $head = doc.resolve(head), anchor, selection;\n    if (selectionCollapsed(domSel)) {\n        anchor = head;\n        while (nearestDesc && !nearestDesc.node)\n            nearestDesc = nearestDesc.parent;\n        let nearestDescNode = nearestDesc.node;\n        if (nearestDesc && nearestDescNode.isAtom && NodeSelection.isSelectable(nearestDescNode) && nearestDesc.parent\n            && !(nearestDescNode.isInline && isOnEdge(domSel.focusNode, domSel.focusOffset, nearestDesc.dom))) {\n            let pos = nearestDesc.posBefore;\n            selection = new NodeSelection(head == pos ? $head : doc.resolve(pos));\n        }\n    }\n    else {\n        if (domSel instanceof view.dom.ownerDocument.defaultView.Selection && domSel.rangeCount > 1) {\n            let min = head, max = head;\n            for (let i = 0; i < domSel.rangeCount; i++) {\n                let range = domSel.getRangeAt(i);\n                min = Math.min(min, view.docView.posFromDOM(range.startContainer, range.startOffset, 1));\n                max = Math.max(max, view.docView.posFromDOM(range.endContainer, range.endOffset, -1));\n            }\n            if (min < 0)\n                return null;\n            [anchor, head] = max == view.state.selection.anchor ? [max, min] : [min, max];\n            $head = doc.resolve(head);\n        }\n        else {\n            anchor = view.docView.posFromDOM(domSel.anchorNode, domSel.anchorOffset, 1);\n        }\n        if (anchor < 0)\n            return null;\n    }\n    let $anchor = doc.resolve(anchor);\n    if (!selection) {\n        let bias = origin == \"pointer\" || (view.state.selection.head < $head.pos && !inWidget) ? 1 : -1;\n        selection = selectionBetween(view, $anchor, $head, bias);\n    }\n    return selection;\n}\nfunction editorOwnsSelection(view) {\n    return view.editable ? view.hasFocus() :\n        hasSelection(view) && document.activeElement && document.activeElement.contains(view.dom);\n}\nfunction selectionToDOM(view, force = false) {\n    let sel = view.state.selection;\n    syncNodeSelection(view, sel);\n    if (!editorOwnsSelection(view))\n        return;\n    // The delayed drag selection causes issues with Cell Selections\n    // in Safari. And the drag selection delay is to workarond issues\n    // which only present in Chrome.\n    if (!force && view.input.mouseDown && view.input.mouseDown.allowDefault && chrome) {\n        let domSel = view.domSelectionRange(), curSel = view.domObserver.currentSelection;\n        if (domSel.anchorNode && curSel.anchorNode &&\n            isEquivalentPosition(domSel.anchorNode, domSel.anchorOffset, curSel.anchorNode, curSel.anchorOffset)) {\n            view.input.mouseDown.delayedSelectionSync = true;\n            view.domObserver.setCurSelection();\n            return;\n        }\n    }\n    view.domObserver.disconnectSelection();\n    if (view.cursorWrapper) {\n        selectCursorWrapper(view);\n    }\n    else {\n        let { anchor, head } = sel, resetEditableFrom, resetEditableTo;\n        if (brokenSelectBetweenUneditable && !(sel instanceof TextSelection)) {\n            if (!sel.$from.parent.inlineContent)\n                resetEditableFrom = temporarilyEditableNear(view, sel.from);\n            if (!sel.empty && !sel.$from.parent.inlineContent)\n                resetEditableTo = temporarilyEditableNear(view, sel.to);\n        }\n        view.docView.setSelection(anchor, head, view, force);\n        if (brokenSelectBetweenUneditable) {\n            if (resetEditableFrom)\n                resetEditable(resetEditableFrom);\n            if (resetEditableTo)\n                resetEditable(resetEditableTo);\n        }\n        if (sel.visible) {\n            view.dom.classList.remove(\"ProseMirror-hideselection\");\n        }\n        else {\n            view.dom.classList.add(\"ProseMirror-hideselection\");\n            if (\"onselectionchange\" in document)\n                removeClassOnSelectionChange(view);\n        }\n    }\n    view.domObserver.setCurSelection();\n    view.domObserver.connectSelection();\n}\n// Kludge to work around Webkit not allowing a selection to start/end\n// between non-editable block nodes. We briefly make something\n// editable, set the selection, then set it uneditable again.\nconst brokenSelectBetweenUneditable = safari || chrome && chrome_version < 63;\nfunction temporarilyEditableNear(view, pos) {\n    let { node, offset } = view.docView.domFromPos(pos, 0);\n    let after = offset < node.childNodes.length ? node.childNodes[offset] : null;\n    let before = offset ? node.childNodes[offset - 1] : null;\n    if (safari && after && after.contentEditable == \"false\")\n        return setEditable(after);\n    if ((!after || after.contentEditable == \"false\") &&\n        (!before || before.contentEditable == \"false\")) {\n        if (after)\n            return setEditable(after);\n        else if (before)\n            return setEditable(before);\n    }\n}\nfunction setEditable(element) {\n    element.contentEditable = \"true\";\n    if (safari && element.draggable) {\n        element.draggable = false;\n        element.wasDraggable = true;\n    }\n    return element;\n}\nfunction resetEditable(element) {\n    element.contentEditable = \"false\";\n    if (element.wasDraggable) {\n        element.draggable = true;\n        element.wasDraggable = null;\n    }\n}\nfunction removeClassOnSelectionChange(view) {\n    let doc = view.dom.ownerDocument;\n    doc.removeEventListener(\"selectionchange\", view.input.hideSelectionGuard);\n    let domSel = view.domSelectionRange();\n    let node = domSel.anchorNode, offset = domSel.anchorOffset;\n    doc.addEventListener(\"selectionchange\", view.input.hideSelectionGuard = () => {\n        if (domSel.anchorNode != node || domSel.anchorOffset != offset) {\n            doc.removeEventListener(\"selectionchange\", view.input.hideSelectionGuard);\n            setTimeout(() => {\n                if (!editorOwnsSelection(view) || view.state.selection.visible)\n                    view.dom.classList.remove(\"ProseMirror-hideselection\");\n            }, 20);\n        }\n    });\n}\nfunction selectCursorWrapper(view) {\n    let domSel = view.domSelection();\n    if (!domSel)\n        return;\n    let node = view.cursorWrapper.dom, img = node.nodeName == \"IMG\";\n    if (img)\n        domSel.collapse(node.parentNode, domIndex(node) + 1);\n    else\n        domSel.collapse(node, 0);\n    // Kludge to kill 'control selection' in IE11 when selecting an\n    // invisible cursor wrapper, since that would result in those weird\n    // resize handles and a selection that considers the absolutely\n    // positioned wrapper, rather than the root editable node, the\n    // focused element.\n    if (!img && !view.state.selection.visible && ie && ie_version <= 11) {\n        node.disabled = true;\n        node.disabled = false;\n    }\n}\nfunction syncNodeSelection(view, sel) {\n    if (sel instanceof NodeSelection) {\n        let desc = view.docView.descAt(sel.from);\n        if (desc != view.lastSelectedViewDesc) {\n            clearNodeSelection(view);\n            if (desc)\n                desc.selectNode();\n            view.lastSelectedViewDesc = desc;\n        }\n    }\n    else {\n        clearNodeSelection(view);\n    }\n}\n// Clear all DOM statefulness of the last node selection.\nfunction clearNodeSelection(view) {\n    if (view.lastSelectedViewDesc) {\n        if (view.lastSelectedViewDesc.parent)\n            view.lastSelectedViewDesc.deselectNode();\n        view.lastSelectedViewDesc = undefined;\n    }\n}\nfunction selectionBetween(view, $anchor, $head, bias) {\n    return view.someProp(\"createSelectionBetween\", f => f(view, $anchor, $head))\n        || TextSelection.between($anchor, $head, bias);\n}\nfunction hasFocusAndSelection(view) {\n    if (view.editable && !view.hasFocus())\n        return false;\n    return hasSelection(view);\n}\nfunction hasSelection(view) {\n    let sel = view.domSelectionRange();\n    if (!sel.anchorNode)\n        return false;\n    try {\n        // Firefox will raise 'permission denied' errors when accessing\n        // properties of `sel.anchorNode` when it's in a generated CSS\n        // element.\n        return view.dom.contains(sel.anchorNode.nodeType == 3 ? sel.anchorNode.parentNode : sel.anchorNode) &&\n            (view.editable || view.dom.contains(sel.focusNode.nodeType == 3 ? sel.focusNode.parentNode : sel.focusNode));\n    }\n    catch (_) {\n        return false;\n    }\n}\nfunction anchorInRightPlace(view) {\n    let anchorDOM = view.docView.domFromPos(view.state.selection.anchor, 0);\n    let domSel = view.domSelectionRange();\n    return isEquivalentPosition(anchorDOM.node, anchorDOM.offset, domSel.anchorNode, domSel.anchorOffset);\n}\n\nfunction moveSelectionBlock(state, dir) {\n    let { $anchor, $head } = state.selection;\n    let $side = dir > 0 ? $anchor.max($head) : $anchor.min($head);\n    let $start = !$side.parent.inlineContent ? $side : $side.depth ? state.doc.resolve(dir > 0 ? $side.after() : $side.before()) : null;\n    return $start && Selection.findFrom($start, dir);\n}\nfunction apply(view, sel) {\n    view.dispatch(view.state.tr.setSelection(sel).scrollIntoView());\n    return true;\n}\nfunction selectHorizontally(view, dir, mods) {\n    let sel = view.state.selection;\n    if (sel instanceof TextSelection) {\n        if (mods.indexOf(\"s\") > -1) {\n            let { $head } = sel, node = $head.textOffset ? null : dir < 0 ? $head.nodeBefore : $head.nodeAfter;\n            if (!node || node.isText || !node.isLeaf)\n                return false;\n            let $newHead = view.state.doc.resolve($head.pos + node.nodeSize * (dir < 0 ? -1 : 1));\n            return apply(view, new TextSelection(sel.$anchor, $newHead));\n        }\n        else if (!sel.empty) {\n            return false;\n        }\n        else if (view.endOfTextblock(dir > 0 ? \"forward\" : \"backward\")) {\n            let next = moveSelectionBlock(view.state, dir);\n            if (next && (next instanceof NodeSelection))\n                return apply(view, next);\n            return false;\n        }\n        else if (!(mac && mods.indexOf(\"m\") > -1)) {\n            let $head = sel.$head, node = $head.textOffset ? null : dir < 0 ? $head.nodeBefore : $head.nodeAfter, desc;\n            if (!node || node.isText)\n                return false;\n            let nodePos = dir < 0 ? $head.pos - node.nodeSize : $head.pos;\n            if (!(node.isAtom || (desc = view.docView.descAt(nodePos)) && !desc.contentDOM))\n                return false;\n            if (NodeSelection.isSelectable(node)) {\n                return apply(view, new NodeSelection(dir < 0 ? view.state.doc.resolve($head.pos - node.nodeSize) : $head));\n            }\n            else if (webkit) {\n                // Chrome and Safari will introduce extra pointless cursor\n                // positions around inline uneditable nodes, so we have to\n                // take over and move the cursor past them (#937)\n                return apply(view, new TextSelection(view.state.doc.resolve(dir < 0 ? nodePos : nodePos + node.nodeSize)));\n            }\n            else {\n                return false;\n            }\n        }\n    }\n    else if (sel instanceof NodeSelection && sel.node.isInline) {\n        return apply(view, new TextSelection(dir > 0 ? sel.$to : sel.$from));\n    }\n    else {\n        let next = moveSelectionBlock(view.state, dir);\n        if (next)\n            return apply(view, next);\n        return false;\n    }\n}\nfunction nodeLen(node) {\n    return node.nodeType == 3 ? node.nodeValue.length : node.childNodes.length;\n}\nfunction isIgnorable(dom, dir) {\n    let desc = dom.pmViewDesc;\n    return desc && desc.size == 0 && (dir < 0 || dom.nextSibling || dom.nodeName != \"BR\");\n}\nfunction skipIgnoredNodes(view, dir) {\n    return dir < 0 ? skipIgnoredNodesBefore(view) : skipIgnoredNodesAfter(view);\n}\n// Make sure the cursor isn't directly after one or more ignored\n// nodes, which will confuse the browser's cursor motion logic.\nfunction skipIgnoredNodesBefore(view) {\n    let sel = view.domSelectionRange();\n    let node = sel.focusNode, offset = sel.focusOffset;\n    if (!node)\n        return;\n    let moveNode, moveOffset, force = false;\n    // Gecko will do odd things when the selection is directly in front\n    // of a non-editable node, so in that case, move it into the next\n    // node if possible. Issue prosemirror/prosemirror#832.\n    if (gecko && node.nodeType == 1 && offset < nodeLen(node) && isIgnorable(node.childNodes[offset], -1))\n        force = true;\n    for (;;) {\n        if (offset > 0) {\n            if (node.nodeType != 1) {\n                break;\n            }\n            else {\n                let before = node.childNodes[offset - 1];\n                if (isIgnorable(before, -1)) {\n                    moveNode = node;\n                    moveOffset = --offset;\n                }\n                else if (before.nodeType == 3) {\n                    node = before;\n                    offset = node.nodeValue.length;\n                }\n                else\n                    break;\n            }\n        }\n        else if (isBlockNode(node)) {\n            break;\n        }\n        else {\n            let prev = node.previousSibling;\n            while (prev && isIgnorable(prev, -1)) {\n                moveNode = node.parentNode;\n                moveOffset = domIndex(prev);\n                prev = prev.previousSibling;\n            }\n            if (!prev) {\n                node = node.parentNode;\n                if (node == view.dom)\n                    break;\n                offset = 0;\n            }\n            else {\n                node = prev;\n                offset = nodeLen(node);\n            }\n        }\n    }\n    if (force)\n        setSelFocus(view, node, offset);\n    else if (moveNode)\n        setSelFocus(view, moveNode, moveOffset);\n}\n// Make sure the cursor isn't directly before one or more ignored\n// nodes.\nfunction skipIgnoredNodesAfter(view) {\n    let sel = view.domSelectionRange();\n    let node = sel.focusNode, offset = sel.focusOffset;\n    if (!node)\n        return;\n    let len = nodeLen(node);\n    let moveNode, moveOffset;\n    for (;;) {\n        if (offset < len) {\n            if (node.nodeType != 1)\n                break;\n            let after = node.childNodes[offset];\n            if (isIgnorable(after, 1)) {\n                moveNode = node;\n                moveOffset = ++offset;\n            }\n            else\n                break;\n        }\n        else if (isBlockNode(node)) {\n            break;\n        }\n        else {\n            let next = node.nextSibling;\n            while (next && isIgnorable(next, 1)) {\n                moveNode = next.parentNode;\n                moveOffset = domIndex(next) + 1;\n                next = next.nextSibling;\n            }\n            if (!next) {\n                node = node.parentNode;\n                if (node == view.dom)\n                    break;\n                offset = len = 0;\n            }\n            else {\n                node = next;\n                offset = 0;\n                len = nodeLen(node);\n            }\n        }\n    }\n    if (moveNode)\n        setSelFocus(view, moveNode, moveOffset);\n}\nfunction isBlockNode(dom) {\n    let desc = dom.pmViewDesc;\n    return desc && desc.node && desc.node.isBlock;\n}\nfunction textNodeAfter(node, offset) {\n    while (node && offset == node.childNodes.length && !hasBlockDesc(node)) {\n        offset = domIndex(node) + 1;\n        node = node.parentNode;\n    }\n    while (node && offset < node.childNodes.length) {\n        let next = node.childNodes[offset];\n        if (next.nodeType == 3)\n            return next;\n        if (next.nodeType == 1 && next.contentEditable == \"false\")\n            break;\n        node = next;\n        offset = 0;\n    }\n}\nfunction textNodeBefore(node, offset) {\n    while (node && !offset && !hasBlockDesc(node)) {\n        offset = domIndex(node);\n        node = node.parentNode;\n    }\n    while (node && offset) {\n        let next = node.childNodes[offset - 1];\n        if (next.nodeType == 3)\n            return next;\n        if (next.nodeType == 1 && next.contentEditable == \"false\")\n            break;\n        node = next;\n        offset = node.childNodes.length;\n    }\n}\nfunction setSelFocus(view, node, offset) {\n    if (node.nodeType != 3) {\n        let before, after;\n        if (after = textNodeAfter(node, offset)) {\n            node = after;\n            offset = 0;\n        }\n        else if (before = textNodeBefore(node, offset)) {\n            node = before;\n            offset = before.nodeValue.length;\n        }\n    }\n    let sel = view.domSelection();\n    if (!sel)\n        return;\n    if (selectionCollapsed(sel)) {\n        let range = document.createRange();\n        range.setEnd(node, offset);\n        range.setStart(node, offset);\n        sel.removeAllRanges();\n        sel.addRange(range);\n    }\n    else if (sel.extend) {\n        sel.extend(node, offset);\n    }\n    view.domObserver.setCurSelection();\n    let { state } = view;\n    // If no state update ends up happening, reset the selection.\n    setTimeout(() => {\n        if (view.state == state)\n            selectionToDOM(view);\n    }, 50);\n}\nfunction findDirection(view, pos) {\n    let $pos = view.state.doc.resolve(pos);\n    if (!(chrome || windows) && $pos.parent.inlineContent) {\n        let coords = view.coordsAtPos(pos);\n        if (pos > $pos.start()) {\n            let before = view.coordsAtPos(pos - 1);\n            let mid = (before.top + before.bottom) / 2;\n            if (mid > coords.top && mid < coords.bottom && Math.abs(before.left - coords.left) > 1)\n                return before.left < coords.left ? \"ltr\" : \"rtl\";\n        }\n        if (pos < $pos.end()) {\n            let after = view.coordsAtPos(pos + 1);\n            let mid = (after.top + after.bottom) / 2;\n            if (mid > coords.top && mid < coords.bottom && Math.abs(after.left - coords.left) > 1)\n                return after.left > coords.left ? \"ltr\" : \"rtl\";\n        }\n    }\n    let computed = getComputedStyle(view.dom).direction;\n    return computed == \"rtl\" ? \"rtl\" : \"ltr\";\n}\n// Check whether vertical selection motion would involve node\n// selections. If so, apply it (if not, the result is left to the\n// browser)\nfunction selectVertically(view, dir, mods) {\n    let sel = view.state.selection;\n    if (sel instanceof TextSelection && !sel.empty || mods.indexOf(\"s\") > -1)\n        return false;\n    if (mac && mods.indexOf(\"m\") > -1)\n        return false;\n    let { $from, $to } = sel;\n    if (!$from.parent.inlineContent || view.endOfTextblock(dir < 0 ? \"up\" : \"down\")) {\n        let next = moveSelectionBlock(view.state, dir);\n        if (next && (next instanceof NodeSelection))\n            return apply(view, next);\n    }\n    if (!$from.parent.inlineContent) {\n        let side = dir < 0 ? $from : $to;\n        let beyond = sel instanceof AllSelection ? Selection.near(side, dir) : Selection.findFrom(side, dir);\n        return beyond ? apply(view, beyond) : false;\n    }\n    return false;\n}\nfunction stopNativeHorizontalDelete(view, dir) {\n    if (!(view.state.selection instanceof TextSelection))\n        return true;\n    let { $head, $anchor, empty } = view.state.selection;\n    if (!$head.sameParent($anchor))\n        return true;\n    if (!empty)\n        return false;\n    if (view.endOfTextblock(dir > 0 ? \"forward\" : \"backward\"))\n        return true;\n    let nextNode = !$head.textOffset && (dir < 0 ? $head.nodeBefore : $head.nodeAfter);\n    if (nextNode && !nextNode.isText) {\n        let tr = view.state.tr;\n        if (dir < 0)\n            tr.delete($head.pos - nextNode.nodeSize, $head.pos);\n        else\n            tr.delete($head.pos, $head.pos + nextNode.nodeSize);\n        view.dispatch(tr);\n        return true;\n    }\n    return false;\n}\nfunction switchEditable(view, node, state) {\n    view.domObserver.stop();\n    node.contentEditable = state;\n    view.domObserver.start();\n}\n// Issue #867 / #1090 / https://bugs.chromium.org/p/chromium/issues/detail?id=903821\n// In which Safari (and at some point in the past, Chrome) does really\n// wrong things when the down arrow is pressed when the cursor is\n// directly at the start of a textblock and has an uneditable node\n// after it\nfunction safariDownArrowBug(view) {\n    if (!safari || view.state.selection.$head.parentOffset > 0)\n        return false;\n    let { focusNode, focusOffset } = view.domSelectionRange();\n    if (focusNode && focusNode.nodeType == 1 && focusOffset == 0 &&\n        focusNode.firstChild && focusNode.firstChild.contentEditable == \"false\") {\n        let child = focusNode.firstChild;\n        switchEditable(view, child, \"true\");\n        setTimeout(() => switchEditable(view, child, \"false\"), 20);\n    }\n    return false;\n}\n// A backdrop key mapping used to make sure we always suppress keys\n// that have a dangerous default effect, even if the commands they are\n// bound to return false, and to make sure that cursor-motion keys\n// find a cursor (as opposed to a node selection) when pressed. For\n// cursor-motion keys, the code in the handlers also takes care of\n// block selections.\nfunction getMods(event) {\n    let result = \"\";\n    if (event.ctrlKey)\n        result += \"c\";\n    if (event.metaKey)\n        result += \"m\";\n    if (event.altKey)\n        result += \"a\";\n    if (event.shiftKey)\n        result += \"s\";\n    return result;\n}\nfunction captureKeyDown(view, event) {\n    let code = event.keyCode, mods = getMods(event);\n    if (code == 8 || (mac && code == 72 && mods == \"c\")) { // Backspace, Ctrl-h on Mac\n        return stopNativeHorizontalDelete(view, -1) || skipIgnoredNodes(view, -1);\n    }\n    else if ((code == 46 && !event.shiftKey) || (mac && code == 68 && mods == \"c\")) { // Delete, Ctrl-d on Mac\n        return stopNativeHorizontalDelete(view, 1) || skipIgnoredNodes(view, 1);\n    }\n    else if (code == 13 || code == 27) { // Enter, Esc\n        return true;\n    }\n    else if (code == 37 || (mac && code == 66 && mods == \"c\")) { // Left arrow, Ctrl-b on Mac\n        let dir = code == 37 ? (findDirection(view, view.state.selection.from) == \"ltr\" ? -1 : 1) : -1;\n        return selectHorizontally(view, dir, mods) || skipIgnoredNodes(view, dir);\n    }\n    else if (code == 39 || (mac && code == 70 && mods == \"c\")) { // Right arrow, Ctrl-f on Mac\n        let dir = code == 39 ? (findDirection(view, view.state.selection.from) == \"ltr\" ? 1 : -1) : 1;\n        return selectHorizontally(view, dir, mods) || skipIgnoredNodes(view, dir);\n    }\n    else if (code == 38 || (mac && code == 80 && mods == \"c\")) { // Up arrow, Ctrl-p on Mac\n        return selectVertically(view, -1, mods) || skipIgnoredNodes(view, -1);\n    }\n    else if (code == 40 || (mac && code == 78 && mods == \"c\")) { // Down arrow, Ctrl-n on Mac\n        return safariDownArrowBug(view) || selectVertically(view, 1, mods) || skipIgnoredNodes(view, 1);\n    }\n    else if (mods == (mac ? \"m\" : \"c\") &&\n        (code == 66 || code == 73 || code == 89 || code == 90)) { // Mod-[biyz]\n        return true;\n    }\n    return false;\n}\n\nfunction serializeForClipboard(view, slice) {\n    view.someProp(\"transformCopied\", f => { slice = f(slice, view); });\n    let context = [], { content, openStart, openEnd } = slice;\n    while (openStart > 1 && openEnd > 1 && content.childCount == 1 && content.firstChild.childCount == 1) {\n        openStart--;\n        openEnd--;\n        let node = content.firstChild;\n        context.push(node.type.name, node.attrs != node.type.defaultAttrs ? node.attrs : null);\n        content = node.content;\n    }\n    let serializer = view.someProp(\"clipboardSerializer\") || DOMSerializer.fromSchema(view.state.schema);\n    let doc = detachedDoc(), wrap = doc.createElement(\"div\");\n    wrap.appendChild(serializer.serializeFragment(content, { document: doc }));\n    let firstChild = wrap.firstChild, needsWrap, wrappers = 0;\n    while (firstChild && firstChild.nodeType == 1 && (needsWrap = wrapMap[firstChild.nodeName.toLowerCase()])) {\n        for (let i = needsWrap.length - 1; i >= 0; i--) {\n            let wrapper = doc.createElement(needsWrap[i]);\n            while (wrap.firstChild)\n                wrapper.appendChild(wrap.firstChild);\n            wrap.appendChild(wrapper);\n            wrappers++;\n        }\n        firstChild = wrap.firstChild;\n    }\n    if (firstChild && firstChild.nodeType == 1)\n        firstChild.setAttribute(\"data-pm-slice\", `${openStart} ${openEnd}${wrappers ? ` -${wrappers}` : \"\"} ${JSON.stringify(context)}`);\n    let text = view.someProp(\"clipboardTextSerializer\", f => f(slice, view)) ||\n        slice.content.textBetween(0, slice.content.size, \"\\n\\n\");\n    return { dom: wrap, text, slice };\n}\n// Read a slice of content from the clipboard (or drop data).\nfunction parseFromClipboard(view, text, html, plainText, $context) {\n    let inCode = $context.parent.type.spec.code;\n    let dom, slice;\n    if (!html && !text)\n        return null;\n    let asText = !!text && (plainText || inCode || !html);\n    if (asText) {\n        view.someProp(\"transformPastedText\", f => { text = f(text, inCode || plainText, view); });\n        if (inCode) {\n            slice = new Slice(Fragment.from(view.state.schema.text(text.replace(/\\r\\n?/g, \"\\n\"))), 0, 0);\n            view.someProp(\"transformPasted\", f => { slice = f(slice, view, true); });\n            return slice;\n        }\n        let parsed = view.someProp(\"clipboardTextParser\", f => f(text, $context, plainText, view));\n        if (parsed) {\n            slice = parsed;\n        }\n        else {\n            let marks = $context.marks();\n            let { schema } = view.state, serializer = DOMSerializer.fromSchema(schema);\n            dom = document.createElement(\"div\");\n            text.split(/(?:\\r\\n?|\\n)+/).forEach(block => {\n                let p = dom.appendChild(document.createElement(\"p\"));\n                if (block)\n                    p.appendChild(serializer.serializeNode(schema.text(block, marks)));\n            });\n        }\n    }\n    else {\n        view.someProp(\"transformPastedHTML\", f => { html = f(html, view); });\n        dom = readHTML(html);\n        if (webkit)\n            restoreReplacedSpaces(dom);\n    }\n    let contextNode = dom && dom.querySelector(\"[data-pm-slice]\");\n    let sliceData = contextNode && /^(\\d+) (\\d+)(?: -(\\d+))? (.*)/.exec(contextNode.getAttribute(\"data-pm-slice\") || \"\");\n    if (sliceData && sliceData[3])\n        for (let i = +sliceData[3]; i > 0; i--) {\n            let child = dom.firstChild;\n            while (child && child.nodeType != 1)\n                child = child.nextSibling;\n            if (!child)\n                break;\n            dom = child;\n        }\n    if (!slice) {\n        let parser = view.someProp(\"clipboardParser\") || view.someProp(\"domParser\") || DOMParser.fromSchema(view.state.schema);\n        slice = parser.parseSlice(dom, {\n            preserveWhitespace: !!(asText || sliceData),\n            context: $context,\n            ruleFromNode(dom) {\n                if (dom.nodeName == \"BR\" && !dom.nextSibling &&\n                    dom.parentNode && !inlineParents.test(dom.parentNode.nodeName))\n                    return { ignore: true };\n                return null;\n            }\n        });\n    }\n    if (sliceData) {\n        slice = addContext(closeSlice(slice, +sliceData[1], +sliceData[2]), sliceData[4]);\n    }\n    else { // HTML wasn't created by ProseMirror. Make sure top-level siblings are coherent\n        slice = Slice.maxOpen(normalizeSiblings(slice.content, $context), true);\n        if (slice.openStart || slice.openEnd) {\n            let openStart = 0, openEnd = 0;\n            for (let node = slice.content.firstChild; openStart < slice.openStart && !node.type.spec.isolating; openStart++, node = node.firstChild) { }\n            for (let node = slice.content.lastChild; openEnd < slice.openEnd && !node.type.spec.isolating; openEnd++, node = node.lastChild) { }\n            slice = closeSlice(slice, openStart, openEnd);\n        }\n    }\n    view.someProp(\"transformPasted\", f => { slice = f(slice, view, asText); });\n    return slice;\n}\nconst inlineParents = /^(a|abbr|acronym|b|cite|code|del|em|i|ins|kbd|label|output|q|ruby|s|samp|span|strong|sub|sup|time|u|tt|var)$/i;\n// Takes a slice parsed with parseSlice, which means there hasn't been\n// any content-expression checking done on the top nodes, tries to\n// find a parent node in the current context that might fit the nodes,\n// and if successful, rebuilds the slice so that it fits into that parent.\n//\n// This addresses the problem that Transform.replace expects a\n// coherent slice, and will fail to place a set of siblings that don't\n// fit anywhere in the schema.\nfunction normalizeSiblings(fragment, $context) {\n    if (fragment.childCount < 2)\n        return fragment;\n    for (let d = $context.depth; d >= 0; d--) {\n        let parent = $context.node(d);\n        let match = parent.contentMatchAt($context.index(d));\n        let lastWrap, result = [];\n        fragment.forEach(node => {\n            if (!result)\n                return;\n            let wrap = match.findWrapping(node.type), inLast;\n            if (!wrap)\n                return result = null;\n            if (inLast = result.length && lastWrap.length && addToSibling(wrap, lastWrap, node, result[result.length - 1], 0)) {\n                result[result.length - 1] = inLast;\n            }\n            else {\n                if (result.length)\n                    result[result.length - 1] = closeRight(result[result.length - 1], lastWrap.length);\n                let wrapped = withWrappers(node, wrap);\n                result.push(wrapped);\n                match = match.matchType(wrapped.type);\n                lastWrap = wrap;\n            }\n        });\n        if (result)\n            return Fragment.from(result);\n    }\n    return fragment;\n}\nfunction withWrappers(node, wrap, from = 0) {\n    for (let i = wrap.length - 1; i >= from; i--)\n        node = wrap[i].create(null, Fragment.from(node));\n    return node;\n}\n// Used to group adjacent nodes wrapped in similar parents by\n// normalizeSiblings into the same parent node\nfunction addToSibling(wrap, lastWrap, node, sibling, depth) {\n    if (depth < wrap.length && depth < lastWrap.length && wrap[depth] == lastWrap[depth]) {\n        let inner = addToSibling(wrap, lastWrap, node, sibling.lastChild, depth + 1);\n        if (inner)\n            return sibling.copy(sibling.content.replaceChild(sibling.childCount - 1, inner));\n        let match = sibling.contentMatchAt(sibling.childCount);\n        if (match.matchType(depth == wrap.length - 1 ? node.type : wrap[depth + 1]))\n            return sibling.copy(sibling.content.append(Fragment.from(withWrappers(node, wrap, depth + 1))));\n    }\n}\nfunction closeRight(node, depth) {\n    if (depth == 0)\n        return node;\n    let fragment = node.content.replaceChild(node.childCount - 1, closeRight(node.lastChild, depth - 1));\n    let fill = node.contentMatchAt(node.childCount).fillBefore(Fragment.empty, true);\n    return node.copy(fragment.append(fill));\n}\nfunction closeRange(fragment, side, from, to, depth, openEnd) {\n    let node = side < 0 ? fragment.firstChild : fragment.lastChild, inner = node.content;\n    if (fragment.childCount > 1)\n        openEnd = 0;\n    if (depth < to - 1)\n        inner = closeRange(inner, side, from, to, depth + 1, openEnd);\n    if (depth >= from)\n        inner = side < 0 ? node.contentMatchAt(0).fillBefore(inner, openEnd <= depth).append(inner)\n            : inner.append(node.contentMatchAt(node.childCount).fillBefore(Fragment.empty, true));\n    return fragment.replaceChild(side < 0 ? 0 : fragment.childCount - 1, node.copy(inner));\n}\nfunction closeSlice(slice, openStart, openEnd) {\n    if (openStart < slice.openStart)\n        slice = new Slice(closeRange(slice.content, -1, openStart, slice.openStart, 0, slice.openEnd), openStart, slice.openEnd);\n    if (openEnd < slice.openEnd)\n        slice = new Slice(closeRange(slice.content, 1, openEnd, slice.openEnd, 0, 0), slice.openStart, openEnd);\n    return slice;\n}\n// Trick from jQuery -- some elements must be wrapped in other\n// elements for innerHTML to work. I.e. if you do `div.innerHTML =\n// \"<td>..</td>\"` the table cells are ignored.\nconst wrapMap = {\n    thead: [\"table\"],\n    tbody: [\"table\"],\n    tfoot: [\"table\"],\n    caption: [\"table\"],\n    colgroup: [\"table\"],\n    col: [\"table\", \"colgroup\"],\n    tr: [\"table\", \"tbody\"],\n    td: [\"table\", \"tbody\", \"tr\"],\n    th: [\"table\", \"tbody\", \"tr\"]\n};\nlet _detachedDoc = null;\nfunction detachedDoc() {\n    return _detachedDoc || (_detachedDoc = document.implementation.createHTMLDocument(\"title\"));\n}\nlet _policy = null;\nfunction maybeWrapTrusted(html) {\n    let trustedTypes = window.trustedTypes;\n    if (!trustedTypes)\n        return html;\n    // With the require-trusted-types-for CSP, Chrome will block\n    // innerHTML, even on a detached document. This wraps the string in\n    // a way that makes the browser allow us to use its parser again.\n    if (!_policy)\n        _policy = trustedTypes.defaultPolicy || trustedTypes.createPolicy(\"ProseMirrorClipboard\", { createHTML: (s) => s });\n    return _policy.createHTML(html);\n}\nfunction readHTML(html) {\n    let metas = /^(\\s*<meta [^>]*>)*/.exec(html);\n    if (metas)\n        html = html.slice(metas[0].length);\n    let elt = detachedDoc().createElement(\"div\");\n    let firstTag = /<([a-z][^>\\s]+)/i.exec(html), wrap;\n    if (wrap = firstTag && wrapMap[firstTag[1].toLowerCase()])\n        html = wrap.map(n => \"<\" + n + \">\").join(\"\") + html + wrap.map(n => \"</\" + n + \">\").reverse().join(\"\");\n    elt.innerHTML = maybeWrapTrusted(html);\n    if (wrap)\n        for (let i = 0; i < wrap.length; i++)\n            elt = elt.querySelector(wrap[i]) || elt;\n    return elt;\n}\n// Webkit browsers do some hard-to-predict replacement of regular\n// spaces with non-breaking spaces when putting content on the\n// clipboard. This tries to convert such non-breaking spaces (which\n// will be wrapped in a plain span on Chrome, a span with class\n// Apple-converted-space on Safari) back to regular spaces.\nfunction restoreReplacedSpaces(dom) {\n    let nodes = dom.querySelectorAll(chrome ? \"span:not([class]):not([style])\" : \"span.Apple-converted-space\");\n    for (let i = 0; i < nodes.length; i++) {\n        let node = nodes[i];\n        if (node.childNodes.length == 1 && node.textContent == \"\\u00a0\" && node.parentNode)\n            node.parentNode.replaceChild(dom.ownerDocument.createTextNode(\" \"), node);\n    }\n}\nfunction addContext(slice, context) {\n    if (!slice.size)\n        return slice;\n    let schema = slice.content.firstChild.type.schema, array;\n    try {\n        array = JSON.parse(context);\n    }\n    catch (e) {\n        return slice;\n    }\n    let { content, openStart, openEnd } = slice;\n    for (let i = array.length - 2; i >= 0; i -= 2) {\n        let type = schema.nodes[array[i]];\n        if (!type || type.hasRequiredAttrs())\n            break;\n        content = Fragment.from(type.create(array[i + 1], content));\n        openStart++;\n        openEnd++;\n    }\n    return new Slice(content, openStart, openEnd);\n}\n\n// A collection of DOM events that occur within the editor, and callback functions\n// to invoke when the event fires.\nconst handlers = {};\nconst editHandlers = {};\nconst passiveHandlers = { touchstart: true, touchmove: true };\nclass InputState {\n    constructor() {\n        this.shiftKey = false;\n        this.mouseDown = null;\n        this.lastKeyCode = null;\n        this.lastKeyCodeTime = 0;\n        this.lastClick = { time: 0, x: 0, y: 0, type: \"\", button: 0 };\n        this.lastSelectionOrigin = null;\n        this.lastSelectionTime = 0;\n        this.lastIOSEnter = 0;\n        this.lastIOSEnterFallbackTimeout = -1;\n        this.lastFocus = 0;\n        this.lastTouch = 0;\n        this.lastChromeDelete = 0;\n        this.composing = false;\n        this.compositionNode = null;\n        this.composingTimeout = -1;\n        this.compositionNodes = [];\n        this.compositionEndedAt = -2e8;\n        this.compositionID = 1;\n        this.badSafariComposition = false;\n        // Set to a composition ID when there are pending changes at compositionend\n        this.compositionPendingChanges = 0;\n        this.domChangeCount = 0;\n        this.eventHandlers = Object.create(null);\n        this.hideSelectionGuard = null;\n    }\n}\nfunction initInput(view) {\n    for (let event in handlers) {\n        let handler = handlers[event];\n        view.dom.addEventListener(event, view.input.eventHandlers[event] = (event) => {\n            if (eventBelongsToView(view, event) && !runCustomHandler(view, event) &&\n                (view.editable || !(event.type in editHandlers)))\n                handler(view, event);\n        }, passiveHandlers[event] ? { passive: true } : undefined);\n    }\n    // On Safari, for reasons beyond my understanding, adding an input\n    // event handler makes an issue where the composition vanishes when\n    // you press enter go away.\n    if (safari)\n        view.dom.addEventListener(\"input\", () => null);\n    ensureListeners(view);\n}\nfunction setSelectionOrigin(view, origin) {\n    view.input.lastSelectionOrigin = origin;\n    view.input.lastSelectionTime = Date.now();\n}\nfunction destroyInput(view) {\n    view.domObserver.stop();\n    for (let type in view.input.eventHandlers)\n        view.dom.removeEventListener(type, view.input.eventHandlers[type]);\n    clearTimeout(view.input.composingTimeout);\n    clearTimeout(view.input.lastIOSEnterFallbackTimeout);\n}\nfunction ensureListeners(view) {\n    view.someProp(\"handleDOMEvents\", currentHandlers => {\n        for (let type in currentHandlers)\n            if (!view.input.eventHandlers[type])\n                view.dom.addEventListener(type, view.input.eventHandlers[type] = event => runCustomHandler(view, event));\n    });\n}\nfunction runCustomHandler(view, event) {\n    return view.someProp(\"handleDOMEvents\", handlers => {\n        let handler = handlers[event.type];\n        return handler ? handler(view, event) || event.defaultPrevented : false;\n    });\n}\nfunction eventBelongsToView(view, event) {\n    if (!event.bubbles)\n        return true;\n    if (event.defaultPrevented)\n        return false;\n    for (let node = event.target; node != view.dom; node = node.parentNode)\n        if (!node || node.nodeType == 11 ||\n            (node.pmViewDesc && node.pmViewDesc.stopEvent(event)))\n            return false;\n    return true;\n}\nfunction dispatchEvent(view, event) {\n    if (!runCustomHandler(view, event) && handlers[event.type] &&\n        (view.editable || !(event.type in editHandlers)))\n        handlers[event.type](view, event);\n}\neditHandlers.keydown = (view, _event) => {\n    let event = _event;\n    view.input.shiftKey = event.keyCode == 16 || event.shiftKey;\n    if (inOrNearComposition(view, event))\n        return;\n    view.input.lastKeyCode = event.keyCode;\n    view.input.lastKeyCodeTime = Date.now();\n    // Suppress enter key events on Chrome Android, because those tend\n    // to be part of a confused sequence of composition events fired,\n    // and handling them eagerly tends to corrupt the input.\n    if (android && chrome && event.keyCode == 13)\n        return;\n    if (event.keyCode != 229)\n        view.domObserver.forceFlush();\n    // On iOS, if we preventDefault enter key presses, the virtual\n    // keyboard gets confused. So the hack here is to set a flag that\n    // makes the DOM change code recognize that what just happens should\n    // be replaced by whatever the Enter key handlers do.\n    if (ios && event.keyCode == 13 && !event.ctrlKey && !event.altKey && !event.metaKey) {\n        let now = Date.now();\n        view.input.lastIOSEnter = now;\n        view.input.lastIOSEnterFallbackTimeout = setTimeout(() => {\n            if (view.input.lastIOSEnter == now) {\n                view.someProp(\"handleKeyDown\", f => f(view, keyEvent(13, \"Enter\")));\n                view.input.lastIOSEnter = 0;\n            }\n        }, 200);\n    }\n    else if (view.someProp(\"handleKeyDown\", f => f(view, event)) || captureKeyDown(view, event)) {\n        event.preventDefault();\n    }\n    else {\n        setSelectionOrigin(view, \"key\");\n    }\n};\neditHandlers.keyup = (view, event) => {\n    if (event.keyCode == 16)\n        view.input.shiftKey = false;\n};\neditHandlers.keypress = (view, _event) => {\n    let event = _event;\n    if (inOrNearComposition(view, event) || !event.charCode ||\n        event.ctrlKey && !event.altKey || mac && event.metaKey)\n        return;\n    if (view.someProp(\"handleKeyPress\", f => f(view, event))) {\n        event.preventDefault();\n        return;\n    }\n    let sel = view.state.selection;\n    if (!(sel instanceof TextSelection) || !sel.$from.sameParent(sel.$to)) {\n        let text = String.fromCharCode(event.charCode);\n        let deflt = () => view.state.tr.insertText(text).scrollIntoView();\n        if (!/[\\r\\n]/.test(text) && !view.someProp(\"handleTextInput\", f => f(view, sel.$from.pos, sel.$to.pos, text, deflt)))\n            view.dispatch(deflt());\n        event.preventDefault();\n    }\n};\nfunction eventCoords(event) { return { left: event.clientX, top: event.clientY }; }\nfunction isNear(event, click) {\n    let dx = click.x - event.clientX, dy = click.y - event.clientY;\n    return dx * dx + dy * dy < 100;\n}\nfunction runHandlerOnContext(view, propName, pos, inside, event) {\n    if (inside == -1)\n        return false;\n    let $pos = view.state.doc.resolve(inside);\n    for (let i = $pos.depth + 1; i > 0; i--) {\n        if (view.someProp(propName, f => i > $pos.depth ? f(view, pos, $pos.nodeAfter, $pos.before(i), event, true)\n            : f(view, pos, $pos.node(i), $pos.before(i), event, false)))\n            return true;\n    }\n    return false;\n}\nfunction updateSelection(view, selection, origin) {\n    if (!view.focused)\n        view.focus();\n    if (view.state.selection.eq(selection))\n        return;\n    let tr = view.state.tr.setSelection(selection);\n    if (origin == \"pointer\")\n        tr.setMeta(\"pointer\", true);\n    view.dispatch(tr);\n}\nfunction selectClickedLeaf(view, inside) {\n    if (inside == -1)\n        return false;\n    let $pos = view.state.doc.resolve(inside), node = $pos.nodeAfter;\n    if (node && node.isAtom && NodeSelection.isSelectable(node)) {\n        updateSelection(view, new NodeSelection($pos), \"pointer\");\n        return true;\n    }\n    return false;\n}\nfunction selectClickedNode(view, inside) {\n    if (inside == -1)\n        return false;\n    let sel = view.state.selection, selectedNode, selectAt;\n    if (sel instanceof NodeSelection)\n        selectedNode = sel.node;\n    let $pos = view.state.doc.resolve(inside);\n    for (let i = $pos.depth + 1; i > 0; i--) {\n        let node = i > $pos.depth ? $pos.nodeAfter : $pos.node(i);\n        if (NodeSelection.isSelectable(node)) {\n            if (selectedNode && sel.$from.depth > 0 &&\n                i >= sel.$from.depth && $pos.before(sel.$from.depth + 1) == sel.$from.pos)\n                selectAt = $pos.before(sel.$from.depth);\n            else\n                selectAt = $pos.before(i);\n            break;\n        }\n    }\n    if (selectAt != null) {\n        updateSelection(view, NodeSelection.create(view.state.doc, selectAt), \"pointer\");\n        return true;\n    }\n    else {\n        return false;\n    }\n}\nfunction handleSingleClick(view, pos, inside, event, selectNode) {\n    return runHandlerOnContext(view, \"handleClickOn\", pos, inside, event) ||\n        view.someProp(\"handleClick\", f => f(view, pos, event)) ||\n        (selectNode ? selectClickedNode(view, inside) : selectClickedLeaf(view, inside));\n}\nfunction handleDoubleClick(view, pos, inside, event) {\n    return runHandlerOnContext(view, \"handleDoubleClickOn\", pos, inside, event) ||\n        view.someProp(\"handleDoubleClick\", f => f(view, pos, event));\n}\nfunction handleTripleClick(view, pos, inside, event) {\n    return runHandlerOnContext(view, \"handleTripleClickOn\", pos, inside, event) ||\n        view.someProp(\"handleTripleClick\", f => f(view, pos, event)) ||\n        defaultTripleClick(view, inside, event);\n}\nfunction defaultTripleClick(view, inside, event) {\n    if (event.button != 0)\n        return false;\n    let doc = view.state.doc;\n    if (inside == -1) {\n        if (doc.inlineContent) {\n            updateSelection(view, TextSelection.create(doc, 0, doc.content.size), \"pointer\");\n            return true;\n        }\n        return false;\n    }\n    let $pos = doc.resolve(inside);\n    for (let i = $pos.depth + 1; i > 0; i--) {\n        let node = i > $pos.depth ? $pos.nodeAfter : $pos.node(i);\n        let nodePos = $pos.before(i);\n        if (node.inlineContent)\n            updateSelection(view, TextSelection.create(doc, nodePos + 1, nodePos + 1 + node.content.size), \"pointer\");\n        else if (NodeSelection.isSelectable(node))\n            updateSelection(view, NodeSelection.create(doc, nodePos), \"pointer\");\n        else\n            continue;\n        return true;\n    }\n}\nfunction forceDOMFlush(view) {\n    return endComposition(view);\n}\nconst selectNodeModifier = mac ? \"metaKey\" : \"ctrlKey\";\nhandlers.mousedown = (view, _event) => {\n    let event = _event;\n    view.input.shiftKey = event.shiftKey;\n    let flushed = forceDOMFlush(view);\n    let now = Date.now(), type = \"singleClick\";\n    if (now - view.input.lastClick.time < 500 && isNear(event, view.input.lastClick) && !event[selectNodeModifier] &&\n        view.input.lastClick.button == event.button) {\n        if (view.input.lastClick.type == \"singleClick\")\n            type = \"doubleClick\";\n        else if (view.input.lastClick.type == \"doubleClick\")\n            type = \"tripleClick\";\n    }\n    view.input.lastClick = { time: now, x: event.clientX, y: event.clientY, type, button: event.button };\n    let pos = view.posAtCoords(eventCoords(event));\n    if (!pos)\n        return;\n    if (type == \"singleClick\") {\n        if (view.input.mouseDown)\n            view.input.mouseDown.done();\n        view.input.mouseDown = new MouseDown(view, pos, event, !!flushed);\n    }\n    else if ((type == \"doubleClick\" ? handleDoubleClick : handleTripleClick)(view, pos.pos, pos.inside, event)) {\n        event.preventDefault();\n    }\n    else {\n        setSelectionOrigin(view, \"pointer\");\n    }\n};\nclass MouseDown {\n    constructor(view, pos, event, flushed) {\n        this.view = view;\n        this.pos = pos;\n        this.event = event;\n        this.flushed = flushed;\n        this.delayedSelectionSync = false;\n        this.mightDrag = null;\n        this.startDoc = view.state.doc;\n        this.selectNode = !!event[selectNodeModifier];\n        this.allowDefault = event.shiftKey;\n        let targetNode, targetPos;\n        if (pos.inside > -1) {\n            targetNode = view.state.doc.nodeAt(pos.inside);\n            targetPos = pos.inside;\n        }\n        else {\n            let $pos = view.state.doc.resolve(pos.pos);\n            targetNode = $pos.parent;\n            targetPos = $pos.depth ? $pos.before() : 0;\n        }\n        const target = flushed ? null : event.target;\n        const targetDesc = target ? view.docView.nearestDesc(target, true) : null;\n        this.target = targetDesc && targetDesc.nodeDOM.nodeType == 1 ? targetDesc.nodeDOM : null;\n        let { selection } = view.state;\n        if (event.button == 0 &&\n            targetNode.type.spec.draggable && targetNode.type.spec.selectable !== false ||\n            selection instanceof NodeSelection && selection.from <= targetPos && selection.to > targetPos)\n            this.mightDrag = {\n                node: targetNode,\n                pos: targetPos,\n                addAttr: !!(this.target && !this.target.draggable),\n                setUneditable: !!(this.target && gecko && !this.target.hasAttribute(\"contentEditable\"))\n            };\n        if (this.target && this.mightDrag && (this.mightDrag.addAttr || this.mightDrag.setUneditable)) {\n            this.view.domObserver.stop();\n            if (this.mightDrag.addAttr)\n                this.target.draggable = true;\n            if (this.mightDrag.setUneditable)\n                setTimeout(() => {\n                    if (this.view.input.mouseDown == this)\n                        this.target.setAttribute(\"contentEditable\", \"false\");\n                }, 20);\n            this.view.domObserver.start();\n        }\n        view.root.addEventListener(\"mouseup\", this.up = this.up.bind(this));\n        view.root.addEventListener(\"mousemove\", this.move = this.move.bind(this));\n        setSelectionOrigin(view, \"pointer\");\n    }\n    done() {\n        this.view.root.removeEventListener(\"mouseup\", this.up);\n        this.view.root.removeEventListener(\"mousemove\", this.move);\n        if (this.mightDrag && this.target) {\n            this.view.domObserver.stop();\n            if (this.mightDrag.addAttr)\n                this.target.removeAttribute(\"draggable\");\n            if (this.mightDrag.setUneditable)\n                this.target.removeAttribute(\"contentEditable\");\n            this.view.domObserver.start();\n        }\n        if (this.delayedSelectionSync)\n            setTimeout(() => selectionToDOM(this.view));\n        this.view.input.mouseDown = null;\n    }\n    up(event) {\n        this.done();\n        if (!this.view.dom.contains(event.target))\n            return;\n        let pos = this.pos;\n        if (this.view.state.doc != this.startDoc)\n            pos = this.view.posAtCoords(eventCoords(event));\n        this.updateAllowDefault(event);\n        if (this.allowDefault || !pos) {\n            setSelectionOrigin(this.view, \"pointer\");\n        }\n        else if (handleSingleClick(this.view, pos.pos, pos.inside, event, this.selectNode)) {\n            event.preventDefault();\n        }\n        else if (event.button == 0 &&\n            (this.flushed ||\n                // Safari ignores clicks on draggable elements\n                (safari && this.mightDrag && !this.mightDrag.node.isAtom) ||\n                // Chrome will sometimes treat a node selection as a\n                // cursor, but still report that the node is selected\n                // when asked through getSelection. You'll then get a\n                // situation where clicking at the point where that\n                // (hidden) cursor is doesn't change the selection, and\n                // thus doesn't get a reaction from ProseMirror. This\n                // works around that.\n                (chrome && !this.view.state.selection.visible &&\n                    Math.min(Math.abs(pos.pos - this.view.state.selection.from), Math.abs(pos.pos - this.view.state.selection.to)) <= 2))) {\n            updateSelection(this.view, Selection.near(this.view.state.doc.resolve(pos.pos)), \"pointer\");\n            event.preventDefault();\n        }\n        else {\n            setSelectionOrigin(this.view, \"pointer\");\n        }\n    }\n    move(event) {\n        this.updateAllowDefault(event);\n        setSelectionOrigin(this.view, \"pointer\");\n        if (event.buttons == 0)\n            this.done();\n    }\n    updateAllowDefault(event) {\n        if (!this.allowDefault && (Math.abs(this.event.x - event.clientX) > 4 ||\n            Math.abs(this.event.y - event.clientY) > 4))\n            this.allowDefault = true;\n    }\n}\nhandlers.touchstart = view => {\n    view.input.lastTouch = Date.now();\n    forceDOMFlush(view);\n    setSelectionOrigin(view, \"pointer\");\n};\nhandlers.touchmove = view => {\n    view.input.lastTouch = Date.now();\n    setSelectionOrigin(view, \"pointer\");\n};\nhandlers.contextmenu = view => forceDOMFlush(view);\nfunction inOrNearComposition(view, event) {\n    if (view.composing)\n        return true;\n    // See https://www.stum.de/2016/06/24/handling-ime-events-in-javascript/.\n    // On Japanese input method editors (IMEs), the Enter key is used to confirm character\n    // selection. On Safari, when Enter is pressed, compositionend and keydown events are\n    // emitted. The keydown event triggers newline insertion, which we don't want.\n    // This method returns true if the keydown event should be ignored.\n    // We only ignore it once, as pressing Enter a second time *should* insert a newline.\n    // Furthermore, the keydown event timestamp must be close to the compositionEndedAt timestamp.\n    // This guards against the case where compositionend is triggered without the keyboard\n    // (e.g. character confirmation may be done with the mouse), and keydown is triggered\n    // afterwards- we wouldn't want to ignore the keydown event in this case.\n    if (safari && Math.abs(event.timeStamp - view.input.compositionEndedAt) < 500) {\n        view.input.compositionEndedAt = -2e8;\n        return true;\n    }\n    return false;\n}\n// Drop active composition after 5 seconds of inactivity on Android\nconst timeoutComposition = android ? 5000 : -1;\neditHandlers.compositionstart = editHandlers.compositionupdate = view => {\n    if (!view.composing) {\n        view.domObserver.flush();\n        let { state } = view, $pos = state.selection.$to;\n        if (state.selection instanceof TextSelection &&\n            (state.storedMarks ||\n                (!$pos.textOffset && $pos.parentOffset && $pos.nodeBefore.marks.some(m => m.type.spec.inclusive === false)) ||\n                chrome && windows && selectionBeforeUneditable(view))) { // Issue #1500\n            // Need to wrap the cursor in mark nodes different from the ones in the DOM context\n            view.markCursor = view.state.storedMarks || $pos.marks();\n            endComposition(view, true);\n            view.markCursor = null;\n        }\n        else {\n            endComposition(view, !state.selection.empty);\n            // In firefox, if the cursor is after but outside a marked node,\n            // the inserted text won't inherit the marks. So this moves it\n            // inside if necessary.\n            if (gecko && state.selection.empty && $pos.parentOffset && !$pos.textOffset && $pos.nodeBefore.marks.length) {\n                let sel = view.domSelectionRange();\n                for (let node = sel.focusNode, offset = sel.focusOffset; node && node.nodeType == 1 && offset != 0;) {\n                    let before = offset < 0 ? node.lastChild : node.childNodes[offset - 1];\n                    if (!before)\n                        break;\n                    if (before.nodeType == 3) {\n                        let sel = view.domSelection();\n                        if (sel)\n                            sel.collapse(before, before.nodeValue.length);\n                        break;\n                    }\n                    else {\n                        node = before;\n                        offset = -1;\n                    }\n                }\n            }\n        }\n        view.input.composing = true;\n    }\n    scheduleComposeEnd(view, timeoutComposition);\n};\nfunction selectionBeforeUneditable(view) {\n    let { focusNode, focusOffset } = view.domSelectionRange();\n    if (!focusNode || focusNode.nodeType != 1 || focusOffset >= focusNode.childNodes.length)\n        return false;\n    let next = focusNode.childNodes[focusOffset];\n    return next.nodeType == 1 && next.contentEditable == \"false\";\n}\neditHandlers.compositionend = (view, event) => {\n    if (view.composing) {\n        view.input.composing = false;\n        view.input.compositionEndedAt = event.timeStamp;\n        view.input.compositionPendingChanges = view.domObserver.pendingRecords().length ? view.input.compositionID : 0;\n        view.input.compositionNode = null;\n        if (view.input.badSafariComposition)\n            view.domObserver.forceFlush();\n        else if (view.input.compositionPendingChanges)\n            Promise.resolve().then(() => view.domObserver.flush());\n        view.input.compositionID++;\n        scheduleComposeEnd(view, 20);\n    }\n};\nfunction scheduleComposeEnd(view, delay) {\n    clearTimeout(view.input.composingTimeout);\n    if (delay > -1)\n        view.input.composingTimeout = setTimeout(() => endComposition(view), delay);\n}\nfunction clearComposition(view) {\n    if (view.composing) {\n        view.input.composing = false;\n        view.input.compositionEndedAt = timestampFromCustomEvent();\n    }\n    while (view.input.compositionNodes.length > 0)\n        view.input.compositionNodes.pop().markParentsDirty();\n}\nfunction findCompositionNode(view) {\n    let sel = view.domSelectionRange();\n    if (!sel.focusNode)\n        return null;\n    let textBefore = textNodeBefore$1(sel.focusNode, sel.focusOffset);\n    let textAfter = textNodeAfter$1(sel.focusNode, sel.focusOffset);\n    if (textBefore && textAfter && textBefore != textAfter) {\n        let descAfter = textAfter.pmViewDesc, lastChanged = view.domObserver.lastChangedTextNode;\n        if (textBefore == lastChanged || textAfter == lastChanged)\n            return lastChanged;\n        if (!descAfter || !descAfter.isText(textAfter.nodeValue)) {\n            return textAfter;\n        }\n        else if (view.input.compositionNode == textAfter) {\n            let descBefore = textBefore.pmViewDesc;\n            if (!(!descBefore || !descBefore.isText(textBefore.nodeValue)))\n                return textAfter;\n        }\n    }\n    return textBefore || textAfter;\n}\nfunction timestampFromCustomEvent() {\n    let event = document.createEvent(\"Event\");\n    event.initEvent(\"event\", true, true);\n    return event.timeStamp;\n}\n/**\n@internal\n*/\nfunction endComposition(view, restarting = false) {\n    if (android && view.domObserver.flushingSoon >= 0)\n        return;\n    view.domObserver.forceFlush();\n    clearComposition(view);\n    if (restarting || view.docView && view.docView.dirty) {\n        let sel = selectionFromDOM(view), cur = view.state.selection;\n        if (sel && !sel.eq(cur))\n            view.dispatch(view.state.tr.setSelection(sel));\n        else if ((view.markCursor || restarting) && !cur.$from.node(cur.$from.sharedDepth(cur.to)).inlineContent)\n            view.dispatch(view.state.tr.deleteSelection());\n        else\n            view.updateState(view.state);\n        return true;\n    }\n    return false;\n}\nfunction captureCopy(view, dom) {\n    // The extra wrapper is somehow necessary on IE/Edge to prevent the\n    // content from being mangled when it is put onto the clipboard\n    if (!view.dom.parentNode)\n        return;\n    let wrap = view.dom.parentNode.appendChild(document.createElement(\"div\"));\n    wrap.appendChild(dom);\n    wrap.style.cssText = \"position: fixed; left: -10000px; top: 10px\";\n    let sel = getSelection(), range = document.createRange();\n    range.selectNodeContents(dom);\n    // Done because IE will fire a selectionchange moving the selection\n    // to its start when removeAllRanges is called and the editor still\n    // has focus (which will mess up the editor's selection state).\n    view.dom.blur();\n    sel.removeAllRanges();\n    sel.addRange(range);\n    setTimeout(() => {\n        if (wrap.parentNode)\n            wrap.parentNode.removeChild(wrap);\n        view.focus();\n    }, 50);\n}\n// This is very crude, but unfortunately both these browsers _pretend_\n// that they have a clipboard API—all the objects and methods are\n// there, they just don't work, and they are hard to test.\nconst brokenClipboardAPI = (ie && ie_version < 15) ||\n    (ios && webkit_version < 604);\nhandlers.copy = editHandlers.cut = (view, _event) => {\n    let event = _event;\n    let sel = view.state.selection, cut = event.type == \"cut\";\n    if (sel.empty)\n        return;\n    // IE and Edge's clipboard interface is completely broken\n    let data = brokenClipboardAPI ? null : event.clipboardData;\n    let slice = sel.content(), { dom, text } = serializeForClipboard(view, slice);\n    if (data) {\n        event.preventDefault();\n        data.clearData();\n        data.setData(\"text/html\", dom.innerHTML);\n        data.setData(\"text/plain\", text);\n    }\n    else {\n        captureCopy(view, dom);\n    }\n    if (cut)\n        view.dispatch(view.state.tr.deleteSelection().scrollIntoView().setMeta(\"uiEvent\", \"cut\"));\n};\nfunction sliceSingleNode(slice) {\n    return slice.openStart == 0 && slice.openEnd == 0 && slice.content.childCount == 1 ? slice.content.firstChild : null;\n}\nfunction capturePaste(view, event) {\n    if (!view.dom.parentNode)\n        return;\n    let plainText = view.input.shiftKey || view.state.selection.$from.parent.type.spec.code;\n    let target = view.dom.parentNode.appendChild(document.createElement(plainText ? \"textarea\" : \"div\"));\n    if (!plainText)\n        target.contentEditable = \"true\";\n    target.style.cssText = \"position: fixed; left: -10000px; top: 10px\";\n    target.focus();\n    let plain = view.input.shiftKey && view.input.lastKeyCode != 45;\n    setTimeout(() => {\n        view.focus();\n        if (target.parentNode)\n            target.parentNode.removeChild(target);\n        if (plainText)\n            doPaste(view, target.value, null, plain, event);\n        else\n            doPaste(view, target.textContent, target.innerHTML, plain, event);\n    }, 50);\n}\nfunction doPaste(view, text, html, preferPlain, event) {\n    let slice = parseFromClipboard(view, text, html, preferPlain, view.state.selection.$from);\n    if (view.someProp(\"handlePaste\", f => f(view, event, slice || Slice.empty)))\n        return true;\n    if (!slice)\n        return false;\n    let singleNode = sliceSingleNode(slice);\n    let tr = singleNode\n        ? view.state.tr.replaceSelectionWith(singleNode, preferPlain)\n        : view.state.tr.replaceSelection(slice);\n    view.dispatch(tr.scrollIntoView().setMeta(\"paste\", true).setMeta(\"uiEvent\", \"paste\"));\n    return true;\n}\nfunction getText(clipboardData) {\n    let text = clipboardData.getData(\"text/plain\") || clipboardData.getData(\"Text\");\n    if (text)\n        return text;\n    let uris = clipboardData.getData(\"text/uri-list\");\n    return uris ? uris.replace(/\\r?\\n/g, \" \") : \"\";\n}\neditHandlers.paste = (view, _event) => {\n    let event = _event;\n    // Handling paste from JavaScript during composition is very poorly\n    // handled by browsers, so as a dodgy but preferable kludge, we just\n    // let the browser do its native thing there, except on Android,\n    // where the editor is almost always composing.\n    if (view.composing && !android)\n        return;\n    let data = brokenClipboardAPI ? null : event.clipboardData;\n    let plain = view.input.shiftKey && view.input.lastKeyCode != 45;\n    if (data && doPaste(view, getText(data), data.getData(\"text/html\"), plain, event))\n        event.preventDefault();\n    else\n        capturePaste(view, event);\n};\nclass Dragging {\n    constructor(slice, move, node) {\n        this.slice = slice;\n        this.move = move;\n        this.node = node;\n    }\n}\nconst dragCopyModifier = mac ? \"altKey\" : \"ctrlKey\";\nfunction dragMoves(view, event) {\n    let moves = view.someProp(\"dragCopies\", test => !test(event));\n    return moves != null ? moves : !event[dragCopyModifier];\n}\nhandlers.dragstart = (view, _event) => {\n    let event = _event;\n    let mouseDown = view.input.mouseDown;\n    if (mouseDown)\n        mouseDown.done();\n    if (!event.dataTransfer)\n        return;\n    let sel = view.state.selection;\n    let pos = sel.empty ? null : view.posAtCoords(eventCoords(event));\n    let node;\n    if (pos && pos.pos >= sel.from && pos.pos <= (sel instanceof NodeSelection ? sel.to - 1 : sel.to)) ;\n    else if (mouseDown && mouseDown.mightDrag) {\n        node = NodeSelection.create(view.state.doc, mouseDown.mightDrag.pos);\n    }\n    else if (event.target && event.target.nodeType == 1) {\n        let desc = view.docView.nearestDesc(event.target, true);\n        if (desc && desc.node.type.spec.draggable && desc != view.docView)\n            node = NodeSelection.create(view.state.doc, desc.posBefore);\n    }\n    let draggedSlice = (node || view.state.selection).content();\n    let { dom, text, slice } = serializeForClipboard(view, draggedSlice);\n    // Pre-120 Chrome versions clear files when calling `clearData` (#1472)\n    if (!event.dataTransfer.files.length || !chrome || chrome_version > 120)\n        event.dataTransfer.clearData();\n    event.dataTransfer.setData(brokenClipboardAPI ? \"Text\" : \"text/html\", dom.innerHTML);\n    // See https://github.com/ProseMirror/prosemirror/issues/1156\n    event.dataTransfer.effectAllowed = \"copyMove\";\n    if (!brokenClipboardAPI)\n        event.dataTransfer.setData(\"text/plain\", text);\n    view.dragging = new Dragging(slice, dragMoves(view, event), node);\n};\nhandlers.dragend = view => {\n    let dragging = view.dragging;\n    window.setTimeout(() => {\n        if (view.dragging == dragging)\n            view.dragging = null;\n    }, 50);\n};\neditHandlers.dragover = editHandlers.dragenter = (_, e) => e.preventDefault();\neditHandlers.drop = (view, event) => {\n    try {\n        handleDrop(view, event, view.dragging);\n    }\n    finally {\n        view.dragging = null;\n    }\n};\nfunction handleDrop(view, event, dragging) {\n    if (!event.dataTransfer)\n        return;\n    let eventPos = view.posAtCoords(eventCoords(event));\n    if (!eventPos)\n        return;\n    let $mouse = view.state.doc.resolve(eventPos.pos);\n    let slice = dragging && dragging.slice;\n    if (slice) {\n        view.someProp(\"transformPasted\", f => { slice = f(slice, view, false); });\n    }\n    else {\n        slice = parseFromClipboard(view, getText(event.dataTransfer), brokenClipboardAPI ? null : event.dataTransfer.getData(\"text/html\"), false, $mouse);\n    }\n    let move = !!(dragging && dragMoves(view, event));\n    if (view.someProp(\"handleDrop\", f => f(view, event, slice || Slice.empty, move))) {\n        event.preventDefault();\n        return;\n    }\n    if (!slice)\n        return;\n    event.preventDefault();\n    let insertPos = slice ? dropPoint(view.state.doc, $mouse.pos, slice) : $mouse.pos;\n    if (insertPos == null)\n        insertPos = $mouse.pos;\n    let tr = view.state.tr;\n    if (move) {\n        let { node } = dragging;\n        if (node)\n            node.replace(tr);\n        else\n            tr.deleteSelection();\n    }\n    let pos = tr.mapping.map(insertPos);\n    let isNode = slice.openStart == 0 && slice.openEnd == 0 && slice.content.childCount == 1;\n    let beforeInsert = tr.doc;\n    if (isNode)\n        tr.replaceRangeWith(pos, pos, slice.content.firstChild);\n    else\n        tr.replaceRange(pos, pos, slice);\n    if (tr.doc.eq(beforeInsert))\n        return;\n    let $pos = tr.doc.resolve(pos);\n    if (isNode && NodeSelection.isSelectable(slice.content.firstChild) &&\n        $pos.nodeAfter && $pos.nodeAfter.sameMarkup(slice.content.firstChild)) {\n        tr.setSelection(new NodeSelection($pos));\n    }\n    else {\n        let end = tr.mapping.map(insertPos);\n        tr.mapping.maps[tr.mapping.maps.length - 1].forEach((_from, _to, _newFrom, newTo) => end = newTo);\n        tr.setSelection(selectionBetween(view, $pos, tr.doc.resolve(end)));\n    }\n    view.focus();\n    view.dispatch(tr.setMeta(\"uiEvent\", \"drop\"));\n}\nhandlers.focus = view => {\n    view.input.lastFocus = Date.now();\n    if (!view.focused) {\n        view.domObserver.stop();\n        view.dom.classList.add(\"ProseMirror-focused\");\n        view.domObserver.start();\n        view.focused = true;\n        setTimeout(() => {\n            if (view.docView && view.hasFocus() && !view.domObserver.currentSelection.eq(view.domSelectionRange()))\n                selectionToDOM(view);\n        }, 20);\n    }\n};\nhandlers.blur = (view, _event) => {\n    let event = _event;\n    if (view.focused) {\n        view.domObserver.stop();\n        view.dom.classList.remove(\"ProseMirror-focused\");\n        view.domObserver.start();\n        if (event.relatedTarget && view.dom.contains(event.relatedTarget))\n            view.domObserver.currentSelection.clear();\n        view.focused = false;\n    }\n};\nhandlers.beforeinput = (view, _event) => {\n    let event = _event;\n    // We should probably do more with beforeinput events, but support\n    // is so spotty that I'm still waiting to see where they are going.\n    // Very specific hack to deal with backspace sometimes failing on\n    // Chrome Android when after an uneditable node.\n    if (chrome && android && event.inputType == \"deleteContentBackward\") {\n        view.domObserver.flushSoon();\n        let { domChangeCount } = view.input;\n        setTimeout(() => {\n            if (view.input.domChangeCount != domChangeCount)\n                return; // Event already had some effect\n            // This bug tends to close the virtual keyboard, so we refocus\n            view.dom.blur();\n            view.focus();\n            if (view.someProp(\"handleKeyDown\", f => f(view, keyEvent(8, \"Backspace\"))))\n                return;\n            let { $cursor } = view.state.selection;\n            // Crude approximation of backspace behavior when no command handled it\n            if ($cursor && $cursor.pos > 0)\n                view.dispatch(view.state.tr.delete($cursor.pos - 1, $cursor.pos).scrollIntoView());\n        }, 50);\n    }\n};\n// Make sure all handlers get registered\nfor (let prop in editHandlers)\n    handlers[prop] = editHandlers[prop];\n\nfunction compareObjs(a, b) {\n    if (a == b)\n        return true;\n    for (let p in a)\n        if (a[p] !== b[p])\n            return false;\n    for (let p in b)\n        if (!(p in a))\n            return false;\n    return true;\n}\nclass WidgetType {\n    constructor(toDOM, spec) {\n        this.toDOM = toDOM;\n        this.spec = spec || noSpec;\n        this.side = this.spec.side || 0;\n    }\n    map(mapping, span, offset, oldOffset) {\n        let { pos, deleted } = mapping.mapResult(span.from + oldOffset, this.side < 0 ? -1 : 1);\n        return deleted ? null : new Decoration(pos - offset, pos - offset, this);\n    }\n    valid() { return true; }\n    eq(other) {\n        return this == other ||\n            (other instanceof WidgetType &&\n                (this.spec.key && this.spec.key == other.spec.key ||\n                    this.toDOM == other.toDOM && compareObjs(this.spec, other.spec)));\n    }\n    destroy(node) {\n        if (this.spec.destroy)\n            this.spec.destroy(node);\n    }\n}\nclass InlineType {\n    constructor(attrs, spec) {\n        this.attrs = attrs;\n        this.spec = spec || noSpec;\n    }\n    map(mapping, span, offset, oldOffset) {\n        let from = mapping.map(span.from + oldOffset, this.spec.inclusiveStart ? -1 : 1) - offset;\n        let to = mapping.map(span.to + oldOffset, this.spec.inclusiveEnd ? 1 : -1) - offset;\n        return from >= to ? null : new Decoration(from, to, this);\n    }\n    valid(_, span) { return span.from < span.to; }\n    eq(other) {\n        return this == other ||\n            (other instanceof InlineType && compareObjs(this.attrs, other.attrs) &&\n                compareObjs(this.spec, other.spec));\n    }\n    static is(span) { return span.type instanceof InlineType; }\n    destroy() { }\n}\nclass NodeType {\n    constructor(attrs, spec) {\n        this.attrs = attrs;\n        this.spec = spec || noSpec;\n    }\n    map(mapping, span, offset, oldOffset) {\n        let from = mapping.mapResult(span.from + oldOffset, 1);\n        if (from.deleted)\n            return null;\n        let to = mapping.mapResult(span.to + oldOffset, -1);\n        if (to.deleted || to.pos <= from.pos)\n            return null;\n        return new Decoration(from.pos - offset, to.pos - offset, this);\n    }\n    valid(node, span) {\n        let { index, offset } = node.content.findIndex(span.from), child;\n        return offset == span.from && !(child = node.child(index)).isText && offset + child.nodeSize == span.to;\n    }\n    eq(other) {\n        return this == other ||\n            (other instanceof NodeType && compareObjs(this.attrs, other.attrs) &&\n                compareObjs(this.spec, other.spec));\n    }\n    destroy() { }\n}\n/**\nDecoration objects can be provided to the view through the\n[`decorations` prop](https://prosemirror.net/docs/ref/#view.EditorProps.decorations). They come in\nseveral variants—see the static members of this class for details.\n*/\nclass Decoration {\n    /**\n    @internal\n    */\n    constructor(\n    /**\n    The start position of the decoration.\n    */\n    from, \n    /**\n    The end position. Will be the same as `from` for [widget\n    decorations](https://prosemirror.net/docs/ref/#view.Decoration^widget).\n    */\n    to, \n    /**\n    @internal\n    */\n    type) {\n        this.from = from;\n        this.to = to;\n        this.type = type;\n    }\n    /**\n    @internal\n    */\n    copy(from, to) {\n        return new Decoration(from, to, this.type);\n    }\n    /**\n    @internal\n    */\n    eq(other, offset = 0) {\n        return this.type.eq(other.type) && this.from + offset == other.from && this.to + offset == other.to;\n    }\n    /**\n    @internal\n    */\n    map(mapping, offset, oldOffset) {\n        return this.type.map(mapping, this, offset, oldOffset);\n    }\n    /**\n    Creates a widget decoration, which is a DOM node that's shown in\n    the document at the given position. It is recommended that you\n    delay rendering the widget by passing a function that will be\n    called when the widget is actually drawn in a view, but you can\n    also directly pass a DOM node. `getPos` can be used to find the\n    widget's current document position.\n    */\n    static widget(pos, toDOM, spec) {\n        return new Decoration(pos, pos, new WidgetType(toDOM, spec));\n    }\n    /**\n    Creates an inline decoration, which adds the given attributes to\n    each inline node between `from` and `to`.\n    */\n    static inline(from, to, attrs, spec) {\n        return new Decoration(from, to, new InlineType(attrs, spec));\n    }\n    /**\n    Creates a node decoration. `from` and `to` should point precisely\n    before and after a node in the document. That node, and only that\n    node, will receive the given attributes.\n    */\n    static node(from, to, attrs, spec) {\n        return new Decoration(from, to, new NodeType(attrs, spec));\n    }\n    /**\n    The spec provided when creating this decoration. Can be useful\n    if you've stored extra information in that object.\n    */\n    get spec() { return this.type.spec; }\n    /**\n    @internal\n    */\n    get inline() { return this.type instanceof InlineType; }\n    /**\n    @internal\n    */\n    get widget() { return this.type instanceof WidgetType; }\n}\nconst none = [], noSpec = {};\n/**\nA collection of [decorations](https://prosemirror.net/docs/ref/#view.Decoration), organized in such\na way that the drawing algorithm can efficiently use and compare\nthem. This is a persistent data structure—it is not modified,\nupdates create a new value.\n*/\nclass DecorationSet {\n    /**\n    @internal\n    */\n    constructor(local, children) {\n        this.local = local.length ? local : none;\n        this.children = children.length ? children : none;\n    }\n    /**\n    Create a set of decorations, using the structure of the given\n    document. This will consume (modify) the `decorations` array, so\n    you must make a copy if you want need to preserve that.\n    */\n    static create(doc, decorations) {\n        return decorations.length ? buildTree(decorations, doc, 0, noSpec) : empty;\n    }\n    /**\n    Find all decorations in this set which touch the given range\n    (including decorations that start or end directly at the\n    boundaries) and match the given predicate on their spec. When\n    `start` and `end` are omitted, all decorations in the set are\n    considered. When `predicate` isn't given, all decorations are\n    assumed to match.\n    */\n    find(start, end, predicate) {\n        let result = [];\n        this.findInner(start == null ? 0 : start, end == null ? 1e9 : end, result, 0, predicate);\n        return result;\n    }\n    findInner(start, end, result, offset, predicate) {\n        for (let i = 0; i < this.local.length; i++) {\n            let span = this.local[i];\n            if (span.from <= end && span.to >= start && (!predicate || predicate(span.spec)))\n                result.push(span.copy(span.from + offset, span.to + offset));\n        }\n        for (let i = 0; i < this.children.length; i += 3) {\n            if (this.children[i] < end && this.children[i + 1] > start) {\n                let childOff = this.children[i] + 1;\n                this.children[i + 2].findInner(start - childOff, end - childOff, result, offset + childOff, predicate);\n            }\n        }\n    }\n    /**\n    Map the set of decorations in response to a change in the\n    document.\n    */\n    map(mapping, doc, options) {\n        if (this == empty || mapping.maps.length == 0)\n            return this;\n        return this.mapInner(mapping, doc, 0, 0, options || noSpec);\n    }\n    /**\n    @internal\n    */\n    mapInner(mapping, node, offset, oldOffset, options) {\n        let newLocal;\n        for (let i = 0; i < this.local.length; i++) {\n            let mapped = this.local[i].map(mapping, offset, oldOffset);\n            if (mapped && mapped.type.valid(node, mapped))\n                (newLocal || (newLocal = [])).push(mapped);\n            else if (options.onRemove)\n                options.onRemove(this.local[i].spec);\n        }\n        if (this.children.length)\n            return mapChildren(this.children, newLocal || [], mapping, node, offset, oldOffset, options);\n        else\n            return newLocal ? new DecorationSet(newLocal.sort(byPos), none) : empty;\n    }\n    /**\n    Add the given array of decorations to the ones in the set,\n    producing a new set. Consumes the `decorations` array. Needs\n    access to the current document to create the appropriate tree\n    structure.\n    */\n    add(doc, decorations) {\n        if (!decorations.length)\n            return this;\n        if (this == empty)\n            return DecorationSet.create(doc, decorations);\n        return this.addInner(doc, decorations, 0);\n    }\n    addInner(doc, decorations, offset) {\n        let children, childIndex = 0;\n        doc.forEach((childNode, childOffset) => {\n            let baseOffset = childOffset + offset, found;\n            if (!(found = takeSpansForNode(decorations, childNode, baseOffset)))\n                return;\n            if (!children)\n                children = this.children.slice();\n            while (childIndex < children.length && children[childIndex] < childOffset)\n                childIndex += 3;\n            if (children[childIndex] == childOffset)\n                children[childIndex + 2] = children[childIndex + 2].addInner(childNode, found, baseOffset + 1);\n            else\n                children.splice(childIndex, 0, childOffset, childOffset + childNode.nodeSize, buildTree(found, childNode, baseOffset + 1, noSpec));\n            childIndex += 3;\n        });\n        let local = moveSpans(childIndex ? withoutNulls(decorations) : decorations, -offset);\n        for (let i = 0; i < local.length; i++)\n            if (!local[i].type.valid(doc, local[i]))\n                local.splice(i--, 1);\n        return new DecorationSet(local.length ? this.local.concat(local).sort(byPos) : this.local, children || this.children);\n    }\n    /**\n    Create a new set that contains the decorations in this set, minus\n    the ones in the given array.\n    */\n    remove(decorations) {\n        if (decorations.length == 0 || this == empty)\n            return this;\n        return this.removeInner(decorations, 0);\n    }\n    removeInner(decorations, offset) {\n        let children = this.children, local = this.local;\n        for (let i = 0; i < children.length; i += 3) {\n            let found;\n            let from = children[i] + offset, to = children[i + 1] + offset;\n            for (let j = 0, span; j < decorations.length; j++)\n                if (span = decorations[j]) {\n                    if (span.from > from && span.to < to) {\n                        decorations[j] = null;\n                        (found || (found = [])).push(span);\n                    }\n                }\n            if (!found)\n                continue;\n            if (children == this.children)\n                children = this.children.slice();\n            let removed = children[i + 2].removeInner(found, from + 1);\n            if (removed != empty) {\n                children[i + 2] = removed;\n            }\n            else {\n                children.splice(i, 3);\n                i -= 3;\n            }\n        }\n        if (local.length)\n            for (let i = 0, span; i < decorations.length; i++)\n                if (span = decorations[i]) {\n                    for (let j = 0; j < local.length; j++)\n                        if (local[j].eq(span, offset)) {\n                            if (local == this.local)\n                                local = this.local.slice();\n                            local.splice(j--, 1);\n                        }\n                }\n        if (children == this.children && local == this.local)\n            return this;\n        return local.length || children.length ? new DecorationSet(local, children) : empty;\n    }\n    forChild(offset, node) {\n        if (this == empty)\n            return this;\n        if (node.isLeaf)\n            return DecorationSet.empty;\n        let child, local;\n        for (let i = 0; i < this.children.length; i += 3)\n            if (this.children[i] >= offset) {\n                if (this.children[i] == offset)\n                    child = this.children[i + 2];\n                break;\n            }\n        let start = offset + 1, end = start + node.content.size;\n        for (let i = 0; i < this.local.length; i++) {\n            let dec = this.local[i];\n            if (dec.from < end && dec.to > start && (dec.type instanceof InlineType)) {\n                let from = Math.max(start, dec.from) - start, to = Math.min(end, dec.to) - start;\n                if (from < to)\n                    (local || (local = [])).push(dec.copy(from, to));\n            }\n        }\n        if (local) {\n            let localSet = new DecorationSet(local.sort(byPos), none);\n            return child ? new DecorationGroup([localSet, child]) : localSet;\n        }\n        return child || empty;\n    }\n    /**\n    @internal\n    */\n    eq(other) {\n        if (this == other)\n            return true;\n        if (!(other instanceof DecorationSet) ||\n            this.local.length != other.local.length ||\n            this.children.length != other.children.length)\n            return false;\n        for (let i = 0; i < this.local.length; i++)\n            if (!this.local[i].eq(other.local[i]))\n                return false;\n        for (let i = 0; i < this.children.length; i += 3)\n            if (this.children[i] != other.children[i] ||\n                this.children[i + 1] != other.children[i + 1] ||\n                !this.children[i + 2].eq(other.children[i + 2]))\n                return false;\n        return true;\n    }\n    /**\n    @internal\n    */\n    locals(node) {\n        return removeOverlap(this.localsInner(node));\n    }\n    /**\n    @internal\n    */\n    localsInner(node) {\n        if (this == empty)\n            return none;\n        if (node.inlineContent || !this.local.some(InlineType.is))\n            return this.local;\n        let result = [];\n        for (let i = 0; i < this.local.length; i++) {\n            if (!(this.local[i].type instanceof InlineType))\n                result.push(this.local[i]);\n        }\n        return result;\n    }\n    forEachSet(f) { f(this); }\n}\n/**\nThe empty set of decorations.\n*/\nDecorationSet.empty = new DecorationSet([], []);\n/**\n@internal\n*/\nDecorationSet.removeOverlap = removeOverlap;\nconst empty = DecorationSet.empty;\n// An abstraction that allows the code dealing with decorations to\n// treat multiple DecorationSet objects as if it were a single object\n// with (a subset of) the same interface.\nclass DecorationGroup {\n    constructor(members) {\n        this.members = members;\n    }\n    map(mapping, doc) {\n        const mappedDecos = this.members.map(member => member.map(mapping, doc, noSpec));\n        return DecorationGroup.from(mappedDecos);\n    }\n    forChild(offset, child) {\n        if (child.isLeaf)\n            return DecorationSet.empty;\n        let found = [];\n        for (let i = 0; i < this.members.length; i++) {\n            let result = this.members[i].forChild(offset, child);\n            if (result == empty)\n                continue;\n            if (result instanceof DecorationGroup)\n                found = found.concat(result.members);\n            else\n                found.push(result);\n        }\n        return DecorationGroup.from(found);\n    }\n    eq(other) {\n        if (!(other instanceof DecorationGroup) ||\n            other.members.length != this.members.length)\n            return false;\n        for (let i = 0; i < this.members.length; i++)\n            if (!this.members[i].eq(other.members[i]))\n                return false;\n        return true;\n    }\n    locals(node) {\n        let result, sorted = true;\n        for (let i = 0; i < this.members.length; i++) {\n            let locals = this.members[i].localsInner(node);\n            if (!locals.length)\n                continue;\n            if (!result) {\n                result = locals;\n            }\n            else {\n                if (sorted) {\n                    result = result.slice();\n                    sorted = false;\n                }\n                for (let j = 0; j < locals.length; j++)\n                    result.push(locals[j]);\n            }\n        }\n        return result ? removeOverlap(sorted ? result : result.sort(byPos)) : none;\n    }\n    // Create a group for the given array of decoration sets, or return\n    // a single set when possible.\n    static from(members) {\n        switch (members.length) {\n            case 0: return empty;\n            case 1: return members[0];\n            default: return new DecorationGroup(members.every(m => m instanceof DecorationSet) ? members :\n                members.reduce((r, m) => r.concat(m instanceof DecorationSet ? m : m.members), []));\n        }\n    }\n    forEachSet(f) {\n        for (let i = 0; i < this.members.length; i++)\n            this.members[i].forEachSet(f);\n    }\n}\nfunction mapChildren(oldChildren, newLocal, mapping, node, offset, oldOffset, options) {\n    let children = oldChildren.slice();\n    // Mark the children that are directly touched by changes, and\n    // move those that are after the changes.\n    for (let i = 0, baseOffset = oldOffset; i < mapping.maps.length; i++) {\n        let moved = 0;\n        mapping.maps[i].forEach((oldStart, oldEnd, newStart, newEnd) => {\n            let dSize = (newEnd - newStart) - (oldEnd - oldStart);\n            for (let i = 0; i < children.length; i += 3) {\n                let end = children[i + 1];\n                if (end < 0 || oldStart > end + baseOffset - moved)\n                    continue;\n                let start = children[i] + baseOffset - moved;\n                if (oldEnd >= start) {\n                    children[i + 1] = oldStart <= start ? -2 : -1;\n                }\n                else if (oldStart >= baseOffset && dSize) {\n                    children[i] += dSize;\n                    children[i + 1] += dSize;\n                }\n            }\n            moved += dSize;\n        });\n        baseOffset = mapping.maps[i].map(baseOffset, -1);\n    }\n    // Find the child nodes that still correspond to a single node,\n    // recursively call mapInner on them and update their positions.\n    let mustRebuild = false;\n    for (let i = 0; i < children.length; i += 3)\n        if (children[i + 1] < 0) { // Touched nodes\n            if (children[i + 1] == -2) {\n                mustRebuild = true;\n                children[i + 1] = -1;\n                continue;\n            }\n            let from = mapping.map(oldChildren[i] + oldOffset), fromLocal = from - offset;\n            if (fromLocal < 0 || fromLocal >= node.content.size) {\n                mustRebuild = true;\n                continue;\n            }\n            // Must read oldChildren because children was tagged with -1\n            let to = mapping.map(oldChildren[i + 1] + oldOffset, -1), toLocal = to - offset;\n            let { index, offset: childOffset } = node.content.findIndex(fromLocal);\n            let childNode = node.maybeChild(index);\n            if (childNode && childOffset == fromLocal && childOffset + childNode.nodeSize == toLocal) {\n                let mapped = children[i + 2]\n                    .mapInner(mapping, childNode, from + 1, oldChildren[i] + oldOffset + 1, options);\n                if (mapped != empty) {\n                    children[i] = fromLocal;\n                    children[i + 1] = toLocal;\n                    children[i + 2] = mapped;\n                }\n                else {\n                    children[i + 1] = -2;\n                    mustRebuild = true;\n                }\n            }\n            else {\n                mustRebuild = true;\n            }\n        }\n    // Remaining children must be collected and rebuilt into the appropriate structure\n    if (mustRebuild) {\n        let decorations = mapAndGatherRemainingDecorations(children, oldChildren, newLocal, mapping, offset, oldOffset, options);\n        let built = buildTree(decorations, node, 0, options);\n        newLocal = built.local;\n        for (let i = 0; i < children.length; i += 3)\n            if (children[i + 1] < 0) {\n                children.splice(i, 3);\n                i -= 3;\n            }\n        for (let i = 0, j = 0; i < built.children.length; i += 3) {\n            let from = built.children[i];\n            while (j < children.length && children[j] < from)\n                j += 3;\n            children.splice(j, 0, built.children[i], built.children[i + 1], built.children[i + 2]);\n        }\n    }\n    return new DecorationSet(newLocal.sort(byPos), children);\n}\nfunction moveSpans(spans, offset) {\n    if (!offset || !spans.length)\n        return spans;\n    let result = [];\n    for (let i = 0; i < spans.length; i++) {\n        let span = spans[i];\n        result.push(new Decoration(span.from + offset, span.to + offset, span.type));\n    }\n    return result;\n}\nfunction mapAndGatherRemainingDecorations(children, oldChildren, decorations, mapping, offset, oldOffset, options) {\n    // Gather all decorations from the remaining marked children\n    function gather(set, oldOffset) {\n        for (let i = 0; i < set.local.length; i++) {\n            let mapped = set.local[i].map(mapping, offset, oldOffset);\n            if (mapped)\n                decorations.push(mapped);\n            else if (options.onRemove)\n                options.onRemove(set.local[i].spec);\n        }\n        for (let i = 0; i < set.children.length; i += 3)\n            gather(set.children[i + 2], set.children[i] + oldOffset + 1);\n    }\n    for (let i = 0; i < children.length; i += 3)\n        if (children[i + 1] == -1)\n            gather(children[i + 2], oldChildren[i] + oldOffset + 1);\n    return decorations;\n}\nfunction takeSpansForNode(spans, node, offset) {\n    if (node.isLeaf)\n        return null;\n    let end = offset + node.nodeSize, found = null;\n    for (let i = 0, span; i < spans.length; i++) {\n        if ((span = spans[i]) && span.from > offset && span.to < end) {\n            (found || (found = [])).push(span);\n            spans[i] = null;\n        }\n    }\n    return found;\n}\nfunction withoutNulls(array) {\n    let result = [];\n    for (let i = 0; i < array.length; i++)\n        if (array[i] != null)\n            result.push(array[i]);\n    return result;\n}\n// Build up a tree that corresponds to a set of decorations. `offset`\n// is a base offset that should be subtracted from the `from` and `to`\n// positions in the spans (so that we don't have to allocate new spans\n// for recursive calls).\nfunction buildTree(spans, node, offset, options) {\n    let children = [], hasNulls = false;\n    node.forEach((childNode, localStart) => {\n        let found = takeSpansForNode(spans, childNode, localStart + offset);\n        if (found) {\n            hasNulls = true;\n            let subtree = buildTree(found, childNode, offset + localStart + 1, options);\n            if (subtree != empty)\n                children.push(localStart, localStart + childNode.nodeSize, subtree);\n        }\n    });\n    let locals = moveSpans(hasNulls ? withoutNulls(spans) : spans, -offset).sort(byPos);\n    for (let i = 0; i < locals.length; i++)\n        if (!locals[i].type.valid(node, locals[i])) {\n            if (options.onRemove)\n                options.onRemove(locals[i].spec);\n            locals.splice(i--, 1);\n        }\n    return locals.length || children.length ? new DecorationSet(locals, children) : empty;\n}\n// Used to sort decorations so that ones with a low start position\n// come first, and within a set with the same start position, those\n// with an smaller end position come first.\nfunction byPos(a, b) {\n    return a.from - b.from || a.to - b.to;\n}\n// Scan a sorted array of decorations for partially overlapping spans,\n// and split those so that only fully overlapping spans are left (to\n// make subsequent rendering easier). Will return the input array if\n// no partially overlapping spans are found (the common case).\nfunction removeOverlap(spans) {\n    let working = spans;\n    for (let i = 0; i < working.length - 1; i++) {\n        let span = working[i];\n        if (span.from != span.to)\n            for (let j = i + 1; j < working.length; j++) {\n                let next = working[j];\n                if (next.from == span.from) {\n                    if (next.to != span.to) {\n                        if (working == spans)\n                            working = spans.slice();\n                        // Followed by a partially overlapping larger span. Split that\n                        // span.\n                        working[j] = next.copy(next.from, span.to);\n                        insertAhead(working, j + 1, next.copy(span.to, next.to));\n                    }\n                    continue;\n                }\n                else {\n                    if (next.from < span.to) {\n                        if (working == spans)\n                            working = spans.slice();\n                        // The end of this one overlaps with a subsequent span. Split\n                        // this one.\n                        working[i] = span.copy(span.from, next.from);\n                        insertAhead(working, j, span.copy(next.from, span.to));\n                    }\n                    break;\n                }\n            }\n    }\n    return working;\n}\nfunction insertAhead(array, i, deco) {\n    while (i < array.length && byPos(deco, array[i]) > 0)\n        i++;\n    array.splice(i, 0, deco);\n}\n// Get the decorations associated with the current props of a view.\nfunction viewDecorations(view) {\n    let found = [];\n    view.someProp(\"decorations\", f => {\n        let result = f(view.state);\n        if (result && result != empty)\n            found.push(result);\n    });\n    if (view.cursorWrapper)\n        found.push(DecorationSet.create(view.state.doc, [view.cursorWrapper.deco]));\n    return DecorationGroup.from(found);\n}\n\nconst observeOptions = {\n    childList: true,\n    characterData: true,\n    characterDataOldValue: true,\n    attributes: true,\n    attributeOldValue: true,\n    subtree: true\n};\n// IE11 has very broken mutation observers, so we also listen to DOMCharacterDataModified\nconst useCharData = ie && ie_version <= 11;\nclass SelectionState {\n    constructor() {\n        this.anchorNode = null;\n        this.anchorOffset = 0;\n        this.focusNode = null;\n        this.focusOffset = 0;\n    }\n    set(sel) {\n        this.anchorNode = sel.anchorNode;\n        this.anchorOffset = sel.anchorOffset;\n        this.focusNode = sel.focusNode;\n        this.focusOffset = sel.focusOffset;\n    }\n    clear() {\n        this.anchorNode = this.focusNode = null;\n    }\n    eq(sel) {\n        return sel.anchorNode == this.anchorNode && sel.anchorOffset == this.anchorOffset &&\n            sel.focusNode == this.focusNode && sel.focusOffset == this.focusOffset;\n    }\n}\nclass DOMObserver {\n    constructor(view, handleDOMChange) {\n        this.view = view;\n        this.handleDOMChange = handleDOMChange;\n        this.queue = [];\n        this.flushingSoon = -1;\n        this.observer = null;\n        this.currentSelection = new SelectionState;\n        this.onCharData = null;\n        this.suppressingSelectionUpdates = false;\n        this.lastChangedTextNode = null;\n        this.observer = window.MutationObserver &&\n            new window.MutationObserver(mutations => {\n                for (let i = 0; i < mutations.length; i++)\n                    this.queue.push(mutations[i]);\n                if (ie && ie_version <= 11 && mutations.some(m => m.type == \"childList\" && m.removedNodes.length ||\n                    m.type == \"characterData\" && m.oldValue.length > m.target.nodeValue.length)) {\n                    // IE11 will sometimes (on backspacing out a single character\n                    // text node after a BR node) call the observer callback\n                    // before actually updating the DOM, which will cause\n                    // ProseMirror to miss the change (see #930)\n                    this.flushSoon();\n                }\n                else if (safari && view.composing && mutations.some(m => m.type == \"childList\" && m.target.nodeName == \"TR\")) {\n                    // Safari does weird stuff when finishing a composition in a\n                    // table cell, which tends to involve inserting inappropriate\n                    // nodes in the table row.\n                    view.input.badSafariComposition = true;\n                    this.flushSoon();\n                }\n                else {\n                    this.flush();\n                }\n            });\n        if (useCharData) {\n            this.onCharData = e => {\n                this.queue.push({ target: e.target, type: \"characterData\", oldValue: e.prevValue });\n                this.flushSoon();\n            };\n        }\n        this.onSelectionChange = this.onSelectionChange.bind(this);\n    }\n    flushSoon() {\n        if (this.flushingSoon < 0)\n            this.flushingSoon = window.setTimeout(() => { this.flushingSoon = -1; this.flush(); }, 20);\n    }\n    forceFlush() {\n        if (this.flushingSoon > -1) {\n            window.clearTimeout(this.flushingSoon);\n            this.flushingSoon = -1;\n            this.flush();\n        }\n    }\n    start() {\n        if (this.observer) {\n            this.observer.takeRecords();\n            this.observer.observe(this.view.dom, observeOptions);\n        }\n        if (this.onCharData)\n            this.view.dom.addEventListener(\"DOMCharacterDataModified\", this.onCharData);\n        this.connectSelection();\n    }\n    stop() {\n        if (this.observer) {\n            let take = this.observer.takeRecords();\n            if (take.length) {\n                for (let i = 0; i < take.length; i++)\n                    this.queue.push(take[i]);\n                window.setTimeout(() => this.flush(), 20);\n            }\n            this.observer.disconnect();\n        }\n        if (this.onCharData)\n            this.view.dom.removeEventListener(\"DOMCharacterDataModified\", this.onCharData);\n        this.disconnectSelection();\n    }\n    connectSelection() {\n        this.view.dom.ownerDocument.addEventListener(\"selectionchange\", this.onSelectionChange);\n    }\n    disconnectSelection() {\n        this.view.dom.ownerDocument.removeEventListener(\"selectionchange\", this.onSelectionChange);\n    }\n    suppressSelectionUpdates() {\n        this.suppressingSelectionUpdates = true;\n        setTimeout(() => this.suppressingSelectionUpdates = false, 50);\n    }\n    onSelectionChange() {\n        if (!hasFocusAndSelection(this.view))\n            return;\n        if (this.suppressingSelectionUpdates)\n            return selectionToDOM(this.view);\n        // Deletions on IE11 fire their events in the wrong order, giving\n        // us a selection change event before the DOM changes are\n        // reported.\n        if (ie && ie_version <= 11 && !this.view.state.selection.empty) {\n            let sel = this.view.domSelectionRange();\n            // Selection.isCollapsed isn't reliable on IE\n            if (sel.focusNode && isEquivalentPosition(sel.focusNode, sel.focusOffset, sel.anchorNode, sel.anchorOffset))\n                return this.flushSoon();\n        }\n        this.flush();\n    }\n    setCurSelection() {\n        this.currentSelection.set(this.view.domSelectionRange());\n    }\n    ignoreSelectionChange(sel) {\n        if (!sel.focusNode)\n            return true;\n        let ancestors = new Set, container;\n        for (let scan = sel.focusNode; scan; scan = parentNode(scan))\n            ancestors.add(scan);\n        for (let scan = sel.anchorNode; scan; scan = parentNode(scan))\n            if (ancestors.has(scan)) {\n                container = scan;\n                break;\n            }\n        let desc = container && this.view.docView.nearestDesc(container);\n        if (desc && desc.ignoreMutation({\n            type: \"selection\",\n            target: container.nodeType == 3 ? container.parentNode : container\n        })) {\n            this.setCurSelection();\n            return true;\n        }\n    }\n    pendingRecords() {\n        if (this.observer)\n            for (let mut of this.observer.takeRecords())\n                this.queue.push(mut);\n        return this.queue;\n    }\n    flush() {\n        let { view } = this;\n        if (!view.docView || this.flushingSoon > -1)\n            return;\n        let mutations = this.pendingRecords();\n        if (mutations.length)\n            this.queue = [];\n        let sel = view.domSelectionRange();\n        let newSel = !this.suppressingSelectionUpdates && !this.currentSelection.eq(sel) && hasFocusAndSelection(view) && !this.ignoreSelectionChange(sel);\n        let from = -1, to = -1, typeOver = false, added = [];\n        if (view.editable) {\n            for (let i = 0; i < mutations.length; i++) {\n                let result = this.registerMutation(mutations[i], added);\n                if (result) {\n                    from = from < 0 ? result.from : Math.min(result.from, from);\n                    to = to < 0 ? result.to : Math.max(result.to, to);\n                    if (result.typeOver)\n                        typeOver = true;\n                }\n            }\n        }\n        if (added.some(n => n.nodeName == \"BR\") && (view.input.lastKeyCode == 8 || view.input.lastKeyCode == 46)) {\n            // Browsers sometimes insert a bogus break node if you\n            // backspace out the last bit of text before an inline-flex node (#1552)\n            for (let node of added)\n                if (node.nodeName == \"BR\" && node.parentNode) {\n                    let after = node.nextSibling;\n                    while (after && after.nodeType == 1) {\n                        if (after.contentEditable == \"false\") {\n                            node.parentNode.removeChild(node);\n                            break;\n                        }\n                        after = after.firstChild;\n                    }\n                }\n        }\n        else if (gecko && added.length) {\n            let brs = added.filter(n => n.nodeName == \"BR\");\n            if (brs.length == 2) {\n                let [a, b] = brs;\n                if (a.parentNode && a.parentNode.parentNode == b.parentNode)\n                    b.remove();\n                else\n                    a.remove();\n            }\n            else {\n                let { focusNode } = this.currentSelection;\n                for (let br of brs) {\n                    let parent = br.parentNode;\n                    if (parent && parent.nodeName == \"LI\" && (!focusNode || blockParent(view, focusNode) != parent))\n                        br.remove();\n                }\n            }\n        }\n        let readSel = null;\n        // If it looks like the browser has reset the selection to the\n        // start of the document after focus, restore the selection from\n        // the state\n        if (from < 0 && newSel && view.input.lastFocus > Date.now() - 200 &&\n            Math.max(view.input.lastTouch, view.input.lastClick.time) < Date.now() - 300 &&\n            selectionCollapsed(sel) && (readSel = selectionFromDOM(view)) &&\n            readSel.eq(Selection.near(view.state.doc.resolve(0), 1))) {\n            view.input.lastFocus = 0;\n            selectionToDOM(view);\n            this.currentSelection.set(sel);\n            view.scrollToSelection();\n        }\n        else if (from > -1 || newSel) {\n            if (from > -1) {\n                view.docView.markDirty(from, to);\n                checkCSS(view);\n            }\n            if (view.input.badSafariComposition) {\n                view.input.badSafariComposition = false;\n                fixUpBadSafariComposition(view, added);\n            }\n            this.handleDOMChange(from, to, typeOver, added);\n            if (view.docView && view.docView.dirty)\n                view.updateState(view.state);\n            else if (!this.currentSelection.eq(sel))\n                selectionToDOM(view);\n            this.currentSelection.set(sel);\n        }\n    }\n    registerMutation(mut, added) {\n        // Ignore mutations inside nodes that were already noted as inserted\n        if (added.indexOf(mut.target) > -1)\n            return null;\n        let desc = this.view.docView.nearestDesc(mut.target);\n        if (mut.type == \"attributes\" &&\n            (desc == this.view.docView || mut.attributeName == \"contenteditable\" ||\n                // Firefox sometimes fires spurious events for null/empty styles\n                (mut.attributeName == \"style\" && !mut.oldValue && !mut.target.getAttribute(\"style\"))))\n            return null;\n        if (!desc || desc.ignoreMutation(mut))\n            return null;\n        if (mut.type == \"childList\") {\n            for (let i = 0; i < mut.addedNodes.length; i++) {\n                let node = mut.addedNodes[i];\n                added.push(node);\n                if (node.nodeType == 3)\n                    this.lastChangedTextNode = node;\n            }\n            if (desc.contentDOM && desc.contentDOM != desc.dom && !desc.contentDOM.contains(mut.target))\n                return { from: desc.posBefore, to: desc.posAfter };\n            let prev = mut.previousSibling, next = mut.nextSibling;\n            if (ie && ie_version <= 11 && mut.addedNodes.length) {\n                // IE11 gives us incorrect next/prev siblings for some\n                // insertions, so if there are added nodes, recompute those\n                for (let i = 0; i < mut.addedNodes.length; i++) {\n                    let { previousSibling, nextSibling } = mut.addedNodes[i];\n                    if (!previousSibling || Array.prototype.indexOf.call(mut.addedNodes, previousSibling) < 0)\n                        prev = previousSibling;\n                    if (!nextSibling || Array.prototype.indexOf.call(mut.addedNodes, nextSibling) < 0)\n                        next = nextSibling;\n                }\n            }\n            let fromOffset = prev && prev.parentNode == mut.target\n                ? domIndex(prev) + 1 : 0;\n            let from = desc.localPosFromDOM(mut.target, fromOffset, -1);\n            let toOffset = next && next.parentNode == mut.target\n                ? domIndex(next) : mut.target.childNodes.length;\n            let to = desc.localPosFromDOM(mut.target, toOffset, 1);\n            return { from, to };\n        }\n        else if (mut.type == \"attributes\") {\n            return { from: desc.posAtStart - desc.border, to: desc.posAtEnd + desc.border };\n        }\n        else { // \"characterData\"\n            this.lastChangedTextNode = mut.target;\n            return {\n                from: desc.posAtStart,\n                to: desc.posAtEnd,\n                // An event was generated for a text change that didn't change\n                // any text. Mark the dom change to fall back to assuming the\n                // selection was typed over with an identical value if it can't\n                // find another change.\n                typeOver: mut.target.nodeValue == mut.oldValue\n            };\n        }\n    }\n}\nlet cssChecked = new WeakMap();\nlet cssCheckWarned = false;\nfunction checkCSS(view) {\n    if (cssChecked.has(view))\n        return;\n    cssChecked.set(view, null);\n    if (['normal', 'nowrap', 'pre-line'].indexOf(getComputedStyle(view.dom).whiteSpace) !== -1) {\n        view.requiresGeckoHackNode = gecko;\n        if (cssCheckWarned)\n            return;\n        console[\"warn\"](\"ProseMirror expects the CSS white-space property to be set, preferably to 'pre-wrap'. It is recommended to load style/prosemirror.css from the prosemirror-view package.\");\n        cssCheckWarned = true;\n    }\n}\nfunction rangeToSelectionRange(view, range) {\n    let anchorNode = range.startContainer, anchorOffset = range.startOffset;\n    let focusNode = range.endContainer, focusOffset = range.endOffset;\n    let currentAnchor = view.domAtPos(view.state.selection.anchor);\n    // Since such a range doesn't distinguish between anchor and head,\n    // use a heuristic that flips it around if its end matches the\n    // current anchor.\n    if (isEquivalentPosition(currentAnchor.node, currentAnchor.offset, focusNode, focusOffset))\n        [anchorNode, anchorOffset, focusNode, focusOffset] = [focusNode, focusOffset, anchorNode, anchorOffset];\n    return { anchorNode, anchorOffset, focusNode, focusOffset };\n}\n// Used to work around a Safari Selection/shadow DOM bug\n// Based on https://github.com/codemirror/dev/issues/414 fix\nfunction safariShadowSelectionRange(view, selection) {\n    if (selection.getComposedRanges) {\n        let range = selection.getComposedRanges(view.root)[0];\n        if (range)\n            return rangeToSelectionRange(view, range);\n    }\n    let found;\n    function read(event) {\n        event.preventDefault();\n        event.stopImmediatePropagation();\n        found = event.getTargetRanges()[0];\n    }\n    // Because Safari (at least in 2018-2022) doesn't provide regular\n    // access to the selection inside a shadowRoot, we have to perform a\n    // ridiculous hack to get at it—using `execCommand` to trigger a\n    // `beforeInput` event so that we can read the target range from the\n    // event.\n    view.dom.addEventListener(\"beforeinput\", read, true);\n    document.execCommand(\"indent\");\n    view.dom.removeEventListener(\"beforeinput\", read, true);\n    return found ? rangeToSelectionRange(view, found) : null;\n}\nfunction blockParent(view, node) {\n    for (let p = node.parentNode; p && p != view.dom; p = p.parentNode) {\n        let desc = view.docView.nearestDesc(p, true);\n        if (desc && desc.node.isBlock)\n            return p;\n    }\n    return null;\n}\n// Kludge for a Safari bug where, on ending a composition in an\n// otherwise empty table cell, it randomly moves the composed text\n// into the table row around that cell, greatly confusing everything\n// (#188).\nfunction fixUpBadSafariComposition(view, addedNodes) {\n    var _a;\n    let { focusNode, focusOffset } = view.domSelectionRange();\n    for (let node of addedNodes) {\n        if (((_a = node.parentNode) === null || _a === void 0 ? void 0 : _a.nodeName) == \"TR\") {\n            let nextCell = node.nextSibling;\n            while (nextCell && (nextCell.nodeName != \"TD\" && nextCell.nodeName != \"TH\"))\n                nextCell = nextCell.nextSibling;\n            if (nextCell) {\n                let parent = nextCell;\n                for (;;) {\n                    let first = parent.firstChild;\n                    if (!first || first.nodeType != 1 || first.contentEditable == \"false\" ||\n                        /^(BR|IMG)$/.test(first.nodeName))\n                        break;\n                    parent = first;\n                }\n                parent.insertBefore(node, parent.firstChild);\n                if (focusNode == node)\n                    view.domSelection().collapse(node, focusOffset);\n            }\n            else {\n                node.parentNode.removeChild(node);\n            }\n        }\n    }\n}\n\n// Note that all referencing and parsing is done with the\n// start-of-operation selection and document, since that's the one\n// that the DOM represents. If any changes came in in the meantime,\n// the modification is mapped over those before it is applied, in\n// readDOMChange.\nfunction parseBetween(view, from_, to_) {\n    let { node: parent, fromOffset, toOffset, from, to } = view.docView.parseRange(from_, to_);\n    let domSel = view.domSelectionRange();\n    let find;\n    let anchor = domSel.anchorNode;\n    if (anchor && view.dom.contains(anchor.nodeType == 1 ? anchor : anchor.parentNode)) {\n        find = [{ node: anchor, offset: domSel.anchorOffset }];\n        if (!selectionCollapsed(domSel))\n            find.push({ node: domSel.focusNode, offset: domSel.focusOffset });\n    }\n    // Work around issue in Chrome where backspacing sometimes replaces\n    // the deleted content with a random BR node (issues #799, #831)\n    if (chrome && view.input.lastKeyCode === 8) {\n        for (let off = toOffset; off > fromOffset; off--) {\n            let node = parent.childNodes[off - 1], desc = node.pmViewDesc;\n            if (node.nodeName == \"BR\" && !desc) {\n                toOffset = off;\n                break;\n            }\n            if (!desc || desc.size)\n                break;\n        }\n    }\n    let startDoc = view.state.doc;\n    let parser = view.someProp(\"domParser\") || DOMParser.fromSchema(view.state.schema);\n    let $from = startDoc.resolve(from);\n    let sel = null, doc = parser.parse(parent, {\n        topNode: $from.parent,\n        topMatch: $from.parent.contentMatchAt($from.index()),\n        topOpen: true,\n        from: fromOffset,\n        to: toOffset,\n        preserveWhitespace: $from.parent.type.whitespace == \"pre\" ? \"full\" : true,\n        findPositions: find,\n        ruleFromNode,\n        context: $from\n    });\n    if (find && find[0].pos != null) {\n        let anchor = find[0].pos, head = find[1] && find[1].pos;\n        if (head == null)\n            head = anchor;\n        sel = { anchor: anchor + from, head: head + from };\n    }\n    return { doc, sel, from, to };\n}\nfunction ruleFromNode(dom) {\n    let desc = dom.pmViewDesc;\n    if (desc) {\n        return desc.parseRule();\n    }\n    else if (dom.nodeName == \"BR\" && dom.parentNode) {\n        // Safari replaces the list item or table cell with a BR\n        // directly in the list node (?!) if you delete the last\n        // character in a list item or table cell (#708, #862)\n        if (safari && /^(ul|ol)$/i.test(dom.parentNode.nodeName)) {\n            let skip = document.createElement(\"div\");\n            skip.appendChild(document.createElement(\"li\"));\n            return { skip };\n        }\n        else if (dom.parentNode.lastChild == dom || safari && /^(tr|table)$/i.test(dom.parentNode.nodeName)) {\n            return { ignore: true };\n        }\n    }\n    else if (dom.nodeName == \"IMG\" && dom.getAttribute(\"mark-placeholder\")) {\n        return { ignore: true };\n    }\n    return null;\n}\nconst isInline = /^(a|abbr|acronym|b|bd[io]|big|br|button|cite|code|data(list)?|del|dfn|em|i|img|ins|kbd|label|map|mark|meter|output|q|ruby|s|samp|small|span|strong|su[bp]|time|u|tt|var)$/i;\nfunction readDOMChange(view, from, to, typeOver, addedNodes) {\n    let compositionID = view.input.compositionPendingChanges || (view.composing ? view.input.compositionID : 0);\n    view.input.compositionPendingChanges = 0;\n    if (from < 0) {\n        let origin = view.input.lastSelectionTime > Date.now() - 50 ? view.input.lastSelectionOrigin : null;\n        let newSel = selectionFromDOM(view, origin);\n        if (newSel && !view.state.selection.eq(newSel)) {\n            if (chrome && android &&\n                view.input.lastKeyCode === 13 && Date.now() - 100 < view.input.lastKeyCodeTime &&\n                view.someProp(\"handleKeyDown\", f => f(view, keyEvent(13, \"Enter\"))))\n                return;\n            let tr = view.state.tr.setSelection(newSel);\n            if (origin == \"pointer\")\n                tr.setMeta(\"pointer\", true);\n            else if (origin == \"key\")\n                tr.scrollIntoView();\n            if (compositionID)\n                tr.setMeta(\"composition\", compositionID);\n            view.dispatch(tr);\n        }\n        return;\n    }\n    let $before = view.state.doc.resolve(from);\n    let shared = $before.sharedDepth(to);\n    from = $before.before(shared + 1);\n    to = view.state.doc.resolve(to).after(shared + 1);\n    let sel = view.state.selection;\n    let parse = parseBetween(view, from, to);\n    let doc = view.state.doc, compare = doc.slice(parse.from, parse.to);\n    let preferredPos, preferredSide;\n    // Prefer anchoring to end when Backspace is pressed\n    if (view.input.lastKeyCode === 8 && Date.now() - 100 < view.input.lastKeyCodeTime) {\n        preferredPos = view.state.selection.to;\n        preferredSide = \"end\";\n    }\n    else {\n        preferredPos = view.state.selection.from;\n        preferredSide = \"start\";\n    }\n    view.input.lastKeyCode = null;\n    let change = findDiff(compare.content, parse.doc.content, parse.from, preferredPos, preferredSide);\n    if (change)\n        view.input.domChangeCount++;\n    if ((ios && view.input.lastIOSEnter > Date.now() - 225 || android) &&\n        addedNodes.some(n => n.nodeType == 1 && !isInline.test(n.nodeName)) &&\n        (!change || change.endA >= change.endB) &&\n        view.someProp(\"handleKeyDown\", f => f(view, keyEvent(13, \"Enter\")))) {\n        view.input.lastIOSEnter = 0;\n        return;\n    }\n    if (!change) {\n        if (typeOver && sel instanceof TextSelection && !sel.empty && sel.$head.sameParent(sel.$anchor) &&\n            !view.composing && !(parse.sel && parse.sel.anchor != parse.sel.head)) {\n            change = { start: sel.from, endA: sel.to, endB: sel.to };\n        }\n        else {\n            if (parse.sel) {\n                let sel = resolveSelection(view, view.state.doc, parse.sel);\n                if (sel && !sel.eq(view.state.selection)) {\n                    let tr = view.state.tr.setSelection(sel);\n                    if (compositionID)\n                        tr.setMeta(\"composition\", compositionID);\n                    view.dispatch(tr);\n                }\n            }\n            return;\n        }\n    }\n    // Handle the case where overwriting a selection by typing matches\n    // the start or end of the selected content, creating a change\n    // that's smaller than what was actually overwritten.\n    if (view.state.selection.from < view.state.selection.to &&\n        change.start == change.endB &&\n        view.state.selection instanceof TextSelection) {\n        if (change.start > view.state.selection.from && change.start <= view.state.selection.from + 2 &&\n            view.state.selection.from >= parse.from) {\n            change.start = view.state.selection.from;\n        }\n        else if (change.endA < view.state.selection.to && change.endA >= view.state.selection.to - 2 &&\n            view.state.selection.to <= parse.to) {\n            change.endB += (view.state.selection.to - change.endA);\n            change.endA = view.state.selection.to;\n        }\n    }\n    // IE11 will insert a non-breaking space _ahead_ of the space after\n    // the cursor space when adding a space before another space. When\n    // that happened, adjust the change to cover the space instead.\n    if (ie && ie_version <= 11 && change.endB == change.start + 1 &&\n        change.endA == change.start && change.start > parse.from &&\n        parse.doc.textBetween(change.start - parse.from - 1, change.start - parse.from + 1) == \" \\u00a0\") {\n        change.start--;\n        change.endA--;\n        change.endB--;\n    }\n    let $from = parse.doc.resolveNoCache(change.start - parse.from);\n    let $to = parse.doc.resolveNoCache(change.endB - parse.from);\n    let $fromA = doc.resolve(change.start);\n    let inlineChange = $from.sameParent($to) && $from.parent.inlineContent && $fromA.end() >= change.endA;\n    // If this looks like the effect of pressing Enter (or was recorded\n    // as being an iOS enter press), just dispatch an Enter key instead.\n    if (((ios && view.input.lastIOSEnter > Date.now() - 225 &&\n        (!inlineChange || addedNodes.some(n => n.nodeName == \"DIV\" || n.nodeName == \"P\"))) ||\n        (!inlineChange && $from.pos < parse.doc.content.size &&\n            (!$from.sameParent($to) || !$from.parent.inlineContent) &&\n            $from.pos < $to.pos && !/\\S/.test(parse.doc.textBetween($from.pos, $to.pos, \"\", \"\")))) &&\n        view.someProp(\"handleKeyDown\", f => f(view, keyEvent(13, \"Enter\")))) {\n        view.input.lastIOSEnter = 0;\n        return;\n    }\n    // Same for backspace\n    if (view.state.selection.anchor > change.start &&\n        looksLikeBackspace(doc, change.start, change.endA, $from, $to) &&\n        view.someProp(\"handleKeyDown\", f => f(view, keyEvent(8, \"Backspace\")))) {\n        if (android && chrome)\n            view.domObserver.suppressSelectionUpdates(); // #820\n        return;\n    }\n    // Chrome will occasionally, during composition, delete the\n    // entire composition and then immediately insert it again. This is\n    // used to detect that situation.\n    if (chrome && change.endB == change.start)\n        view.input.lastChromeDelete = Date.now();\n    // This tries to detect Android virtual keyboard\n    // enter-and-pick-suggestion action. That sometimes (see issue\n    // #1059) first fires a DOM mutation, before moving the selection to\n    // the newly created block. And then, because ProseMirror cleans up\n    // the DOM selection, it gives up moving the selection entirely,\n    // leaving the cursor in the wrong place. When that happens, we drop\n    // the new paragraph from the initial change, and fire a simulated\n    // enter key afterwards.\n    if (android && !inlineChange && $from.start() != $to.start() && $to.parentOffset == 0 && $from.depth == $to.depth &&\n        parse.sel && parse.sel.anchor == parse.sel.head && parse.sel.head == change.endA) {\n        change.endB -= 2;\n        $to = parse.doc.resolveNoCache(change.endB - parse.from);\n        setTimeout(() => {\n            view.someProp(\"handleKeyDown\", function (f) { return f(view, keyEvent(13, \"Enter\")); });\n        }, 20);\n    }\n    let chFrom = change.start, chTo = change.endA;\n    let mkTr = (base) => {\n        let tr = base || view.state.tr.replace(chFrom, chTo, parse.doc.slice(change.start - parse.from, change.endB - parse.from));\n        if (parse.sel) {\n            let sel = resolveSelection(view, tr.doc, parse.sel);\n            // Chrome will sometimes, during composition, report the\n            // selection in the wrong place. If it looks like that is\n            // happening, don't update the selection.\n            // Edge just doesn't move the cursor forward when you start typing\n            // in an empty block or between br nodes.\n            if (sel && !(chrome && view.composing && sel.empty &&\n                (change.start != change.endB || view.input.lastChromeDelete < Date.now() - 100) &&\n                (sel.head == chFrom || sel.head == tr.mapping.map(chTo) - 1) ||\n                ie && sel.empty && sel.head == chFrom))\n                tr.setSelection(sel);\n        }\n        if (compositionID)\n            tr.setMeta(\"composition\", compositionID);\n        return tr.scrollIntoView();\n    };\n    let markChange;\n    if (inlineChange) {\n        if ($from.pos == $to.pos) { // Deletion\n            // IE11 sometimes weirdly moves the DOM selection around after\n            // backspacing out the first element in a textblock\n            if (ie && ie_version <= 11 && $from.parentOffset == 0) {\n                view.domObserver.suppressSelectionUpdates();\n                setTimeout(() => selectionToDOM(view), 20);\n            }\n            let tr = mkTr(view.state.tr.delete(chFrom, chTo));\n            let marks = doc.resolve(change.start).marksAcross(doc.resolve(change.endA));\n            if (marks)\n                tr.ensureMarks(marks);\n            view.dispatch(tr);\n        }\n        else if ( // Adding or removing a mark\n        change.endA == change.endB &&\n            (markChange = isMarkChange($from.parent.content.cut($from.parentOffset, $to.parentOffset), $fromA.parent.content.cut($fromA.parentOffset, change.endA - $fromA.start())))) {\n            let tr = mkTr(view.state.tr);\n            if (markChange.type == \"add\")\n                tr.addMark(chFrom, chTo, markChange.mark);\n            else\n                tr.removeMark(chFrom, chTo, markChange.mark);\n            view.dispatch(tr);\n        }\n        else if ($from.parent.child($from.index()).isText && $from.index() == $to.index() - ($to.textOffset ? 0 : 1)) {\n            // Both positions in the same text node -- simply insert text\n            let text = $from.parent.textBetween($from.parentOffset, $to.parentOffset);\n            let deflt = () => mkTr(view.state.tr.insertText(text, chFrom, chTo));\n            if (!view.someProp(\"handleTextInput\", f => f(view, chFrom, chTo, text, deflt)))\n                view.dispatch(deflt());\n        }\n        else {\n            view.dispatch(mkTr());\n        }\n    }\n    else {\n        view.dispatch(mkTr());\n    }\n}\nfunction resolveSelection(view, doc, parsedSel) {\n    if (Math.max(parsedSel.anchor, parsedSel.head) > doc.content.size)\n        return null;\n    return selectionBetween(view, doc.resolve(parsedSel.anchor), doc.resolve(parsedSel.head));\n}\n// Given two same-length, non-empty fragments of inline content,\n// determine whether the first could be created from the second by\n// removing or adding a single mark type.\nfunction isMarkChange(cur, prev) {\n    let curMarks = cur.firstChild.marks, prevMarks = prev.firstChild.marks;\n    let added = curMarks, removed = prevMarks, type, mark, update;\n    for (let i = 0; i < prevMarks.length; i++)\n        added = prevMarks[i].removeFromSet(added);\n    for (let i = 0; i < curMarks.length; i++)\n        removed = curMarks[i].removeFromSet(removed);\n    if (added.length == 1 && removed.length == 0) {\n        mark = added[0];\n        type = \"add\";\n        update = (node) => node.mark(mark.addToSet(node.marks));\n    }\n    else if (added.length == 0 && removed.length == 1) {\n        mark = removed[0];\n        type = \"remove\";\n        update = (node) => node.mark(mark.removeFromSet(node.marks));\n    }\n    else {\n        return null;\n    }\n    let updated = [];\n    for (let i = 0; i < prev.childCount; i++)\n        updated.push(update(prev.child(i)));\n    if (Fragment.from(updated).eq(cur))\n        return { mark, type };\n}\nfunction looksLikeBackspace(old, start, end, $newStart, $newEnd) {\n    if ( // The content must have shrunk\n    end - start <= $newEnd.pos - $newStart.pos ||\n        // newEnd must point directly at or after the end of the block that newStart points into\n        skipClosingAndOpening($newStart, true, false) < $newEnd.pos)\n        return false;\n    let $start = old.resolve(start);\n    // Handle the case where, rather than joining blocks, the change just removed an entire block\n    if (!$newStart.parent.isTextblock) {\n        let after = $start.nodeAfter;\n        return after != null && end == start + after.nodeSize;\n    }\n    // Start must be at the end of a block\n    if ($start.parentOffset < $start.parent.content.size || !$start.parent.isTextblock)\n        return false;\n    let $next = old.resolve(skipClosingAndOpening($start, true, true));\n    // The next textblock must start before end and end near it\n    if (!$next.parent.isTextblock || $next.pos > end ||\n        skipClosingAndOpening($next, true, false) < end)\n        return false;\n    // The fragments after the join point must match\n    return $newStart.parent.content.cut($newStart.parentOffset).eq($next.parent.content);\n}\nfunction skipClosingAndOpening($pos, fromEnd, mayOpen) {\n    let depth = $pos.depth, end = fromEnd ? $pos.end() : $pos.pos;\n    while (depth > 0 && (fromEnd || $pos.indexAfter(depth) == $pos.node(depth).childCount)) {\n        depth--;\n        end++;\n        fromEnd = false;\n    }\n    if (mayOpen) {\n        let next = $pos.node(depth).maybeChild($pos.indexAfter(depth));\n        while (next && !next.isLeaf) {\n            next = next.firstChild;\n            end++;\n        }\n    }\n    return end;\n}\nfunction findDiff(a, b, pos, preferredPos, preferredSide) {\n    let start = a.findDiffStart(b, pos);\n    if (start == null)\n        return null;\n    let { a: endA, b: endB } = a.findDiffEnd(b, pos + a.size, pos + b.size);\n    if (preferredSide == \"end\") {\n        let adjust = Math.max(0, start - Math.min(endA, endB));\n        preferredPos -= endA + adjust - start;\n    }\n    if (endA < start && a.size < b.size) {\n        let move = preferredPos <= start && preferredPos >= endA ? start - preferredPos : 0;\n        start -= move;\n        if (start && start < b.size && isSurrogatePair(b.textBetween(start - 1, start + 1)))\n            start += move ? 1 : -1;\n        endB = start + (endB - endA);\n        endA = start;\n    }\n    else if (endB < start) {\n        let move = preferredPos <= start && preferredPos >= endB ? start - preferredPos : 0;\n        start -= move;\n        if (start && start < a.size && isSurrogatePair(a.textBetween(start - 1, start + 1)))\n            start += move ? 1 : -1;\n        endA = start + (endA - endB);\n        endB = start;\n    }\n    return { start, endA, endB };\n}\nfunction isSurrogatePair(str) {\n    if (str.length != 2)\n        return false;\n    let a = str.charCodeAt(0), b = str.charCodeAt(1);\n    return a >= 0xDC00 && a <= 0xDFFF && b >= 0xD800 && b <= 0xDBFF;\n}\n\n/**\n@internal\n*/\nconst __parseFromClipboard = parseFromClipboard;\n/**\n@internal\n*/\nconst __endComposition = endComposition;\n/**\nAn editor view manages the DOM structure that represents an\neditable document. Its state and behavior are determined by its\n[props](https://prosemirror.net/docs/ref/#view.DirectEditorProps).\n*/\nclass EditorView {\n    /**\n    Create a view. `place` may be a DOM node that the editor should\n    be appended to, a function that will place it into the document,\n    or an object whose `mount` property holds the node to use as the\n    document container. If it is `null`, the editor will not be\n    added to the document.\n    */\n    constructor(place, props) {\n        this._root = null;\n        /**\n        @internal\n        */\n        this.focused = false;\n        /**\n        Kludge used to work around a Chrome bug @internal\n        */\n        this.trackWrites = null;\n        this.mounted = false;\n        /**\n        @internal\n        */\n        this.markCursor = null;\n        /**\n        @internal\n        */\n        this.cursorWrapper = null;\n        /**\n        @internal\n        */\n        this.lastSelectedViewDesc = undefined;\n        /**\n        @internal\n        */\n        this.input = new InputState;\n        this.prevDirectPlugins = [];\n        this.pluginViews = [];\n        /**\n        Holds `true` when a hack node is needed in Firefox to prevent the\n        [space is eaten issue](https://github.com/ProseMirror/prosemirror/issues/651)\n        @internal\n        */\n        this.requiresGeckoHackNode = false;\n        /**\n        When editor content is being dragged, this object contains\n        information about the dragged slice and whether it is being\n        copied or moved. At any other time, it is null.\n        */\n        this.dragging = null;\n        this._props = props;\n        this.state = props.state;\n        this.directPlugins = props.plugins || [];\n        this.directPlugins.forEach(checkStateComponent);\n        this.dispatch = this.dispatch.bind(this);\n        this.dom = (place && place.mount) || document.createElement(\"div\");\n        if (place) {\n            if (place.appendChild)\n                place.appendChild(this.dom);\n            else if (typeof place == \"function\")\n                place(this.dom);\n            else if (place.mount)\n                this.mounted = true;\n        }\n        this.editable = getEditable(this);\n        updateCursorWrapper(this);\n        this.nodeViews = buildNodeViews(this);\n        this.docView = docViewDesc(this.state.doc, computeDocDeco(this), viewDecorations(this), this.dom, this);\n        this.domObserver = new DOMObserver(this, (from, to, typeOver, added) => readDOMChange(this, from, to, typeOver, added));\n        this.domObserver.start();\n        initInput(this);\n        this.updatePluginViews();\n    }\n    /**\n    Holds `true` when a\n    [composition](https://w3c.github.io/uievents/#events-compositionevents)\n    is active.\n    */\n    get composing() { return this.input.composing; }\n    /**\n    The view's current [props](https://prosemirror.net/docs/ref/#view.EditorProps).\n    */\n    get props() {\n        if (this._props.state != this.state) {\n            let prev = this._props;\n            this._props = {};\n            for (let name in prev)\n                this._props[name] = prev[name];\n            this._props.state = this.state;\n        }\n        return this._props;\n    }\n    /**\n    Update the view's props. Will immediately cause an update to\n    the DOM.\n    */\n    update(props) {\n        if (props.handleDOMEvents != this._props.handleDOMEvents)\n            ensureListeners(this);\n        let prevProps = this._props;\n        this._props = props;\n        if (props.plugins) {\n            props.plugins.forEach(checkStateComponent);\n            this.directPlugins = props.plugins;\n        }\n        this.updateStateInner(props.state, prevProps);\n    }\n    /**\n    Update the view by updating existing props object with the object\n    given as argument. Equivalent to `view.update(Object.assign({},\n    view.props, props))`.\n    */\n    setProps(props) {\n        let updated = {};\n        for (let name in this._props)\n            updated[name] = this._props[name];\n        updated.state = this.state;\n        for (let name in props)\n            updated[name] = props[name];\n        this.update(updated);\n    }\n    /**\n    Update the editor's `state` prop, without touching any of the\n    other props.\n    */\n    updateState(state) {\n        this.updateStateInner(state, this._props);\n    }\n    updateStateInner(state, prevProps) {\n        var _a;\n        let prev = this.state, redraw = false, updateSel = false;\n        // When stored marks are added, stop composition, so that they can\n        // be displayed.\n        if (state.storedMarks && this.composing) {\n            clearComposition(this);\n            updateSel = true;\n        }\n        this.state = state;\n        let pluginsChanged = prev.plugins != state.plugins || this._props.plugins != prevProps.plugins;\n        if (pluginsChanged || this._props.plugins != prevProps.plugins || this._props.nodeViews != prevProps.nodeViews) {\n            let nodeViews = buildNodeViews(this);\n            if (changedNodeViews(nodeViews, this.nodeViews)) {\n                this.nodeViews = nodeViews;\n                redraw = true;\n            }\n        }\n        if (pluginsChanged || prevProps.handleDOMEvents != this._props.handleDOMEvents) {\n            ensureListeners(this);\n        }\n        this.editable = getEditable(this);\n        updateCursorWrapper(this);\n        let innerDeco = viewDecorations(this), outerDeco = computeDocDeco(this);\n        let scroll = prev.plugins != state.plugins && !prev.doc.eq(state.doc) ? \"reset\"\n            : state.scrollToSelection > prev.scrollToSelection ? \"to selection\" : \"preserve\";\n        let updateDoc = redraw || !this.docView.matchesNode(state.doc, outerDeco, innerDeco);\n        if (updateDoc || !state.selection.eq(prev.selection))\n            updateSel = true;\n        let oldScrollPos = scroll == \"preserve\" && updateSel && this.dom.style.overflowAnchor == null && storeScrollPos(this);\n        if (updateSel) {\n            this.domObserver.stop();\n            // Work around an issue in Chrome, IE, and Edge where changing\n            // the DOM around an active selection puts it into a broken\n            // state where the thing the user sees differs from the\n            // selection reported by the Selection object (#710, #973,\n            // #1011, #1013, #1035).\n            let forceSelUpdate = updateDoc && (ie || chrome) && !this.composing &&\n                !prev.selection.empty && !state.selection.empty && selectionContextChanged(prev.selection, state.selection);\n            if (updateDoc) {\n                // If the node that the selection points into is written to,\n                // Chrome sometimes starts misreporting the selection, so this\n                // tracks that and forces a selection reset when our update\n                // did write to the node.\n                let chromeKludge = chrome ? (this.trackWrites = this.domSelectionRange().focusNode) : null;\n                if (this.composing)\n                    this.input.compositionNode = findCompositionNode(this);\n                if (redraw || !this.docView.update(state.doc, outerDeco, innerDeco, this)) {\n                    this.docView.updateOuterDeco(outerDeco);\n                    this.docView.destroy();\n                    this.docView = docViewDesc(state.doc, outerDeco, innerDeco, this.dom, this);\n                }\n                if (chromeKludge && (!this.trackWrites || !this.dom.contains(this.trackWrites)))\n                    forceSelUpdate = true;\n            }\n            // Work around for an issue where an update arriving right between\n            // a DOM selection change and the \"selectionchange\" event for it\n            // can cause a spurious DOM selection update, disrupting mouse\n            // drag selection.\n            if (forceSelUpdate ||\n                !(this.input.mouseDown && this.domObserver.currentSelection.eq(this.domSelectionRange()) &&\n                    anchorInRightPlace(this))) {\n                selectionToDOM(this, forceSelUpdate);\n            }\n            else {\n                syncNodeSelection(this, state.selection);\n                this.domObserver.setCurSelection();\n            }\n            this.domObserver.start();\n        }\n        this.updatePluginViews(prev);\n        if (((_a = this.dragging) === null || _a === void 0 ? void 0 : _a.node) && !prev.doc.eq(state.doc))\n            this.updateDraggedNode(this.dragging, prev);\n        if (scroll == \"reset\") {\n            this.dom.scrollTop = 0;\n        }\n        else if (scroll == \"to selection\") {\n            this.scrollToSelection();\n        }\n        else if (oldScrollPos) {\n            resetScrollPos(oldScrollPos);\n        }\n    }\n    /**\n    @internal\n    */\n    scrollToSelection() {\n        let startDOM = this.domSelectionRange().focusNode;\n        if (!startDOM || !this.dom.contains(startDOM.nodeType == 1 ? startDOM : startDOM.parentNode)) ;\n        else if (this.someProp(\"handleScrollToSelection\", f => f(this))) ;\n        else if (this.state.selection instanceof NodeSelection) {\n            let target = this.docView.domAfterPos(this.state.selection.from);\n            if (target.nodeType == 1)\n                scrollRectIntoView(this, target.getBoundingClientRect(), startDOM);\n        }\n        else {\n            scrollRectIntoView(this, this.coordsAtPos(this.state.selection.head, 1), startDOM);\n        }\n    }\n    destroyPluginViews() {\n        let view;\n        while (view = this.pluginViews.pop())\n            if (view.destroy)\n                view.destroy();\n    }\n    updatePluginViews(prevState) {\n        if (!prevState || prevState.plugins != this.state.plugins || this.directPlugins != this.prevDirectPlugins) {\n            this.prevDirectPlugins = this.directPlugins;\n            this.destroyPluginViews();\n            for (let i = 0; i < this.directPlugins.length; i++) {\n                let plugin = this.directPlugins[i];\n                if (plugin.spec.view)\n                    this.pluginViews.push(plugin.spec.view(this));\n            }\n            for (let i = 0; i < this.state.plugins.length; i++) {\n                let plugin = this.state.plugins[i];\n                if (plugin.spec.view)\n                    this.pluginViews.push(plugin.spec.view(this));\n            }\n        }\n        else {\n            for (let i = 0; i < this.pluginViews.length; i++) {\n                let pluginView = this.pluginViews[i];\n                if (pluginView.update)\n                    pluginView.update(this, prevState);\n            }\n        }\n    }\n    updateDraggedNode(dragging, prev) {\n        let sel = dragging.node, found = -1;\n        if (sel.from < this.state.doc.content.size && this.state.doc.nodeAt(sel.from) == sel.node) {\n            found = sel.from;\n        }\n        else {\n            let movedPos = sel.from + (this.state.doc.content.size - prev.doc.content.size);\n            let moved = movedPos > 0 && movedPos < this.state.doc.content.size && this.state.doc.nodeAt(movedPos);\n            if (moved == sel.node)\n                found = movedPos;\n        }\n        this.dragging = new Dragging(dragging.slice, dragging.move, found < 0 ? undefined : NodeSelection.create(this.state.doc, found));\n    }\n    someProp(propName, f) {\n        let prop = this._props && this._props[propName], value;\n        if (prop != null && (value = f ? f(prop) : prop))\n            return value;\n        for (let i = 0; i < this.directPlugins.length; i++) {\n            let prop = this.directPlugins[i].props[propName];\n            if (prop != null && (value = f ? f(prop) : prop))\n                return value;\n        }\n        let plugins = this.state.plugins;\n        if (plugins)\n            for (let i = 0; i < plugins.length; i++) {\n                let prop = plugins[i].props[propName];\n                if (prop != null && (value = f ? f(prop) : prop))\n                    return value;\n            }\n    }\n    /**\n    Query whether the view has focus.\n    */\n    hasFocus() {\n        // Work around IE not handling focus correctly if resize handles are shown.\n        // If the cursor is inside an element with resize handles, activeElement\n        // will be that element instead of this.dom.\n        if (ie) {\n            // If activeElement is within this.dom, and there are no other elements\n            // setting `contenteditable` to false in between, treat it as focused.\n            let node = this.root.activeElement;\n            if (node == this.dom)\n                return true;\n            if (!node || !this.dom.contains(node))\n                return false;\n            while (node && this.dom != node && this.dom.contains(node)) {\n                if (node.contentEditable == 'false')\n                    return false;\n                node = node.parentElement;\n            }\n            return true;\n        }\n        return this.root.activeElement == this.dom;\n    }\n    /**\n    Focus the editor.\n    */\n    focus() {\n        this.domObserver.stop();\n        if (this.editable)\n            focusPreventScroll(this.dom);\n        selectionToDOM(this);\n        this.domObserver.start();\n    }\n    /**\n    Get the document root in which the editor exists. This will\n    usually be the top-level `document`, but might be a [shadow\n    DOM](https://developer.mozilla.org/en-US/docs/Web/Web_Components/Shadow_DOM)\n    root if the editor is inside one.\n    */\n    get root() {\n        let cached = this._root;\n        if (cached == null)\n            for (let search = this.dom.parentNode; search; search = search.parentNode) {\n                if (search.nodeType == 9 || (search.nodeType == 11 && search.host)) {\n                    if (!search.getSelection)\n                        Object.getPrototypeOf(search).getSelection = () => search.ownerDocument.getSelection();\n                    return this._root = search;\n                }\n            }\n        return cached || document;\n    }\n    /**\n    When an existing editor view is moved to a new document or\n    shadow tree, call this to make it recompute its root.\n    */\n    updateRoot() {\n        this._root = null;\n    }\n    /**\n    Given a pair of viewport coordinates, return the document\n    position that corresponds to them. May return null if the given\n    coordinates aren't inside of the editor. When an object is\n    returned, its `pos` property is the position nearest to the\n    coordinates, and its `inside` property holds the position of the\n    inner node that the position falls inside of, or -1 if it is at\n    the top level, not in any node.\n    */\n    posAtCoords(coords) {\n        return posAtCoords(this, coords);\n    }\n    /**\n    Returns the viewport rectangle at a given document position.\n    `left` and `right` will be the same number, as this returns a\n    flat cursor-ish rectangle. If the position is between two things\n    that aren't directly adjacent, `side` determines which element\n    is used. When < 0, the element before the position is used,\n    otherwise the element after.\n    */\n    coordsAtPos(pos, side = 1) {\n        return coordsAtPos(this, pos, side);\n    }\n    /**\n    Find the DOM position that corresponds to the given document\n    position. When `side` is negative, find the position as close as\n    possible to the content before the position. When positive,\n    prefer positions close to the content after the position. When\n    zero, prefer as shallow a position as possible.\n    \n    Note that you should **not** mutate the editor's internal DOM,\n    only inspect it (and even that is usually not necessary).\n    */\n    domAtPos(pos, side = 0) {\n        return this.docView.domFromPos(pos, side);\n    }\n    /**\n    Find the DOM node that represents the document node after the\n    given position. May return `null` when the position doesn't point\n    in front of a node or if the node is inside an opaque node view.\n    \n    This is intended to be able to call things like\n    `getBoundingClientRect` on that DOM node. Do **not** mutate the\n    editor DOM directly, or add styling this way, since that will be\n    immediately overriden by the editor as it redraws the node.\n    */\n    nodeDOM(pos) {\n        let desc = this.docView.descAt(pos);\n        return desc ? desc.nodeDOM : null;\n    }\n    /**\n    Find the document position that corresponds to a given DOM\n    position. (Whenever possible, it is preferable to inspect the\n    document structure directly, rather than poking around in the\n    DOM, but sometimes—for example when interpreting an event\n    target—you don't have a choice.)\n    \n    The `bias` parameter can be used to influence which side of a DOM\n    node to use when the position is inside a leaf node.\n    */\n    posAtDOM(node, offset, bias = -1) {\n        let pos = this.docView.posFromDOM(node, offset, bias);\n        if (pos == null)\n            throw new RangeError(\"DOM position not inside the editor\");\n        return pos;\n    }\n    /**\n    Find out whether the selection is at the end of a textblock when\n    moving in a given direction. When, for example, given `\"left\"`,\n    it will return true if moving left from the current cursor\n    position would leave that position's parent textblock. Will apply\n    to the view's current state by default, but it is possible to\n    pass a different state.\n    */\n    endOfTextblock(dir, state) {\n        return endOfTextblock(this, state || this.state, dir);\n    }\n    /**\n    Run the editor's paste logic with the given HTML string. The\n    `event`, if given, will be passed to the\n    [`handlePaste`](https://prosemirror.net/docs/ref/#view.EditorProps.handlePaste) hook.\n    */\n    pasteHTML(html, event) {\n        return doPaste(this, \"\", html, false, event || new ClipboardEvent(\"paste\"));\n    }\n    /**\n    Run the editor's paste logic with the given plain-text input.\n    */\n    pasteText(text, event) {\n        return doPaste(this, text, null, true, event || new ClipboardEvent(\"paste\"));\n    }\n    /**\n    Serialize the given slice as it would be if it was copied from\n    this editor. Returns a DOM element that contains a\n    representation of the slice as its children, a textual\n    representation, and the transformed slice (which can be\n    different from the given input due to hooks like\n    [`transformCopied`](https://prosemirror.net/docs/ref/#view.EditorProps.transformCopied)).\n    */\n    serializeForClipboard(slice) {\n        return serializeForClipboard(this, slice);\n    }\n    /**\n    Removes the editor from the DOM and destroys all [node\n    views](https://prosemirror.net/docs/ref/#view.NodeView).\n    */\n    destroy() {\n        if (!this.docView)\n            return;\n        destroyInput(this);\n        this.destroyPluginViews();\n        if (this.mounted) {\n            this.docView.update(this.state.doc, [], viewDecorations(this), this);\n            this.dom.textContent = \"\";\n        }\n        else if (this.dom.parentNode) {\n            this.dom.parentNode.removeChild(this.dom);\n        }\n        this.docView.destroy();\n        this.docView = null;\n        clearReusedRange();\n    }\n    /**\n    This is true when the view has been\n    [destroyed](https://prosemirror.net/docs/ref/#view.EditorView.destroy) (and thus should not be\n    used anymore).\n    */\n    get isDestroyed() {\n        return this.docView == null;\n    }\n    /**\n    Used for testing.\n    */\n    dispatchEvent(event) {\n        return dispatchEvent(this, event);\n    }\n    /**\n    @internal\n    */\n    domSelectionRange() {\n        let sel = this.domSelection();\n        if (!sel)\n            return { focusNode: null, focusOffset: 0, anchorNode: null, anchorOffset: 0 };\n        return safari && this.root.nodeType === 11 &&\n            deepActiveElement(this.dom.ownerDocument) == this.dom && safariShadowSelectionRange(this, sel) || sel;\n    }\n    /**\n    @internal\n    */\n    domSelection() {\n        return this.root.getSelection();\n    }\n}\nEditorView.prototype.dispatch = function (tr) {\n    let dispatchTransaction = this._props.dispatchTransaction;\n    if (dispatchTransaction)\n        dispatchTransaction.call(this, tr);\n    else\n        this.updateState(this.state.apply(tr));\n};\nfunction computeDocDeco(view) {\n    let attrs = Object.create(null);\n    attrs.class = \"ProseMirror\";\n    attrs.contenteditable = String(view.editable);\n    view.someProp(\"attributes\", value => {\n        if (typeof value == \"function\")\n            value = value(view.state);\n        if (value)\n            for (let attr in value) {\n                if (attr == \"class\")\n                    attrs.class += \" \" + value[attr];\n                else if (attr == \"style\")\n                    attrs.style = (attrs.style ? attrs.style + \";\" : \"\") + value[attr];\n                else if (!attrs[attr] && attr != \"contenteditable\" && attr != \"nodeName\")\n                    attrs[attr] = String(value[attr]);\n            }\n    });\n    if (!attrs.translate)\n        attrs.translate = \"no\";\n    return [Decoration.node(0, view.state.doc.content.size, attrs)];\n}\nfunction updateCursorWrapper(view) {\n    if (view.markCursor) {\n        let dom = document.createElement(\"img\");\n        dom.className = \"ProseMirror-separator\";\n        dom.setAttribute(\"mark-placeholder\", \"true\");\n        dom.setAttribute(\"alt\", \"\");\n        view.cursorWrapper = { dom, deco: Decoration.widget(view.state.selection.from, dom, { raw: true, marks: view.markCursor }) };\n    }\n    else {\n        view.cursorWrapper = null;\n    }\n}\nfunction getEditable(view) {\n    return !view.someProp(\"editable\", value => value(view.state) === false);\n}\nfunction selectionContextChanged(sel1, sel2) {\n    let depth = Math.min(sel1.$anchor.sharedDepth(sel1.head), sel2.$anchor.sharedDepth(sel2.head));\n    return sel1.$anchor.start(depth) != sel2.$anchor.start(depth);\n}\nfunction buildNodeViews(view) {\n    let result = Object.create(null);\n    function add(obj) {\n        for (let prop in obj)\n            if (!Object.prototype.hasOwnProperty.call(result, prop))\n                result[prop] = obj[prop];\n    }\n    view.someProp(\"nodeViews\", add);\n    view.someProp(\"markViews\", add);\n    return result;\n}\nfunction changedNodeViews(a, b) {\n    let nA = 0, nB = 0;\n    for (let prop in a) {\n        if (a[prop] != b[prop])\n            return true;\n        nA++;\n    }\n    for (let _ in b)\n        nB++;\n    return nA != nB;\n}\nfunction checkStateComponent(plugin) {\n    if (plugin.spec.state || plugin.spec.filterTransaction || plugin.spec.appendTransaction)\n        throw new RangeError(\"Plugins passed directly to the view must not have a state component\");\n}\n\nexport { Decoration, DecorationSet, EditorView, __endComposition, __parseFromClipboard };\n","export var base = {\n  8: \"Backspace\",\n  9: \"Tab\",\n  10: \"Enter\",\n  12: \"NumLock\",\n  13: \"Enter\",\n  16: \"Shift\",\n  17: \"Control\",\n  18: \"Alt\",\n  20: \"CapsLock\",\n  27: \"Escape\",\n  32: \" \",\n  33: \"PageUp\",\n  34: \"PageDown\",\n  35: \"End\",\n  36: \"Home\",\n  37: \"ArrowLeft\",\n  38: \"ArrowUp\",\n  39: \"ArrowRight\",\n  40: \"ArrowDown\",\n  44: \"PrintScreen\",\n  45: \"Insert\",\n  46: \"Delete\",\n  59: \";\",\n  61: \"=\",\n  91: \"Meta\",\n  92: \"Meta\",\n  106: \"*\",\n  107: \"+\",\n  108: \",\",\n  109: \"-\",\n  110: \".\",\n  111: \"/\",\n  144: \"NumLock\",\n  145: \"ScrollLock\",\n  160: \"Shift\",\n  161: \"Shift\",\n  162: \"Control\",\n  163: \"Control\",\n  164: \"Alt\",\n  165: \"Alt\",\n  173: \"-\",\n  186: \";\",\n  187: \"=\",\n  188: \",\",\n  189: \"-\",\n  190: \".\",\n  191: \"/\",\n  192: \"`\",\n  219: \"[\",\n  220: \"\\\\\",\n  221: \"]\",\n  222: \"'\"\n}\n\nexport var shift = {\n  48: \")\",\n  49: \"!\",\n  50: \"@\",\n  51: \"#\",\n  52: \"$\",\n  53: \"%\",\n  54: \"^\",\n  55: \"&\",\n  56: \"*\",\n  57: \"(\",\n  59: \":\",\n  61: \"+\",\n  173: \"_\",\n  186: \":\",\n  187: \"+\",\n  188: \"<\",\n  189: \"_\",\n  190: \">\",\n  191: \"?\",\n  192: \"~\",\n  219: \"{\",\n  220: \"|\",\n  221: \"}\",\n  222: \"\\\"\"\n}\n\nvar mac = typeof navigator != \"undefined\" && /Mac/.test(navigator.platform)\nvar ie = typeof navigator != \"undefined\" && /MSIE \\d|Trident\\/(?:[7-9]|\\d{2,})\\..*rv:(\\d+)/.exec(navigator.userAgent)\n\n// Fill in the digit keys\nfor (var i = 0; i < 10; i++) base[48 + i] = base[96 + i] = String(i)\n\n// The function keys\nfor (var i = 1; i <= 24; i++) base[i + 111] = \"F\" + i\n\n// And the alphabetic keys\nfor (var i = 65; i <= 90; i++) {\n  base[i] = String.fromCharCode(i + 32)\n  shift[i] = String.fromCharCode(i)\n}\n\n// For each code that doesn't have a shift-equivalent, copy the base name\nfor (var code in base) if (!shift.hasOwnProperty(code)) shift[code] = base[code]\n\nexport function keyName(event) {\n  // On macOS, keys held with Shift and Cmd don't reflect the effect of Shift in `.key`.\n  // On IE, shift effect is never included in `.key`.\n  var ignoreKey = mac && event.metaKey && event.shiftKey && !event.ctrlKey && !event.altKey ||\n      ie && event.shiftKey && event.key && event.key.length == 1 ||\n      event.key == \"Unidentified\"\n  var name = (!ignoreKey && event.key) ||\n    (event.shiftKey ? shift : base)[event.keyCode] ||\n    event.key || \"Unidentified\"\n  // Edge sometimes produces wrong names (Issue #3)\n  if (name == \"Esc\") name = \"Escape\"\n  if (name == \"Del\") name = \"Delete\"\n  // https://developer.microsoft.com/en-us/microsoft-edge/platform/issues/8860571/\n  if (name == \"Left\") name = \"ArrowLeft\"\n  if (name == \"Up\") name = \"ArrowUp\"\n  if (name == \"Right\") name = \"ArrowRight\"\n  if (name == \"Down\") name = \"ArrowDown\"\n  return name\n}\n","import { keyName, base } from 'w3c-keyname';\nimport { Plugin } from 'prosemirror-state';\n\nconst mac = typeof navigator != \"undefined\" && /Mac|iP(hone|[oa]d)/.test(navigator.platform);\nconst windows = typeof navigator != \"undefined\" && /Win/.test(navigator.platform);\nfunction normalizeKeyName(name) {\n    let parts = name.split(/-(?!$)/), result = parts[parts.length - 1];\n    if (result == \"Space\")\n        result = \" \";\n    let alt, ctrl, shift, meta;\n    for (let i = 0; i < parts.length - 1; i++) {\n        let mod = parts[i];\n        if (/^(cmd|meta|m)$/i.test(mod))\n            meta = true;\n        else if (/^a(lt)?$/i.test(mod))\n            alt = true;\n        else if (/^(c|ctrl|control)$/i.test(mod))\n            ctrl = true;\n        else if (/^s(hift)?$/i.test(mod))\n            shift = true;\n        else if (/^mod$/i.test(mod)) {\n            if (mac)\n                meta = true;\n            else\n                ctrl = true;\n        }\n        else\n            throw new Error(\"Unrecognized modifier name: \" + mod);\n    }\n    if (alt)\n        result = \"Alt-\" + result;\n    if (ctrl)\n        result = \"Ctrl-\" + result;\n    if (meta)\n        result = \"Meta-\" + result;\n    if (shift)\n        result = \"Shift-\" + result;\n    return result;\n}\nfunction normalize(map) {\n    let copy = Object.create(null);\n    for (let prop in map)\n        copy[normalizeKeyName(prop)] = map[prop];\n    return copy;\n}\nfunction modifiers(name, event, shift = true) {\n    if (event.altKey)\n        name = \"Alt-\" + name;\n    if (event.ctrlKey)\n        name = \"Ctrl-\" + name;\n    if (event.metaKey)\n        name = \"Meta-\" + name;\n    if (shift && event.shiftKey)\n        name = \"Shift-\" + name;\n    return name;\n}\n/**\nCreate a keymap plugin for the given set of bindings.\n\nBindings should map key names to [command](https://prosemirror.net/docs/ref/#commands)-style\nfunctions, which will be called with `(EditorState, dispatch,\nEditorView)` arguments, and should return true when they've handled\nthe key. Note that the view argument isn't part of the command\nprotocol, but can be used as an escape hatch if a binding needs to\ndirectly interact with the UI.\n\nKey names may be strings like `\"Shift-Ctrl-Enter\"`—a key\nidentifier prefixed with zero or more modifiers. Key identifiers\nare based on the strings that can appear in\n[`KeyEvent.key`](https:developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key).\nUse lowercase letters to refer to letter keys (or uppercase letters\nif you want shift to be held). You may use `\"Space\"` as an alias\nfor the `\" \"` name.\n\nModifiers can be given in any order. `Shift-` (or `s-`), `Alt-` (or\n`a-`), `Ctrl-` (or `c-` or `Control-`) and `Cmd-` (or `m-` or\n`Meta-`) are recognized. For characters that are created by holding\nshift, the `Shift-` prefix is implied, and should not be added\nexplicitly.\n\nYou can use `Mod-` as a shorthand for `Cmd-` on Mac and `Ctrl-` on\nother platforms.\n\nYou can add multiple keymap plugins to an editor. The order in\nwhich they appear determines their precedence (the ones early in\nthe array get to dispatch first).\n*/\nfunction keymap(bindings) {\n    return new Plugin({ props: { handleKeyDown: keydownHandler(bindings) } });\n}\n/**\nGiven a set of bindings (using the same format as\n[`keymap`](https://prosemirror.net/docs/ref/#keymap.keymap)), return a [keydown\nhandler](https://prosemirror.net/docs/ref/#view.EditorProps.handleKeyDown) that handles them.\n*/\nfunction keydownHandler(bindings) {\n    let map = normalize(bindings);\n    return function (view, event) {\n        let name = keyName(event), baseName, direct = map[modifiers(name, event)];\n        if (direct && direct(view.state, view.dispatch, view))\n            return true;\n        // A character key\n        if (name.length == 1 && name != \" \") {\n            if (event.shiftKey) {\n                // In case the name was already modified by shift, try looking\n                // it up without its shift modifier\n                let noShift = map[modifiers(name, event, false)];\n                if (noShift && noShift(view.state, view.dispatch, view))\n                    return true;\n            }\n            if ((event.altKey || event.metaKey || event.ctrlKey) &&\n                // Ctrl-Alt may be used for AltGr on Windows\n                !(windows && event.ctrlKey && event.altKey) &&\n                (baseName = base[event.keyCode]) && baseName != name) {\n                // Try falling back to the keyCode when there's a modifier\n                // active or the character produced isn't ASCII, and our table\n                // produces a different name from the the keyCode. See #668,\n                // #1060, #1529.\n                let fromCode = map[modifiers(baseName, event)];\n                if (fromCode && fromCode(view.state, view.dispatch, view))\n                    return true;\n            }\n        }\n        return false;\n    };\n}\n\nexport { keydownHandler, keymap };\n","import { liftTarget, replaceStep, ReplaceStep, canJoin, joinPoint, canSplit, ReplaceAroundStep, findWrapping } from 'prosemirror-transform';\nimport { Slice, Fragment } from 'prosemirror-model';\nimport { NodeSelection, Selection, TextSelection, AllSelection, SelectionRange } from 'prosemirror-state';\n\n/**\nDelete the selection, if there is one.\n*/\nconst deleteSelection = (state, dispatch) => {\n    if (state.selection.empty)\n        return false;\n    if (dispatch)\n        dispatch(state.tr.deleteSelection().scrollIntoView());\n    return true;\n};\nfunction atBlockStart(state, view) {\n    let { $cursor } = state.selection;\n    if (!$cursor || (view ? !view.endOfTextblock(\"backward\", state)\n        : $cursor.parentOffset > 0))\n        return null;\n    return $cursor;\n}\n/**\nIf the selection is empty and at the start of a textblock, try to\nreduce the distance between that block and the one before it—if\nthere's a block directly before it that can be joined, join them.\nIf not, try to move the selected block closer to the next one in\nthe document structure by lifting it out of its parent or moving it\ninto a parent of the previous block. Will use the view for accurate\n(bidi-aware) start-of-textblock detection if given.\n*/\nconst joinBackward = (state, dispatch, view) => {\n    let $cursor = atBlockStart(state, view);\n    if (!$cursor)\n        return false;\n    let $cut = findCutBefore($cursor);\n    // If there is no node before this, try to lift\n    if (!$cut) {\n        let range = $cursor.blockRange(), target = range && liftTarget(range);\n        if (target == null)\n            return false;\n        if (dispatch)\n            dispatch(state.tr.lift(range, target).scrollIntoView());\n        return true;\n    }\n    let before = $cut.nodeBefore;\n    // Apply the joining algorithm\n    if (deleteBarrier(state, $cut, dispatch, -1))\n        return true;\n    // If the node below has no content and the node above is\n    // selectable, delete the node below and select the one above.\n    if ($cursor.parent.content.size == 0 &&\n        (textblockAt(before, \"end\") || NodeSelection.isSelectable(before))) {\n        for (let depth = $cursor.depth;; depth--) {\n            let delStep = replaceStep(state.doc, $cursor.before(depth), $cursor.after(depth), Slice.empty);\n            if (delStep && delStep.slice.size < delStep.to - delStep.from) {\n                if (dispatch) {\n                    let tr = state.tr.step(delStep);\n                    tr.setSelection(textblockAt(before, \"end\")\n                        ? Selection.findFrom(tr.doc.resolve(tr.mapping.map($cut.pos, -1)), -1)\n                        : NodeSelection.create(tr.doc, $cut.pos - before.nodeSize));\n                    dispatch(tr.scrollIntoView());\n                }\n                return true;\n            }\n            if (depth == 1 || $cursor.node(depth - 1).childCount > 1)\n                break;\n        }\n    }\n    // If the node before is an atom, delete it\n    if (before.isAtom && $cut.depth == $cursor.depth - 1) {\n        if (dispatch)\n            dispatch(state.tr.delete($cut.pos - before.nodeSize, $cut.pos).scrollIntoView());\n        return true;\n    }\n    return false;\n};\n/**\nA more limited form of [`joinBackward`](https://prosemirror.net/docs/ref/#commands.joinBackward)\nthat only tries to join the current textblock to the one before\nit, if the cursor is at the start of a textblock.\n*/\nconst joinTextblockBackward = (state, dispatch, view) => {\n    let $cursor = atBlockStart(state, view);\n    if (!$cursor)\n        return false;\n    let $cut = findCutBefore($cursor);\n    return $cut ? joinTextblocksAround(state, $cut, dispatch) : false;\n};\n/**\nA more limited form of [`joinForward`](https://prosemirror.net/docs/ref/#commands.joinForward)\nthat only tries to join the current textblock to the one after\nit, if the cursor is at the end of a textblock.\n*/\nconst joinTextblockForward = (state, dispatch, view) => {\n    let $cursor = atBlockEnd(state, view);\n    if (!$cursor)\n        return false;\n    let $cut = findCutAfter($cursor);\n    return $cut ? joinTextblocksAround(state, $cut, dispatch) : false;\n};\nfunction joinTextblocksAround(state, $cut, dispatch) {\n    let before = $cut.nodeBefore, beforeText = before, beforePos = $cut.pos - 1;\n    for (; !beforeText.isTextblock; beforePos--) {\n        if (beforeText.type.spec.isolating)\n            return false;\n        let child = beforeText.lastChild;\n        if (!child)\n            return false;\n        beforeText = child;\n    }\n    let after = $cut.nodeAfter, afterText = after, afterPos = $cut.pos + 1;\n    for (; !afterText.isTextblock; afterPos++) {\n        if (afterText.type.spec.isolating)\n            return false;\n        let child = afterText.firstChild;\n        if (!child)\n            return false;\n        afterText = child;\n    }\n    let step = replaceStep(state.doc, beforePos, afterPos, Slice.empty);\n    if (!step || step.from != beforePos ||\n        step instanceof ReplaceStep && step.slice.size >= afterPos - beforePos)\n        return false;\n    if (dispatch) {\n        let tr = state.tr.step(step);\n        tr.setSelection(TextSelection.create(tr.doc, beforePos));\n        dispatch(tr.scrollIntoView());\n    }\n    return true;\n}\nfunction textblockAt(node, side, only = false) {\n    for (let scan = node; scan; scan = (side == \"start\" ? scan.firstChild : scan.lastChild)) {\n        if (scan.isTextblock)\n            return true;\n        if (only && scan.childCount != 1)\n            return false;\n    }\n    return false;\n}\n/**\nWhen the selection is empty and at the start of a textblock, select\nthe node before that textblock, if possible. This is intended to be\nbound to keys like backspace, after\n[`joinBackward`](https://prosemirror.net/docs/ref/#commands.joinBackward) or other deleting\ncommands, as a fall-back behavior when the schema doesn't allow\ndeletion at the selected point.\n*/\nconst selectNodeBackward = (state, dispatch, view) => {\n    let { $head, empty } = state.selection, $cut = $head;\n    if (!empty)\n        return false;\n    if ($head.parent.isTextblock) {\n        if (view ? !view.endOfTextblock(\"backward\", state) : $head.parentOffset > 0)\n            return false;\n        $cut = findCutBefore($head);\n    }\n    let node = $cut && $cut.nodeBefore;\n    if (!node || !NodeSelection.isSelectable(node))\n        return false;\n    if (dispatch)\n        dispatch(state.tr.setSelection(NodeSelection.create(state.doc, $cut.pos - node.nodeSize)).scrollIntoView());\n    return true;\n};\nfunction findCutBefore($pos) {\n    if (!$pos.parent.type.spec.isolating)\n        for (let i = $pos.depth - 1; i >= 0; i--) {\n            if ($pos.index(i) > 0)\n                return $pos.doc.resolve($pos.before(i + 1));\n            if ($pos.node(i).type.spec.isolating)\n                break;\n        }\n    return null;\n}\nfunction atBlockEnd(state, view) {\n    let { $cursor } = state.selection;\n    if (!$cursor || (view ? !view.endOfTextblock(\"forward\", state)\n        : $cursor.parentOffset < $cursor.parent.content.size))\n        return null;\n    return $cursor;\n}\n/**\nIf the selection is empty and the cursor is at the end of a\ntextblock, try to reduce or remove the boundary between that block\nand the one after it, either by joining them or by moving the other\nblock closer to this one in the tree structure. Will use the view\nfor accurate start-of-textblock detection if given.\n*/\nconst joinForward = (state, dispatch, view) => {\n    let $cursor = atBlockEnd(state, view);\n    if (!$cursor)\n        return false;\n    let $cut = findCutAfter($cursor);\n    // If there is no node after this, there's nothing to do\n    if (!$cut)\n        return false;\n    let after = $cut.nodeAfter;\n    // Try the joining algorithm\n    if (deleteBarrier(state, $cut, dispatch, 1))\n        return true;\n    // If the node above has no content and the node below is\n    // selectable, delete the node above and select the one below.\n    if ($cursor.parent.content.size == 0 &&\n        (textblockAt(after, \"start\") || NodeSelection.isSelectable(after))) {\n        let delStep = replaceStep(state.doc, $cursor.before(), $cursor.after(), Slice.empty);\n        if (delStep && delStep.slice.size < delStep.to - delStep.from) {\n            if (dispatch) {\n                let tr = state.tr.step(delStep);\n                tr.setSelection(textblockAt(after, \"start\") ? Selection.findFrom(tr.doc.resolve(tr.mapping.map($cut.pos)), 1)\n                    : NodeSelection.create(tr.doc, tr.mapping.map($cut.pos)));\n                dispatch(tr.scrollIntoView());\n            }\n            return true;\n        }\n    }\n    // If the next node is an atom, delete it\n    if (after.isAtom && $cut.depth == $cursor.depth - 1) {\n        if (dispatch)\n            dispatch(state.tr.delete($cut.pos, $cut.pos + after.nodeSize).scrollIntoView());\n        return true;\n    }\n    return false;\n};\n/**\nWhen the selection is empty and at the end of a textblock, select\nthe node coming after that textblock, if possible. This is intended\nto be bound to keys like delete, after\n[`joinForward`](https://prosemirror.net/docs/ref/#commands.joinForward) and similar deleting\ncommands, to provide a fall-back behavior when the schema doesn't\nallow deletion at the selected point.\n*/\nconst selectNodeForward = (state, dispatch, view) => {\n    let { $head, empty } = state.selection, $cut = $head;\n    if (!empty)\n        return false;\n    if ($head.parent.isTextblock) {\n        if (view ? !view.endOfTextblock(\"forward\", state) : $head.parentOffset < $head.parent.content.size)\n            return false;\n        $cut = findCutAfter($head);\n    }\n    let node = $cut && $cut.nodeAfter;\n    if (!node || !NodeSelection.isSelectable(node))\n        return false;\n    if (dispatch)\n        dispatch(state.tr.setSelection(NodeSelection.create(state.doc, $cut.pos)).scrollIntoView());\n    return true;\n};\nfunction findCutAfter($pos) {\n    if (!$pos.parent.type.spec.isolating)\n        for (let i = $pos.depth - 1; i >= 0; i--) {\n            let parent = $pos.node(i);\n            if ($pos.index(i) + 1 < parent.childCount)\n                return $pos.doc.resolve($pos.after(i + 1));\n            if (parent.type.spec.isolating)\n                break;\n        }\n    return null;\n}\n/**\nJoin the selected block or, if there is a text selection, the\nclosest ancestor block of the selection that can be joined, with\nthe sibling above it.\n*/\nconst joinUp = (state, dispatch) => {\n    let sel = state.selection, nodeSel = sel instanceof NodeSelection, point;\n    if (nodeSel) {\n        if (sel.node.isTextblock || !canJoin(state.doc, sel.from))\n            return false;\n        point = sel.from;\n    }\n    else {\n        point = joinPoint(state.doc, sel.from, -1);\n        if (point == null)\n            return false;\n    }\n    if (dispatch) {\n        let tr = state.tr.join(point);\n        if (nodeSel)\n            tr.setSelection(NodeSelection.create(tr.doc, point - state.doc.resolve(point).nodeBefore.nodeSize));\n        dispatch(tr.scrollIntoView());\n    }\n    return true;\n};\n/**\nJoin the selected block, or the closest ancestor of the selection\nthat can be joined, with the sibling after it.\n*/\nconst joinDown = (state, dispatch) => {\n    let sel = state.selection, point;\n    if (sel instanceof NodeSelection) {\n        if (sel.node.isTextblock || !canJoin(state.doc, sel.to))\n            return false;\n        point = sel.to;\n    }\n    else {\n        point = joinPoint(state.doc, sel.to, 1);\n        if (point == null)\n            return false;\n    }\n    if (dispatch)\n        dispatch(state.tr.join(point).scrollIntoView());\n    return true;\n};\n/**\nLift the selected block, or the closest ancestor block of the\nselection that can be lifted, out of its parent node.\n*/\nconst lift = (state, dispatch) => {\n    let { $from, $to } = state.selection;\n    let range = $from.blockRange($to), target = range && liftTarget(range);\n    if (target == null)\n        return false;\n    if (dispatch)\n        dispatch(state.tr.lift(range, target).scrollIntoView());\n    return true;\n};\n/**\nIf the selection is in a node whose type has a truthy\n[`code`](https://prosemirror.net/docs/ref/#model.NodeSpec.code) property in its spec, replace the\nselection with a newline character.\n*/\nconst newlineInCode = (state, dispatch) => {\n    let { $head, $anchor } = state.selection;\n    if (!$head.parent.type.spec.code || !$head.sameParent($anchor))\n        return false;\n    if (dispatch)\n        dispatch(state.tr.insertText(\"\\n\").scrollIntoView());\n    return true;\n};\nfunction defaultBlockAt(match) {\n    for (let i = 0; i < match.edgeCount; i++) {\n        let { type } = match.edge(i);\n        if (type.isTextblock && !type.hasRequiredAttrs())\n            return type;\n    }\n    return null;\n}\n/**\nWhen the selection is in a node with a truthy\n[`code`](https://prosemirror.net/docs/ref/#model.NodeSpec.code) property in its spec, create a\ndefault block after the code block, and move the cursor there.\n*/\nconst exitCode = (state, dispatch) => {\n    let { $head, $anchor } = state.selection;\n    if (!$head.parent.type.spec.code || !$head.sameParent($anchor))\n        return false;\n    let above = $head.node(-1), after = $head.indexAfter(-1), type = defaultBlockAt(above.contentMatchAt(after));\n    if (!type || !above.canReplaceWith(after, after, type))\n        return false;\n    if (dispatch) {\n        let pos = $head.after(), tr = state.tr.replaceWith(pos, pos, type.createAndFill());\n        tr.setSelection(Selection.near(tr.doc.resolve(pos), 1));\n        dispatch(tr.scrollIntoView());\n    }\n    return true;\n};\n/**\nIf a block node is selected, create an empty paragraph before (if\nit is its parent's first child) or after it.\n*/\nconst createParagraphNear = (state, dispatch) => {\n    let sel = state.selection, { $from, $to } = sel;\n    if (sel instanceof AllSelection || $from.parent.inlineContent || $to.parent.inlineContent)\n        return false;\n    let type = defaultBlockAt($to.parent.contentMatchAt($to.indexAfter()));\n    if (!type || !type.isTextblock)\n        return false;\n    if (dispatch) {\n        let side = (!$from.parentOffset && $to.index() < $to.parent.childCount ? $from : $to).pos;\n        let tr = state.tr.insert(side, type.createAndFill());\n        tr.setSelection(TextSelection.create(tr.doc, side + 1));\n        dispatch(tr.scrollIntoView());\n    }\n    return true;\n};\n/**\nIf the cursor is in an empty textblock that can be lifted, lift the\nblock.\n*/\nconst liftEmptyBlock = (state, dispatch) => {\n    let { $cursor } = state.selection;\n    if (!$cursor || $cursor.parent.content.size)\n        return false;\n    if ($cursor.depth > 1 && $cursor.after() != $cursor.end(-1)) {\n        let before = $cursor.before();\n        if (canSplit(state.doc, before)) {\n            if (dispatch)\n                dispatch(state.tr.split(before).scrollIntoView());\n            return true;\n        }\n    }\n    let range = $cursor.blockRange(), target = range && liftTarget(range);\n    if (target == null)\n        return false;\n    if (dispatch)\n        dispatch(state.tr.lift(range, target).scrollIntoView());\n    return true;\n};\n/**\nCreate a variant of [`splitBlock`](https://prosemirror.net/docs/ref/#commands.splitBlock) that uses\na custom function to determine the type of the newly split off block.\n*/\nfunction splitBlockAs(splitNode) {\n    return (state, dispatch) => {\n        let { $from, $to } = state.selection;\n        if (state.selection instanceof NodeSelection && state.selection.node.isBlock) {\n            if (!$from.parentOffset || !canSplit(state.doc, $from.pos))\n                return false;\n            if (dispatch)\n                dispatch(state.tr.split($from.pos).scrollIntoView());\n            return true;\n        }\n        if (!$from.depth)\n            return false;\n        let types = [];\n        let splitDepth, deflt, atEnd = false, atStart = false;\n        for (let d = $from.depth;; d--) {\n            let node = $from.node(d);\n            if (node.isBlock) {\n                atEnd = $from.end(d) == $from.pos + ($from.depth - d);\n                atStart = $from.start(d) == $from.pos - ($from.depth - d);\n                deflt = defaultBlockAt($from.node(d - 1).contentMatchAt($from.indexAfter(d - 1)));\n                let splitType = splitNode && splitNode($to.parent, atEnd, $from);\n                types.unshift(splitType || (atEnd && deflt ? { type: deflt } : null));\n                splitDepth = d;\n                break;\n            }\n            else {\n                if (d == 1)\n                    return false;\n                types.unshift(null);\n            }\n        }\n        let tr = state.tr;\n        if (state.selection instanceof TextSelection || state.selection instanceof AllSelection)\n            tr.deleteSelection();\n        let splitPos = tr.mapping.map($from.pos);\n        let can = canSplit(tr.doc, splitPos, types.length, types);\n        if (!can) {\n            types[0] = deflt ? { type: deflt } : null;\n            can = canSplit(tr.doc, splitPos, types.length, types);\n        }\n        if (!can)\n            return false;\n        tr.split(splitPos, types.length, types);\n        if (!atEnd && atStart && $from.node(splitDepth).type != deflt) {\n            let first = tr.mapping.map($from.before(splitDepth)), $first = tr.doc.resolve(first);\n            if (deflt && $from.node(splitDepth - 1).canReplaceWith($first.index(), $first.index() + 1, deflt))\n                tr.setNodeMarkup(tr.mapping.map($from.before(splitDepth)), deflt);\n        }\n        if (dispatch)\n            dispatch(tr.scrollIntoView());\n        return true;\n    };\n}\n/**\nSplit the parent block of the selection. If the selection is a text\nselection, also delete its content.\n*/\nconst splitBlock = splitBlockAs();\n/**\nActs like [`splitBlock`](https://prosemirror.net/docs/ref/#commands.splitBlock), but without\nresetting the set of active marks at the cursor.\n*/\nconst splitBlockKeepMarks = (state, dispatch) => {\n    return splitBlock(state, dispatch && (tr => {\n        let marks = state.storedMarks || (state.selection.$to.parentOffset && state.selection.$from.marks());\n        if (marks)\n            tr.ensureMarks(marks);\n        dispatch(tr);\n    }));\n};\n/**\nMove the selection to the node wrapping the current selection, if\nany. (Will not select the document node.)\n*/\nconst selectParentNode = (state, dispatch) => {\n    let { $from, to } = state.selection, pos;\n    let same = $from.sharedDepth(to);\n    if (same == 0)\n        return false;\n    pos = $from.before(same);\n    if (dispatch)\n        dispatch(state.tr.setSelection(NodeSelection.create(state.doc, pos)));\n    return true;\n};\n/**\nSelect the whole document.\n*/\nconst selectAll = (state, dispatch) => {\n    if (dispatch)\n        dispatch(state.tr.setSelection(new AllSelection(state.doc)));\n    return true;\n};\nfunction joinMaybeClear(state, $pos, dispatch) {\n    let before = $pos.nodeBefore, after = $pos.nodeAfter, index = $pos.index();\n    if (!before || !after || !before.type.compatibleContent(after.type))\n        return false;\n    if (!before.content.size && $pos.parent.canReplace(index - 1, index)) {\n        if (dispatch)\n            dispatch(state.tr.delete($pos.pos - before.nodeSize, $pos.pos).scrollIntoView());\n        return true;\n    }\n    if (!$pos.parent.canReplace(index, index + 1) || !(after.isTextblock || canJoin(state.doc, $pos.pos)))\n        return false;\n    if (dispatch)\n        dispatch(state.tr.join($pos.pos).scrollIntoView());\n    return true;\n}\nfunction deleteBarrier(state, $cut, dispatch, dir) {\n    let before = $cut.nodeBefore, after = $cut.nodeAfter, conn, match;\n    let isolated = before.type.spec.isolating || after.type.spec.isolating;\n    if (!isolated && joinMaybeClear(state, $cut, dispatch))\n        return true;\n    let canDelAfter = !isolated && $cut.parent.canReplace($cut.index(), $cut.index() + 1);\n    if (canDelAfter &&\n        (conn = (match = before.contentMatchAt(before.childCount)).findWrapping(after.type)) &&\n        match.matchType(conn[0] || after.type).validEnd) {\n        if (dispatch) {\n            let end = $cut.pos + after.nodeSize, wrap = Fragment.empty;\n            for (let i = conn.length - 1; i >= 0; i--)\n                wrap = Fragment.from(conn[i].create(null, wrap));\n            wrap = Fragment.from(before.copy(wrap));\n            let tr = state.tr.step(new ReplaceAroundStep($cut.pos - 1, end, $cut.pos, end, new Slice(wrap, 1, 0), conn.length, true));\n            let $joinAt = tr.doc.resolve(end + 2 * conn.length);\n            if ($joinAt.nodeAfter && $joinAt.nodeAfter.type == before.type &&\n                canJoin(tr.doc, $joinAt.pos))\n                tr.join($joinAt.pos);\n            dispatch(tr.scrollIntoView());\n        }\n        return true;\n    }\n    let selAfter = after.type.spec.isolating || (dir > 0 && isolated) ? null : Selection.findFrom($cut, 1);\n    let range = selAfter && selAfter.$from.blockRange(selAfter.$to), target = range && liftTarget(range);\n    if (target != null && target >= $cut.depth) {\n        if (dispatch)\n            dispatch(state.tr.lift(range, target).scrollIntoView());\n        return true;\n    }\n    if (canDelAfter && textblockAt(after, \"start\", true) && textblockAt(before, \"end\")) {\n        let at = before, wrap = [];\n        for (;;) {\n            wrap.push(at);\n            if (at.isTextblock)\n                break;\n            at = at.lastChild;\n        }\n        let afterText = after, afterDepth = 1;\n        for (; !afterText.isTextblock; afterText = afterText.firstChild)\n            afterDepth++;\n        if (at.canReplace(at.childCount, at.childCount, afterText.content)) {\n            if (dispatch) {\n                let end = Fragment.empty;\n                for (let i = wrap.length - 1; i >= 0; i--)\n                    end = Fragment.from(wrap[i].copy(end));\n                let tr = state.tr.step(new ReplaceAroundStep($cut.pos - wrap.length, $cut.pos + after.nodeSize, $cut.pos + afterDepth, $cut.pos + after.nodeSize - afterDepth, new Slice(end, wrap.length, 0), 0, true));\n                dispatch(tr.scrollIntoView());\n            }\n            return true;\n        }\n    }\n    return false;\n}\nfunction selectTextblockSide(side) {\n    return function (state, dispatch) {\n        let sel = state.selection, $pos = side < 0 ? sel.$from : sel.$to;\n        let depth = $pos.depth;\n        while ($pos.node(depth).isInline) {\n            if (!depth)\n                return false;\n            depth--;\n        }\n        if (!$pos.node(depth).isTextblock)\n            return false;\n        if (dispatch)\n            dispatch(state.tr.setSelection(TextSelection.create(state.doc, side < 0 ? $pos.start(depth) : $pos.end(depth))));\n        return true;\n    };\n}\n/**\nMoves the cursor to the start of current text block.\n*/\nconst selectTextblockStart = selectTextblockSide(-1);\n/**\nMoves the cursor to the end of current text block.\n*/\nconst selectTextblockEnd = selectTextblockSide(1);\n// Parameterized commands\n/**\nWrap the selection in a node of the given type with the given\nattributes.\n*/\nfunction wrapIn(nodeType, attrs = null) {\n    return function (state, dispatch) {\n        let { $from, $to } = state.selection;\n        let range = $from.blockRange($to), wrapping = range && findWrapping(range, nodeType, attrs);\n        if (!wrapping)\n            return false;\n        if (dispatch)\n            dispatch(state.tr.wrap(range, wrapping).scrollIntoView());\n        return true;\n    };\n}\n/**\nReturns a command that tries to set the selected textblocks to the\ngiven node type with the given attributes.\n*/\nfunction setBlockType(nodeType, attrs = null) {\n    return function (state, dispatch) {\n        let applicable = false;\n        for (let i = 0; i < state.selection.ranges.length && !applicable; i++) {\n            let { $from: { pos: from }, $to: { pos: to } } = state.selection.ranges[i];\n            state.doc.nodesBetween(from, to, (node, pos) => {\n                if (applicable)\n                    return false;\n                if (!node.isTextblock || node.hasMarkup(nodeType, attrs))\n                    return;\n                if (node.type == nodeType) {\n                    applicable = true;\n                }\n                else {\n                    let $pos = state.doc.resolve(pos), index = $pos.index();\n                    applicable = $pos.parent.canReplaceWith(index, index + 1, nodeType);\n                }\n            });\n        }\n        if (!applicable)\n            return false;\n        if (dispatch) {\n            let tr = state.tr;\n            for (let i = 0; i < state.selection.ranges.length; i++) {\n                let { $from: { pos: from }, $to: { pos: to } } = state.selection.ranges[i];\n                tr.setBlockType(from, to, nodeType, attrs);\n            }\n            dispatch(tr.scrollIntoView());\n        }\n        return true;\n    };\n}\nfunction markApplies(doc, ranges, type, enterAtoms) {\n    for (let i = 0; i < ranges.length; i++) {\n        let { $from, $to } = ranges[i];\n        let can = $from.depth == 0 ? doc.inlineContent && doc.type.allowsMarkType(type) : false;\n        doc.nodesBetween($from.pos, $to.pos, (node, pos) => {\n            if (can || !enterAtoms && node.isAtom && node.isInline && pos >= $from.pos && pos + node.nodeSize <= $to.pos)\n                return false;\n            can = node.inlineContent && node.type.allowsMarkType(type);\n        });\n        if (can)\n            return true;\n    }\n    return false;\n}\nfunction removeInlineAtoms(ranges) {\n    let result = [];\n    for (let i = 0; i < ranges.length; i++) {\n        let { $from, $to } = ranges[i];\n        $from.doc.nodesBetween($from.pos, $to.pos, (node, pos) => {\n            if (node.isAtom && node.content.size && node.isInline && pos >= $from.pos && pos + node.nodeSize <= $to.pos) {\n                if (pos + 1 > $from.pos)\n                    result.push(new SelectionRange($from, $from.doc.resolve(pos + 1)));\n                $from = $from.doc.resolve(pos + 1 + node.content.size);\n                return false;\n            }\n        });\n        if ($from.pos < $to.pos)\n            result.push(new SelectionRange($from, $to));\n    }\n    return result;\n}\n/**\nCreate a command function that toggles the given mark with the\ngiven attributes. Will return `false` when the current selection\ndoesn't support that mark. This will remove the mark if any marks\nof that type exist in the selection, or add it otherwise. If the\nselection is empty, this applies to the [stored\nmarks](https://prosemirror.net/docs/ref/#state.EditorState.storedMarks) instead of a range of the\ndocument.\n*/\nfunction toggleMark(markType, attrs = null, options) {\n    let removeWhenPresent = (options && options.removeWhenPresent) !== false;\n    let enterAtoms = (options && options.enterInlineAtoms) !== false;\n    let dropSpace = !(options && options.includeWhitespace);\n    return function (state, dispatch) {\n        let { empty, $cursor, ranges } = state.selection;\n        if ((empty && !$cursor) || !markApplies(state.doc, ranges, markType, enterAtoms))\n            return false;\n        if (dispatch) {\n            if ($cursor) {\n                if (markType.isInSet(state.storedMarks || $cursor.marks()))\n                    dispatch(state.tr.removeStoredMark(markType));\n                else\n                    dispatch(state.tr.addStoredMark(markType.create(attrs)));\n            }\n            else {\n                let add, tr = state.tr;\n                if (!enterAtoms)\n                    ranges = removeInlineAtoms(ranges);\n                if (removeWhenPresent) {\n                    add = !ranges.some(r => state.doc.rangeHasMark(r.$from.pos, r.$to.pos, markType));\n                }\n                else {\n                    add = !ranges.every(r => {\n                        let missing = false;\n                        tr.doc.nodesBetween(r.$from.pos, r.$to.pos, (node, pos, parent) => {\n                            if (missing)\n                                return false;\n                            missing = !markType.isInSet(node.marks) && !!parent && parent.type.allowsMarkType(markType) &&\n                                !(node.isText && /^\\s*$/.test(node.textBetween(Math.max(0, r.$from.pos - pos), Math.min(node.nodeSize, r.$to.pos - pos))));\n                        });\n                        return !missing;\n                    });\n                }\n                for (let i = 0; i < ranges.length; i++) {\n                    let { $from, $to } = ranges[i];\n                    if (!add) {\n                        tr.removeMark($from.pos, $to.pos, markType);\n                    }\n                    else {\n                        let from = $from.pos, to = $to.pos, start = $from.nodeAfter, end = $to.nodeBefore;\n                        let spaceStart = dropSpace && start && start.isText ? /^\\s*/.exec(start.text)[0].length : 0;\n                        let spaceEnd = dropSpace && end && end.isText ? /\\s*$/.exec(end.text)[0].length : 0;\n                        if (from + spaceStart < to) {\n                            from += spaceStart;\n                            to -= spaceEnd;\n                        }\n                        tr.addMark(from, to, markType.create(attrs));\n                    }\n                }\n                dispatch(tr.scrollIntoView());\n            }\n        }\n        return true;\n    };\n}\nfunction wrapDispatchForJoin(dispatch, isJoinable) {\n    return (tr) => {\n        if (!tr.isGeneric)\n            return dispatch(tr);\n        let ranges = [];\n        for (let i = 0; i < tr.mapping.maps.length; i++) {\n            let map = tr.mapping.maps[i];\n            for (let j = 0; j < ranges.length; j++)\n                ranges[j] = map.map(ranges[j]);\n            map.forEach((_s, _e, from, to) => ranges.push(from, to));\n        }\n        // Figure out which joinable points exist inside those ranges,\n        // by checking all node boundaries in their parent nodes.\n        let joinable = [];\n        for (let i = 0; i < ranges.length; i += 2) {\n            let from = ranges[i], to = ranges[i + 1];\n            let $from = tr.doc.resolve(from), depth = $from.sharedDepth(to), parent = $from.node(depth);\n            for (let index = $from.indexAfter(depth), pos = $from.after(depth + 1); pos <= to; ++index) {\n                let after = parent.maybeChild(index);\n                if (!after)\n                    break;\n                if (index && joinable.indexOf(pos) == -1) {\n                    let before = parent.child(index - 1);\n                    if (before.type == after.type && isJoinable(before, after))\n                        joinable.push(pos);\n                }\n                pos += after.nodeSize;\n            }\n        }\n        // Join the joinable points\n        joinable.sort((a, b) => a - b);\n        for (let i = joinable.length - 1; i >= 0; i--) {\n            if (canJoin(tr.doc, joinable[i]))\n                tr.join(joinable[i]);\n        }\n        dispatch(tr);\n    };\n}\n/**\nWrap a command so that, when it produces a transform that causes\ntwo joinable nodes to end up next to each other, those are joined.\nNodes are considered joinable when they are of the same type and\nwhen the `isJoinable` predicate returns true for them or, if an\narray of strings was passed, if their node type name is in that\narray.\n*/\nfunction autoJoin(command, isJoinable) {\n    let canJoin = Array.isArray(isJoinable) ? (node) => isJoinable.indexOf(node.type.name) > -1\n        : isJoinable;\n    return (state, dispatch, view) => command(state, dispatch && wrapDispatchForJoin(dispatch, canJoin), view);\n}\n/**\nCombine a number of command functions into a single function (which\ncalls them one by one until one returns true).\n*/\nfunction chainCommands(...commands) {\n    return function (state, dispatch, view) {\n        for (let i = 0; i < commands.length; i++)\n            if (commands[i](state, dispatch, view))\n                return true;\n        return false;\n    };\n}\nlet backspace = chainCommands(deleteSelection, joinBackward, selectNodeBackward);\nlet del = chainCommands(deleteSelection, joinForward, selectNodeForward);\n/**\nA basic keymap containing bindings not specific to any schema.\nBinds the following keys (when multiple commands are listed, they\nare chained with [`chainCommands`](https://prosemirror.net/docs/ref/#commands.chainCommands)):\n\n* **Enter** to `newlineInCode`, `createParagraphNear`, `liftEmptyBlock`, `splitBlock`\n* **Mod-Enter** to `exitCode`\n* **Backspace** and **Mod-Backspace** to `deleteSelection`, `joinBackward`, `selectNodeBackward`\n* **Delete** and **Mod-Delete** to `deleteSelection`, `joinForward`, `selectNodeForward`\n* **Mod-Delete** to `deleteSelection`, `joinForward`, `selectNodeForward`\n* **Mod-a** to `selectAll`\n*/\nconst pcBaseKeymap = {\n    \"Enter\": chainCommands(newlineInCode, createParagraphNear, liftEmptyBlock, splitBlock),\n    \"Mod-Enter\": exitCode,\n    \"Backspace\": backspace,\n    \"Mod-Backspace\": backspace,\n    \"Shift-Backspace\": backspace,\n    \"Delete\": del,\n    \"Mod-Delete\": del,\n    \"Mod-a\": selectAll\n};\n/**\nA copy of `pcBaseKeymap` that also binds **Ctrl-h** like Backspace,\n**Ctrl-d** like Delete, **Alt-Backspace** like Ctrl-Backspace, and\n**Ctrl-Alt-Backspace**, **Alt-Delete**, and **Alt-d** like\nCtrl-Delete.\n*/\nconst macBaseKeymap = {\n    \"Ctrl-h\": pcBaseKeymap[\"Backspace\"],\n    \"Alt-Backspace\": pcBaseKeymap[\"Mod-Backspace\"],\n    \"Ctrl-d\": pcBaseKeymap[\"Delete\"],\n    \"Ctrl-Alt-Backspace\": pcBaseKeymap[\"Mod-Delete\"],\n    \"Alt-Delete\": pcBaseKeymap[\"Mod-Delete\"],\n    \"Alt-d\": pcBaseKeymap[\"Mod-Delete\"],\n    \"Ctrl-a\": selectTextblockStart,\n    \"Ctrl-e\": selectTextblockEnd\n};\nfor (let key in pcBaseKeymap)\n    macBaseKeymap[key] = pcBaseKeymap[key];\nconst mac = typeof navigator != \"undefined\" ? /Mac|iP(hone|[oa]d)/.test(navigator.platform)\n    // @ts-ignore\n    : typeof os != \"undefined\" && os.platform ? os.platform() == \"darwin\" : false;\n/**\nDepending on the detected platform, this will hold\n[`pcBasekeymap`](https://prosemirror.net/docs/ref/#commands.pcBaseKeymap) or\n[`macBaseKeymap`](https://prosemirror.net/docs/ref/#commands.macBaseKeymap).\n*/\nconst baseKeymap = mac ? macBaseKeymap : pcBaseKeymap;\n\nexport { autoJoin, baseKeymap, chainCommands, createParagraphNear, deleteSelection, exitCode, joinBackward, joinDown, joinForward, joinTextblockBackward, joinTextblockForward, joinUp, lift, liftEmptyBlock, macBaseKeymap, newlineInCode, pcBaseKeymap, selectAll, selectNodeBackward, selectNodeForward, selectParentNode, selectTextblockEnd, selectTextblockStart, setBlockType, splitBlock, splitBlockAs, splitBlockKeepMarks, toggleMark, wrapIn };\n","import { findWrapping, ReplaceAroundStep, canSplit, liftTarget, canJoin } from 'prosemirror-transform';\nimport { NodeRange, Fragment, Slice } from 'prosemirror-model';\nimport { Selection } from 'prosemirror-state';\n\nconst olDOM = [\"ol\", 0], ulDOM = [\"ul\", 0], liDOM = [\"li\", 0];\n/**\nAn ordered list [node spec](https://prosemirror.net/docs/ref/#model.NodeSpec). Has a single\nattribute, `order`, which determines the number at which the list\nstarts counting, and defaults to 1. Represented as an `<ol>`\nelement.\n*/\nconst orderedList = {\n    attrs: { order: { default: 1, validate: \"number\" } },\n    parseDOM: [{ tag: \"ol\", getAttrs(dom) {\n                return { order: dom.hasAttribute(\"start\") ? +dom.getAttribute(\"start\") : 1 };\n            } }],\n    toDOM(node) {\n        return node.attrs.order == 1 ? olDOM : [\"ol\", { start: node.attrs.order }, 0];\n    }\n};\n/**\nA bullet list node spec, represented in the DOM as `<ul>`.\n*/\nconst bulletList = {\n    parseDOM: [{ tag: \"ul\" }],\n    toDOM() { return ulDOM; }\n};\n/**\nA list item (`<li>`) spec.\n*/\nconst listItem = {\n    parseDOM: [{ tag: \"li\" }],\n    toDOM() { return liDOM; },\n    defining: true\n};\nfunction add(obj, props) {\n    let copy = {};\n    for (let prop in obj)\n        copy[prop] = obj[prop];\n    for (let prop in props)\n        copy[prop] = props[prop];\n    return copy;\n}\n/**\nConvenience function for adding list-related node types to a map\nspecifying the nodes for a schema. Adds\n[`orderedList`](https://prosemirror.net/docs/ref/#schema-list.orderedList) as `\"ordered_list\"`,\n[`bulletList`](https://prosemirror.net/docs/ref/#schema-list.bulletList) as `\"bullet_list\"`, and\n[`listItem`](https://prosemirror.net/docs/ref/#schema-list.listItem) as `\"list_item\"`.\n\n`itemContent` determines the content expression for the list items.\nIf you want the commands defined in this module to apply to your\nlist structure, it should have a shape like `\"paragraph block*\"` or\n`\"paragraph (ordered_list | bullet_list)*\"`. `listGroup` can be\ngiven to assign a group name to the list node types, for example\n`\"block\"`.\n*/\nfunction addListNodes(nodes, itemContent, listGroup) {\n    return nodes.append({\n        ordered_list: add(orderedList, { content: \"list_item+\", group: listGroup }),\n        bullet_list: add(bulletList, { content: \"list_item+\", group: listGroup }),\n        list_item: add(listItem, { content: itemContent })\n    });\n}\n/**\nReturns a command function that wraps the selection in a list with\nthe given type an attributes. If `dispatch` is null, only return a\nvalue to indicate whether this is possible, but don't actually\nperform the change.\n*/\nfunction wrapInList(listType, attrs = null) {\n    return function (state, dispatch) {\n        let { $from, $to } = state.selection;\n        let range = $from.blockRange($to);\n        if (!range)\n            return false;\n        let tr = dispatch ? state.tr : null;\n        if (!wrapRangeInList(tr, range, listType, attrs))\n            return false;\n        if (dispatch)\n            dispatch(tr.scrollIntoView());\n        return true;\n    };\n}\n/**\nTry to wrap the given node range in a list of the given type.\nReturn `true` when this is possible, `false` otherwise. When `tr`\nis non-null, the wrapping is added to that transaction. When it is\n`null`, the function only queries whether the wrapping is\npossible.\n*/\nfunction wrapRangeInList(tr, range, listType, attrs = null) {\n    let doJoin = false, outerRange = range, doc = range.$from.doc;\n    // This is at the top of an existing list item\n    if (range.depth >= 2 && range.$from.node(range.depth - 1).type.compatibleContent(listType) && range.startIndex == 0) {\n        // Don't do anything if this is the top of the list\n        if (range.$from.index(range.depth - 1) == 0)\n            return false;\n        let $insert = doc.resolve(range.start - 2);\n        outerRange = new NodeRange($insert, $insert, range.depth);\n        if (range.endIndex < range.parent.childCount)\n            range = new NodeRange(range.$from, doc.resolve(range.$to.end(range.depth)), range.depth);\n        doJoin = true;\n    }\n    let wrap = findWrapping(outerRange, listType, attrs, range);\n    if (!wrap)\n        return false;\n    if (tr)\n        doWrapInList(tr, range, wrap, doJoin, listType);\n    return true;\n}\nfunction doWrapInList(tr, range, wrappers, joinBefore, listType) {\n    let content = Fragment.empty;\n    for (let i = wrappers.length - 1; i >= 0; i--)\n        content = Fragment.from(wrappers[i].type.create(wrappers[i].attrs, content));\n    tr.step(new ReplaceAroundStep(range.start - (joinBefore ? 2 : 0), range.end, range.start, range.end, new Slice(content, 0, 0), wrappers.length, true));\n    let found = 0;\n    for (let i = 0; i < wrappers.length; i++)\n        if (wrappers[i].type == listType)\n            found = i + 1;\n    let splitDepth = wrappers.length - found;\n    let splitPos = range.start + wrappers.length - (joinBefore ? 2 : 0), parent = range.parent;\n    for (let i = range.startIndex, e = range.endIndex, first = true; i < e; i++, first = false) {\n        if (!first && canSplit(tr.doc, splitPos, splitDepth)) {\n            tr.split(splitPos, splitDepth);\n            splitPos += 2 * splitDepth;\n        }\n        splitPos += parent.child(i).nodeSize;\n    }\n    return tr;\n}\n/**\nBuild a command that splits a non-empty textblock at the top level\nof a list item by also splitting that list item.\n*/\nfunction splitListItem(itemType, itemAttrs) {\n    return function (state, dispatch) {\n        let { $from, $to, node } = state.selection;\n        if ((node && node.isBlock) || $from.depth < 2 || !$from.sameParent($to))\n            return false;\n        let grandParent = $from.node(-1);\n        if (grandParent.type != itemType)\n            return false;\n        if ($from.parent.content.size == 0 && $from.node(-1).childCount == $from.indexAfter(-1)) {\n            // In an empty block. If this is a nested list, the wrapping\n            // list item should be split. Otherwise, bail out and let next\n            // command handle lifting.\n            if ($from.depth == 3 || $from.node(-3).type != itemType ||\n                $from.index(-2) != $from.node(-2).childCount - 1)\n                return false;\n            if (dispatch) {\n                let wrap = Fragment.empty;\n                let depthBefore = $from.index(-1) ? 1 : $from.index(-2) ? 2 : 3;\n                // Build a fragment containing empty versions of the structure\n                // from the outer list item to the parent node of the cursor\n                for (let d = $from.depth - depthBefore; d >= $from.depth - 3; d--)\n                    wrap = Fragment.from($from.node(d).copy(wrap));\n                let depthAfter = $from.indexAfter(-1) < $from.node(-2).childCount ? 1\n                    : $from.indexAfter(-2) < $from.node(-3).childCount ? 2 : 3;\n                // Add a second list item with an empty default start node\n                wrap = wrap.append(Fragment.from(itemType.createAndFill()));\n                let start = $from.before($from.depth - (depthBefore - 1));\n                let tr = state.tr.replace(start, $from.after(-depthAfter), new Slice(wrap, 4 - depthBefore, 0));\n                let sel = -1;\n                tr.doc.nodesBetween(start, tr.doc.content.size, (node, pos) => {\n                    if (sel > -1)\n                        return false;\n                    if (node.isTextblock && node.content.size == 0)\n                        sel = pos + 1;\n                });\n                if (sel > -1)\n                    tr.setSelection(Selection.near(tr.doc.resolve(sel)));\n                dispatch(tr.scrollIntoView());\n            }\n            return true;\n        }\n        let nextType = $to.pos == $from.end() ? grandParent.contentMatchAt(0).defaultType : null;\n        let tr = state.tr.delete($from.pos, $to.pos);\n        let types = nextType ? [itemAttrs ? { type: itemType, attrs: itemAttrs } : null, { type: nextType }] : undefined;\n        if (!canSplit(tr.doc, $from.pos, 2, types))\n            return false;\n        if (dispatch)\n            dispatch(tr.split($from.pos, 2, types).scrollIntoView());\n        return true;\n    };\n}\n/**\nActs like [`splitListItem`](https://prosemirror.net/docs/ref/#schema-list.splitListItem), but\nwithout resetting the set of active marks at the cursor.\n*/\nfunction splitListItemKeepMarks(itemType, itemAttrs) {\n    let split = splitListItem(itemType, itemAttrs);\n    return (state, dispatch) => {\n        return split(state, dispatch && (tr => {\n            let marks = state.storedMarks || (state.selection.$to.parentOffset && state.selection.$from.marks());\n            if (marks)\n                tr.ensureMarks(marks);\n            dispatch(tr);\n        }));\n    };\n}\n/**\nCreate a command to lift the list item around the selection up into\na wrapping list.\n*/\nfunction liftListItem(itemType) {\n    return function (state, dispatch) {\n        let { $from, $to } = state.selection;\n        let range = $from.blockRange($to, node => node.childCount > 0 && node.firstChild.type == itemType);\n        if (!range)\n            return false;\n        if (!dispatch)\n            return true;\n        if ($from.node(range.depth - 1).type == itemType) // Inside a parent list\n            return liftToOuterList(state, dispatch, itemType, range);\n        else // Outer list node\n            return liftOutOfList(state, dispatch, range);\n    };\n}\nfunction liftToOuterList(state, dispatch, itemType, range) {\n    let tr = state.tr, end = range.end, endOfList = range.$to.end(range.depth);\n    if (end < endOfList) {\n        // There are siblings after the lifted items, which must become\n        // children of the last item\n        tr.step(new ReplaceAroundStep(end - 1, endOfList, end, endOfList, new Slice(Fragment.from(itemType.create(null, range.parent.copy())), 1, 0), 1, true));\n        range = new NodeRange(tr.doc.resolve(range.$from.pos), tr.doc.resolve(endOfList), range.depth);\n    }\n    const target = liftTarget(range);\n    if (target == null)\n        return false;\n    tr.lift(range, target);\n    let $after = tr.doc.resolve(tr.mapping.map(end, -1) - 1);\n    if (canJoin(tr.doc, $after.pos) && $after.nodeBefore.type == $after.nodeAfter.type)\n        tr.join($after.pos);\n    dispatch(tr.scrollIntoView());\n    return true;\n}\nfunction liftOutOfList(state, dispatch, range) {\n    let tr = state.tr, list = range.parent;\n    // Merge the list items into a single big item\n    for (let pos = range.end, i = range.endIndex - 1, e = range.startIndex; i > e; i--) {\n        pos -= list.child(i).nodeSize;\n        tr.delete(pos - 1, pos + 1);\n    }\n    let $start = tr.doc.resolve(range.start), item = $start.nodeAfter;\n    if (tr.mapping.map(range.end) != range.start + $start.nodeAfter.nodeSize)\n        return false;\n    let atStart = range.startIndex == 0, atEnd = range.endIndex == list.childCount;\n    let parent = $start.node(-1), indexBefore = $start.index(-1);\n    if (!parent.canReplace(indexBefore + (atStart ? 0 : 1), indexBefore + 1, item.content.append(atEnd ? Fragment.empty : Fragment.from(list))))\n        return false;\n    let start = $start.pos, end = start + item.nodeSize;\n    // Strip off the surrounding list. At the sides where we're not at\n    // the end of the list, the existing list is closed. At sides where\n    // this is the end, it is overwritten to its end.\n    tr.step(new ReplaceAroundStep(start - (atStart ? 1 : 0), end + (atEnd ? 1 : 0), start + 1, end - 1, new Slice((atStart ? Fragment.empty : Fragment.from(list.copy(Fragment.empty)))\n        .append(atEnd ? Fragment.empty : Fragment.from(list.copy(Fragment.empty))), atStart ? 0 : 1, atEnd ? 0 : 1), atStart ? 0 : 1));\n    dispatch(tr.scrollIntoView());\n    return true;\n}\n/**\nCreate a command to sink the list item around the selection down\ninto an inner list.\n*/\nfunction sinkListItem(itemType) {\n    return function (state, dispatch) {\n        let { $from, $to } = state.selection;\n        let range = $from.blockRange($to, node => node.childCount > 0 && node.firstChild.type == itemType);\n        if (!range)\n            return false;\n        let startIndex = range.startIndex;\n        if (startIndex == 0)\n            return false;\n        let parent = range.parent, nodeBefore = parent.child(startIndex - 1);\n        if (nodeBefore.type != itemType)\n            return false;\n        if (dispatch) {\n            let nestedBefore = nodeBefore.lastChild && nodeBefore.lastChild.type == parent.type;\n            let inner = Fragment.from(nestedBefore ? itemType.create() : null);\n            let slice = new Slice(Fragment.from(itemType.create(null, Fragment.from(parent.type.create(null, inner)))), nestedBefore ? 3 : 1, 0);\n            let before = range.start, after = range.end;\n            dispatch(state.tr.step(new ReplaceAroundStep(before - (nestedBefore ? 3 : 1), after, before, after, slice, 1, true))\n                .scrollIntoView());\n        }\n        return true;\n    };\n}\n\nexport { addListNodes, bulletList, liftListItem, listItem, orderedList, sinkListItem, splitListItem, splitListItemKeepMarks, wrapInList, wrapRangeInList };\n","import { Plugin, PluginKey, TextSelection, Selection, AllSelection, NodeSelection, EditorState } from '@tiptap/pm/state';\nimport { EditorView } from '@tiptap/pm/view';\nimport { keymap } from '@tiptap/pm/keymap';\nimport { Schema, DOMSerializer, Fragment, Node as Node$1, DOMParser, Slice } from '@tiptap/pm/model';\nimport { liftTarget, ReplaceStep, ReplaceAroundStep, joinPoint, Transform, canSplit, canJoin, findWrapping } from '@tiptap/pm/transform';\nimport { createParagraphNear as createParagraphNear$1, deleteSelection as deleteSelection$1, exitCode as exitCode$1, joinUp as joinUp$1, joinDown as joinDown$1, joinBackward as joinBackward$1, joinForward as joinForward$1, joinTextblockBackward as joinTextblockBackward$1, joinTextblockForward as joinTextblockForward$1, lift as lift$1, liftEmptyBlock as liftEmptyBlock$1, newlineInCode as newlineInCode$1, selectNodeBackward as selectNodeBackward$1, selectNodeForward as selectNodeForward$1, selectParentNode as selectParentNode$1, selectTextblockEnd as selectTextblockEnd$1, selectTextblockStart as selectTextblockStart$1, setBlockType, wrapIn as wrapIn$1 } from '@tiptap/pm/commands';\nimport { liftListItem as liftListItem$1, sinkListItem as sinkListItem$1, wrapInList as wrapInList$1 } from '@tiptap/pm/schema-list';\n\n/**\n * Takes a Transaction & Editor State and turns it into a chainable state object\n * @param config The transaction and state to create the chainable state from\n * @returns A chainable Editor state object\n */\nfunction createChainableState(config) {\n    const { state, transaction } = config;\n    let { selection } = transaction;\n    let { doc } = transaction;\n    let { storedMarks } = transaction;\n    return {\n        ...state,\n        apply: state.apply.bind(state),\n        applyTransaction: state.applyTransaction.bind(state),\n        plugins: state.plugins,\n        schema: state.schema,\n        reconfigure: state.reconfigure.bind(state),\n        toJSON: state.toJSON.bind(state),\n        get storedMarks() {\n            return storedMarks;\n        },\n        get selection() {\n            return selection;\n        },\n        get doc() {\n            return doc;\n        },\n        get tr() {\n            selection = transaction.selection;\n            doc = transaction.doc;\n            storedMarks = transaction.storedMarks;\n            return transaction;\n        },\n    };\n}\n\nclass CommandManager {\n    constructor(props) {\n        this.editor = props.editor;\n        this.rawCommands = this.editor.extensionManager.commands;\n        this.customState = props.state;\n    }\n    get hasCustomState() {\n        return !!this.customState;\n    }\n    get state() {\n        return this.customState || this.editor.state;\n    }\n    get commands() {\n        const { rawCommands, editor, state } = this;\n        const { view } = editor;\n        const { tr } = state;\n        const props = this.buildProps(tr);\n        return Object.fromEntries(Object.entries(rawCommands).map(([name, command]) => {\n            const method = (...args) => {\n                const callback = command(...args)(props);\n                if (!tr.getMeta('preventDispatch') && !this.hasCustomState) {\n                    view.dispatch(tr);\n                }\n                return callback;\n            };\n            return [name, method];\n        }));\n    }\n    get chain() {\n        return () => this.createChain();\n    }\n    get can() {\n        return () => this.createCan();\n    }\n    createChain(startTr, shouldDispatch = true) {\n        const { rawCommands, editor, state } = this;\n        const { view } = editor;\n        const callbacks = [];\n        const hasStartTransaction = !!startTr;\n        const tr = startTr || state.tr;\n        const run = () => {\n            if (!hasStartTransaction\n                && shouldDispatch\n                && !tr.getMeta('preventDispatch')\n                && !this.hasCustomState) {\n                view.dispatch(tr);\n            }\n            return callbacks.every(callback => callback === true);\n        };\n        const chain = {\n            ...Object.fromEntries(Object.entries(rawCommands).map(([name, command]) => {\n                const chainedCommand = (...args) => {\n                    const props = this.buildProps(tr, shouldDispatch);\n                    const callback = command(...args)(props);\n                    callbacks.push(callback);\n                    return chain;\n                };\n                return [name, chainedCommand];\n            })),\n            run,\n        };\n        return chain;\n    }\n    createCan(startTr) {\n        const { rawCommands, state } = this;\n        const dispatch = false;\n        const tr = startTr || state.tr;\n        const props = this.buildProps(tr, dispatch);\n        const formattedCommands = Object.fromEntries(Object.entries(rawCommands).map(([name, command]) => {\n            return [name, (...args) => command(...args)({ ...props, dispatch: undefined })];\n        }));\n        return {\n            ...formattedCommands,\n            chain: () => this.createChain(tr, dispatch),\n        };\n    }\n    buildProps(tr, shouldDispatch = true) {\n        const { rawCommands, editor, state } = this;\n        const { view } = editor;\n        const props = {\n            tr,\n            editor,\n            view,\n            state: createChainableState({\n                state,\n                transaction: tr,\n            }),\n            dispatch: shouldDispatch ? () => undefined : undefined,\n            chain: () => this.createChain(tr, shouldDispatch),\n            can: () => this.createCan(tr),\n            get commands() {\n                return Object.fromEntries(Object.entries(rawCommands).map(([name, command]) => {\n                    return [name, (...args) => command(...args)(props)];\n                }));\n            },\n        };\n        return props;\n    }\n}\n\nclass EventEmitter {\n    constructor() {\n        this.callbacks = {};\n    }\n    on(event, fn) {\n        if (!this.callbacks[event]) {\n            this.callbacks[event] = [];\n        }\n        this.callbacks[event].push(fn);\n        return this;\n    }\n    emit(event, ...args) {\n        const callbacks = this.callbacks[event];\n        if (callbacks) {\n            callbacks.forEach(callback => callback.apply(this, args));\n        }\n        return this;\n    }\n    off(event, fn) {\n        const callbacks = this.callbacks[event];\n        if (callbacks) {\n            if (fn) {\n                this.callbacks[event] = callbacks.filter(callback => callback !== fn);\n            }\n            else {\n                delete this.callbacks[event];\n            }\n        }\n        return this;\n    }\n    once(event, fn) {\n        const onceFn = (...args) => {\n            this.off(event, onceFn);\n            fn.apply(this, args);\n        };\n        return this.on(event, onceFn);\n    }\n    removeAllListeners() {\n        this.callbacks = {};\n    }\n}\n\n/**\n * Returns a field from an extension\n * @param extension The Tiptap extension\n * @param field The field, for example `renderHTML` or `priority`\n * @param context The context object that should be passed as `this` into the function\n * @returns The field value\n */\nfunction getExtensionField(extension, field, context) {\n    if (extension.config[field] === undefined && extension.parent) {\n        return getExtensionField(extension.parent, field, context);\n    }\n    if (typeof extension.config[field] === 'function') {\n        const value = extension.config[field].bind({\n            ...context,\n            parent: extension.parent\n                ? getExtensionField(extension.parent, field, context)\n                : null,\n        });\n        return value;\n    }\n    return extension.config[field];\n}\n\nfunction splitExtensions(extensions) {\n    const baseExtensions = extensions.filter(extension => extension.type === 'extension');\n    const nodeExtensions = extensions.filter(extension => extension.type === 'node');\n    const markExtensions = extensions.filter(extension => extension.type === 'mark');\n    return {\n        baseExtensions,\n        nodeExtensions,\n        markExtensions,\n    };\n}\n\n/**\n * Get a list of all extension attributes defined in `addAttribute` and `addGlobalAttribute`.\n * @param extensions List of extensions\n */\nfunction getAttributesFromExtensions(extensions) {\n    const extensionAttributes = [];\n    const { nodeExtensions, markExtensions } = splitExtensions(extensions);\n    const nodeAndMarkExtensions = [...nodeExtensions, ...markExtensions];\n    const defaultAttribute = {\n        default: null,\n        rendered: true,\n        renderHTML: null,\n        parseHTML: null,\n        keepOnSplit: true,\n        isRequired: false,\n    };\n    extensions.forEach(extension => {\n        const context = {\n            name: extension.name,\n            options: extension.options,\n            storage: extension.storage,\n            extensions: nodeAndMarkExtensions,\n        };\n        const addGlobalAttributes = getExtensionField(extension, 'addGlobalAttributes', context);\n        if (!addGlobalAttributes) {\n            return;\n        }\n        const globalAttributes = addGlobalAttributes();\n        globalAttributes.forEach(globalAttribute => {\n            globalAttribute.types.forEach(type => {\n                Object\n                    .entries(globalAttribute.attributes)\n                    .forEach(([name, attribute]) => {\n                    extensionAttributes.push({\n                        type,\n                        name,\n                        attribute: {\n                            ...defaultAttribute,\n                            ...attribute,\n                        },\n                    });\n                });\n            });\n        });\n    });\n    nodeAndMarkExtensions.forEach(extension => {\n        const context = {\n            name: extension.name,\n            options: extension.options,\n            storage: extension.storage,\n        };\n        const addAttributes = getExtensionField(extension, 'addAttributes', context);\n        if (!addAttributes) {\n            return;\n        }\n        // TODO: remove `as Attributes`\n        const attributes = addAttributes();\n        Object\n            .entries(attributes)\n            .forEach(([name, attribute]) => {\n            const mergedAttr = {\n                ...defaultAttribute,\n                ...attribute,\n            };\n            if (typeof (mergedAttr === null || mergedAttr === void 0 ? void 0 : mergedAttr.default) === 'function') {\n                mergedAttr.default = mergedAttr.default();\n            }\n            if ((mergedAttr === null || mergedAttr === void 0 ? void 0 : mergedAttr.isRequired) && (mergedAttr === null || mergedAttr === void 0 ? void 0 : mergedAttr.default) === undefined) {\n                delete mergedAttr.default;\n            }\n            extensionAttributes.push({\n                type: extension.name,\n                name,\n                attribute: mergedAttr,\n            });\n        });\n    });\n    return extensionAttributes;\n}\n\nfunction getNodeType(nameOrType, schema) {\n    if (typeof nameOrType === 'string') {\n        if (!schema.nodes[nameOrType]) {\n            throw Error(`There is no node type named '${nameOrType}'. Maybe you forgot to add the extension?`);\n        }\n        return schema.nodes[nameOrType];\n    }\n    return nameOrType;\n}\n\nfunction mergeAttributes(...objects) {\n    return objects\n        .filter(item => !!item)\n        .reduce((items, item) => {\n        const mergedAttributes = { ...items };\n        Object.entries(item).forEach(([key, value]) => {\n            const exists = mergedAttributes[key];\n            if (!exists) {\n                mergedAttributes[key] = value;\n                return;\n            }\n            if (key === 'class') {\n                const valueClasses = value ? String(value).split(' ') : [];\n                const existingClasses = mergedAttributes[key] ? mergedAttributes[key].split(' ') : [];\n                const insertClasses = valueClasses.filter(valueClass => !existingClasses.includes(valueClass));\n                mergedAttributes[key] = [...existingClasses, ...insertClasses].join(' ');\n            }\n            else if (key === 'style') {\n                const newStyles = value ? value.split(';').map((style) => style.trim()).filter(Boolean) : [];\n                const existingStyles = mergedAttributes[key] ? mergedAttributes[key].split(';').map((style) => style.trim()).filter(Boolean) : [];\n                const styleMap = new Map();\n                existingStyles.forEach(style => {\n                    const [property, val] = style.split(':').map(part => part.trim());\n                    styleMap.set(property, val);\n                });\n                newStyles.forEach(style => {\n                    const [property, val] = style.split(':').map(part => part.trim());\n                    styleMap.set(property, val);\n                });\n                mergedAttributes[key] = Array.from(styleMap.entries()).map(([property, val]) => `${property}: ${val}`).join('; ');\n            }\n            else {\n                mergedAttributes[key] = value;\n            }\n        });\n        return mergedAttributes;\n    }, {});\n}\n\nfunction getRenderedAttributes(nodeOrMark, extensionAttributes) {\n    return extensionAttributes\n        .filter(attribute => attribute.type === nodeOrMark.type.name)\n        .filter(item => item.attribute.rendered)\n        .map(item => {\n        if (!item.attribute.renderHTML) {\n            return {\n                [item.name]: nodeOrMark.attrs[item.name],\n            };\n        }\n        return item.attribute.renderHTML(nodeOrMark.attrs) || {};\n    })\n        .reduce((attributes, attribute) => mergeAttributes(attributes, attribute), {});\n}\n\n// eslint-disable-next-line @typescript-eslint/no-unsafe-function-type\nfunction isFunction(value) {\n    return typeof value === 'function';\n}\n\n/**\n * Optionally calls `value` as a function.\n * Otherwise it is returned directly.\n * @param value Function or any value.\n * @param context Optional context to bind to function.\n * @param props Optional props to pass to function.\n */\nfunction callOrReturn(value, context = undefined, ...props) {\n    if (isFunction(value)) {\n        if (context) {\n            return value.bind(context)(...props);\n        }\n        return value(...props);\n    }\n    return value;\n}\n\nfunction isEmptyObject(value = {}) {\n    return Object.keys(value).length === 0 && value.constructor === Object;\n}\n\nfunction fromString(value) {\n    if (typeof value !== 'string') {\n        return value;\n    }\n    if (value.match(/^[+-]?(?:\\d*\\.)?\\d+$/)) {\n        return Number(value);\n    }\n    if (value === 'true') {\n        return true;\n    }\n    if (value === 'false') {\n        return false;\n    }\n    return value;\n}\n\n/**\n * This function merges extension attributes into parserule attributes (`attrs` or `getAttrs`).\n * Cancels when `getAttrs` returned `false`.\n * @param parseRule ProseMirror ParseRule\n * @param extensionAttributes List of attributes to inject\n */\nfunction injectExtensionAttributesToParseRule(parseRule, extensionAttributes) {\n    if ('style' in parseRule) {\n        return parseRule;\n    }\n    return {\n        ...parseRule,\n        getAttrs: (node) => {\n            const oldAttributes = parseRule.getAttrs ? parseRule.getAttrs(node) : parseRule.attrs;\n            if (oldAttributes === false) {\n                return false;\n            }\n            const newAttributes = extensionAttributes.reduce((items, item) => {\n                const value = item.attribute.parseHTML\n                    ? item.attribute.parseHTML(node)\n                    : fromString((node).getAttribute(item.name));\n                if (value === null || value === undefined) {\n                    return items;\n                }\n                return {\n                    ...items,\n                    [item.name]: value,\n                };\n            }, {});\n            return { ...oldAttributes, ...newAttributes };\n        },\n    };\n}\n\nfunction cleanUpSchemaItem(data) {\n    return Object.fromEntries(\n    // @ts-ignore\n    Object.entries(data).filter(([key, value]) => {\n        if (key === 'attrs' && isEmptyObject(value)) {\n            return false;\n        }\n        return value !== null && value !== undefined;\n    }));\n}\n/**\n * Creates a new Prosemirror schema based on the given extensions.\n * @param extensions An array of Tiptap extensions\n * @param editor The editor instance\n * @returns A Prosemirror schema\n */\nfunction getSchemaByResolvedExtensions(extensions, editor) {\n    var _a;\n    const allAttributes = getAttributesFromExtensions(extensions);\n    const { nodeExtensions, markExtensions } = splitExtensions(extensions);\n    const topNode = (_a = nodeExtensions.find(extension => getExtensionField(extension, 'topNode'))) === null || _a === void 0 ? void 0 : _a.name;\n    const nodes = Object.fromEntries(nodeExtensions.map(extension => {\n        const extensionAttributes = allAttributes.filter(attribute => attribute.type === extension.name);\n        const context = {\n            name: extension.name,\n            options: extension.options,\n            storage: extension.storage,\n            editor,\n        };\n        const extraNodeFields = extensions.reduce((fields, e) => {\n            const extendNodeSchema = getExtensionField(e, 'extendNodeSchema', context);\n            return {\n                ...fields,\n                ...(extendNodeSchema ? extendNodeSchema(extension) : {}),\n            };\n        }, {});\n        const schema = cleanUpSchemaItem({\n            ...extraNodeFields,\n            content: callOrReturn(getExtensionField(extension, 'content', context)),\n            marks: callOrReturn(getExtensionField(extension, 'marks', context)),\n            group: callOrReturn(getExtensionField(extension, 'group', context)),\n            inline: callOrReturn(getExtensionField(extension, 'inline', context)),\n            atom: callOrReturn(getExtensionField(extension, 'atom', context)),\n            selectable: callOrReturn(getExtensionField(extension, 'selectable', context)),\n            draggable: callOrReturn(getExtensionField(extension, 'draggable', context)),\n            code: callOrReturn(getExtensionField(extension, 'code', context)),\n            whitespace: callOrReturn(getExtensionField(extension, 'whitespace', context)),\n            linebreakReplacement: callOrReturn(getExtensionField(extension, 'linebreakReplacement', context)),\n            defining: callOrReturn(getExtensionField(extension, 'defining', context)),\n            isolating: callOrReturn(getExtensionField(extension, 'isolating', context)),\n            attrs: Object.fromEntries(extensionAttributes.map(extensionAttribute => {\n                var _a;\n                return [extensionAttribute.name, { default: (_a = extensionAttribute === null || extensionAttribute === void 0 ? void 0 : extensionAttribute.attribute) === null || _a === void 0 ? void 0 : _a.default }];\n            })),\n        });\n        const parseHTML = callOrReturn(getExtensionField(extension, 'parseHTML', context));\n        if (parseHTML) {\n            schema.parseDOM = parseHTML.map(parseRule => injectExtensionAttributesToParseRule(parseRule, extensionAttributes));\n        }\n        const renderHTML = getExtensionField(extension, 'renderHTML', context);\n        if (renderHTML) {\n            schema.toDOM = node => renderHTML({\n                node,\n                HTMLAttributes: getRenderedAttributes(node, extensionAttributes),\n            });\n        }\n        const renderText = getExtensionField(extension, 'renderText', context);\n        if (renderText) {\n            schema.toText = renderText;\n        }\n        return [extension.name, schema];\n    }));\n    const marks = Object.fromEntries(markExtensions.map(extension => {\n        const extensionAttributes = allAttributes.filter(attribute => attribute.type === extension.name);\n        const context = {\n            name: extension.name,\n            options: extension.options,\n            storage: extension.storage,\n            editor,\n        };\n        const extraMarkFields = extensions.reduce((fields, e) => {\n            const extendMarkSchema = getExtensionField(e, 'extendMarkSchema', context);\n            return {\n                ...fields,\n                ...(extendMarkSchema ? extendMarkSchema(extension) : {}),\n            };\n        }, {});\n        const schema = cleanUpSchemaItem({\n            ...extraMarkFields,\n            inclusive: callOrReturn(getExtensionField(extension, 'inclusive', context)),\n            excludes: callOrReturn(getExtensionField(extension, 'excludes', context)),\n            group: callOrReturn(getExtensionField(extension, 'group', context)),\n            spanning: callOrReturn(getExtensionField(extension, 'spanning', context)),\n            code: callOrReturn(getExtensionField(extension, 'code', context)),\n            attrs: Object.fromEntries(extensionAttributes.map(extensionAttribute => {\n                var _a;\n                return [extensionAttribute.name, { default: (_a = extensionAttribute === null || extensionAttribute === void 0 ? void 0 : extensionAttribute.attribute) === null || _a === void 0 ? void 0 : _a.default }];\n            })),\n        });\n        const parseHTML = callOrReturn(getExtensionField(extension, 'parseHTML', context));\n        if (parseHTML) {\n            schema.parseDOM = parseHTML.map(parseRule => injectExtensionAttributesToParseRule(parseRule, extensionAttributes));\n        }\n        const renderHTML = getExtensionField(extension, 'renderHTML', context);\n        if (renderHTML) {\n            schema.toDOM = mark => renderHTML({\n                mark,\n                HTMLAttributes: getRenderedAttributes(mark, extensionAttributes),\n            });\n        }\n        return [extension.name, schema];\n    }));\n    return new Schema({\n        topNode,\n        nodes,\n        marks,\n    });\n}\n\n/**\n * Tries to get a node or mark type by its name.\n * @param name The name of the node or mark type\n * @param schema The Prosemiror schema to search in\n * @returns The node or mark type, or null if it doesn't exist\n */\nfunction getSchemaTypeByName(name, schema) {\n    return schema.nodes[name] || schema.marks[name] || null;\n}\n\nfunction isExtensionRulesEnabled(extension, enabled) {\n    if (Array.isArray(enabled)) {\n        return enabled.some(enabledExtension => {\n            const name = typeof enabledExtension === 'string'\n                ? enabledExtension\n                : enabledExtension.name;\n            return name === extension.name;\n        });\n    }\n    return enabled;\n}\n\nfunction getHTMLFromFragment(fragment, schema) {\n    const documentFragment = DOMSerializer.fromSchema(schema).serializeFragment(fragment);\n    const temporaryDocument = document.implementation.createHTMLDocument();\n    const container = temporaryDocument.createElement('div');\n    container.appendChild(documentFragment);\n    return container.innerHTML;\n}\n\n/**\n * Returns the text content of a resolved prosemirror position\n * @param $from The resolved position to get the text content from\n * @param maxMatch The maximum number of characters to match\n * @returns The text content\n */\nconst getTextContentFromNodes = ($from, maxMatch = 500) => {\n    let textBefore = '';\n    const sliceEndPos = $from.parentOffset;\n    $from.parent.nodesBetween(Math.max(0, sliceEndPos - maxMatch), sliceEndPos, (node, pos, parent, index) => {\n        var _a, _b;\n        const chunk = ((_b = (_a = node.type.spec).toText) === null || _b === void 0 ? void 0 : _b.call(_a, {\n            node,\n            pos,\n            parent,\n            index,\n        }))\n            || node.textContent\n            || '%leaf%';\n        textBefore += node.isAtom && !node.isText ? chunk : chunk.slice(0, Math.max(0, sliceEndPos - pos));\n    });\n    return textBefore;\n};\n\nfunction isRegExp(value) {\n    return Object.prototype.toString.call(value) === '[object RegExp]';\n}\n\nclass InputRule {\n    constructor(config) {\n        this.find = config.find;\n        this.handler = config.handler;\n    }\n}\nconst inputRuleMatcherHandler = (text, find) => {\n    if (isRegExp(find)) {\n        return find.exec(text);\n    }\n    const inputRuleMatch = find(text);\n    if (!inputRuleMatch) {\n        return null;\n    }\n    const result = [inputRuleMatch.text];\n    result.index = inputRuleMatch.index;\n    result.input = text;\n    result.data = inputRuleMatch.data;\n    if (inputRuleMatch.replaceWith) {\n        if (!inputRuleMatch.text.includes(inputRuleMatch.replaceWith)) {\n            console.warn('[tiptap warn]: \"inputRuleMatch.replaceWith\" must be part of \"inputRuleMatch.text\".');\n        }\n        result.push(inputRuleMatch.replaceWith);\n    }\n    return result;\n};\nfunction run$1(config) {\n    var _a;\n    const { editor, from, to, text, rules, plugin, } = config;\n    const { view } = editor;\n    if (view.composing) {\n        return false;\n    }\n    const $from = view.state.doc.resolve(from);\n    if (\n    // check for code node\n    $from.parent.type.spec.code\n        // check for code mark\n        || !!((_a = ($from.nodeBefore || $from.nodeAfter)) === null || _a === void 0 ? void 0 : _a.marks.find(mark => mark.type.spec.code))) {\n        return false;\n    }\n    let matched = false;\n    const textBefore = getTextContentFromNodes($from) + text;\n    rules.forEach(rule => {\n        if (matched) {\n            return;\n        }\n        const match = inputRuleMatcherHandler(textBefore, rule.find);\n        if (!match) {\n            return;\n        }\n        const tr = view.state.tr;\n        const state = createChainableState({\n            state: view.state,\n            transaction: tr,\n        });\n        const range = {\n            from: from - (match[0].length - text.length),\n            to,\n        };\n        const { commands, chain, can } = new CommandManager({\n            editor,\n            state,\n        });\n        const handler = rule.handler({\n            state,\n            range,\n            match,\n            commands,\n            chain,\n            can,\n        });\n        // stop if there are no changes\n        if (handler === null || !tr.steps.length) {\n            return;\n        }\n        // store transform as meta data\n        // so we can undo input rules within the `undoInputRules` command\n        tr.setMeta(plugin, {\n            transform: tr,\n            from,\n            to,\n            text,\n        });\n        view.dispatch(tr);\n        matched = true;\n    });\n    return matched;\n}\n/**\n * Create an input rules plugin. When enabled, it will cause text\n * input that matches any of the given rules to trigger the rule’s\n * action.\n */\nfunction inputRulesPlugin(props) {\n    const { editor, rules } = props;\n    const plugin = new Plugin({\n        state: {\n            init() {\n                return null;\n            },\n            apply(tr, prev, state) {\n                const stored = tr.getMeta(plugin);\n                if (stored) {\n                    return stored;\n                }\n                // if InputRule is triggered by insertContent()\n                const simulatedInputMeta = tr.getMeta('applyInputRules');\n                const isSimulatedInput = !!simulatedInputMeta;\n                if (isSimulatedInput) {\n                    setTimeout(() => {\n                        let { text } = simulatedInputMeta;\n                        if (typeof text === 'string') {\n                            text = text;\n                        }\n                        else {\n                            text = getHTMLFromFragment(Fragment.from(text), state.schema);\n                        }\n                        const { from } = simulatedInputMeta;\n                        const to = from + text.length;\n                        run$1({\n                            editor,\n                            from,\n                            to,\n                            text,\n                            rules,\n                            plugin,\n                        });\n                    });\n                }\n                return tr.selectionSet || tr.docChanged ? null : prev;\n            },\n        },\n        props: {\n            handleTextInput(view, from, to, text) {\n                return run$1({\n                    editor,\n                    from,\n                    to,\n                    text,\n                    rules,\n                    plugin,\n                });\n            },\n            handleDOMEvents: {\n                compositionend: view => {\n                    setTimeout(() => {\n                        const { $cursor } = view.state.selection;\n                        if ($cursor) {\n                            run$1({\n                                editor,\n                                from: $cursor.pos,\n                                to: $cursor.pos,\n                                text: '',\n                                rules,\n                                plugin,\n                            });\n                        }\n                    });\n                    return false;\n                },\n            },\n            // add support for input rules to trigger on enter\n            // this is useful for example for code blocks\n            handleKeyDown(view, event) {\n                if (event.key !== 'Enter') {\n                    return false;\n                }\n                const { $cursor } = view.state.selection;\n                if ($cursor) {\n                    return run$1({\n                        editor,\n                        from: $cursor.pos,\n                        to: $cursor.pos,\n                        text: '\\n',\n                        rules,\n                        plugin,\n                    });\n                }\n                return false;\n            },\n        },\n        // @ts-ignore\n        isInputRules: true,\n    });\n    return plugin;\n}\n\n// see: https://github.com/mesqueeb/is-what/blob/88d6e4ca92fb2baab6003c54e02eedf4e729e5ab/src/index.ts\nfunction getType(value) {\n    return Object.prototype.toString.call(value).slice(8, -1);\n}\nfunction isPlainObject(value) {\n    if (getType(value) !== 'Object') {\n        return false;\n    }\n    return value.constructor === Object && Object.getPrototypeOf(value) === Object.prototype;\n}\n\nfunction mergeDeep(target, source) {\n    const output = { ...target };\n    if (isPlainObject(target) && isPlainObject(source)) {\n        Object.keys(source).forEach(key => {\n            if (isPlainObject(source[key]) && isPlainObject(target[key])) {\n                output[key] = mergeDeep(target[key], source[key]);\n            }\n            else {\n                output[key] = source[key];\n            }\n        });\n    }\n    return output;\n}\n\n/**\n * The Mark class is used to create custom mark extensions.\n * @see https://tiptap.dev/api/extensions#create-a-new-extension\n */\nclass Mark {\n    constructor(config = {}) {\n        this.type = 'mark';\n        this.name = 'mark';\n        this.parent = null;\n        this.child = null;\n        this.config = {\n            name: this.name,\n            defaultOptions: {},\n        };\n        this.config = {\n            ...this.config,\n            ...config,\n        };\n        this.name = this.config.name;\n        if (config.defaultOptions && Object.keys(config.defaultOptions).length > 0) {\n            console.warn(`[tiptap warn]: BREAKING CHANGE: \"defaultOptions\" is deprecated. Please use \"addOptions\" instead. Found in extension: \"${this.name}\".`);\n        }\n        // TODO: remove `addOptions` fallback\n        this.options = this.config.defaultOptions;\n        if (this.config.addOptions) {\n            this.options = callOrReturn(getExtensionField(this, 'addOptions', {\n                name: this.name,\n            }));\n        }\n        this.storage = callOrReturn(getExtensionField(this, 'addStorage', {\n            name: this.name,\n            options: this.options,\n        })) || {};\n    }\n    static create(config = {}) {\n        return new Mark(config);\n    }\n    configure(options = {}) {\n        // return a new instance so we can use the same extension\n        // with different calls of `configure`\n        const extension = this.extend({\n            ...this.config,\n            addOptions: () => {\n                return mergeDeep(this.options, options);\n            },\n        });\n        // Always preserve the current name\n        extension.name = this.name;\n        // Set the parent to be our parent\n        extension.parent = this.parent;\n        return extension;\n    }\n    extend(extendedConfig = {}) {\n        const extension = new Mark(extendedConfig);\n        extension.parent = this;\n        this.child = extension;\n        extension.name = extendedConfig.name ? extendedConfig.name : extension.parent.name;\n        if (extendedConfig.defaultOptions && Object.keys(extendedConfig.defaultOptions).length > 0) {\n            console.warn(`[tiptap warn]: BREAKING CHANGE: \"defaultOptions\" is deprecated. Please use \"addOptions\" instead. Found in extension: \"${extension.name}\".`);\n        }\n        extension.options = callOrReturn(getExtensionField(extension, 'addOptions', {\n            name: extension.name,\n        }));\n        extension.storage = callOrReturn(getExtensionField(extension, 'addStorage', {\n            name: extension.name,\n            options: extension.options,\n        }));\n        return extension;\n    }\n    static handleExit({ editor, mark }) {\n        const { tr } = editor.state;\n        const currentPos = editor.state.selection.$from;\n        const isAtEnd = currentPos.pos === currentPos.end();\n        if (isAtEnd) {\n            const currentMarks = currentPos.marks();\n            const isInMark = !!currentMarks.find(m => (m === null || m === void 0 ? void 0 : m.type.name) === mark.name);\n            if (!isInMark) {\n                return false;\n            }\n            const removeMark = currentMarks.find(m => (m === null || m === void 0 ? void 0 : m.type.name) === mark.name);\n            if (removeMark) {\n                tr.removeStoredMark(removeMark);\n            }\n            tr.insertText(' ', currentPos.pos);\n            editor.view.dispatch(tr);\n            return true;\n        }\n        return false;\n    }\n}\n\nfunction isNumber(value) {\n    return typeof value === 'number';\n}\n\n/**\n * Paste rules are used to react to pasted content.\n * @see https://tiptap.dev/docs/editor/extensions/custom-extensions/extend-existing#paste-rules\n */\nclass PasteRule {\n    constructor(config) {\n        this.find = config.find;\n        this.handler = config.handler;\n    }\n}\nconst pasteRuleMatcherHandler = (text, find, event) => {\n    if (isRegExp(find)) {\n        return [...text.matchAll(find)];\n    }\n    const matches = find(text, event);\n    if (!matches) {\n        return [];\n    }\n    return matches.map(pasteRuleMatch => {\n        const result = [pasteRuleMatch.text];\n        result.index = pasteRuleMatch.index;\n        result.input = text;\n        result.data = pasteRuleMatch.data;\n        if (pasteRuleMatch.replaceWith) {\n            if (!pasteRuleMatch.text.includes(pasteRuleMatch.replaceWith)) {\n                console.warn('[tiptap warn]: \"pasteRuleMatch.replaceWith\" must be part of \"pasteRuleMatch.text\".');\n            }\n            result.push(pasteRuleMatch.replaceWith);\n        }\n        return result;\n    });\n};\nfunction run(config) {\n    const { editor, state, from, to, rule, pasteEvent, dropEvent, } = config;\n    const { commands, chain, can } = new CommandManager({\n        editor,\n        state,\n    });\n    const handlers = [];\n    state.doc.nodesBetween(from, to, (node, pos) => {\n        if (!node.isTextblock || node.type.spec.code) {\n            return;\n        }\n        const resolvedFrom = Math.max(from, pos);\n        const resolvedTo = Math.min(to, pos + node.content.size);\n        const textToMatch = node.textBetween(resolvedFrom - pos, resolvedTo - pos, undefined, '\\ufffc');\n        const matches = pasteRuleMatcherHandler(textToMatch, rule.find, pasteEvent);\n        matches.forEach(match => {\n            if (match.index === undefined) {\n                return;\n            }\n            const start = resolvedFrom + match.index + 1;\n            const end = start + match[0].length;\n            const range = {\n                from: state.tr.mapping.map(start),\n                to: state.tr.mapping.map(end),\n            };\n            const handler = rule.handler({\n                state,\n                range,\n                match,\n                commands,\n                chain,\n                can,\n                pasteEvent,\n                dropEvent,\n            });\n            handlers.push(handler);\n        });\n    });\n    const success = handlers.every(handler => handler !== null);\n    return success;\n}\n// When dragging across editors, must get another editor instance to delete selection content.\nlet tiptapDragFromOtherEditor = null;\nconst createClipboardPasteEvent = (text) => {\n    var _a;\n    const event = new ClipboardEvent('paste', {\n        clipboardData: new DataTransfer(),\n    });\n    (_a = event.clipboardData) === null || _a === void 0 ? void 0 : _a.setData('text/html', text);\n    return event;\n};\n/**\n * Create an paste rules plugin. When enabled, it will cause pasted\n * text that matches any of the given rules to trigger the rule’s\n * action.\n */\nfunction pasteRulesPlugin(props) {\n    const { editor, rules } = props;\n    let dragSourceElement = null;\n    let isPastedFromProseMirror = false;\n    let isDroppedFromProseMirror = false;\n    let pasteEvent = typeof ClipboardEvent !== 'undefined' ? new ClipboardEvent('paste') : null;\n    let dropEvent;\n    try {\n        dropEvent = typeof DragEvent !== 'undefined' ? new DragEvent('drop') : null;\n    }\n    catch {\n        dropEvent = null;\n    }\n    const processEvent = ({ state, from, to, rule, pasteEvt, }) => {\n        const tr = state.tr;\n        const chainableState = createChainableState({\n            state,\n            transaction: tr,\n        });\n        const handler = run({\n            editor,\n            state: chainableState,\n            from: Math.max(from - 1, 0),\n            to: to.b - 1,\n            rule,\n            pasteEvent: pasteEvt,\n            dropEvent,\n        });\n        if (!handler || !tr.steps.length) {\n            return;\n        }\n        try {\n            dropEvent = typeof DragEvent !== 'undefined' ? new DragEvent('drop') : null;\n        }\n        catch {\n            dropEvent = null;\n        }\n        pasteEvent = typeof ClipboardEvent !== 'undefined' ? new ClipboardEvent('paste') : null;\n        return tr;\n    };\n    const plugins = rules.map(rule => {\n        return new Plugin({\n            // we register a global drag handler to track the current drag source element\n            view(view) {\n                const handleDragstart = (event) => {\n                    var _a;\n                    dragSourceElement = ((_a = view.dom.parentElement) === null || _a === void 0 ? void 0 : _a.contains(event.target))\n                        ? view.dom.parentElement\n                        : null;\n                    if (dragSourceElement) {\n                        tiptapDragFromOtherEditor = editor;\n                    }\n                };\n                const handleDragend = () => {\n                    if (tiptapDragFromOtherEditor) {\n                        tiptapDragFromOtherEditor = null;\n                    }\n                };\n                window.addEventListener('dragstart', handleDragstart);\n                window.addEventListener('dragend', handleDragend);\n                return {\n                    destroy() {\n                        window.removeEventListener('dragstart', handleDragstart);\n                        window.removeEventListener('dragend', handleDragend);\n                    },\n                };\n            },\n            props: {\n                handleDOMEvents: {\n                    drop: (view, event) => {\n                        isDroppedFromProseMirror = dragSourceElement === view.dom.parentElement;\n                        dropEvent = event;\n                        if (!isDroppedFromProseMirror) {\n                            const dragFromOtherEditor = tiptapDragFromOtherEditor;\n                            if (dragFromOtherEditor === null || dragFromOtherEditor === void 0 ? void 0 : dragFromOtherEditor.isEditable) {\n                                // setTimeout to avoid the wrong content after drop, timeout arg can't be empty or 0\n                                setTimeout(() => {\n                                    const selection = dragFromOtherEditor.state.selection;\n                                    if (selection) {\n                                        dragFromOtherEditor.commands.deleteRange({ from: selection.from, to: selection.to });\n                                    }\n                                }, 10);\n                            }\n                        }\n                        return false;\n                    },\n                    paste: (_view, event) => {\n                        var _a;\n                        const html = (_a = event.clipboardData) === null || _a === void 0 ? void 0 : _a.getData('text/html');\n                        pasteEvent = event;\n                        isPastedFromProseMirror = !!(html === null || html === void 0 ? void 0 : html.includes('data-pm-slice'));\n                        return false;\n                    },\n                },\n            },\n            appendTransaction: (transactions, oldState, state) => {\n                const transaction = transactions[0];\n                const isPaste = transaction.getMeta('uiEvent') === 'paste' && !isPastedFromProseMirror;\n                const isDrop = transaction.getMeta('uiEvent') === 'drop' && !isDroppedFromProseMirror;\n                // if PasteRule is triggered by insertContent()\n                const simulatedPasteMeta = transaction.getMeta('applyPasteRules');\n                const isSimulatedPaste = !!simulatedPasteMeta;\n                if (!isPaste && !isDrop && !isSimulatedPaste) {\n                    return;\n                }\n                // Handle simulated paste\n                if (isSimulatedPaste) {\n                    let { text } = simulatedPasteMeta;\n                    if (typeof text === 'string') {\n                        text = text;\n                    }\n                    else {\n                        text = getHTMLFromFragment(Fragment.from(text), state.schema);\n                    }\n                    const { from } = simulatedPasteMeta;\n                    const to = from + text.length;\n                    const pasteEvt = createClipboardPasteEvent(text);\n                    return processEvent({\n                        rule,\n                        state,\n                        from,\n                        to: { b: to },\n                        pasteEvt,\n                    });\n                }\n                // handle actual paste/drop\n                const from = oldState.doc.content.findDiffStart(state.doc.content);\n                const to = oldState.doc.content.findDiffEnd(state.doc.content);\n                // stop if there is no changed range\n                if (!isNumber(from) || !to || from === to.b) {\n                    return;\n                }\n                return processEvent({\n                    rule,\n                    state,\n                    from,\n                    to,\n                    pasteEvt: pasteEvent,\n                });\n            },\n        });\n    });\n    return plugins;\n}\n\nfunction findDuplicates(items) {\n    const filtered = items.filter((el, index) => items.indexOf(el) !== index);\n    return Array.from(new Set(filtered));\n}\n\nclass ExtensionManager {\n    constructor(extensions, editor) {\n        this.splittableMarks = [];\n        this.editor = editor;\n        this.extensions = ExtensionManager.resolve(extensions);\n        this.schema = getSchemaByResolvedExtensions(this.extensions, editor);\n        this.setupExtensions();\n    }\n    /**\n     * Returns a flattened and sorted extension list while\n     * also checking for duplicated extensions and warns the user.\n     * @param extensions An array of Tiptap extensions\n     * @returns An flattened and sorted array of Tiptap extensions\n     */\n    static resolve(extensions) {\n        const resolvedExtensions = ExtensionManager.sort(ExtensionManager.flatten(extensions));\n        const duplicatedNames = findDuplicates(resolvedExtensions.map(extension => extension.name));\n        if (duplicatedNames.length) {\n            console.warn(`[tiptap warn]: Duplicate extension names found: [${duplicatedNames\n                .map(item => `'${item}'`)\n                .join(', ')}]. This can lead to issues.`);\n        }\n        return resolvedExtensions;\n    }\n    /**\n     * Create a flattened array of extensions by traversing the `addExtensions` field.\n     * @param extensions An array of Tiptap extensions\n     * @returns A flattened array of Tiptap extensions\n     */\n    static flatten(extensions) {\n        return (extensions\n            .map(extension => {\n            const context = {\n                name: extension.name,\n                options: extension.options,\n                storage: extension.storage,\n            };\n            const addExtensions = getExtensionField(extension, 'addExtensions', context);\n            if (addExtensions) {\n                return [extension, ...this.flatten(addExtensions())];\n            }\n            return extension;\n        })\n            // `Infinity` will break TypeScript so we set a number that is probably high enough\n            .flat(10));\n    }\n    /**\n     * Sort extensions by priority.\n     * @param extensions An array of Tiptap extensions\n     * @returns A sorted array of Tiptap extensions by priority\n     */\n    static sort(extensions) {\n        const defaultPriority = 100;\n        return extensions.sort((a, b) => {\n            const priorityA = getExtensionField(a, 'priority') || defaultPriority;\n            const priorityB = getExtensionField(b, 'priority') || defaultPriority;\n            if (priorityA > priorityB) {\n                return -1;\n            }\n            if (priorityA < priorityB) {\n                return 1;\n            }\n            return 0;\n        });\n    }\n    /**\n     * Get all commands from the extensions.\n     * @returns An object with all commands where the key is the command name and the value is the command function\n     */\n    get commands() {\n        return this.extensions.reduce((commands, extension) => {\n            const context = {\n                name: extension.name,\n                options: extension.options,\n                storage: extension.storage,\n                editor: this.editor,\n                type: getSchemaTypeByName(extension.name, this.schema),\n            };\n            const addCommands = getExtensionField(extension, 'addCommands', context);\n            if (!addCommands) {\n                return commands;\n            }\n            return {\n                ...commands,\n                ...addCommands(),\n            };\n        }, {});\n    }\n    /**\n     * Get all registered Prosemirror plugins from the extensions.\n     * @returns An array of Prosemirror plugins\n     */\n    get plugins() {\n        const { editor } = this;\n        // With ProseMirror, first plugins within an array are executed first.\n        // In Tiptap, we provide the ability to override plugins,\n        // so it feels more natural to run plugins at the end of an array first.\n        // That’s why we have to reverse the `extensions` array and sort again\n        // based on the `priority` option.\n        const extensions = ExtensionManager.sort([...this.extensions].reverse());\n        const inputRules = [];\n        const pasteRules = [];\n        const allPlugins = extensions\n            .map(extension => {\n            const context = {\n                name: extension.name,\n                options: extension.options,\n                storage: extension.storage,\n                editor,\n                type: getSchemaTypeByName(extension.name, this.schema),\n            };\n            const plugins = [];\n            const addKeyboardShortcuts = getExtensionField(extension, 'addKeyboardShortcuts', context);\n            let defaultBindings = {};\n            // bind exit handling\n            if (extension.type === 'mark' && getExtensionField(extension, 'exitable', context)) {\n                defaultBindings.ArrowRight = () => Mark.handleExit({ editor, mark: extension });\n            }\n            if (addKeyboardShortcuts) {\n                const bindings = Object.fromEntries(Object.entries(addKeyboardShortcuts()).map(([shortcut, method]) => {\n                    return [shortcut, () => method({ editor })];\n                }));\n                defaultBindings = { ...defaultBindings, ...bindings };\n            }\n            const keyMapPlugin = keymap(defaultBindings);\n            plugins.push(keyMapPlugin);\n            const addInputRules = getExtensionField(extension, 'addInputRules', context);\n            if (isExtensionRulesEnabled(extension, editor.options.enableInputRules) && addInputRules) {\n                inputRules.push(...addInputRules());\n            }\n            const addPasteRules = getExtensionField(extension, 'addPasteRules', context);\n            if (isExtensionRulesEnabled(extension, editor.options.enablePasteRules) && addPasteRules) {\n                pasteRules.push(...addPasteRules());\n            }\n            const addProseMirrorPlugins = getExtensionField(extension, 'addProseMirrorPlugins', context);\n            if (addProseMirrorPlugins) {\n                const proseMirrorPlugins = addProseMirrorPlugins();\n                plugins.push(...proseMirrorPlugins);\n            }\n            return plugins;\n        })\n            .flat();\n        return [\n            inputRulesPlugin({\n                editor,\n                rules: inputRules,\n            }),\n            ...pasteRulesPlugin({\n                editor,\n                rules: pasteRules,\n            }),\n            ...allPlugins,\n        ];\n    }\n    /**\n     * Get all attributes from the extensions.\n     * @returns An array of attributes\n     */\n    get attributes() {\n        return getAttributesFromExtensions(this.extensions);\n    }\n    /**\n     * Get all node views from the extensions.\n     * @returns An object with all node views where the key is the node name and the value is the node view function\n     */\n    get nodeViews() {\n        const { editor } = this;\n        const { nodeExtensions } = splitExtensions(this.extensions);\n        return Object.fromEntries(nodeExtensions\n            .filter(extension => !!getExtensionField(extension, 'addNodeView'))\n            .map(extension => {\n            const extensionAttributes = this.attributes.filter(attribute => attribute.type === extension.name);\n            const context = {\n                name: extension.name,\n                options: extension.options,\n                storage: extension.storage,\n                editor,\n                type: getNodeType(extension.name, this.schema),\n            };\n            const addNodeView = getExtensionField(extension, 'addNodeView', context);\n            if (!addNodeView) {\n                return [];\n            }\n            const nodeview = (node, view, getPos, decorations, innerDecorations) => {\n                const HTMLAttributes = getRenderedAttributes(node, extensionAttributes);\n                return addNodeView()({\n                    // pass-through\n                    node,\n                    view,\n                    getPos: getPos,\n                    decorations,\n                    innerDecorations,\n                    // tiptap-specific\n                    editor,\n                    extension,\n                    HTMLAttributes,\n                });\n            };\n            return [extension.name, nodeview];\n        }));\n    }\n    /**\n     * Go through all extensions, create extension storages & setup marks\n     * & bind editor event listener.\n     */\n    setupExtensions() {\n        this.extensions.forEach(extension => {\n            var _a;\n            // store extension storage in editor\n            this.editor.extensionStorage[extension.name] = extension.storage;\n            const context = {\n                name: extension.name,\n                options: extension.options,\n                storage: extension.storage,\n                editor: this.editor,\n                type: getSchemaTypeByName(extension.name, this.schema),\n            };\n            if (extension.type === 'mark') {\n                const keepOnSplit = (_a = callOrReturn(getExtensionField(extension, 'keepOnSplit', context))) !== null && _a !== void 0 ? _a : true;\n                if (keepOnSplit) {\n                    this.splittableMarks.push(extension.name);\n                }\n            }\n            const onBeforeCreate = getExtensionField(extension, 'onBeforeCreate', context);\n            const onCreate = getExtensionField(extension, 'onCreate', context);\n            const onUpdate = getExtensionField(extension, 'onUpdate', context);\n            const onSelectionUpdate = getExtensionField(extension, 'onSelectionUpdate', context);\n            const onTransaction = getExtensionField(extension, 'onTransaction', context);\n            const onFocus = getExtensionField(extension, 'onFocus', context);\n            const onBlur = getExtensionField(extension, 'onBlur', context);\n            const onDestroy = getExtensionField(extension, 'onDestroy', context);\n            if (onBeforeCreate) {\n                this.editor.on('beforeCreate', onBeforeCreate);\n            }\n            if (onCreate) {\n                this.editor.on('create', onCreate);\n            }\n            if (onUpdate) {\n                this.editor.on('update', onUpdate);\n            }\n            if (onSelectionUpdate) {\n                this.editor.on('selectionUpdate', onSelectionUpdate);\n            }\n            if (onTransaction) {\n                this.editor.on('transaction', onTransaction);\n            }\n            if (onFocus) {\n                this.editor.on('focus', onFocus);\n            }\n            if (onBlur) {\n                this.editor.on('blur', onBlur);\n            }\n            if (onDestroy) {\n                this.editor.on('destroy', onDestroy);\n            }\n        });\n    }\n}\n\n/**\n * The Extension class is the base class for all extensions.\n * @see https://tiptap.dev/api/extensions#create-a-new-extension\n */\nclass Extension {\n    constructor(config = {}) {\n        this.type = 'extension';\n        this.name = 'extension';\n        this.parent = null;\n        this.child = null;\n        this.config = {\n            name: this.name,\n            defaultOptions: {},\n        };\n        this.config = {\n            ...this.config,\n            ...config,\n        };\n        this.name = this.config.name;\n        if (config.defaultOptions && Object.keys(config.defaultOptions).length > 0) {\n            console.warn(`[tiptap warn]: BREAKING CHANGE: \"defaultOptions\" is deprecated. Please use \"addOptions\" instead. Found in extension: \"${this.name}\".`);\n        }\n        // TODO: remove `addOptions` fallback\n        this.options = this.config.defaultOptions;\n        if (this.config.addOptions) {\n            this.options = callOrReturn(getExtensionField(this, 'addOptions', {\n                name: this.name,\n            }));\n        }\n        this.storage = callOrReturn(getExtensionField(this, 'addStorage', {\n            name: this.name,\n            options: this.options,\n        })) || {};\n    }\n    static create(config = {}) {\n        return new Extension(config);\n    }\n    configure(options = {}) {\n        // return a new instance so we can use the same extension\n        // with different calls of `configure`\n        const extension = this.extend({\n            ...this.config,\n            addOptions: () => {\n                return mergeDeep(this.options, options);\n            },\n        });\n        // Always preserve the current name\n        extension.name = this.name;\n        // Set the parent to be our parent\n        extension.parent = this.parent;\n        return extension;\n    }\n    extend(extendedConfig = {}) {\n        const extension = new Extension({ ...this.config, ...extendedConfig });\n        extension.parent = this;\n        this.child = extension;\n        extension.name = extendedConfig.name ? extendedConfig.name : extension.parent.name;\n        if (extendedConfig.defaultOptions && Object.keys(extendedConfig.defaultOptions).length > 0) {\n            console.warn(`[tiptap warn]: BREAKING CHANGE: \"defaultOptions\" is deprecated. Please use \"addOptions\" instead. Found in extension: \"${extension.name}\".`);\n        }\n        extension.options = callOrReturn(getExtensionField(extension, 'addOptions', {\n            name: extension.name,\n        }));\n        extension.storage = callOrReturn(getExtensionField(extension, 'addStorage', {\n            name: extension.name,\n            options: extension.options,\n        }));\n        return extension;\n    }\n}\n\n/**\n * Gets the text between two positions in a Prosemirror node\n * and serializes it using the given text serializers and block separator (see getText)\n * @param startNode The Prosemirror node to start from\n * @param range The range of the text to get\n * @param options Options for the text serializer & block separator\n * @returns The text between the two positions\n */\nfunction getTextBetween(startNode, range, options) {\n    const { from, to } = range;\n    const { blockSeparator = '\\n\\n', textSerializers = {} } = options || {};\n    let text = '';\n    startNode.nodesBetween(from, to, (node, pos, parent, index) => {\n        var _a;\n        if (node.isBlock && pos > from) {\n            text += blockSeparator;\n        }\n        const textSerializer = textSerializers === null || textSerializers === void 0 ? void 0 : textSerializers[node.type.name];\n        if (textSerializer) {\n            if (parent) {\n                text += textSerializer({\n                    node,\n                    pos,\n                    parent,\n                    index,\n                    range,\n                });\n            }\n            // do not descend into child nodes when there exists a serializer\n            return false;\n        }\n        if (node.isText) {\n            text += (_a = node === null || node === void 0 ? void 0 : node.text) === null || _a === void 0 ? void 0 : _a.slice(Math.max(from, pos) - pos, to - pos); // eslint-disable-line\n        }\n    });\n    return text;\n}\n\n/**\n * Find text serializers `toText` in a Prosemirror schema\n * @param schema The Prosemirror schema to search in\n * @returns A record of text serializers by node name\n */\nfunction getTextSerializersFromSchema(schema) {\n    return Object.fromEntries(Object.entries(schema.nodes)\n        .filter(([, node]) => node.spec.toText)\n        .map(([name, node]) => [name, node.spec.toText]));\n}\n\nconst ClipboardTextSerializer = Extension.create({\n    name: 'clipboardTextSerializer',\n    addOptions() {\n        return {\n            blockSeparator: undefined,\n        };\n    },\n    addProseMirrorPlugins() {\n        return [\n            new Plugin({\n                key: new PluginKey('clipboardTextSerializer'),\n                props: {\n                    clipboardTextSerializer: () => {\n                        const { editor } = this;\n                        const { state, schema } = editor;\n                        const { doc, selection } = state;\n                        const { ranges } = selection;\n                        const from = Math.min(...ranges.map(range => range.$from.pos));\n                        const to = Math.max(...ranges.map(range => range.$to.pos));\n                        const textSerializers = getTextSerializersFromSchema(schema);\n                        const range = { from, to };\n                        return getTextBetween(doc, range, {\n                            ...(this.options.blockSeparator !== undefined\n                                ? { blockSeparator: this.options.blockSeparator }\n                                : {}),\n                            textSerializers,\n                        });\n                    },\n                },\n            }),\n        ];\n    },\n});\n\nconst blur = () => ({ editor, view }) => {\n    requestAnimationFrame(() => {\n        var _a;\n        if (!editor.isDestroyed) {\n            view.dom.blur();\n            // Browsers should remove the caret on blur but safari does not.\n            // See: https://github.com/ueberdosis/tiptap/issues/2405\n            (_a = window === null || window === void 0 ? void 0 : window.getSelection()) === null || _a === void 0 ? void 0 : _a.removeAllRanges();\n        }\n    });\n    return true;\n};\n\nconst clearContent = (emitUpdate = false) => ({ commands }) => {\n    return commands.setContent('', emitUpdate);\n};\n\nconst clearNodes = () => ({ state, tr, dispatch }) => {\n    const { selection } = tr;\n    const { ranges } = selection;\n    if (!dispatch) {\n        return true;\n    }\n    ranges.forEach(({ $from, $to }) => {\n        state.doc.nodesBetween($from.pos, $to.pos, (node, pos) => {\n            if (node.type.isText) {\n                return;\n            }\n            const { doc, mapping } = tr;\n            const $mappedFrom = doc.resolve(mapping.map(pos));\n            const $mappedTo = doc.resolve(mapping.map(pos + node.nodeSize));\n            const nodeRange = $mappedFrom.blockRange($mappedTo);\n            if (!nodeRange) {\n                return;\n            }\n            const targetLiftDepth = liftTarget(nodeRange);\n            if (node.type.isTextblock) {\n                const { defaultType } = $mappedFrom.parent.contentMatchAt($mappedFrom.index());\n                tr.setNodeMarkup(nodeRange.start, defaultType);\n            }\n            if (targetLiftDepth || targetLiftDepth === 0) {\n                tr.lift(nodeRange, targetLiftDepth);\n            }\n        });\n    });\n    return true;\n};\n\nconst command = fn => props => {\n    return fn(props);\n};\n\nconst createParagraphNear = () => ({ state, dispatch }) => {\n    return createParagraphNear$1(state, dispatch);\n};\n\nconst cut = (originRange, targetPos) => ({ editor, tr }) => {\n    const { state } = editor;\n    const contentSlice = state.doc.slice(originRange.from, originRange.to);\n    tr.deleteRange(originRange.from, originRange.to);\n    const newPos = tr.mapping.map(targetPos);\n    tr.insert(newPos, contentSlice.content);\n    tr.setSelection(new TextSelection(tr.doc.resolve(Math.max(newPos - 1, 0))));\n    return true;\n};\n\nconst deleteCurrentNode = () => ({ tr, dispatch }) => {\n    const { selection } = tr;\n    const currentNode = selection.$anchor.node();\n    // if there is content inside the current node, break out of this command\n    if (currentNode.content.size > 0) {\n        return false;\n    }\n    const $pos = tr.selection.$anchor;\n    for (let depth = $pos.depth; depth > 0; depth -= 1) {\n        const node = $pos.node(depth);\n        if (node.type === currentNode.type) {\n            if (dispatch) {\n                const from = $pos.before(depth);\n                const to = $pos.after(depth);\n                tr.delete(from, to).scrollIntoView();\n            }\n            return true;\n        }\n    }\n    return false;\n};\n\nconst deleteNode = typeOrName => ({ tr, state, dispatch }) => {\n    const type = getNodeType(typeOrName, state.schema);\n    const $pos = tr.selection.$anchor;\n    for (let depth = $pos.depth; depth > 0; depth -= 1) {\n        const node = $pos.node(depth);\n        if (node.type === type) {\n            if (dispatch) {\n                const from = $pos.before(depth);\n                const to = $pos.after(depth);\n                tr.delete(from, to).scrollIntoView();\n            }\n            return true;\n        }\n    }\n    return false;\n};\n\nconst deleteRange = range => ({ tr, dispatch }) => {\n    const { from, to } = range;\n    if (dispatch) {\n        tr.delete(from, to);\n    }\n    return true;\n};\n\nconst deleteSelection = () => ({ state, dispatch }) => {\n    return deleteSelection$1(state, dispatch);\n};\n\nconst enter = () => ({ commands }) => {\n    return commands.keyboardShortcut('Enter');\n};\n\nconst exitCode = () => ({ state, dispatch }) => {\n    return exitCode$1(state, dispatch);\n};\n\n/**\n * Check if object1 includes object2\n * @param object1 Object\n * @param object2 Object\n */\nfunction objectIncludes(object1, object2, options = { strict: true }) {\n    const keys = Object.keys(object2);\n    if (!keys.length) {\n        return true;\n    }\n    return keys.every(key => {\n        if (options.strict) {\n            return object2[key] === object1[key];\n        }\n        if (isRegExp(object2[key])) {\n            return object2[key].test(object1[key]);\n        }\n        return object2[key] === object1[key];\n    });\n}\n\nfunction findMarkInSet(marks, type, attributes = {}) {\n    return marks.find(item => {\n        return (item.type === type\n            && objectIncludes(\n            // Only check equality for the attributes that are provided\n            Object.fromEntries(Object.keys(attributes).map(k => [k, item.attrs[k]])), attributes));\n    });\n}\nfunction isMarkInSet(marks, type, attributes = {}) {\n    return !!findMarkInSet(marks, type, attributes);\n}\n/**\n * Get the range of a mark at a resolved position.\n */\nfunction getMarkRange(\n/**\n * The position to get the mark range for.\n */\n$pos, \n/**\n * The mark type to get the range for.\n */\ntype, \n/**\n * The attributes to match against.\n * If not provided, only the first mark at the position will be matched.\n */\nattributes) {\n    var _a;\n    if (!$pos || !type) {\n        return;\n    }\n    let start = $pos.parent.childAfter($pos.parentOffset);\n    // If the cursor is at the start of a text node that does not have the mark, look backward\n    if (!start.node || !start.node.marks.some(mark => mark.type === type)) {\n        start = $pos.parent.childBefore($pos.parentOffset);\n    }\n    // If there is no text node with the mark even backward, return undefined\n    if (!start.node || !start.node.marks.some(mark => mark.type === type)) {\n        return;\n    }\n    // Default to only matching against the first mark's attributes\n    attributes = attributes || ((_a = start.node.marks[0]) === null || _a === void 0 ? void 0 : _a.attrs);\n    // We now know that the cursor is either at the start, middle or end of a text node with the specified mark\n    // so we can look it up on the targeted mark\n    const mark = findMarkInSet([...start.node.marks], type, attributes);\n    if (!mark) {\n        return;\n    }\n    let startIndex = start.index;\n    let startPos = $pos.start() + start.offset;\n    let endIndex = startIndex + 1;\n    let endPos = startPos + start.node.nodeSize;\n    while (startIndex > 0\n        && isMarkInSet([...$pos.parent.child(startIndex - 1).marks], type, attributes)) {\n        startIndex -= 1;\n        startPos -= $pos.parent.child(startIndex).nodeSize;\n    }\n    while (endIndex < $pos.parent.childCount\n        && isMarkInSet([...$pos.parent.child(endIndex).marks], type, attributes)) {\n        endPos += $pos.parent.child(endIndex).nodeSize;\n        endIndex += 1;\n    }\n    return {\n        from: startPos,\n        to: endPos,\n    };\n}\n\nfunction getMarkType(nameOrType, schema) {\n    if (typeof nameOrType === 'string') {\n        if (!schema.marks[nameOrType]) {\n            throw Error(`There is no mark type named '${nameOrType}'. Maybe you forgot to add the extension?`);\n        }\n        return schema.marks[nameOrType];\n    }\n    return nameOrType;\n}\n\nconst extendMarkRange = (typeOrName, attributes = {}) => ({ tr, state, dispatch }) => {\n    const type = getMarkType(typeOrName, state.schema);\n    const { doc, selection } = tr;\n    const { $from, from, to } = selection;\n    if (dispatch) {\n        const range = getMarkRange($from, type, attributes);\n        if (range && range.from <= from && range.to >= to) {\n            const newSelection = TextSelection.create(doc, range.from, range.to);\n            tr.setSelection(newSelection);\n        }\n    }\n    return true;\n};\n\nconst first = commands => props => {\n    const items = typeof commands === 'function'\n        ? commands(props)\n        : commands;\n    for (let i = 0; i < items.length; i += 1) {\n        if (items[i](props)) {\n            return true;\n        }\n    }\n    return false;\n};\n\nfunction isTextSelection(value) {\n    return value instanceof TextSelection;\n}\n\nfunction minMax(value = 0, min = 0, max = 0) {\n    return Math.min(Math.max(value, min), max);\n}\n\nfunction resolveFocusPosition(doc, position = null) {\n    if (!position) {\n        return null;\n    }\n    const selectionAtStart = Selection.atStart(doc);\n    const selectionAtEnd = Selection.atEnd(doc);\n    if (position === 'start' || position === true) {\n        return selectionAtStart;\n    }\n    if (position === 'end') {\n        return selectionAtEnd;\n    }\n    const minPos = selectionAtStart.from;\n    const maxPos = selectionAtEnd.to;\n    if (position === 'all') {\n        return TextSelection.create(doc, minMax(0, minPos, maxPos), minMax(doc.content.size, minPos, maxPos));\n    }\n    return TextSelection.create(doc, minMax(position, minPos, maxPos), minMax(position, minPos, maxPos));\n}\n\nfunction isAndroid() {\n    return navigator.platform === 'Android' || /android/i.test(navigator.userAgent);\n}\n\nfunction isiOS() {\n    return [\n        'iPad Simulator',\n        'iPhone Simulator',\n        'iPod Simulator',\n        'iPad',\n        'iPhone',\n        'iPod',\n    ].includes(navigator.platform)\n        // iPad on iOS 13 detection\n        || (navigator.userAgent.includes('Mac') && 'ontouchend' in document);\n}\n\n/**\n * Detects if the current browser is Safari (but not iOS Safari or Chrome).\n * @returns `true` if the browser is Safari, `false` otherwise.\n * @example\n * if (isSafari()) {\n *   // Safari-specific handling\n * }\n */\nfunction isSafari() {\n    return typeof navigator !== 'undefined' ? /^((?!chrome|android).)*safari/i.test(navigator.userAgent) : false;\n}\n\nconst focus = (position = null, options = {}) => ({ editor, view, tr, dispatch, }) => {\n    options = {\n        scrollIntoView: true,\n        ...options,\n    };\n    const delayedFocus = () => {\n        // focus within `requestAnimationFrame` breaks focus on iOS and Android\n        // so we have to call this\n        if (isiOS() || isAndroid()) {\n            view.dom.focus();\n        }\n        // For React we have to focus asynchronously. Otherwise wild things happen.\n        // see: https://github.com/ueberdosis/tiptap/issues/1520\n        requestAnimationFrame(() => {\n            if (!editor.isDestroyed) {\n                view.focus();\n                // Safari requires preventScroll to avoid the browser scrolling to the\n                // top of the editor when focus is called before the selection is set.\n                // We exclude iOS and Android since they are already handled above.\n                // see: https://github.com/ueberdosis/tiptap/issues/7318\n                if (isSafari() && !isiOS() && !isAndroid()) {\n                    view.dom.focus({ preventScroll: true });\n                }\n            }\n        });\n    };\n    if ((view.hasFocus() && position === null) || position === false) {\n        return true;\n    }\n    // we don’t try to resolve a NodeSelection or CellSelection\n    if (dispatch && position === null && !isTextSelection(editor.state.selection)) {\n        delayedFocus();\n        return true;\n    }\n    // pass through tr.doc instead of editor.state.doc\n    // since transactions could change the editors state before this command has been run\n    const selection = resolveFocusPosition(tr.doc, position) || editor.state.selection;\n    const isSameSelection = editor.state.selection.eq(selection);\n    if (dispatch) {\n        if (!isSameSelection) {\n            tr.setSelection(selection);\n        }\n        // `tr.setSelection` resets the stored marks\n        // so we’ll restore them if the selection is the same as before\n        if (isSameSelection && tr.storedMarks) {\n            tr.setStoredMarks(tr.storedMarks);\n        }\n        delayedFocus();\n    }\n    return true;\n};\n\nconst forEach = (items, fn) => props => {\n    return items.every((item, index) => fn(item, { ...props, index }));\n};\n\nconst insertContent = (value, options) => ({ tr, commands }) => {\n    return commands.insertContentAt({ from: tr.selection.from, to: tr.selection.to }, value, options);\n};\n\nconst removeWhitespaces = (node) => {\n    const children = node.childNodes;\n    for (let i = children.length - 1; i >= 0; i -= 1) {\n        const child = children[i];\n        if (child.nodeType === 3 && child.nodeValue && /^(\\n\\s\\s|\\n)$/.test(child.nodeValue)) {\n            node.removeChild(child);\n        }\n        else if (child.nodeType === 1) {\n            removeWhitespaces(child);\n        }\n    }\n    return node;\n};\nfunction elementFromString(value) {\n    // add a wrapper to preserve leading and trailing whitespace\n    const wrappedValue = `<body>${value}</body>`;\n    const html = new window.DOMParser().parseFromString(wrappedValue, 'text/html').body;\n    return removeWhitespaces(html);\n}\n\n/**\n * Takes a JSON or HTML content and creates a Prosemirror node or fragment from it.\n * @param content The JSON or HTML content to create the node from\n * @param schema The Prosemirror schema to use for the node\n * @param options Options for the parser\n * @returns The created Prosemirror node or fragment\n */\nfunction createNodeFromContent(content, schema, options) {\n    if (content instanceof Node$1 || content instanceof Fragment) {\n        return content;\n    }\n    options = {\n        slice: true,\n        parseOptions: {},\n        ...options,\n    };\n    const isJSONContent = typeof content === 'object' && content !== null;\n    const isTextContent = typeof content === 'string';\n    if (isJSONContent) {\n        try {\n            const isArrayContent = Array.isArray(content) && content.length > 0;\n            // if the JSON Content is an array of nodes, create a fragment for each node\n            if (isArrayContent) {\n                return Fragment.fromArray(content.map(item => schema.nodeFromJSON(item)));\n            }\n            const node = schema.nodeFromJSON(content);\n            if (options.errorOnInvalidContent) {\n                node.check();\n            }\n            return node;\n        }\n        catch (error) {\n            if (options.errorOnInvalidContent) {\n                throw new Error('[tiptap error]: Invalid JSON content', { cause: error });\n            }\n            console.warn('[tiptap warn]: Invalid content.', 'Passed value:', content, 'Error:', error);\n            return createNodeFromContent('', schema, options);\n        }\n    }\n    if (isTextContent) {\n        // Check for invalid content\n        if (options.errorOnInvalidContent) {\n            let hasInvalidContent = false;\n            let invalidContent = '';\n            // A copy of the current schema with a catch-all node at the end\n            const contentCheckSchema = new Schema({\n                topNode: schema.spec.topNode,\n                marks: schema.spec.marks,\n                // Prosemirror's schemas are executed such that: the last to execute, matches last\n                // This means that we can add a catch-all node at the end of the schema to catch any content that we don't know how to handle\n                nodes: schema.spec.nodes.append({\n                    __tiptap__private__unknown__catch__all__node: {\n                        content: 'inline*',\n                        group: 'block',\n                        parseDOM: [\n                            {\n                                tag: '*',\n                                getAttrs: e => {\n                                    // If this is ever called, we know that the content has something that we don't know how to handle in the schema\n                                    hasInvalidContent = true;\n                                    // Try to stringify the element for a more helpful error message\n                                    invalidContent = typeof e === 'string' ? e : e.outerHTML;\n                                    return null;\n                                },\n                            },\n                        ],\n                    },\n                }),\n            });\n            if (options.slice) {\n                DOMParser.fromSchema(contentCheckSchema).parseSlice(elementFromString(content), options.parseOptions);\n            }\n            else {\n                DOMParser.fromSchema(contentCheckSchema).parse(elementFromString(content), options.parseOptions);\n            }\n            if (options.errorOnInvalidContent && hasInvalidContent) {\n                throw new Error('[tiptap error]: Invalid HTML content', { cause: new Error(`Invalid element found: ${invalidContent}`) });\n            }\n        }\n        const parser = DOMParser.fromSchema(schema);\n        if (options.slice) {\n            return parser.parseSlice(elementFromString(content), options.parseOptions).content;\n        }\n        return parser.parse(elementFromString(content), options.parseOptions);\n    }\n    return createNodeFromContent('', schema, options);\n}\n\n// source: https://github.com/ProseMirror/prosemirror-state/blob/master/src/selection.js#L466\nfunction selectionToInsertionEnd(tr, startLen, bias) {\n    const last = tr.steps.length - 1;\n    if (last < startLen) {\n        return;\n    }\n    const step = tr.steps[last];\n    if (!(step instanceof ReplaceStep || step instanceof ReplaceAroundStep)) {\n        return;\n    }\n    const map = tr.mapping.maps[last];\n    let end = 0;\n    map.forEach((_from, _to, _newFrom, newTo) => {\n        if (end === 0) {\n            end = newTo;\n        }\n    });\n    tr.setSelection(Selection.near(tr.doc.resolve(end), bias));\n}\n\nconst isFragment = (nodeOrFragment) => {\n    return !('type' in nodeOrFragment);\n};\nconst insertContentAt = (position, value, options) => ({ tr, dispatch, editor }) => {\n    var _a;\n    if (dispatch) {\n        options = {\n            parseOptions: editor.options.parseOptions,\n            updateSelection: true,\n            applyInputRules: false,\n            applyPasteRules: false,\n            ...options,\n        };\n        let content;\n        const emitContentError = (error) => {\n            editor.emit('contentError', {\n                editor,\n                error,\n                disableCollaboration: () => {\n                    if (editor.storage.collaboration) {\n                        editor.storage.collaboration.isDisabled = true;\n                    }\n                },\n            });\n        };\n        const parseOptions = {\n            preserveWhitespace: 'full',\n            ...options.parseOptions,\n        };\n        // If `emitContentError` is enabled, we want to check the content for errors\n        // but ignore them (do not remove the invalid content from the document)\n        if (!options.errorOnInvalidContent && !editor.options.enableContentCheck && editor.options.emitContentError) {\n            try {\n                createNodeFromContent(value, editor.schema, {\n                    parseOptions,\n                    errorOnInvalidContent: true,\n                });\n            }\n            catch (e) {\n                emitContentError(e);\n            }\n        }\n        try {\n            content = createNodeFromContent(value, editor.schema, {\n                parseOptions,\n                errorOnInvalidContent: (_a = options.errorOnInvalidContent) !== null && _a !== void 0 ? _a : editor.options.enableContentCheck,\n            });\n        }\n        catch (e) {\n            emitContentError(e);\n            return false;\n        }\n        let { from, to } = typeof position === 'number' ? { from: position, to: position } : { from: position.from, to: position.to };\n        let isOnlyTextContent = true;\n        let isOnlyBlockContent = true;\n        const nodes = isFragment(content) ? content : [content];\n        nodes.forEach(node => {\n            // check if added node is valid\n            node.check();\n            isOnlyTextContent = isOnlyTextContent ? node.isText && node.marks.length === 0 : false;\n            isOnlyBlockContent = isOnlyBlockContent ? node.isBlock : false;\n        });\n        // check if we can replace the wrapping node by\n        // the newly inserted content\n        // example:\n        // replace an empty paragraph by an inserted image\n        // instead of inserting the image below the paragraph\n        if (from === to && isOnlyBlockContent) {\n            const { parent } = tr.doc.resolve(from);\n            const isEmptyTextBlock = parent.isTextblock && !parent.type.spec.code && !parent.childCount;\n            if (isEmptyTextBlock) {\n                from -= 1;\n                to += 1;\n            }\n        }\n        let newContent;\n        // if there is only plain text we have to use `insertText`\n        // because this will keep the current marks\n        if (isOnlyTextContent) {\n            // if value is string, we can use it directly\n            // otherwise if it is an array, we have to join it\n            if (Array.isArray(value)) {\n                newContent = value.map(v => v.text || '').join('');\n            }\n            else if (value instanceof Fragment) {\n                let text = '';\n                value.forEach(node => {\n                    if (node.text) {\n                        text += node.text;\n                    }\n                });\n                newContent = text;\n            }\n            else if (typeof value === 'object' && !!value && !!value.text) {\n                newContent = value.text;\n            }\n            else {\n                newContent = value;\n            }\n            tr.insertText(newContent, from, to);\n        }\n        else {\n            newContent = content;\n            tr.replaceWith(from, to, newContent);\n        }\n        // set cursor at end of inserted content\n        if (options.updateSelection) {\n            selectionToInsertionEnd(tr, tr.steps.length - 1, -1);\n        }\n        if (options.applyInputRules) {\n            tr.setMeta('applyInputRules', { from, text: newContent });\n        }\n        if (options.applyPasteRules) {\n            tr.setMeta('applyPasteRules', { from, text: newContent });\n        }\n    }\n    return true;\n};\n\nconst joinUp = () => ({ state, dispatch }) => {\n    return joinUp$1(state, dispatch);\n};\nconst joinDown = () => ({ state, dispatch }) => {\n    return joinDown$1(state, dispatch);\n};\nconst joinBackward = () => ({ state, dispatch }) => {\n    return joinBackward$1(state, dispatch);\n};\nconst joinForward = () => ({ state, dispatch }) => {\n    return joinForward$1(state, dispatch);\n};\n\nconst joinItemBackward = () => ({ state, dispatch, tr, }) => {\n    try {\n        const point = joinPoint(state.doc, state.selection.$from.pos, -1);\n        if (point === null || point === undefined) {\n            return false;\n        }\n        tr.join(point, 2);\n        if (dispatch) {\n            dispatch(tr);\n        }\n        return true;\n    }\n    catch {\n        return false;\n    }\n};\n\nconst joinItemForward = () => ({ state, dispatch, tr, }) => {\n    try {\n        const point = joinPoint(state.doc, state.selection.$from.pos, +1);\n        if (point === null || point === undefined) {\n            return false;\n        }\n        tr.join(point, 2);\n        if (dispatch) {\n            dispatch(tr);\n        }\n        return true;\n    }\n    catch {\n        return false;\n    }\n};\n\nconst joinTextblockBackward = () => ({ state, dispatch }) => {\n    return joinTextblockBackward$1(state, dispatch);\n};\n\nconst joinTextblockForward = () => ({ state, dispatch }) => {\n    return joinTextblockForward$1(state, dispatch);\n};\n\nfunction isMacOS() {\n    return typeof navigator !== 'undefined'\n        ? /Mac/.test(navigator.platform)\n        : false;\n}\n\nfunction normalizeKeyName(name) {\n    const parts = name.split(/-(?!$)/);\n    let result = parts[parts.length - 1];\n    if (result === 'Space') {\n        result = ' ';\n    }\n    let alt;\n    let ctrl;\n    let shift;\n    let meta;\n    for (let i = 0; i < parts.length - 1; i += 1) {\n        const mod = parts[i];\n        if (/^(cmd|meta|m)$/i.test(mod)) {\n            meta = true;\n        }\n        else if (/^a(lt)?$/i.test(mod)) {\n            alt = true;\n        }\n        else if (/^(c|ctrl|control)$/i.test(mod)) {\n            ctrl = true;\n        }\n        else if (/^s(hift)?$/i.test(mod)) {\n            shift = true;\n        }\n        else if (/^mod$/i.test(mod)) {\n            if (isiOS() || isMacOS()) {\n                meta = true;\n            }\n            else {\n                ctrl = true;\n            }\n        }\n        else {\n            throw new Error(`Unrecognized modifier name: ${mod}`);\n        }\n    }\n    if (alt) {\n        result = `Alt-${result}`;\n    }\n    if (ctrl) {\n        result = `Ctrl-${result}`;\n    }\n    if (meta) {\n        result = `Meta-${result}`;\n    }\n    if (shift) {\n        result = `Shift-${result}`;\n    }\n    return result;\n}\nconst keyboardShortcut = name => ({ editor, view, tr, dispatch, }) => {\n    const keys = normalizeKeyName(name).split(/-(?!$)/);\n    const key = keys.find(item => !['Alt', 'Ctrl', 'Meta', 'Shift'].includes(item));\n    const event = new KeyboardEvent('keydown', {\n        key: key === 'Space'\n            ? ' '\n            : key,\n        altKey: keys.includes('Alt'),\n        ctrlKey: keys.includes('Ctrl'),\n        metaKey: keys.includes('Meta'),\n        shiftKey: keys.includes('Shift'),\n        bubbles: true,\n        cancelable: true,\n    });\n    const capturedTransaction = editor.captureTransaction(() => {\n        view.someProp('handleKeyDown', f => f(view, event));\n    });\n    capturedTransaction === null || capturedTransaction === void 0 ? void 0 : capturedTransaction.steps.forEach(step => {\n        const newStep = step.map(tr.mapping);\n        if (newStep && dispatch) {\n            tr.maybeStep(newStep);\n        }\n    });\n    return true;\n};\n\nfunction isNodeActive(state, typeOrName, attributes = {}) {\n    const { from, to, empty } = state.selection;\n    const type = typeOrName ? getNodeType(typeOrName, state.schema) : null;\n    const nodeRanges = [];\n    state.doc.nodesBetween(from, to, (node, pos) => {\n        if (node.isText) {\n            return;\n        }\n        const relativeFrom = Math.max(from, pos);\n        const relativeTo = Math.min(to, pos + node.nodeSize);\n        nodeRanges.push({\n            node,\n            from: relativeFrom,\n            to: relativeTo,\n        });\n    });\n    const selectionRange = to - from;\n    const matchedNodeRanges = nodeRanges\n        .filter(nodeRange => {\n        if (!type) {\n            return true;\n        }\n        return type.name === nodeRange.node.type.name;\n    })\n        .filter(nodeRange => objectIncludes(nodeRange.node.attrs, attributes, { strict: false }));\n    if (empty) {\n        return !!matchedNodeRanges.length;\n    }\n    const range = matchedNodeRanges.reduce((sum, nodeRange) => sum + nodeRange.to - nodeRange.from, 0);\n    return range >= selectionRange;\n}\n\nconst lift = (typeOrName, attributes = {}) => ({ state, dispatch }) => {\n    const type = getNodeType(typeOrName, state.schema);\n    const isActive = isNodeActive(state, type, attributes);\n    if (!isActive) {\n        return false;\n    }\n    return lift$1(state, dispatch);\n};\n\nconst liftEmptyBlock = () => ({ state, dispatch }) => {\n    return liftEmptyBlock$1(state, dispatch);\n};\n\nconst liftListItem = typeOrName => ({ state, dispatch }) => {\n    const type = getNodeType(typeOrName, state.schema);\n    return liftListItem$1(type)(state, dispatch);\n};\n\nconst newlineInCode = () => ({ state, dispatch }) => {\n    return newlineInCode$1(state, dispatch);\n};\n\n/**\n * Get the type of a schema item by its name.\n * @param name The name of the schema item\n * @param schema The Prosemiror schema to search in\n * @returns The type of the schema item (`node` or `mark`), or null if it doesn't exist\n */\nfunction getSchemaTypeNameByName(name, schema) {\n    if (schema.nodes[name]) {\n        return 'node';\n    }\n    if (schema.marks[name]) {\n        return 'mark';\n    }\n    return null;\n}\n\n/**\n * Remove a property or an array of properties from an object\n * @param obj Object\n * @param key Key to remove\n */\nfunction deleteProps(obj, propOrProps) {\n    const props = typeof propOrProps === 'string'\n        ? [propOrProps]\n        : propOrProps;\n    return Object\n        .keys(obj)\n        .reduce((newObj, prop) => {\n        if (!props.includes(prop)) {\n            newObj[prop] = obj[prop];\n        }\n        return newObj;\n    }, {});\n}\n\nconst resetAttributes = (typeOrName, attributes) => ({ tr, state, dispatch }) => {\n    let nodeType = null;\n    let markType = null;\n    const schemaType = getSchemaTypeNameByName(typeof typeOrName === 'string' ? typeOrName : typeOrName.name, state.schema);\n    if (!schemaType) {\n        return false;\n    }\n    if (schemaType === 'node') {\n        nodeType = getNodeType(typeOrName, state.schema);\n    }\n    if (schemaType === 'mark') {\n        markType = getMarkType(typeOrName, state.schema);\n    }\n    if (dispatch) {\n        tr.selection.ranges.forEach(range => {\n            state.doc.nodesBetween(range.$from.pos, range.$to.pos, (node, pos) => {\n                if (nodeType && nodeType === node.type) {\n                    tr.setNodeMarkup(pos, undefined, deleteProps(node.attrs, attributes));\n                }\n                if (markType && node.marks.length) {\n                    node.marks.forEach(mark => {\n                        if (markType === mark.type) {\n                            tr.addMark(pos, pos + node.nodeSize, markType.create(deleteProps(mark.attrs, attributes)));\n                        }\n                    });\n                }\n            });\n        });\n    }\n    return true;\n};\n\nconst scrollIntoView = () => ({ tr, dispatch }) => {\n    if (dispatch) {\n        tr.scrollIntoView();\n    }\n    return true;\n};\n\nconst selectAll = () => ({ tr, dispatch }) => {\n    if (dispatch) {\n        const selection = new AllSelection(tr.doc);\n        tr.setSelection(selection);\n    }\n    return true;\n};\n\nconst selectNodeBackward = () => ({ state, dispatch }) => {\n    return selectNodeBackward$1(state, dispatch);\n};\n\nconst selectNodeForward = () => ({ state, dispatch }) => {\n    return selectNodeForward$1(state, dispatch);\n};\n\nconst selectParentNode = () => ({ state, dispatch }) => {\n    return selectParentNode$1(state, dispatch);\n};\n\n// @ts-ignore\n// TODO: add types to @types/prosemirror-commands\nconst selectTextblockEnd = () => ({ state, dispatch }) => {\n    return selectTextblockEnd$1(state, dispatch);\n};\n\n// @ts-ignore\n// TODO: add types to @types/prosemirror-commands\nconst selectTextblockStart = () => ({ state, dispatch }) => {\n    return selectTextblockStart$1(state, dispatch);\n};\n\n/**\n * Create a new Prosemirror document node from content.\n * @param content The JSON or HTML content to create the document from\n * @param schema The Prosemirror schema to use for the document\n * @param parseOptions Options for the parser\n * @returns The created Prosemirror document node\n */\nfunction createDocument(content, schema, parseOptions = {}, options = {}) {\n    return createNodeFromContent(content, schema, {\n        slice: false,\n        parseOptions,\n        errorOnInvalidContent: options.errorOnInvalidContent,\n    });\n}\n\nconst setContent = (content, emitUpdate = false, parseOptions = {}, options = {}) => ({ editor, tr, dispatch, commands, }) => {\n    var _a, _b;\n    const { doc } = tr;\n    // This is to keep backward compatibility with the previous behavior\n    // TODO remove this in the next major version\n    if (parseOptions.preserveWhitespace !== 'full') {\n        const document = createDocument(content, editor.schema, parseOptions, {\n            errorOnInvalidContent: (_a = options.errorOnInvalidContent) !== null && _a !== void 0 ? _a : editor.options.enableContentCheck,\n        });\n        if (dispatch) {\n            tr.replaceWith(0, doc.content.size, document).setMeta('preventUpdate', !emitUpdate);\n        }\n        return true;\n    }\n    if (dispatch) {\n        tr.setMeta('preventUpdate', !emitUpdate);\n    }\n    return commands.insertContentAt({ from: 0, to: doc.content.size }, content, {\n        parseOptions,\n        errorOnInvalidContent: (_b = options.errorOnInvalidContent) !== null && _b !== void 0 ? _b : editor.options.enableContentCheck,\n    });\n};\n\nfunction getMarkAttributes(state, typeOrName) {\n    const type = getMarkType(typeOrName, state.schema);\n    const { from, to, empty } = state.selection;\n    const marks = [];\n    if (empty) {\n        if (state.storedMarks) {\n            marks.push(...state.storedMarks);\n        }\n        marks.push(...state.selection.$head.marks());\n    }\n    else {\n        state.doc.nodesBetween(from, to, node => {\n            marks.push(...node.marks);\n        });\n    }\n    const mark = marks.find(markItem => markItem.type.name === type.name);\n    if (!mark) {\n        return {};\n    }\n    return { ...mark.attrs };\n}\n\n/**\n * Returns a new `Transform` based on all steps of the passed transactions.\n * @param oldDoc The Prosemirror node to start from\n * @param transactions The transactions to combine\n * @returns A new `Transform` with all steps of the passed transactions\n */\nfunction combineTransactionSteps(oldDoc, transactions) {\n    const transform = new Transform(oldDoc);\n    transactions.forEach(transaction => {\n        transaction.steps.forEach(step => {\n            transform.step(step);\n        });\n    });\n    return transform;\n}\n\n/**\n * Gets the default block type at a given match\n * @param match The content match to get the default block type from\n * @returns The default block type or null\n */\nfunction defaultBlockAt(match) {\n    for (let i = 0; i < match.edgeCount; i += 1) {\n        const { type } = match.edge(i);\n        if (type.isTextblock && !type.hasRequiredAttrs()) {\n            return type;\n        }\n    }\n    return null;\n}\n\n/**\n * Find children inside a Prosemirror node that match a predicate.\n * @param node The Prosemirror node to search in\n * @param predicate The predicate to match\n * @returns An array of nodes with their positions\n */\nfunction findChildren(node, predicate) {\n    const nodesWithPos = [];\n    node.descendants((child, pos) => {\n        if (predicate(child)) {\n            nodesWithPos.push({\n                node: child,\n                pos,\n            });\n        }\n    });\n    return nodesWithPos;\n}\n\n/**\n * Same as `findChildren` but searches only within a `range`.\n * @param node The Prosemirror node to search in\n * @param range The range to search in\n * @param predicate The predicate to match\n * @returns An array of nodes with their positions\n */\nfunction findChildrenInRange(node, range, predicate) {\n    const nodesWithPos = [];\n    // if (range.from === range.to) {\n    //   const nodeAt = node.nodeAt(range.from)\n    //   if (nodeAt) {\n    //     nodesWithPos.push({\n    //       node: nodeAt,\n    //       pos: range.from,\n    //     })\n    //   }\n    // }\n    node.nodesBetween(range.from, range.to, (child, pos) => {\n        if (predicate(child)) {\n            nodesWithPos.push({\n                node: child,\n                pos,\n            });\n        }\n    });\n    return nodesWithPos;\n}\n\n/**\n * Finds the closest parent node to a resolved position that matches a predicate.\n * @param $pos The resolved position to search from\n * @param predicate The predicate to match\n * @returns The closest parent node to the resolved position that matches the predicate\n * @example ```js\n * findParentNodeClosestToPos($from, node => node.type.name === 'paragraph')\n * ```\n */\nfunction findParentNodeClosestToPos($pos, predicate) {\n    for (let i = $pos.depth; i > 0; i -= 1) {\n        const node = $pos.node(i);\n        if (predicate(node)) {\n            return {\n                pos: i > 0 ? $pos.before(i) : 0,\n                start: $pos.start(i),\n                depth: i,\n                node,\n            };\n        }\n    }\n}\n\n/**\n * Finds the closest parent node to the current selection that matches a predicate.\n * @param predicate The predicate to match\n * @returns A command that finds the closest parent node to the current selection that matches the predicate\n * @example ```js\n * findParentNode(node => node.type.name === 'paragraph')\n * ```\n */\nfunction findParentNode(predicate) {\n    return (selection) => findParentNodeClosestToPos(selection.$from, predicate);\n}\n\nfunction getSchema(extensions, editor) {\n    const resolvedExtensions = ExtensionManager.resolve(extensions);\n    return getSchemaByResolvedExtensions(resolvedExtensions, editor);\n}\n\n/**\n * Generate HTML from a JSONContent\n * @param doc The JSONContent to generate HTML from\n * @param extensions The extensions to use for the schema\n * @returns The generated HTML\n */\nfunction generateHTML(doc, extensions) {\n    const schema = getSchema(extensions);\n    const contentNode = Node$1.fromJSON(schema, doc);\n    return getHTMLFromFragment(contentNode.content, schema);\n}\n\n/**\n * Generate JSONContent from HTML\n * @param html The HTML to generate JSONContent from\n * @param extensions The extensions to use for the schema\n * @returns The generated JSONContent\n */\nfunction generateJSON(html, extensions) {\n    const schema = getSchema(extensions);\n    const dom = elementFromString(html);\n    return DOMParser.fromSchema(schema).parse(dom).toJSON();\n}\n\n/**\n * Gets the text of a Prosemirror node\n * @param node The Prosemirror node\n * @param options Options for the text serializer & block separator\n * @returns The text of the node\n * @example ```js\n * const text = getText(node, { blockSeparator: '\\n' })\n * ```\n */\nfunction getText(node, options) {\n    const range = {\n        from: 0,\n        to: node.content.size,\n    };\n    return getTextBetween(node, range, options);\n}\n\n/**\n * Generate raw text from a JSONContent\n * @param doc The JSONContent to generate text from\n * @param extensions The extensions to use for the schema\n * @param options Options for the text generation f.e. blockSeparator or textSerializers\n * @returns The generated text\n */\nfunction generateText(doc, extensions, options) {\n    const { blockSeparator = '\\n\\n', textSerializers = {} } = options || {};\n    const schema = getSchema(extensions);\n    const contentNode = Node$1.fromJSON(schema, doc);\n    return getText(contentNode, {\n        blockSeparator,\n        textSerializers: {\n            ...getTextSerializersFromSchema(schema),\n            ...textSerializers,\n        },\n    });\n}\n\nfunction getNodeAttributes(state, typeOrName) {\n    const type = getNodeType(typeOrName, state.schema);\n    const { from, to } = state.selection;\n    const nodes = [];\n    state.doc.nodesBetween(from, to, node => {\n        nodes.push(node);\n    });\n    const node = nodes.reverse().find(nodeItem => nodeItem.type.name === type.name);\n    if (!node) {\n        return {};\n    }\n    return { ...node.attrs };\n}\n\n/**\n * Get node or mark attributes by type or name on the current editor state\n * @param state The current editor state\n * @param typeOrName The node or mark type or name\n * @returns The attributes of the node or mark or an empty object\n */\nfunction getAttributes(state, typeOrName) {\n    const schemaType = getSchemaTypeNameByName(typeof typeOrName === 'string' ? typeOrName : typeOrName.name, state.schema);\n    if (schemaType === 'node') {\n        return getNodeAttributes(state, typeOrName);\n    }\n    if (schemaType === 'mark') {\n        return getMarkAttributes(state, typeOrName);\n    }\n    return {};\n}\n\n/**\n * Removes duplicated values within an array.\n * Supports numbers, strings and objects.\n */\nfunction removeDuplicates(array, by = JSON.stringify) {\n    const seen = {};\n    return array.filter(item => {\n        const key = by(item);\n        return Object.prototype.hasOwnProperty.call(seen, key)\n            ? false\n            : (seen[key] = true);\n    });\n}\n\n/**\n * Removes duplicated ranges and ranges that are\n * fully captured by other ranges.\n */\nfunction simplifyChangedRanges(changes) {\n    const uniqueChanges = removeDuplicates(changes);\n    return uniqueChanges.length === 1\n        ? uniqueChanges\n        : uniqueChanges.filter((change, index) => {\n            const rest = uniqueChanges.filter((_, i) => i !== index);\n            return !rest.some(otherChange => {\n                return change.oldRange.from >= otherChange.oldRange.from\n                    && change.oldRange.to <= otherChange.oldRange.to\n                    && change.newRange.from >= otherChange.newRange.from\n                    && change.newRange.to <= otherChange.newRange.to;\n            });\n        });\n}\n/**\n * Returns a list of changed ranges\n * based on the first and last state of all steps.\n */\nfunction getChangedRanges(transform) {\n    const { mapping, steps } = transform;\n    const changes = [];\n    mapping.maps.forEach((stepMap, index) => {\n        const ranges = [];\n        // This accounts for step changes where no range was actually altered\n        // e.g. when setting a mark, node attribute, etc.\n        // @ts-ignore\n        if (!stepMap.ranges.length) {\n            const { from, to } = steps[index];\n            if (from === undefined || to === undefined) {\n                return;\n            }\n            ranges.push({ from, to });\n        }\n        else {\n            stepMap.forEach((from, to) => {\n                ranges.push({ from, to });\n            });\n        }\n        ranges.forEach(({ from, to }) => {\n            const newStart = mapping.slice(index).map(from, -1);\n            const newEnd = mapping.slice(index).map(to);\n            const oldStart = mapping.invert().map(newStart, -1);\n            const oldEnd = mapping.invert().map(newEnd);\n            changes.push({\n                oldRange: {\n                    from: oldStart,\n                    to: oldEnd,\n                },\n                newRange: {\n                    from: newStart,\n                    to: newEnd,\n                },\n            });\n        });\n    });\n    return simplifyChangedRanges(changes);\n}\n\nfunction getDebugJSON(node, startOffset = 0) {\n    const isTopNode = node.type === node.type.schema.topNodeType;\n    const increment = isTopNode ? 0 : 1;\n    const from = startOffset;\n    const to = from + node.nodeSize;\n    const marks = node.marks.map(mark => {\n        const output = {\n            type: mark.type.name,\n        };\n        if (Object.keys(mark.attrs).length) {\n            output.attrs = { ...mark.attrs };\n        }\n        return output;\n    });\n    const attrs = { ...node.attrs };\n    const output = {\n        type: node.type.name,\n        from,\n        to,\n    };\n    if (Object.keys(attrs).length) {\n        output.attrs = attrs;\n    }\n    if (marks.length) {\n        output.marks = marks;\n    }\n    if (node.content.childCount) {\n        output.content = [];\n        node.forEach((child, offset) => {\n            var _a;\n            (_a = output.content) === null || _a === void 0 ? void 0 : _a.push(getDebugJSON(child, startOffset + offset + increment));\n        });\n    }\n    if (node.text) {\n        output.text = node.text;\n    }\n    return output;\n}\n\nfunction getMarksBetween(from, to, doc) {\n    const marks = [];\n    // get all inclusive marks on empty selection\n    if (from === to) {\n        doc\n            .resolve(from)\n            .marks()\n            .forEach(mark => {\n            const $pos = doc.resolve(from);\n            const range = getMarkRange($pos, mark.type);\n            if (!range) {\n                return;\n            }\n            marks.push({\n                mark,\n                ...range,\n            });\n        });\n    }\n    else {\n        doc.nodesBetween(from, to, (node, pos) => {\n            if (!node || (node === null || node === void 0 ? void 0 : node.nodeSize) === undefined) {\n                return;\n            }\n            marks.push(...node.marks.map(mark => ({\n                from: pos,\n                to: pos + node.nodeSize,\n                mark,\n            })));\n        });\n    }\n    return marks;\n}\n\n/**\n * Finds the first node of a given type or name in the current selection.\n * @param state The editor state.\n * @param typeOrName The node type or name.\n * @param pos The position to start searching from.\n * @param maxDepth The maximum depth to search.\n * @returns The node and the depth as an array.\n */\nconst getNodeAtPosition = (state, typeOrName, pos, maxDepth = 20) => {\n    const $pos = state.doc.resolve(pos);\n    let currentDepth = maxDepth;\n    let node = null;\n    while (currentDepth > 0 && node === null) {\n        const currentNode = $pos.node(currentDepth);\n        if ((currentNode === null || currentNode === void 0 ? void 0 : currentNode.type.name) === typeOrName) {\n            node = currentNode;\n        }\n        else {\n            currentDepth -= 1;\n        }\n    }\n    return [node, currentDepth];\n};\n\n/**\n * Return attributes of an extension that should be splitted by keepOnSplit flag\n * @param extensionAttributes Array of extension attributes\n * @param typeName The type of the extension\n * @param attributes The attributes of the extension\n * @returns The splitted attributes\n */\nfunction getSplittedAttributes(extensionAttributes, typeName, attributes) {\n    return Object.fromEntries(Object\n        .entries(attributes)\n        .filter(([name]) => {\n        const extensionAttribute = extensionAttributes.find(item => {\n            return item.type === typeName && item.name === name;\n        });\n        if (!extensionAttribute) {\n            return false;\n        }\n        return extensionAttribute.attribute.keepOnSplit;\n    }));\n}\n\nfunction isMarkActive(state, typeOrName, attributes = {}) {\n    const { empty, ranges } = state.selection;\n    const type = typeOrName ? getMarkType(typeOrName, state.schema) : null;\n    if (empty) {\n        return !!(state.storedMarks || state.selection.$from.marks())\n            .filter(mark => {\n            if (!type) {\n                return true;\n            }\n            return type.name === mark.type.name;\n        })\n            .find(mark => objectIncludes(mark.attrs, attributes, { strict: false }));\n    }\n    let selectionRange = 0;\n    const markRanges = [];\n    ranges.forEach(({ $from, $to }) => {\n        const from = $from.pos;\n        const to = $to.pos;\n        state.doc.nodesBetween(from, to, (node, pos) => {\n            if (!node.isText && !node.marks.length) {\n                return;\n            }\n            const relativeFrom = Math.max(from, pos);\n            const relativeTo = Math.min(to, pos + node.nodeSize);\n            const range = relativeTo - relativeFrom;\n            selectionRange += range;\n            markRanges.push(...node.marks.map(mark => ({\n                mark,\n                from: relativeFrom,\n                to: relativeTo,\n            })));\n        });\n    });\n    if (selectionRange === 0) {\n        return false;\n    }\n    // calculate range of matched mark\n    const matchedRange = markRanges\n        .filter(markRange => {\n        if (!type) {\n            return true;\n        }\n        return type.name === markRange.mark.type.name;\n    })\n        .filter(markRange => objectIncludes(markRange.mark.attrs, attributes, { strict: false }))\n        .reduce((sum, markRange) => sum + markRange.to - markRange.from, 0);\n    // calculate range of marks that excludes the searched mark\n    // for example `code` doesn’t allow any other marks\n    const excludedRange = markRanges\n        .filter(markRange => {\n        if (!type) {\n            return true;\n        }\n        return markRange.mark.type !== type && markRange.mark.type.excludes(type);\n    })\n        .reduce((sum, markRange) => sum + markRange.to - markRange.from, 0);\n    // we only include the result of `excludedRange`\n    // if there is a match at all\n    const range = matchedRange > 0 ? matchedRange + excludedRange : matchedRange;\n    return range >= selectionRange;\n}\n\nfunction isActive(state, name, attributes = {}) {\n    if (!name) {\n        return isNodeActive(state, null, attributes) || isMarkActive(state, null, attributes);\n    }\n    const schemaType = getSchemaTypeNameByName(name, state.schema);\n    if (schemaType === 'node') {\n        return isNodeActive(state, name, attributes);\n    }\n    if (schemaType === 'mark') {\n        return isMarkActive(state, name, attributes);\n    }\n    return false;\n}\n\nconst isAtEndOfNode = (state, nodeType) => {\n    const { $from, $to, $anchor } = state.selection;\n    if (nodeType) {\n        const parentNode = findParentNode(node => node.type.name === nodeType)(state.selection);\n        if (!parentNode) {\n            return false;\n        }\n        const $parentPos = state.doc.resolve(parentNode.pos + 1);\n        if ($anchor.pos + 1 === $parentPos.end()) {\n            return true;\n        }\n        return false;\n    }\n    if ($to.parentOffset < $to.parent.nodeSize - 2 || $from.pos !== $to.pos) {\n        return false;\n    }\n    return true;\n};\n\nconst isAtStartOfNode = (state) => {\n    const { $from, $to } = state.selection;\n    if ($from.parentOffset > 0 || $from.pos !== $to.pos) {\n        return false;\n    }\n    return true;\n};\n\nfunction isList(name, extensions) {\n    const { nodeExtensions } = splitExtensions(extensions);\n    const extension = nodeExtensions.find(item => item.name === name);\n    if (!extension) {\n        return false;\n    }\n    const context = {\n        name: extension.name,\n        options: extension.options,\n        storage: extension.storage,\n    };\n    const group = callOrReturn(getExtensionField(extension, 'group', context));\n    if (typeof group !== 'string') {\n        return false;\n    }\n    return group.split(' ').includes('list');\n}\n\n/**\n * Returns true if the given prosemirror node is empty.\n */\nfunction isNodeEmpty(node, { checkChildren = true, ignoreWhitespace = false, } = {}) {\n    var _a;\n    if (ignoreWhitespace) {\n        if (node.type.name === 'hardBreak') {\n            // Hard breaks are considered empty\n            return true;\n        }\n        if (node.isText) {\n            return /^\\s*$/m.test((_a = node.text) !== null && _a !== void 0 ? _a : '');\n        }\n    }\n    if (node.isText) {\n        return !node.text;\n    }\n    if (node.isAtom || node.isLeaf) {\n        return false;\n    }\n    if (node.content.childCount === 0) {\n        return true;\n    }\n    if (checkChildren) {\n        let isContentEmpty = true;\n        node.content.forEach(childNode => {\n            if (isContentEmpty === false) {\n                // Exit early for perf\n                return;\n            }\n            if (!isNodeEmpty(childNode, { ignoreWhitespace, checkChildren })) {\n                isContentEmpty = false;\n            }\n        });\n        return isContentEmpty;\n    }\n    return false;\n}\n\nfunction isNodeSelection(value) {\n    return value instanceof NodeSelection;\n}\n\nfunction posToDOMRect(view, from, to) {\n    const minPos = 0;\n    const maxPos = view.state.doc.content.size;\n    const resolvedFrom = minMax(from, minPos, maxPos);\n    const resolvedEnd = minMax(to, minPos, maxPos);\n    const start = view.coordsAtPos(resolvedFrom);\n    const end = view.coordsAtPos(resolvedEnd, -1);\n    const top = Math.min(start.top, end.top);\n    const bottom = Math.max(start.bottom, end.bottom);\n    const left = Math.min(start.left, end.left);\n    const right = Math.max(start.right, end.right);\n    const width = right - left;\n    const height = bottom - top;\n    const x = left;\n    const y = top;\n    const data = {\n        top,\n        bottom,\n        left,\n        right,\n        width,\n        height,\n        x,\n        y,\n    };\n    return {\n        ...data,\n        toJSON: () => data,\n    };\n}\n\n/**\n * The actual implementation of the rewriteUnknownContent function\n */\nfunction rewriteUnknownContentInner({ json, validMarks, validNodes, options, rewrittenContent = [], }) {\n    if (json.marks && Array.isArray(json.marks)) {\n        json.marks = json.marks.filter(mark => {\n            const name = typeof mark === 'string' ? mark : mark.type;\n            if (validMarks.has(name)) {\n                return true;\n            }\n            rewrittenContent.push({\n                original: JSON.parse(JSON.stringify(mark)),\n                unsupported: name,\n            });\n            // Just ignore any unknown marks\n            return false;\n        });\n    }\n    if (json.content && Array.isArray(json.content)) {\n        json.content = json.content\n            .map(value => rewriteUnknownContentInner({\n            json: value,\n            validMarks,\n            validNodes,\n            options,\n            rewrittenContent,\n        }).json)\n            .filter(a => a !== null && a !== undefined);\n    }\n    if (json.type && !validNodes.has(json.type)) {\n        rewrittenContent.push({\n            original: JSON.parse(JSON.stringify(json)),\n            unsupported: json.type,\n        });\n        if (json.content && Array.isArray(json.content) && ((options === null || options === void 0 ? void 0 : options.fallbackToParagraph) !== false)) {\n            // Just treat it like a paragraph and hope for the best\n            json.type = 'paragraph';\n            return {\n                json,\n                rewrittenContent,\n            };\n        }\n        // or just omit it entirely\n        return {\n            json: null,\n            rewrittenContent,\n        };\n    }\n    return { json, rewrittenContent };\n}\n/**\n * Rewrite unknown nodes and marks within JSON content\n * Allowing for user within the editor\n */\nfunction rewriteUnknownContent(\n/**\n * The JSON content to clean of unknown nodes and marks\n */\njson, \n/**\n * The schema to use for validation\n */\nschema, \n/**\n * Options for the cleaning process\n */\noptions) {\n    return rewriteUnknownContentInner({\n        json,\n        validNodes: new Set(Object.keys(schema.nodes)),\n        validMarks: new Set(Object.keys(schema.marks)),\n        options,\n    });\n}\n\nfunction canSetMark(state, tr, newMarkType) {\n    var _a;\n    const { selection } = tr;\n    let cursor = null;\n    if (isTextSelection(selection)) {\n        cursor = selection.$cursor;\n    }\n    if (cursor) {\n        const currentMarks = (_a = state.storedMarks) !== null && _a !== void 0 ? _a : cursor.marks();\n        // There can be no current marks that exclude the new mark\n        return (!!newMarkType.isInSet(currentMarks)\n            || !currentMarks.some(mark => mark.type.excludes(newMarkType)));\n    }\n    const { ranges } = selection;\n    return ranges.some(({ $from, $to }) => {\n        let someNodeSupportsMark = $from.depth === 0\n            ? state.doc.inlineContent && state.doc.type.allowsMarkType(newMarkType)\n            : false;\n        state.doc.nodesBetween($from.pos, $to.pos, (node, _pos, parent) => {\n            // If we already found a mark that we can enable, return false to bypass the remaining search\n            if (someNodeSupportsMark) {\n                return false;\n            }\n            if (node.isInline) {\n                const parentAllowsMarkType = !parent || parent.type.allowsMarkType(newMarkType);\n                const currentMarksAllowMarkType = !!newMarkType.isInSet(node.marks)\n                    || !node.marks.some(otherMark => otherMark.type.excludes(newMarkType));\n                someNodeSupportsMark = parentAllowsMarkType && currentMarksAllowMarkType;\n            }\n            return !someNodeSupportsMark;\n        });\n        return someNodeSupportsMark;\n    });\n}\nconst setMark = (typeOrName, attributes = {}) => ({ tr, state, dispatch }) => {\n    const { selection } = tr;\n    const { empty, ranges } = selection;\n    const type = getMarkType(typeOrName, state.schema);\n    if (dispatch) {\n        if (empty) {\n            const oldAttributes = getMarkAttributes(state, type);\n            tr.addStoredMark(type.create({\n                ...oldAttributes,\n                ...attributes,\n            }));\n        }\n        else {\n            ranges.forEach(range => {\n                const from = range.$from.pos;\n                const to = range.$to.pos;\n                state.doc.nodesBetween(from, to, (node, pos) => {\n                    const trimmedFrom = Math.max(pos, from);\n                    const trimmedTo = Math.min(pos + node.nodeSize, to);\n                    const someHasMark = node.marks.find(mark => mark.type === type);\n                    // if there is already a mark of this type\n                    // we know that we have to merge its attributes\n                    // otherwise we add a fresh new mark\n                    if (someHasMark) {\n                        node.marks.forEach(mark => {\n                            if (type === mark.type) {\n                                tr.addMark(trimmedFrom, trimmedTo, type.create({\n                                    ...mark.attrs,\n                                    ...attributes,\n                                }));\n                            }\n                        });\n                    }\n                    else {\n                        tr.addMark(trimmedFrom, trimmedTo, type.create(attributes));\n                    }\n                });\n            });\n        }\n    }\n    return canSetMark(state, tr, type);\n};\n\nconst setMeta = (key, value) => ({ tr }) => {\n    tr.setMeta(key, value);\n    return true;\n};\n\nconst setNode = (typeOrName, attributes = {}) => ({ state, dispatch, chain }) => {\n    const type = getNodeType(typeOrName, state.schema);\n    let attributesToCopy;\n    if (state.selection.$anchor.sameParent(state.selection.$head)) {\n        // only copy attributes if the selection is pointing to a node of the same type\n        attributesToCopy = state.selection.$anchor.parent.attrs;\n    }\n    // TODO: use a fallback like insertContent?\n    if (!type.isTextblock) {\n        console.warn('[tiptap warn]: Currently \"setNode()\" only supports text block nodes.');\n        return false;\n    }\n    return (chain()\n        // try to convert node to default node if needed\n        .command(({ commands }) => {\n        const canSetBlock = setBlockType(type, { ...attributesToCopy, ...attributes })(state);\n        if (canSetBlock) {\n            return true;\n        }\n        return commands.clearNodes();\n    })\n        .command(({ state: updatedState }) => {\n        return setBlockType(type, { ...attributesToCopy, ...attributes })(updatedState, dispatch);\n    })\n        .run());\n};\n\nconst setNodeSelection = position => ({ tr, dispatch }) => {\n    if (dispatch) {\n        const { doc } = tr;\n        const from = minMax(position, 0, doc.content.size);\n        const selection = NodeSelection.create(doc, from);\n        tr.setSelection(selection);\n    }\n    return true;\n};\n\nconst setTextSelection = position => ({ tr, dispatch }) => {\n    if (dispatch) {\n        const { doc } = tr;\n        const { from, to } = typeof position === 'number' ? { from: position, to: position } : position;\n        const minPos = TextSelection.atStart(doc).from;\n        const maxPos = TextSelection.atEnd(doc).to;\n        const resolvedFrom = minMax(from, minPos, maxPos);\n        const resolvedEnd = minMax(to, minPos, maxPos);\n        const selection = TextSelection.create(doc, resolvedFrom, resolvedEnd);\n        tr.setSelection(selection);\n    }\n    return true;\n};\n\nconst sinkListItem = typeOrName => ({ state, dispatch }) => {\n    const type = getNodeType(typeOrName, state.schema);\n    return sinkListItem$1(type)(state, dispatch);\n};\n\nfunction ensureMarks(state, splittableMarks) {\n    const marks = state.storedMarks || (state.selection.$to.parentOffset && state.selection.$from.marks());\n    if (marks) {\n        const filteredMarks = marks.filter(mark => splittableMarks === null || splittableMarks === void 0 ? void 0 : splittableMarks.includes(mark.type.name));\n        state.tr.ensureMarks(filteredMarks);\n    }\n}\nconst splitBlock = ({ keepMarks = true } = {}) => ({ tr, state, dispatch, editor, }) => {\n    const { selection, doc } = tr;\n    const { $from, $to } = selection;\n    const extensionAttributes = editor.extensionManager.attributes;\n    const newAttributes = getSplittedAttributes(extensionAttributes, $from.node().type.name, $from.node().attrs);\n    if (selection instanceof NodeSelection && selection.node.isBlock) {\n        if (!$from.parentOffset || !canSplit(doc, $from.pos)) {\n            return false;\n        }\n        if (dispatch) {\n            if (keepMarks) {\n                ensureMarks(state, editor.extensionManager.splittableMarks);\n            }\n            tr.split($from.pos).scrollIntoView();\n        }\n        return true;\n    }\n    if (!$from.parent.isBlock) {\n        return false;\n    }\n    const atEnd = $to.parentOffset === $to.parent.content.size;\n    const deflt = $from.depth === 0\n        ? undefined\n        : defaultBlockAt($from.node(-1).contentMatchAt($from.indexAfter(-1)));\n    let types = atEnd && deflt\n        ? [\n            {\n                type: deflt,\n                attrs: newAttributes,\n            },\n        ]\n        : undefined;\n    let can = canSplit(tr.doc, tr.mapping.map($from.pos), 1, types);\n    if (!types\n        && !can\n        && canSplit(tr.doc, tr.mapping.map($from.pos), 1, deflt ? [{ type: deflt }] : undefined)) {\n        can = true;\n        types = deflt\n            ? [\n                {\n                    type: deflt,\n                    attrs: newAttributes,\n                },\n            ]\n            : undefined;\n    }\n    if (dispatch) {\n        if (can) {\n            if (selection instanceof TextSelection) {\n                tr.deleteSelection();\n            }\n            tr.split(tr.mapping.map($from.pos), 1, types);\n            if (deflt && !atEnd && !$from.parentOffset && $from.parent.type !== deflt) {\n                const first = tr.mapping.map($from.before());\n                const $first = tr.doc.resolve(first);\n                if ($from.node(-1).canReplaceWith($first.index(), $first.index() + 1, deflt)) {\n                    tr.setNodeMarkup(tr.mapping.map($from.before()), deflt);\n                }\n            }\n        }\n        if (keepMarks) {\n            ensureMarks(state, editor.extensionManager.splittableMarks);\n        }\n        tr.scrollIntoView();\n    }\n    return can;\n};\n\nconst splitListItem = (typeOrName, overrideAttrs = {}) => ({ tr, state, dispatch, editor, }) => {\n    var _a;\n    const type = getNodeType(typeOrName, state.schema);\n    const { $from, $to } = state.selection;\n    // @ts-ignore\n    // eslint-disable-next-line\n    const node = state.selection.node;\n    if ((node && node.isBlock) || $from.depth < 2 || !$from.sameParent($to)) {\n        return false;\n    }\n    const grandParent = $from.node(-1);\n    if (grandParent.type !== type) {\n        return false;\n    }\n    const extensionAttributes = editor.extensionManager.attributes;\n    if ($from.parent.content.size === 0 && $from.node(-1).childCount === $from.indexAfter(-1)) {\n        // In an empty block. If this is a nested list, the wrapping\n        // list item should be split. Otherwise, bail out and let next\n        // command handle lifting.\n        if ($from.depth === 2\n            || $from.node(-3).type !== type\n            || $from.index(-2) !== $from.node(-2).childCount - 1) {\n            return false;\n        }\n        if (dispatch) {\n            let wrap = Fragment.empty;\n            // eslint-disable-next-line\n            const depthBefore = $from.index(-1) ? 1 : $from.index(-2) ? 2 : 3;\n            // Build a fragment containing empty versions of the structure\n            // from the outer list item to the parent node of the cursor\n            for (let d = $from.depth - depthBefore; d >= $from.depth - 3; d -= 1) {\n                wrap = Fragment.from($from.node(d).copy(wrap));\n            }\n            // eslint-disable-next-line\n            const depthAfter = $from.indexAfter(-1) < $from.node(-2).childCount ? 1 : $from.indexAfter(-2) < $from.node(-3).childCount ? 2 : 3;\n            // Add a second list item with an empty default start node\n            const newNextTypeAttributes = {\n                ...getSplittedAttributes(extensionAttributes, $from.node().type.name, $from.node().attrs),\n                ...overrideAttrs,\n            };\n            const nextType = ((_a = type.contentMatch.defaultType) === null || _a === void 0 ? void 0 : _a.createAndFill(newNextTypeAttributes)) || undefined;\n            wrap = wrap.append(Fragment.from(type.createAndFill(null, nextType) || undefined));\n            const start = $from.before($from.depth - (depthBefore - 1));\n            tr.replace(start, $from.after(-depthAfter), new Slice(wrap, 4 - depthBefore, 0));\n            let sel = -1;\n            tr.doc.nodesBetween(start, tr.doc.content.size, (n, pos) => {\n                if (sel > -1) {\n                    return false;\n                }\n                if (n.isTextblock && n.content.size === 0) {\n                    sel = pos + 1;\n                }\n            });\n            if (sel > -1) {\n                tr.setSelection(TextSelection.near(tr.doc.resolve(sel)));\n            }\n            tr.scrollIntoView();\n        }\n        return true;\n    }\n    const nextType = $to.pos === $from.end() ? grandParent.contentMatchAt(0).defaultType : null;\n    const newTypeAttributes = {\n        ...getSplittedAttributes(extensionAttributes, grandParent.type.name, grandParent.attrs),\n        ...overrideAttrs,\n    };\n    const newNextTypeAttributes = {\n        ...getSplittedAttributes(extensionAttributes, $from.node().type.name, $from.node().attrs),\n        ...overrideAttrs,\n    };\n    tr.delete($from.pos, $to.pos);\n    const types = nextType\n        ? [\n            { type, attrs: newTypeAttributes },\n            { type: nextType, attrs: newNextTypeAttributes },\n        ]\n        : [{ type, attrs: newTypeAttributes }];\n    if (!canSplit(tr.doc, $from.pos, 2)) {\n        return false;\n    }\n    if (dispatch) {\n        const { selection, storedMarks } = state;\n        const { splittableMarks } = editor.extensionManager;\n        const marks = storedMarks || (selection.$to.parentOffset && selection.$from.marks());\n        tr.split($from.pos, 2, types).scrollIntoView();\n        if (!marks || !dispatch) {\n            return true;\n        }\n        const filteredMarks = marks.filter(mark => splittableMarks.includes(mark.type.name));\n        tr.ensureMarks(filteredMarks);\n    }\n    return true;\n};\n\nconst joinListBackwards = (tr, listType) => {\n    const list = findParentNode(node => node.type === listType)(tr.selection);\n    if (!list) {\n        return true;\n    }\n    const before = tr.doc.resolve(Math.max(0, list.pos - 1)).before(list.depth);\n    if (before === undefined) {\n        return true;\n    }\n    const nodeBefore = tr.doc.nodeAt(before);\n    const canJoinBackwards = list.node.type === (nodeBefore === null || nodeBefore === void 0 ? void 0 : nodeBefore.type) && canJoin(tr.doc, list.pos);\n    if (!canJoinBackwards) {\n        return true;\n    }\n    tr.join(list.pos);\n    return true;\n};\nconst joinListForwards = (tr, listType) => {\n    const list = findParentNode(node => node.type === listType)(tr.selection);\n    if (!list) {\n        return true;\n    }\n    const after = tr.doc.resolve(list.start).after(list.depth);\n    if (after === undefined) {\n        return true;\n    }\n    const nodeAfter = tr.doc.nodeAt(after);\n    const canJoinForwards = list.node.type === (nodeAfter === null || nodeAfter === void 0 ? void 0 : nodeAfter.type) && canJoin(tr.doc, after);\n    if (!canJoinForwards) {\n        return true;\n    }\n    tr.join(after);\n    return true;\n};\nconst toggleList = (listTypeOrName, itemTypeOrName, keepMarks, attributes = {}) => ({ editor, tr, state, dispatch, chain, commands, can, }) => {\n    const { extensions, splittableMarks } = editor.extensionManager;\n    const listType = getNodeType(listTypeOrName, state.schema);\n    const itemType = getNodeType(itemTypeOrName, state.schema);\n    const { selection, storedMarks } = state;\n    const { $from, $to } = selection;\n    const range = $from.blockRange($to);\n    const marks = storedMarks || (selection.$to.parentOffset && selection.$from.marks());\n    if (!range) {\n        return false;\n    }\n    const parentList = findParentNode(node => isList(node.type.name, extensions))(selection);\n    if (range.depth >= 1 && parentList && range.depth - parentList.depth <= 1) {\n        // remove list\n        if (parentList.node.type === listType) {\n            return commands.liftListItem(itemType);\n        }\n        // change list type\n        if (isList(parentList.node.type.name, extensions)\n            && listType.validContent(parentList.node.content)\n            && dispatch) {\n            return chain()\n                .command(() => {\n                tr.setNodeMarkup(parentList.pos, listType);\n                return true;\n            })\n                .command(() => joinListBackwards(tr, listType))\n                .command(() => joinListForwards(tr, listType))\n                .run();\n        }\n    }\n    if (!keepMarks || !marks || !dispatch) {\n        return chain()\n            // try to convert node to default node if needed\n            .command(() => {\n            const canWrapInList = can().wrapInList(listType, attributes);\n            if (canWrapInList) {\n                return true;\n            }\n            return commands.clearNodes();\n        })\n            .wrapInList(listType, attributes)\n            .command(() => joinListBackwards(tr, listType))\n            .command(() => joinListForwards(tr, listType))\n            .run();\n    }\n    return (chain()\n        // try to convert node to default node if needed\n        .command(() => {\n        const canWrapInList = can().wrapInList(listType, attributes);\n        const filteredMarks = marks.filter(mark => splittableMarks.includes(mark.type.name));\n        tr.ensureMarks(filteredMarks);\n        if (canWrapInList) {\n            return true;\n        }\n        return commands.clearNodes();\n    })\n        .wrapInList(listType, attributes)\n        .command(() => joinListBackwards(tr, listType))\n        .command(() => joinListForwards(tr, listType))\n        .run());\n};\n\nconst toggleMark = (typeOrName, attributes = {}, options = {}) => ({ state, commands }) => {\n    const { extendEmptyMarkRange = false } = options;\n    const type = getMarkType(typeOrName, state.schema);\n    const isActive = isMarkActive(state, type, attributes);\n    if (isActive) {\n        return commands.unsetMark(type, { extendEmptyMarkRange });\n    }\n    return commands.setMark(type, attributes);\n};\n\nconst toggleNode = (typeOrName, toggleTypeOrName, attributes = {}) => ({ state, commands }) => {\n    const type = getNodeType(typeOrName, state.schema);\n    const toggleType = getNodeType(toggleTypeOrName, state.schema);\n    const isActive = isNodeActive(state, type, attributes);\n    let attributesToCopy;\n    if (state.selection.$anchor.sameParent(state.selection.$head)) {\n        // only copy attributes if the selection is pointing to a node of the same type\n        attributesToCopy = state.selection.$anchor.parent.attrs;\n    }\n    if (isActive) {\n        return commands.setNode(toggleType, attributesToCopy);\n    }\n    // If the node is not active, we want to set the new node type with the given attributes\n    // Copying over the attributes from the current node if the selection is pointing to a node of the same type\n    return commands.setNode(type, { ...attributesToCopy, ...attributes });\n};\n\nconst toggleWrap = (typeOrName, attributes = {}) => ({ state, commands }) => {\n    const type = getNodeType(typeOrName, state.schema);\n    const isActive = isNodeActive(state, type, attributes);\n    if (isActive) {\n        return commands.lift(type);\n    }\n    return commands.wrapIn(type, attributes);\n};\n\nconst undoInputRule = () => ({ state, dispatch }) => {\n    const plugins = state.plugins;\n    for (let i = 0; i < plugins.length; i += 1) {\n        const plugin = plugins[i];\n        let undoable;\n        // @ts-ignore\n        // eslint-disable-next-line\n        if (plugin.spec.isInputRules && (undoable = plugin.getState(state))) {\n            if (dispatch) {\n                const tr = state.tr;\n                const toUndo = undoable.transform;\n                for (let j = toUndo.steps.length - 1; j >= 0; j -= 1) {\n                    tr.step(toUndo.steps[j].invert(toUndo.docs[j]));\n                }\n                if (undoable.text) {\n                    const marks = tr.doc.resolve(undoable.from).marks();\n                    tr.replaceWith(undoable.from, undoable.to, state.schema.text(undoable.text, marks));\n                }\n                else {\n                    tr.delete(undoable.from, undoable.to);\n                }\n            }\n            return true;\n        }\n    }\n    return false;\n};\n\nconst unsetAllMarks = () => ({ tr, dispatch }) => {\n    const { selection } = tr;\n    const { empty, ranges } = selection;\n    if (empty) {\n        return true;\n    }\n    if (dispatch) {\n        ranges.forEach(range => {\n            tr.removeMark(range.$from.pos, range.$to.pos);\n        });\n    }\n    return true;\n};\n\nconst unsetMark = (typeOrName, options = {}) => ({ tr, state, dispatch }) => {\n    var _a;\n    const { extendEmptyMarkRange = false } = options;\n    const { selection } = tr;\n    const type = getMarkType(typeOrName, state.schema);\n    const { $from, empty, ranges } = selection;\n    if (!dispatch) {\n        return true;\n    }\n    if (empty && extendEmptyMarkRange) {\n        let { from, to } = selection;\n        const attrs = (_a = $from.marks().find(mark => mark.type === type)) === null || _a === void 0 ? void 0 : _a.attrs;\n        const range = getMarkRange($from, type, attrs);\n        if (range) {\n            from = range.from;\n            to = range.to;\n        }\n        tr.removeMark(from, to, type);\n    }\n    else {\n        ranges.forEach(range => {\n            tr.removeMark(range.$from.pos, range.$to.pos, type);\n        });\n    }\n    tr.removeStoredMark(type);\n    return true;\n};\n\nconst updateAttributes = (typeOrName, attributes = {}) => ({ tr, state, dispatch }) => {\n    let nodeType = null;\n    let markType = null;\n    const schemaType = getSchemaTypeNameByName(typeof typeOrName === 'string' ? typeOrName : typeOrName.name, state.schema);\n    if (!schemaType) {\n        return false;\n    }\n    if (schemaType === 'node') {\n        nodeType = getNodeType(typeOrName, state.schema);\n    }\n    if (schemaType === 'mark') {\n        markType = getMarkType(typeOrName, state.schema);\n    }\n    if (dispatch) {\n        tr.selection.ranges.forEach((range) => {\n            const from = range.$from.pos;\n            const to = range.$to.pos;\n            let lastPos;\n            let lastNode;\n            let trimmedFrom;\n            let trimmedTo;\n            if (tr.selection.empty) {\n                state.doc.nodesBetween(from, to, (node, pos) => {\n                    if (nodeType && nodeType === node.type) {\n                        trimmedFrom = Math.max(pos, from);\n                        trimmedTo = Math.min(pos + node.nodeSize, to);\n                        lastPos = pos;\n                        lastNode = node;\n                    }\n                });\n            }\n            else {\n                state.doc.nodesBetween(from, to, (node, pos) => {\n                    if (pos < from && nodeType && nodeType === node.type) {\n                        trimmedFrom = Math.max(pos, from);\n                        trimmedTo = Math.min(pos + node.nodeSize, to);\n                        lastPos = pos;\n                        lastNode = node;\n                    }\n                    if (pos >= from && pos <= to) {\n                        if (nodeType && nodeType === node.type) {\n                            tr.setNodeMarkup(pos, undefined, {\n                                ...node.attrs,\n                                ...attributes,\n                            });\n                        }\n                        if (markType && node.marks.length) {\n                            node.marks.forEach((mark) => {\n                                if (markType === mark.type) {\n                                    const trimmedFrom2 = Math.max(pos, from);\n                                    const trimmedTo2 = Math.min(pos + node.nodeSize, to);\n                                    tr.addMark(trimmedFrom2, trimmedTo2, markType.create({\n                                        ...mark.attrs,\n                                        ...attributes,\n                                    }));\n                                }\n                            });\n                        }\n                    }\n                });\n            }\n            if (lastNode) {\n                if (lastPos !== undefined) {\n                    tr.setNodeMarkup(lastPos, undefined, {\n                        ...lastNode.attrs,\n                        ...attributes,\n                    });\n                }\n                if (markType && lastNode.marks.length) {\n                    lastNode.marks.forEach((mark) => {\n                        if (markType === mark.type) {\n                            tr.addMark(trimmedFrom, trimmedTo, markType.create({\n                                ...mark.attrs,\n                                ...attributes,\n                            }));\n                        }\n                    });\n                }\n            }\n        });\n    }\n    return true;\n};\n\nconst wrapIn = (typeOrName, attributes = {}) => ({ state, dispatch }) => {\n    const type = getNodeType(typeOrName, state.schema);\n    return wrapIn$1(type, attributes)(state, dispatch);\n};\n\nconst wrapInList = (typeOrName, attributes = {}) => ({ state, dispatch }) => {\n    const type = getNodeType(typeOrName, state.schema);\n    return wrapInList$1(type, attributes)(state, dispatch);\n};\n\nvar commands = /*#__PURE__*/Object.freeze({\n  __proto__: null,\n  blur: blur,\n  clearContent: clearContent,\n  clearNodes: clearNodes,\n  command: command,\n  createParagraphNear: createParagraphNear,\n  cut: cut,\n  deleteCurrentNode: deleteCurrentNode,\n  deleteNode: deleteNode,\n  deleteRange: deleteRange,\n  deleteSelection: deleteSelection,\n  enter: enter,\n  exitCode: exitCode,\n  extendMarkRange: extendMarkRange,\n  first: first,\n  focus: focus,\n  forEach: forEach,\n  insertContent: insertContent,\n  insertContentAt: insertContentAt,\n  joinBackward: joinBackward,\n  joinDown: joinDown,\n  joinForward: joinForward,\n  joinItemBackward: joinItemBackward,\n  joinItemForward: joinItemForward,\n  joinTextblockBackward: joinTextblockBackward,\n  joinTextblockForward: joinTextblockForward,\n  joinUp: joinUp,\n  keyboardShortcut: keyboardShortcut,\n  lift: lift,\n  liftEmptyBlock: liftEmptyBlock,\n  liftListItem: liftListItem,\n  newlineInCode: newlineInCode,\n  resetAttributes: resetAttributes,\n  scrollIntoView: scrollIntoView,\n  selectAll: selectAll,\n  selectNodeBackward: selectNodeBackward,\n  selectNodeForward: selectNodeForward,\n  selectParentNode: selectParentNode,\n  selectTextblockEnd: selectTextblockEnd,\n  selectTextblockStart: selectTextblockStart,\n  setContent: setContent,\n  setMark: setMark,\n  setMeta: setMeta,\n  setNode: setNode,\n  setNodeSelection: setNodeSelection,\n  setTextSelection: setTextSelection,\n  sinkListItem: sinkListItem,\n  splitBlock: splitBlock,\n  splitListItem: splitListItem,\n  toggleList: toggleList,\n  toggleMark: toggleMark,\n  toggleNode: toggleNode,\n  toggleWrap: toggleWrap,\n  undoInputRule: undoInputRule,\n  unsetAllMarks: unsetAllMarks,\n  unsetMark: unsetMark,\n  updateAttributes: updateAttributes,\n  wrapIn: wrapIn,\n  wrapInList: wrapInList\n});\n\nconst Commands = Extension.create({\n    name: 'commands',\n    addCommands() {\n        return {\n            ...commands,\n        };\n    },\n});\n\nconst Drop = Extension.create({\n    name: 'drop',\n    addProseMirrorPlugins() {\n        return [\n            new Plugin({\n                key: new PluginKey('tiptapDrop'),\n                props: {\n                    handleDrop: (_, e, slice, moved) => {\n                        this.editor.emit('drop', {\n                            editor: this.editor,\n                            event: e,\n                            slice,\n                            moved,\n                        });\n                    },\n                },\n            }),\n        ];\n    },\n});\n\nconst Editable = Extension.create({\n    name: 'editable',\n    addProseMirrorPlugins() {\n        return [\n            new Plugin({\n                key: new PluginKey('editable'),\n                props: {\n                    editable: () => this.editor.options.editable,\n                },\n            }),\n        ];\n    },\n});\n\nconst focusEventsPluginKey = new PluginKey('focusEvents');\nconst FocusEvents = Extension.create({\n    name: 'focusEvents',\n    addProseMirrorPlugins() {\n        const { editor } = this;\n        return [\n            new Plugin({\n                key: focusEventsPluginKey,\n                props: {\n                    handleDOMEvents: {\n                        focus: (view, event) => {\n                            editor.isFocused = true;\n                            const transaction = editor.state.tr\n                                .setMeta('focus', { event })\n                                .setMeta('addToHistory', false);\n                            view.dispatch(transaction);\n                            return false;\n                        },\n                        blur: (view, event) => {\n                            editor.isFocused = false;\n                            const transaction = editor.state.tr\n                                .setMeta('blur', { event })\n                                .setMeta('addToHistory', false);\n                            view.dispatch(transaction);\n                            return false;\n                        },\n                    },\n                },\n            }),\n        ];\n    },\n});\n\nconst Keymap = Extension.create({\n    name: 'keymap',\n    addKeyboardShortcuts() {\n        const handleBackspace = () => this.editor.commands.first(({ commands }) => [\n            () => commands.undoInputRule(),\n            // maybe convert first text block node to default node\n            () => commands.command(({ tr }) => {\n                const { selection, doc } = tr;\n                const { empty, $anchor } = selection;\n                const { pos, parent } = $anchor;\n                const $parentPos = $anchor.parent.isTextblock && pos > 0 ? tr.doc.resolve(pos - 1) : $anchor;\n                const parentIsIsolating = $parentPos.parent.type.spec.isolating;\n                const parentPos = $anchor.pos - $anchor.parentOffset;\n                const isAtStart = (parentIsIsolating && $parentPos.parent.childCount === 1)\n                    ? parentPos === $anchor.pos\n                    : Selection.atStart(doc).from === pos;\n                if (!empty\n                    || !parent.type.isTextblock\n                    || parent.textContent.length\n                    || !isAtStart\n                    || (isAtStart && $anchor.parent.type.name === 'paragraph') // prevent clearNodes when no nodes to clear, otherwise history stack is appended\n                ) {\n                    return false;\n                }\n                return commands.clearNodes();\n            }),\n            () => commands.deleteSelection(),\n            () => commands.joinBackward(),\n            () => commands.selectNodeBackward(),\n        ]);\n        const handleDelete = () => this.editor.commands.first(({ commands }) => [\n            () => commands.deleteSelection(),\n            () => commands.deleteCurrentNode(),\n            () => commands.joinForward(),\n            () => commands.selectNodeForward(),\n        ]);\n        const handleEnter = () => this.editor.commands.first(({ commands }) => [\n            () => commands.newlineInCode(),\n            () => commands.createParagraphNear(),\n            () => commands.liftEmptyBlock(),\n            () => commands.splitBlock(),\n        ]);\n        const baseKeymap = {\n            Enter: handleEnter,\n            'Mod-Enter': () => this.editor.commands.exitCode(),\n            Backspace: handleBackspace,\n            'Mod-Backspace': handleBackspace,\n            'Shift-Backspace': handleBackspace,\n            Delete: handleDelete,\n            'Mod-Delete': handleDelete,\n            'Mod-a': () => this.editor.commands.selectAll(),\n        };\n        const pcKeymap = {\n            ...baseKeymap,\n        };\n        const macKeymap = {\n            ...baseKeymap,\n            'Ctrl-h': handleBackspace,\n            'Alt-Backspace': handleBackspace,\n            'Ctrl-d': handleDelete,\n            'Ctrl-Alt-Backspace': handleDelete,\n            'Alt-Delete': handleDelete,\n            'Alt-d': handleDelete,\n            'Ctrl-a': () => this.editor.commands.selectTextblockStart(),\n            'Ctrl-e': () => this.editor.commands.selectTextblockEnd(),\n        };\n        if (isiOS() || isMacOS()) {\n            return macKeymap;\n        }\n        return pcKeymap;\n    },\n    addProseMirrorPlugins() {\n        return [\n            // With this plugin we check if the whole document was selected and deleted.\n            // In this case we will additionally call `clearNodes()` to convert e.g. a heading\n            // to a paragraph if necessary.\n            // This is an alternative to ProseMirror's `AllSelection`, which doesn’t work well\n            // with many other commands.\n            new Plugin({\n                key: new PluginKey('clearDocument'),\n                appendTransaction: (transactions, oldState, newState) => {\n                    if (transactions.some(tr => tr.getMeta('composition'))) {\n                        return;\n                    }\n                    const docChanges = transactions.some(transaction => transaction.docChanged)\n                        && !oldState.doc.eq(newState.doc);\n                    const ignoreTr = transactions.some(transaction => transaction.getMeta('preventClearDocument'));\n                    if (!docChanges || ignoreTr) {\n                        return;\n                    }\n                    const { empty, from, to } = oldState.selection;\n                    const allFrom = Selection.atStart(oldState.doc).from;\n                    const allEnd = Selection.atEnd(oldState.doc).to;\n                    const allWasSelected = from === allFrom && to === allEnd;\n                    if (empty || !allWasSelected) {\n                        return;\n                    }\n                    const isEmpty = isNodeEmpty(newState.doc);\n                    if (!isEmpty) {\n                        return;\n                    }\n                    const tr = newState.tr;\n                    const state = createChainableState({\n                        state: newState,\n                        transaction: tr,\n                    });\n                    const { commands } = new CommandManager({\n                        editor: this.editor,\n                        state,\n                    });\n                    commands.clearNodes();\n                    if (!tr.steps.length) {\n                        return;\n                    }\n                    return tr;\n                },\n            }),\n        ];\n    },\n});\n\nconst Paste = Extension.create({\n    name: 'paste',\n    addProseMirrorPlugins() {\n        return [\n            new Plugin({\n                key: new PluginKey('tiptapPaste'),\n                props: {\n                    handlePaste: (_view, e, slice) => {\n                        this.editor.emit('paste', {\n                            editor: this.editor,\n                            event: e,\n                            slice,\n                        });\n                    },\n                },\n            }),\n        ];\n    },\n});\n\nconst Tabindex = Extension.create({\n    name: 'tabindex',\n    addProseMirrorPlugins() {\n        return [\n            new Plugin({\n                key: new PluginKey('tabindex'),\n                props: {\n                    attributes: () => (this.editor.isEditable ? { tabindex: '0' } : {}),\n                },\n            }),\n        ];\n    },\n});\n\nvar index = /*#__PURE__*/Object.freeze({\n  __proto__: null,\n  ClipboardTextSerializer: ClipboardTextSerializer,\n  Commands: Commands,\n  Drop: Drop,\n  Editable: Editable,\n  FocusEvents: FocusEvents,\n  Keymap: Keymap,\n  Paste: Paste,\n  Tabindex: Tabindex,\n  focusEventsPluginKey: focusEventsPluginKey\n});\n\nclass NodePos {\n    get name() {\n        return this.node.type.name;\n    }\n    constructor(pos, editor, isBlock = false, node = null) {\n        this.currentNode = null;\n        this.actualDepth = null;\n        this.isBlock = isBlock;\n        this.resolvedPos = pos;\n        this.editor = editor;\n        this.currentNode = node;\n    }\n    get node() {\n        return this.currentNode || this.resolvedPos.node();\n    }\n    get element() {\n        return this.editor.view.domAtPos(this.pos).node;\n    }\n    get depth() {\n        var _a;\n        return (_a = this.actualDepth) !== null && _a !== void 0 ? _a : this.resolvedPos.depth;\n    }\n    get pos() {\n        return this.resolvedPos.pos;\n    }\n    get content() {\n        return this.node.content;\n    }\n    set content(content) {\n        let from = this.from;\n        let to = this.to;\n        if (this.isBlock) {\n            if (this.content.size === 0) {\n                console.error(`You can’t set content on a block node. Tried to set content on ${this.name} at ${this.pos}`);\n                return;\n            }\n            from = this.from + 1;\n            to = this.to - 1;\n        }\n        this.editor.commands.insertContentAt({ from, to }, content);\n    }\n    get attributes() {\n        return this.node.attrs;\n    }\n    get textContent() {\n        return this.node.textContent;\n    }\n    get size() {\n        return this.node.nodeSize;\n    }\n    get from() {\n        if (this.isBlock) {\n            return this.pos;\n        }\n        return this.resolvedPos.start(this.resolvedPos.depth);\n    }\n    get range() {\n        return {\n            from: this.from,\n            to: this.to,\n        };\n    }\n    get to() {\n        if (this.isBlock) {\n            return this.pos + this.size;\n        }\n        return this.resolvedPos.end(this.resolvedPos.depth) + (this.node.isText ? 0 : 1);\n    }\n    get parent() {\n        if (this.depth === 0) {\n            return null;\n        }\n        const parentPos = this.resolvedPos.start(this.resolvedPos.depth - 1);\n        const $pos = this.resolvedPos.doc.resolve(parentPos);\n        return new NodePos($pos, this.editor);\n    }\n    get before() {\n        let $pos = this.resolvedPos.doc.resolve(this.from - (this.isBlock ? 1 : 2));\n        if ($pos.depth !== this.depth) {\n            $pos = this.resolvedPos.doc.resolve(this.from - 3);\n        }\n        return new NodePos($pos, this.editor);\n    }\n    get after() {\n        let $pos = this.resolvedPos.doc.resolve(this.to + (this.isBlock ? 2 : 1));\n        if ($pos.depth !== this.depth) {\n            $pos = this.resolvedPos.doc.resolve(this.to + 3);\n        }\n        return new NodePos($pos, this.editor);\n    }\n    get children() {\n        const children = [];\n        this.node.content.forEach((node, offset) => {\n            const isBlock = node.isBlock && !node.isTextblock;\n            const isNonTextAtom = node.isAtom && !node.isText;\n            const targetPos = this.pos + offset + (isNonTextAtom ? 0 : 1);\n            // Check if targetPos is within valid document range\n            if (targetPos < 0 || targetPos > this.resolvedPos.doc.nodeSize - 2) {\n                return;\n            }\n            const $pos = this.resolvedPos.doc.resolve(targetPos);\n            if (!isBlock && $pos.depth <= this.depth) {\n                return;\n            }\n            const childNodePos = new NodePos($pos, this.editor, isBlock, isBlock ? node : null);\n            if (isBlock) {\n                childNodePos.actualDepth = this.depth + 1;\n            }\n            children.push(new NodePos($pos, this.editor, isBlock, isBlock ? node : null));\n        });\n        return children;\n    }\n    get firstChild() {\n        return this.children[0] || null;\n    }\n    get lastChild() {\n        const children = this.children;\n        return children[children.length - 1] || null;\n    }\n    closest(selector, attributes = {}) {\n        let node = null;\n        let currentNode = this.parent;\n        while (currentNode && !node) {\n            if (currentNode.node.type.name === selector) {\n                if (Object.keys(attributes).length > 0) {\n                    const nodeAttributes = currentNode.node.attrs;\n                    const attrKeys = Object.keys(attributes);\n                    for (let index = 0; index < attrKeys.length; index += 1) {\n                        const key = attrKeys[index];\n                        if (nodeAttributes[key] !== attributes[key]) {\n                            break;\n                        }\n                    }\n                }\n                else {\n                    node = currentNode;\n                }\n            }\n            currentNode = currentNode.parent;\n        }\n        return node;\n    }\n    querySelector(selector, attributes = {}) {\n        return this.querySelectorAll(selector, attributes, true)[0] || null;\n    }\n    querySelectorAll(selector, attributes = {}, firstItemOnly = false) {\n        let nodes = [];\n        if (!this.children || this.children.length === 0) {\n            return nodes;\n        }\n        const attrKeys = Object.keys(attributes);\n        /**\n         * Finds all children recursively that match the selector and attributes\n         * If firstItemOnly is true, it will return the first item found\n         */\n        this.children.forEach(childPos => {\n            // If we already found a node and we only want the first item, we dont need to keep going\n            if (firstItemOnly && nodes.length > 0) {\n                return;\n            }\n            if (childPos.node.type.name === selector) {\n                const doesAllAttributesMatch = attrKeys.every(key => attributes[key] === childPos.node.attrs[key]);\n                if (doesAllAttributesMatch) {\n                    nodes.push(childPos);\n                }\n            }\n            // If we already found a node and we only want the first item, we can stop here and skip the recursion\n            if (firstItemOnly && nodes.length > 0) {\n                return;\n            }\n            nodes = nodes.concat(childPos.querySelectorAll(selector, attributes, firstItemOnly));\n        });\n        return nodes;\n    }\n    setAttribute(attributes) {\n        const { tr } = this.editor.state;\n        tr.setNodeMarkup(this.from, undefined, {\n            ...this.node.attrs,\n            ...attributes,\n        });\n        this.editor.view.dispatch(tr);\n    }\n}\n\nconst style = `.ProseMirror {\n  position: relative;\n}\n\n.ProseMirror {\n  word-wrap: break-word;\n  white-space: pre-wrap;\n  white-space: break-spaces;\n  -webkit-font-variant-ligatures: none;\n  font-variant-ligatures: none;\n  font-feature-settings: \"liga\" 0; /* the above doesn't seem to work in Edge */\n}\n\n.ProseMirror [contenteditable=\"false\"] {\n  white-space: normal;\n}\n\n.ProseMirror [contenteditable=\"false\"] [contenteditable=\"true\"] {\n  white-space: pre-wrap;\n}\n\n.ProseMirror pre {\n  white-space: pre-wrap;\n}\n\nimg.ProseMirror-separator {\n  display: inline !important;\n  border: none !important;\n  margin: 0 !important;\n  width: 0 !important;\n  height: 0 !important;\n}\n\n.ProseMirror-gapcursor {\n  display: none;\n  pointer-events: none;\n  position: absolute;\n  margin: 0;\n}\n\n.ProseMirror-gapcursor:after {\n  content: \"\";\n  display: block;\n  position: absolute;\n  top: -2px;\n  width: 20px;\n  border-top: 1px solid black;\n  animation: ProseMirror-cursor-blink 1.1s steps(2, start) infinite;\n}\n\n@keyframes ProseMirror-cursor-blink {\n  to {\n    visibility: hidden;\n  }\n}\n\n.ProseMirror-hideselection *::selection {\n  background: transparent;\n}\n\n.ProseMirror-hideselection *::-moz-selection {\n  background: transparent;\n}\n\n.ProseMirror-hideselection * {\n  caret-color: transparent;\n}\n\n.ProseMirror-focused .ProseMirror-gapcursor {\n  display: block;\n}\n\n.tippy-box[data-animation=fade][data-state=hidden] {\n  opacity: 0\n}`;\n\nfunction createStyleTag(style, nonce, suffix) {\n    const tiptapStyleTag = document.querySelector(`style[data-tiptap-style${suffix ? `-${suffix}` : ''}]`);\n    if (tiptapStyleTag !== null) {\n        return tiptapStyleTag;\n    }\n    const styleNode = document.createElement('style');\n    if (nonce) {\n        styleNode.setAttribute('nonce', nonce);\n    }\n    styleNode.setAttribute(`data-tiptap-style${suffix ? `-${suffix}` : ''}`, '');\n    styleNode.innerHTML = style;\n    document.getElementsByTagName('head')[0].appendChild(styleNode);\n    return styleNode;\n}\n\nclass Editor extends EventEmitter {\n    constructor(options = {}) {\n        super();\n        this.isFocused = false;\n        /**\n         * The editor is considered initialized after the `create` event has been emitted.\n         */\n        this.isInitialized = false;\n        this.extensionStorage = {};\n        this.options = {\n            element: document.createElement('div'),\n            content: '',\n            injectCSS: true,\n            injectNonce: undefined,\n            extensions: [],\n            autofocus: false,\n            editable: true,\n            editorProps: {},\n            parseOptions: {},\n            coreExtensionOptions: {},\n            enableInputRules: true,\n            enablePasteRules: true,\n            enableCoreExtensions: true,\n            enableContentCheck: false,\n            emitContentError: false,\n            onBeforeCreate: () => null,\n            onCreate: () => null,\n            onUpdate: () => null,\n            onSelectionUpdate: () => null,\n            onTransaction: () => null,\n            onFocus: () => null,\n            onBlur: () => null,\n            onDestroy: () => null,\n            onContentError: ({ error }) => { throw error; },\n            onPaste: () => null,\n            onDrop: () => null,\n        };\n        this.isCapturingTransaction = false;\n        this.capturedTransaction = null;\n        this.setOptions(options);\n        this.createExtensionManager();\n        this.createCommandManager();\n        this.createSchema();\n        this.on('beforeCreate', this.options.onBeforeCreate);\n        this.emit('beforeCreate', { editor: this });\n        this.on('contentError', this.options.onContentError);\n        this.createView();\n        this.injectCSS();\n        this.on('create', this.options.onCreate);\n        this.on('update', this.options.onUpdate);\n        this.on('selectionUpdate', this.options.onSelectionUpdate);\n        this.on('transaction', this.options.onTransaction);\n        this.on('focus', this.options.onFocus);\n        this.on('blur', this.options.onBlur);\n        this.on('destroy', this.options.onDestroy);\n        this.on('drop', ({ event, slice, moved }) => this.options.onDrop(event, slice, moved));\n        this.on('paste', ({ event, slice }) => this.options.onPaste(event, slice));\n        window.setTimeout(() => {\n            if (this.isDestroyed) {\n                return;\n            }\n            this.commands.focus(this.options.autofocus);\n            this.emit('create', { editor: this });\n            this.isInitialized = true;\n        }, 0);\n    }\n    /**\n     * Returns the editor storage.\n     */\n    get storage() {\n        return this.extensionStorage;\n    }\n    /**\n     * An object of all registered commands.\n     */\n    get commands() {\n        return this.commandManager.commands;\n    }\n    /**\n     * Create a command chain to call multiple commands at once.\n     */\n    chain() {\n        return this.commandManager.chain();\n    }\n    /**\n     * Check if a command or a command chain can be executed. Without executing it.\n     */\n    can() {\n        return this.commandManager.can();\n    }\n    /**\n     * Inject CSS styles.\n     */\n    injectCSS() {\n        if (this.options.injectCSS && document) {\n            this.css = createStyleTag(style, this.options.injectNonce);\n        }\n    }\n    /**\n     * Update editor options.\n     *\n     * @param options A list of options\n     */\n    setOptions(options = {}) {\n        this.options = {\n            ...this.options,\n            ...options,\n        };\n        if (!this.view || !this.state || this.isDestroyed) {\n            return;\n        }\n        if (this.options.editorProps) {\n            this.view.setProps(this.options.editorProps);\n        }\n        this.view.updateState(this.state);\n    }\n    /**\n     * Update editable state of the editor.\n     */\n    setEditable(editable, emitUpdate = true) {\n        this.setOptions({ editable });\n        if (emitUpdate) {\n            this.emit('update', { editor: this, transaction: this.state.tr });\n        }\n    }\n    /**\n     * Returns whether the editor is editable.\n     */\n    get isEditable() {\n        // since plugins are applied after creating the view\n        // `editable` is always `true` for one tick.\n        // that’s why we also have to check for `options.editable`\n        return this.options.editable && this.view && this.view.editable;\n    }\n    /**\n     * Returns the editor state.\n     */\n    get state() {\n        return this.view.state;\n    }\n    /**\n     * Register a ProseMirror plugin.\n     *\n     * @param plugin A ProseMirror plugin\n     * @param handlePlugins Control how to merge the plugin into the existing plugins.\n     * @returns The new editor state\n     */\n    registerPlugin(plugin, handlePlugins) {\n        const plugins = isFunction(handlePlugins)\n            ? handlePlugins(plugin, [...this.state.plugins])\n            : [...this.state.plugins, plugin];\n        const state = this.state.reconfigure({ plugins });\n        this.view.updateState(state);\n        return state;\n    }\n    /**\n     * Unregister a ProseMirror plugin.\n     *\n     * @param nameOrPluginKeyToRemove The plugins name\n     * @returns The new editor state or undefined if the editor is destroyed\n     */\n    unregisterPlugin(nameOrPluginKeyToRemove) {\n        if (this.isDestroyed) {\n            return undefined;\n        }\n        const prevPlugins = this.state.plugins;\n        let plugins = prevPlugins;\n        [].concat(nameOrPluginKeyToRemove).forEach(nameOrPluginKey => {\n            // @ts-ignore\n            const name = typeof nameOrPluginKey === 'string' ? `${nameOrPluginKey}$` : nameOrPluginKey.key;\n            // @ts-ignore\n            plugins = plugins.filter(plugin => !plugin.key.startsWith(name));\n        });\n        if (prevPlugins.length === plugins.length) {\n            // No plugin was removed, so we don’t need to update the state\n            return undefined;\n        }\n        const state = this.state.reconfigure({\n            plugins,\n        });\n        this.view.updateState(state);\n        return state;\n    }\n    /**\n     * Creates an extension manager.\n     */\n    createExtensionManager() {\n        var _a, _b;\n        const coreExtensions = this.options.enableCoreExtensions ? [\n            Editable,\n            ClipboardTextSerializer.configure({\n                blockSeparator: (_b = (_a = this.options.coreExtensionOptions) === null || _a === void 0 ? void 0 : _a.clipboardTextSerializer) === null || _b === void 0 ? void 0 : _b.blockSeparator,\n            }),\n            Commands,\n            FocusEvents,\n            Keymap,\n            Tabindex,\n            Drop,\n            Paste,\n        ].filter(ext => {\n            if (typeof this.options.enableCoreExtensions === 'object') {\n                return this.options.enableCoreExtensions[ext.name] !== false;\n            }\n            return true;\n        }) : [];\n        const allExtensions = [...coreExtensions, ...this.options.extensions].filter(extension => {\n            return ['extension', 'node', 'mark'].includes(extension === null || extension === void 0 ? void 0 : extension.type);\n        });\n        this.extensionManager = new ExtensionManager(allExtensions, this);\n    }\n    /**\n     * Creates an command manager.\n     */\n    createCommandManager() {\n        this.commandManager = new CommandManager({\n            editor: this,\n        });\n    }\n    /**\n     * Creates a ProseMirror schema.\n     */\n    createSchema() {\n        this.schema = this.extensionManager.schema;\n    }\n    /**\n     * Creates a ProseMirror view.\n     */\n    createView() {\n        var _a;\n        let doc;\n        try {\n            doc = createDocument(this.options.content, this.schema, this.options.parseOptions, { errorOnInvalidContent: this.options.enableContentCheck });\n        }\n        catch (e) {\n            if (!(e instanceof Error) || !['[tiptap error]: Invalid JSON content', '[tiptap error]: Invalid HTML content'].includes(e.message)) {\n                // Not the content error we were expecting\n                throw e;\n            }\n            this.emit('contentError', {\n                editor: this,\n                error: e,\n                disableCollaboration: () => {\n                    if (this.storage.collaboration) {\n                        this.storage.collaboration.isDisabled = true;\n                    }\n                    // To avoid syncing back invalid content, reinitialize the extensions without the collaboration extension\n                    this.options.extensions = this.options.extensions.filter(extension => extension.name !== 'collaboration');\n                    // Restart the initialization process by recreating the extension manager with the new set of extensions\n                    this.createExtensionManager();\n                },\n            });\n            // Content is invalid, but attempt to create it anyway, stripping out the invalid parts\n            doc = createDocument(this.options.content, this.schema, this.options.parseOptions, { errorOnInvalidContent: false });\n        }\n        const selection = resolveFocusPosition(doc, this.options.autofocus);\n        this.view = new EditorView(this.options.element, {\n            ...this.options.editorProps,\n            attributes: {\n                // add `role=\"textbox\"` to the editor element\n                role: 'textbox',\n                ...(_a = this.options.editorProps) === null || _a === void 0 ? void 0 : _a.attributes,\n            },\n            dispatchTransaction: this.dispatchTransaction.bind(this),\n            state: EditorState.create({\n                doc,\n                selection: selection || undefined,\n            }),\n        });\n        // `editor.view` is not yet available at this time.\n        // Therefore we will add all plugins and node views directly afterwards.\n        const newState = this.state.reconfigure({\n            plugins: this.extensionManager.plugins,\n        });\n        this.view.updateState(newState);\n        this.createNodeViews();\n        this.prependClass();\n        // Let’s store the editor instance in the DOM element.\n        // So we’ll have access to it for tests.\n        // @ts-ignore\n        const dom = this.view.dom;\n        dom.editor = this;\n    }\n    /**\n     * Creates all node views.\n     */\n    createNodeViews() {\n        if (this.view.isDestroyed) {\n            return;\n        }\n        this.view.setProps({\n            nodeViews: this.extensionManager.nodeViews,\n        });\n    }\n    /**\n     * Prepend class name to element.\n     */\n    prependClass() {\n        this.view.dom.className = `tiptap ${this.view.dom.className}`;\n    }\n    captureTransaction(fn) {\n        this.isCapturingTransaction = true;\n        fn();\n        this.isCapturingTransaction = false;\n        const tr = this.capturedTransaction;\n        this.capturedTransaction = null;\n        return tr;\n    }\n    /**\n     * The callback over which to send transactions (state updates) produced by the view.\n     *\n     * @param transaction An editor state transaction\n     */\n    dispatchTransaction(transaction) {\n        // if the editor / the view of the editor was destroyed\n        // the transaction should not be dispatched as there is no view anymore.\n        if (this.view.isDestroyed) {\n            return;\n        }\n        if (this.isCapturingTransaction) {\n            if (!this.capturedTransaction) {\n                this.capturedTransaction = transaction;\n                return;\n            }\n            transaction.steps.forEach(step => { var _a; return (_a = this.capturedTransaction) === null || _a === void 0 ? void 0 : _a.step(step); });\n            return;\n        }\n        const state = this.state.apply(transaction);\n        const selectionHasChanged = !this.state.selection.eq(state.selection);\n        this.emit('beforeTransaction', {\n            editor: this,\n            transaction,\n            nextState: state,\n        });\n        this.view.updateState(state);\n        this.emit('transaction', {\n            editor: this,\n            transaction,\n        });\n        if (selectionHasChanged) {\n            this.emit('selectionUpdate', {\n                editor: this,\n                transaction,\n            });\n        }\n        const focus = transaction.getMeta('focus');\n        const blur = transaction.getMeta('blur');\n        if (focus) {\n            this.emit('focus', {\n                editor: this,\n                event: focus.event,\n                transaction,\n            });\n        }\n        if (blur) {\n            this.emit('blur', {\n                editor: this,\n                event: blur.event,\n                transaction,\n            });\n        }\n        if (!transaction.docChanged || transaction.getMeta('preventUpdate')) {\n            return;\n        }\n        this.emit('update', {\n            editor: this,\n            transaction,\n        });\n    }\n    /**\n     * Get attributes of the currently selected node or mark.\n     */\n    getAttributes(nameOrType) {\n        return getAttributes(this.state, nameOrType);\n    }\n    isActive(nameOrAttributes, attributesOrUndefined) {\n        const name = typeof nameOrAttributes === 'string' ? nameOrAttributes : null;\n        const attributes = typeof nameOrAttributes === 'string' ? attributesOrUndefined : nameOrAttributes;\n        return isActive(this.state, name, attributes);\n    }\n    /**\n     * Get the document as JSON.\n     */\n    getJSON() {\n        return this.state.doc.toJSON();\n    }\n    /**\n     * Get the document as HTML.\n     */\n    getHTML() {\n        return getHTMLFromFragment(this.state.doc.content, this.schema);\n    }\n    /**\n     * Get the document as text.\n     */\n    getText(options) {\n        const { blockSeparator = '\\n\\n', textSerializers = {} } = options || {};\n        return getText(this.state.doc, {\n            blockSeparator,\n            textSerializers: {\n                ...getTextSerializersFromSchema(this.schema),\n                ...textSerializers,\n            },\n        });\n    }\n    /**\n     * Check if there is no content.\n     */\n    get isEmpty() {\n        return isNodeEmpty(this.state.doc);\n    }\n    /**\n     * Get the number of characters for the current document.\n     *\n     * @deprecated\n     */\n    getCharacterCount() {\n        console.warn('[tiptap warn]: \"editor.getCharacterCount()\" is deprecated. Please use \"editor.storage.characterCount.characters()\" instead.');\n        return this.state.doc.content.size - 2;\n    }\n    /**\n     * Destroy the editor.\n     */\n    destroy() {\n        this.emit('destroy');\n        if (this.view) {\n            // Cleanup our reference to prevent circular references which caused memory leaks\n            // @ts-ignore\n            const dom = this.view.dom;\n            if (dom && dom.editor) {\n                delete dom.editor;\n            }\n            this.view.destroy();\n        }\n        this.removeAllListeners();\n    }\n    /**\n     * Check if the editor is already destroyed.\n     */\n    get isDestroyed() {\n        var _a;\n        // @ts-ignore\n        return !((_a = this.view) === null || _a === void 0 ? void 0 : _a.docView);\n    }\n    $node(selector, attributes) {\n        var _a;\n        return ((_a = this.$doc) === null || _a === void 0 ? void 0 : _a.querySelector(selector, attributes)) || null;\n    }\n    $nodes(selector, attributes) {\n        var _a;\n        return ((_a = this.$doc) === null || _a === void 0 ? void 0 : _a.querySelectorAll(selector, attributes)) || null;\n    }\n    $pos(pos) {\n        const $pos = this.state.doc.resolve(pos);\n        return new NodePos($pos, this);\n    }\n    get $doc() {\n        return this.$pos(0);\n    }\n}\n\n/**\n * Build an input rule that adds a mark when the\n * matched text is typed into it.\n * @see https://tiptap.dev/docs/editor/extensions/custom-extensions/extend-existing#input-rules\n */\nfunction markInputRule(config) {\n    return new InputRule({\n        find: config.find,\n        handler: ({ state, range, match }) => {\n            const attributes = callOrReturn(config.getAttributes, undefined, match);\n            if (attributes === false || attributes === null) {\n                return null;\n            }\n            const { tr } = state;\n            const captureGroup = match[match.length - 1];\n            const fullMatch = match[0];\n            if (captureGroup) {\n                const startSpaces = fullMatch.search(/\\S/);\n                const textStart = range.from + fullMatch.indexOf(captureGroup);\n                const textEnd = textStart + captureGroup.length;\n                const excludedMarks = getMarksBetween(range.from, range.to, state.doc)\n                    .filter(item => {\n                    // @ts-ignore\n                    const excluded = item.mark.type.excluded;\n                    return excluded.find(type => type === config.type && type !== item.mark.type);\n                })\n                    .filter(item => item.to > textStart);\n                if (excludedMarks.length) {\n                    return null;\n                }\n                if (textEnd < range.to) {\n                    tr.delete(textEnd, range.to);\n                }\n                if (textStart > range.from) {\n                    tr.delete(range.from + startSpaces, textStart);\n                }\n                const markEnd = range.from + startSpaces + captureGroup.length;\n                tr.addMark(range.from + startSpaces, markEnd, config.type.create(attributes || {}));\n                tr.removeStoredMark(config.type);\n            }\n        },\n    });\n}\n\n/**\n * Build an input rule that adds a node when the\n * matched text is typed into it.\n * @see https://tiptap.dev/docs/editor/extensions/custom-extensions/extend-existing#input-rules\n */\nfunction nodeInputRule(config) {\n    return new InputRule({\n        find: config.find,\n        handler: ({ state, range, match }) => {\n            const attributes = callOrReturn(config.getAttributes, undefined, match) || {};\n            const { tr } = state;\n            const start = range.from;\n            let end = range.to;\n            const newNode = config.type.create(attributes);\n            if (match[1]) {\n                const offset = match[0].lastIndexOf(match[1]);\n                let matchStart = start + offset;\n                if (matchStart > end) {\n                    matchStart = end;\n                }\n                else {\n                    end = matchStart + match[1].length;\n                }\n                // insert last typed character\n                const lastChar = match[0][match[0].length - 1];\n                tr.insertText(lastChar, start + match[0].length - 1);\n                // insert node from input rule\n                tr.replaceWith(matchStart, end, newNode);\n            }\n            else if (match[0]) {\n                const insertionStart = config.type.isInline ? start : start - 1;\n                tr.insert(insertionStart, config.type.create(attributes)).delete(tr.mapping.map(start), tr.mapping.map(end));\n            }\n            tr.scrollIntoView();\n        },\n    });\n}\n\n/**\n * Build an input rule that changes the type of a textblock when the\n * matched text is typed into it. When using a regular expresion you’ll\n * probably want the regexp to start with `^`, so that the pattern can\n * only occur at the start of a textblock.\n * @see https://tiptap.dev/docs/editor/extensions/custom-extensions/extend-existing#input-rules\n */\nfunction textblockTypeInputRule(config) {\n    return new InputRule({\n        find: config.find,\n        handler: ({ state, range, match }) => {\n            const $start = state.doc.resolve(range.from);\n            const attributes = callOrReturn(config.getAttributes, undefined, match) || {};\n            if (!$start.node(-1).canReplaceWith($start.index(-1), $start.indexAfter(-1), config.type)) {\n                return null;\n            }\n            state.tr\n                .delete(range.from, range.to)\n                .setBlockType(range.from, range.from, config.type, attributes);\n        },\n    });\n}\n\n/**\n * Build an input rule that replaces text when the\n * matched text is typed into it.\n * @see https://tiptap.dev/docs/editor/extensions/custom-extensions/extend-existing#input-rules\n */\nfunction textInputRule(config) {\n    return new InputRule({\n        find: config.find,\n        handler: ({ state, range, match }) => {\n            let insert = config.replace;\n            let start = range.from;\n            const end = range.to;\n            if (match[1]) {\n                const offset = match[0].lastIndexOf(match[1]);\n                insert += match[0].slice(offset + match[1].length);\n                start += offset;\n                const cutOff = start - end;\n                if (cutOff > 0) {\n                    insert = match[0].slice(offset - cutOff, offset) + insert;\n                    start = end;\n                }\n            }\n            state.tr.insertText(insert, start, end);\n        },\n    });\n}\n\n/**\n * Build an input rule for automatically wrapping a textblock when a\n * given string is typed. When using a regular expresion you’ll\n * probably want the regexp to start with `^`, so that the pattern can\n * only occur at the start of a textblock.\n *\n * `type` is the type of node to wrap in.\n *\n * By default, if there’s a node with the same type above the newly\n * wrapped node, the rule will try to join those\n * two nodes. You can pass a join predicate, which takes a regular\n * expression match and the node before the wrapped node, and can\n * return a boolean to indicate whether a join should happen.\n * @see https://tiptap.dev/docs/editor/extensions/custom-extensions/extend-existing#input-rules\n */\nfunction wrappingInputRule(config) {\n    return new InputRule({\n        find: config.find,\n        handler: ({ state, range, match, chain, }) => {\n            const attributes = callOrReturn(config.getAttributes, undefined, match) || {};\n            const tr = state.tr.delete(range.from, range.to);\n            const $start = tr.doc.resolve(range.from);\n            const blockRange = $start.blockRange();\n            const wrapping = blockRange && findWrapping(blockRange, config.type, attributes);\n            if (!wrapping) {\n                return null;\n            }\n            tr.wrap(blockRange, wrapping);\n            if (config.keepMarks && config.editor) {\n                const { selection, storedMarks } = state;\n                const { splittableMarks } = config.editor.extensionManager;\n                const marks = storedMarks || (selection.$to.parentOffset && selection.$from.marks());\n                if (marks) {\n                    const filteredMarks = marks.filter(mark => splittableMarks.includes(mark.type.name));\n                    tr.ensureMarks(filteredMarks);\n                }\n            }\n            if (config.keepAttributes) {\n                /** If the nodeType is `bulletList` or `orderedList` set the `nodeType` as `listItem` */\n                const nodeType = config.type.name === 'bulletList' || config.type.name === 'orderedList' ? 'listItem' : 'taskList';\n                chain().updateAttributes(nodeType, attributes).run();\n            }\n            const before = tr.doc.resolve(range.from - 1).nodeBefore;\n            if (before\n                && before.type === config.type\n                && canJoin(tr.doc, range.from - 1)\n                && (!config.joinPredicate || config.joinPredicate(match, before))) {\n                tr.join(range.from - 1);\n            }\n        },\n    });\n}\n\n/**\n * The Node class is used to create custom node extensions.\n * @see https://tiptap.dev/api/extensions#create-a-new-extension\n */\nclass Node {\n    constructor(config = {}) {\n        this.type = 'node';\n        this.name = 'node';\n        this.parent = null;\n        this.child = null;\n        this.config = {\n            name: this.name,\n            defaultOptions: {},\n        };\n        this.config = {\n            ...this.config,\n            ...config,\n        };\n        this.name = this.config.name;\n        if (config.defaultOptions && Object.keys(config.defaultOptions).length > 0) {\n            console.warn(`[tiptap warn]: BREAKING CHANGE: \"defaultOptions\" is deprecated. Please use \"addOptions\" instead. Found in extension: \"${this.name}\".`);\n        }\n        // TODO: remove `addOptions` fallback\n        this.options = this.config.defaultOptions;\n        if (this.config.addOptions) {\n            this.options = callOrReturn(getExtensionField(this, 'addOptions', {\n                name: this.name,\n            }));\n        }\n        this.storage = callOrReturn(getExtensionField(this, 'addStorage', {\n            name: this.name,\n            options: this.options,\n        })) || {};\n    }\n    static create(config = {}) {\n        return new Node(config);\n    }\n    configure(options = {}) {\n        // return a new instance so we can use the same extension\n        // with different calls of `configure`\n        const extension = this.extend({\n            ...this.config,\n            addOptions: () => {\n                return mergeDeep(this.options, options);\n            },\n        });\n        // Always preserve the current name\n        extension.name = this.name;\n        // Set the parent to be our parent\n        extension.parent = this.parent;\n        return extension;\n    }\n    extend(extendedConfig = {}) {\n        const extension = new Node(extendedConfig);\n        extension.parent = this;\n        this.child = extension;\n        extension.name = extendedConfig.name ? extendedConfig.name : extension.parent.name;\n        if (extendedConfig.defaultOptions && Object.keys(extendedConfig.defaultOptions).length > 0) {\n            console.warn(`[tiptap warn]: BREAKING CHANGE: \"defaultOptions\" is deprecated. Please use \"addOptions\" instead. Found in extension: \"${extension.name}\".`);\n        }\n        extension.options = callOrReturn(getExtensionField(extension, 'addOptions', {\n            name: extension.name,\n        }));\n        extension.storage = callOrReturn(getExtensionField(extension, 'addStorage', {\n            name: extension.name,\n            options: extension.options,\n        }));\n        return extension;\n    }\n}\n\n/**\n * Node views are used to customize the rendered DOM structure of a node.\n * @see https://tiptap.dev/guide/node-views\n */\nclass NodeView {\n    constructor(component, props, options) {\n        this.isDragging = false;\n        this.component = component;\n        this.editor = props.editor;\n        this.options = {\n            stopEvent: null,\n            ignoreMutation: null,\n            ...options,\n        };\n        this.extension = props.extension;\n        this.node = props.node;\n        this.decorations = props.decorations;\n        this.innerDecorations = props.innerDecorations;\n        this.view = props.view;\n        this.HTMLAttributes = props.HTMLAttributes;\n        this.getPos = props.getPos;\n        this.mount();\n    }\n    mount() {\n        // eslint-disable-next-line\n        return;\n    }\n    get dom() {\n        return this.editor.view.dom;\n    }\n    get contentDOM() {\n        return null;\n    }\n    onDragStart(event) {\n        var _a, _b, _c, _d, _e, _f, _g;\n        const { view } = this.editor;\n        const target = event.target;\n        // get the drag handle element\n        // `closest` is not available for text nodes so we may have to use its parent\n        const dragHandle = target.nodeType === 3\n            ? (_a = target.parentElement) === null || _a === void 0 ? void 0 : _a.closest('[data-drag-handle]')\n            : target.closest('[data-drag-handle]');\n        if (!this.dom || ((_b = this.contentDOM) === null || _b === void 0 ? void 0 : _b.contains(target)) || !dragHandle) {\n            return;\n        }\n        let x = 0;\n        let y = 0;\n        // calculate offset for drag element if we use a different drag handle element\n        if (this.dom !== dragHandle) {\n            const domBox = this.dom.getBoundingClientRect();\n            const handleBox = dragHandle.getBoundingClientRect();\n            // In React, we have to go through nativeEvent to reach offsetX/offsetY.\n            const offsetX = (_c = event.offsetX) !== null && _c !== void 0 ? _c : (_d = event.nativeEvent) === null || _d === void 0 ? void 0 : _d.offsetX;\n            const offsetY = (_e = event.offsetY) !== null && _e !== void 0 ? _e : (_f = event.nativeEvent) === null || _f === void 0 ? void 0 : _f.offsetY;\n            x = handleBox.x - domBox.x + offsetX;\n            y = handleBox.y - domBox.y + offsetY;\n        }\n        const clonedNode = this.dom.cloneNode(true);\n        (_g = event.dataTransfer) === null || _g === void 0 ? void 0 : _g.setDragImage(clonedNode, x, y);\n        const pos = this.getPos();\n        if (typeof pos !== 'number') {\n            return;\n        }\n        // we need to tell ProseMirror that we want to move the whole node\n        // so we create a NodeSelection\n        const selection = NodeSelection.create(view.state.doc, pos);\n        const transaction = view.state.tr.setSelection(selection);\n        view.dispatch(transaction);\n    }\n    stopEvent(event) {\n        var _a;\n        if (!this.dom) {\n            return false;\n        }\n        if (typeof this.options.stopEvent === 'function') {\n            return this.options.stopEvent({ event });\n        }\n        const target = event.target;\n        const isInElement = this.dom.contains(target) && !((_a = this.contentDOM) === null || _a === void 0 ? void 0 : _a.contains(target));\n        // any event from child nodes should be handled by ProseMirror\n        if (!isInElement) {\n            return false;\n        }\n        const isDragEvent = event.type.startsWith('drag');\n        const isDropEvent = event.type === 'drop';\n        const isInput = ['INPUT', 'BUTTON', 'SELECT', 'TEXTAREA'].includes(target.tagName) || target.isContentEditable;\n        // any input event within node views should be ignored by ProseMirror\n        if (isInput && !isDropEvent && !isDragEvent) {\n            return true;\n        }\n        const { isEditable } = this.editor;\n        const { isDragging } = this;\n        const isDraggable = !!this.node.type.spec.draggable;\n        const isSelectable = NodeSelection.isSelectable(this.node);\n        const isCopyEvent = event.type === 'copy';\n        const isPasteEvent = event.type === 'paste';\n        const isCutEvent = event.type === 'cut';\n        const isClickEvent = event.type === 'mousedown';\n        // ProseMirror tries to drag selectable nodes\n        // even if `draggable` is set to `false`\n        // this fix prevents that\n        if (!isDraggable && isSelectable && isDragEvent && event.target === this.dom) {\n            event.preventDefault();\n        }\n        if (isDraggable && isDragEvent && !isDragging && event.target === this.dom) {\n            event.preventDefault();\n            return false;\n        }\n        // we have to store that dragging started\n        if (isDraggable && isEditable && !isDragging && isClickEvent) {\n            const dragHandle = target.closest('[data-drag-handle]');\n            const isValidDragHandle = dragHandle && (this.dom === dragHandle || this.dom.contains(dragHandle));\n            if (isValidDragHandle) {\n                this.isDragging = true;\n                document.addEventListener('dragend', () => {\n                    this.isDragging = false;\n                }, { once: true });\n                document.addEventListener('drop', () => {\n                    this.isDragging = false;\n                }, { once: true });\n                document.addEventListener('mouseup', () => {\n                    this.isDragging = false;\n                }, { once: true });\n            }\n        }\n        // these events are handled by prosemirror\n        if (isDragging\n            || isDropEvent\n            || isCopyEvent\n            || isPasteEvent\n            || isCutEvent\n            || (isClickEvent && isSelectable)) {\n            return false;\n        }\n        return true;\n    }\n    /**\n     * Called when a DOM [mutation](https://developer.mozilla.org/en-US/docs/Web/API/MutationObserver) or a selection change happens within the view.\n     * @return `false` if the editor should re-read the selection or re-parse the range around the mutation\n     * @return `true` if it can safely be ignored.\n     */\n    ignoreMutation(mutation) {\n        if (!this.dom || !this.contentDOM) {\n            return true;\n        }\n        if (typeof this.options.ignoreMutation === 'function') {\n            return this.options.ignoreMutation({ mutation });\n        }\n        // a leaf/atom node is like a black box for ProseMirror\n        // and should be fully handled by the node view\n        if (this.node.isLeaf || this.node.isAtom) {\n            return true;\n        }\n        // ProseMirror should handle any selections\n        if (mutation.type === 'selection') {\n            return false;\n        }\n        // try to prevent a bug on iOS and Android that will break node views on enter\n        // this is because ProseMirror can’t preventDispatch on enter\n        // this will lead to a re-render of the node view on enter\n        // see: https://github.com/ueberdosis/tiptap/issues/1214\n        // see: https://github.com/ueberdosis/tiptap/issues/2534\n        if (this.dom.contains(mutation.target)\n            && mutation.type === 'childList'\n            && (isiOS() || isAndroid())\n            && this.editor.isFocused) {\n            const changedNodes = [\n                ...Array.from(mutation.addedNodes),\n                ...Array.from(mutation.removedNodes),\n            ];\n            // we’ll check if every changed node is contentEditable\n            // to make sure it’s probably mutated by ProseMirror\n            if (changedNodes.every(node => node.isContentEditable)) {\n                return false;\n            }\n        }\n        // we will allow mutation contentDOM with attributes\n        // so we can for example adding classes within our node view\n        if (this.contentDOM === mutation.target && mutation.type === 'attributes') {\n            return true;\n        }\n        // ProseMirror should handle any changes within contentDOM\n        if (this.contentDOM.contains(mutation.target)) {\n            return false;\n        }\n        return true;\n    }\n    /**\n     * Update the attributes of the prosemirror node.\n     */\n    updateAttributes(attributes) {\n        this.editor.commands.command(({ tr }) => {\n            const pos = this.getPos();\n            if (typeof pos !== 'number') {\n                return false;\n            }\n            tr.setNodeMarkup(pos, undefined, {\n                ...this.node.attrs,\n                ...attributes,\n            });\n            return true;\n        });\n    }\n    /**\n     * Delete the node.\n     */\n    deleteNode() {\n        const from = this.getPos();\n        if (typeof from !== 'number') {\n            return;\n        }\n        const to = from + this.node.nodeSize;\n        this.editor.commands.deleteRange({ from, to });\n    }\n}\n\n/**\n * Build an paste rule that adds a mark when the\n * matched text is pasted into it.\n * @see https://tiptap.dev/docs/editor/extensions/custom-extensions/extend-existing#paste-rules\n */\nfunction markPasteRule(config) {\n    return new PasteRule({\n        find: config.find,\n        handler: ({ state, range, match, pasteEvent, }) => {\n            const attributes = callOrReturn(config.getAttributes, undefined, match, pasteEvent);\n            if (attributes === false || attributes === null) {\n                return null;\n            }\n            const { tr } = state;\n            const captureGroup = match[match.length - 1];\n            const fullMatch = match[0];\n            let markEnd = range.to;\n            if (captureGroup) {\n                const startSpaces = fullMatch.search(/\\S/);\n                const textStart = range.from + fullMatch.indexOf(captureGroup);\n                const textEnd = textStart + captureGroup.length;\n                const excludedMarks = getMarksBetween(range.from, range.to, state.doc)\n                    .filter(item => {\n                    // @ts-ignore\n                    const excluded = item.mark.type.excluded;\n                    return excluded.find(type => type === config.type && type !== item.mark.type);\n                })\n                    .filter(item => item.to > textStart);\n                if (excludedMarks.length) {\n                    return null;\n                }\n                if (textEnd < range.to) {\n                    tr.delete(textEnd, range.to);\n                }\n                if (textStart > range.from) {\n                    tr.delete(range.from + startSpaces, textStart);\n                }\n                markEnd = range.from + startSpaces + captureGroup.length;\n                tr.addMark(range.from + startSpaces, markEnd, config.type.create(attributes || {}));\n                tr.removeStoredMark(config.type);\n            }\n        },\n    });\n}\n\nfunction canInsertNode(state, nodeType) {\n    const { selection } = state;\n    const { $from } = selection;\n    // Special handling for NodeSelection\n    if (selection instanceof NodeSelection) {\n        const index = $from.index();\n        const parent = $from.parent;\n        // Can we replace the selected node with the horizontal rule?\n        return parent.canReplaceWith(index, index + 1, nodeType);\n    }\n    // Default: check if we can insert at the current position\n    let depth = $from.depth;\n    while (depth >= 0) {\n        const index = $from.index(depth);\n        const parent = $from.node(depth);\n        const match = parent.contentMatchAt(index);\n        if (match.matchType(nodeType)) {\n            return true;\n        }\n        depth -= 1;\n    }\n    return false;\n}\n\n// source: https://stackoverflow.com/a/6969486\nfunction escapeForRegEx(string) {\n    return string.replace(/[-/\\\\^$*+?.()|[\\]{}]/g, '\\\\$&');\n}\n\nfunction isString(value) {\n    return typeof value === 'string';\n}\n\n/**\n * Build an paste rule that adds a node when the\n * matched text is pasted into it.\n * @see https://tiptap.dev/docs/editor/extensions/custom-extensions/extend-existing#paste-rules\n */\nfunction nodePasteRule(config) {\n    return new PasteRule({\n        find: config.find,\n        handler({ match, chain, range, pasteEvent, }) {\n            const attributes = callOrReturn(config.getAttributes, undefined, match, pasteEvent);\n            const content = callOrReturn(config.getContent, undefined, attributes);\n            if (attributes === false || attributes === null) {\n                return null;\n            }\n            const node = { type: config.type.name, attrs: attributes };\n            if (content) {\n                node.content = content;\n            }\n            if (match.input) {\n                chain().deleteRange(range).insertContentAt(range.from, node);\n            }\n        },\n    });\n}\n\n/**\n * Build an paste rule that replaces text when the\n * matched text is pasted into it.\n * @see https://tiptap.dev/docs/editor/extensions/custom-extensions/extend-existing#paste-rules\n */\nfunction textPasteRule(config) {\n    return new PasteRule({\n        find: config.find,\n        handler: ({ state, range, match }) => {\n            let insert = config.replace;\n            let start = range.from;\n            const end = range.to;\n            if (match[1]) {\n                const offset = match[0].lastIndexOf(match[1]);\n                insert += match[0].slice(offset + match[1].length);\n                start += offset;\n                const cutOff = start - end;\n                if (cutOff > 0) {\n                    insert = match[0].slice(offset - cutOff, offset) + insert;\n                    start = end;\n                }\n            }\n            state.tr.insertText(insert, start, end);\n        },\n    });\n}\n\nclass Tracker {\n    constructor(transaction) {\n        this.transaction = transaction;\n        this.currentStep = this.transaction.steps.length;\n    }\n    map(position) {\n        let deleted = false;\n        const mappedPosition = this.transaction.steps\n            .slice(this.currentStep)\n            .reduce((newPosition, step) => {\n            const mapResult = step.getMap().mapResult(newPosition);\n            if (mapResult.deleted) {\n                deleted = true;\n            }\n            return mapResult.pos;\n        }, position);\n        return {\n            position: mappedPosition,\n            deleted,\n        };\n    }\n}\n\nexport { CommandManager, Editor, Extension, InputRule, Mark, Node, NodePos, NodeView, PasteRule, Tracker, callOrReturn, canInsertNode, combineTransactionSteps, createChainableState, createDocument, createNodeFromContent, createStyleTag, defaultBlockAt, deleteProps, elementFromString, escapeForRegEx, index as extensions, findChildren, findChildrenInRange, findDuplicates, findParentNode, findParentNodeClosestToPos, fromString, generateHTML, generateJSON, generateText, getAttributes, getAttributesFromExtensions, getChangedRanges, getDebugJSON, getExtensionField, getHTMLFromFragment, getMarkAttributes, getMarkRange, getMarkType, getMarksBetween, getNodeAtPosition, getNodeAttributes, getNodeType, getRenderedAttributes, getSchema, getSchemaByResolvedExtensions, getSchemaTypeByName, getSchemaTypeNameByName, getSplittedAttributes, getText, getTextBetween, getTextContentFromNodes, getTextSerializersFromSchema, injectExtensionAttributesToParseRule, inputRulesPlugin, isActive, isAtEndOfNode, isAtStartOfNode, isEmptyObject, isExtensionRulesEnabled, isFunction, isList, isMacOS, isMarkActive, isNodeActive, isNodeEmpty, isNodeSelection, isNumber, isPlainObject, isRegExp, isSafari, isString, isTextSelection, isiOS, markInputRule, markPasteRule, mergeAttributes, mergeDeep, minMax, nodeInputRule, nodePasteRule, objectIncludes, pasteRulesPlugin, posToDOMRect, removeDuplicates, resolveFocusPosition, rewriteUnknownContent, selectionToInsertionEnd, splitExtensions, textInputRule, textPasteRule, textblockTypeInputRule, wrappingInputRule };\n//# sourceMappingURL=index.js.map\n","import { PluginKey, Plugin } from '@tiptap/pm/state';\nimport { DecorationSet, Decoration } from '@tiptap/pm/view';\nimport { escapeForRegEx } from '@tiptap/core';\n\nfunction findSuggestionMatch(config) {\n    var _a;\n    const { char, allowSpaces: allowSpacesOption, allowToIncludeChar, allowedPrefixes, startOfLine, $position, } = config;\n    const allowSpaces = allowSpacesOption && !allowToIncludeChar;\n    const escapedChar = escapeForRegEx(char);\n    const suffix = new RegExp(`\\\\s${escapedChar}$`);\n    const prefix = startOfLine ? '^' : '';\n    const finalEscapedChar = allowToIncludeChar ? '' : escapedChar;\n    const regexp = allowSpaces\n        ? new RegExp(`${prefix}${escapedChar}.*?(?=\\\\s${finalEscapedChar}|$)`, 'gm')\n        : new RegExp(`${prefix}(?:^)?${escapedChar}[^\\\\s${finalEscapedChar}]*`, 'gm');\n    const text = ((_a = $position.nodeBefore) === null || _a === void 0 ? void 0 : _a.isText) && $position.nodeBefore.text;\n    if (!text) {\n        return null;\n    }\n    const textFrom = $position.pos - text.length;\n    const match = Array.from(text.matchAll(regexp)).pop();\n    if (!match || match.input === undefined || match.index === undefined) {\n        return null;\n    }\n    // JavaScript doesn't have lookbehinds. This hacks a check that first character\n    // is a space or the start of the line\n    const matchPrefix = match.input.slice(Math.max(0, match.index - 1), match.index);\n    const matchPrefixIsAllowed = new RegExp(`^[${allowedPrefixes === null || allowedPrefixes === void 0 ? void 0 : allowedPrefixes.join('')}\\0]?$`).test(matchPrefix);\n    if (allowedPrefixes !== null && !matchPrefixIsAllowed) {\n        return null;\n    }\n    // The absolute position of the match in the document\n    const from = textFrom + match.index;\n    let to = from + match[0].length;\n    // Edge case handling; if spaces are allowed and we're directly in between\n    // two triggers\n    if (allowSpaces && suffix.test(text.slice(to - 1, to + 1))) {\n        match[0] += ' ';\n        to += 1;\n    }\n    // If the $position is located within the matched substring, return that range\n    if (from < $position.pos && to >= $position.pos) {\n        return {\n            range: {\n                from,\n                to,\n            },\n            query: match[0].slice(char.length),\n            text: match[0],\n        };\n    }\n    return null;\n}\n\nconst SuggestionPluginKey = new PluginKey('suggestion');\n/**\n * This utility allows you to create suggestions.\n * @see https://tiptap.dev/api/utilities/suggestion\n */\nfunction Suggestion({ pluginKey = SuggestionPluginKey, editor, char = '@', allowSpaces = false, allowToIncludeChar = false, allowedPrefixes = [' '], startOfLine = false, decorationTag = 'span', decorationClass = 'suggestion', decorationContent = '', decorationEmptyClass = 'is-empty', command = () => null, items = () => [], render = () => ({}), allow = () => true, findSuggestionMatch: findSuggestionMatch$1 = findSuggestionMatch, }) {\n    let props;\n    const renderer = render === null || render === void 0 ? void 0 : render();\n    const plugin = new Plugin({\n        key: pluginKey,\n        view() {\n            return {\n                update: async (view, prevState) => {\n                    var _a, _b, _c, _d, _e, _f, _g;\n                    const prev = (_a = this.key) === null || _a === void 0 ? void 0 : _a.getState(prevState);\n                    const next = (_b = this.key) === null || _b === void 0 ? void 0 : _b.getState(view.state);\n                    // See how the state changed\n                    const moved = prev.active && next.active && prev.range.from !== next.range.from;\n                    const started = !prev.active && next.active;\n                    const stopped = prev.active && !next.active;\n                    const changed = !started && !stopped && prev.query !== next.query;\n                    const handleStart = started || (moved && changed);\n                    const handleChange = changed || moved;\n                    const handleExit = stopped || (moved && changed);\n                    // Cancel when suggestion isn't active\n                    if (!handleStart && !handleChange && !handleExit) {\n                        return;\n                    }\n                    const state = handleExit && !handleStart ? prev : next;\n                    const decorationNode = view.dom.querySelector(`[data-decoration-id=\"${state.decorationId}\"]`);\n                    props = {\n                        editor,\n                        range: state.range,\n                        query: state.query,\n                        text: state.text,\n                        items: [],\n                        command: commandProps => {\n                            return command({\n                                editor,\n                                range: state.range,\n                                props: commandProps,\n                            });\n                        },\n                        decorationNode,\n                        // virtual node for popper.js or tippy.js\n                        // this can be used for building popups without a DOM node\n                        clientRect: decorationNode\n                            ? () => {\n                                var _a;\n                                // because of `items` can be asynchrounous we’ll search for the current decoration node\n                                const { decorationId } = (_a = this.key) === null || _a === void 0 ? void 0 : _a.getState(editor.state); // eslint-disable-line\n                                const currentDecorationNode = view.dom.querySelector(`[data-decoration-id=\"${decorationId}\"]`);\n                                return (currentDecorationNode === null || currentDecorationNode === void 0 ? void 0 : currentDecorationNode.getBoundingClientRect()) || null;\n                            }\n                            : null,\n                    };\n                    if (handleStart) {\n                        (_c = renderer === null || renderer === void 0 ? void 0 : renderer.onBeforeStart) === null || _c === void 0 ? void 0 : _c.call(renderer, props);\n                    }\n                    if (handleChange) {\n                        (_d = renderer === null || renderer === void 0 ? void 0 : renderer.onBeforeUpdate) === null || _d === void 0 ? void 0 : _d.call(renderer, props);\n                    }\n                    if (handleChange || handleStart) {\n                        props.items = await items({\n                            editor,\n                            query: state.query,\n                        });\n                    }\n                    if (handleExit) {\n                        (_e = renderer === null || renderer === void 0 ? void 0 : renderer.onExit) === null || _e === void 0 ? void 0 : _e.call(renderer, props);\n                    }\n                    if (handleChange) {\n                        (_f = renderer === null || renderer === void 0 ? void 0 : renderer.onUpdate) === null || _f === void 0 ? void 0 : _f.call(renderer, props);\n                    }\n                    if (handleStart) {\n                        (_g = renderer === null || renderer === void 0 ? void 0 : renderer.onStart) === null || _g === void 0 ? void 0 : _g.call(renderer, props);\n                    }\n                },\n                destroy: () => {\n                    var _a;\n                    if (!props) {\n                        return;\n                    }\n                    (_a = renderer === null || renderer === void 0 ? void 0 : renderer.onExit) === null || _a === void 0 ? void 0 : _a.call(renderer, props);\n                },\n            };\n        },\n        state: {\n            // Initialize the plugin's internal state.\n            init() {\n                const state = {\n                    active: false,\n                    range: {\n                        from: 0,\n                        to: 0,\n                    },\n                    query: null,\n                    text: null,\n                    composing: false,\n                };\n                return state;\n            },\n            // Apply changes to the plugin state from a view transaction.\n            apply(transaction, prev, _oldState, state) {\n                const { isEditable } = editor;\n                const { composing } = editor.view;\n                const { selection } = transaction;\n                const { empty, from } = selection;\n                const next = { ...prev };\n                next.composing = composing;\n                // We can only be suggesting if the view is editable, and:\n                //   * there is no selection, or\n                //   * a composition is active (see: https://github.com/ueberdosis/tiptap/issues/1449)\n                if (isEditable && (empty || editor.view.composing)) {\n                    // Reset active state if we just left the previous suggestion range\n                    if ((from < prev.range.from || from > prev.range.to)\n                        && !composing\n                        && !prev.composing) {\n                        next.active = false;\n                    }\n                    // Try to match against where our cursor currently is\n                    const match = findSuggestionMatch$1({\n                        char,\n                        allowSpaces,\n                        allowToIncludeChar,\n                        allowedPrefixes,\n                        startOfLine,\n                        $position: selection.$from,\n                    });\n                    const decorationId = `id_${Math.floor(Math.random() * 0xffffffff)}`;\n                    // If we found a match, update the current state to show it\n                    if (match\n                        && allow({\n                            editor,\n                            state,\n                            range: match.range,\n                            isActive: prev.active,\n                        })) {\n                        next.active = true;\n                        next.decorationId = prev.decorationId\n                            ? prev.decorationId\n                            : decorationId;\n                        next.range = match.range;\n                        next.query = match.query;\n                        next.text = match.text;\n                    }\n                    else {\n                        next.active = false;\n                    }\n                }\n                else {\n                    next.active = false;\n                }\n                // Make sure to empty the range if suggestion is inactive\n                if (!next.active) {\n                    next.decorationId = null;\n                    next.range = { from: 0, to: 0 };\n                    next.query = null;\n                    next.text = null;\n                }\n                return next;\n            },\n        },\n        props: {\n            // Call the keydown hook if suggestion is active.\n            handleKeyDown(view, event) {\n                var _a;\n                const { active, range } = plugin.getState(view.state);\n                if (!active) {\n                    return false;\n                }\n                return ((_a = renderer === null || renderer === void 0 ? void 0 : renderer.onKeyDown) === null || _a === void 0 ? void 0 : _a.call(renderer, { view, event, range })) || false;\n            },\n            // Setup decorator on the currently active suggestion.\n            decorations(state) {\n                const { active, range, decorationId, query, } = plugin.getState(state);\n                if (!active) {\n                    return null;\n                }\n                const isEmpty = !(query === null || query === void 0 ? void 0 : query.length);\n                const classNames = [decorationClass];\n                if (isEmpty) {\n                    classNames.push(decorationEmptyClass);\n                }\n                return DecorationSet.create(state.doc, [\n                    Decoration.inline(range.from, range.to, {\n                        nodeName: decorationTag,\n                        class: classNames.join(' '),\n                        'data-decoration-id': decorationId,\n                        'data-decoration-content': decorationContent,\n                    }),\n                ]);\n            },\n        },\n    });\n    return plugin;\n}\n\nexport { Suggestion, SuggestionPluginKey, Suggestion as default, findSuggestionMatch };\n//# sourceMappingURL=index.js.map\n","import { Node, mergeAttributes } from '@tiptap/core';\nimport { Node as Node$1 } from '@tiptap/pm/model';\nimport Suggestion from '@tiptap/suggestion';\nimport { PluginKey } from '@tiptap/pm/state';\n\n/**\n * Returns the suggestion options for a trigger of the Mention extension. These\n * options are used to create a `Suggestion` ProseMirror plugin. Each plugin lets\n * you define a different trigger that opens the Mention menu. For example,\n * you can define a `@` trigger to mention users and a `#` trigger to mention\n * tags.\n *\n * @param param0 The configured options for the suggestion\n * @returns\n */\nfunction getSuggestionOptions({ editor: tiptapEditor, overrideSuggestionOptions, extensionName, char = '@', }) {\n    const pluginKey = new PluginKey();\n    return {\n        editor: tiptapEditor,\n        char,\n        pluginKey,\n        command: ({ editor, range, props }) => {\n            var _a, _b, _c;\n            // increase range.to by one when the next node is of type \"text\"\n            // and starts with a space character\n            const nodeAfter = editor.view.state.selection.$to.nodeAfter;\n            const overrideSpace = (_a = nodeAfter === null || nodeAfter === void 0 ? void 0 : nodeAfter.text) === null || _a === void 0 ? void 0 : _a.startsWith(' ');\n            if (overrideSpace) {\n                range.to += 1;\n            }\n            editor\n                .chain()\n                .focus()\n                .insertContentAt(range, [\n                {\n                    type: extensionName,\n                    attrs: { ...props, mentionSuggestionChar: char },\n                },\n                {\n                    type: 'text',\n                    text: ' ',\n                },\n            ])\n                .run();\n            // get reference to `window` object from editor element, to support cross-frame JS usage\n            (_c = (_b = editor.view.dom.ownerDocument.defaultView) === null || _b === void 0 ? void 0 : _b.getSelection()) === null || _c === void 0 ? void 0 : _c.collapseToEnd();\n        },\n        allow: ({ state, range }) => {\n            const $from = state.doc.resolve(range.from);\n            const type = state.schema.nodes[extensionName];\n            const allow = !!$from.parent.type.contentMatch.matchType(type);\n            return allow;\n        },\n        ...overrideSuggestionOptions,\n    };\n}\n\n/**\n * Returns the suggestions for the mention extension.\n *\n * @param options The extension options\n * @returns the suggestions\n */\nfunction getSuggestions(options) {\n    return (options.options.suggestions.length ? options.options.suggestions : [options.options.suggestion]).map(suggestion => getSuggestionOptions({\n        // @ts-ignore `editor` can be `undefined` when converting the document to HTML with the HTML utility\n        editor: options.editor,\n        overrideSuggestionOptions: suggestion,\n        extensionName: options.name,\n        char: suggestion.char,\n    }));\n}\n/**\n * Returns the suggestion options of the mention that has a given character trigger. If not\n * found, it returns the first suggestion.\n *\n * @param options The extension options\n * @param char The character that triggers the mention\n * @returns The suggestion options\n */\nfunction getSuggestionFromChar(options, char) {\n    const suggestions = getSuggestions(options);\n    const suggestion = suggestions.find(s => s.char === char);\n    if (suggestion) {\n        return suggestion;\n    }\n    if (suggestions.length) {\n        return suggestions[0];\n    }\n    return null;\n}\n/**\n * This extension allows you to insert mentions into the editor.\n * @see https://www.tiptap.dev/api/extensions/mention\n */\nconst Mention = Node.create({\n    name: 'mention',\n    priority: 101,\n    addOptions() {\n        return {\n            HTMLAttributes: {},\n            renderText({ node, suggestion }) {\n                var _a, _b;\n                return `${(_a = suggestion === null || suggestion === void 0 ? void 0 : suggestion.char) !== null && _a !== void 0 ? _a : '@'}${(_b = node.attrs.label) !== null && _b !== void 0 ? _b : node.attrs.id}`;\n            },\n            deleteTriggerWithBackspace: false,\n            renderHTML({ options, node, suggestion }) {\n                var _a, _b;\n                return [\n                    'span',\n                    mergeAttributes(this.HTMLAttributes, options.HTMLAttributes),\n                    `${(_a = suggestion === null || suggestion === void 0 ? void 0 : suggestion.char) !== null && _a !== void 0 ? _a : '@'}${(_b = node.attrs.label) !== null && _b !== void 0 ? _b : node.attrs.id}`,\n                ];\n            },\n            suggestions: [],\n            suggestion: {},\n        };\n    },\n    group: 'inline',\n    inline: true,\n    selectable: false,\n    atom: true,\n    addAttributes() {\n        return {\n            id: {\n                default: null,\n                parseHTML: element => element.getAttribute('data-id'),\n                renderHTML: attributes => {\n                    if (!attributes.id) {\n                        return {};\n                    }\n                    return {\n                        'data-id': attributes.id,\n                    };\n                },\n            },\n            label: {\n                default: null,\n                parseHTML: element => element.getAttribute('data-label'),\n                renderHTML: attributes => {\n                    if (!attributes.label) {\n                        return {};\n                    }\n                    return {\n                        'data-label': attributes.label,\n                    };\n                },\n            },\n            // When there are multiple types of mentions, this attribute helps distinguish them\n            mentionSuggestionChar: {\n                default: '@',\n                parseHTML: element => element.getAttribute('data-mention-suggestion-char'),\n                renderHTML: attributes => {\n                    return {\n                        'data-mention-suggestion-char': attributes.mentionSuggestionChar,\n                    };\n                },\n            },\n        };\n    },\n    parseHTML() {\n        return [\n            {\n                tag: `span[data-type=\"${this.name}\"]`,\n            },\n        ];\n    },\n    renderHTML({ node, HTMLAttributes }) {\n        const suggestion = getSuggestionFromChar(this, node.attrs.mentionSuggestionChar);\n        if (this.options.renderLabel !== undefined) {\n            console.warn('renderLabel is deprecated use renderText and renderHTML instead');\n            return [\n                'span',\n                mergeAttributes({ 'data-type': this.name }, this.options.HTMLAttributes, HTMLAttributes),\n                this.options.renderLabel({\n                    options: this.options,\n                    node,\n                    suggestion,\n                }),\n            ];\n        }\n        const mergedOptions = { ...this.options };\n        mergedOptions.HTMLAttributes = mergeAttributes({ 'data-type': this.name }, this.options.HTMLAttributes, HTMLAttributes);\n        const html = this.options.renderHTML({\n            options: mergedOptions,\n            node,\n            suggestion,\n        });\n        if (typeof html === 'string') {\n            return [\n                'span',\n                mergeAttributes({ 'data-type': this.name }, this.options.HTMLAttributes, HTMLAttributes),\n                html,\n            ];\n        }\n        return html;\n    },\n    renderText({ node }) {\n        const args = {\n            options: this.options,\n            node,\n            suggestion: getSuggestionFromChar(this, node.attrs.mentionSuggestionChar),\n        };\n        if (this.options.renderLabel !== undefined) {\n            console.warn('renderLabel is deprecated use renderText and renderHTML instead');\n            return this.options.renderLabel(args);\n        }\n        return this.options.renderText(args);\n    },\n    addKeyboardShortcuts() {\n        return {\n            Backspace: () => this.editor.commands.command(({ tr, state }) => {\n                let isMention = false;\n                const { selection } = state;\n                const { empty, anchor } = selection;\n                if (!empty) {\n                    return false;\n                }\n                state.doc.nodesBetween(anchor - 1, anchor, (node, pos) => {\n                    if (node.type.name === this.name) {\n                        isMention = true;\n                        tr.insertText(this.options.deleteTriggerWithBackspace ? '' : this.options.suggestion.char || '', pos, pos + node.nodeSize);\n                        return false;\n                    }\n                });\n                // Store node and position for later use\n                let mentionNode = new Node$1();\n                let mentionPos = 0;\n                state.doc.nodesBetween(anchor - 1, anchor, (node, pos) => {\n                    if (node.type.name === this.name) {\n                        isMention = true;\n                        mentionNode = node;\n                        mentionPos = pos;\n                        return false;\n                    }\n                });\n                if (isMention) {\n                    tr.insertText(this.options.deleteTriggerWithBackspace ? '' : mentionNode.attrs.mentionSuggestionChar, mentionPos, mentionPos + mentionNode.nodeSize);\n                }\n                return isMention;\n            }),\n        };\n    },\n    addProseMirrorPlugins() {\n        // Create a plugin for each suggestion configuration\n        return getSuggestions(this).map(Suggestion);\n    },\n});\n\nexport { Mention, Mention as default };\n//# sourceMappingURL=index.js.map\n","import { Extension, isNodeEmpty } from '@tiptap/core';\nimport { Plugin, PluginKey } from '@tiptap/pm/state';\nimport { Decoration, DecorationSet } from '@tiptap/pm/view';\n\n/**\n * This extension allows you to add a placeholder to your editor.\n * A placeholder is a text that appears when the editor or a node is empty.\n * @see https://www.tiptap.dev/api/extensions/placeholder\n */\nconst Placeholder = Extension.create({\n    name: 'placeholder',\n    addOptions() {\n        return {\n            emptyEditorClass: 'is-editor-empty',\n            emptyNodeClass: 'is-empty',\n            placeholder: 'Write something …',\n            showOnlyWhenEditable: true,\n            showOnlyCurrent: true,\n            includeChildren: false,\n        };\n    },\n    addProseMirrorPlugins() {\n        return [\n            new Plugin({\n                key: new PluginKey('placeholder'),\n                props: {\n                    decorations: ({ doc, selection }) => {\n                        const active = this.editor.isEditable || !this.options.showOnlyWhenEditable;\n                        const { anchor } = selection;\n                        const decorations = [];\n                        if (!active) {\n                            return null;\n                        }\n                        const isEmptyDoc = this.editor.isEmpty;\n                        doc.descendants((node, pos) => {\n                            const hasAnchor = anchor >= pos && anchor <= pos + node.nodeSize;\n                            const isEmpty = !node.isLeaf && isNodeEmpty(node);\n                            if ((hasAnchor || !this.options.showOnlyCurrent) && isEmpty) {\n                                const classes = [this.options.emptyNodeClass];\n                                if (isEmptyDoc) {\n                                    classes.push(this.options.emptyEditorClass);\n                                }\n                                const decoration = Decoration.node(pos, pos + node.nodeSize, {\n                                    class: classes.join(' '),\n                                    'data-placeholder': typeof this.options.placeholder === 'function'\n                                        ? this.options.placeholder({\n                                            editor: this.editor,\n                                            node,\n                                            pos,\n                                            hasAnchor,\n                                        })\n                                        : this.options.placeholder,\n                                });\n                                decorations.push(decoration);\n                            }\n                            return this.options.includeChildren;\n                        });\n                        return DecorationSet.create(doc, decorations);\n                    },\n                },\n            }),\n        ];\n    },\n});\n\nexport { Placeholder, Placeholder as default };\n//# sourceMappingURL=index.js.map\n","import { BubbleMenuPlugin } from '@tiptap/extension-bubble-menu';\nimport React, { forwardRef, useState, useDebugValue, useLayoutEffect, useEffect, useRef, createContext, useContext, version, createRef, memo, createElement } from 'react';\nimport ReactDOM, { flushSync } from 'react-dom';\nimport { Editor, NodeView, getRenderedAttributes } from '@tiptap/core';\nexport * from '@tiptap/core';\nimport { FloatingMenuPlugin } from '@tiptap/extension-floating-menu';\n\nfunction getDefaultExportFromCjs (x) {\n\treturn x && x.__esModule && Object.prototype.hasOwnProperty.call(x, 'default') ? x['default'] : x;\n}\n\nvar shim = {exports: {}};\n\nvar useSyncExternalStoreShim_production_min = {};\n\n/**\n * @license React\n * use-sync-external-store-shim.production.min.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\nvar hasRequiredUseSyncExternalStoreShim_production_min;\n\nfunction requireUseSyncExternalStoreShim_production_min () {\n\tif (hasRequiredUseSyncExternalStoreShim_production_min) return useSyncExternalStoreShim_production_min;\n\thasRequiredUseSyncExternalStoreShim_production_min = 1;\nvar e=React;function h(a,b){return a===b&&(0!==a||1/a===1/b)||a!==a&&b!==b}var k=\"function\"===typeof Object.is?Object.is:h,l=e.useState,m=e.useEffect,n=e.useLayoutEffect,p=e.useDebugValue;function q(a,b){var d=b(),f=l({inst:{value:d,getSnapshot:b}}),c=f[0].inst,g=f[1];n(function(){c.value=d;c.getSnapshot=b;r(c)&&g({inst:c});},[a,d,b]);m(function(){r(c)&&g({inst:c});return a(function(){r(c)&&g({inst:c});})},[a]);p(d);return d}\n\tfunction r(a){var b=a.getSnapshot;a=a.value;try{var d=b();return !k(a,d)}catch(f){return !0}}function t(a,b){return b()}var u=\"undefined\"===typeof window||\"undefined\"===typeof window.document||\"undefined\"===typeof window.document.createElement?t:q;useSyncExternalStoreShim_production_min.useSyncExternalStore=void 0!==e.useSyncExternalStore?e.useSyncExternalStore:u;\n\treturn useSyncExternalStoreShim_production_min;\n}\n\nvar useSyncExternalStoreShim_development = {};\n\n/**\n * @license React\n * use-sync-external-store-shim.development.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\nvar hasRequiredUseSyncExternalStoreShim_development;\n\nfunction requireUseSyncExternalStoreShim_development () {\n\tif (hasRequiredUseSyncExternalStoreShim_development) return useSyncExternalStoreShim_development;\n\thasRequiredUseSyncExternalStoreShim_development = 1;\n\n\tif (process.env.NODE_ENV !== \"production\") {\n\t  (function() {\n\n\t/* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */\n\tif (\n\t  typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' &&\n\t  typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart ===\n\t    'function'\n\t) {\n\t  __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart(new Error());\n\t}\n\t          var React$1 = React;\n\n\tvar ReactSharedInternals = React$1.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;\n\n\tfunction error(format) {\n\t  {\n\t    {\n\t      for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {\n\t        args[_key2 - 1] = arguments[_key2];\n\t      }\n\n\t      printWarning('error', format, args);\n\t    }\n\t  }\n\t}\n\n\tfunction printWarning(level, format, args) {\n\t  // When changing this logic, you might want to also\n\t  // update consoleWithStackDev.www.js as well.\n\t  {\n\t    var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame;\n\t    var stack = ReactDebugCurrentFrame.getStackAddendum();\n\n\t    if (stack !== '') {\n\t      format += '%s';\n\t      args = args.concat([stack]);\n\t    } // eslint-disable-next-line react-internal/safe-string-coercion\n\n\n\t    var argsWithFormat = args.map(function (item) {\n\t      return String(item);\n\t    }); // Careful: RN currently depends on this prefix\n\n\t    argsWithFormat.unshift('Warning: ' + format); // We intentionally don't use spread (or .apply) directly because it\n\t    // breaks IE9: https://github.com/facebook/react/issues/13610\n\t    // eslint-disable-next-line react-internal/no-production-logging\n\n\t    Function.prototype.apply.call(console[level], console, argsWithFormat);\n\t  }\n\t}\n\n\t/**\n\t * inlined Object.is polyfill to avoid requiring consumers ship their own\n\t * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is\n\t */\n\tfunction is(x, y) {\n\t  return x === y && (x !== 0 || 1 / x === 1 / y) || x !== x && y !== y // eslint-disable-line no-self-compare\n\t  ;\n\t}\n\n\tvar objectIs = typeof Object.is === 'function' ? Object.is : is;\n\n\t// dispatch for CommonJS interop named imports.\n\n\tvar useState = React$1.useState,\n\t    useEffect = React$1.useEffect,\n\t    useLayoutEffect = React$1.useLayoutEffect,\n\t    useDebugValue = React$1.useDebugValue;\n\tvar didWarnOld18Alpha = false;\n\tvar didWarnUncachedGetSnapshot = false; // Disclaimer: This shim breaks many of the rules of React, and only works\n\t// because of a very particular set of implementation details and assumptions\n\t// -- change any one of them and it will break. The most important assumption\n\t// is that updates are always synchronous, because concurrent rendering is\n\t// only available in versions of React that also have a built-in\n\t// useSyncExternalStore API. And we only use this shim when the built-in API\n\t// does not exist.\n\t//\n\t// Do not assume that the clever hacks used by this hook also work in general.\n\t// The point of this shim is to replace the need for hacks by other libraries.\n\n\tfunction useSyncExternalStore(subscribe, getSnapshot, // Note: The shim does not use getServerSnapshot, because pre-18 versions of\n\t// React do not expose a way to check if we're hydrating. So users of the shim\n\t// will need to track that themselves and return the correct value\n\t// from `getSnapshot`.\n\tgetServerSnapshot) {\n\t  {\n\t    if (!didWarnOld18Alpha) {\n\t      if (React$1.startTransition !== undefined) {\n\t        didWarnOld18Alpha = true;\n\n\t        error('You are using an outdated, pre-release alpha of React 18 that ' + 'does not support useSyncExternalStore. The ' + 'use-sync-external-store shim will not work correctly. Upgrade ' + 'to a newer pre-release.');\n\t      }\n\t    }\n\t  } // Read the current snapshot from the store on every render. Again, this\n\t  // breaks the rules of React, and only works here because of specific\n\t  // implementation details, most importantly that updates are\n\t  // always synchronous.\n\n\n\t  var value = getSnapshot();\n\n\t  {\n\t    if (!didWarnUncachedGetSnapshot) {\n\t      var cachedValue = getSnapshot();\n\n\t      if (!objectIs(value, cachedValue)) {\n\t        error('The result of getSnapshot should be cached to avoid an infinite loop');\n\n\t        didWarnUncachedGetSnapshot = true;\n\t      }\n\t    }\n\t  } // Because updates are synchronous, we don't queue them. Instead we force a\n\t  // re-render whenever the subscribed state changes by updating an some\n\t  // arbitrary useState hook. Then, during render, we call getSnapshot to read\n\t  // the current value.\n\t  //\n\t  // Because we don't actually use the state returned by the useState hook, we\n\t  // can save a bit of memory by storing other stuff in that slot.\n\t  //\n\t  // To implement the early bailout, we need to track some things on a mutable\n\t  // object. Usually, we would put that in a useRef hook, but we can stash it in\n\t  // our useState hook instead.\n\t  //\n\t  // To force a re-render, we call forceUpdate({inst}). That works because the\n\t  // new object always fails an equality check.\n\n\n\t  var _useState = useState({\n\t    inst: {\n\t      value: value,\n\t      getSnapshot: getSnapshot\n\t    }\n\t  }),\n\t      inst = _useState[0].inst,\n\t      forceUpdate = _useState[1]; // Track the latest getSnapshot function with a ref. This needs to be updated\n\t  // in the layout phase so we can access it during the tearing check that\n\t  // happens on subscribe.\n\n\n\t  useLayoutEffect(function () {\n\t    inst.value = value;\n\t    inst.getSnapshot = getSnapshot; // Whenever getSnapshot or subscribe changes, we need to check in the\n\t    // commit phase if there was an interleaved mutation. In concurrent mode\n\t    // this can happen all the time, but even in synchronous mode, an earlier\n\t    // effect may have mutated the store.\n\n\t    if (checkIfSnapshotChanged(inst)) {\n\t      // Force a re-render.\n\t      forceUpdate({\n\t        inst: inst\n\t      });\n\t    }\n\t  }, [subscribe, value, getSnapshot]);\n\t  useEffect(function () {\n\t    // Check for changes right before subscribing. Subsequent changes will be\n\t    // detected in the subscription handler.\n\t    if (checkIfSnapshotChanged(inst)) {\n\t      // Force a re-render.\n\t      forceUpdate({\n\t        inst: inst\n\t      });\n\t    }\n\n\t    var handleStoreChange = function () {\n\t      // TODO: Because there is no cross-renderer API for batching updates, it's\n\t      // up to the consumer of this library to wrap their subscription event\n\t      // with unstable_batchedUpdates. Should we try to detect when this isn't\n\t      // the case and print a warning in development?\n\t      // The store changed. Check if the snapshot changed since the last time we\n\t      // read from the store.\n\t      if (checkIfSnapshotChanged(inst)) {\n\t        // Force a re-render.\n\t        forceUpdate({\n\t          inst: inst\n\t        });\n\t      }\n\t    }; // Subscribe to the store and return a clean-up function.\n\n\n\t    return subscribe(handleStoreChange);\n\t  }, [subscribe]);\n\t  useDebugValue(value);\n\t  return value;\n\t}\n\n\tfunction checkIfSnapshotChanged(inst) {\n\t  var latestGetSnapshot = inst.getSnapshot;\n\t  var prevValue = inst.value;\n\n\t  try {\n\t    var nextValue = latestGetSnapshot();\n\t    return !objectIs(prevValue, nextValue);\n\t  } catch (error) {\n\t    return true;\n\t  }\n\t}\n\n\tfunction useSyncExternalStore$1(subscribe, getSnapshot, getServerSnapshot) {\n\t  // Note: The shim does not use getServerSnapshot, because pre-18 versions of\n\t  // React do not expose a way to check if we're hydrating. So users of the shim\n\t  // will need to track that themselves and return the correct value\n\t  // from `getSnapshot`.\n\t  return getSnapshot();\n\t}\n\n\tvar canUseDOM = !!(typeof window !== 'undefined' && typeof window.document !== 'undefined' && typeof window.document.createElement !== 'undefined');\n\n\tvar isServerEnvironment = !canUseDOM;\n\n\tvar shim = isServerEnvironment ? useSyncExternalStore$1 : useSyncExternalStore;\n\tvar useSyncExternalStore$2 = React$1.useSyncExternalStore !== undefined ? React$1.useSyncExternalStore : shim;\n\n\tuseSyncExternalStoreShim_development.useSyncExternalStore = useSyncExternalStore$2;\n\t          /* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */\n\tif (\n\t  typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' &&\n\t  typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop ===\n\t    'function'\n\t) {\n\t  __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop(new Error());\n\t}\n\t        \n\t  })();\n\t}\n\treturn useSyncExternalStoreShim_development;\n}\n\nif (process.env.NODE_ENV === 'production') {\n  shim.exports = requireUseSyncExternalStoreShim_production_min();\n} else {\n  shim.exports = requireUseSyncExternalStoreShim_development();\n}\n\nvar shimExports = shim.exports;\n\nconst mergeRefs = (...refs) => {\n    return (node) => {\n        refs.forEach(ref => {\n            if (typeof ref === 'function') {\n                ref(node);\n            }\n            else if (ref) {\n                ref.current = node;\n            }\n        });\n    };\n};\n/**\n * This component renders all of the editor's node views.\n */\nconst Portals = ({ contentComponent, }) => {\n    // For performance reasons, we render the node view portals on state changes only\n    const renderers = shimExports.useSyncExternalStore(contentComponent.subscribe, contentComponent.getSnapshot, contentComponent.getServerSnapshot);\n    // This allows us to directly render the portals without any additional wrapper\n    return (React.createElement(React.Fragment, null, Object.values(renderers)));\n};\nfunction getInstance() {\n    const subscribers = new Set();\n    let renderers = {};\n    return {\n        /**\n         * Subscribe to the editor instance's changes.\n         */\n        subscribe(callback) {\n            subscribers.add(callback);\n            return () => {\n                subscribers.delete(callback);\n            };\n        },\n        getSnapshot() {\n            return renderers;\n        },\n        getServerSnapshot() {\n            return renderers;\n        },\n        /**\n         * Adds a new NodeView Renderer to the editor.\n         */\n        setRenderer(id, renderer) {\n            renderers = {\n                ...renderers,\n                [id]: ReactDOM.createPortal(renderer.reactElement, renderer.element, id),\n            };\n            subscribers.forEach(subscriber => subscriber());\n        },\n        /**\n         * Removes a NodeView Renderer from the editor.\n         */\n        removeRenderer(id) {\n            const nextRenderers = { ...renderers };\n            delete nextRenderers[id];\n            renderers = nextRenderers;\n            subscribers.forEach(subscriber => subscriber());\n        },\n    };\n}\nclass PureEditorContent extends React.Component {\n    constructor(props) {\n        var _a;\n        super(props);\n        this.editorContentRef = React.createRef();\n        this.initialized = false;\n        this.state = {\n            hasContentComponentInitialized: Boolean((_a = props.editor) === null || _a === void 0 ? void 0 : _a.contentComponent),\n        };\n    }\n    componentDidMount() {\n        this.init();\n    }\n    componentDidUpdate() {\n        this.init();\n    }\n    init() {\n        const editor = this.props.editor;\n        if (editor && !editor.isDestroyed && editor.options.element) {\n            if (editor.contentComponent) {\n                return;\n            }\n            const element = this.editorContentRef.current;\n            element.append(...editor.options.element.childNodes);\n            editor.setOptions({\n                element,\n            });\n            editor.contentComponent = getInstance();\n            // Has the content component been initialized?\n            if (!this.state.hasContentComponentInitialized) {\n                // Subscribe to the content component\n                this.unsubscribeToContentComponent = editor.contentComponent.subscribe(() => {\n                    this.setState(prevState => {\n                        if (!prevState.hasContentComponentInitialized) {\n                            return {\n                                hasContentComponentInitialized: true,\n                            };\n                        }\n                        return prevState;\n                    });\n                    // Unsubscribe to previous content component\n                    if (this.unsubscribeToContentComponent) {\n                        this.unsubscribeToContentComponent();\n                    }\n                });\n            }\n            editor.createNodeViews();\n            this.initialized = true;\n        }\n    }\n    componentWillUnmount() {\n        const editor = this.props.editor;\n        if (!editor) {\n            return;\n        }\n        this.initialized = false;\n        if (!editor.isDestroyed) {\n            editor.view.setProps({\n                nodeViews: {},\n            });\n        }\n        if (this.unsubscribeToContentComponent) {\n            this.unsubscribeToContentComponent();\n        }\n        editor.contentComponent = null;\n        if (!editor.options.element.firstChild) {\n            return;\n        }\n        const newElement = document.createElement('div');\n        newElement.append(...editor.options.element.childNodes);\n        editor.setOptions({\n            element: newElement,\n        });\n    }\n    render() {\n        const { editor, innerRef, ...rest } = this.props;\n        return (React.createElement(React.Fragment, null,\n            React.createElement(\"div\", { ref: mergeRefs(innerRef, this.editorContentRef), ...rest }),\n            (editor === null || editor === void 0 ? void 0 : editor.contentComponent) && React.createElement(Portals, { contentComponent: editor.contentComponent })));\n    }\n}\n// EditorContent should be re-created whenever the Editor instance changes\nconst EditorContentWithKey = forwardRef((props, ref) => {\n    const key = React.useMemo(() => {\n        return Math.floor(Math.random() * 0xffffffff).toString();\n        // eslint-disable-next-line react-hooks/exhaustive-deps\n    }, [props.editor]);\n    // Can't use JSX here because it conflicts with the type definition of Vue's JSX, so use createElement\n    return React.createElement(PureEditorContent, {\n        key,\n        innerRef: ref,\n        ...props,\n    });\n});\nconst EditorContent = React.memo(EditorContentWithKey);\n\nvar react = function equal(a, b) {\n  if (a === b) return true;\n\n  if (a && b && typeof a == 'object' && typeof b == 'object') {\n    if (a.constructor !== b.constructor) return false;\n\n    var length, i, keys;\n    if (Array.isArray(a)) {\n      length = a.length;\n      if (length != b.length) return false;\n      for (i = length; i-- !== 0;)\n        if (!equal(a[i], b[i])) return false;\n      return true;\n    }\n\n\n    if ((a instanceof Map) && (b instanceof Map)) {\n      if (a.size !== b.size) return false;\n      for (i of a.entries())\n        if (!b.has(i[0])) return false;\n      for (i of a.entries())\n        if (!equal(i[1], b.get(i[0]))) return false;\n      return true;\n    }\n\n    if ((a instanceof Set) && (b instanceof Set)) {\n      if (a.size !== b.size) return false;\n      for (i of a.entries())\n        if (!b.has(i[0])) return false;\n      return true;\n    }\n\n    if (ArrayBuffer.isView(a) && ArrayBuffer.isView(b)) {\n      length = a.length;\n      if (length != b.length) return false;\n      for (i = length; i-- !== 0;)\n        if (a[i] !== b[i]) return false;\n      return true;\n    }\n\n\n    if (a.constructor === RegExp) return a.source === b.source && a.flags === b.flags;\n    if (a.valueOf !== Object.prototype.valueOf) return a.valueOf() === b.valueOf();\n    if (a.toString !== Object.prototype.toString) return a.toString() === b.toString();\n\n    keys = Object.keys(a);\n    length = keys.length;\n    if (length !== Object.keys(b).length) return false;\n\n    for (i = length; i-- !== 0;)\n      if (!Object.prototype.hasOwnProperty.call(b, keys[i])) return false;\n\n    for (i = length; i-- !== 0;) {\n      var key = keys[i];\n\n      if (key === '_owner' && a.$$typeof) {\n        // React-specific: avoid traversing React elements' _owner.\n        //  _owner contains circular references\n        // and is not needed when comparing the actual elements (and not their owners)\n        continue;\n      }\n\n      if (!equal(a[key], b[key])) return false;\n    }\n\n    return true;\n  }\n\n  // true if both NaN, false otherwise\n  return a!==a && b!==b;\n};\n\nvar deepEqual = /*@__PURE__*/getDefaultExportFromCjs(react);\n\nvar withSelector = {exports: {}};\n\nvar withSelector_production_min = {};\n\n/**\n * @license React\n * use-sync-external-store-shim/with-selector.production.min.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\nvar hasRequiredWithSelector_production_min;\n\nfunction requireWithSelector_production_min () {\n\tif (hasRequiredWithSelector_production_min) return withSelector_production_min;\n\thasRequiredWithSelector_production_min = 1;\nvar h=React,n=shimExports;function p(a,b){return a===b&&(0!==a||1/a===1/b)||a!==a&&b!==b}var q=\"function\"===typeof Object.is?Object.is:p,r=n.useSyncExternalStore,t=h.useRef,u=h.useEffect,v=h.useMemo,w=h.useDebugValue;\n\twithSelector_production_min.useSyncExternalStoreWithSelector=function(a,b,e,l,g){var c=t(null);if(null===c.current){var f={hasValue:!1,value:null};c.current=f;}else f=c.current;c=v(function(){function a(a){if(!c){c=!0;d=a;a=l(a);if(void 0!==g&&f.hasValue){var b=f.value;if(g(b,a))return k=b}return k=a}b=k;if(q(d,a))return b;var e=l(a);if(void 0!==g&&g(b,e))return b;d=a;return k=e}var c=!1,d,k,m=void 0===e?null:e;return [function(){return a(b())},null===m?void 0:function(){return a(m())}]},[b,e,l,g]);var d=r(a,c[0],c[1]);\n\tu(function(){f.hasValue=!0;f.value=d;},[d]);w(d);return d};\n\treturn withSelector_production_min;\n}\n\nvar withSelector_development = {};\n\n/**\n * @license React\n * use-sync-external-store-shim/with-selector.development.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\nvar hasRequiredWithSelector_development;\n\nfunction requireWithSelector_development () {\n\tif (hasRequiredWithSelector_development) return withSelector_development;\n\thasRequiredWithSelector_development = 1;\n\n\tif (process.env.NODE_ENV !== \"production\") {\n\t  (function() {\n\n\t/* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */\n\tif (\n\t  typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' &&\n\t  typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart ===\n\t    'function'\n\t) {\n\t  __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart(new Error());\n\t}\n\t          var React$1 = React;\n\tvar shim = shimExports;\n\n\t/**\n\t * inlined Object.is polyfill to avoid requiring consumers ship their own\n\t * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is\n\t */\n\tfunction is(x, y) {\n\t  return x === y && (x !== 0 || 1 / x === 1 / y) || x !== x && y !== y // eslint-disable-line no-self-compare\n\t  ;\n\t}\n\n\tvar objectIs = typeof Object.is === 'function' ? Object.is : is;\n\n\tvar useSyncExternalStore = shim.useSyncExternalStore;\n\n\t// for CommonJS interop.\n\n\tvar useRef = React$1.useRef,\n\t    useEffect = React$1.useEffect,\n\t    useMemo = React$1.useMemo,\n\t    useDebugValue = React$1.useDebugValue; // Same as useSyncExternalStore, but supports selector and isEqual arguments.\n\n\tfunction useSyncExternalStoreWithSelector(subscribe, getSnapshot, getServerSnapshot, selector, isEqual) {\n\t  // Use this to track the rendered snapshot.\n\t  var instRef = useRef(null);\n\t  var inst;\n\n\t  if (instRef.current === null) {\n\t    inst = {\n\t      hasValue: false,\n\t      value: null\n\t    };\n\t    instRef.current = inst;\n\t  } else {\n\t    inst = instRef.current;\n\t  }\n\n\t  var _useMemo = useMemo(function () {\n\t    // Track the memoized state using closure variables that are local to this\n\t    // memoized instance of a getSnapshot function. Intentionally not using a\n\t    // useRef hook, because that state would be shared across all concurrent\n\t    // copies of the hook/component.\n\t    var hasMemo = false;\n\t    var memoizedSnapshot;\n\t    var memoizedSelection;\n\n\t    var memoizedSelector = function (nextSnapshot) {\n\t      if (!hasMemo) {\n\t        // The first time the hook is called, there is no memoized result.\n\t        hasMemo = true;\n\t        memoizedSnapshot = nextSnapshot;\n\n\t        var _nextSelection = selector(nextSnapshot);\n\n\t        if (isEqual !== undefined) {\n\t          // Even if the selector has changed, the currently rendered selection\n\t          // may be equal to the new selection. We should attempt to reuse the\n\t          // current value if possible, to preserve downstream memoizations.\n\t          if (inst.hasValue) {\n\t            var currentSelection = inst.value;\n\n\t            if (isEqual(currentSelection, _nextSelection)) {\n\t              memoizedSelection = currentSelection;\n\t              return currentSelection;\n\t            }\n\t          }\n\t        }\n\n\t        memoizedSelection = _nextSelection;\n\t        return _nextSelection;\n\t      } // We may be able to reuse the previous invocation's result.\n\n\n\t      // We may be able to reuse the previous invocation's result.\n\t      var prevSnapshot = memoizedSnapshot;\n\t      var prevSelection = memoizedSelection;\n\n\t      if (objectIs(prevSnapshot, nextSnapshot)) {\n\t        // The snapshot is the same as last time. Reuse the previous selection.\n\t        return prevSelection;\n\t      } // The snapshot has changed, so we need to compute a new selection.\n\n\n\t      // The snapshot has changed, so we need to compute a new selection.\n\t      var nextSelection = selector(nextSnapshot); // If a custom isEqual function is provided, use that to check if the data\n\t      // has changed. If it hasn't, return the previous selection. That signals\n\t      // to React that the selections are conceptually equal, and we can bail\n\t      // out of rendering.\n\n\t      // If a custom isEqual function is provided, use that to check if the data\n\t      // has changed. If it hasn't, return the previous selection. That signals\n\t      // to React that the selections are conceptually equal, and we can bail\n\t      // out of rendering.\n\t      if (isEqual !== undefined && isEqual(prevSelection, nextSelection)) {\n\t        return prevSelection;\n\t      }\n\n\t      memoizedSnapshot = nextSnapshot;\n\t      memoizedSelection = nextSelection;\n\t      return nextSelection;\n\t    }; // Assigning this to a constant so that Flow knows it can't change.\n\n\n\t    // Assigning this to a constant so that Flow knows it can't change.\n\t    var maybeGetServerSnapshot = getServerSnapshot === undefined ? null : getServerSnapshot;\n\n\t    var getSnapshotWithSelector = function () {\n\t      return memoizedSelector(getSnapshot());\n\t    };\n\n\t    var getServerSnapshotWithSelector = maybeGetServerSnapshot === null ? undefined : function () {\n\t      return memoizedSelector(maybeGetServerSnapshot());\n\t    };\n\t    return [getSnapshotWithSelector, getServerSnapshotWithSelector];\n\t  }, [getSnapshot, getServerSnapshot, selector, isEqual]),\n\t      getSelection = _useMemo[0],\n\t      getServerSelection = _useMemo[1];\n\n\t  var value = useSyncExternalStore(subscribe, getSelection, getServerSelection);\n\t  useEffect(function () {\n\t    inst.hasValue = true;\n\t    inst.value = value;\n\t  }, [value]);\n\t  useDebugValue(value);\n\t  return value;\n\t}\n\n\twithSelector_development.useSyncExternalStoreWithSelector = useSyncExternalStoreWithSelector;\n\t          /* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */\n\tif (\n\t  typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' &&\n\t  typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop ===\n\t    'function'\n\t) {\n\t  __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop(new Error());\n\t}\n\t        \n\t  })();\n\t}\n\treturn withSelector_development;\n}\n\nif (process.env.NODE_ENV === 'production') {\n  withSelector.exports = requireWithSelector_production_min();\n} else {\n  withSelector.exports = requireWithSelector_development();\n}\n\nvar withSelectorExports = withSelector.exports;\n\nconst useIsomorphicLayoutEffect = typeof window !== 'undefined' ? useLayoutEffect : useEffect;\n/**\n * To synchronize the editor instance with the component state,\n * we need to create a separate instance that is not affected by the component re-renders.\n */\nclass EditorStateManager {\n    constructor(initialEditor) {\n        this.transactionNumber = 0;\n        this.lastTransactionNumber = 0;\n        this.subscribers = new Set();\n        this.editor = initialEditor;\n        this.lastSnapshot = { editor: initialEditor, transactionNumber: 0 };\n        this.getSnapshot = this.getSnapshot.bind(this);\n        this.getServerSnapshot = this.getServerSnapshot.bind(this);\n        this.watch = this.watch.bind(this);\n        this.subscribe = this.subscribe.bind(this);\n    }\n    /**\n     * Get the current editor instance.\n     */\n    getSnapshot() {\n        if (this.transactionNumber === this.lastTransactionNumber) {\n            return this.lastSnapshot;\n        }\n        this.lastTransactionNumber = this.transactionNumber;\n        this.lastSnapshot = { editor: this.editor, transactionNumber: this.transactionNumber };\n        return this.lastSnapshot;\n    }\n    /**\n     * Always disable the editor on the server-side.\n     */\n    getServerSnapshot() {\n        return { editor: null, transactionNumber: 0 };\n    }\n    /**\n     * Subscribe to the editor instance's changes.\n     */\n    subscribe(callback) {\n        this.subscribers.add(callback);\n        return () => {\n            this.subscribers.delete(callback);\n        };\n    }\n    /**\n     * Watch the editor instance for changes.\n     */\n    watch(nextEditor) {\n        this.editor = nextEditor;\n        if (this.editor) {\n            /**\n             * This will force a re-render when the editor state changes.\n             * This is to support things like `editor.can().toggleBold()` in components that `useEditor`.\n             * This could be more efficient, but it's a good trade-off for now.\n             */\n            const fn = () => {\n                this.transactionNumber += 1;\n                this.subscribers.forEach(callback => callback());\n            };\n            const currentEditor = this.editor;\n            currentEditor.on('transaction', fn);\n            return () => {\n                currentEditor.off('transaction', fn);\n            };\n        }\n        return undefined;\n    }\n}\n/**\n * This hook allows you to watch for changes on the editor instance.\n * It will allow you to select a part of the editor state and re-render the component when it changes.\n * @example\n * ```tsx\n * const editor = useEditor({...options})\n * const { currentSelection } = useEditorState({\n *  editor,\n *  selector: snapshot => ({ currentSelection: snapshot.editor.state.selection }),\n * })\n */\nfunction useEditorState(options) {\n    var _a;\n    const [editorStateManager] = useState(() => new EditorStateManager(options.editor));\n    // Using the `useSyncExternalStore` hook to sync the editor instance with the component state\n    const selectedState = withSelectorExports.useSyncExternalStoreWithSelector(editorStateManager.subscribe, editorStateManager.getSnapshot, editorStateManager.getServerSnapshot, options.selector, (_a = options.equalityFn) !== null && _a !== void 0 ? _a : deepEqual);\n    useIsomorphicLayoutEffect(() => {\n        return editorStateManager.watch(options.editor);\n    }, [options.editor, editorStateManager]);\n    useDebugValue(selectedState);\n    return selectedState;\n}\n\nconst isDev = process.env.NODE_ENV !== 'production';\nconst isSSR = typeof window === 'undefined';\nconst isNext = isSSR || Boolean(typeof window !== 'undefined' && window.next);\n/**\n * This class handles the creation, destruction, and re-creation of the editor instance.\n */\nclass EditorInstanceManager {\n    constructor(options) {\n        /**\n         * The current editor instance.\n         */\n        this.editor = null;\n        /**\n         * The subscriptions to notify when the editor instance\n         * has been created or destroyed.\n         */\n        this.subscriptions = new Set();\n        /**\n         * Whether the editor has been mounted.\n         */\n        this.isComponentMounted = false;\n        /**\n         * The most recent dependencies array.\n         */\n        this.previousDeps = null;\n        /**\n         * The unique instance ID. This is used to identify the editor instance. And will be re-generated for each new instance.\n         */\n        this.instanceId = '';\n        this.options = options;\n        this.subscriptions = new Set();\n        this.setEditor(this.getInitialEditor());\n        this.scheduleDestroy();\n        this.getEditor = this.getEditor.bind(this);\n        this.getServerSnapshot = this.getServerSnapshot.bind(this);\n        this.subscribe = this.subscribe.bind(this);\n        this.refreshEditorInstance = this.refreshEditorInstance.bind(this);\n        this.scheduleDestroy = this.scheduleDestroy.bind(this);\n        this.onRender = this.onRender.bind(this);\n        this.createEditor = this.createEditor.bind(this);\n    }\n    setEditor(editor) {\n        this.editor = editor;\n        this.instanceId = Math.random().toString(36).slice(2, 9);\n        // Notify all subscribers that the editor instance has been created\n        this.subscriptions.forEach(cb => cb());\n    }\n    getInitialEditor() {\n        if (this.options.current.immediatelyRender === undefined) {\n            if (isSSR || isNext) {\n                // TODO in the next major release, we should throw an error here\n                if (isDev) {\n                    /**\n                     * Throw an error in development, to make sure the developer is aware that tiptap cannot be SSR'd\n                     * and that they need to set `immediatelyRender` to `false` to avoid hydration mismatches.\n                     */\n                    console.warn('Tiptap Error: SSR has been detected, please set `immediatelyRender` explicitly to `false` to avoid hydration mismatches.');\n                }\n                // Best faith effort in production, run the code in the legacy mode to avoid hydration mismatches and errors in production\n                return null;\n            }\n            // Default to immediately rendering when client-side rendering\n            return this.createEditor();\n        }\n        if (this.options.current.immediatelyRender && isSSR && isDev) {\n            // Warn in development, to make sure the developer is aware that tiptap cannot be SSR'd, set `immediatelyRender` to `false` to avoid hydration mismatches.\n            throw new Error('Tiptap Error: SSR has been detected, and `immediatelyRender` has been set to `true` this is an unsupported configuration that may result in errors, explicitly set `immediatelyRender` to `false` to avoid hydration mismatches.');\n        }\n        if (this.options.current.immediatelyRender) {\n            return this.createEditor();\n        }\n        return null;\n    }\n    /**\n     * Create a new editor instance. And attach event listeners.\n     */\n    createEditor() {\n        const optionsToApply = {\n            ...this.options.current,\n            // Always call the most recent version of the callback function by default\n            onBeforeCreate: (...args) => { var _a, _b; return (_b = (_a = this.options.current).onBeforeCreate) === null || _b === void 0 ? void 0 : _b.call(_a, ...args); },\n            onBlur: (...args) => { var _a, _b; return (_b = (_a = this.options.current).onBlur) === null || _b === void 0 ? void 0 : _b.call(_a, ...args); },\n            onCreate: (...args) => { var _a, _b; return (_b = (_a = this.options.current).onCreate) === null || _b === void 0 ? void 0 : _b.call(_a, ...args); },\n            onDestroy: (...args) => { var _a, _b; return (_b = (_a = this.options.current).onDestroy) === null || _b === void 0 ? void 0 : _b.call(_a, ...args); },\n            onFocus: (...args) => { var _a, _b; return (_b = (_a = this.options.current).onFocus) === null || _b === void 0 ? void 0 : _b.call(_a, ...args); },\n            onSelectionUpdate: (...args) => { var _a, _b; return (_b = (_a = this.options.current).onSelectionUpdate) === null || _b === void 0 ? void 0 : _b.call(_a, ...args); },\n            onTransaction: (...args) => { var _a, _b; return (_b = (_a = this.options.current).onTransaction) === null || _b === void 0 ? void 0 : _b.call(_a, ...args); },\n            onUpdate: (...args) => { var _a, _b; return (_b = (_a = this.options.current).onUpdate) === null || _b === void 0 ? void 0 : _b.call(_a, ...args); },\n            onContentError: (...args) => { var _a, _b; return (_b = (_a = this.options.current).onContentError) === null || _b === void 0 ? void 0 : _b.call(_a, ...args); },\n            onDrop: (...args) => { var _a, _b; return (_b = (_a = this.options.current).onDrop) === null || _b === void 0 ? void 0 : _b.call(_a, ...args); },\n            onPaste: (...args) => { var _a, _b; return (_b = (_a = this.options.current).onPaste) === null || _b === void 0 ? void 0 : _b.call(_a, ...args); },\n        };\n        const editor = new Editor(optionsToApply);\n        // no need to keep track of the event listeners, they will be removed when the editor is destroyed\n        return editor;\n    }\n    /**\n     * Get the current editor instance.\n     */\n    getEditor() {\n        return this.editor;\n    }\n    /**\n     * Always disable the editor on the server-side.\n     */\n    getServerSnapshot() {\n        return null;\n    }\n    /**\n     * Subscribe to the editor instance's changes.\n     */\n    subscribe(onStoreChange) {\n        this.subscriptions.add(onStoreChange);\n        return () => {\n            this.subscriptions.delete(onStoreChange);\n        };\n    }\n    static compareOptions(a, b) {\n        return Object.keys(a).every(key => {\n            if (['onCreate', 'onBeforeCreate', 'onDestroy', 'onUpdate', 'onTransaction', 'onFocus', 'onBlur', 'onSelectionUpdate', 'onContentError', 'onDrop', 'onPaste'].includes(key)) {\n                // we don't want to compare callbacks, they are always different and only registered once\n                return true;\n            }\n            // We often encourage putting extensions inlined in the options object, so we will do a slightly deeper comparison here\n            if (key === 'extensions' && a.extensions && b.extensions) {\n                if (a.extensions.length !== b.extensions.length) {\n                    return false;\n                }\n                return a.extensions.every((extension, index) => {\n                    var _a;\n                    if (extension !== ((_a = b.extensions) === null || _a === void 0 ? void 0 : _a[index])) {\n                        return false;\n                    }\n                    return true;\n                });\n            }\n            if (a[key] !== b[key]) {\n                // if any of the options have changed, we should update the editor options\n                return false;\n            }\n            return true;\n        });\n    }\n    /**\n     * On each render, we will create, update, or destroy the editor instance.\n     * @param deps The dependencies to watch for changes\n     * @returns A cleanup function\n     */\n    onRender(deps) {\n        // The returned callback will run on each render\n        return () => {\n            this.isComponentMounted = true;\n            // Cleanup any scheduled destructions, since we are currently rendering\n            clearTimeout(this.scheduledDestructionTimeout);\n            if (this.editor && !this.editor.isDestroyed && deps.length === 0) {\n                // if the editor does exist & deps are empty, we don't need to re-initialize the editor generally\n                if (!EditorInstanceManager.compareOptions(this.options.current, this.editor.options)) {\n                    // But, the options are different, so we need to update the editor options\n                    // Still, this is faster than re-creating the editor\n                    this.editor.setOptions({\n                        ...this.options.current,\n                        editable: this.editor.isEditable,\n                    });\n                }\n            }\n            else {\n                // When the editor:\n                // - does not yet exist\n                // - is destroyed\n                // - the deps array changes\n                // We need to destroy the editor instance and re-initialize it\n                this.refreshEditorInstance(deps);\n            }\n            return () => {\n                this.isComponentMounted = false;\n                this.scheduleDestroy();\n            };\n        };\n    }\n    /**\n     * Recreate the editor instance if the dependencies have changed.\n     */\n    refreshEditorInstance(deps) {\n        if (this.editor && !this.editor.isDestroyed) {\n            // Editor instance already exists\n            if (this.previousDeps === null) {\n                // If lastDeps has not yet been initialized, reuse the current editor instance\n                this.previousDeps = deps;\n                return;\n            }\n            const depsAreEqual = this.previousDeps.length === deps.length\n                && this.previousDeps.every((dep, index) => dep === deps[index]);\n            if (depsAreEqual) {\n                // deps exist and are equal, no need to recreate\n                return;\n            }\n        }\n        if (this.editor && !this.editor.isDestroyed) {\n            // Destroy the editor instance if it exists\n            this.editor.destroy();\n        }\n        this.setEditor(this.createEditor());\n        // Update the lastDeps to the current deps\n        this.previousDeps = deps;\n    }\n    /**\n     * Schedule the destruction of the editor instance.\n     * This will only destroy the editor if it was not mounted on the next tick.\n     * This is to avoid destroying the editor instance when it's actually still mounted.\n     */\n    scheduleDestroy() {\n        const currentInstanceId = this.instanceId;\n        const currentEditor = this.editor;\n        // Wait two ticks to see if the component is still mounted\n        this.scheduledDestructionTimeout = setTimeout(() => {\n            if (this.isComponentMounted && this.instanceId === currentInstanceId) {\n                // If still mounted on the following tick, with the same instanceId, do not destroy the editor\n                if (currentEditor) {\n                    // just re-apply options as they might have changed\n                    currentEditor.setOptions(this.options.current);\n                }\n                return;\n            }\n            if (currentEditor && !currentEditor.isDestroyed) {\n                currentEditor.destroy();\n                if (this.instanceId === currentInstanceId) {\n                    this.setEditor(null);\n                }\n            }\n            // This allows the effect to run again between ticks\n            // which may save us from having to re-create the editor\n        }, 1);\n    }\n}\nfunction useEditor(options = {}, deps = []) {\n    const mostRecentOptions = useRef(options);\n    mostRecentOptions.current = options;\n    const [instanceManager] = useState(() => new EditorInstanceManager(mostRecentOptions));\n    const editor = shimExports.useSyncExternalStore(instanceManager.subscribe, instanceManager.getEditor, instanceManager.getServerSnapshot);\n    useDebugValue(editor);\n    // This effect will handle creating/updating the editor instance\n    // eslint-disable-next-line react-hooks/exhaustive-deps\n    useEffect(instanceManager.onRender(deps));\n    // The default behavior is to re-render on each transaction\n    // This is legacy behavior that will be removed in future versions\n    useEditorState({\n        editor,\n        selector: ({ transactionNumber }) => {\n            if (options.shouldRerenderOnTransaction === false) {\n                // This will prevent the editor from re-rendering on each transaction\n                return null;\n            }\n            // This will avoid re-rendering on the first transaction when `immediatelyRender` is set to `true`\n            if (options.immediatelyRender && transactionNumber === 0) {\n                return 0;\n            }\n            return transactionNumber + 1;\n        },\n    });\n    return editor;\n}\n\nconst EditorContext = createContext({\n    editor: null,\n});\nconst EditorConsumer = EditorContext.Consumer;\n/**\n * A hook to get the current editor instance.\n */\nconst useCurrentEditor = () => useContext(EditorContext);\n/**\n * This is the provider component for the editor.\n * It allows the editor to be accessible across the entire component tree\n * with `useCurrentEditor`.\n */\nfunction EditorProvider({ children, slotAfter, slotBefore, editorContainerProps = {}, ...editorOptions }) {\n    const editor = useEditor(editorOptions);\n    if (!editor) {\n        return null;\n    }\n    return (React.createElement(EditorContext.Provider, { value: { editor } },\n        slotBefore,\n        React.createElement(EditorConsumer, null, ({ editor: currentEditor }) => (React.createElement(EditorContent, { editor: currentEditor, ...editorContainerProps }))),\n        children,\n        slotAfter));\n}\n\nconst BubbleMenu = (props) => {\n    const [element, setElement] = useState(null);\n    const { editor: currentEditor } = useCurrentEditor();\n    useEffect(() => {\n        var _a;\n        if (!element) {\n            return;\n        }\n        if (((_a = props.editor) === null || _a === void 0 ? void 0 : _a.isDestroyed) || (currentEditor === null || currentEditor === void 0 ? void 0 : currentEditor.isDestroyed)) {\n            return;\n        }\n        const { pluginKey = 'bubbleMenu', editor, tippyOptions = {}, updateDelay, shouldShow = null, } = props;\n        const menuEditor = editor || currentEditor;\n        if (!menuEditor) {\n            console.warn('BubbleMenu component is not rendered inside of an editor component or does not have editor prop.');\n            return;\n        }\n        const plugin = BubbleMenuPlugin({\n            updateDelay,\n            editor: menuEditor,\n            element,\n            pluginKey,\n            shouldShow,\n            tippyOptions,\n        });\n        menuEditor.registerPlugin(plugin);\n        return () => { menuEditor.unregisterPlugin(pluginKey); };\n    }, [props.editor, currentEditor, element]);\n    return (React.createElement(\"div\", { ref: setElement, className: props.className, style: { visibility: 'hidden' } }, props.children));\n};\n\nconst FloatingMenu = (props) => {\n    const [element, setElement] = useState(null);\n    const { editor: currentEditor } = useCurrentEditor();\n    useEffect(() => {\n        var _a;\n        if (!element) {\n            return;\n        }\n        if (((_a = props.editor) === null || _a === void 0 ? void 0 : _a.isDestroyed) || (currentEditor === null || currentEditor === void 0 ? void 0 : currentEditor.isDestroyed)) {\n            return;\n        }\n        const { pluginKey = 'floatingMenu', editor, tippyOptions = {}, shouldShow = null, } = props;\n        const menuEditor = editor || currentEditor;\n        if (!menuEditor) {\n            console.warn('FloatingMenu component is not rendered inside of an editor component or does not have editor prop.');\n            return;\n        }\n        const plugin = FloatingMenuPlugin({\n            pluginKey,\n            editor: menuEditor,\n            element,\n            tippyOptions,\n            shouldShow,\n        });\n        menuEditor.registerPlugin(plugin);\n        return () => { menuEditor.unregisterPlugin(pluginKey); };\n    }, [\n        props.editor,\n        currentEditor,\n        element,\n    ]);\n    return (React.createElement(\"div\", { ref: setElement, className: props.className, style: { visibility: 'hidden' } }, props.children));\n};\n\nconst ReactNodeViewContext = createContext({\n    onDragStart: undefined,\n});\nconst useReactNodeView = () => useContext(ReactNodeViewContext);\n\nconst NodeViewContent = props => {\n    const Tag = props.as || 'div';\n    const { nodeViewContentRef } = useReactNodeView();\n    return (\n    // @ts-ignore\n    React.createElement(Tag, { ...props, ref: nodeViewContentRef, \"data-node-view-content\": \"\", style: {\n            whiteSpace: 'pre-wrap',\n            ...props.style,\n        } }));\n};\n\nconst NodeViewWrapper = React.forwardRef((props, ref) => {\n    const { onDragStart } = useReactNodeView();\n    const Tag = props.as || 'div';\n    return (\n    // @ts-ignore\n    React.createElement(Tag, { ...props, ref: ref, \"data-node-view-wrapper\": \"\", onDragStart: onDragStart, style: {\n            whiteSpace: 'normal',\n            ...props.style,\n        } }));\n});\n\n/**\n * Check if a component is a class component.\n * @param Component\n * @returns {boolean}\n */\nfunction isClassComponent(Component) {\n    return !!(typeof Component === 'function'\n        && Component.prototype\n        && Component.prototype.isReactComponent);\n}\n/**\n * Check if a component is a forward ref component.\n * @param Component\n * @returns {boolean}\n */\nfunction isForwardRefComponent(Component) {\n    return !!(typeof Component === 'object'\n        && Component.$$typeof\n        && (Component.$$typeof.toString() === 'Symbol(react.forward_ref)'\n            || Component.$$typeof.description === 'react.forward_ref'));\n}\n/**\n * Check if a component is a memoized component.\n * @param Component\n * @returns {boolean}\n */\nfunction isMemoComponent(Component) {\n    return !!(typeof Component === 'object'\n        && Component.$$typeof\n        && (Component.$$typeof.toString() === 'Symbol(react.memo)' || Component.$$typeof.description === 'react.memo'));\n}\n/**\n * Check if a component can safely receive a ref prop.\n * This includes class components, forwardRef components, and memoized components\n * that wrap forwardRef or class components.\n * @param Component\n * @returns {boolean}\n */\nfunction canReceiveRef(Component) {\n    // Check if it's a class component\n    if (isClassComponent(Component)) {\n        return true;\n    }\n    // Check if it's a forwardRef component\n    if (isForwardRefComponent(Component)) {\n        return true;\n    }\n    // Check if it's a memoized component\n    if (isMemoComponent(Component)) {\n        // For memoized components, check the wrapped component\n        const wrappedComponent = Component.type;\n        if (wrappedComponent) {\n            return isClassComponent(wrappedComponent) || isForwardRefComponent(wrappedComponent);\n        }\n    }\n    return false;\n}\n/**\n * Check if we're running React 19+ by detecting if function components support ref props\n * @returns {boolean}\n */\nfunction isReact19Plus() {\n    // React 19 is detected by checking React version if available\n    // In practice, we'll use a more conservative approach and assume React 18 behavior\n    // unless we can definitively detect React 19\n    try {\n        // @ts-ignore\n        if (version) {\n            const majorVersion = parseInt(version.split('.')[0], 10);\n            return majorVersion >= 19;\n        }\n    }\n    catch {\n        // Fallback to React 18 behavior if we can't determine version\n    }\n    return false;\n}\n/**\n * The ReactRenderer class. It's responsible for rendering React components inside the editor.\n * @example\n * new ReactRenderer(MyComponent, {\n *   editor,\n *   props: {\n *     foo: 'bar',\n *   },\n *   as: 'span',\n * })\n*/\nclass ReactRenderer {\n    /**\n     * Immediately creates element and renders the provided React component.\n     */\n    constructor(component, { editor, props = {}, as = 'div', className = '', }) {\n        this.ref = null;\n        this.id = Math.floor(Math.random() * 0xFFFFFFFF).toString();\n        this.component = component;\n        this.editor = editor;\n        this.props = props;\n        this.element = document.createElement(as);\n        this.element.classList.add('react-renderer');\n        if (className) {\n            this.element.classList.add(...className.split(' '));\n        }\n        // If the editor is already initialized, we will need to\n        // synchronously render the component to ensure it renders\n        // together with Prosemirror's rendering.\n        if (this.editor.isInitialized) {\n            flushSync(() => {\n                this.render();\n            });\n        }\n        else {\n            queueMicrotask(() => {\n                this.render();\n            });\n        }\n    }\n    /**\n     * Render the React component.\n     */\n    render() {\n        var _a;\n        const Component = this.component;\n        const props = this.props;\n        const editor = this.editor;\n        // Handle ref forwarding with React 18/19 compatibility\n        const isReact19 = isReact19Plus();\n        const componentCanReceiveRef = canReceiveRef(Component);\n        const elementProps = { ...props };\n        // Always remove ref if the component cannot receive it (unless React 19+)\n        if (elementProps.ref && !(isReact19 || componentCanReceiveRef)) {\n            delete elementProps.ref;\n        }\n        // Only assign our own ref if allowed\n        if (!elementProps.ref && (isReact19 || componentCanReceiveRef)) {\n            // @ts-ignore - Setting ref prop for compatible components\n            elementProps.ref = (ref) => {\n                this.ref = ref;\n            };\n        }\n        this.reactElement = React.createElement(Component, { ...elementProps });\n        (_a = editor === null || editor === void 0 ? void 0 : editor.contentComponent) === null || _a === void 0 ? void 0 : _a.setRenderer(this.id, this);\n    }\n    /**\n     * Re-renders the React component with new props.\n     */\n    updateProps(props = {}) {\n        this.props = {\n            ...this.props,\n            ...props,\n        };\n        this.render();\n    }\n    /**\n     * Destroy the React component.\n     */\n    destroy() {\n        var _a;\n        const editor = this.editor;\n        (_a = editor === null || editor === void 0 ? void 0 : editor.contentComponent) === null || _a === void 0 ? void 0 : _a.removeRenderer(this.id);\n    }\n    /**\n     * Update the attributes of the element that holds the React component.\n     */\n    updateAttributes(attributes) {\n        Object.keys(attributes).forEach(key => {\n            this.element.setAttribute(key, attributes[key]);\n        });\n    }\n}\n\nclass ReactNodeView extends NodeView {\n    constructor(component, props, options) {\n        super(component, props, options);\n        if (!this.node.isLeaf) {\n            if (this.options.contentDOMElementTag) {\n                this.contentDOMElement = document.createElement(this.options.contentDOMElementTag);\n            }\n            else {\n                this.contentDOMElement = document.createElement(this.node.isInline ? 'span' : 'div');\n            }\n            this.contentDOMElement.dataset.nodeViewContentReact = '';\n            this.contentDOMElement.dataset.nodeViewWrapper = '';\n            // For some reason the whiteSpace prop is not inherited properly in Chrome and Safari\n            // With this fix it seems to work fine\n            // See: https://github.com/ueberdosis/tiptap/issues/1197\n            this.contentDOMElement.style.whiteSpace = 'inherit';\n            const contentTarget = this.dom.querySelector('[data-node-view-content]');\n            if (!contentTarget) {\n                return;\n            }\n            contentTarget.appendChild(this.contentDOMElement);\n        }\n    }\n    /**\n     * Setup the React component.\n     * Called on initialization.\n     */\n    mount() {\n        const props = {\n            editor: this.editor,\n            node: this.node,\n            decorations: this.decorations,\n            innerDecorations: this.innerDecorations,\n            view: this.view,\n            selected: false,\n            extension: this.extension,\n            HTMLAttributes: this.HTMLAttributes,\n            getPos: () => this.getPos(),\n            updateAttributes: (attributes = {}) => this.updateAttributes(attributes),\n            deleteNode: () => this.deleteNode(),\n            ref: createRef(),\n        };\n        if (!this.component.displayName) {\n            const capitalizeFirstChar = (string) => {\n                return string.charAt(0).toUpperCase() + string.substring(1);\n            };\n            this.component.displayName = capitalizeFirstChar(this.extension.name);\n        }\n        const onDragStart = this.onDragStart.bind(this);\n        const nodeViewContentRef = element => {\n            if (element && this.contentDOMElement && element.firstChild !== this.contentDOMElement) {\n                // remove the nodeViewWrapper attribute from the element\n                if (element.hasAttribute('data-node-view-wrapper')) {\n                    element.removeAttribute('data-node-view-wrapper');\n                }\n                element.appendChild(this.contentDOMElement);\n            }\n        };\n        const context = { onDragStart, nodeViewContentRef };\n        const Component = this.component;\n        // For performance reasons, we memoize the provider component\n        // And all of the things it requires are declared outside of the component, so it doesn't need to re-render\n        const ReactNodeViewProvider = memo(componentProps => {\n            return (React.createElement(ReactNodeViewContext.Provider, { value: context }, createElement(Component, componentProps)));\n        });\n        ReactNodeViewProvider.displayName = 'ReactNodeView';\n        let as = this.node.isInline ? 'span' : 'div';\n        if (this.options.as) {\n            as = this.options.as;\n        }\n        const { className = '' } = this.options;\n        this.handleSelectionUpdate = this.handleSelectionUpdate.bind(this);\n        this.renderer = new ReactRenderer(ReactNodeViewProvider, {\n            editor: this.editor,\n            props,\n            as,\n            className: `node-${this.node.type.name} ${className}`.trim(),\n        });\n        this.editor.on('selectionUpdate', this.handleSelectionUpdate);\n        this.updateElementAttributes();\n    }\n    /**\n     * Return the DOM element.\n     * This is the element that will be used to display the node view.\n     */\n    get dom() {\n        var _a;\n        if (this.renderer.element.firstElementChild\n            && !((_a = this.renderer.element.firstElementChild) === null || _a === void 0 ? void 0 : _a.hasAttribute('data-node-view-wrapper'))) {\n            throw Error('Please use the NodeViewWrapper component for your node view.');\n        }\n        return this.renderer.element;\n    }\n    /**\n     * Return the content DOM element.\n     * This is the element that will be used to display the rich-text content of the node.\n     */\n    get contentDOM() {\n        if (this.node.isLeaf) {\n            return null;\n        }\n        return this.contentDOMElement;\n    }\n    /**\n     * On editor selection update, check if the node is selected.\n     * If it is, call `selectNode`, otherwise call `deselectNode`.\n     */\n    handleSelectionUpdate() {\n        const { from, to } = this.editor.state.selection;\n        const pos = this.getPos();\n        if (typeof pos !== 'number') {\n            return;\n        }\n        if (from <= pos && to >= pos + this.node.nodeSize) {\n            if (this.renderer.props.selected) {\n                return;\n            }\n            this.selectNode();\n        }\n        else {\n            if (!this.renderer.props.selected) {\n                return;\n            }\n            this.deselectNode();\n        }\n    }\n    /**\n     * On update, update the React component.\n     * To prevent unnecessary updates, the `update` option can be used.\n     */\n    update(node, decorations, innerDecorations) {\n        const rerenderComponent = (props) => {\n            this.renderer.updateProps(props);\n            if (typeof this.options.attrs === 'function') {\n                this.updateElementAttributes();\n            }\n        };\n        if (node.type !== this.node.type) {\n            return false;\n        }\n        if (typeof this.options.update === 'function') {\n            const oldNode = this.node;\n            const oldDecorations = this.decorations;\n            const oldInnerDecorations = this.innerDecorations;\n            this.node = node;\n            this.decorations = decorations;\n            this.innerDecorations = innerDecorations;\n            return this.options.update({\n                oldNode,\n                oldDecorations,\n                newNode: node,\n                newDecorations: decorations,\n                oldInnerDecorations,\n                innerDecorations,\n                updateProps: () => rerenderComponent({ node, decorations, innerDecorations }),\n            });\n        }\n        if (node === this.node\n            && this.decorations === decorations\n            && this.innerDecorations === innerDecorations) {\n            return true;\n        }\n        this.node = node;\n        this.decorations = decorations;\n        this.innerDecorations = innerDecorations;\n        rerenderComponent({ node, decorations, innerDecorations });\n        return true;\n    }\n    /**\n     * Select the node.\n     * Add the `selected` prop and the `ProseMirror-selectednode` class.\n     */\n    selectNode() {\n        this.renderer.updateProps({\n            selected: true,\n        });\n        this.renderer.element.classList.add('ProseMirror-selectednode');\n    }\n    /**\n     * Deselect the node.\n     * Remove the `selected` prop and the `ProseMirror-selectednode` class.\n     */\n    deselectNode() {\n        this.renderer.updateProps({\n            selected: false,\n        });\n        this.renderer.element.classList.remove('ProseMirror-selectednode');\n    }\n    /**\n     * Destroy the React component instance.\n     */\n    destroy() {\n        this.renderer.destroy();\n        this.editor.off('selectionUpdate', this.handleSelectionUpdate);\n        this.contentDOMElement = null;\n    }\n    /**\n     * Update the attributes of the top-level element that holds the React component.\n     * Applying the attributes defined in the `attrs` option.\n     */\n    updateElementAttributes() {\n        if (this.options.attrs) {\n            let attrsObj = {};\n            if (typeof this.options.attrs === 'function') {\n                const extensionAttributes = this.editor.extensionManager.attributes;\n                const HTMLAttributes = getRenderedAttributes(this.node, extensionAttributes);\n                attrsObj = this.options.attrs({ node: this.node, HTMLAttributes });\n            }\n            else {\n                attrsObj = this.options.attrs;\n            }\n            this.renderer.updateAttributes(attrsObj);\n        }\n    }\n}\n/**\n * Create a React node view renderer.\n */\nfunction ReactNodeViewRenderer(component, options) {\n    return props => {\n        // try to get the parent component\n        // this is important for vue devtools to show the component hierarchy correctly\n        // maybe it’s `undefined` because <editor-content> isn’t rendered yet\n        if (!props.editor.contentComponent) {\n            return {};\n        }\n        return new ReactNodeView(component, props, options);\n    };\n}\n\nexport { BubbleMenu, EditorConsumer, EditorContent, EditorContext, EditorProvider, FloatingMenu, NodeViewContent, NodeViewWrapper, PureEditorContent, ReactNodeView, ReactNodeViewContext, ReactNodeViewRenderer, ReactRenderer, useCurrentEditor, useEditor, useEditorState, useReactNodeView };\n//# sourceMappingURL=index.js.map\n","import { Node, mergeAttributes, wrappingInputRule } from '@tiptap/core';\n\n/**\n * Matches a blockquote to a `>` as input.\n */\nconst inputRegex = /^\\s*>\\s$/;\n/**\n * This extension allows you to create blockquotes.\n * @see https://tiptap.dev/api/nodes/blockquote\n */\nconst Blockquote = Node.create({\n    name: 'blockquote',\n    addOptions() {\n        return {\n            HTMLAttributes: {},\n        };\n    },\n    content: 'block+',\n    group: 'block',\n    defining: true,\n    parseHTML() {\n        return [\n            { tag: 'blockquote' },\n        ];\n    },\n    renderHTML({ HTMLAttributes }) {\n        return ['blockquote', mergeAttributes(this.options.HTMLAttributes, HTMLAttributes), 0];\n    },\n    addCommands() {\n        return {\n            setBlockquote: () => ({ commands }) => {\n                return commands.wrapIn(this.name);\n            },\n            toggleBlockquote: () => ({ commands }) => {\n                return commands.toggleWrap(this.name);\n            },\n            unsetBlockquote: () => ({ commands }) => {\n                return commands.lift(this.name);\n            },\n        };\n    },\n    addKeyboardShortcuts() {\n        return {\n            'Mod-Shift-b': () => this.editor.commands.toggleBlockquote(),\n        };\n    },\n    addInputRules() {\n        return [\n            wrappingInputRule({\n                find: inputRegex,\n                type: this.type,\n            }),\n        ];\n    },\n});\n\nexport { Blockquote, Blockquote as default, inputRegex };\n//# sourceMappingURL=index.js.map\n","import { Mark, mergeAttributes, markInputRule, markPasteRule } from '@tiptap/core';\n\n/**\n * Matches bold text via `**` as input.\n */\nconst starInputRegex = /(?:^|\\s)(\\*\\*(?!\\s+\\*\\*)((?:[^*]+))\\*\\*(?!\\s+\\*\\*))$/;\n/**\n * Matches bold text via `**` while pasting.\n */\nconst starPasteRegex = /(?:^|\\s)(\\*\\*(?!\\s+\\*\\*)((?:[^*]+))\\*\\*(?!\\s+\\*\\*))/g;\n/**\n * Matches bold text via `__` as input.\n */\nconst underscoreInputRegex = /(?:^|\\s)(__(?!\\s+__)((?:[^_]+))__(?!\\s+__))$/;\n/**\n * Matches bold text via `__` while pasting.\n */\nconst underscorePasteRegex = /(?:^|\\s)(__(?!\\s+__)((?:[^_]+))__(?!\\s+__))/g;\n/**\n * This extension allows you to mark text as bold.\n * @see https://tiptap.dev/api/marks/bold\n */\nconst Bold = Mark.create({\n    name: 'bold',\n    addOptions() {\n        return {\n            HTMLAttributes: {},\n        };\n    },\n    parseHTML() {\n        return [\n            {\n                tag: 'strong',\n            },\n            {\n                tag: 'b',\n                getAttrs: node => node.style.fontWeight !== 'normal' && null,\n            },\n            {\n                style: 'font-weight=400',\n                clearMark: mark => mark.type.name === this.name,\n            },\n            {\n                style: 'font-weight',\n                getAttrs: value => /^(bold(er)?|[5-9]\\d{2,})$/.test(value) && null,\n            },\n        ];\n    },\n    renderHTML({ HTMLAttributes }) {\n        return ['strong', mergeAttributes(this.options.HTMLAttributes, HTMLAttributes), 0];\n    },\n    addCommands() {\n        return {\n            setBold: () => ({ commands }) => {\n                return commands.setMark(this.name);\n            },\n            toggleBold: () => ({ commands }) => {\n                return commands.toggleMark(this.name);\n            },\n            unsetBold: () => ({ commands }) => {\n                return commands.unsetMark(this.name);\n            },\n        };\n    },\n    addKeyboardShortcuts() {\n        return {\n            'Mod-b': () => this.editor.commands.toggleBold(),\n            'Mod-B': () => this.editor.commands.toggleBold(),\n        };\n    },\n    addInputRules() {\n        return [\n            markInputRule({\n                find: starInputRegex,\n                type: this.type,\n            }),\n            markInputRule({\n                find: underscoreInputRegex,\n                type: this.type,\n            }),\n        ];\n    },\n    addPasteRules() {\n        return [\n            markPasteRule({\n                find: starPasteRegex,\n                type: this.type,\n            }),\n            markPasteRule({\n                find: underscorePasteRegex,\n                type: this.type,\n            }),\n        ];\n    },\n});\n\nexport { Bold, Bold as default, starInputRegex, starPasteRegex, underscoreInputRegex, underscorePasteRegex };\n//# sourceMappingURL=index.js.map\n","import { Node, mergeAttributes, wrappingInputRule } from '@tiptap/core';\n\nconst ListItemName = 'listItem';\nconst TextStyleName = 'textStyle';\n/**\n * Matches a bullet list to a dash or asterisk.\n */\nconst inputRegex = /^\\s*([-+*])\\s$/;\n/**\n * This extension allows you to create bullet lists.\n * This requires the ListItem extension\n * @see https://tiptap.dev/api/nodes/bullet-list\n * @see https://tiptap.dev/api/nodes/list-item.\n */\nconst BulletList = Node.create({\n    name: 'bulletList',\n    addOptions() {\n        return {\n            itemTypeName: 'listItem',\n            HTMLAttributes: {},\n            keepMarks: false,\n            keepAttributes: false,\n        };\n    },\n    group: 'block list',\n    content() {\n        return `${this.options.itemTypeName}+`;\n    },\n    parseHTML() {\n        return [\n            { tag: 'ul' },\n        ];\n    },\n    renderHTML({ HTMLAttributes }) {\n        return ['ul', mergeAttributes(this.options.HTMLAttributes, HTMLAttributes), 0];\n    },\n    addCommands() {\n        return {\n            toggleBulletList: () => ({ commands, chain }) => {\n                if (this.options.keepAttributes) {\n                    return chain().toggleList(this.name, this.options.itemTypeName, this.options.keepMarks).updateAttributes(ListItemName, this.editor.getAttributes(TextStyleName)).run();\n                }\n                return commands.toggleList(this.name, this.options.itemTypeName, this.options.keepMarks);\n            },\n        };\n    },\n    addKeyboardShortcuts() {\n        return {\n            'Mod-Shift-8': () => this.editor.commands.toggleBulletList(),\n        };\n    },\n    addInputRules() {\n        let inputRule = wrappingInputRule({\n            find: inputRegex,\n            type: this.type,\n        });\n        if (this.options.keepMarks || this.options.keepAttributes) {\n            inputRule = wrappingInputRule({\n                find: inputRegex,\n                type: this.type,\n                keepMarks: this.options.keepMarks,\n                keepAttributes: this.options.keepAttributes,\n                getAttributes: () => { return this.editor.getAttributes(TextStyleName); },\n                editor: this.editor,\n            });\n        }\n        return [\n            inputRule,\n        ];\n    },\n});\n\nexport { BulletList, BulletList as default, inputRegex };\n//# sourceMappingURL=index.js.map\n","import { Mark, mergeAttributes, markInputRule, markPasteRule } from '@tiptap/core';\n\n/**\n * Regular expressions to match inline code blocks enclosed in backticks.\n *  It matches:\n *     - An opening backtick, followed by\n *     - Any text that doesn't include a backtick (captured for marking), followed by\n *     - A closing backtick.\n *  This ensures that any text between backticks is formatted as code,\n *  regardless of the surrounding characters (exception being another backtick).\n */\nconst inputRegex = /(^|[^`])`([^`]+)`(?!`)/;\n/**\n * Matches inline code while pasting.\n */\nconst pasteRegex = /(^|[^`])`([^`]+)`(?!`)/g;\n/**\n * This extension allows you to mark text as inline code.\n * @see https://tiptap.dev/api/marks/code\n */\nconst Code = Mark.create({\n    name: 'code',\n    addOptions() {\n        return {\n            HTMLAttributes: {},\n        };\n    },\n    excludes: '_',\n    code: true,\n    exitable: true,\n    parseHTML() {\n        return [\n            { tag: 'code' },\n        ];\n    },\n    renderHTML({ HTMLAttributes }) {\n        return ['code', mergeAttributes(this.options.HTMLAttributes, HTMLAttributes), 0];\n    },\n    addCommands() {\n        return {\n            setCode: () => ({ commands }) => {\n                return commands.setMark(this.name);\n            },\n            toggleCode: () => ({ commands }) => {\n                return commands.toggleMark(this.name);\n            },\n            unsetCode: () => ({ commands }) => {\n                return commands.unsetMark(this.name);\n            },\n        };\n    },\n    addKeyboardShortcuts() {\n        return {\n            'Mod-e': () => this.editor.commands.toggleCode(),\n        };\n    },\n    addInputRules() {\n        return [\n            markInputRule({\n                find: inputRegex,\n                type: this.type,\n            }),\n        ];\n    },\n    addPasteRules() {\n        return [\n            markPasteRule({\n                find: pasteRegex,\n                type: this.type,\n            }),\n        ];\n    },\n});\n\nexport { Code, Code as default, inputRegex, pasteRegex };\n//# sourceMappingURL=index.js.map\n","import { Node, mergeAttributes, textblockTypeInputRule } from '@tiptap/core';\nimport { Selection, Plugin, PluginKey, TextSelection } from '@tiptap/pm/state';\n\n/**\n * Matches a code block with backticks.\n */\nconst backtickInputRegex = /^```([a-z]+)?[\\s\\n]$/;\n/**\n * Matches a code block with tildes.\n */\nconst tildeInputRegex = /^~~~([a-z]+)?[\\s\\n]$/;\n/**\n * This extension allows you to create code blocks.\n * @see https://tiptap.dev/api/nodes/code-block\n */\nconst CodeBlock = Node.create({\n    name: 'codeBlock',\n    addOptions() {\n        return {\n            languageClassPrefix: 'language-',\n            exitOnTripleEnter: true,\n            exitOnArrowDown: true,\n            defaultLanguage: null,\n            HTMLAttributes: {},\n        };\n    },\n    content: 'text*',\n    marks: '',\n    group: 'block',\n    code: true,\n    defining: true,\n    addAttributes() {\n        return {\n            language: {\n                default: this.options.defaultLanguage,\n                parseHTML: element => {\n                    var _a;\n                    const { languageClassPrefix } = this.options;\n                    const classNames = [...(((_a = element.firstElementChild) === null || _a === void 0 ? void 0 : _a.classList) || [])];\n                    const languages = classNames\n                        .filter(className => className.startsWith(languageClassPrefix))\n                        .map(className => className.replace(languageClassPrefix, ''));\n                    const language = languages[0];\n                    if (!language) {\n                        return null;\n                    }\n                    return language;\n                },\n                rendered: false,\n            },\n        };\n    },\n    parseHTML() {\n        return [\n            {\n                tag: 'pre',\n                preserveWhitespace: 'full',\n            },\n        ];\n    },\n    renderHTML({ node, HTMLAttributes }) {\n        return [\n            'pre',\n            mergeAttributes(this.options.HTMLAttributes, HTMLAttributes),\n            [\n                'code',\n                {\n                    class: node.attrs.language\n                        ? this.options.languageClassPrefix + node.attrs.language\n                        : null,\n                },\n                0,\n            ],\n        ];\n    },\n    addCommands() {\n        return {\n            setCodeBlock: attributes => ({ commands }) => {\n                return commands.setNode(this.name, attributes);\n            },\n            toggleCodeBlock: attributes => ({ commands }) => {\n                return commands.toggleNode(this.name, 'paragraph', attributes);\n            },\n        };\n    },\n    addKeyboardShortcuts() {\n        return {\n            'Mod-Alt-c': () => this.editor.commands.toggleCodeBlock(),\n            // remove code block when at start of document or code block is empty\n            Backspace: () => {\n                const { empty, $anchor } = this.editor.state.selection;\n                const isAtStart = $anchor.pos === 1;\n                if (!empty || $anchor.parent.type.name !== this.name) {\n                    return false;\n                }\n                if (isAtStart || !$anchor.parent.textContent.length) {\n                    return this.editor.commands.clearNodes();\n                }\n                return false;\n            },\n            // exit node on triple enter\n            Enter: ({ editor }) => {\n                if (!this.options.exitOnTripleEnter) {\n                    return false;\n                }\n                const { state } = editor;\n                const { selection } = state;\n                const { $from, empty } = selection;\n                if (!empty || $from.parent.type !== this.type) {\n                    return false;\n                }\n                const isAtEnd = $from.parentOffset === $from.parent.nodeSize - 2;\n                const endsWithDoubleNewline = $from.parent.textContent.endsWith('\\n\\n');\n                if (!isAtEnd || !endsWithDoubleNewline) {\n                    return false;\n                }\n                return editor\n                    .chain()\n                    .command(({ tr }) => {\n                    tr.delete($from.pos - 2, $from.pos);\n                    return true;\n                })\n                    .exitCode()\n                    .run();\n            },\n            // exit node on arrow down\n            ArrowDown: ({ editor }) => {\n                if (!this.options.exitOnArrowDown) {\n                    return false;\n                }\n                const { state } = editor;\n                const { selection, doc } = state;\n                const { $from, empty } = selection;\n                if (!empty || $from.parent.type !== this.type) {\n                    return false;\n                }\n                const isAtEnd = $from.parentOffset === $from.parent.nodeSize - 2;\n                if (!isAtEnd) {\n                    return false;\n                }\n                const after = $from.after();\n                if (after === undefined) {\n                    return false;\n                }\n                const nodeAfter = doc.nodeAt(after);\n                if (nodeAfter) {\n                    return editor.commands.command(({ tr }) => {\n                        tr.setSelection(Selection.near(doc.resolve(after)));\n                        return true;\n                    });\n                }\n                return editor.commands.exitCode();\n            },\n        };\n    },\n    addInputRules() {\n        return [\n            textblockTypeInputRule({\n                find: backtickInputRegex,\n                type: this.type,\n                getAttributes: match => ({\n                    language: match[1],\n                }),\n            }),\n            textblockTypeInputRule({\n                find: tildeInputRegex,\n                type: this.type,\n                getAttributes: match => ({\n                    language: match[1],\n                }),\n            }),\n        ];\n    },\n    addProseMirrorPlugins() {\n        return [\n            // this plugin creates a code block for pasted content from VS Code\n            // we can also detect the copied code language\n            new Plugin({\n                key: new PluginKey('codeBlockVSCodeHandler'),\n                props: {\n                    handlePaste: (view, event) => {\n                        if (!event.clipboardData) {\n                            return false;\n                        }\n                        // don’t create a new code block within code blocks\n                        if (this.editor.isActive(this.type.name)) {\n                            return false;\n                        }\n                        const text = event.clipboardData.getData('text/plain');\n                        const vscode = event.clipboardData.getData('vscode-editor-data');\n                        const vscodeData = vscode ? JSON.parse(vscode) : undefined;\n                        const language = vscodeData === null || vscodeData === void 0 ? void 0 : vscodeData.mode;\n                        if (!text || !language) {\n                            return false;\n                        }\n                        const { tr, schema } = view.state;\n                        // prepare a text node\n                        // strip carriage return chars from text pasted as code\n                        // see: https://github.com/ProseMirror/prosemirror-view/commit/a50a6bcceb4ce52ac8fcc6162488d8875613aacd\n                        const textNode = schema.text(text.replace(/\\r\\n?/g, '\\n'));\n                        // create a code block with the text node\n                        // replace selection with the code block\n                        tr.replaceSelectionWith(this.type.create({ language }, textNode));\n                        if (tr.selection.$from.parent.type !== this.type) {\n                            // put cursor inside the newly created code block\n                            tr.setSelection(TextSelection.near(tr.doc.resolve(Math.max(0, tr.selection.from - 2))));\n                        }\n                        // store meta information\n                        // this is useful for other plugins that depends on the paste event\n                        // like the paste rule plugin\n                        tr.setMeta('paste', true);\n                        view.dispatch(tr);\n                        return true;\n                    },\n                },\n            }),\n        ];\n    },\n});\n\nexport { CodeBlock, backtickInputRegex, CodeBlock as default, tildeInputRegex };\n//# sourceMappingURL=index.js.map\n","import { Node } from '@tiptap/core';\n\n/**\n * The default document node which represents the top level node of the editor.\n * @see https://tiptap.dev/api/nodes/document\n */\nconst Document = Node.create({\n    name: 'doc',\n    topNode: true,\n    content: 'block+',\n});\n\nexport { Document, Document as default };\n//# sourceMappingURL=index.js.map\n","import { Plugin } from 'prosemirror-state';\nimport { dropPoint } from 'prosemirror-transform';\n\n/**\nCreate a plugin that, when added to a ProseMirror instance,\ncauses a decoration to show up at the drop position when something\nis dragged over the editor.\n\nNodes may add a `disableDropCursor` property to their spec to\ncontrol the showing of a drop cursor inside them. This may be a\nboolean or a function, which will be called with a view and a\nposition, and should return a boolean.\n*/\nfunction dropCursor(options = {}) {\n    return new Plugin({\n        view(editorView) { return new DropCursorView(editorView, options); }\n    });\n}\nclass DropCursorView {\n    constructor(editorView, options) {\n        var _a;\n        this.editorView = editorView;\n        this.cursorPos = null;\n        this.element = null;\n        this.timeout = -1;\n        this.width = (_a = options.width) !== null && _a !== void 0 ? _a : 1;\n        this.color = options.color === false ? undefined : (options.color || \"black\");\n        this.class = options.class;\n        this.handlers = [\"dragover\", \"dragend\", \"drop\", \"dragleave\"].map(name => {\n            let handler = (e) => { this[name](e); };\n            editorView.dom.addEventListener(name, handler);\n            return { name, handler };\n        });\n    }\n    destroy() {\n        this.handlers.forEach(({ name, handler }) => this.editorView.dom.removeEventListener(name, handler));\n    }\n    update(editorView, prevState) {\n        if (this.cursorPos != null && prevState.doc != editorView.state.doc) {\n            if (this.cursorPos > editorView.state.doc.content.size)\n                this.setCursor(null);\n            else\n                this.updateOverlay();\n        }\n    }\n    setCursor(pos) {\n        if (pos == this.cursorPos)\n            return;\n        this.cursorPos = pos;\n        if (pos == null) {\n            this.element.parentNode.removeChild(this.element);\n            this.element = null;\n        }\n        else {\n            this.updateOverlay();\n        }\n    }\n    updateOverlay() {\n        let $pos = this.editorView.state.doc.resolve(this.cursorPos);\n        let isBlock = !$pos.parent.inlineContent, rect;\n        let editorDOM = this.editorView.dom, editorRect = editorDOM.getBoundingClientRect();\n        let scaleX = editorRect.width / editorDOM.offsetWidth, scaleY = editorRect.height / editorDOM.offsetHeight;\n        if (isBlock) {\n            let before = $pos.nodeBefore, after = $pos.nodeAfter;\n            if (before || after) {\n                let node = this.editorView.nodeDOM(this.cursorPos - (before ? before.nodeSize : 0));\n                if (node) {\n                    let nodeRect = node.getBoundingClientRect();\n                    let top = before ? nodeRect.bottom : nodeRect.top;\n                    if (before && after)\n                        top = (top + this.editorView.nodeDOM(this.cursorPos).getBoundingClientRect().top) / 2;\n                    let halfWidth = (this.width / 2) * scaleY;\n                    rect = { left: nodeRect.left, right: nodeRect.right, top: top - halfWidth, bottom: top + halfWidth };\n                }\n            }\n        }\n        if (!rect) {\n            let coords = this.editorView.coordsAtPos(this.cursorPos);\n            let halfWidth = (this.width / 2) * scaleX;\n            rect = { left: coords.left - halfWidth, right: coords.left + halfWidth, top: coords.top, bottom: coords.bottom };\n        }\n        let parent = this.editorView.dom.offsetParent;\n        if (!this.element) {\n            this.element = parent.appendChild(document.createElement(\"div\"));\n            if (this.class)\n                this.element.className = this.class;\n            this.element.style.cssText = \"position: absolute; z-index: 50; pointer-events: none;\";\n            if (this.color) {\n                this.element.style.backgroundColor = this.color;\n            }\n        }\n        this.element.classList.toggle(\"prosemirror-dropcursor-block\", isBlock);\n        this.element.classList.toggle(\"prosemirror-dropcursor-inline\", !isBlock);\n        let parentLeft, parentTop;\n        if (!parent || parent == document.body && getComputedStyle(parent).position == \"static\") {\n            parentLeft = -pageXOffset;\n            parentTop = -pageYOffset;\n        }\n        else {\n            let rect = parent.getBoundingClientRect();\n            let parentScaleX = rect.width / parent.offsetWidth, parentScaleY = rect.height / parent.offsetHeight;\n            parentLeft = rect.left - parent.scrollLeft * parentScaleX;\n            parentTop = rect.top - parent.scrollTop * parentScaleY;\n        }\n        this.element.style.left = (rect.left - parentLeft) / scaleX + \"px\";\n        this.element.style.top = (rect.top - parentTop) / scaleY + \"px\";\n        this.element.style.width = (rect.right - rect.left) / scaleX + \"px\";\n        this.element.style.height = (rect.bottom - rect.top) / scaleY + \"px\";\n    }\n    scheduleRemoval(timeout) {\n        clearTimeout(this.timeout);\n        this.timeout = setTimeout(() => this.setCursor(null), timeout);\n    }\n    dragover(event) {\n        if (!this.editorView.editable)\n            return;\n        let pos = this.editorView.posAtCoords({ left: event.clientX, top: event.clientY });\n        let node = pos && pos.inside >= 0 && this.editorView.state.doc.nodeAt(pos.inside);\n        let disableDropCursor = node && node.type.spec.disableDropCursor;\n        let disabled = typeof disableDropCursor == \"function\"\n            ? disableDropCursor(this.editorView, pos, event)\n            : disableDropCursor;\n        if (pos && !disabled) {\n            let target = pos.pos;\n            if (this.editorView.dragging && this.editorView.dragging.slice) {\n                let point = dropPoint(this.editorView.state.doc, target, this.editorView.dragging.slice);\n                if (point != null)\n                    target = point;\n            }\n            this.setCursor(target);\n            this.scheduleRemoval(5000);\n        }\n    }\n    dragend() {\n        this.scheduleRemoval(20);\n    }\n    drop() {\n        this.scheduleRemoval(20);\n    }\n    dragleave(event) {\n        if (!this.editorView.dom.contains(event.relatedTarget))\n            this.setCursor(null);\n    }\n}\n\nexport { dropCursor };\n","import { Extension } from '@tiptap/core';\nimport { dropCursor } from '@tiptap/pm/dropcursor';\n\n/**\n * This extension allows you to add a drop cursor to your editor.\n * A drop cursor is a line that appears when you drag and drop content\n * inbetween nodes.\n * @see https://tiptap.dev/api/extensions/dropcursor\n */\nconst Dropcursor = Extension.create({\n    name: 'dropCursor',\n    addOptions() {\n        return {\n            color: 'currentColor',\n            width: 1,\n            class: undefined,\n        };\n    },\n    addProseMirrorPlugins() {\n        return [\n            dropCursor(this.options),\n        ];\n    },\n});\n\nexport { Dropcursor, Dropcursor as default };\n//# sourceMappingURL=index.js.map\n","import { keydownHandler } from 'prosemirror-keymap';\nimport { Selection, NodeSelection, TextSelection, Plugin } from 'prosemirror-state';\nimport { Slice, Fragment } from 'prosemirror-model';\nimport { DecorationSet, Decoration } from 'prosemirror-view';\n\n/**\nGap cursor selections are represented using this class. Its\n`$anchor` and `$head` properties both point at the cursor position.\n*/\nclass GapCursor extends Selection {\n    /**\n    Create a gap cursor.\n    */\n    constructor($pos) {\n        super($pos, $pos);\n    }\n    map(doc, mapping) {\n        let $pos = doc.resolve(mapping.map(this.head));\n        return GapCursor.valid($pos) ? new GapCursor($pos) : Selection.near($pos);\n    }\n    content() { return Slice.empty; }\n    eq(other) {\n        return other instanceof GapCursor && other.head == this.head;\n    }\n    toJSON() {\n        return { type: \"gapcursor\", pos: this.head };\n    }\n    /**\n    @internal\n    */\n    static fromJSON(doc, json) {\n        if (typeof json.pos != \"number\")\n            throw new RangeError(\"Invalid input for GapCursor.fromJSON\");\n        return new GapCursor(doc.resolve(json.pos));\n    }\n    /**\n    @internal\n    */\n    getBookmark() { return new GapBookmark(this.anchor); }\n    /**\n    @internal\n    */\n    static valid($pos) {\n        let parent = $pos.parent;\n        if (parent.inlineContent || !closedBefore($pos) || !closedAfter($pos))\n            return false;\n        let override = parent.type.spec.allowGapCursor;\n        if (override != null)\n            return override;\n        let deflt = parent.contentMatchAt($pos.index()).defaultType;\n        return deflt && deflt.isTextblock;\n    }\n    /**\n    @internal\n    */\n    static findGapCursorFrom($pos, dir, mustMove = false) {\n        search: for (;;) {\n            if (!mustMove && GapCursor.valid($pos))\n                return $pos;\n            let pos = $pos.pos, next = null;\n            // Scan up from this position\n            for (let d = $pos.depth;; d--) {\n                let parent = $pos.node(d);\n                if (dir > 0 ? $pos.indexAfter(d) < parent.childCount : $pos.index(d) > 0) {\n                    next = parent.child(dir > 0 ? $pos.indexAfter(d) : $pos.index(d) - 1);\n                    break;\n                }\n                else if (d == 0) {\n                    return null;\n                }\n                pos += dir;\n                let $cur = $pos.doc.resolve(pos);\n                if (GapCursor.valid($cur))\n                    return $cur;\n            }\n            // And then down into the next node\n            for (;;) {\n                let inside = dir > 0 ? next.firstChild : next.lastChild;\n                if (!inside) {\n                    if (next.isAtom && !next.isText && !NodeSelection.isSelectable(next)) {\n                        $pos = $pos.doc.resolve(pos + next.nodeSize * dir);\n                        mustMove = false;\n                        continue search;\n                    }\n                    break;\n                }\n                next = inside;\n                pos += dir;\n                let $cur = $pos.doc.resolve(pos);\n                if (GapCursor.valid($cur))\n                    return $cur;\n            }\n            return null;\n        }\n    }\n}\nGapCursor.prototype.visible = false;\nGapCursor.findFrom = GapCursor.findGapCursorFrom;\nSelection.jsonID(\"gapcursor\", GapCursor);\nclass GapBookmark {\n    constructor(pos) {\n        this.pos = pos;\n    }\n    map(mapping) {\n        return new GapBookmark(mapping.map(this.pos));\n    }\n    resolve(doc) {\n        let $pos = doc.resolve(this.pos);\n        return GapCursor.valid($pos) ? new GapCursor($pos) : Selection.near($pos);\n    }\n}\nfunction needsGap(type) {\n    return type.isAtom || type.spec.isolating || type.spec.createGapCursor;\n}\nfunction closedBefore($pos) {\n    for (let d = $pos.depth; d >= 0; d--) {\n        let index = $pos.index(d), parent = $pos.node(d);\n        // At the start of this parent, look at next one\n        if (index == 0) {\n            if (parent.type.spec.isolating)\n                return true;\n            continue;\n        }\n        // See if the node before (or its first ancestor) is closed\n        for (let before = parent.child(index - 1);; before = before.lastChild) {\n            if ((before.childCount == 0 && !before.inlineContent) || needsGap(before.type))\n                return true;\n            if (before.inlineContent)\n                return false;\n        }\n    }\n    // Hit start of document\n    return true;\n}\nfunction closedAfter($pos) {\n    for (let d = $pos.depth; d >= 0; d--) {\n        let index = $pos.indexAfter(d), parent = $pos.node(d);\n        if (index == parent.childCount) {\n            if (parent.type.spec.isolating)\n                return true;\n            continue;\n        }\n        for (let after = parent.child(index);; after = after.firstChild) {\n            if ((after.childCount == 0 && !after.inlineContent) || needsGap(after.type))\n                return true;\n            if (after.inlineContent)\n                return false;\n        }\n    }\n    return true;\n}\n\n/**\nCreate a gap cursor plugin. When enabled, this will capture clicks\nnear and arrow-key-motion past places that don't have a normally\nselectable position nearby, and create a gap cursor selection for\nthem. The cursor is drawn as an element with class\n`ProseMirror-gapcursor`. You can either include\n`style/gapcursor.css` from the package's directory or add your own\nstyles to make it visible.\n*/\nfunction gapCursor() {\n    return new Plugin({\n        props: {\n            decorations: drawGapCursor,\n            createSelectionBetween(_view, $anchor, $head) {\n                return $anchor.pos == $head.pos && GapCursor.valid($head) ? new GapCursor($head) : null;\n            },\n            handleClick,\n            handleKeyDown,\n            handleDOMEvents: { beforeinput: beforeinput }\n        }\n    });\n}\nconst handleKeyDown = keydownHandler({\n    \"ArrowLeft\": arrow(\"horiz\", -1),\n    \"ArrowRight\": arrow(\"horiz\", 1),\n    \"ArrowUp\": arrow(\"vert\", -1),\n    \"ArrowDown\": arrow(\"vert\", 1)\n});\nfunction arrow(axis, dir) {\n    const dirStr = axis == \"vert\" ? (dir > 0 ? \"down\" : \"up\") : (dir > 0 ? \"right\" : \"left\");\n    return function (state, dispatch, view) {\n        let sel = state.selection;\n        let $start = dir > 0 ? sel.$to : sel.$from, mustMove = sel.empty;\n        if (sel instanceof TextSelection) {\n            if (!view.endOfTextblock(dirStr) || $start.depth == 0)\n                return false;\n            mustMove = false;\n            $start = state.doc.resolve(dir > 0 ? $start.after() : $start.before());\n        }\n        let $found = GapCursor.findGapCursorFrom($start, dir, mustMove);\n        if (!$found)\n            return false;\n        if (dispatch)\n            dispatch(state.tr.setSelection(new GapCursor($found)));\n        return true;\n    };\n}\nfunction handleClick(view, pos, event) {\n    if (!view || !view.editable)\n        return false;\n    let $pos = view.state.doc.resolve(pos);\n    if (!GapCursor.valid($pos))\n        return false;\n    let clickPos = view.posAtCoords({ left: event.clientX, top: event.clientY });\n    if (clickPos && clickPos.inside > -1 && NodeSelection.isSelectable(view.state.doc.nodeAt(clickPos.inside)))\n        return false;\n    view.dispatch(view.state.tr.setSelection(new GapCursor($pos)));\n    return true;\n}\n// This is a hack that, when a composition starts while a gap cursor\n// is active, quickly creates an inline context for the composition to\n// happen in, to avoid it being aborted by the DOM selection being\n// moved into a valid position.\nfunction beforeinput(view, event) {\n    if (event.inputType != \"insertCompositionText\" || !(view.state.selection instanceof GapCursor))\n        return false;\n    let { $from } = view.state.selection;\n    let insert = $from.parent.contentMatchAt($from.index()).findWrapping(view.state.schema.nodes.text);\n    if (!insert)\n        return false;\n    let frag = Fragment.empty;\n    for (let i = insert.length - 1; i >= 0; i--)\n        frag = Fragment.from(insert[i].createAndFill(null, frag));\n    let tr = view.state.tr.replace($from.pos, $from.pos, new Slice(frag, 0, 0));\n    tr.setSelection(TextSelection.near(tr.doc.resolve($from.pos + 1)));\n    view.dispatch(tr);\n    return false;\n}\nfunction drawGapCursor(state) {\n    if (!(state.selection instanceof GapCursor))\n        return null;\n    let node = document.createElement(\"div\");\n    node.className = \"ProseMirror-gapcursor\";\n    return DecorationSet.create(state.doc, [Decoration.widget(state.selection.head, node, { key: \"gapcursor\" })]);\n}\n\nexport { GapCursor, gapCursor };\n","import { Extension, callOrReturn, getExtensionField } from '@tiptap/core';\nimport { gapCursor } from '@tiptap/pm/gapcursor';\n\n/**\n * This extension allows you to add a gap cursor to your editor.\n * A gap cursor is a cursor that appears when you click on a place\n * where no content is present, for example inbetween nodes.\n * @see https://tiptap.dev/api/extensions/gapcursor\n */\nconst Gapcursor = Extension.create({\n    name: 'gapCursor',\n    addProseMirrorPlugins() {\n        return [\n            gapCursor(),\n        ];\n    },\n    extendNodeSchema(extension) {\n        var _a;\n        const context = {\n            name: extension.name,\n            options: extension.options,\n            storage: extension.storage,\n        };\n        return {\n            allowGapCursor: (_a = callOrReturn(getExtensionField(extension, 'allowGapCursor', context))) !== null && _a !== void 0 ? _a : null,\n        };\n    },\n});\n\nexport { Gapcursor, Gapcursor as default };\n//# sourceMappingURL=index.js.map\n","import { Node, mergeAttributes } from '@tiptap/core';\n\n/**\n * This extension allows you to insert hard breaks.\n * @see https://www.tiptap.dev/api/nodes/hard-break\n */\nconst HardBreak = Node.create({\n    name: 'hardBreak',\n    addOptions() {\n        return {\n            keepMarks: true,\n            HTMLAttributes: {},\n        };\n    },\n    inline: true,\n    group: 'inline',\n    selectable: false,\n    linebreakReplacement: true,\n    parseHTML() {\n        return [\n            { tag: 'br' },\n        ];\n    },\n    renderHTML({ HTMLAttributes }) {\n        return ['br', mergeAttributes(this.options.HTMLAttributes, HTMLAttributes)];\n    },\n    renderText() {\n        return '\\n';\n    },\n    addCommands() {\n        return {\n            setHardBreak: () => ({ commands, chain, state, editor, }) => {\n                return commands.first([\n                    () => commands.exitCode(),\n                    () => commands.command(() => {\n                        const { selection, storedMarks } = state;\n                        if (selection.$from.parent.type.spec.isolating) {\n                            return false;\n                        }\n                        const { keepMarks } = this.options;\n                        const { splittableMarks } = editor.extensionManager;\n                        const marks = storedMarks\n                            || (selection.$to.parentOffset && selection.$from.marks());\n                        return chain()\n                            .insertContent({ type: this.name })\n                            .command(({ tr, dispatch }) => {\n                            if (dispatch && marks && keepMarks) {\n                                const filteredMarks = marks\n                                    .filter(mark => splittableMarks.includes(mark.type.name));\n                                tr.ensureMarks(filteredMarks);\n                            }\n                            return true;\n                        })\n                            .run();\n                    }),\n                ]);\n            },\n        };\n    },\n    addKeyboardShortcuts() {\n        return {\n            'Mod-Enter': () => this.editor.commands.setHardBreak(),\n            'Shift-Enter': () => this.editor.commands.setHardBreak(),\n        };\n    },\n});\n\nexport { HardBreak, HardBreak as default };\n//# sourceMappingURL=index.js.map\n","import { Node, mergeAttributes, textblockTypeInputRule } from '@tiptap/core';\n\n/**\n * This extension allows you to create headings.\n * @see https://www.tiptap.dev/api/nodes/heading\n */\nconst Heading = Node.create({\n    name: 'heading',\n    addOptions() {\n        return {\n            levels: [1, 2, 3, 4, 5, 6],\n            HTMLAttributes: {},\n        };\n    },\n    content: 'inline*',\n    group: 'block',\n    defining: true,\n    addAttributes() {\n        return {\n            level: {\n                default: 1,\n                rendered: false,\n            },\n        };\n    },\n    parseHTML() {\n        return this.options.levels\n            .map((level) => ({\n            tag: `h${level}`,\n            attrs: { level },\n        }));\n    },\n    renderHTML({ node, HTMLAttributes }) {\n        const hasLevel = this.options.levels.includes(node.attrs.level);\n        const level = hasLevel\n            ? node.attrs.level\n            : this.options.levels[0];\n        return [`h${level}`, mergeAttributes(this.options.HTMLAttributes, HTMLAttributes), 0];\n    },\n    addCommands() {\n        return {\n            setHeading: attributes => ({ commands }) => {\n                if (!this.options.levels.includes(attributes.level)) {\n                    return false;\n                }\n                return commands.setNode(this.name, attributes);\n            },\n            toggleHeading: attributes => ({ commands }) => {\n                if (!this.options.levels.includes(attributes.level)) {\n                    return false;\n                }\n                return commands.toggleNode(this.name, 'paragraph', attributes);\n            },\n        };\n    },\n    addKeyboardShortcuts() {\n        return this.options.levels.reduce((items, level) => ({\n            ...items,\n            ...{\n                [`Mod-Alt-${level}`]: () => this.editor.commands.toggleHeading({ level }),\n            },\n        }), {});\n    },\n    addInputRules() {\n        return this.options.levels.map(level => {\n            return textblockTypeInputRule({\n                find: new RegExp(`^(#{${Math.min(...this.options.levels)},${level}})\\\\s$`),\n                type: this.type,\n                getAttributes: {\n                    level,\n                },\n            });\n        });\n    },\n});\n\nexport { Heading, Heading as default };\n//# sourceMappingURL=index.js.map\n","var GOOD_LEAF_SIZE = 200;\n\n// :: class<T> A rope sequence is a persistent sequence data structure\n// that supports appending, prepending, and slicing without doing a\n// full copy. It is represented as a mostly-balanced tree.\nvar RopeSequence = function RopeSequence () {};\n\nRopeSequence.prototype.append = function append (other) {\n  if (!other.length) { return this }\n  other = RopeSequence.from(other);\n\n  return (!this.length && other) ||\n    (other.length < GOOD_LEAF_SIZE && this.leafAppend(other)) ||\n    (this.length < GOOD_LEAF_SIZE && other.leafPrepend(this)) ||\n    this.appendInner(other)\n};\n\n// :: (union<[T], RopeSequence<T>>) → RopeSequence<T>\n// Prepend an array or other rope to this one, returning a new rope.\nRopeSequence.prototype.prepend = function prepend (other) {\n  if (!other.length) { return this }\n  return RopeSequence.from(other).append(this)\n};\n\nRopeSequence.prototype.appendInner = function appendInner (other) {\n  return new Append(this, other)\n};\n\n// :: (?number, ?number) → RopeSequence<T>\n// Create a rope repesenting a sub-sequence of this rope.\nRopeSequence.prototype.slice = function slice (from, to) {\n    if ( from === void 0 ) from = 0;\n    if ( to === void 0 ) to = this.length;\n\n  if (from >= to) { return RopeSequence.empty }\n  return this.sliceInner(Math.max(0, from), Math.min(this.length, to))\n};\n\n// :: (number) → T\n// Retrieve the element at the given position from this rope.\nRopeSequence.prototype.get = function get (i) {\n  if (i < 0 || i >= this.length) { return undefined }\n  return this.getInner(i)\n};\n\n// :: ((element: T, index: number) → ?bool, ?number, ?number)\n// Call the given function for each element between the given\n// indices. This tends to be more efficient than looping over the\n// indices and calling `get`, because it doesn't have to descend the\n// tree for every element.\nRopeSequence.prototype.forEach = function forEach (f, from, to) {\n    if ( from === void 0 ) from = 0;\n    if ( to === void 0 ) to = this.length;\n\n  if (from <= to)\n    { this.forEachInner(f, from, to, 0); }\n  else\n    { this.forEachInvertedInner(f, from, to, 0); }\n};\n\n// :: ((element: T, index: number) → U, ?number, ?number) → [U]\n// Map the given functions over the elements of the rope, producing\n// a flat array.\nRopeSequence.prototype.map = function map (f, from, to) {\n    if ( from === void 0 ) from = 0;\n    if ( to === void 0 ) to = this.length;\n\n  var result = [];\n  this.forEach(function (elt, i) { return result.push(f(elt, i)); }, from, to);\n  return result\n};\n\n// :: (?union<[T], RopeSequence<T>>) → RopeSequence<T>\n// Create a rope representing the given array, or return the rope\n// itself if a rope was given.\nRopeSequence.from = function from (values) {\n  if (values instanceof RopeSequence) { return values }\n  return values && values.length ? new Leaf(values) : RopeSequence.empty\n};\n\nvar Leaf = /*@__PURE__*/(function (RopeSequence) {\n  function Leaf(values) {\n    RopeSequence.call(this);\n    this.values = values;\n  }\n\n  if ( RopeSequence ) Leaf.__proto__ = RopeSequence;\n  Leaf.prototype = Object.create( RopeSequence && RopeSequence.prototype );\n  Leaf.prototype.constructor = Leaf;\n\n  var prototypeAccessors = { length: { configurable: true },depth: { configurable: true } };\n\n  Leaf.prototype.flatten = function flatten () {\n    return this.values\n  };\n\n  Leaf.prototype.sliceInner = function sliceInner (from, to) {\n    if (from == 0 && to == this.length) { return this }\n    return new Leaf(this.values.slice(from, to))\n  };\n\n  Leaf.prototype.getInner = function getInner (i) {\n    return this.values[i]\n  };\n\n  Leaf.prototype.forEachInner = function forEachInner (f, from, to, start) {\n    for (var i = from; i < to; i++)\n      { if (f(this.values[i], start + i) === false) { return false } }\n  };\n\n  Leaf.prototype.forEachInvertedInner = function forEachInvertedInner (f, from, to, start) {\n    for (var i = from - 1; i >= to; i--)\n      { if (f(this.values[i], start + i) === false) { return false } }\n  };\n\n  Leaf.prototype.leafAppend = function leafAppend (other) {\n    if (this.length + other.length <= GOOD_LEAF_SIZE)\n      { return new Leaf(this.values.concat(other.flatten())) }\n  };\n\n  Leaf.prototype.leafPrepend = function leafPrepend (other) {\n    if (this.length + other.length <= GOOD_LEAF_SIZE)\n      { return new Leaf(other.flatten().concat(this.values)) }\n  };\n\n  prototypeAccessors.length.get = function () { return this.values.length };\n\n  prototypeAccessors.depth.get = function () { return 0 };\n\n  Object.defineProperties( Leaf.prototype, prototypeAccessors );\n\n  return Leaf;\n}(RopeSequence));\n\n// :: RopeSequence\n// The empty rope sequence.\nRopeSequence.empty = new Leaf([]);\n\nvar Append = /*@__PURE__*/(function (RopeSequence) {\n  function Append(left, right) {\n    RopeSequence.call(this);\n    this.left = left;\n    this.right = right;\n    this.length = left.length + right.length;\n    this.depth = Math.max(left.depth, right.depth) + 1;\n  }\n\n  if ( RopeSequence ) Append.__proto__ = RopeSequence;\n  Append.prototype = Object.create( RopeSequence && RopeSequence.prototype );\n  Append.prototype.constructor = Append;\n\n  Append.prototype.flatten = function flatten () {\n    return this.left.flatten().concat(this.right.flatten())\n  };\n\n  Append.prototype.getInner = function getInner (i) {\n    return i < this.left.length ? this.left.get(i) : this.right.get(i - this.left.length)\n  };\n\n  Append.prototype.forEachInner = function forEachInner (f, from, to, start) {\n    var leftLen = this.left.length;\n    if (from < leftLen &&\n        this.left.forEachInner(f, from, Math.min(to, leftLen), start) === false)\n      { return false }\n    if (to > leftLen &&\n        this.right.forEachInner(f, Math.max(from - leftLen, 0), Math.min(this.length, to) - leftLen, start + leftLen) === false)\n      { return false }\n  };\n\n  Append.prototype.forEachInvertedInner = function forEachInvertedInner (f, from, to, start) {\n    var leftLen = this.left.length;\n    if (from > leftLen &&\n        this.right.forEachInvertedInner(f, from - leftLen, Math.max(to, leftLen) - leftLen, start + leftLen) === false)\n      { return false }\n    if (to < leftLen &&\n        this.left.forEachInvertedInner(f, Math.min(from, leftLen), to, start) === false)\n      { return false }\n  };\n\n  Append.prototype.sliceInner = function sliceInner (from, to) {\n    if (from == 0 && to == this.length) { return this }\n    var leftLen = this.left.length;\n    if (to <= leftLen) { return this.left.slice(from, to) }\n    if (from >= leftLen) { return this.right.slice(from - leftLen, to - leftLen) }\n    return this.left.slice(from, leftLen).append(this.right.slice(0, to - leftLen))\n  };\n\n  Append.prototype.leafAppend = function leafAppend (other) {\n    var inner = this.right.leafAppend(other);\n    if (inner) { return new Append(this.left, inner) }\n  };\n\n  Append.prototype.leafPrepend = function leafPrepend (other) {\n    var inner = this.left.leafPrepend(other);\n    if (inner) { return new Append(inner, this.right) }\n  };\n\n  Append.prototype.appendInner = function appendInner (other) {\n    if (this.left.depth >= Math.max(this.right.depth, other.depth) + 1)\n      { return new Append(this.left, new Append(this.right, other)) }\n    return new Append(this, other)\n  };\n\n  return Append;\n}(RopeSequence));\n\nexport default RopeSequence;\n","import RopeSequence from 'rope-sequence';\nimport { Mapping } from 'prosemirror-transform';\nimport { PluginKey, Plugin } from 'prosemirror-state';\n\n// ProseMirror's history isn't simply a way to roll back to a previous\n// state, because ProseMirror supports applying changes without adding\n// them to the history (for example during collaboration).\n//\n// To this end, each 'Branch' (one for the undo history and one for\n// the redo history) keeps an array of 'Items', which can optionally\n// hold a step (an actual undoable change), and always hold a position\n// map (which is needed to move changes below them to apply to the\n// current document).\n//\n// An item that has both a step and a selection bookmark is the start\n// of an 'event' — a group of changes that will be undone or redone at\n// once. (It stores only the bookmark, since that way we don't have to\n// provide a document until the selection is actually applied, which\n// is useful when compressing.)\n// Used to schedule history compression\nconst max_empty_items = 500;\nclass Branch {\n    constructor(items, eventCount) {\n        this.items = items;\n        this.eventCount = eventCount;\n    }\n    // Pop the latest event off the branch's history and apply it\n    // to a document transform.\n    popEvent(state, preserveItems) {\n        if (this.eventCount == 0)\n            return null;\n        let end = this.items.length;\n        for (;; end--) {\n            let next = this.items.get(end - 1);\n            if (next.selection) {\n                --end;\n                break;\n            }\n        }\n        let remap, mapFrom;\n        if (preserveItems) {\n            remap = this.remapping(end, this.items.length);\n            mapFrom = remap.maps.length;\n        }\n        let transform = state.tr;\n        let selection, remaining;\n        let addAfter = [], addBefore = [];\n        this.items.forEach((item, i) => {\n            if (!item.step) {\n                if (!remap) {\n                    remap = this.remapping(end, i + 1);\n                    mapFrom = remap.maps.length;\n                }\n                mapFrom--;\n                addBefore.push(item);\n                return;\n            }\n            if (remap) {\n                addBefore.push(new Item(item.map));\n                let step = item.step.map(remap.slice(mapFrom)), map;\n                if (step && transform.maybeStep(step).doc) {\n                    map = transform.mapping.maps[transform.mapping.maps.length - 1];\n                    addAfter.push(new Item(map, undefined, undefined, addAfter.length + addBefore.length));\n                }\n                mapFrom--;\n                if (map)\n                    remap.appendMap(map, mapFrom);\n            }\n            else {\n                transform.maybeStep(item.step);\n            }\n            if (item.selection) {\n                selection = remap ? item.selection.map(remap.slice(mapFrom)) : item.selection;\n                remaining = new Branch(this.items.slice(0, end).append(addBefore.reverse().concat(addAfter)), this.eventCount - 1);\n                return false;\n            }\n        }, this.items.length, 0);\n        return { remaining: remaining, transform, selection: selection };\n    }\n    // Create a new branch with the given transform added.\n    addTransform(transform, selection, histOptions, preserveItems) {\n        let newItems = [], eventCount = this.eventCount;\n        let oldItems = this.items, lastItem = !preserveItems && oldItems.length ? oldItems.get(oldItems.length - 1) : null;\n        for (let i = 0; i < transform.steps.length; i++) {\n            let step = transform.steps[i].invert(transform.docs[i]);\n            let item = new Item(transform.mapping.maps[i], step, selection), merged;\n            if (merged = lastItem && lastItem.merge(item)) {\n                item = merged;\n                if (i)\n                    newItems.pop();\n                else\n                    oldItems = oldItems.slice(0, oldItems.length - 1);\n            }\n            newItems.push(item);\n            if (selection) {\n                eventCount++;\n                selection = undefined;\n            }\n            if (!preserveItems)\n                lastItem = item;\n        }\n        let overflow = eventCount - histOptions.depth;\n        if (overflow > DEPTH_OVERFLOW) {\n            oldItems = cutOffEvents(oldItems, overflow);\n            eventCount -= overflow;\n        }\n        return new Branch(oldItems.append(newItems), eventCount);\n    }\n    remapping(from, to) {\n        let maps = new Mapping;\n        this.items.forEach((item, i) => {\n            let mirrorPos = item.mirrorOffset != null && i - item.mirrorOffset >= from\n                ? maps.maps.length - item.mirrorOffset : undefined;\n            maps.appendMap(item.map, mirrorPos);\n        }, from, to);\n        return maps;\n    }\n    addMaps(array) {\n        if (this.eventCount == 0)\n            return this;\n        return new Branch(this.items.append(array.map(map => new Item(map))), this.eventCount);\n    }\n    // When the collab module receives remote changes, the history has\n    // to know about those, so that it can adjust the steps that were\n    // rebased on top of the remote changes, and include the position\n    // maps for the remote changes in its array of items.\n    rebased(rebasedTransform, rebasedCount) {\n        if (!this.eventCount)\n            return this;\n        let rebasedItems = [], start = Math.max(0, this.items.length - rebasedCount);\n        let mapping = rebasedTransform.mapping;\n        let newUntil = rebasedTransform.steps.length;\n        let eventCount = this.eventCount;\n        this.items.forEach(item => { if (item.selection)\n            eventCount--; }, start);\n        let iRebased = rebasedCount;\n        this.items.forEach(item => {\n            let pos = mapping.getMirror(--iRebased);\n            if (pos == null)\n                return;\n            newUntil = Math.min(newUntil, pos);\n            let map = mapping.maps[pos];\n            if (item.step) {\n                let step = rebasedTransform.steps[pos].invert(rebasedTransform.docs[pos]);\n                let selection = item.selection && item.selection.map(mapping.slice(iRebased + 1, pos));\n                if (selection)\n                    eventCount++;\n                rebasedItems.push(new Item(map, step, selection));\n            }\n            else {\n                rebasedItems.push(new Item(map));\n            }\n        }, start);\n        let newMaps = [];\n        for (let i = rebasedCount; i < newUntil; i++)\n            newMaps.push(new Item(mapping.maps[i]));\n        let items = this.items.slice(0, start).append(newMaps).append(rebasedItems);\n        let branch = new Branch(items, eventCount);\n        if (branch.emptyItemCount() > max_empty_items)\n            branch = branch.compress(this.items.length - rebasedItems.length);\n        return branch;\n    }\n    emptyItemCount() {\n        let count = 0;\n        this.items.forEach(item => { if (!item.step)\n            count++; });\n        return count;\n    }\n    // Compressing a branch means rewriting it to push the air (map-only\n    // items) out. During collaboration, these naturally accumulate\n    // because each remote change adds one. The `upto` argument is used\n    // to ensure that only the items below a given level are compressed,\n    // because `rebased` relies on a clean, untouched set of items in\n    // order to associate old items with rebased steps.\n    compress(upto = this.items.length) {\n        let remap = this.remapping(0, upto), mapFrom = remap.maps.length;\n        let items = [], events = 0;\n        this.items.forEach((item, i) => {\n            if (i >= upto) {\n                items.push(item);\n                if (item.selection)\n                    events++;\n            }\n            else if (item.step) {\n                let step = item.step.map(remap.slice(mapFrom)), map = step && step.getMap();\n                mapFrom--;\n                if (map)\n                    remap.appendMap(map, mapFrom);\n                if (step) {\n                    let selection = item.selection && item.selection.map(remap.slice(mapFrom));\n                    if (selection)\n                        events++;\n                    let newItem = new Item(map.invert(), step, selection), merged, last = items.length - 1;\n                    if (merged = items.length && items[last].merge(newItem))\n                        items[last] = merged;\n                    else\n                        items.push(newItem);\n                }\n            }\n            else if (item.map) {\n                mapFrom--;\n            }\n        }, this.items.length, 0);\n        return new Branch(RopeSequence.from(items.reverse()), events);\n    }\n}\nBranch.empty = new Branch(RopeSequence.empty, 0);\nfunction cutOffEvents(items, n) {\n    let cutPoint;\n    items.forEach((item, i) => {\n        if (item.selection && (n-- == 0)) {\n            cutPoint = i;\n            return false;\n        }\n    });\n    return items.slice(cutPoint);\n}\nclass Item {\n    constructor(\n    // The (forward) step map for this item.\n    map, \n    // The inverted step\n    step, \n    // If this is non-null, this item is the start of a group, and\n    // this selection is the starting selection for the group (the one\n    // that was active before the first step was applied)\n    selection, \n    // If this item is the inverse of a previous mapping on the stack,\n    // this points at the inverse's offset\n    mirrorOffset) {\n        this.map = map;\n        this.step = step;\n        this.selection = selection;\n        this.mirrorOffset = mirrorOffset;\n    }\n    merge(other) {\n        if (this.step && other.step && !other.selection) {\n            let step = other.step.merge(this.step);\n            if (step)\n                return new Item(step.getMap().invert(), step, this.selection);\n        }\n    }\n}\n// The value of the state field that tracks undo/redo history for that\n// state. Will be stored in the plugin state when the history plugin\n// is active.\nclass HistoryState {\n    constructor(done, undone, prevRanges, prevTime, prevComposition) {\n        this.done = done;\n        this.undone = undone;\n        this.prevRanges = prevRanges;\n        this.prevTime = prevTime;\n        this.prevComposition = prevComposition;\n    }\n}\nconst DEPTH_OVERFLOW = 20;\n// Record a transformation in undo history.\nfunction applyTransaction(history, state, tr, options) {\n    let historyTr = tr.getMeta(historyKey), rebased;\n    if (historyTr)\n        return historyTr.historyState;\n    if (tr.getMeta(closeHistoryKey))\n        history = new HistoryState(history.done, history.undone, null, 0, -1);\n    let appended = tr.getMeta(\"appendedTransaction\");\n    if (tr.steps.length == 0) {\n        return history;\n    }\n    else if (appended && appended.getMeta(historyKey)) {\n        if (appended.getMeta(historyKey).redo)\n            return new HistoryState(history.done.addTransform(tr, undefined, options, mustPreserveItems(state)), history.undone, rangesFor(tr.mapping.maps), history.prevTime, history.prevComposition);\n        else\n            return new HistoryState(history.done, history.undone.addTransform(tr, undefined, options, mustPreserveItems(state)), null, history.prevTime, history.prevComposition);\n    }\n    else if (tr.getMeta(\"addToHistory\") !== false && !(appended && appended.getMeta(\"addToHistory\") === false)) {\n        // Group transforms that occur in quick succession into one event.\n        let composition = tr.getMeta(\"composition\");\n        let newGroup = history.prevTime == 0 ||\n            (!appended && history.prevComposition != composition &&\n                (history.prevTime < (tr.time || 0) - options.newGroupDelay || !isAdjacentTo(tr, history.prevRanges)));\n        let prevRanges = appended ? mapRanges(history.prevRanges, tr.mapping) : rangesFor(tr.mapping.maps);\n        return new HistoryState(history.done.addTransform(tr, newGroup ? state.selection.getBookmark() : undefined, options, mustPreserveItems(state)), Branch.empty, prevRanges, tr.time, composition == null ? history.prevComposition : composition);\n    }\n    else if (rebased = tr.getMeta(\"rebased\")) {\n        // Used by the collab module to tell the history that some of its\n        // content has been rebased.\n        return new HistoryState(history.done.rebased(tr, rebased), history.undone.rebased(tr, rebased), mapRanges(history.prevRanges, tr.mapping), history.prevTime, history.prevComposition);\n    }\n    else {\n        return new HistoryState(history.done.addMaps(tr.mapping.maps), history.undone.addMaps(tr.mapping.maps), mapRanges(history.prevRanges, tr.mapping), history.prevTime, history.prevComposition);\n    }\n}\nfunction isAdjacentTo(transform, prevRanges) {\n    if (!prevRanges)\n        return false;\n    if (!transform.docChanged)\n        return true;\n    let adjacent = false;\n    transform.mapping.maps[0].forEach((start, end) => {\n        for (let i = 0; i < prevRanges.length; i += 2)\n            if (start <= prevRanges[i + 1] && end >= prevRanges[i])\n                adjacent = true;\n    });\n    return adjacent;\n}\nfunction rangesFor(maps) {\n    let result = [];\n    for (let i = maps.length - 1; i >= 0 && result.length == 0; i--)\n        maps[i].forEach((_from, _to, from, to) => result.push(from, to));\n    return result;\n}\nfunction mapRanges(ranges, mapping) {\n    if (!ranges)\n        return null;\n    let result = [];\n    for (let i = 0; i < ranges.length; i += 2) {\n        let from = mapping.map(ranges[i], 1), to = mapping.map(ranges[i + 1], -1);\n        if (from <= to)\n            result.push(from, to);\n    }\n    return result;\n}\n// Apply the latest event from one branch to the document and shift the event\n// onto the other branch.\nfunction histTransaction(history, state, redo) {\n    let preserveItems = mustPreserveItems(state);\n    let histOptions = historyKey.get(state).spec.config;\n    let pop = (redo ? history.undone : history.done).popEvent(state, preserveItems);\n    if (!pop)\n        return null;\n    let selection = pop.selection.resolve(pop.transform.doc);\n    let added = (redo ? history.done : history.undone).addTransform(pop.transform, state.selection.getBookmark(), histOptions, preserveItems);\n    let newHist = new HistoryState(redo ? added : pop.remaining, redo ? pop.remaining : added, null, 0, -1);\n    return pop.transform.setSelection(selection).setMeta(historyKey, { redo, historyState: newHist });\n}\nlet cachedPreserveItems = false, cachedPreserveItemsPlugins = null;\n// Check whether any plugin in the given state has a\n// `historyPreserveItems` property in its spec, in which case we must\n// preserve steps exactly as they came in, so that they can be\n// rebased.\nfunction mustPreserveItems(state) {\n    let plugins = state.plugins;\n    if (cachedPreserveItemsPlugins != plugins) {\n        cachedPreserveItems = false;\n        cachedPreserveItemsPlugins = plugins;\n        for (let i = 0; i < plugins.length; i++)\n            if (plugins[i].spec.historyPreserveItems) {\n                cachedPreserveItems = true;\n                break;\n            }\n    }\n    return cachedPreserveItems;\n}\n/**\nSet a flag on the given transaction that will prevent further steps\nfrom being appended to an existing history event (so that they\nrequire a separate undo command to undo).\n*/\nfunction closeHistory(tr) {\n    return tr.setMeta(closeHistoryKey, true);\n}\nconst historyKey = new PluginKey(\"history\");\nconst closeHistoryKey = new PluginKey(\"closeHistory\");\n/**\nReturns a plugin that enables the undo history for an editor. The\nplugin will track undo and redo stacks, which can be used with the\n[`undo`](https://prosemirror.net/docs/ref/#history.undo) and [`redo`](https://prosemirror.net/docs/ref/#history.redo) commands.\n\nYou can set an `\"addToHistory\"` [metadata\nproperty](https://prosemirror.net/docs/ref/#state.Transaction.setMeta) of `false` on a transaction\nto prevent it from being rolled back by undo.\n*/\nfunction history(config = {}) {\n    config = { depth: config.depth || 100,\n        newGroupDelay: config.newGroupDelay || 500 };\n    return new Plugin({\n        key: historyKey,\n        state: {\n            init() {\n                return new HistoryState(Branch.empty, Branch.empty, null, 0, -1);\n            },\n            apply(tr, hist, state) {\n                return applyTransaction(hist, state, tr, config);\n            }\n        },\n        config,\n        props: {\n            handleDOMEvents: {\n                beforeinput(view, e) {\n                    let inputType = e.inputType;\n                    let command = inputType == \"historyUndo\" ? undo : inputType == \"historyRedo\" ? redo : null;\n                    if (!command || !view.editable)\n                        return false;\n                    e.preventDefault();\n                    return command(view.state, view.dispatch);\n                }\n            }\n        }\n    });\n}\nfunction buildCommand(redo, scroll) {\n    return (state, dispatch) => {\n        let hist = historyKey.getState(state);\n        if (!hist || (redo ? hist.undone : hist.done).eventCount == 0)\n            return false;\n        if (dispatch) {\n            let tr = histTransaction(hist, state, redo);\n            if (tr)\n                dispatch(scroll ? tr.scrollIntoView() : tr);\n        }\n        return true;\n    };\n}\n/**\nA command function that undoes the last change, if any.\n*/\nconst undo = buildCommand(false, true);\n/**\nA command function that redoes the last undone change, if any.\n*/\nconst redo = buildCommand(true, true);\n/**\nA command function that undoes the last change. Don't scroll the\nselection into view.\n*/\nconst undoNoScroll = buildCommand(false, false);\n/**\nA command function that redoes the last undone change. Don't\nscroll the selection into view.\n*/\nconst redoNoScroll = buildCommand(true, false);\n/**\nThe amount of undoable events available in a given state.\n*/\nfunction undoDepth(state) {\n    let hist = historyKey.getState(state);\n    return hist ? hist.done.eventCount : 0;\n}\n/**\nThe amount of redoable events available in a given editor state.\n*/\nfunction redoDepth(state) {\n    let hist = historyKey.getState(state);\n    return hist ? hist.undone.eventCount : 0;\n}\n/**\nReturns true if the given transaction was generated by the history\nplugin.\n*/\nfunction isHistoryTransaction(tr) {\n    return tr.getMeta(historyKey) != null;\n}\n\nexport { closeHistory, history, isHistoryTransaction, redo, redoDepth, redoNoScroll, undo, undoDepth, undoNoScroll };\n","import { Extension } from '@tiptap/core';\nimport { undo, redo, history } from '@tiptap/pm/history';\n\n/**\n * This extension allows you to undo and redo recent changes.\n * @see https://www.tiptap.dev/api/extensions/history\n *\n * **Important**: If the `@tiptap/extension-collaboration` package is used, make sure to remove\n * the `history` extension, as it is not compatible with the `collaboration` extension.\n *\n * `@tiptap/extension-collaboration` uses its own history implementation.\n */\nconst History = Extension.create({\n    name: 'history',\n    addOptions() {\n        return {\n            depth: 100,\n            newGroupDelay: 500,\n        };\n    },\n    addCommands() {\n        return {\n            undo: () => ({ state, dispatch }) => {\n                return undo(state, dispatch);\n            },\n            redo: () => ({ state, dispatch }) => {\n                return redo(state, dispatch);\n            },\n        };\n    },\n    addProseMirrorPlugins() {\n        return [\n            history(this.options),\n        ];\n    },\n    addKeyboardShortcuts() {\n        return {\n            'Mod-z': () => this.editor.commands.undo(),\n            'Shift-Mod-z': () => this.editor.commands.redo(),\n            'Mod-y': () => this.editor.commands.redo(),\n            // Russian keyboard layouts\n            'Mod-я': () => this.editor.commands.undo(),\n            'Shift-Mod-я': () => this.editor.commands.redo(),\n        };\n    },\n});\n\nexport { History, History as default };\n//# sourceMappingURL=index.js.map\n","import { Node, mergeAttributes, canInsertNode, isNodeSelection, nodeInputRule } from '@tiptap/core';\nimport { TextSelection, NodeSelection } from '@tiptap/pm/state';\n\n/**\n * This extension allows you to insert horizontal rules.\n * @see https://www.tiptap.dev/api/nodes/horizontal-rule\n */\nconst HorizontalRule = Node.create({\n    name: 'horizontalRule',\n    addOptions() {\n        return {\n            HTMLAttributes: {},\n        };\n    },\n    group: 'block',\n    parseHTML() {\n        return [{ tag: 'hr' }];\n    },\n    renderHTML({ HTMLAttributes }) {\n        return ['hr', mergeAttributes(this.options.HTMLAttributes, HTMLAttributes)];\n    },\n    addCommands() {\n        return {\n            setHorizontalRule: () => ({ chain, state }) => {\n                // Check if we can insert the node at the current selection\n                if (!canInsertNode(state, state.schema.nodes[this.name])) {\n                    return false;\n                }\n                const { selection } = state;\n                const { $from: $originFrom, $to: $originTo } = selection;\n                const currentChain = chain();\n                if ($originFrom.parentOffset === 0) {\n                    currentChain.insertContentAt({\n                        from: Math.max($originFrom.pos - 1, 0),\n                        to: $originTo.pos,\n                    }, {\n                        type: this.name,\n                    });\n                }\n                else if (isNodeSelection(selection)) {\n                    currentChain.insertContentAt($originTo.pos, {\n                        type: this.name,\n                    });\n                }\n                else {\n                    currentChain.insertContent({ type: this.name });\n                }\n                return (currentChain\n                    // set cursor after horizontal rule\n                    .command(({ tr, dispatch }) => {\n                    var _a;\n                    if (dispatch) {\n                        const { $to } = tr.selection;\n                        const posAfter = $to.end();\n                        if ($to.nodeAfter) {\n                            if ($to.nodeAfter.isTextblock) {\n                                tr.setSelection(TextSelection.create(tr.doc, $to.pos + 1));\n                            }\n                            else if ($to.nodeAfter.isBlock) {\n                                tr.setSelection(NodeSelection.create(tr.doc, $to.pos));\n                            }\n                            else {\n                                tr.setSelection(TextSelection.create(tr.doc, $to.pos));\n                            }\n                        }\n                        else {\n                            // add node after horizontal rule if it’s the end of the document\n                            const node = (_a = $to.parent.type.contentMatch.defaultType) === null || _a === void 0 ? void 0 : _a.create();\n                            if (node) {\n                                tr.insert(posAfter, node);\n                                tr.setSelection(TextSelection.create(tr.doc, posAfter + 1));\n                            }\n                        }\n                        tr.scrollIntoView();\n                    }\n                    return true;\n                })\n                    .run());\n            },\n        };\n    },\n    addInputRules() {\n        return [\n            nodeInputRule({\n                find: /^(?:---|—-|___\\s|\\*\\*\\*\\s)$/,\n                type: this.type,\n            }),\n        ];\n    },\n});\n\nexport { HorizontalRule, HorizontalRule as default };\n//# sourceMappingURL=index.js.map\n","import { Mark, mergeAttributes, markInputRule, markPasteRule } from '@tiptap/core';\n\n/**\n * Matches an italic to a *italic* on input.\n */\nconst starInputRegex = /(?:^|\\s)(\\*(?!\\s+\\*)((?:[^*]+))\\*(?!\\s+\\*))$/;\n/**\n * Matches an italic to a *italic* on paste.\n */\nconst starPasteRegex = /(?:^|\\s)(\\*(?!\\s+\\*)((?:[^*]+))\\*(?!\\s+\\*))/g;\n/**\n * Matches an italic to a _italic_ on input.\n */\nconst underscoreInputRegex = /(?:^|\\s)(_(?!\\s+_)((?:[^_]+))_(?!\\s+_))$/;\n/**\n * Matches an italic to a _italic_ on paste.\n */\nconst underscorePasteRegex = /(?:^|\\s)(_(?!\\s+_)((?:[^_]+))_(?!\\s+_))/g;\n/**\n * This extension allows you to create italic text.\n * @see https://www.tiptap.dev/api/marks/italic\n */\nconst Italic = Mark.create({\n    name: 'italic',\n    addOptions() {\n        return {\n            HTMLAttributes: {},\n        };\n    },\n    parseHTML() {\n        return [\n            {\n                tag: 'em',\n            },\n            {\n                tag: 'i',\n                getAttrs: node => node.style.fontStyle !== 'normal' && null,\n            },\n            {\n                style: 'font-style=normal',\n                clearMark: mark => mark.type.name === this.name,\n            },\n            {\n                style: 'font-style=italic',\n            },\n        ];\n    },\n    renderHTML({ HTMLAttributes }) {\n        return ['em', mergeAttributes(this.options.HTMLAttributes, HTMLAttributes), 0];\n    },\n    addCommands() {\n        return {\n            setItalic: () => ({ commands }) => {\n                return commands.setMark(this.name);\n            },\n            toggleItalic: () => ({ commands }) => {\n                return commands.toggleMark(this.name);\n            },\n            unsetItalic: () => ({ commands }) => {\n                return commands.unsetMark(this.name);\n            },\n        };\n    },\n    addKeyboardShortcuts() {\n        return {\n            'Mod-i': () => this.editor.commands.toggleItalic(),\n            'Mod-I': () => this.editor.commands.toggleItalic(),\n        };\n    },\n    addInputRules() {\n        return [\n            markInputRule({\n                find: starInputRegex,\n                type: this.type,\n            }),\n            markInputRule({\n                find: underscoreInputRegex,\n                type: this.type,\n            }),\n        ];\n    },\n    addPasteRules() {\n        return [\n            markPasteRule({\n                find: starPasteRegex,\n                type: this.type,\n            }),\n            markPasteRule({\n                find: underscorePasteRegex,\n                type: this.type,\n            }),\n        ];\n    },\n});\n\nexport { Italic, Italic as default, starInputRegex, starPasteRegex, underscoreInputRegex, underscorePasteRegex };\n//# sourceMappingURL=index.js.map\n","import { Node, mergeAttributes } from '@tiptap/core';\n\n/**\n * This extension allows you to create list items.\n * @see https://www.tiptap.dev/api/nodes/list-item\n */\nconst ListItem = Node.create({\n    name: 'listItem',\n    addOptions() {\n        return {\n            HTMLAttributes: {},\n            bulletListTypeName: 'bulletList',\n            orderedListTypeName: 'orderedList',\n        };\n    },\n    content: 'paragraph block*',\n    defining: true,\n    parseHTML() {\n        return [\n            {\n                tag: 'li',\n            },\n        ];\n    },\n    renderHTML({ HTMLAttributes }) {\n        return ['li', mergeAttributes(this.options.HTMLAttributes, HTMLAttributes), 0];\n    },\n    addKeyboardShortcuts() {\n        return {\n            Enter: () => this.editor.commands.splitListItem(this.name),\n            Tab: () => this.editor.commands.sinkListItem(this.name),\n            'Shift-Tab': () => this.editor.commands.liftListItem(this.name),\n        };\n    },\n});\n\nexport { ListItem, ListItem as default };\n//# sourceMappingURL=index.js.map\n","import { Node, mergeAttributes, wrappingInputRule } from '@tiptap/core';\n\nconst ListItemName = 'listItem';\nconst TextStyleName = 'textStyle';\n/**\n * Matches an ordered list to a 1. on input (or any number followed by a dot).\n */\nconst inputRegex = /^(\\d+)\\.\\s$/;\n/**\n * This extension allows you to create ordered lists.\n * This requires the ListItem extension\n * @see https://www.tiptap.dev/api/nodes/ordered-list\n * @see https://www.tiptap.dev/api/nodes/list-item\n */\nconst OrderedList = Node.create({\n    name: 'orderedList',\n    addOptions() {\n        return {\n            itemTypeName: 'listItem',\n            HTMLAttributes: {},\n            keepMarks: false,\n            keepAttributes: false,\n        };\n    },\n    group: 'block list',\n    content() {\n        return `${this.options.itemTypeName}+`;\n    },\n    addAttributes() {\n        return {\n            start: {\n                default: 1,\n                parseHTML: element => {\n                    return element.hasAttribute('start')\n                        ? parseInt(element.getAttribute('start') || '', 10)\n                        : 1;\n                },\n            },\n            type: {\n                default: null,\n                parseHTML: element => element.getAttribute('type'),\n            },\n        };\n    },\n    parseHTML() {\n        return [\n            {\n                tag: 'ol',\n            },\n        ];\n    },\n    renderHTML({ HTMLAttributes }) {\n        const { start, ...attributesWithoutStart } = HTMLAttributes;\n        return start === 1\n            ? ['ol', mergeAttributes(this.options.HTMLAttributes, attributesWithoutStart), 0]\n            : ['ol', mergeAttributes(this.options.HTMLAttributes, HTMLAttributes), 0];\n    },\n    addCommands() {\n        return {\n            toggleOrderedList: () => ({ commands, chain }) => {\n                if (this.options.keepAttributes) {\n                    return chain().toggleList(this.name, this.options.itemTypeName, this.options.keepMarks).updateAttributes(ListItemName, this.editor.getAttributes(TextStyleName)).run();\n                }\n                return commands.toggleList(this.name, this.options.itemTypeName, this.options.keepMarks);\n            },\n        };\n    },\n    addKeyboardShortcuts() {\n        return {\n            'Mod-Shift-7': () => this.editor.commands.toggleOrderedList(),\n        };\n    },\n    addInputRules() {\n        let inputRule = wrappingInputRule({\n            find: inputRegex,\n            type: this.type,\n            getAttributes: match => ({ start: +match[1] }),\n            joinPredicate: (match, node) => node.childCount + node.attrs.start === +match[1],\n        });\n        if (this.options.keepMarks || this.options.keepAttributes) {\n            inputRule = wrappingInputRule({\n                find: inputRegex,\n                type: this.type,\n                keepMarks: this.options.keepMarks,\n                keepAttributes: this.options.keepAttributes,\n                getAttributes: match => ({ start: +match[1], ...this.editor.getAttributes(TextStyleName) }),\n                joinPredicate: (match, node) => node.childCount + node.attrs.start === +match[1],\n                editor: this.editor,\n            });\n        }\n        return [\n            inputRule,\n        ];\n    },\n});\n\nexport { OrderedList, OrderedList as default, inputRegex };\n//# sourceMappingURL=index.js.map\n","import { Node, mergeAttributes } from '@tiptap/core';\n\n/**\n * This extension allows you to create paragraphs.\n * @see https://www.tiptap.dev/api/nodes/paragraph\n */\nconst Paragraph = Node.create({\n    name: 'paragraph',\n    priority: 1000,\n    addOptions() {\n        return {\n            HTMLAttributes: {},\n        };\n    },\n    group: 'block',\n    content: 'inline*',\n    parseHTML() {\n        return [\n            { tag: 'p' },\n        ];\n    },\n    renderHTML({ HTMLAttributes }) {\n        return ['p', mergeAttributes(this.options.HTMLAttributes, HTMLAttributes), 0];\n    },\n    addCommands() {\n        return {\n            setParagraph: () => ({ commands }) => {\n                return commands.setNode(this.name);\n            },\n        };\n    },\n    addKeyboardShortcuts() {\n        return {\n            'Mod-Alt-0': () => this.editor.commands.setParagraph(),\n        };\n    },\n});\n\nexport { Paragraph, Paragraph as default };\n//# sourceMappingURL=index.js.map\n","import { Mark, mergeAttributes, markInputRule, markPasteRule } from '@tiptap/core';\n\n/**\n * Matches a strike to a ~~strike~~ on input.\n */\nconst inputRegex = /(?:^|\\s)(~~(?!\\s+~~)((?:[^~]+))~~(?!\\s+~~))$/;\n/**\n * Matches a strike to a ~~strike~~ on paste.\n */\nconst pasteRegex = /(?:^|\\s)(~~(?!\\s+~~)((?:[^~]+))~~(?!\\s+~~))/g;\n/**\n * This extension allows you to create strike text.\n * @see https://www.tiptap.dev/api/marks/strike\n */\nconst Strike = Mark.create({\n    name: 'strike',\n    addOptions() {\n        return {\n            HTMLAttributes: {},\n        };\n    },\n    parseHTML() {\n        return [\n            {\n                tag: 's',\n            },\n            {\n                tag: 'del',\n            },\n            {\n                tag: 'strike',\n            },\n            {\n                style: 'text-decoration',\n                consuming: false,\n                getAttrs: style => (style.includes('line-through') ? {} : false),\n            },\n        ];\n    },\n    renderHTML({ HTMLAttributes }) {\n        return ['s', mergeAttributes(this.options.HTMLAttributes, HTMLAttributes), 0];\n    },\n    addCommands() {\n        return {\n            setStrike: () => ({ commands }) => {\n                return commands.setMark(this.name);\n            },\n            toggleStrike: () => ({ commands }) => {\n                return commands.toggleMark(this.name);\n            },\n            unsetStrike: () => ({ commands }) => {\n                return commands.unsetMark(this.name);\n            },\n        };\n    },\n    addKeyboardShortcuts() {\n        return {\n            'Mod-Shift-s': () => this.editor.commands.toggleStrike(),\n        };\n    },\n    addInputRules() {\n        return [\n            markInputRule({\n                find: inputRegex,\n                type: this.type,\n            }),\n        ];\n    },\n    addPasteRules() {\n        return [\n            markPasteRule({\n                find: pasteRegex,\n                type: this.type,\n            }),\n        ];\n    },\n});\n\nexport { Strike, Strike as default, inputRegex, pasteRegex };\n//# sourceMappingURL=index.js.map\n","import { Node } from '@tiptap/core';\n\n/**\n * This extension allows you to create text nodes.\n * @see https://www.tiptap.dev/api/nodes/text\n */\nconst Text = Node.create({\n    name: 'text',\n    group: 'inline',\n});\n\nexport { Text, Text as default };\n//# sourceMappingURL=index.js.map\n","import { Extension } from '@tiptap/core';\nimport { Blockquote } from '@tiptap/extension-blockquote';\nimport { Bold } from '@tiptap/extension-bold';\nimport { BulletList } from '@tiptap/extension-bullet-list';\nimport { Code } from '@tiptap/extension-code';\nimport { CodeBlock } from '@tiptap/extension-code-block';\nimport { Document } from '@tiptap/extension-document';\nimport { Dropcursor } from '@tiptap/extension-dropcursor';\nimport { Gapcursor } from '@tiptap/extension-gapcursor';\nimport { HardBreak } from '@tiptap/extension-hard-break';\nimport { Heading } from '@tiptap/extension-heading';\nimport { History } from '@tiptap/extension-history';\nimport { HorizontalRule } from '@tiptap/extension-horizontal-rule';\nimport { Italic } from '@tiptap/extension-italic';\nimport { ListItem } from '@tiptap/extension-list-item';\nimport { OrderedList } from '@tiptap/extension-ordered-list';\nimport { Paragraph } from '@tiptap/extension-paragraph';\nimport { Strike } from '@tiptap/extension-strike';\nimport { Text } from '@tiptap/extension-text';\n\n/**\n * The starter kit is a collection of essential editor extensions.\n *\n * It’s a good starting point for building your own editor.\n */\nconst StarterKit = Extension.create({\n    name: 'starterKit',\n    addExtensions() {\n        const extensions = [];\n        if (this.options.bold !== false) {\n            extensions.push(Bold.configure(this.options.bold));\n        }\n        if (this.options.blockquote !== false) {\n            extensions.push(Blockquote.configure(this.options.blockquote));\n        }\n        if (this.options.bulletList !== false) {\n            extensions.push(BulletList.configure(this.options.bulletList));\n        }\n        if (this.options.code !== false) {\n            extensions.push(Code.configure(this.options.code));\n        }\n        if (this.options.codeBlock !== false) {\n            extensions.push(CodeBlock.configure(this.options.codeBlock));\n        }\n        if (this.options.document !== false) {\n            extensions.push(Document.configure(this.options.document));\n        }\n        if (this.options.dropcursor !== false) {\n            extensions.push(Dropcursor.configure(this.options.dropcursor));\n        }\n        if (this.options.gapcursor !== false) {\n            extensions.push(Gapcursor.configure(this.options.gapcursor));\n        }\n        if (this.options.hardBreak !== false) {\n            extensions.push(HardBreak.configure(this.options.hardBreak));\n        }\n        if (this.options.heading !== false) {\n            extensions.push(Heading.configure(this.options.heading));\n        }\n        if (this.options.history !== false) {\n            extensions.push(History.configure(this.options.history));\n        }\n        if (this.options.horizontalRule !== false) {\n            extensions.push(HorizontalRule.configure(this.options.horizontalRule));\n        }\n        if (this.options.italic !== false) {\n            extensions.push(Italic.configure(this.options.italic));\n        }\n        if (this.options.listItem !== false) {\n            extensions.push(ListItem.configure(this.options.listItem));\n        }\n        if (this.options.orderedList !== false) {\n            extensions.push(OrderedList.configure(this.options.orderedList));\n        }\n        if (this.options.paragraph !== false) {\n            extensions.push(Paragraph.configure(this.options.paragraph));\n        }\n        if (this.options.strike !== false) {\n            extensions.push(Strike.configure(this.options.strike));\n        }\n        if (this.options.text !== false) {\n            extensions.push(Text.configure(this.options.text));\n        }\n        return extensions;\n    },\n});\n\nexport { StarterKit, StarterKit as default };\n//# sourceMappingURL=index.js.map\n","import type {\n  ResolveResponse,\n  CreateMentionRequest,\n  CreateMentionResponse,\n  MentionApiErrorData,\n  UserDetails,\n} from './types';\n\nexport class MentionApiError extends Error {\n  readonly code: string;\n  readonly status: number;\n  readonly retryAfter: number | null;\n  readonly details?: Record<string, unknown> | undefined;\n\n  constructor(\n    code: string,\n    message: string,\n    status: number,\n    retryAfter: number | null = null,\n    details?: Record<string, unknown>,\n  ) {\n    super(message);\n    this.name = 'MentionApiError';\n    this.code = code;\n    this.status = status;\n    this.retryAfter = retryAfter;\n    this.details = details;\n  }\n}\n\nasync function request<T>(url: string, init: RequestInit): Promise<T> {\n  const response = await fetch(url, init);\n  if (!response.ok) {\n    let errorData: MentionApiErrorData = {\n      code: 'UNKNOWN_ERROR',\n      message: `Request failed: ${response.status}`,\n    };\n    try {\n      const body = await response.json();\n      if (body.error) errorData = body.error;\n    } catch {\n      /* use default */\n    }\n    const retryAfter =\n      response.status === 429 ? Number(response.headers.get('Retry-After')) || 30 : null;\n    throw new MentionApiError(\n      errorData.code,\n      errorData.message,\n      response.status,\n      retryAfter,\n      errorData.details,\n    );\n  }\n  return response.json();\n}\n\nexport async function resolveUsers(\n  baseUrl: string,\n  token: string,\n  params: { entityId: string; q: string; sourceRecordUrn?: string; limit?: number },\n): Promise<ResolveResponse> {\n  const url = new URL(`${baseUrl}/${params.entityId}/mentions/resolve`, window.location.origin);\n  url.searchParams.set('q', params.q);\n  if (params.sourceRecordUrn) url.searchParams.set('sourceRecordUrn', params.sourceRecordUrn);\n  url.searchParams.set('limit', String(params.limit ?? 10));\n  return request<ResolveResponse>(url.toString(), {\n    headers: { Authorization: `Bearer ${token}` },\n  });\n}\n\nexport async function createMentions(\n  baseUrl: string,\n  token: string,\n  entityId: string,\n  body: CreateMentionRequest,\n): Promise<CreateMentionResponse> {\n  const url = new URL(`${baseUrl}/${entityId}/mentions`, window.location.origin);\n  return request<CreateMentionResponse>(url.toString(), {\n    method: 'POST',\n    headers: { 'Content-Type': 'application/json', Authorization: `Bearer ${token}` },\n    body: JSON.stringify(body),\n  });\n}\n\nexport async function getUser(\n  baseUrl: string,\n  token: string,\n  entityId: string,\n  userId: string,\n): Promise<UserDetails> {\n  const url = new URL(\n    `${baseUrl}/${entityId}/mentions/users/${encodeURIComponent(userId)}`,\n    window.location.origin,\n  );\n  return request<UserDetails>(url.toString(), {\n    headers: { Authorization: `Bearer ${token}` },\n  });\n}\n","import { createContext, useContext, useMemo, type ReactNode } from 'react';\n\nexport interface MentionProviderProps {\n  baseUrl: string;\n  getAccessToken: () => Promise<string>;\n  children: ReactNode;\n  /**\n   * The entity (tenant) UUID used to scope API calls.\n   *\n   * Required by \"smart\" components like <MentionChip /> and <MentionHoverCard />\n   * so that they can self-hydrate user details for previously-mentioned users\n   * without the caller having to prop-drill entityId everywhere.\n   *\n   * The input components (<MentionInputConfigurable />, <MentionInputComposable />)\n   * still accept their own `entityId` prop which takes precedence — callers\n   * embedding multiple inputs under a single provider can override per-input.\n   */\n  entityId?: string;\n  /**\n   * Debounce delay in milliseconds before triggering user search.\n   * Waits for this delay after the last keystroke before making an API call.\n   *\n   * @default 150\n   * @recommended 150-300ms for optimal UX\n   *\n   * - Lower values (50-100ms): More responsive but more API calls\n   * - Higher values (300-500ms): Fewer API calls but less responsive\n   */\n  debounceMs?: number;\n  /**\n   * Minimum query length before triggering search.\n   *\n   * NOTE: This MUST match the AC User API v2 requirement for the 'name' parameter.\n   * The AC API requires minimum 3 characters for name-based search and returns\n   * 400 Bad Request if less than 3 non-wildcard characters are provided.\n   *\n   * @default 3\n   * @readonly This value is dictated by Access Control API limitations\n   * @see https://controlpanel.ogintegration.us/api/v2/users (name parameter docs)\n   */\n  minQueryLength?: number;\n  /**\n   * The name of the current user who is creating mentions.\n   *\n   * Used CLIENT-SIDE only — to construct the `mentionText` value in the\n   * `POST /mentions` payload (e.g. \"You have been mentioned by {name}\").\n   *\n   * The SERVER-SIDE Beacon notification title is independent of this prop:\n   * the mention service resolves the caller's full name from\n   * `IdentityService.getUser(callerUserId)` (see\n   * `packages/services/src/mention.service.ts` -> `callerFullName`), so\n   * misconfiguring or omitting this prop will not affect the title shown in\n   * the recipient's in-app notification.\n   *\n   * @optional If not provided, `mentionText` falls back to the mentioned\n   *           user's full name.\n   */\n  currentUserName?: string;\n}\n\ninterface MentionContextValue {\n  baseUrl: string;\n  getAccessToken: () => Promise<string>;\n  entityId: string | undefined;\n  debounceMs: number;\n  minQueryLength: number;\n  currentUserName: string | undefined;\n}\n\nconst MentionContext = createContext<MentionContextValue | null>(null);\n\nexport function MentionProvider({\n  baseUrl,\n  getAccessToken,\n  entityId,\n  debounceMs = 150,\n  minQueryLength = 3,\n  currentUserName,\n  children,\n}: MentionProviderProps) {\n  const value = useMemo(\n    () => ({ baseUrl, getAccessToken, entityId, debounceMs, minQueryLength, currentUserName }),\n    [baseUrl, getAccessToken, entityId, debounceMs, minQueryLength, currentUserName],\n  );\n  return <MentionContext.Provider value={value}>{children}</MentionContext.Provider>;\n}\n\nexport function useMentionContext(): MentionContextValue {\n  const ctx = useContext(MentionContext);\n  if (!ctx) throw new Error('useMentionContext must be used within a <MentionProvider>');\n  return ctx;\n}\n\n/**\n * Non-throwing variant of `useMentionContext`. Returns `null` when no\n * <MentionProvider /> is present. Used by smart components (MentionChip,\n * MentionHoverCard) so they can render safely in isolation — e.g. in\n * Storybook or unit tests — as long as all display data is passed as props.\n */\nexport function useMentionContextOptional(): MentionContextValue | null {\n  return useContext(MentionContext);\n}\n","import { useCallback } from 'react';\n\nimport { createMentions, MentionApiError } from '../api';\nimport { useMentionContext } from '../MentionProvider';\nimport type { CreateMentionRequest, MentionResult, MentionApiErrorData } from '../types';\n\nexport interface UseMentionApiReturn {\n  createMention: (\n    entityId: string,\n    request: CreateMentionRequest,\n  ) => Promise<MentionResult[] | null>;\n}\n\nexport function useMentionApi(callbacks?: {\n  onMentionCreated?: (mention: MentionResult) => void;\n  onMentionError?: (error: MentionApiErrorData) => void;\n}): UseMentionApiReturn {\n  const { baseUrl, getAccessToken } = useMentionContext();\n\n  const createMention = useCallback(\n    async (entityId: string, request: CreateMentionRequest): Promise<MentionResult[] | null> => {\n      try {\n        const token = await getAccessToken();\n        const response = await createMentions(baseUrl, token, entityId, request);\n        response.mentions.forEach((m) => callbacks?.onMentionCreated?.(m));\n        return response.mentions;\n      } catch (err) {\n        const errorData: MentionApiErrorData =\n          err instanceof MentionApiError\n            ? { code: err.code, message: err.message, details: err.details }\n            : { code: 'UNKNOWN_ERROR', message: 'Failed to create mention' };\n        callbacks?.onMentionError?.(errorData);\n        return null;\n      }\n    },\n    [baseUrl, getAccessToken, callbacks],\n  );\n\n  return { createMention };\n}\n","import { useCallback, useRef, useState } from 'react';\n\nimport { resolveUsers, MentionApiError } from '../api';\nimport { useMentionContext } from '../MentionProvider';\nimport type { ResolvedUser } from '../types';\n\n// Configuration aligned with Bedrock standards and UX best practices\nconst MAX_RESULTS = 10; // Industry standard: 5-10 results (Gmail=5, Slack=8-10, GitHub=5-8)\nconst RATE_LIMIT_COOLDOWN_MS = 30_000;\n\n// NOTE: Frontend caching has been removed. Backend caching at the IdentityService\n// layer is far superior because:\n// 1. Shared across all users (reduces load on AC User API)\n// 2. Memory-efficient (single cache instance vs. per-browser duplication)\n// 3. Easy cache invalidation (centralized control)\n// 4. Consistent data (single source of truth)\n// Backend cache uses: TTL=30s, capacity=100 (aligned with Bedrock standards)\n\nexport interface UseMentionTypeaheadReturn {\n  items: readonly ResolvedUser[];\n  isLoading: boolean;\n  error: string | null;\n  search: (query: string, entityId: string, sourceRecordUrn?: string) => void;\n  clear: () => void;\n  isRateLimited: boolean;\n}\n\nexport function useMentionTypeahead(): UseMentionTypeaheadReturn {\n  const { baseUrl, getAccessToken, debounceMs } = useMentionContext();\n  const [items, setItems] = useState<readonly ResolvedUser[]>([]);\n  const [isLoading, setIsLoading] = useState(false);\n  const [error, setError] = useState<string | null>(null);\n  const [isRateLimited, setIsRateLimited] = useState(false);\n  const timerRef = useRef<ReturnType<typeof setTimeout>>(undefined);\n\n  const clear = useCallback(() => {\n    clearTimeout(timerRef.current);\n    setItems([]);\n    setIsLoading(false);\n    setError(null);\n  }, []);\n\n  const search = useCallback(\n    (query: string, entityId: string, sourceRecordUrn?: string) => {\n      clearTimeout(timerRef.current);\n      if (!query.trim() || isRateLimited) {\n        clear();\n        return;\n      }\n\n      setIsLoading(true);\n      setError(null);\n\n      timerRef.current = setTimeout(async () => {\n        try {\n          const token = await getAccessToken();\n          const res = await resolveUsers(baseUrl, token, {\n            entityId,\n            q: query,\n            ...(sourceRecordUrn != null && { sourceRecordUrn }),\n            limit: MAX_RESULTS,\n          });\n\n          const users = res.users.slice(0, MAX_RESULTS);\n\n          setItems(users);\n          setError(null);\n        } catch (err) {\n          if (err instanceof MentionApiError && err.status === 429) {\n            setIsRateLimited(true);\n            setError('Too many requests. Please wait.');\n            setTimeout(\n              () => setIsRateLimited(false),\n              err.retryAfter ? err.retryAfter * 1000 : RATE_LIMIT_COOLDOWN_MS,\n            );\n          } else {\n            setError('Unable to search users.');\n          }\n          setItems([]);\n        } finally {\n          setIsLoading(false);\n        }\n      }, debounceMs);\n    },\n    [baseUrl, getAccessToken, debounceMs, isRateLimited, clear],\n  );\n\n  return { items, isLoading, error, search, clear, isRateLimited };\n}\n","/**\n * @license React\n * react-is.production.js\n *\n * Copyright (c) Meta Platforms, Inc. and affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n\"use strict\";\nvar REACT_ELEMENT_TYPE = Symbol.for(\"react.transitional.element\"),\n  REACT_PORTAL_TYPE = Symbol.for(\"react.portal\"),\n  REACT_FRAGMENT_TYPE = Symbol.for(\"react.fragment\"),\n  REACT_STRICT_MODE_TYPE = Symbol.for(\"react.strict_mode\"),\n  REACT_PROFILER_TYPE = Symbol.for(\"react.profiler\"),\n  REACT_CONSUMER_TYPE = Symbol.for(\"react.consumer\"),\n  REACT_CONTEXT_TYPE = Symbol.for(\"react.context\"),\n  REACT_FORWARD_REF_TYPE = Symbol.for(\"react.forward_ref\"),\n  REACT_SUSPENSE_TYPE = Symbol.for(\"react.suspense\"),\n  REACT_SUSPENSE_LIST_TYPE = Symbol.for(\"react.suspense_list\"),\n  REACT_MEMO_TYPE = Symbol.for(\"react.memo\"),\n  REACT_LAZY_TYPE = Symbol.for(\"react.lazy\"),\n  REACT_VIEW_TRANSITION_TYPE = Symbol.for(\"react.view_transition\"),\n  REACT_CLIENT_REFERENCE = Symbol.for(\"react.client.reference\");\nfunction typeOf(object) {\n  if (\"object\" === typeof object && null !== object) {\n    var $$typeof = object.$$typeof;\n    switch ($$typeof) {\n      case REACT_ELEMENT_TYPE:\n        switch (((object = object.type), object)) {\n          case REACT_FRAGMENT_TYPE:\n          case REACT_PROFILER_TYPE:\n          case REACT_STRICT_MODE_TYPE:\n          case REACT_SUSPENSE_TYPE:\n          case REACT_SUSPENSE_LIST_TYPE:\n          case REACT_VIEW_TRANSITION_TYPE:\n            return object;\n          default:\n            switch (((object = object && object.$$typeof), object)) {\n              case REACT_CONTEXT_TYPE:\n              case REACT_FORWARD_REF_TYPE:\n              case REACT_LAZY_TYPE:\n              case REACT_MEMO_TYPE:\n                return object;\n              case REACT_CONSUMER_TYPE:\n                return object;\n              default:\n                return $$typeof;\n            }\n        }\n      case REACT_PORTAL_TYPE:\n        return $$typeof;\n    }\n  }\n}\nexports.ContextConsumer = REACT_CONSUMER_TYPE;\nexports.ContextProvider = REACT_CONTEXT_TYPE;\nexports.Element = REACT_ELEMENT_TYPE;\nexports.ForwardRef = REACT_FORWARD_REF_TYPE;\nexports.Fragment = REACT_FRAGMENT_TYPE;\nexports.Lazy = REACT_LAZY_TYPE;\nexports.Memo = REACT_MEMO_TYPE;\nexports.Portal = REACT_PORTAL_TYPE;\nexports.Profiler = REACT_PROFILER_TYPE;\nexports.StrictMode = REACT_STRICT_MODE_TYPE;\nexports.Suspense = REACT_SUSPENSE_TYPE;\nexports.SuspenseList = REACT_SUSPENSE_LIST_TYPE;\nexports.isContextConsumer = function (object) {\n  return typeOf(object) === REACT_CONSUMER_TYPE;\n};\nexports.isContextProvider = function (object) {\n  return typeOf(object) === REACT_CONTEXT_TYPE;\n};\nexports.isElement = function (object) {\n  return (\n    \"object\" === typeof object &&\n    null !== object &&\n    object.$$typeof === REACT_ELEMENT_TYPE\n  );\n};\nexports.isForwardRef = function (object) {\n  return typeOf(object) === REACT_FORWARD_REF_TYPE;\n};\nexports.isFragment = function (object) {\n  return typeOf(object) === REACT_FRAGMENT_TYPE;\n};\nexports.isLazy = function (object) {\n  return typeOf(object) === REACT_LAZY_TYPE;\n};\nexports.isMemo = function (object) {\n  return typeOf(object) === REACT_MEMO_TYPE;\n};\nexports.isPortal = function (object) {\n  return typeOf(object) === REACT_PORTAL_TYPE;\n};\nexports.isProfiler = function (object) {\n  return typeOf(object) === REACT_PROFILER_TYPE;\n};\nexports.isStrictMode = function (object) {\n  return typeOf(object) === REACT_STRICT_MODE_TYPE;\n};\nexports.isSuspense = function (object) {\n  return typeOf(object) === REACT_SUSPENSE_TYPE;\n};\nexports.isSuspenseList = function (object) {\n  return typeOf(object) === REACT_SUSPENSE_LIST_TYPE;\n};\nexports.isValidElementType = function (type) {\n  return \"string\" === typeof type ||\n    \"function\" === typeof type ||\n    type === REACT_FRAGMENT_TYPE ||\n    type === REACT_PROFILER_TYPE ||\n    type === REACT_STRICT_MODE_TYPE ||\n    type === REACT_SUSPENSE_TYPE ||\n    type === REACT_SUSPENSE_LIST_TYPE ||\n    (\"object\" === typeof type &&\n      null !== type &&\n      (type.$$typeof === REACT_LAZY_TYPE ||\n        type.$$typeof === REACT_MEMO_TYPE ||\n        type.$$typeof === REACT_CONTEXT_TYPE ||\n        type.$$typeof === REACT_CONSUMER_TYPE ||\n        type.$$typeof === REACT_FORWARD_REF_TYPE ||\n        type.$$typeof === REACT_CLIENT_REFERENCE ||\n        void 0 !== type.getModuleId))\n    ? !0\n    : !1;\n};\nexports.typeOf = typeOf;\n","/**\n * @license React\n * react-is.development.js\n *\n * Copyright (c) Meta Platforms, Inc. and affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n\"use strict\";\n\"production\" !== process.env.NODE_ENV &&\n  (function () {\n    function typeOf(object) {\n      if (\"object\" === typeof object && null !== object) {\n        var $$typeof = object.$$typeof;\n        switch ($$typeof) {\n          case REACT_ELEMENT_TYPE:\n            switch (((object = object.type), object)) {\n              case REACT_FRAGMENT_TYPE:\n              case REACT_PROFILER_TYPE:\n              case REACT_STRICT_MODE_TYPE:\n              case REACT_SUSPENSE_TYPE:\n              case REACT_SUSPENSE_LIST_TYPE:\n              case REACT_VIEW_TRANSITION_TYPE:\n                return object;\n              default:\n                switch (((object = object && object.$$typeof), object)) {\n                  case REACT_CONTEXT_TYPE:\n                  case REACT_FORWARD_REF_TYPE:\n                  case REACT_LAZY_TYPE:\n                  case REACT_MEMO_TYPE:\n                    return object;\n                  case REACT_CONSUMER_TYPE:\n                    return object;\n                  default:\n                    return $$typeof;\n                }\n            }\n          case REACT_PORTAL_TYPE:\n            return $$typeof;\n        }\n      }\n    }\n    var REACT_ELEMENT_TYPE = Symbol.for(\"react.transitional.element\"),\n      REACT_PORTAL_TYPE = Symbol.for(\"react.portal\"),\n      REACT_FRAGMENT_TYPE = Symbol.for(\"react.fragment\"),\n      REACT_STRICT_MODE_TYPE = Symbol.for(\"react.strict_mode\"),\n      REACT_PROFILER_TYPE = Symbol.for(\"react.profiler\"),\n      REACT_CONSUMER_TYPE = Symbol.for(\"react.consumer\"),\n      REACT_CONTEXT_TYPE = Symbol.for(\"react.context\"),\n      REACT_FORWARD_REF_TYPE = Symbol.for(\"react.forward_ref\"),\n      REACT_SUSPENSE_TYPE = Symbol.for(\"react.suspense\"),\n      REACT_SUSPENSE_LIST_TYPE = Symbol.for(\"react.suspense_list\"),\n      REACT_MEMO_TYPE = Symbol.for(\"react.memo\"),\n      REACT_LAZY_TYPE = Symbol.for(\"react.lazy\"),\n      REACT_VIEW_TRANSITION_TYPE = Symbol.for(\"react.view_transition\"),\n      REACT_CLIENT_REFERENCE = Symbol.for(\"react.client.reference\");\n    exports.ContextConsumer = REACT_CONSUMER_TYPE;\n    exports.ContextProvider = REACT_CONTEXT_TYPE;\n    exports.Element = REACT_ELEMENT_TYPE;\n    exports.ForwardRef = REACT_FORWARD_REF_TYPE;\n    exports.Fragment = REACT_FRAGMENT_TYPE;\n    exports.Lazy = REACT_LAZY_TYPE;\n    exports.Memo = REACT_MEMO_TYPE;\n    exports.Portal = REACT_PORTAL_TYPE;\n    exports.Profiler = REACT_PROFILER_TYPE;\n    exports.StrictMode = REACT_STRICT_MODE_TYPE;\n    exports.Suspense = REACT_SUSPENSE_TYPE;\n    exports.SuspenseList = REACT_SUSPENSE_LIST_TYPE;\n    exports.isContextConsumer = function (object) {\n      return typeOf(object) === REACT_CONSUMER_TYPE;\n    };\n    exports.isContextProvider = function (object) {\n      return typeOf(object) === REACT_CONTEXT_TYPE;\n    };\n    exports.isElement = function (object) {\n      return (\n        \"object\" === typeof object &&\n        null !== object &&\n        object.$$typeof === REACT_ELEMENT_TYPE\n      );\n    };\n    exports.isForwardRef = function (object) {\n      return typeOf(object) === REACT_FORWARD_REF_TYPE;\n    };\n    exports.isFragment = function (object) {\n      return typeOf(object) === REACT_FRAGMENT_TYPE;\n    };\n    exports.isLazy = function (object) {\n      return typeOf(object) === REACT_LAZY_TYPE;\n    };\n    exports.isMemo = function (object) {\n      return typeOf(object) === REACT_MEMO_TYPE;\n    };\n    exports.isPortal = function (object) {\n      return typeOf(object) === REACT_PORTAL_TYPE;\n    };\n    exports.isProfiler = function (object) {\n      return typeOf(object) === REACT_PROFILER_TYPE;\n    };\n    exports.isStrictMode = function (object) {\n      return typeOf(object) === REACT_STRICT_MODE_TYPE;\n    };\n    exports.isSuspense = function (object) {\n      return typeOf(object) === REACT_SUSPENSE_TYPE;\n    };\n    exports.isSuspenseList = function (object) {\n      return typeOf(object) === REACT_SUSPENSE_LIST_TYPE;\n    };\n    exports.isValidElementType = function (type) {\n      return \"string\" === typeof type ||\n        \"function\" === typeof type ||\n        type === REACT_FRAGMENT_TYPE ||\n        type === REACT_PROFILER_TYPE ||\n        type === REACT_STRICT_MODE_TYPE ||\n        type === REACT_SUSPENSE_TYPE ||\n        type === REACT_SUSPENSE_LIST_TYPE ||\n        (\"object\" === typeof type &&\n          null !== type &&\n          (type.$$typeof === REACT_LAZY_TYPE ||\n            type.$$typeof === REACT_MEMO_TYPE ||\n            type.$$typeof === REACT_CONTEXT_TYPE ||\n            type.$$typeof === REACT_CONSUMER_TYPE ||\n            type.$$typeof === REACT_FORWARD_REF_TYPE ||\n            type.$$typeof === REACT_CLIENT_REFERENCE ||\n            void 0 !== type.getModuleId))\n        ? !0\n        : !1;\n    };\n    exports.typeOf = typeOf;\n  })();\n","'use strict';\n\nif (process.env.NODE_ENV === 'production') {\n  module.exports = require('./cjs/react-is.production.js');\n} else {\n  module.exports = require('./cjs/react-is.development.js');\n}\n","import * as React from 'react';\nimport { isValidElementType } from 'react-is';\n\n// https://github.com/sindresorhus/is-plain-obj/blob/main/index.js\nexport function isPlainObject(item) {\n  if (typeof item !== 'object' || item === null) {\n    return false;\n  }\n  const prototype = Object.getPrototypeOf(item);\n  return (prototype === null || prototype === Object.prototype || Object.getPrototypeOf(prototype) === null) && !(Symbol.toStringTag in item) && !(Symbol.iterator in item);\n}\nfunction deepClone(source) {\n  if (/*#__PURE__*/React.isValidElement(source) || isValidElementType(source) || !isPlainObject(source)) {\n    return source;\n  }\n  const output = {};\n  Object.keys(source).forEach(key => {\n    output[key] = deepClone(source[key]);\n  });\n  return output;\n}\n\n/**\n * Merge objects deeply.\n * It will shallow copy React elements.\n *\n * If `options.clone` is set to `false` the source object will be merged directly into the target object.\n *\n * @example\n * ```ts\n * deepmerge({ a: { b: 1 }, d: 2 }, { a: { c: 2 }, d: 4 });\n * // => { a: { b: 1, c: 2 }, d: 4 }\n * ````\n *\n * @param target The target object.\n * @param source The source object.\n * @param options The merge options.\n * @param options.clone Set to `false` to merge the source object directly into the target object.\n * @returns The merged object.\n */\nexport default function deepmerge(target, source, options = {\n  clone: true\n}) {\n  const output = options.clone ? {\n    ...target\n  } : target;\n  if (isPlainObject(target) && isPlainObject(source)) {\n    Object.keys(source).forEach(key => {\n      if (/*#__PURE__*/React.isValidElement(source[key]) || isValidElementType(source[key])) {\n        output[key] = source[key];\n      } else if (isPlainObject(source[key]) &&\n      // Avoid prototype pollution\n      Object.prototype.hasOwnProperty.call(target, key) && isPlainObject(target[key])) {\n        // Since `output` is a clone of `target` and we have narrowed `target` in this block we can cast to the same type.\n        output[key] = deepmerge(target[key], source[key], options);\n      } else if (options.clone) {\n        output[key] = isPlainObject(source[key]) ? deepClone(source[key]) : source[key];\n      } else {\n        output[key] = source[key];\n      }\n    });\n  }\n  return output;\n}","/** @license React v16.13.1\n * react-is.production.min.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';var b=\"function\"===typeof Symbol&&Symbol.for,c=b?Symbol.for(\"react.element\"):60103,d=b?Symbol.for(\"react.portal\"):60106,e=b?Symbol.for(\"react.fragment\"):60107,f=b?Symbol.for(\"react.strict_mode\"):60108,g=b?Symbol.for(\"react.profiler\"):60114,h=b?Symbol.for(\"react.provider\"):60109,k=b?Symbol.for(\"react.context\"):60110,l=b?Symbol.for(\"react.async_mode\"):60111,m=b?Symbol.for(\"react.concurrent_mode\"):60111,n=b?Symbol.for(\"react.forward_ref\"):60112,p=b?Symbol.for(\"react.suspense\"):60113,q=b?\nSymbol.for(\"react.suspense_list\"):60120,r=b?Symbol.for(\"react.memo\"):60115,t=b?Symbol.for(\"react.lazy\"):60116,v=b?Symbol.for(\"react.block\"):60121,w=b?Symbol.for(\"react.fundamental\"):60117,x=b?Symbol.for(\"react.responder\"):60118,y=b?Symbol.for(\"react.scope\"):60119;\nfunction z(a){if(\"object\"===typeof a&&null!==a){var u=a.$$typeof;switch(u){case c:switch(a=a.type,a){case l:case m:case e:case g:case f:case p:return a;default:switch(a=a&&a.$$typeof,a){case k:case n:case t:case r:case h:return a;default:return u}}case d:return u}}}function A(a){return z(a)===m}exports.AsyncMode=l;exports.ConcurrentMode=m;exports.ContextConsumer=k;exports.ContextProvider=h;exports.Element=c;exports.ForwardRef=n;exports.Fragment=e;exports.Lazy=t;exports.Memo=r;exports.Portal=d;\nexports.Profiler=g;exports.StrictMode=f;exports.Suspense=p;exports.isAsyncMode=function(a){return A(a)||z(a)===l};exports.isConcurrentMode=A;exports.isContextConsumer=function(a){return z(a)===k};exports.isContextProvider=function(a){return z(a)===h};exports.isElement=function(a){return\"object\"===typeof a&&null!==a&&a.$$typeof===c};exports.isForwardRef=function(a){return z(a)===n};exports.isFragment=function(a){return z(a)===e};exports.isLazy=function(a){return z(a)===t};\nexports.isMemo=function(a){return z(a)===r};exports.isPortal=function(a){return z(a)===d};exports.isProfiler=function(a){return z(a)===g};exports.isStrictMode=function(a){return z(a)===f};exports.isSuspense=function(a){return z(a)===p};\nexports.isValidElementType=function(a){return\"string\"===typeof a||\"function\"===typeof a||a===e||a===m||a===g||a===f||a===p||a===q||\"object\"===typeof a&&null!==a&&(a.$$typeof===t||a.$$typeof===r||a.$$typeof===h||a.$$typeof===k||a.$$typeof===n||a.$$typeof===w||a.$$typeof===x||a.$$typeof===y||a.$$typeof===v)};exports.typeOf=z;\n","/** @license React v16.13.1\n * react-is.development.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\n\n\nif (process.env.NODE_ENV !== \"production\") {\n  (function() {\n'use strict';\n\n// The Symbol used to tag the ReactElement-like types. If there is no native Symbol\n// nor polyfill, then a plain number is used for performance.\nvar hasSymbol = typeof Symbol === 'function' && Symbol.for;\nvar REACT_ELEMENT_TYPE = hasSymbol ? Symbol.for('react.element') : 0xeac7;\nvar REACT_PORTAL_TYPE = hasSymbol ? Symbol.for('react.portal') : 0xeaca;\nvar REACT_FRAGMENT_TYPE = hasSymbol ? Symbol.for('react.fragment') : 0xeacb;\nvar REACT_STRICT_MODE_TYPE = hasSymbol ? Symbol.for('react.strict_mode') : 0xeacc;\nvar REACT_PROFILER_TYPE = hasSymbol ? Symbol.for('react.profiler') : 0xead2;\nvar REACT_PROVIDER_TYPE = hasSymbol ? Symbol.for('react.provider') : 0xeacd;\nvar REACT_CONTEXT_TYPE = hasSymbol ? Symbol.for('react.context') : 0xeace; // TODO: We don't use AsyncMode or ConcurrentMode anymore. They were temporary\n// (unstable) APIs that have been removed. Can we remove the symbols?\n\nvar REACT_ASYNC_MODE_TYPE = hasSymbol ? Symbol.for('react.async_mode') : 0xeacf;\nvar REACT_CONCURRENT_MODE_TYPE = hasSymbol ? Symbol.for('react.concurrent_mode') : 0xeacf;\nvar REACT_FORWARD_REF_TYPE = hasSymbol ? Symbol.for('react.forward_ref') : 0xead0;\nvar REACT_SUSPENSE_TYPE = hasSymbol ? Symbol.for('react.suspense') : 0xead1;\nvar REACT_SUSPENSE_LIST_TYPE = hasSymbol ? Symbol.for('react.suspense_list') : 0xead8;\nvar REACT_MEMO_TYPE = hasSymbol ? Symbol.for('react.memo') : 0xead3;\nvar REACT_LAZY_TYPE = hasSymbol ? Symbol.for('react.lazy') : 0xead4;\nvar REACT_BLOCK_TYPE = hasSymbol ? Symbol.for('react.block') : 0xead9;\nvar REACT_FUNDAMENTAL_TYPE = hasSymbol ? Symbol.for('react.fundamental') : 0xead5;\nvar REACT_RESPONDER_TYPE = hasSymbol ? Symbol.for('react.responder') : 0xead6;\nvar REACT_SCOPE_TYPE = hasSymbol ? Symbol.for('react.scope') : 0xead7;\n\nfunction isValidElementType(type) {\n  return typeof type === 'string' || typeof type === 'function' || // Note: its typeof might be other than 'symbol' or 'number' if it's a polyfill.\n  type === REACT_FRAGMENT_TYPE || type === REACT_CONCURRENT_MODE_TYPE || type === REACT_PROFILER_TYPE || type === REACT_STRICT_MODE_TYPE || type === REACT_SUSPENSE_TYPE || type === REACT_SUSPENSE_LIST_TYPE || typeof type === 'object' && type !== null && (type.$$typeof === REACT_LAZY_TYPE || type.$$typeof === REACT_MEMO_TYPE || type.$$typeof === REACT_PROVIDER_TYPE || type.$$typeof === REACT_CONTEXT_TYPE || type.$$typeof === REACT_FORWARD_REF_TYPE || type.$$typeof === REACT_FUNDAMENTAL_TYPE || type.$$typeof === REACT_RESPONDER_TYPE || type.$$typeof === REACT_SCOPE_TYPE || type.$$typeof === REACT_BLOCK_TYPE);\n}\n\nfunction typeOf(object) {\n  if (typeof object === 'object' && object !== null) {\n    var $$typeof = object.$$typeof;\n\n    switch ($$typeof) {\n      case REACT_ELEMENT_TYPE:\n        var type = object.type;\n\n        switch (type) {\n          case REACT_ASYNC_MODE_TYPE:\n          case REACT_CONCURRENT_MODE_TYPE:\n          case REACT_FRAGMENT_TYPE:\n          case REACT_PROFILER_TYPE:\n          case REACT_STRICT_MODE_TYPE:\n          case REACT_SUSPENSE_TYPE:\n            return type;\n\n          default:\n            var $$typeofType = type && type.$$typeof;\n\n            switch ($$typeofType) {\n              case REACT_CONTEXT_TYPE:\n              case REACT_FORWARD_REF_TYPE:\n              case REACT_LAZY_TYPE:\n              case REACT_MEMO_TYPE:\n              case REACT_PROVIDER_TYPE:\n                return $$typeofType;\n\n              default:\n                return $$typeof;\n            }\n\n        }\n\n      case REACT_PORTAL_TYPE:\n        return $$typeof;\n    }\n  }\n\n  return undefined;\n} // AsyncMode is deprecated along with isAsyncMode\n\nvar AsyncMode = REACT_ASYNC_MODE_TYPE;\nvar ConcurrentMode = REACT_CONCURRENT_MODE_TYPE;\nvar ContextConsumer = REACT_CONTEXT_TYPE;\nvar ContextProvider = REACT_PROVIDER_TYPE;\nvar Element = REACT_ELEMENT_TYPE;\nvar ForwardRef = REACT_FORWARD_REF_TYPE;\nvar Fragment = REACT_FRAGMENT_TYPE;\nvar Lazy = REACT_LAZY_TYPE;\nvar Memo = REACT_MEMO_TYPE;\nvar Portal = REACT_PORTAL_TYPE;\nvar Profiler = REACT_PROFILER_TYPE;\nvar StrictMode = REACT_STRICT_MODE_TYPE;\nvar Suspense = REACT_SUSPENSE_TYPE;\nvar hasWarnedAboutDeprecatedIsAsyncMode = false; // AsyncMode should be deprecated\n\nfunction isAsyncMode(object) {\n  {\n    if (!hasWarnedAboutDeprecatedIsAsyncMode) {\n      hasWarnedAboutDeprecatedIsAsyncMode = true; // Using console['warn'] to evade Babel and ESLint\n\n      console['warn']('The ReactIs.isAsyncMode() alias has been deprecated, ' + 'and will be removed in React 17+. Update your code to use ' + 'ReactIs.isConcurrentMode() instead. It has the exact same API.');\n    }\n  }\n\n  return isConcurrentMode(object) || typeOf(object) === REACT_ASYNC_MODE_TYPE;\n}\nfunction isConcurrentMode(object) {\n  return typeOf(object) === REACT_CONCURRENT_MODE_TYPE;\n}\nfunction isContextConsumer(object) {\n  return typeOf(object) === REACT_CONTEXT_TYPE;\n}\nfunction isContextProvider(object) {\n  return typeOf(object) === REACT_PROVIDER_TYPE;\n}\nfunction isElement(object) {\n  return typeof object === 'object' && object !== null && object.$$typeof === REACT_ELEMENT_TYPE;\n}\nfunction isForwardRef(object) {\n  return typeOf(object) === REACT_FORWARD_REF_TYPE;\n}\nfunction isFragment(object) {\n  return typeOf(object) === REACT_FRAGMENT_TYPE;\n}\nfunction isLazy(object) {\n  return typeOf(object) === REACT_LAZY_TYPE;\n}\nfunction isMemo(object) {\n  return typeOf(object) === REACT_MEMO_TYPE;\n}\nfunction isPortal(object) {\n  return typeOf(object) === REACT_PORTAL_TYPE;\n}\nfunction isProfiler(object) {\n  return typeOf(object) === REACT_PROFILER_TYPE;\n}\nfunction isStrictMode(object) {\n  return typeOf(object) === REACT_STRICT_MODE_TYPE;\n}\nfunction isSuspense(object) {\n  return typeOf(object) === REACT_SUSPENSE_TYPE;\n}\n\nexports.AsyncMode = AsyncMode;\nexports.ConcurrentMode = ConcurrentMode;\nexports.ContextConsumer = ContextConsumer;\nexports.ContextProvider = ContextProvider;\nexports.Element = Element;\nexports.ForwardRef = ForwardRef;\nexports.Fragment = Fragment;\nexports.Lazy = Lazy;\nexports.Memo = Memo;\nexports.Portal = Portal;\nexports.Profiler = Profiler;\nexports.StrictMode = StrictMode;\nexports.Suspense = Suspense;\nexports.isAsyncMode = isAsyncMode;\nexports.isConcurrentMode = isConcurrentMode;\nexports.isContextConsumer = isContextConsumer;\nexports.isContextProvider = isContextProvider;\nexports.isElement = isElement;\nexports.isForwardRef = isForwardRef;\nexports.isFragment = isFragment;\nexports.isLazy = isLazy;\nexports.isMemo = isMemo;\nexports.isPortal = isPortal;\nexports.isProfiler = isProfiler;\nexports.isStrictMode = isStrictMode;\nexports.isSuspense = isSuspense;\nexports.isValidElementType = isValidElementType;\nexports.typeOf = typeOf;\n  })();\n}\n","'use strict';\n\nif (process.env.NODE_ENV === 'production') {\n  module.exports = require('./cjs/react-is.production.min.js');\n} else {\n  module.exports = require('./cjs/react-is.development.js');\n}\n","/*\nobject-assign\n(c) Sindre Sorhus\n@license MIT\n*/\n\n'use strict';\n/* eslint-disable no-unused-vars */\nvar getOwnPropertySymbols = Object.getOwnPropertySymbols;\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nvar propIsEnumerable = Object.prototype.propertyIsEnumerable;\n\nfunction toObject(val) {\n\tif (val === null || val === undefined) {\n\t\tthrow new TypeError('Object.assign cannot be called with null or undefined');\n\t}\n\n\treturn Object(val);\n}\n\nfunction shouldUseNative() {\n\ttry {\n\t\tif (!Object.assign) {\n\t\t\treturn false;\n\t\t}\n\n\t\t// Detect buggy property enumeration order in older V8 versions.\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=4118\n\t\tvar test1 = new String('abc');  // eslint-disable-line no-new-wrappers\n\t\ttest1[5] = 'de';\n\t\tif (Object.getOwnPropertyNames(test1)[0] === '5') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test2 = {};\n\t\tfor (var i = 0; i < 10; i++) {\n\t\t\ttest2['_' + String.fromCharCode(i)] = i;\n\t\t}\n\t\tvar order2 = Object.getOwnPropertyNames(test2).map(function (n) {\n\t\t\treturn test2[n];\n\t\t});\n\t\tif (order2.join('') !== '0123456789') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test3 = {};\n\t\t'abcdefghijklmnopqrst'.split('').forEach(function (letter) {\n\t\t\ttest3[letter] = letter;\n\t\t});\n\t\tif (Object.keys(Object.assign({}, test3)).join('') !==\n\t\t\t\t'abcdefghijklmnopqrst') {\n\t\t\treturn false;\n\t\t}\n\n\t\treturn true;\n\t} catch (err) {\n\t\t// We don't expect any of the above to throw, but better to be safe.\n\t\treturn false;\n\t}\n}\n\nmodule.exports = shouldUseNative() ? Object.assign : function (target, source) {\n\tvar from;\n\tvar to = toObject(target);\n\tvar symbols;\n\n\tfor (var s = 1; s < arguments.length; s++) {\n\t\tfrom = Object(arguments[s]);\n\n\t\tfor (var key in from) {\n\t\t\tif (hasOwnProperty.call(from, key)) {\n\t\t\t\tto[key] = from[key];\n\t\t\t}\n\t\t}\n\n\t\tif (getOwnPropertySymbols) {\n\t\t\tsymbols = getOwnPropertySymbols(from);\n\t\t\tfor (var i = 0; i < symbols.length; i++) {\n\t\t\t\tif (propIsEnumerable.call(from, symbols[i])) {\n\t\t\t\t\tto[symbols[i]] = from[symbols[i]];\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn to;\n};\n","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\nvar ReactPropTypesSecret = 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED';\n\nmodule.exports = ReactPropTypesSecret;\n","module.exports = Function.call.bind(Object.prototype.hasOwnProperty);\n","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\nvar printWarning = function() {};\n\nif (process.env.NODE_ENV !== 'production') {\n  var ReactPropTypesSecret = require('./lib/ReactPropTypesSecret');\n  var loggedTypeFailures = {};\n  var has = require('./lib/has');\n\n  printWarning = function(text) {\n    var message = 'Warning: ' + text;\n    if (typeof console !== 'undefined') {\n      console.error(message);\n    }\n    try {\n      // --- Welcome to debugging React ---\n      // This error was thrown as a convenience so that you can use this stack\n      // to find the callsite that caused this warning to fire.\n      throw new Error(message);\n    } catch (x) { /**/ }\n  };\n}\n\n/**\n * Assert that the values match with the type specs.\n * Error messages are memorized and will only be shown once.\n *\n * @param {object} typeSpecs Map of name to a ReactPropType\n * @param {object} values Runtime values that need to be type-checked\n * @param {string} location e.g. \"prop\", \"context\", \"child context\"\n * @param {string} componentName Name of the component for error messages.\n * @param {?Function} getStack Returns the component stack.\n * @private\n */\nfunction checkPropTypes(typeSpecs, values, location, componentName, getStack) {\n  if (process.env.NODE_ENV !== 'production') {\n    for (var typeSpecName in typeSpecs) {\n      if (has(typeSpecs, typeSpecName)) {\n        var error;\n        // Prop type validation may throw. In case they do, we don't want to\n        // fail the render phase where it didn't fail before. So we log it.\n        // After these have been cleaned up, we'll let them throw.\n        try {\n          // This is intentionally an invariant that gets caught. It's the same\n          // behavior as without this statement except with a better message.\n          if (typeof typeSpecs[typeSpecName] !== 'function') {\n            var err = Error(\n              (componentName || 'React class') + ': ' + location + ' type `' + typeSpecName + '` is invalid; ' +\n              'it must be a function, usually from the `prop-types` package, but received `' + typeof typeSpecs[typeSpecName] + '`.' +\n              'This often happens because of typos such as `PropTypes.function` instead of `PropTypes.func`.'\n            );\n            err.name = 'Invariant Violation';\n            throw err;\n          }\n          error = typeSpecs[typeSpecName](values, typeSpecName, componentName, location, null, ReactPropTypesSecret);\n        } catch (ex) {\n          error = ex;\n        }\n        if (error && !(error instanceof Error)) {\n          printWarning(\n            (componentName || 'React class') + ': type specification of ' +\n            location + ' `' + typeSpecName + '` is invalid; the type checker ' +\n            'function must return `null` or an `Error` but returned a ' + typeof error + '. ' +\n            'You may have forgotten to pass an argument to the type checker ' +\n            'creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and ' +\n            'shape all require an argument).'\n          );\n        }\n        if (error instanceof Error && !(error.message in loggedTypeFailures)) {\n          // Only monitor this failure once because there tends to be a lot of the\n          // same error.\n          loggedTypeFailures[error.message] = true;\n\n          var stack = getStack ? getStack() : '';\n\n          printWarning(\n            'Failed ' + location + ' type: ' + error.message + (stack != null ? stack : '')\n          );\n        }\n      }\n    }\n  }\n}\n\n/**\n * Resets warning cache when testing.\n *\n * @private\n */\ncheckPropTypes.resetWarningCache = function() {\n  if (process.env.NODE_ENV !== 'production') {\n    loggedTypeFailures = {};\n  }\n}\n\nmodule.exports = checkPropTypes;\n","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\nvar ReactIs = require('react-is');\nvar assign = require('object-assign');\n\nvar ReactPropTypesSecret = require('./lib/ReactPropTypesSecret');\nvar has = require('./lib/has');\nvar checkPropTypes = require('./checkPropTypes');\n\nvar printWarning = function() {};\n\nif (process.env.NODE_ENV !== 'production') {\n  printWarning = function(text) {\n    var message = 'Warning: ' + text;\n    if (typeof console !== 'undefined') {\n      console.error(message);\n    }\n    try {\n      // --- Welcome to debugging React ---\n      // This error was thrown as a convenience so that you can use this stack\n      // to find the callsite that caused this warning to fire.\n      throw new Error(message);\n    } catch (x) {}\n  };\n}\n\nfunction emptyFunctionThatReturnsNull() {\n  return null;\n}\n\nmodule.exports = function(isValidElement, throwOnDirectAccess) {\n  /* global Symbol */\n  var ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator;\n  var FAUX_ITERATOR_SYMBOL = '@@iterator'; // Before Symbol spec.\n\n  /**\n   * Returns the iterator method function contained on the iterable object.\n   *\n   * Be sure to invoke the function with the iterable as context:\n   *\n   *     var iteratorFn = getIteratorFn(myIterable);\n   *     if (iteratorFn) {\n   *       var iterator = iteratorFn.call(myIterable);\n   *       ...\n   *     }\n   *\n   * @param {?object} maybeIterable\n   * @return {?function}\n   */\n  function getIteratorFn(maybeIterable) {\n    var iteratorFn = maybeIterable && (ITERATOR_SYMBOL && maybeIterable[ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL]);\n    if (typeof iteratorFn === 'function') {\n      return iteratorFn;\n    }\n  }\n\n  /**\n   * Collection of methods that allow declaration and validation of props that are\n   * supplied to React components. Example usage:\n   *\n   *   var Props = require('ReactPropTypes');\n   *   var MyArticle = React.createClass({\n   *     propTypes: {\n   *       // An optional string prop named \"description\".\n   *       description: Props.string,\n   *\n   *       // A required enum prop named \"category\".\n   *       category: Props.oneOf(['News','Photos']).isRequired,\n   *\n   *       // A prop named \"dialog\" that requires an instance of Dialog.\n   *       dialog: Props.instanceOf(Dialog).isRequired\n   *     },\n   *     render: function() { ... }\n   *   });\n   *\n   * A more formal specification of how these methods are used:\n   *\n   *   type := array|bool|func|object|number|string|oneOf([...])|instanceOf(...)\n   *   decl := ReactPropTypes.{type}(.isRequired)?\n   *\n   * Each and every declaration produces a function with the same signature. This\n   * allows the creation of custom validation functions. For example:\n   *\n   *  var MyLink = React.createClass({\n   *    propTypes: {\n   *      // An optional string or URI prop named \"href\".\n   *      href: function(props, propName, componentName) {\n   *        var propValue = props[propName];\n   *        if (propValue != null && typeof propValue !== 'string' &&\n   *            !(propValue instanceof URI)) {\n   *          return new Error(\n   *            'Expected a string or an URI for ' + propName + ' in ' +\n   *            componentName\n   *          );\n   *        }\n   *      }\n   *    },\n   *    render: function() {...}\n   *  });\n   *\n   * @internal\n   */\n\n  var ANONYMOUS = '<<anonymous>>';\n\n  // Important!\n  // Keep this list in sync with production version in `./factoryWithThrowingShims.js`.\n  var ReactPropTypes = {\n    array: createPrimitiveTypeChecker('array'),\n    bigint: createPrimitiveTypeChecker('bigint'),\n    bool: createPrimitiveTypeChecker('boolean'),\n    func: createPrimitiveTypeChecker('function'),\n    number: createPrimitiveTypeChecker('number'),\n    object: createPrimitiveTypeChecker('object'),\n    string: createPrimitiveTypeChecker('string'),\n    symbol: createPrimitiveTypeChecker('symbol'),\n\n    any: createAnyTypeChecker(),\n    arrayOf: createArrayOfTypeChecker,\n    element: createElementTypeChecker(),\n    elementType: createElementTypeTypeChecker(),\n    instanceOf: createInstanceTypeChecker,\n    node: createNodeChecker(),\n    objectOf: createObjectOfTypeChecker,\n    oneOf: createEnumTypeChecker,\n    oneOfType: createUnionTypeChecker,\n    shape: createShapeTypeChecker,\n    exact: createStrictShapeTypeChecker,\n  };\n\n  /**\n   * inlined Object.is polyfill to avoid requiring consumers ship their own\n   * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is\n   */\n  /*eslint-disable no-self-compare*/\n  function is(x, y) {\n    // SameValue algorithm\n    if (x === y) {\n      // Steps 1-5, 7-10\n      // Steps 6.b-6.e: +0 != -0\n      return x !== 0 || 1 / x === 1 / y;\n    } else {\n      // Step 6.a: NaN == NaN\n      return x !== x && y !== y;\n    }\n  }\n  /*eslint-enable no-self-compare*/\n\n  /**\n   * We use an Error-like object for backward compatibility as people may call\n   * PropTypes directly and inspect their output. However, we don't use real\n   * Errors anymore. We don't inspect their stack anyway, and creating them\n   * is prohibitively expensive if they are created too often, such as what\n   * happens in oneOfType() for any type before the one that matched.\n   */\n  function PropTypeError(message, data) {\n    this.message = message;\n    this.data = data && typeof data === 'object' ? data: {};\n    this.stack = '';\n  }\n  // Make `instanceof Error` still work for returned errors.\n  PropTypeError.prototype = Error.prototype;\n\n  function createChainableTypeChecker(validate) {\n    if (process.env.NODE_ENV !== 'production') {\n      var manualPropTypeCallCache = {};\n      var manualPropTypeWarningCount = 0;\n    }\n    function checkType(isRequired, props, propName, componentName, location, propFullName, secret) {\n      componentName = componentName || ANONYMOUS;\n      propFullName = propFullName || propName;\n\n      if (secret !== ReactPropTypesSecret) {\n        if (throwOnDirectAccess) {\n          // New behavior only for users of `prop-types` package\n          var err = new Error(\n            'Calling PropTypes validators directly is not supported by the `prop-types` package. ' +\n            'Use `PropTypes.checkPropTypes()` to call them. ' +\n            'Read more at http://fb.me/use-check-prop-types'\n          );\n          err.name = 'Invariant Violation';\n          throw err;\n        } else if (process.env.NODE_ENV !== 'production' && typeof console !== 'undefined') {\n          // Old behavior for people using React.PropTypes\n          var cacheKey = componentName + ':' + propName;\n          if (\n            !manualPropTypeCallCache[cacheKey] &&\n            // Avoid spamming the console because they are often not actionable except for lib authors\n            manualPropTypeWarningCount < 3\n          ) {\n            printWarning(\n              'You are manually calling a React.PropTypes validation ' +\n              'function for the `' + propFullName + '` prop on `' + componentName + '`. This is deprecated ' +\n              'and will throw in the standalone `prop-types` package. ' +\n              'You may be seeing this warning due to a third-party PropTypes ' +\n              'library. See https://fb.me/react-warning-dont-call-proptypes ' + 'for details.'\n            );\n            manualPropTypeCallCache[cacheKey] = true;\n            manualPropTypeWarningCount++;\n          }\n        }\n      }\n      if (props[propName] == null) {\n        if (isRequired) {\n          if (props[propName] === null) {\n            return new PropTypeError('The ' + location + ' `' + propFullName + '` is marked as required ' + ('in `' + componentName + '`, but its value is `null`.'));\n          }\n          return new PropTypeError('The ' + location + ' `' + propFullName + '` is marked as required in ' + ('`' + componentName + '`, but its value is `undefined`.'));\n        }\n        return null;\n      } else {\n        return validate(props, propName, componentName, location, propFullName);\n      }\n    }\n\n    var chainedCheckType = checkType.bind(null, false);\n    chainedCheckType.isRequired = checkType.bind(null, true);\n\n    return chainedCheckType;\n  }\n\n  function createPrimitiveTypeChecker(expectedType) {\n    function validate(props, propName, componentName, location, propFullName, secret) {\n      var propValue = props[propName];\n      var propType = getPropType(propValue);\n      if (propType !== expectedType) {\n        // `propValue` being instance of, say, date/regexp, pass the 'object'\n        // check, but we can offer a more precise error message here rather than\n        // 'of type `object`'.\n        var preciseType = getPreciseType(propValue);\n\n        return new PropTypeError(\n          'Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + preciseType + '` supplied to `' + componentName + '`, expected ') + ('`' + expectedType + '`.'),\n          {expectedType: expectedType}\n        );\n      }\n      return null;\n    }\n    return createChainableTypeChecker(validate);\n  }\n\n  function createAnyTypeChecker() {\n    return createChainableTypeChecker(emptyFunctionThatReturnsNull);\n  }\n\n  function createArrayOfTypeChecker(typeChecker) {\n    function validate(props, propName, componentName, location, propFullName) {\n      if (typeof typeChecker !== 'function') {\n        return new PropTypeError('Property `' + propFullName + '` of component `' + componentName + '` has invalid PropType notation inside arrayOf.');\n      }\n      var propValue = props[propName];\n      if (!Array.isArray(propValue)) {\n        var propType = getPropType(propValue);\n        return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected an array.'));\n      }\n      for (var i = 0; i < propValue.length; i++) {\n        var error = typeChecker(propValue, i, componentName, location, propFullName + '[' + i + ']', ReactPropTypesSecret);\n        if (error instanceof Error) {\n          return error;\n        }\n      }\n      return null;\n    }\n    return createChainableTypeChecker(validate);\n  }\n\n  function createElementTypeChecker() {\n    function validate(props, propName, componentName, location, propFullName) {\n      var propValue = props[propName];\n      if (!isValidElement(propValue)) {\n        var propType = getPropType(propValue);\n        return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected a single ReactElement.'));\n      }\n      return null;\n    }\n    return createChainableTypeChecker(validate);\n  }\n\n  function createElementTypeTypeChecker() {\n    function validate(props, propName, componentName, location, propFullName) {\n      var propValue = props[propName];\n      if (!ReactIs.isValidElementType(propValue)) {\n        var propType = getPropType(propValue);\n        return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected a single ReactElement type.'));\n      }\n      return null;\n    }\n    return createChainableTypeChecker(validate);\n  }\n\n  function createInstanceTypeChecker(expectedClass) {\n    function validate(props, propName, componentName, location, propFullName) {\n      if (!(props[propName] instanceof expectedClass)) {\n        var expectedClassName = expectedClass.name || ANONYMOUS;\n        var actualClassName = getClassName(props[propName]);\n        return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + actualClassName + '` supplied to `' + componentName + '`, expected ') + ('instance of `' + expectedClassName + '`.'));\n      }\n      return null;\n    }\n    return createChainableTypeChecker(validate);\n  }\n\n  function createEnumTypeChecker(expectedValues) {\n    if (!Array.isArray(expectedValues)) {\n      if (process.env.NODE_ENV !== 'production') {\n        if (arguments.length > 1) {\n          printWarning(\n            'Invalid arguments supplied to oneOf, expected an array, got ' + arguments.length + ' arguments. ' +\n            'A common mistake is to write oneOf(x, y, z) instead of oneOf([x, y, z]).'\n          );\n        } else {\n          printWarning('Invalid argument supplied to oneOf, expected an array.');\n        }\n      }\n      return emptyFunctionThatReturnsNull;\n    }\n\n    function validate(props, propName, componentName, location, propFullName) {\n      var propValue = props[propName];\n      for (var i = 0; i < expectedValues.length; i++) {\n        if (is(propValue, expectedValues[i])) {\n          return null;\n        }\n      }\n\n      var valuesString = JSON.stringify(expectedValues, function replacer(key, value) {\n        var type = getPreciseType(value);\n        if (type === 'symbol') {\n          return String(value);\n        }\n        return value;\n      });\n      return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of value `' + String(propValue) + '` ' + ('supplied to `' + componentName + '`, expected one of ' + valuesString + '.'));\n    }\n    return createChainableTypeChecker(validate);\n  }\n\n  function createObjectOfTypeChecker(typeChecker) {\n    function validate(props, propName, componentName, location, propFullName) {\n      if (typeof typeChecker !== 'function') {\n        return new PropTypeError('Property `' + propFullName + '` of component `' + componentName + '` has invalid PropType notation inside objectOf.');\n      }\n      var propValue = props[propName];\n      var propType = getPropType(propValue);\n      if (propType !== 'object') {\n        return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected an object.'));\n      }\n      for (var key in propValue) {\n        if (has(propValue, key)) {\n          var error = typeChecker(propValue, key, componentName, location, propFullName + '.' + key, ReactPropTypesSecret);\n          if (error instanceof Error) {\n            return error;\n          }\n        }\n      }\n      return null;\n    }\n    return createChainableTypeChecker(validate);\n  }\n\n  function createUnionTypeChecker(arrayOfTypeCheckers) {\n    if (!Array.isArray(arrayOfTypeCheckers)) {\n      process.env.NODE_ENV !== 'production' ? printWarning('Invalid argument supplied to oneOfType, expected an instance of array.') : void 0;\n      return emptyFunctionThatReturnsNull;\n    }\n\n    for (var i = 0; i < arrayOfTypeCheckers.length; i++) {\n      var checker = arrayOfTypeCheckers[i];\n      if (typeof checker !== 'function') {\n        printWarning(\n          'Invalid argument supplied to oneOfType. Expected an array of check functions, but ' +\n          'received ' + getPostfixForTypeWarning(checker) + ' at index ' + i + '.'\n        );\n        return emptyFunctionThatReturnsNull;\n      }\n    }\n\n    function validate(props, propName, componentName, location, propFullName) {\n      var expectedTypes = [];\n      for (var i = 0; i < arrayOfTypeCheckers.length; i++) {\n        var checker = arrayOfTypeCheckers[i];\n        var checkerResult = checker(props, propName, componentName, location, propFullName, ReactPropTypesSecret);\n        if (checkerResult == null) {\n          return null;\n        }\n        if (checkerResult.data && has(checkerResult.data, 'expectedType')) {\n          expectedTypes.push(checkerResult.data.expectedType);\n        }\n      }\n      var expectedTypesMessage = (expectedTypes.length > 0) ? ', expected one of type [' + expectedTypes.join(', ') + ']': '';\n      return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` supplied to ' + ('`' + componentName + '`' + expectedTypesMessage + '.'));\n    }\n    return createChainableTypeChecker(validate);\n  }\n\n  function createNodeChecker() {\n    function validate(props, propName, componentName, location, propFullName) {\n      if (!isNode(props[propName])) {\n        return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` supplied to ' + ('`' + componentName + '`, expected a ReactNode.'));\n      }\n      return null;\n    }\n    return createChainableTypeChecker(validate);\n  }\n\n  function invalidValidatorError(componentName, location, propFullName, key, type) {\n    return new PropTypeError(\n      (componentName || 'React class') + ': ' + location + ' type `' + propFullName + '.' + key + '` is invalid; ' +\n      'it must be a function, usually from the `prop-types` package, but received `' + type + '`.'\n    );\n  }\n\n  function createShapeTypeChecker(shapeTypes) {\n    function validate(props, propName, componentName, location, propFullName) {\n      var propValue = props[propName];\n      var propType = getPropType(propValue);\n      if (propType !== 'object') {\n        return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type `' + propType + '` ' + ('supplied to `' + componentName + '`, expected `object`.'));\n      }\n      for (var key in shapeTypes) {\n        var checker = shapeTypes[key];\n        if (typeof checker !== 'function') {\n          return invalidValidatorError(componentName, location, propFullName, key, getPreciseType(checker));\n        }\n        var error = checker(propValue, key, componentName, location, propFullName + '.' + key, ReactPropTypesSecret);\n        if (error) {\n          return error;\n        }\n      }\n      return null;\n    }\n    return createChainableTypeChecker(validate);\n  }\n\n  function createStrictShapeTypeChecker(shapeTypes) {\n    function validate(props, propName, componentName, location, propFullName) {\n      var propValue = props[propName];\n      var propType = getPropType(propValue);\n      if (propType !== 'object') {\n        return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type `' + propType + '` ' + ('supplied to `' + componentName + '`, expected `object`.'));\n      }\n      // We need to check all keys in case some are required but missing from props.\n      var allKeys = assign({}, props[propName], shapeTypes);\n      for (var key in allKeys) {\n        var checker = shapeTypes[key];\n        if (has(shapeTypes, key) && typeof checker !== 'function') {\n          return invalidValidatorError(componentName, location, propFullName, key, getPreciseType(checker));\n        }\n        if (!checker) {\n          return new PropTypeError(\n            'Invalid ' + location + ' `' + propFullName + '` key `' + key + '` supplied to `' + componentName + '`.' +\n            '\\nBad object: ' + JSON.stringify(props[propName], null, '  ') +\n            '\\nValid keys: ' + JSON.stringify(Object.keys(shapeTypes), null, '  ')\n          );\n        }\n        var error = checker(propValue, key, componentName, location, propFullName + '.' + key, ReactPropTypesSecret);\n        if (error) {\n          return error;\n        }\n      }\n      return null;\n    }\n\n    return createChainableTypeChecker(validate);\n  }\n\n  function isNode(propValue) {\n    switch (typeof propValue) {\n      case 'number':\n      case 'string':\n      case 'undefined':\n        return true;\n      case 'boolean':\n        return !propValue;\n      case 'object':\n        if (Array.isArray(propValue)) {\n          return propValue.every(isNode);\n        }\n        if (propValue === null || isValidElement(propValue)) {\n          return true;\n        }\n\n        var iteratorFn = getIteratorFn(propValue);\n        if (iteratorFn) {\n          var iterator = iteratorFn.call(propValue);\n          var step;\n          if (iteratorFn !== propValue.entries) {\n            while (!(step = iterator.next()).done) {\n              if (!isNode(step.value)) {\n                return false;\n              }\n            }\n          } else {\n            // Iterator will provide entry [k,v] tuples rather than values.\n            while (!(step = iterator.next()).done) {\n              var entry = step.value;\n              if (entry) {\n                if (!isNode(entry[1])) {\n                  return false;\n                }\n              }\n            }\n          }\n        } else {\n          return false;\n        }\n\n        return true;\n      default:\n        return false;\n    }\n  }\n\n  function isSymbol(propType, propValue) {\n    // Native Symbol.\n    if (propType === 'symbol') {\n      return true;\n    }\n\n    // falsy value can't be a Symbol\n    if (!propValue) {\n      return false;\n    }\n\n    // 19.4.3.5 Symbol.prototype[@@toStringTag] === 'Symbol'\n    if (propValue['@@toStringTag'] === 'Symbol') {\n      return true;\n    }\n\n    // Fallback for non-spec compliant Symbols which are polyfilled.\n    if (typeof Symbol === 'function' && propValue instanceof Symbol) {\n      return true;\n    }\n\n    return false;\n  }\n\n  // Equivalent of `typeof` but with special handling for array and regexp.\n  function getPropType(propValue) {\n    var propType = typeof propValue;\n    if (Array.isArray(propValue)) {\n      return 'array';\n    }\n    if (propValue instanceof RegExp) {\n      // Old webkits (at least until Android 4.0) return 'function' rather than\n      // 'object' for typeof a RegExp. We'll normalize this here so that /bla/\n      // passes PropTypes.object.\n      return 'object';\n    }\n    if (isSymbol(propType, propValue)) {\n      return 'symbol';\n    }\n    return propType;\n  }\n\n  // This handles more types than `getPropType`. Only used for error messages.\n  // See `createPrimitiveTypeChecker`.\n  function getPreciseType(propValue) {\n    if (typeof propValue === 'undefined' || propValue === null) {\n      return '' + propValue;\n    }\n    var propType = getPropType(propValue);\n    if (propType === 'object') {\n      if (propValue instanceof Date) {\n        return 'date';\n      } else if (propValue instanceof RegExp) {\n        return 'regexp';\n      }\n    }\n    return propType;\n  }\n\n  // Returns a string that is postfixed to a warning about an invalid type.\n  // For example, \"undefined\" or \"of type array\"\n  function getPostfixForTypeWarning(value) {\n    var type = getPreciseType(value);\n    switch (type) {\n      case 'array':\n      case 'object':\n        return 'an ' + type;\n      case 'boolean':\n      case 'date':\n      case 'regexp':\n        return 'a ' + type;\n      default:\n        return type;\n    }\n  }\n\n  // Returns class name of the object, if any.\n  function getClassName(propValue) {\n    if (!propValue.constructor || !propValue.constructor.name) {\n      return ANONYMOUS;\n    }\n    return propValue.constructor.name;\n  }\n\n  ReactPropTypes.checkPropTypes = checkPropTypes;\n  ReactPropTypes.resetWarningCache = checkPropTypes.resetWarningCache;\n  ReactPropTypes.PropTypes = ReactPropTypes;\n\n  return ReactPropTypes;\n};\n","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\nvar ReactPropTypesSecret = require('./lib/ReactPropTypesSecret');\n\nfunction emptyFunction() {}\nfunction emptyFunctionWithReset() {}\nemptyFunctionWithReset.resetWarningCache = emptyFunction;\n\nmodule.exports = function() {\n  function shim(props, propName, componentName, location, propFullName, secret) {\n    if (secret === ReactPropTypesSecret) {\n      // It is still safe when called from React.\n      return;\n    }\n    var err = new Error(\n      'Calling PropTypes validators directly is not supported by the `prop-types` package. ' +\n      'Use PropTypes.checkPropTypes() to call them. ' +\n      'Read more at http://fb.me/use-check-prop-types'\n    );\n    err.name = 'Invariant Violation';\n    throw err;\n  };\n  shim.isRequired = shim;\n  function getShim() {\n    return shim;\n  };\n  // Important!\n  // Keep this list in sync with production version in `./factoryWithTypeCheckers.js`.\n  var ReactPropTypes = {\n    array: shim,\n    bigint: shim,\n    bool: shim,\n    func: shim,\n    number: shim,\n    object: shim,\n    string: shim,\n    symbol: shim,\n\n    any: shim,\n    arrayOf: getShim,\n    element: shim,\n    elementType: shim,\n    instanceOf: getShim,\n    node: shim,\n    objectOf: getShim,\n    oneOf: getShim,\n    oneOfType: getShim,\n    shape: getShim,\n    exact: getShim,\n\n    checkPropTypes: emptyFunctionWithReset,\n    resetWarningCache: emptyFunction\n  };\n\n  ReactPropTypes.PropTypes = ReactPropTypes;\n\n  return ReactPropTypes;\n};\n","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\nif (process.env.NODE_ENV !== 'production') {\n  var ReactIs = require('react-is');\n\n  // By explicitly using `prop-types` you are opting into new development behavior.\n  // http://fb.me/prop-types-in-prod\n  var throwOnDirectAccess = true;\n  module.exports = require('./factoryWithTypeCheckers')(ReactIs.isElement, throwOnDirectAccess);\n} else {\n  // By explicitly using `prop-types` you are opting into new production behavior.\n  // http://fb.me/prop-types-in-prod\n  module.exports = require('./factoryWithThrowingShims')();\n}\n","/**\n * WARNING: Don't import this directly. It's imported by the code generated by\n * `@mui/interal-babel-plugin-minify-errors`. Make sure to always use string literals in `Error`\n * constructors to ensure the plugin works as expected. Supported patterns include:\n *   throw new Error('My message');\n *   throw new Error(`My message: ${foo}`);\n *   throw new Error(`My message: ${foo}` + 'another string');\n *   ...\n * @param {number} code\n */\nexport default function formatMuiErrorMessage(code, ...args) {\n  const url = new URL(`https://mui.com/production-error/?code=${code}`);\n  args.forEach(arg => url.searchParams.append('args[]', arg));\n  return `Minified MUI error #${code}; visit ${url} for the full message.`;\n}","import { ForwardRef, Memo } from 'react-is';\nfunction getFunctionComponentName(Component, fallback = '') {\n  return Component.displayName || Component.name || fallback;\n}\nfunction getWrappedName(outerType, innerType, wrapperName) {\n  const functionName = getFunctionComponentName(innerType);\n  return outerType.displayName || (functionName !== '' ? `${wrapperName}(${functionName})` : wrapperName);\n}\n\n/**\n * cherry-pick from\n * https://github.com/facebook/react/blob/769b1f270e1251d9dbdce0fcbd9e92e502d059b8/packages/shared/getComponentName.js\n * originally forked from recompose/getDisplayName\n */\nexport default function getDisplayName(Component) {\n  if (Component == null) {\n    return undefined;\n  }\n  if (typeof Component === 'string') {\n    return Component;\n  }\n  if (typeof Component === 'function') {\n    return getFunctionComponentName(Component, 'Component');\n  }\n\n  // TypeScript can't have components as objects but they exist in the form of `memo` or `Suspense`\n  if (typeof Component === 'object') {\n    switch (Component.$$typeof) {\n      case ForwardRef:\n        return getWrappedName(Component, Component.render, 'ForwardRef');\n      case Memo:\n        return getWrappedName(Component, Component.type, 'memo');\n      default:\n        return undefined;\n    }\n  }\n  return undefined;\n}","import _formatMuiErrorMessage from \"@mui/utils/formatMuiErrorMessage\";\n// It should to be noted that this function isn't equivalent to `text-transform: capitalize`.\n//\n// A strict capitalization should uppercase the first letter of each word in the sentence.\n// We only handle the first word.\nexport default function capitalize(string) {\n  if (typeof string !== 'string') {\n    throw new Error(process.env.NODE_ENV !== \"production\" ? 'MUI: `capitalize(string)` expects a string argument.' : _formatMuiErrorMessage(7));\n  }\n  return string.charAt(0).toUpperCase() + string.slice(1);\n}","/**\n * Add keys, values of `defaultProps` that does not exist in `props`\n * @param defaultProps\n * @param props\n * @returns resolved props\n */\nexport default function resolveProps(defaultProps, props) {\n  const output = {\n    ...props\n  };\n  for (const key in defaultProps) {\n    if (Object.prototype.hasOwnProperty.call(defaultProps, key)) {\n      const propName = key;\n      if (propName === 'components' || propName === 'slots') {\n        output[propName] = {\n          ...defaultProps[propName],\n          ...output[propName]\n        };\n      } else if (propName === 'componentsProps' || propName === 'slotProps') {\n        const defaultSlotProps = defaultProps[propName];\n        const slotProps = props[propName];\n        if (!slotProps) {\n          output[propName] = defaultSlotProps || {};\n        } else if (!defaultSlotProps) {\n          output[propName] = slotProps;\n        } else {\n          output[propName] = {\n            ...slotProps\n          };\n          for (const slotKey in defaultSlotProps) {\n            if (Object.prototype.hasOwnProperty.call(defaultSlotProps, slotKey)) {\n              const slotPropName = slotKey;\n              output[propName][slotPropName] = resolveProps(defaultSlotProps[slotPropName], slotProps[slotPropName]);\n            }\n          }\n        }\n      } else if (output[propName] === undefined) {\n        output[propName] = defaultProps[propName];\n      }\n    }\n  }\n  return output;\n}","/* eslint no-restricted-syntax: 0, prefer-template: 0, guard-for-in: 0\n   ---\n   These rules are preventing the performance optimizations below.\n */\n\n/**\n * Compose classes from multiple sources.\n *\n * @example\n * ```tsx\n * const slots = {\n *  root: ['root', 'primary'],\n *  label: ['label'],\n * };\n *\n * const getUtilityClass = (slot) => `MuiButton-${slot}`;\n *\n * const classes = {\n *   root: 'my-root-class',\n * };\n *\n * const output = composeClasses(slots, getUtilityClass, classes);\n * // {\n * //   root: 'MuiButton-root MuiButton-primary my-root-class',\n * //   label: 'MuiButton-label',\n * // }\n * ```\n *\n * @param slots a list of classes for each possible slot\n * @param getUtilityClass a function to resolve the class based on the slot name\n * @param classes the input classes from props\n * @returns the resolved classes for all slots\n */\nexport default function composeClasses(slots, getUtilityClass, classes = undefined) {\n  const output = {};\n  for (const slotName in slots) {\n    const slot = slots[slotName];\n    let buffer = '';\n    let start = true;\n    for (let i = 0; i < slot.length; i += 1) {\n      const value = slot[i];\n      if (value) {\n        buffer += (start === true ? '' : ' ') + getUtilityClass(value);\n        start = false;\n        if (classes && classes[value]) {\n          buffer += ' ' + classes[value];\n        }\n      }\n    }\n    output[slotName] = buffer;\n  }\n  return output;\n}","const defaultGenerator = componentName => componentName;\nconst createClassNameGenerator = () => {\n  let generate = defaultGenerator;\n  return {\n    configure(generator) {\n      generate = generator;\n    },\n    generate(componentName) {\n      return generate(componentName);\n    },\n    reset() {\n      generate = defaultGenerator;\n    }\n  };\n};\nconst ClassNameGenerator = createClassNameGenerator();\nexport default ClassNameGenerator;","import ClassNameGenerator from \"../ClassNameGenerator/index.js\";\nexport const globalStateClasses = {\n  active: 'active',\n  checked: 'checked',\n  completed: 'completed',\n  disabled: 'disabled',\n  error: 'error',\n  expanded: 'expanded',\n  focused: 'focused',\n  focusVisible: 'focusVisible',\n  open: 'open',\n  readOnly: 'readOnly',\n  required: 'required',\n  selected: 'selected'\n};\nexport default function generateUtilityClass(componentName, slot, globalStatePrefix = 'Mui') {\n  const globalStateClass = globalStateClasses[slot];\n  return globalStateClass ? `${globalStatePrefix}-${globalStateClass}` : `${ClassNameGenerator.generate(componentName)}-${slot}`;\n}\nexport function isGlobalState(slot) {\n  return globalStateClasses[slot] !== undefined;\n}","import generateUtilityClass from \"../generateUtilityClass/index.js\";\nexport default function generateUtilityClasses(componentName, slots, globalStatePrefix = 'Mui') {\n  const result = {};\n  slots.forEach(slot => {\n    result[slot] = generateUtilityClass(componentName, slot, globalStatePrefix);\n  });\n  return result;\n}","function clamp(val, min = Number.MIN_SAFE_INTEGER, max = Number.MAX_SAFE_INTEGER) {\n  return Math.max(min, Math.min(val, max));\n}\nexport default clamp;","function r(e){var t,f,n=\"\";if(\"string\"==typeof e||\"number\"==typeof e)n+=e;else if(\"object\"==typeof e)if(Array.isArray(e)){var o=e.length;for(t=0;t<o;t++)e[t]&&(f=r(e[t]))&&(n&&(n+=\" \"),n+=f)}else for(f in e)e[f]&&(n&&(n+=\" \"),n+=f);return n}export function clsx(){for(var e,t,f=0,n=\"\",o=arguments.length;f<o;f++)(e=arguments[f])&&(t=r(e))&&(n&&(n+=\" \"),n+=t);return n}export default clsx;","import capitalize from '@mui/utils/capitalize';\nexport default capitalize;","import deepmerge from '@mui/utils/deepmerge';\nfunction merge(acc, item) {\n  if (!item) {\n    return acc;\n  }\n  return deepmerge(acc, item, {\n    clone: false // No need to clone deep, it's way faster.\n  });\n}\nexport default merge;","import PropTypes from 'prop-types';\nconst responsivePropType = process.env.NODE_ENV !== 'production' ? PropTypes.oneOfType([PropTypes.number, PropTypes.string, PropTypes.object, PropTypes.array]) : {};\nexport default responsivePropType;","import _formatMuiErrorMessage from \"@mui/utils/formatMuiErrorMessage\";\n/**\n * For using in `sx` prop to sort the breakpoint from low to high.\n * Note: this function does not work and will not support multiple units.\n *       e.g. input: { '@container (min-width:300px)': '1rem', '@container (min-width:40rem)': '2rem' }\n *            output: { '@container (min-width:40rem)': '2rem', '@container (min-width:300px)': '1rem' } // since 40 < 300 eventhough 40rem > 300px\n */\nexport function sortContainerQueries(theme, css) {\n  if (!theme.containerQueries) {\n    return css;\n  }\n  const sorted = Object.keys(css).filter(key => key.startsWith('@container')).sort((a, b) => {\n    const regex = /min-width:\\s*([0-9.]+)/;\n    return +(a.match(regex)?.[1] || 0) - +(b.match(regex)?.[1] || 0);\n  });\n  if (!sorted.length) {\n    return css;\n  }\n  return sorted.reduce((acc, key) => {\n    const value = css[key];\n    delete acc[key];\n    acc[key] = value;\n    return acc;\n  }, {\n    ...css\n  });\n}\nexport function isCqShorthand(breakpointKeys, value) {\n  return value === '@' || value.startsWith('@') && (breakpointKeys.some(key => value.startsWith(`@${key}`)) || !!value.match(/^@\\d/));\n}\nexport function getContainerQuery(theme, shorthand) {\n  const matches = shorthand.match(/^@([^/]+)?\\/?(.+)?$/);\n  if (!matches) {\n    if (process.env.NODE_ENV !== 'production') {\n      throw new Error(process.env.NODE_ENV !== \"production\" ? `MUI: The provided shorthand ${`(${shorthand})`} is invalid. The format should be \\`@<breakpoint | number>\\` or \\`@<breakpoint | number>/<container>\\`.\\n` + 'For example, `@sm` or `@600` or `@40rem/sidebar`.' : _formatMuiErrorMessage(18, `(${shorthand})`));\n    }\n    return null;\n  }\n  const [, containerQuery, containerName] = matches;\n  const value = Number.isNaN(+containerQuery) ? containerQuery || 0 : +containerQuery;\n  return theme.containerQueries(containerName).up(value);\n}\nexport default function cssContainerQueries(themeInput) {\n  const toContainerQuery = (mediaQuery, name) => mediaQuery.replace('@media', name ? `@container ${name}` : '@container');\n  function attachCq(node, name) {\n    node.up = (...args) => toContainerQuery(themeInput.breakpoints.up(...args), name);\n    node.down = (...args) => toContainerQuery(themeInput.breakpoints.down(...args), name);\n    node.between = (...args) => toContainerQuery(themeInput.breakpoints.between(...args), name);\n    node.only = (...args) => toContainerQuery(themeInput.breakpoints.only(...args), name);\n    node.not = (...args) => {\n      const result = toContainerQuery(themeInput.breakpoints.not(...args), name);\n      if (result.includes('not all and')) {\n        // `@container` does not work with `not all and`, so need to invert the logic\n        return result.replace('not all and ', '').replace('min-width:', 'width<').replace('max-width:', 'width>').replace('and', 'or');\n      }\n      return result;\n    };\n  }\n  const node = {};\n  const containerQueries = name => {\n    attachCq(node, name);\n    return node;\n  };\n  attachCq(containerQueries);\n  return {\n    ...themeInput,\n    containerQueries\n  };\n}","import PropTypes from 'prop-types';\nimport deepmerge from '@mui/utils/deepmerge';\nimport merge from \"../merge/index.js\";\nimport { isCqShorthand, getContainerQuery } from \"../cssContainerQueries/index.js\";\n\n// The breakpoint **start** at this value.\n// For instance with the first breakpoint xs: [xs, sm[.\nexport const values = {\n  xs: 0,\n  // phone\n  sm: 600,\n  // tablet\n  md: 900,\n  // small laptop\n  lg: 1200,\n  // desktop\n  xl: 1536 // large screen\n};\nconst defaultBreakpoints = {\n  // Sorted ASC by size. That's important.\n  // It can't be configured as it's used statically for propTypes.\n  keys: ['xs', 'sm', 'md', 'lg', 'xl'],\n  up: key => `@media (min-width:${values[key]}px)`\n};\nconst defaultContainerQueries = {\n  containerQueries: containerName => ({\n    up: key => {\n      let result = typeof key === 'number' ? key : values[key] || key;\n      if (typeof result === 'number') {\n        result = `${result}px`;\n      }\n      return containerName ? `@container ${containerName} (min-width:${result})` : `@container (min-width:${result})`;\n    }\n  })\n};\nexport function handleBreakpoints(props, propValue, styleFromPropValue) {\n  const theme = props.theme || {};\n  if (Array.isArray(propValue)) {\n    const themeBreakpoints = theme.breakpoints || defaultBreakpoints;\n    return propValue.reduce((acc, item, index) => {\n      acc[themeBreakpoints.up(themeBreakpoints.keys[index])] = styleFromPropValue(propValue[index]);\n      return acc;\n    }, {});\n  }\n  if (typeof propValue === 'object') {\n    const themeBreakpoints = theme.breakpoints || defaultBreakpoints;\n    return Object.keys(propValue).reduce((acc, breakpoint) => {\n      if (isCqShorthand(themeBreakpoints.keys, breakpoint)) {\n        const containerKey = getContainerQuery(theme.containerQueries ? theme : defaultContainerQueries, breakpoint);\n        if (containerKey) {\n          acc[containerKey] = styleFromPropValue(propValue[breakpoint], breakpoint);\n        }\n      }\n      // key is breakpoint\n      else if (Object.keys(themeBreakpoints.values || values).includes(breakpoint)) {\n        const mediaKey = themeBreakpoints.up(breakpoint);\n        acc[mediaKey] = styleFromPropValue(propValue[breakpoint], breakpoint);\n      } else {\n        const cssKey = breakpoint;\n        acc[cssKey] = propValue[cssKey];\n      }\n      return acc;\n    }, {});\n  }\n  const output = styleFromPropValue(propValue);\n  return output;\n}\nfunction breakpoints(styleFunction) {\n  // false positive\n  // eslint-disable-next-line react/function-component-definition\n  const newStyleFunction = props => {\n    const theme = props.theme || {};\n    const base = styleFunction(props);\n    const themeBreakpoints = theme.breakpoints || defaultBreakpoints;\n    const extended = themeBreakpoints.keys.reduce((acc, key) => {\n      if (props[key]) {\n        acc = acc || {};\n        acc[themeBreakpoints.up(key)] = styleFunction({\n          theme,\n          ...props[key]\n        });\n      }\n      return acc;\n    }, null);\n    return merge(base, extended);\n  };\n  newStyleFunction.propTypes = process.env.NODE_ENV !== 'production' ? {\n    ...styleFunction.propTypes,\n    xs: PropTypes.object,\n    sm: PropTypes.object,\n    md: PropTypes.object,\n    lg: PropTypes.object,\n    xl: PropTypes.object\n  } : {};\n  newStyleFunction.filterProps = ['xs', 'sm', 'md', 'lg', 'xl', ...styleFunction.filterProps];\n  return newStyleFunction;\n}\nexport function createEmptyBreakpointObject(breakpointsInput = {}) {\n  const breakpointsInOrder = breakpointsInput.keys?.reduce((acc, key) => {\n    const breakpointStyleKey = breakpointsInput.up(key);\n    acc[breakpointStyleKey] = {};\n    return acc;\n  }, {});\n  return breakpointsInOrder || {};\n}\nexport function removeUnusedBreakpoints(breakpointKeys, style) {\n  return breakpointKeys.reduce((acc, key) => {\n    const breakpointOutput = acc[key];\n    const isBreakpointUnused = !breakpointOutput || Object.keys(breakpointOutput).length === 0;\n    if (isBreakpointUnused) {\n      delete acc[key];\n    }\n    return acc;\n  }, style);\n}\nexport function mergeBreakpointsInOrder(breakpointsInput, ...styles) {\n  const emptyBreakpoints = createEmptyBreakpointObject(breakpointsInput);\n  const mergedOutput = [emptyBreakpoints, ...styles].reduce((prev, next) => deepmerge(prev, next), {});\n  return removeUnusedBreakpoints(Object.keys(emptyBreakpoints), mergedOutput);\n}\n\n// compute base for responsive values; e.g.,\n// [1,2,3] => {xs: true, sm: true, md: true}\n// {xs: 1, sm: 2, md: 3} => {xs: true, sm: true, md: true}\nexport function computeBreakpointsBase(breakpointValues, themeBreakpoints) {\n  // fixed value\n  if (typeof breakpointValues !== 'object') {\n    return {};\n  }\n  const base = {};\n  const breakpointsKeys = Object.keys(themeBreakpoints);\n  if (Array.isArray(breakpointValues)) {\n    breakpointsKeys.forEach((breakpoint, i) => {\n      if (i < breakpointValues.length) {\n        base[breakpoint] = true;\n      }\n    });\n  } else {\n    breakpointsKeys.forEach(breakpoint => {\n      if (breakpointValues[breakpoint] != null) {\n        base[breakpoint] = true;\n      }\n    });\n  }\n  return base;\n}\nexport function resolveBreakpointValues({\n  values: breakpointValues,\n  breakpoints: themeBreakpoints,\n  base: customBase\n}) {\n  const base = customBase || computeBreakpointsBase(breakpointValues, themeBreakpoints);\n  const keys = Object.keys(base);\n  if (keys.length === 0) {\n    return breakpointValues;\n  }\n  let previous;\n  return keys.reduce((acc, breakpoint, i) => {\n    if (Array.isArray(breakpointValues)) {\n      acc[breakpoint] = breakpointValues[i] != null ? breakpointValues[i] : breakpointValues[previous];\n      previous = i;\n    } else if (typeof breakpointValues === 'object') {\n      acc[breakpoint] = breakpointValues[breakpoint] != null ? breakpointValues[breakpoint] : breakpointValues[previous];\n      previous = breakpoint;\n    } else {\n      acc[breakpoint] = breakpointValues;\n    }\n    return acc;\n  }, {});\n}\nexport default breakpoints;","import capitalize from '@mui/utils/capitalize';\nimport responsivePropType from \"../responsivePropType/index.js\";\nimport { handleBreakpoints } from \"../breakpoints/index.js\";\nexport function getPath(obj, path, checkVars = true) {\n  if (!path || typeof path !== 'string') {\n    return null;\n  }\n\n  // Check if CSS variables are used\n  if (obj && obj.vars && checkVars) {\n    const val = `vars.${path}`.split('.').reduce((acc, item) => acc && acc[item] ? acc[item] : null, obj);\n    if (val != null) {\n      return val;\n    }\n  }\n  return path.split('.').reduce((acc, item) => {\n    if (acc && acc[item] != null) {\n      return acc[item];\n    }\n    return null;\n  }, obj);\n}\nexport function getStyleValue(themeMapping, transform, propValueFinal, userValue = propValueFinal) {\n  let value;\n  if (typeof themeMapping === 'function') {\n    value = themeMapping(propValueFinal);\n  } else if (Array.isArray(themeMapping)) {\n    value = themeMapping[propValueFinal] || userValue;\n  } else {\n    value = getPath(themeMapping, propValueFinal) || userValue;\n  }\n  if (transform) {\n    value = transform(value, userValue, themeMapping);\n  }\n  return value;\n}\nfunction style(options) {\n  const {\n    prop,\n    cssProperty = options.prop,\n    themeKey,\n    transform\n  } = options;\n\n  // false positive\n  // eslint-disable-next-line react/function-component-definition\n  const fn = props => {\n    if (props[prop] == null) {\n      return null;\n    }\n    const propValue = props[prop];\n    const theme = props.theme;\n    const themeMapping = getPath(theme, themeKey) || {};\n    const styleFromPropValue = propValueFinal => {\n      let value = getStyleValue(themeMapping, transform, propValueFinal);\n      if (propValueFinal === value && typeof propValueFinal === 'string') {\n        // Haven't found value\n        value = getStyleValue(themeMapping, transform, `${prop}${propValueFinal === 'default' ? '' : capitalize(propValueFinal)}`, propValueFinal);\n      }\n      if (cssProperty === false) {\n        return value;\n      }\n      return {\n        [cssProperty]: value\n      };\n    };\n    return handleBreakpoints(props, propValue, styleFromPropValue);\n  };\n  fn.propTypes = process.env.NODE_ENV !== 'production' ? {\n    [prop]: responsivePropType\n  } : {};\n  fn.filterProps = [prop];\n  return fn;\n}\nexport default style;","export default function memoize(fn) {\n  const cache = {};\n  return arg => {\n    if (cache[arg] === undefined) {\n      cache[arg] = fn(arg);\n    }\n    return cache[arg];\n  };\n}","import responsivePropType from \"../responsivePropType/index.js\";\nimport { handleBreakpoints } from \"../breakpoints/index.js\";\nimport { getPath } from \"../style/index.js\";\nimport merge from \"../merge/index.js\";\nimport memoize from \"../memoize/index.js\";\nconst properties = {\n  m: 'margin',\n  p: 'padding'\n};\nconst directions = {\n  t: 'Top',\n  r: 'Right',\n  b: 'Bottom',\n  l: 'Left',\n  x: ['Left', 'Right'],\n  y: ['Top', 'Bottom']\n};\nconst aliases = {\n  marginX: 'mx',\n  marginY: 'my',\n  paddingX: 'px',\n  paddingY: 'py'\n};\n\n// memoize() impact:\n// From 300,000 ops/sec\n// To 350,000 ops/sec\nconst getCssProperties = memoize(prop => {\n  // It's not a shorthand notation.\n  if (prop.length > 2) {\n    if (aliases[prop]) {\n      prop = aliases[prop];\n    } else {\n      return [prop];\n    }\n  }\n  const [a, b] = prop.split('');\n  const property = properties[a];\n  const direction = directions[b] || '';\n  return Array.isArray(direction) ? direction.map(dir => property + dir) : [property + direction];\n});\nexport const marginKeys = ['m', 'mt', 'mr', 'mb', 'ml', 'mx', 'my', 'margin', 'marginTop', 'marginRight', 'marginBottom', 'marginLeft', 'marginX', 'marginY', 'marginInline', 'marginInlineStart', 'marginInlineEnd', 'marginBlock', 'marginBlockStart', 'marginBlockEnd'];\nexport const paddingKeys = ['p', 'pt', 'pr', 'pb', 'pl', 'px', 'py', 'padding', 'paddingTop', 'paddingRight', 'paddingBottom', 'paddingLeft', 'paddingX', 'paddingY', 'paddingInline', 'paddingInlineStart', 'paddingInlineEnd', 'paddingBlock', 'paddingBlockStart', 'paddingBlockEnd'];\nconst spacingKeys = [...marginKeys, ...paddingKeys];\nexport function createUnaryUnit(theme, themeKey, defaultValue, propName) {\n  const themeSpacing = getPath(theme, themeKey, true) ?? defaultValue;\n  if (typeof themeSpacing === 'number' || typeof themeSpacing === 'string') {\n    return val => {\n      if (typeof val === 'string') {\n        return val;\n      }\n      if (process.env.NODE_ENV !== 'production') {\n        if (typeof val !== 'number') {\n          console.error(`MUI: Expected ${propName} argument to be a number or a string, got ${val}.`);\n        }\n      }\n      if (typeof themeSpacing === 'string') {\n        return `calc(${val} * ${themeSpacing})`;\n      }\n      return themeSpacing * val;\n    };\n  }\n  if (Array.isArray(themeSpacing)) {\n    return val => {\n      if (typeof val === 'string') {\n        return val;\n      }\n      const abs = Math.abs(val);\n      if (process.env.NODE_ENV !== 'production') {\n        if (!Number.isInteger(abs)) {\n          console.error([`MUI: The \\`theme.${themeKey}\\` array type cannot be combined with non integer values.` + `You should either use an integer value that can be used as index, or define the \\`theme.${themeKey}\\` as a number.`].join('\\n'));\n        } else if (abs > themeSpacing.length - 1) {\n          console.error([`MUI: The value provided (${abs}) overflows.`, `The supported values are: ${JSON.stringify(themeSpacing)}.`, `${abs} > ${themeSpacing.length - 1}, you need to add the missing values.`].join('\\n'));\n        }\n      }\n      const transformed = themeSpacing[abs];\n      if (val >= 0) {\n        return transformed;\n      }\n      if (typeof transformed === 'number') {\n        return -transformed;\n      }\n      return `-${transformed}`;\n    };\n  }\n  if (typeof themeSpacing === 'function') {\n    return themeSpacing;\n  }\n  if (process.env.NODE_ENV !== 'production') {\n    console.error([`MUI: The \\`theme.${themeKey}\\` value (${themeSpacing}) is invalid.`, 'It should be a number, an array or a function.'].join('\\n'));\n  }\n  return () => undefined;\n}\nexport function createUnarySpacing(theme) {\n  return createUnaryUnit(theme, 'spacing', 8, 'spacing');\n}\nexport function getValue(transformer, propValue) {\n  if (typeof propValue === 'string' || propValue == null) {\n    return propValue;\n  }\n  return transformer(propValue);\n}\nexport function getStyleFromPropValue(cssProperties, transformer) {\n  return propValue => cssProperties.reduce((acc, cssProperty) => {\n    acc[cssProperty] = getValue(transformer, propValue);\n    return acc;\n  }, {});\n}\nfunction resolveCssProperty(props, keys, prop, transformer) {\n  // Using a hash computation over an array iteration could be faster, but with only 28 items,\n  // it's doesn't worth the bundle size.\n  if (!keys.includes(prop)) {\n    return null;\n  }\n  const cssProperties = getCssProperties(prop);\n  const styleFromPropValue = getStyleFromPropValue(cssProperties, transformer);\n  const propValue = props[prop];\n  return handleBreakpoints(props, propValue, styleFromPropValue);\n}\nfunction style(props, keys) {\n  const transformer = createUnarySpacing(props.theme);\n  return Object.keys(props).map(prop => resolveCssProperty(props, keys, prop, transformer)).reduce(merge, {});\n}\nexport function margin(props) {\n  return style(props, marginKeys);\n}\nmargin.propTypes = process.env.NODE_ENV !== 'production' ? marginKeys.reduce((obj, key) => {\n  obj[key] = responsivePropType;\n  return obj;\n}, {}) : {};\nmargin.filterProps = marginKeys;\nexport function padding(props) {\n  return style(props, paddingKeys);\n}\npadding.propTypes = process.env.NODE_ENV !== 'production' ? paddingKeys.reduce((obj, key) => {\n  obj[key] = responsivePropType;\n  return obj;\n}, {}) : {};\npadding.filterProps = paddingKeys;\nfunction spacing(props) {\n  return style(props, spacingKeys);\n}\nspacing.propTypes = process.env.NODE_ENV !== 'production' ? spacingKeys.reduce((obj, key) => {\n  obj[key] = responsivePropType;\n  return obj;\n}, {}) : {};\nspacing.filterProps = spacingKeys;\nexport default spacing;","import merge from \"../merge/index.js\";\nfunction compose(...styles) {\n  const handlers = styles.reduce((acc, style) => {\n    style.filterProps.forEach(prop => {\n      acc[prop] = style;\n    });\n    return acc;\n  }, {});\n\n  // false positive\n  // eslint-disable-next-line react/function-component-definition\n  const fn = props => {\n    return Object.keys(props).reduce((acc, prop) => {\n      if (handlers[prop]) {\n        return merge(acc, handlers[prop](props));\n      }\n      return acc;\n    }, {});\n  };\n  fn.propTypes = process.env.NODE_ENV !== 'production' ? styles.reduce((acc, style) => Object.assign(acc, style.propTypes), {}) : {};\n  fn.filterProps = styles.reduce((acc, style) => acc.concat(style.filterProps), []);\n  return fn;\n}\nexport default compose;","import responsivePropType from \"../responsivePropType/index.js\";\nimport style from \"../style/index.js\";\nimport compose from \"../compose/index.js\";\nimport { createUnaryUnit, getValue } from \"../spacing/index.js\";\nimport { handleBreakpoints } from \"../breakpoints/index.js\";\nexport function borderTransform(value) {\n  if (typeof value !== 'number') {\n    return value;\n  }\n  return `${value}px solid`;\n}\nfunction createBorderStyle(prop, transform) {\n  return style({\n    prop,\n    themeKey: 'borders',\n    transform\n  });\n}\nexport const border = createBorderStyle('border', borderTransform);\nexport const borderTop = createBorderStyle('borderTop', borderTransform);\nexport const borderRight = createBorderStyle('borderRight', borderTransform);\nexport const borderBottom = createBorderStyle('borderBottom', borderTransform);\nexport const borderLeft = createBorderStyle('borderLeft', borderTransform);\nexport const borderColor = createBorderStyle('borderColor');\nexport const borderTopColor = createBorderStyle('borderTopColor');\nexport const borderRightColor = createBorderStyle('borderRightColor');\nexport const borderBottomColor = createBorderStyle('borderBottomColor');\nexport const borderLeftColor = createBorderStyle('borderLeftColor');\nexport const outline = createBorderStyle('outline', borderTransform);\nexport const outlineColor = createBorderStyle('outlineColor');\n\n// false positive\n// eslint-disable-next-line react/function-component-definition\nexport const borderRadius = props => {\n  if (props.borderRadius !== undefined && props.borderRadius !== null) {\n    const transformer = createUnaryUnit(props.theme, 'shape.borderRadius', 4, 'borderRadius');\n    const styleFromPropValue = propValue => ({\n      borderRadius: getValue(transformer, propValue)\n    });\n    return handleBreakpoints(props, props.borderRadius, styleFromPropValue);\n  }\n  return null;\n};\nborderRadius.propTypes = process.env.NODE_ENV !== 'production' ? {\n  borderRadius: responsivePropType\n} : {};\nborderRadius.filterProps = ['borderRadius'];\nconst borders = compose(border, borderTop, borderRight, borderBottom, borderLeft, borderColor, borderTopColor, borderRightColor, borderBottomColor, borderLeftColor, borderRadius, outline, outlineColor);\nexport default borders;","import style from \"../style/index.js\";\nimport compose from \"../compose/index.js\";\nimport { createUnaryUnit, getValue } from \"../spacing/index.js\";\nimport { handleBreakpoints } from \"../breakpoints/index.js\";\nimport responsivePropType from \"../responsivePropType/index.js\";\n\n// false positive\n// eslint-disable-next-line react/function-component-definition\nexport const gap = props => {\n  if (props.gap !== undefined && props.gap !== null) {\n    const transformer = createUnaryUnit(props.theme, 'spacing', 8, 'gap');\n    const styleFromPropValue = propValue => ({\n      gap: getValue(transformer, propValue)\n    });\n    return handleBreakpoints(props, props.gap, styleFromPropValue);\n  }\n  return null;\n};\ngap.propTypes = process.env.NODE_ENV !== 'production' ? {\n  gap: responsivePropType\n} : {};\ngap.filterProps = ['gap'];\n\n// false positive\n// eslint-disable-next-line react/function-component-definition\nexport const columnGap = props => {\n  if (props.columnGap !== undefined && props.columnGap !== null) {\n    const transformer = createUnaryUnit(props.theme, 'spacing', 8, 'columnGap');\n    const styleFromPropValue = propValue => ({\n      columnGap: getValue(transformer, propValue)\n    });\n    return handleBreakpoints(props, props.columnGap, styleFromPropValue);\n  }\n  return null;\n};\ncolumnGap.propTypes = process.env.NODE_ENV !== 'production' ? {\n  columnGap: responsivePropType\n} : {};\ncolumnGap.filterProps = ['columnGap'];\n\n// false positive\n// eslint-disable-next-line react/function-component-definition\nexport const rowGap = props => {\n  if (props.rowGap !== undefined && props.rowGap !== null) {\n    const transformer = createUnaryUnit(props.theme, 'spacing', 8, 'rowGap');\n    const styleFromPropValue = propValue => ({\n      rowGap: getValue(transformer, propValue)\n    });\n    return handleBreakpoints(props, props.rowGap, styleFromPropValue);\n  }\n  return null;\n};\nrowGap.propTypes = process.env.NODE_ENV !== 'production' ? {\n  rowGap: responsivePropType\n} : {};\nrowGap.filterProps = ['rowGap'];\nexport const gridColumn = style({\n  prop: 'gridColumn'\n});\nexport const gridRow = style({\n  prop: 'gridRow'\n});\nexport const gridAutoFlow = style({\n  prop: 'gridAutoFlow'\n});\nexport const gridAutoColumns = style({\n  prop: 'gridAutoColumns'\n});\nexport const gridAutoRows = style({\n  prop: 'gridAutoRows'\n});\nexport const gridTemplateColumns = style({\n  prop: 'gridTemplateColumns'\n});\nexport const gridTemplateRows = style({\n  prop: 'gridTemplateRows'\n});\nexport const gridTemplateAreas = style({\n  prop: 'gridTemplateAreas'\n});\nexport const gridArea = style({\n  prop: 'gridArea'\n});\nconst grid = compose(gap, columnGap, rowGap, gridColumn, gridRow, gridAutoFlow, gridAutoColumns, gridAutoRows, gridTemplateColumns, gridTemplateRows, gridTemplateAreas, gridArea);\nexport default grid;","import style from \"../style/index.js\";\nimport compose from \"../compose/index.js\";\nexport function paletteTransform(value, userValue) {\n  if (userValue === 'grey') {\n    return userValue;\n  }\n  return value;\n}\nexport const color = style({\n  prop: 'color',\n  themeKey: 'palette',\n  transform: paletteTransform\n});\nexport const bgcolor = style({\n  prop: 'bgcolor',\n  cssProperty: 'backgroundColor',\n  themeKey: 'palette',\n  transform: paletteTransform\n});\nexport const backgroundColor = style({\n  prop: 'backgroundColor',\n  themeKey: 'palette',\n  transform: paletteTransform\n});\nconst palette = compose(color, bgcolor, backgroundColor);\nexport default palette;","import style from \"../style/index.js\";\nimport compose from \"../compose/index.js\";\nimport { handleBreakpoints, values as breakpointsValues } from \"../breakpoints/index.js\";\nexport function sizingTransform(value) {\n  return value <= 1 && value !== 0 ? `${value * 100}%` : value;\n}\nexport const width = style({\n  prop: 'width',\n  transform: sizingTransform\n});\nexport const maxWidth = props => {\n  if (props.maxWidth !== undefined && props.maxWidth !== null) {\n    const styleFromPropValue = propValue => {\n      const breakpoint = props.theme?.breakpoints?.values?.[propValue] || breakpointsValues[propValue];\n      if (!breakpoint) {\n        return {\n          maxWidth: sizingTransform(propValue)\n        };\n      }\n      if (props.theme?.breakpoints?.unit !== 'px') {\n        return {\n          maxWidth: `${breakpoint}${props.theme.breakpoints.unit}`\n        };\n      }\n      return {\n        maxWidth: breakpoint\n      };\n    };\n    return handleBreakpoints(props, props.maxWidth, styleFromPropValue);\n  }\n  return null;\n};\nmaxWidth.filterProps = ['maxWidth'];\nexport const minWidth = style({\n  prop: 'minWidth',\n  transform: sizingTransform\n});\nexport const height = style({\n  prop: 'height',\n  transform: sizingTransform\n});\nexport const maxHeight = style({\n  prop: 'maxHeight',\n  transform: sizingTransform\n});\nexport const minHeight = style({\n  prop: 'minHeight',\n  transform: sizingTransform\n});\nexport const sizeWidth = style({\n  prop: 'size',\n  cssProperty: 'width',\n  transform: sizingTransform\n});\nexport const sizeHeight = style({\n  prop: 'size',\n  cssProperty: 'height',\n  transform: sizingTransform\n});\nexport const boxSizing = style({\n  prop: 'boxSizing'\n});\nconst sizing = compose(width, maxWidth, minWidth, height, maxHeight, minHeight, boxSizing);\nexport default sizing;","import { padding, margin } from \"../spacing/index.js\";\nimport { borderRadius, borderTransform } from \"../borders/index.js\";\nimport { gap, rowGap, columnGap } from \"../cssGrid/index.js\";\nimport { paletteTransform } from \"../palette/index.js\";\nimport { maxWidth, sizingTransform } from \"../sizing/index.js\";\nconst defaultSxConfig = {\n  // borders\n  border: {\n    themeKey: 'borders',\n    transform: borderTransform\n  },\n  borderTop: {\n    themeKey: 'borders',\n    transform: borderTransform\n  },\n  borderRight: {\n    themeKey: 'borders',\n    transform: borderTransform\n  },\n  borderBottom: {\n    themeKey: 'borders',\n    transform: borderTransform\n  },\n  borderLeft: {\n    themeKey: 'borders',\n    transform: borderTransform\n  },\n  borderColor: {\n    themeKey: 'palette'\n  },\n  borderTopColor: {\n    themeKey: 'palette'\n  },\n  borderRightColor: {\n    themeKey: 'palette'\n  },\n  borderBottomColor: {\n    themeKey: 'palette'\n  },\n  borderLeftColor: {\n    themeKey: 'palette'\n  },\n  outline: {\n    themeKey: 'borders',\n    transform: borderTransform\n  },\n  outlineColor: {\n    themeKey: 'palette'\n  },\n  borderRadius: {\n    themeKey: 'shape.borderRadius',\n    style: borderRadius\n  },\n  // palette\n  color: {\n    themeKey: 'palette',\n    transform: paletteTransform\n  },\n  bgcolor: {\n    themeKey: 'palette',\n    cssProperty: 'backgroundColor',\n    transform: paletteTransform\n  },\n  backgroundColor: {\n    themeKey: 'palette',\n    transform: paletteTransform\n  },\n  // spacing\n  p: {\n    style: padding\n  },\n  pt: {\n    style: padding\n  },\n  pr: {\n    style: padding\n  },\n  pb: {\n    style: padding\n  },\n  pl: {\n    style: padding\n  },\n  px: {\n    style: padding\n  },\n  py: {\n    style: padding\n  },\n  padding: {\n    style: padding\n  },\n  paddingTop: {\n    style: padding\n  },\n  paddingRight: {\n    style: padding\n  },\n  paddingBottom: {\n    style: padding\n  },\n  paddingLeft: {\n    style: padding\n  },\n  paddingX: {\n    style: padding\n  },\n  paddingY: {\n    style: padding\n  },\n  paddingInline: {\n    style: padding\n  },\n  paddingInlineStart: {\n    style: padding\n  },\n  paddingInlineEnd: {\n    style: padding\n  },\n  paddingBlock: {\n    style: padding\n  },\n  paddingBlockStart: {\n    style: padding\n  },\n  paddingBlockEnd: {\n    style: padding\n  },\n  m: {\n    style: margin\n  },\n  mt: {\n    style: margin\n  },\n  mr: {\n    style: margin\n  },\n  mb: {\n    style: margin\n  },\n  ml: {\n    style: margin\n  },\n  mx: {\n    style: margin\n  },\n  my: {\n    style: margin\n  },\n  margin: {\n    style: margin\n  },\n  marginTop: {\n    style: margin\n  },\n  marginRight: {\n    style: margin\n  },\n  marginBottom: {\n    style: margin\n  },\n  marginLeft: {\n    style: margin\n  },\n  marginX: {\n    style: margin\n  },\n  marginY: {\n    style: margin\n  },\n  marginInline: {\n    style: margin\n  },\n  marginInlineStart: {\n    style: margin\n  },\n  marginInlineEnd: {\n    style: margin\n  },\n  marginBlock: {\n    style: margin\n  },\n  marginBlockStart: {\n    style: margin\n  },\n  marginBlockEnd: {\n    style: margin\n  },\n  // display\n  displayPrint: {\n    cssProperty: false,\n    transform: value => ({\n      '@media print': {\n        display: value\n      }\n    })\n  },\n  display: {},\n  overflow: {},\n  textOverflow: {},\n  visibility: {},\n  whiteSpace: {},\n  // flexbox\n  flexBasis: {},\n  flexDirection: {},\n  flexWrap: {},\n  justifyContent: {},\n  alignItems: {},\n  alignContent: {},\n  order: {},\n  flex: {},\n  flexGrow: {},\n  flexShrink: {},\n  alignSelf: {},\n  justifyItems: {},\n  justifySelf: {},\n  // grid\n  gap: {\n    style: gap\n  },\n  rowGap: {\n    style: rowGap\n  },\n  columnGap: {\n    style: columnGap\n  },\n  gridColumn: {},\n  gridRow: {},\n  gridAutoFlow: {},\n  gridAutoColumns: {},\n  gridAutoRows: {},\n  gridTemplateColumns: {},\n  gridTemplateRows: {},\n  gridTemplateAreas: {},\n  gridArea: {},\n  // positions\n  position: {},\n  zIndex: {\n    themeKey: 'zIndex'\n  },\n  top: {},\n  right: {},\n  bottom: {},\n  left: {},\n  // shadows\n  boxShadow: {\n    themeKey: 'shadows'\n  },\n  // sizing\n  width: {\n    transform: sizingTransform\n  },\n  maxWidth: {\n    style: maxWidth\n  },\n  minWidth: {\n    transform: sizingTransform\n  },\n  height: {\n    transform: sizingTransform\n  },\n  maxHeight: {\n    transform: sizingTransform\n  },\n  minHeight: {\n    transform: sizingTransform\n  },\n  boxSizing: {},\n  // typography\n  font: {\n    themeKey: 'font'\n  },\n  fontFamily: {\n    themeKey: 'typography'\n  },\n  fontSize: {\n    themeKey: 'typography'\n  },\n  fontStyle: {\n    themeKey: 'typography'\n  },\n  fontWeight: {\n    themeKey: 'typography'\n  },\n  letterSpacing: {},\n  textTransform: {},\n  lineHeight: {},\n  textAlign: {},\n  typography: {\n    cssProperty: false,\n    themeKey: 'typography'\n  }\n};\nexport default defaultSxConfig;","import capitalize from '@mui/utils/capitalize';\nimport merge from \"../merge/index.js\";\nimport { getPath, getStyleValue as getValue } from \"../style/index.js\";\nimport { handleBreakpoints, createEmptyBreakpointObject, removeUnusedBreakpoints } from \"../breakpoints/index.js\";\nimport { sortContainerQueries } from \"../cssContainerQueries/index.js\";\nimport defaultSxConfig from \"./defaultSxConfig.js\";\nfunction objectsHaveSameKeys(...objects) {\n  const allKeys = objects.reduce((keys, object) => keys.concat(Object.keys(object)), []);\n  const union = new Set(allKeys);\n  return objects.every(object => union.size === Object.keys(object).length);\n}\nfunction callIfFn(maybeFn, arg) {\n  return typeof maybeFn === 'function' ? maybeFn(arg) : maybeFn;\n}\n\n// eslint-disable-next-line @typescript-eslint/naming-convention\nexport function unstable_createStyleFunctionSx() {\n  function getThemeValue(prop, val, theme, config) {\n    const props = {\n      [prop]: val,\n      theme\n    };\n    const options = config[prop];\n    if (!options) {\n      return {\n        [prop]: val\n      };\n    }\n    const {\n      cssProperty = prop,\n      themeKey,\n      transform,\n      style\n    } = options;\n    if (val == null) {\n      return null;\n    }\n\n    // TODO v6: remove, see https://github.com/mui/material-ui/pull/38123\n    if (themeKey === 'typography' && val === 'inherit') {\n      return {\n        [prop]: val\n      };\n    }\n    const themeMapping = getPath(theme, themeKey) || {};\n    if (style) {\n      return style(props);\n    }\n    const styleFromPropValue = propValueFinal => {\n      let value = getValue(themeMapping, transform, propValueFinal);\n      if (propValueFinal === value && typeof propValueFinal === 'string') {\n        // Haven't found value\n        value = getValue(themeMapping, transform, `${prop}${propValueFinal === 'default' ? '' : capitalize(propValueFinal)}`, propValueFinal);\n      }\n      if (cssProperty === false) {\n        return value;\n      }\n      return {\n        [cssProperty]: value\n      };\n    };\n    return handleBreakpoints(props, val, styleFromPropValue);\n  }\n  function styleFunctionSx(props) {\n    const {\n      sx,\n      theme = {},\n      nested\n    } = props || {};\n    if (!sx) {\n      return null; // Emotion & styled-components will neglect null\n    }\n    const config = theme.unstable_sxConfig ?? defaultSxConfig;\n\n    /*\n     * Receive `sxInput` as object or callback\n     * and then recursively check keys & values to create media query object styles.\n     * (the result will be used in `styled`)\n     */\n    function traverse(sxInput) {\n      let sxObject = sxInput;\n      if (typeof sxInput === 'function') {\n        sxObject = sxInput(theme);\n      } else if (typeof sxInput !== 'object') {\n        // value\n        return sxInput;\n      }\n      if (!sxObject) {\n        return null;\n      }\n      const emptyBreakpoints = createEmptyBreakpointObject(theme.breakpoints);\n      const breakpointsKeys = Object.keys(emptyBreakpoints);\n      let css = emptyBreakpoints;\n      Object.keys(sxObject).forEach(styleKey => {\n        const value = callIfFn(sxObject[styleKey], theme);\n        if (value !== null && value !== undefined) {\n          if (typeof value === 'object') {\n            if (config[styleKey]) {\n              css = merge(css, getThemeValue(styleKey, value, theme, config));\n            } else {\n              const breakpointsValues = handleBreakpoints({\n                theme\n              }, value, x => ({\n                [styleKey]: x\n              }));\n              if (objectsHaveSameKeys(breakpointsValues, value)) {\n                css[styleKey] = styleFunctionSx({\n                  sx: value,\n                  theme,\n                  nested: true\n                });\n              } else {\n                css = merge(css, breakpointsValues);\n              }\n            }\n          } else {\n            css = merge(css, getThemeValue(styleKey, value, theme, config));\n          }\n        }\n      });\n      if (!nested && theme.modularCssLayers) {\n        return {\n          '@layer sx': sortContainerQueries(theme, removeUnusedBreakpoints(breakpointsKeys, css))\n        };\n      }\n      return sortContainerQueries(theme, removeUnusedBreakpoints(breakpointsKeys, css));\n    }\n    return Array.isArray(sx) ? sx.map(traverse) : traverse(sx);\n  }\n  return styleFunctionSx;\n}\nconst styleFunctionSx = unstable_createStyleFunctionSx();\nstyleFunctionSx.filterProps = ['sx'];\nexport default styleFunctionSx;","/* eslint-disable */\n// Inspired by https://github.com/garycourt/murmurhash-js\n// Ported from https://github.com/aappleby/smhasher/blob/61a0530f28277f2e850bfc39600ce61d02b518de/src/MurmurHash2.cpp#L37-L86\nfunction murmur2(str) {\n  // 'm' and 'r' are mixing constants generated offline.\n  // They're not really 'magic', they just happen to work well.\n  // const m = 0x5bd1e995;\n  // const r = 24;\n  // Initialize the hash\n  var h = 0; // Mix 4 bytes at a time into the hash\n\n  var k,\n      i = 0,\n      len = str.length;\n\n  for (; len >= 4; ++i, len -= 4) {\n    k = str.charCodeAt(i) & 0xff | (str.charCodeAt(++i) & 0xff) << 8 | (str.charCodeAt(++i) & 0xff) << 16 | (str.charCodeAt(++i) & 0xff) << 24;\n    k =\n    /* Math.imul(k, m): */\n    (k & 0xffff) * 0x5bd1e995 + ((k >>> 16) * 0xe995 << 16);\n    k ^=\n    /* k >>> r: */\n    k >>> 24;\n    h =\n    /* Math.imul(k, m): */\n    (k & 0xffff) * 0x5bd1e995 + ((k >>> 16) * 0xe995 << 16) ^\n    /* Math.imul(h, m): */\n    (h & 0xffff) * 0x5bd1e995 + ((h >>> 16) * 0xe995 << 16);\n  } // Handle the last few bytes of the input array\n\n\n  switch (len) {\n    case 3:\n      h ^= (str.charCodeAt(i + 2) & 0xff) << 16;\n\n    case 2:\n      h ^= (str.charCodeAt(i + 1) & 0xff) << 8;\n\n    case 1:\n      h ^= str.charCodeAt(i) & 0xff;\n      h =\n      /* Math.imul(h, m): */\n      (h & 0xffff) * 0x5bd1e995 + ((h >>> 16) * 0xe995 << 16);\n  } // Do a few final mixes of the hash to ensure the last few\n  // bytes are well-incorporated.\n\n\n  h ^= h >>> 13;\n  h =\n  /* Math.imul(h, m): */\n  (h & 0xffff) * 0x5bd1e995 + ((h >>> 16) * 0xe995 << 16);\n  return ((h ^ h >>> 15) >>> 0).toString(36);\n}\n\nexport { murmur2 as default };\n","var unitlessKeys = {\n  animationIterationCount: 1,\n  aspectRatio: 1,\n  borderImageOutset: 1,\n  borderImageSlice: 1,\n  borderImageWidth: 1,\n  boxFlex: 1,\n  boxFlexGroup: 1,\n  boxOrdinalGroup: 1,\n  columnCount: 1,\n  columns: 1,\n  flex: 1,\n  flexGrow: 1,\n  flexPositive: 1,\n  flexShrink: 1,\n  flexNegative: 1,\n  flexOrder: 1,\n  gridRow: 1,\n  gridRowEnd: 1,\n  gridRowSpan: 1,\n  gridRowStart: 1,\n  gridColumn: 1,\n  gridColumnEnd: 1,\n  gridColumnSpan: 1,\n  gridColumnStart: 1,\n  msGridRow: 1,\n  msGridRowSpan: 1,\n  msGridColumn: 1,\n  msGridColumnSpan: 1,\n  fontWeight: 1,\n  lineHeight: 1,\n  opacity: 1,\n  order: 1,\n  orphans: 1,\n  scale: 1,\n  tabSize: 1,\n  widows: 1,\n  zIndex: 1,\n  zoom: 1,\n  WebkitLineClamp: 1,\n  // SVG-related properties\n  fillOpacity: 1,\n  floodOpacity: 1,\n  stopOpacity: 1,\n  strokeDasharray: 1,\n  strokeDashoffset: 1,\n  strokeMiterlimit: 1,\n  strokeOpacity: 1,\n  strokeWidth: 1\n};\n\nexport { unitlessKeys as default };\n","function memoize(fn) {\n  var cache = Object.create(null);\n  return function (arg) {\n    if (cache[arg] === undefined) cache[arg] = fn(arg);\n    return cache[arg];\n  };\n}\n\nexport { memoize as default };\n","import hashString from '@emotion/hash';\nimport unitless from '@emotion/unitless';\nimport memoize from '@emotion/memoize';\n\nvar isDevelopment = false;\n\nvar hyphenateRegex = /[A-Z]|^ms/g;\nvar animationRegex = /_EMO_([^_]+?)_([^]*?)_EMO_/g;\n\nvar isCustomProperty = function isCustomProperty(property) {\n  return property.charCodeAt(1) === 45;\n};\n\nvar isProcessableValue = function isProcessableValue(value) {\n  return value != null && typeof value !== 'boolean';\n};\n\nvar processStyleName = /* #__PURE__ */memoize(function (styleName) {\n  return isCustomProperty(styleName) ? styleName : styleName.replace(hyphenateRegex, '-$&').toLowerCase();\n});\n\nvar processStyleValue = function processStyleValue(key, value) {\n  switch (key) {\n    case 'animation':\n    case 'animationName':\n      {\n        if (typeof value === 'string') {\n          return value.replace(animationRegex, function (match, p1, p2) {\n            cursor = {\n              name: p1,\n              styles: p2,\n              next: cursor\n            };\n            return p1;\n          });\n        }\n      }\n  }\n\n  if (unitless[key] !== 1 && !isCustomProperty(key) && typeof value === 'number' && value !== 0) {\n    return value + 'px';\n  }\n\n  return value;\n};\n\nvar noComponentSelectorMessage = 'Component selectors can only be used in conjunction with ' + '@emotion/babel-plugin, the swc Emotion plugin, or another Emotion-aware ' + 'compiler transform.';\n\nfunction handleInterpolation(mergedProps, registered, interpolation) {\n  if (interpolation == null) {\n    return '';\n  }\n\n  var componentSelector = interpolation;\n\n  if (componentSelector.__emotion_styles !== undefined) {\n\n    return componentSelector;\n  }\n\n  switch (typeof interpolation) {\n    case 'boolean':\n      {\n        return '';\n      }\n\n    case 'object':\n      {\n        var keyframes = interpolation;\n\n        if (keyframes.anim === 1) {\n          cursor = {\n            name: keyframes.name,\n            styles: keyframes.styles,\n            next: cursor\n          };\n          return keyframes.name;\n        }\n\n        var serializedStyles = interpolation;\n\n        if (serializedStyles.styles !== undefined) {\n          var next = serializedStyles.next;\n\n          if (next !== undefined) {\n            // not the most efficient thing ever but this is a pretty rare case\n            // and there will be very few iterations of this generally\n            while (next !== undefined) {\n              cursor = {\n                name: next.name,\n                styles: next.styles,\n                next: cursor\n              };\n              next = next.next;\n            }\n          }\n\n          var styles = serializedStyles.styles + \";\";\n          return styles;\n        }\n\n        return createStringFromObject(mergedProps, registered, interpolation);\n      }\n\n    case 'function':\n      {\n        if (mergedProps !== undefined) {\n          var previousCursor = cursor;\n          var result = interpolation(mergedProps);\n          cursor = previousCursor;\n          return handleInterpolation(mergedProps, registered, result);\n        }\n\n        break;\n      }\n  } // finalize string values (regular strings and functions interpolated into css calls)\n\n\n  var asString = interpolation;\n\n  if (registered == null) {\n    return asString;\n  }\n\n  var cached = registered[asString];\n  return cached !== undefined ? cached : asString;\n}\n\nfunction createStringFromObject(mergedProps, registered, obj) {\n  var string = '';\n\n  if (Array.isArray(obj)) {\n    for (var i = 0; i < obj.length; i++) {\n      string += handleInterpolation(mergedProps, registered, obj[i]) + \";\";\n    }\n  } else {\n    for (var key in obj) {\n      var value = obj[key];\n\n      if (typeof value !== 'object') {\n        var asString = value;\n\n        if (registered != null && registered[asString] !== undefined) {\n          string += key + \"{\" + registered[asString] + \"}\";\n        } else if (isProcessableValue(asString)) {\n          string += processStyleName(key) + \":\" + processStyleValue(key, asString) + \";\";\n        }\n      } else {\n        if (key === 'NO_COMPONENT_SELECTOR' && isDevelopment) {\n          throw new Error(noComponentSelectorMessage);\n        }\n\n        if (Array.isArray(value) && typeof value[0] === 'string' && (registered == null || registered[value[0]] === undefined)) {\n          for (var _i = 0; _i < value.length; _i++) {\n            if (isProcessableValue(value[_i])) {\n              string += processStyleName(key) + \":\" + processStyleValue(key, value[_i]) + \";\";\n            }\n          }\n        } else {\n          var interpolated = handleInterpolation(mergedProps, registered, value);\n\n          switch (key) {\n            case 'animation':\n            case 'animationName':\n              {\n                string += processStyleName(key) + \":\" + interpolated + \";\";\n                break;\n              }\n\n            default:\n              {\n\n                string += key + \"{\" + interpolated + \"}\";\n              }\n          }\n        }\n      }\n    }\n  }\n\n  return string;\n}\n\nvar labelPattern = /label:\\s*([^\\s;{]+)\\s*(;|$)/g; // this is the cursor for keyframes\n// keyframes are stored on the SerializedStyles object as a linked list\n\nvar cursor;\nfunction serializeStyles(args, registered, mergedProps) {\n  if (args.length === 1 && typeof args[0] === 'object' && args[0] !== null && args[0].styles !== undefined) {\n    return args[0];\n  }\n\n  var stringMode = true;\n  var styles = '';\n  cursor = undefined;\n  var strings = args[0];\n\n  if (strings == null || strings.raw === undefined) {\n    stringMode = false;\n    styles += handleInterpolation(mergedProps, registered, strings);\n  } else {\n    var asTemplateStringsArr = strings;\n\n    styles += asTemplateStringsArr[0];\n  } // we start at 1 since we've already handled the first arg\n\n\n  for (var i = 1; i < args.length; i++) {\n    styles += handleInterpolation(mergedProps, registered, args[i]);\n\n    if (stringMode) {\n      var templateStringsArr = strings;\n\n      styles += templateStringsArr[i];\n    }\n  } // using a global regex with .exec is stateful so lastIndex has to be reset each time\n\n\n  labelPattern.lastIndex = 0;\n  var identifierName = '';\n  var match; // https://esbench.com/bench/5b809c2cf2949800a0f61fb5\n\n  while ((match = labelPattern.exec(styles)) !== null) {\n    identifierName += '-' + match[1];\n  }\n\n  var name = hashString(styles) + identifierName;\n\n  return {\n    name: name,\n    styles: styles,\n    next: cursor\n  };\n}\n\nexport { serializeStyles };\n","/**\n * @mui/styled-engine v6.5.0\n *\n * @license MIT\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n/* eslint-disable no-underscore-dangle */\nimport emStyled from '@emotion/styled';\nimport { serializeStyles as emSerializeStyles } from '@emotion/serialize';\nexport default function styled(tag, options) {\n  const stylesFactory = emStyled(tag, options);\n  if (process.env.NODE_ENV !== 'production') {\n    return (...styles) => {\n      const component = typeof tag === 'string' ? `\"${tag}\"` : 'component';\n      if (styles.length === 0) {\n        console.error([`MUI: Seems like you called \\`styled(${component})()\\` without a \\`style\\` argument.`, 'You must provide a `styles` argument: `styled(\"div\")(styleYouForgotToPass)`.'].join('\\n'));\n      } else if (styles.some(style => style === undefined)) {\n        console.error(`MUI: the styled(${component})(...args) API requires all its args to be defined.`);\n      }\n      return stylesFactory(...styles);\n    };\n  }\n  return stylesFactory;\n}\n\n// eslint-disable-next-line @typescript-eslint/naming-convention\nexport function internal_mutateStyles(tag, processor) {\n  // Emotion attaches all the styles as `__emotion_styles`.\n  // Ref: https://github.com/emotion-js/emotion/blob/16d971d0da229596d6bcc39d282ba9753c9ee7cf/packages/styled/src/base.js#L186\n  if (Array.isArray(tag.__emotion_styles)) {\n    tag.__emotion_styles = processor(tag.__emotion_styles);\n  }\n}\n\n// Emotion only accepts an array, but we want to avoid allocations\nconst wrapper = [];\n// eslint-disable-next-line @typescript-eslint/naming-convention\nexport function internal_serializeStyles(styles) {\n  wrapper[0] = styles;\n  return emSerializeStyles(wrapper);\n}\nexport { ThemeContext, keyframes, css } from '@emotion/react';\nexport { default as StyledEngineProvider } from \"./StyledEngineProvider/index.js\";\nexport { default as GlobalStyles } from \"./GlobalStyles/index.js\";","// Sorted ASC by size. That's important.\n// It can't be configured as it's used statically for propTypes.\nexport const breakpointKeys = ['xs', 'sm', 'md', 'lg', 'xl'];\nconst sortBreakpointsValues = values => {\n  const breakpointsAsArray = Object.keys(values).map(key => ({\n    key,\n    val: values[key]\n  })) || [];\n  // Sort in ascending order\n  breakpointsAsArray.sort((breakpoint1, breakpoint2) => breakpoint1.val - breakpoint2.val);\n  return breakpointsAsArray.reduce((acc, obj) => {\n    return {\n      ...acc,\n      [obj.key]: obj.val\n    };\n  }, {});\n};\n\n// Keep in mind that @media is inclusive by the CSS specification.\nexport default function createBreakpoints(breakpoints) {\n  const {\n    // The breakpoint **start** at this value.\n    // For instance with the first breakpoint xs: [xs, sm).\n    values = {\n      xs: 0,\n      // phone\n      sm: 600,\n      // tablet\n      md: 900,\n      // small laptop\n      lg: 1200,\n      // desktop\n      xl: 1536 // large screen\n    },\n    unit = 'px',\n    step = 5,\n    ...other\n  } = breakpoints;\n  const sortedValues = sortBreakpointsValues(values);\n  const keys = Object.keys(sortedValues);\n  function up(key) {\n    const value = typeof values[key] === 'number' ? values[key] : key;\n    return `@media (min-width:${value}${unit})`;\n  }\n  function down(key) {\n    const value = typeof values[key] === 'number' ? values[key] : key;\n    return `@media (max-width:${value - step / 100}${unit})`;\n  }\n  function between(start, end) {\n    const endIndex = keys.indexOf(end);\n    return `@media (min-width:${typeof values[start] === 'number' ? values[start] : start}${unit}) and ` + `(max-width:${(endIndex !== -1 && typeof values[keys[endIndex]] === 'number' ? values[keys[endIndex]] : end) - step / 100}${unit})`;\n  }\n  function only(key) {\n    if (keys.indexOf(key) + 1 < keys.length) {\n      return between(key, keys[keys.indexOf(key) + 1]);\n    }\n    return up(key);\n  }\n  function not(key) {\n    // handle first and last key separately, for better readability\n    const keyIndex = keys.indexOf(key);\n    if (keyIndex === 0) {\n      return up(keys[1]);\n    }\n    if (keyIndex === keys.length - 1) {\n      return down(keys[keyIndex]);\n    }\n    return between(key, keys[keys.indexOf(key) + 1]).replace('@media', '@media not all and');\n  }\n  return {\n    keys,\n    values: sortedValues,\n    up,\n    down,\n    between,\n    only,\n    not,\n    unit,\n    ...other\n  };\n}","const shape = {\n  borderRadius: 4\n};\nexport default shape;","import { createUnarySpacing } from \"../spacing/index.js\";\n\n// The different signatures imply different meaning for their arguments that can't be expressed structurally.\n// We express the difference with variable names.\n\nexport default function createSpacing(spacingInput = 8,\n// Material Design layouts are visually balanced. Most measurements align to an 8dp grid, which aligns both spacing and the overall layout.\n// Smaller components, such as icons, can align to a 4dp grid.\n// https://m2.material.io/design/layout/understanding-layout.html\ntransform = createUnarySpacing({\n  spacing: spacingInput\n})) {\n  // Already transformed.\n  if (spacingInput.mui) {\n    return spacingInput;\n  }\n  const spacing = (...argsInput) => {\n    if (process.env.NODE_ENV !== 'production') {\n      if (!(argsInput.length <= 4)) {\n        console.error(`MUI: Too many arguments provided, expected between 0 and 4, got ${argsInput.length}`);\n      }\n    }\n    const args = argsInput.length === 0 ? [1] : argsInput;\n    return args.map(argument => {\n      const output = transform(argument);\n      return typeof output === 'number' ? `${output}px` : output;\n    }).join(' ');\n  };\n  spacing.mui = true;\n  return spacing;\n}","/**\n * A universal utility to style components with multiple color modes. Always use it from the theme object.\n * It works with:\n *  - [Basic theme](https://mui.com/material-ui/customization/dark-mode/)\n *  - [CSS theme variables](https://mui.com/material-ui/customization/css-theme-variables/overview/)\n *  - Zero-runtime engine\n *\n * Tips: Use an array over object spread and place `theme.applyStyles()` last.\n *\n * With the styled function:\n * ✅ [{ background: '#e5e5e5' }, theme.applyStyles('dark', { background: '#1c1c1c' })]\n * 🚫 { background: '#e5e5e5', ...theme.applyStyles('dark', { background: '#1c1c1c' })}\n *\n * With the sx prop:\n * ✅ [{ background: '#e5e5e5' }, theme => theme.applyStyles('dark', { background: '#1c1c1c' })]\n * 🚫 { background: '#e5e5e5', ...theme => theme.applyStyles('dark', { background: '#1c1c1c' })}\n *\n * @example\n * 1. using with `styled`:\n * ```jsx\n *   const Component = styled('div')(({ theme }) => [\n *     { background: '#e5e5e5' },\n *     theme.applyStyles('dark', {\n *       background: '#1c1c1c',\n *       color: '#fff',\n *     }),\n *   ]);\n * ```\n *\n * @example\n * 2. using with `sx` prop:\n * ```jsx\n *   <Box sx={[\n *     { background: '#e5e5e5' },\n *     theme => theme.applyStyles('dark', {\n *        background: '#1c1c1c',\n *        color: '#fff',\n *      }),\n *     ]}\n *   />\n * ```\n *\n * @example\n * 3. theming a component:\n * ```jsx\n *   extendTheme({\n *     components: {\n *       MuiButton: {\n *         styleOverrides: {\n *           root: ({ theme }) => [\n *             { background: '#e5e5e5' },\n *             theme.applyStyles('dark', {\n *               background: '#1c1c1c',\n *               color: '#fff',\n *             }),\n *           ],\n *         },\n *       }\n *     }\n *   })\n *```\n */\nexport default function applyStyles(key, styles) {\n  // @ts-expect-error this is 'any' type\n  const theme = this;\n  if (theme.vars) {\n    if (!theme.colorSchemes?.[key] || typeof theme.getColorSchemeSelector !== 'function') {\n      return {};\n    }\n    // If CssVarsProvider is used as a provider, returns '*:where({selector}) &'\n    let selector = theme.getColorSchemeSelector(key);\n    if (selector === '&') {\n      return styles;\n    }\n    if (selector.includes('data-') || selector.includes('.')) {\n      // '*' is required as a workaround for Emotion issue (https://github.com/emotion-js/emotion/issues/2836)\n      selector = `*:where(${selector.replace(/\\s*&$/, '')}) &`;\n    }\n    return {\n      [selector]: styles\n    };\n  }\n  if (theme.palette.mode === key) {\n    return styles;\n  }\n  return {};\n}","import deepmerge from '@mui/utils/deepmerge';\nimport createBreakpoints from \"../createBreakpoints/createBreakpoints.js\";\nimport cssContainerQueries from \"../cssContainerQueries/index.js\";\nimport shape from \"./shape.js\";\nimport createSpacing from \"./createSpacing.js\";\nimport styleFunctionSx from \"../styleFunctionSx/styleFunctionSx.js\";\nimport defaultSxConfig from \"../styleFunctionSx/defaultSxConfig.js\";\nimport applyStyles from \"./applyStyles.js\";\nfunction createTheme(options = {}, ...args) {\n  const {\n    breakpoints: breakpointsInput = {},\n    palette: paletteInput = {},\n    spacing: spacingInput,\n    shape: shapeInput = {},\n    ...other\n  } = options;\n  const breakpoints = createBreakpoints(breakpointsInput);\n  const spacing = createSpacing(spacingInput);\n  let muiTheme = deepmerge({\n    breakpoints,\n    direction: 'ltr',\n    components: {},\n    // Inject component definitions.\n    palette: {\n      mode: 'light',\n      ...paletteInput\n    },\n    spacing,\n    shape: {\n      ...shape,\n      ...shapeInput\n    }\n  }, other);\n  muiTheme = cssContainerQueries(muiTheme);\n  muiTheme.applyStyles = applyStyles;\n  muiTheme = args.reduce((acc, argument) => deepmerge(acc, argument), muiTheme);\n  muiTheme.unstable_sxConfig = {\n    ...defaultSxConfig,\n    ...other?.unstable_sxConfig\n  };\n  muiTheme.unstable_sx = function sx(props) {\n    return styleFunctionSx({\n      sx: props,\n      theme: this\n    });\n  };\n  return muiTheme;\n}\nexport default createTheme;","import { internal_serializeStyles } from '@mui/styled-engine';\nexport default function preprocessStyles(input) {\n  const {\n    variants,\n    ...style\n  } = input;\n  const result = {\n    variants,\n    style: internal_serializeStyles(style),\n    isProcessed: true\n  };\n\n  // Not supported on styled-components\n  if (result.style === style) {\n    return result;\n  }\n  if (variants) {\n    variants.forEach(variant => {\n      if (typeof variant.style !== 'function') {\n        variant.style = internal_serializeStyles(variant.style);\n      }\n    });\n  }\n  return result;\n}","import styledEngineStyled, { internal_mutateStyles as mutateStyles, internal_serializeStyles as serializeStyles } from '@mui/styled-engine';\nimport { isPlainObject } from '@mui/utils/deepmerge';\nimport capitalize from '@mui/utils/capitalize';\nimport getDisplayName from '@mui/utils/getDisplayName';\nimport createTheme from \"../createTheme/index.js\";\nimport styleFunctionSx from \"../styleFunctionSx/index.js\";\nimport preprocessStyles from \"../preprocessStyles.js\";\n\n/* eslint-disable no-underscore-dangle */\n/* eslint-disable no-labels */\n/* eslint-disable no-lone-blocks */\n\nexport const systemDefaultTheme = createTheme();\n\n// Update /system/styled/#api in case if this changes\nexport function shouldForwardProp(prop) {\n  return prop !== 'ownerState' && prop !== 'theme' && prop !== 'sx' && prop !== 'as';\n}\nfunction shallowLayer(serialized, layerName) {\n  if (layerName && serialized && typeof serialized === 'object' && serialized.styles && !serialized.styles.startsWith('@layer') // only add the layer if it is not already there.\n  ) {\n    serialized.styles = `@layer ${layerName}{${String(serialized.styles)}}`;\n  }\n  return serialized;\n}\nfunction defaultOverridesResolver(slot) {\n  if (!slot) {\n    return null;\n  }\n  return (_props, styles) => styles[slot];\n}\nfunction attachTheme(props, themeId, defaultTheme) {\n  props.theme = isObjectEmpty(props.theme) ? defaultTheme : props.theme[themeId] || props.theme;\n}\nfunction processStyle(props, style, layerName) {\n  /*\n   * Style types:\n   *  - null/undefined\n   *  - string\n   *  - CSS style object: { [cssKey]: [cssValue], variants }\n   *  - Processed style object: { style, variants, isProcessed: true }\n   *  - Array of any of the above\n   */\n\n  const resolvedStyle = typeof style === 'function' ? style(props) : style;\n  if (Array.isArray(resolvedStyle)) {\n    return resolvedStyle.flatMap(subStyle => processStyle(props, subStyle, layerName));\n  }\n  if (Array.isArray(resolvedStyle?.variants)) {\n    let rootStyle;\n    if (resolvedStyle.isProcessed) {\n      rootStyle = layerName ? shallowLayer(resolvedStyle.style, layerName) : resolvedStyle.style;\n    } else {\n      const {\n        variants,\n        ...otherStyles\n      } = resolvedStyle;\n      rootStyle = layerName ? shallowLayer(serializeStyles(otherStyles), layerName) : otherStyles;\n    }\n    return processStyleVariants(props, resolvedStyle.variants, [rootStyle], layerName);\n  }\n  if (resolvedStyle?.isProcessed) {\n    return layerName ? shallowLayer(serializeStyles(resolvedStyle.style), layerName) : resolvedStyle.style;\n  }\n  return layerName ? shallowLayer(serializeStyles(resolvedStyle), layerName) : resolvedStyle;\n}\nfunction processStyleVariants(props, variants, results = [], layerName = undefined) {\n  let mergedState; // We might not need it, initialized lazily\n\n  variantLoop: for (let i = 0; i < variants.length; i += 1) {\n    const variant = variants[i];\n    if (typeof variant.props === 'function') {\n      mergedState ??= {\n        ...props,\n        ...props.ownerState,\n        ownerState: props.ownerState\n      };\n      if (!variant.props(mergedState)) {\n        continue;\n      }\n    } else {\n      for (const key in variant.props) {\n        if (props[key] !== variant.props[key] && props.ownerState?.[key] !== variant.props[key]) {\n          continue variantLoop;\n        }\n      }\n    }\n    if (typeof variant.style === 'function') {\n      mergedState ??= {\n        ...props,\n        ...props.ownerState,\n        ownerState: props.ownerState\n      };\n      results.push(layerName ? shallowLayer(serializeStyles(variant.style(mergedState)), layerName) : variant.style(mergedState));\n    } else {\n      results.push(layerName ? shallowLayer(serializeStyles(variant.style), layerName) : variant.style);\n    }\n  }\n  return results;\n}\nexport default function createStyled(input = {}) {\n  const {\n    themeId,\n    defaultTheme = systemDefaultTheme,\n    rootShouldForwardProp = shouldForwardProp,\n    slotShouldForwardProp = shouldForwardProp\n  } = input;\n  function styleAttachTheme(props) {\n    attachTheme(props, themeId, defaultTheme);\n  }\n  const styled = (tag, inputOptions = {}) => {\n    // If `tag` is already a styled component, filter out the `sx` style function\n    // to prevent unnecessary styles generated by the composite components.\n    mutateStyles(tag, styles => styles.filter(style => style !== styleFunctionSx));\n    const {\n      name: componentName,\n      slot: componentSlot,\n      skipVariantsResolver: inputSkipVariantsResolver,\n      skipSx: inputSkipSx,\n      // TODO v6: remove `lowercaseFirstLetter()` in the next major release\n      // For more details: https://github.com/mui/material-ui/pull/37908\n      overridesResolver = defaultOverridesResolver(lowercaseFirstLetter(componentSlot)),\n      ...options\n    } = inputOptions;\n    const layerName = componentName && componentName.startsWith('Mui') || !!componentSlot ? 'components' : 'custom';\n\n    // if skipVariantsResolver option is defined, take the value, otherwise, true for root and false for other slots.\n    const skipVariantsResolver = inputSkipVariantsResolver !== undefined ? inputSkipVariantsResolver :\n    // TODO v6: remove `Root` in the next major release\n    // For more details: https://github.com/mui/material-ui/pull/37908\n    componentSlot && componentSlot !== 'Root' && componentSlot !== 'root' || false;\n    const skipSx = inputSkipSx || false;\n    let shouldForwardPropOption = shouldForwardProp;\n\n    // TODO v6: remove `Root` in the next major release\n    // For more details: https://github.com/mui/material-ui/pull/37908\n    if (componentSlot === 'Root' || componentSlot === 'root') {\n      shouldForwardPropOption = rootShouldForwardProp;\n    } else if (componentSlot) {\n      // any other slot specified\n      shouldForwardPropOption = slotShouldForwardProp;\n    } else if (isStringTag(tag)) {\n      // for string (html) tag, preserve the behavior in emotion & styled-components.\n      shouldForwardPropOption = undefined;\n    }\n    const defaultStyledResolver = styledEngineStyled(tag, {\n      shouldForwardProp: shouldForwardPropOption,\n      label: generateStyledLabel(componentName, componentSlot),\n      ...options\n    });\n    const transformStyle = style => {\n      // - On the server Emotion doesn't use React.forwardRef for creating components, so the created\n      //   component stays as a function. This condition makes sure that we do not interpolate functions\n      //   which are basically components used as a selectors.\n      // - `style` could be a styled component from a babel plugin for component selectors, This condition\n      //   makes sure that we do not interpolate them.\n      if (style.__emotion_real === style) {\n        return style;\n      }\n      if (typeof style === 'function') {\n        return function styleFunctionProcessor(props) {\n          return processStyle(props, style, props.theme.modularCssLayers ? layerName : undefined);\n        };\n      }\n      if (isPlainObject(style)) {\n        const serialized = preprocessStyles(style);\n        return function styleObjectProcessor(props) {\n          if (!serialized.variants) {\n            return props.theme.modularCssLayers ? shallowLayer(serialized.style, layerName) : serialized.style;\n          }\n          return processStyle(props, serialized, props.theme.modularCssLayers ? layerName : undefined);\n        };\n      }\n      return style;\n    };\n    const muiStyledResolver = (...expressionsInput) => {\n      const expressionsHead = [];\n      const expressionsBody = expressionsInput.map(transformStyle);\n      const expressionsTail = [];\n\n      // Preprocess `props` to set the scoped theme value.\n      // This must run before any other expression.\n      expressionsHead.push(styleAttachTheme);\n      if (componentName && overridesResolver) {\n        expressionsTail.push(function styleThemeOverrides(props) {\n          const theme = props.theme;\n          const styleOverrides = theme.components?.[componentName]?.styleOverrides;\n          if (!styleOverrides) {\n            return null;\n          }\n          const resolvedStyleOverrides = {};\n\n          // TODO: v7 remove iteration and use `resolveStyleArg(styleOverrides[slot])` directly\n          // eslint-disable-next-line guard-for-in\n          for (const slotKey in styleOverrides) {\n            resolvedStyleOverrides[slotKey] = processStyle(props, styleOverrides[slotKey], props.theme.modularCssLayers ? 'theme' : undefined);\n          }\n          return overridesResolver(props, resolvedStyleOverrides);\n        });\n      }\n      if (componentName && !skipVariantsResolver) {\n        expressionsTail.push(function styleThemeVariants(props) {\n          const theme = props.theme;\n          const themeVariants = theme?.components?.[componentName]?.variants;\n          if (!themeVariants) {\n            return null;\n          }\n          return processStyleVariants(props, themeVariants, [], props.theme.modularCssLayers ? 'theme' : undefined);\n        });\n      }\n      if (!skipSx) {\n        expressionsTail.push(styleFunctionSx);\n      }\n\n      // This function can be called as a tagged template, so the first argument would contain\n      // CSS `string[]` values.\n      if (Array.isArray(expressionsBody[0])) {\n        const inputStrings = expressionsBody.shift();\n\n        // We need to add placeholders in the tagged template for the custom functions we have\n        // possibly added (attachTheme, overrides, variants, and sx).\n        const placeholdersHead = new Array(expressionsHead.length).fill('');\n        const placeholdersTail = new Array(expressionsTail.length).fill('');\n        let outputStrings;\n        // prettier-ignore\n        {\n          outputStrings = [...placeholdersHead, ...inputStrings, ...placeholdersTail];\n          outputStrings.raw = [...placeholdersHead, ...inputStrings.raw, ...placeholdersTail];\n        }\n\n        // The only case where we put something before `attachTheme`\n        expressionsHead.unshift(outputStrings);\n      }\n      const expressions = [...expressionsHead, ...expressionsBody, ...expressionsTail];\n      const Component = defaultStyledResolver(...expressions);\n      if (tag.muiName) {\n        Component.muiName = tag.muiName;\n      }\n      if (process.env.NODE_ENV !== 'production') {\n        Component.displayName = generateDisplayName(componentName, componentSlot, tag);\n      }\n      return Component;\n    };\n    if (defaultStyledResolver.withConfig) {\n      muiStyledResolver.withConfig = defaultStyledResolver.withConfig;\n    }\n    return muiStyledResolver;\n  };\n  return styled;\n}\nfunction generateDisplayName(componentName, componentSlot, tag) {\n  if (componentName) {\n    return `${componentName}${capitalize(componentSlot || '')}`;\n  }\n  return `Styled(${getDisplayName(tag)})`;\n}\nfunction generateStyledLabel(componentName, componentSlot) {\n  let label;\n  if (process.env.NODE_ENV !== 'production') {\n    if (componentName) {\n      // TODO v6: remove `lowercaseFirstLetter()` in the next major release\n      // For more details: https://github.com/mui/material-ui/pull/37908\n      label = `${componentName}-${lowercaseFirstLetter(componentSlot || 'Root')}`;\n    }\n  }\n  return label;\n}\nfunction isObjectEmpty(object) {\n  // eslint-disable-next-line\n  for (const _ in object) {\n    return false;\n  }\n  return true;\n}\n\n// https://github.com/emotion-js/emotion/blob/26ded6109fcd8ca9875cc2ce4564fee678a3f3c5/packages/styled/src/utils.js#L40\nfunction isStringTag(tag) {\n  return typeof tag === 'string' &&\n  // 96 is one less than the char code\n  // for \"a\" so this is checking that\n  // it's a lowercase character\n  tag.charCodeAt(0) > 96;\n}\nfunction lowercaseFirstLetter(string) {\n  if (!string) {\n    return string;\n  }\n  return string.charAt(0).toLowerCase() + string.slice(1);\n}","import _formatMuiErrorMessage from \"@mui/utils/formatMuiErrorMessage\";\n/* eslint-disable @typescript-eslint/naming-convention */\nimport clamp from '@mui/utils/clamp';\n\n/**\n * Returns a number whose value is limited to the given range.\n * @param {number} value The value to be clamped\n * @param {number} min The lower boundary of the output range\n * @param {number} max The upper boundary of the output range\n * @returns {number} A number in the range [min, max]\n */\nfunction clampWrapper(value, min = 0, max = 1) {\n  if (process.env.NODE_ENV !== 'production') {\n    if (value < min || value > max) {\n      console.error(`MUI: The value provided ${value} is out of range [${min}, ${max}].`);\n    }\n  }\n  return clamp(value, min, max);\n}\n\n/**\n * Converts a color from CSS hex format to CSS rgb format.\n * @param {string} color - Hex color, i.e. #nnn or #nnnnnn\n * @returns {string} A CSS rgb color string\n */\nexport function hexToRgb(color) {\n  color = color.slice(1);\n  const re = new RegExp(`.{1,${color.length >= 6 ? 2 : 1}}`, 'g');\n  let colors = color.match(re);\n  if (colors && colors[0].length === 1) {\n    colors = colors.map(n => n + n);\n  }\n  if (process.env.NODE_ENV !== 'production') {\n    if (color.length !== color.trim().length) {\n      console.error(`MUI: The color: \"${color}\" is invalid. Make sure the color input doesn't contain leading/trailing space.`);\n    }\n  }\n  return colors ? `rgb${colors.length === 4 ? 'a' : ''}(${colors.map((n, index) => {\n    return index < 3 ? parseInt(n, 16) : Math.round(parseInt(n, 16) / 255 * 1000) / 1000;\n  }).join(', ')})` : '';\n}\nfunction intToHex(int) {\n  const hex = int.toString(16);\n  return hex.length === 1 ? `0${hex}` : hex;\n}\n\n/**\n * Returns an object with the type and values of a color.\n *\n * Note: Does not support rgb % values.\n * @param {string} color - CSS color, i.e. one of: #nnn, #nnnnnn, rgb(), rgba(), hsl(), hsla(), color()\n * @returns {object} - A MUI color object: {type: string, values: number[]}\n */\nexport function decomposeColor(color) {\n  // Idempotent\n  if (color.type) {\n    return color;\n  }\n  if (color.charAt(0) === '#') {\n    return decomposeColor(hexToRgb(color));\n  }\n  const marker = color.indexOf('(');\n  const type = color.substring(0, marker);\n  if (!['rgb', 'rgba', 'hsl', 'hsla', 'color'].includes(type)) {\n    throw new Error(process.env.NODE_ENV !== \"production\" ? `MUI: Unsupported \\`${color}\\` color.\\n` + 'The following formats are supported: #nnn, #nnnnnn, rgb(), rgba(), hsl(), hsla(), color().' : _formatMuiErrorMessage(9, color));\n  }\n  let values = color.substring(marker + 1, color.length - 1);\n  let colorSpace;\n  if (type === 'color') {\n    values = values.split(' ');\n    colorSpace = values.shift();\n    if (values.length === 4 && values[3].charAt(0) === '/') {\n      values[3] = values[3].slice(1);\n    }\n    if (!['srgb', 'display-p3', 'a98-rgb', 'prophoto-rgb', 'rec-2020'].includes(colorSpace)) {\n      throw new Error(process.env.NODE_ENV !== \"production\" ? `MUI: unsupported \\`${colorSpace}\\` color space.\\n` + 'The following color spaces are supported: srgb, display-p3, a98-rgb, prophoto-rgb, rec-2020.' : _formatMuiErrorMessage(10, colorSpace));\n    }\n  } else {\n    values = values.split(',');\n  }\n  values = values.map(value => parseFloat(value));\n  return {\n    type,\n    values,\n    colorSpace\n  };\n}\n\n/**\n * Returns a channel created from the input color.\n *\n * @param {string} color - CSS color, i.e. one of: #nnn, #nnnnnn, rgb(), rgba(), hsl(), hsla(), color()\n * @returns {string} - The channel for the color, that can be used in rgba or hsla colors\n */\nexport const colorChannel = color => {\n  const decomposedColor = decomposeColor(color);\n  return decomposedColor.values.slice(0, 3).map((val, idx) => decomposedColor.type.includes('hsl') && idx !== 0 ? `${val}%` : val).join(' ');\n};\nexport const private_safeColorChannel = (color, warning) => {\n  try {\n    return colorChannel(color);\n  } catch (error) {\n    if (warning && process.env.NODE_ENV !== 'production') {\n      console.warn(warning);\n    }\n    return color;\n  }\n};\n\n/**\n * Converts a color object with type and values to a string.\n * @param {object} color - Decomposed color\n * @param {string} color.type - One of: 'rgb', 'rgba', 'hsl', 'hsla', 'color'\n * @param {array} color.values - [n,n,n] or [n,n,n,n]\n * @returns {string} A CSS color string\n */\nexport function recomposeColor(color) {\n  const {\n    type,\n    colorSpace\n  } = color;\n  let {\n    values\n  } = color;\n  if (type.includes('rgb')) {\n    // Only convert the first 3 values to int (i.e. not alpha)\n    values = values.map((n, i) => i < 3 ? parseInt(n, 10) : n);\n  } else if (type.includes('hsl')) {\n    values[1] = `${values[1]}%`;\n    values[2] = `${values[2]}%`;\n  }\n  if (type.includes('color')) {\n    values = `${colorSpace} ${values.join(' ')}`;\n  } else {\n    values = `${values.join(', ')}`;\n  }\n  return `${type}(${values})`;\n}\n\n/**\n * Converts a color from CSS rgb format to CSS hex format.\n * @param {string} color - RGB color, i.e. rgb(n, n, n)\n * @returns {string} A CSS rgb color string, i.e. #nnnnnn\n */\nexport function rgbToHex(color) {\n  // Idempotent\n  if (color.startsWith('#')) {\n    return color;\n  }\n  const {\n    values\n  } = decomposeColor(color);\n  return `#${values.map((n, i) => intToHex(i === 3 ? Math.round(255 * n) : n)).join('')}`;\n}\n\n/**\n * Converts a color from hsl format to rgb format.\n * @param {string} color - HSL color values\n * @returns {string} rgb color values\n */\nexport function hslToRgb(color) {\n  color = decomposeColor(color);\n  const {\n    values\n  } = color;\n  const h = values[0];\n  const s = values[1] / 100;\n  const l = values[2] / 100;\n  const a = s * Math.min(l, 1 - l);\n  const f = (n, k = (n + h / 30) % 12) => l - a * Math.max(Math.min(k - 3, 9 - k, 1), -1);\n  let type = 'rgb';\n  const rgb = [Math.round(f(0) * 255), Math.round(f(8) * 255), Math.round(f(4) * 255)];\n  if (color.type === 'hsla') {\n    type += 'a';\n    rgb.push(values[3]);\n  }\n  return recomposeColor({\n    type,\n    values: rgb\n  });\n}\n/**\n * The relative brightness of any point in a color space,\n * normalized to 0 for darkest black and 1 for lightest white.\n *\n * Formula: https://www.w3.org/TR/WCAG20-TECHS/G17.html#G17-tests\n * @param {string} color - CSS color, i.e. one of: #nnn, #nnnnnn, rgb(), rgba(), hsl(), hsla(), color()\n * @returns {number} The relative brightness of the color in the range 0 - 1\n */\nexport function getLuminance(color) {\n  color = decomposeColor(color);\n  let rgb = color.type === 'hsl' || color.type === 'hsla' ? decomposeColor(hslToRgb(color)).values : color.values;\n  rgb = rgb.map(val => {\n    if (color.type !== 'color') {\n      val /= 255; // normalized\n    }\n    return val <= 0.03928 ? val / 12.92 : ((val + 0.055) / 1.055) ** 2.4;\n  });\n\n  // Truncate at 3 digits\n  return Number((0.2126 * rgb[0] + 0.7152 * rgb[1] + 0.0722 * rgb[2]).toFixed(3));\n}\n\n/**\n * Calculates the contrast ratio between two colors.\n *\n * Formula: https://www.w3.org/TR/WCAG20-TECHS/G17.html#G17-tests\n * @param {string} foreground - CSS color, i.e. one of: #nnn, #nnnnnn, rgb(), rgba(), hsl(), hsla()\n * @param {string} background - CSS color, i.e. one of: #nnn, #nnnnnn, rgb(), rgba(), hsl(), hsla()\n * @returns {number} A contrast ratio value in the range 0 - 21.\n */\nexport function getContrastRatio(foreground, background) {\n  const lumA = getLuminance(foreground);\n  const lumB = getLuminance(background);\n  return (Math.max(lumA, lumB) + 0.05) / (Math.min(lumA, lumB) + 0.05);\n}\n\n/**\n * Sets the absolute transparency of a color.\n * Any existing alpha values are overwritten.\n * @param {string} color - CSS color, i.e. one of: #nnn, #nnnnnn, rgb(), rgba(), hsl(), hsla(), color()\n * @param {number} value - value to set the alpha channel to in the range 0 - 1\n * @returns {string} A CSS color string. Hex input values are returned as rgb\n */\nexport function alpha(color, value) {\n  color = decomposeColor(color);\n  value = clampWrapper(value);\n  if (color.type === 'rgb' || color.type === 'hsl') {\n    color.type += 'a';\n  }\n  if (color.type === 'color') {\n    color.values[3] = `/${value}`;\n  } else {\n    color.values[3] = value;\n  }\n  return recomposeColor(color);\n}\nexport function private_safeAlpha(color, value, warning) {\n  try {\n    return alpha(color, value);\n  } catch (error) {\n    if (warning && process.env.NODE_ENV !== 'production') {\n      console.warn(warning);\n    }\n    return color;\n  }\n}\n\n/**\n * Darkens a color.\n * @param {string} color - CSS color, i.e. one of: #nnn, #nnnnnn, rgb(), rgba(), hsl(), hsla(), color()\n * @param {number} coefficient - multiplier in the range 0 - 1\n * @returns {string} A CSS color string. Hex input values are returned as rgb\n */\nexport function darken(color, coefficient) {\n  color = decomposeColor(color);\n  coefficient = clampWrapper(coefficient);\n  if (color.type.includes('hsl')) {\n    color.values[2] *= 1 - coefficient;\n  } else if (color.type.includes('rgb') || color.type.includes('color')) {\n    for (let i = 0; i < 3; i += 1) {\n      color.values[i] *= 1 - coefficient;\n    }\n  }\n  return recomposeColor(color);\n}\nexport function private_safeDarken(color, coefficient, warning) {\n  try {\n    return darken(color, coefficient);\n  } catch (error) {\n    if (warning && process.env.NODE_ENV !== 'production') {\n      console.warn(warning);\n    }\n    return color;\n  }\n}\n\n/**\n * Lightens a color.\n * @param {string} color - CSS color, i.e. one of: #nnn, #nnnnnn, rgb(), rgba(), hsl(), hsla(), color()\n * @param {number} coefficient - multiplier in the range 0 - 1\n * @returns {string} A CSS color string. Hex input values are returned as rgb\n */\nexport function lighten(color, coefficient) {\n  color = decomposeColor(color);\n  coefficient = clampWrapper(coefficient);\n  if (color.type.includes('hsl')) {\n    color.values[2] += (100 - color.values[2]) * coefficient;\n  } else if (color.type.includes('rgb')) {\n    for (let i = 0; i < 3; i += 1) {\n      color.values[i] += (255 - color.values[i]) * coefficient;\n    }\n  } else if (color.type.includes('color')) {\n    for (let i = 0; i < 3; i += 1) {\n      color.values[i] += (1 - color.values[i]) * coefficient;\n    }\n  }\n  return recomposeColor(color);\n}\nexport function private_safeLighten(color, coefficient, warning) {\n  try {\n    return lighten(color, coefficient);\n  } catch (error) {\n    if (warning && process.env.NODE_ENV !== 'production') {\n      console.warn(warning);\n    }\n    return color;\n  }\n}\n\n/**\n * Darken or lighten a color, depending on its luminance.\n * Light colors are darkened, dark colors are lightened.\n * @param {string} color - CSS color, i.e. one of: #nnn, #nnnnnn, rgb(), rgba(), hsl(), hsla(), color()\n * @param {number} coefficient=0.15 - multiplier in the range 0 - 1\n * @returns {string} A CSS color string. Hex input values are returned as rgb\n */\nexport function emphasize(color, coefficient = 0.15) {\n  return getLuminance(color) > 0.5 ? darken(color, coefficient) : lighten(color, coefficient);\n}\nexport function private_safeEmphasize(color, coefficient, warning) {\n  try {\n    return emphasize(color, coefficient);\n  } catch (error) {\n    if (warning && process.env.NODE_ENV !== 'production') {\n      console.warn(warning);\n    }\n    return color;\n  }\n}\n\n/**\n * Blend a transparent overlay color with a background color, resulting in a single\n * RGB color.\n * @param {string} background - CSS color\n * @param {string} overlay - CSS color\n * @param {number} opacity - Opacity multiplier in the range 0 - 1\n * @param {number} [gamma=1.0] - Gamma correction factor. For gamma-correct blending, 2.2 is usual.\n */\nexport function blend(background, overlay, opacity, gamma = 1.0) {\n  const blendChannel = (b, o) => Math.round((b ** (1 / gamma) * (1 - opacity) + o ** (1 / gamma) * opacity) ** gamma);\n  const backgroundColor = decomposeColor(background);\n  const overlayColor = decomposeColor(overlay);\n  const rgb = [blendChannel(backgroundColor.values[0], overlayColor.values[0]), blendChannel(backgroundColor.values[1], overlayColor.values[1]), blendChannel(backgroundColor.values[2], overlayColor.values[2])];\n  return recomposeColor({\n    type: 'rgb',\n    values: rgb\n  });\n}","'use client';\n\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport resolveProps from '@mui/utils/resolveProps';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst PropsContext = /*#__PURE__*/React.createContext(undefined);\nfunction DefaultPropsProvider({\n  value,\n  children\n}) {\n  return /*#__PURE__*/_jsx(PropsContext.Provider, {\n    value: value,\n    children: children\n  });\n}\nprocess.env.NODE_ENV !== \"production\" ? DefaultPropsProvider.propTypes /* remove-proptypes */ = {\n  // ┌────────────────────────────── Warning ──────────────────────────────┐\n  // │ These PropTypes are generated from the TypeScript type definitions. │\n  // │ To update them, edit the TypeScript types and run `pnpm proptypes`. │\n  // └─────────────────────────────────────────────────────────────────────┘\n  /**\n   * @ignore\n   */\n  children: PropTypes.node,\n  /**\n   * @ignore\n   */\n  value: PropTypes.object\n} : void 0;\nfunction getThemeProps(params) {\n  const {\n    theme,\n    name,\n    props\n  } = params;\n  if (!theme || !theme.components || !theme.components[name]) {\n    return props;\n  }\n  const config = theme.components[name];\n  if (config.defaultProps) {\n    // compatible with v5 signature\n    return resolveProps(config.defaultProps, props);\n  }\n  if (!config.styleOverrides && !config.variants) {\n    // v6 signature, no property 'defaultProps'\n    return resolveProps(config, props);\n  }\n  return props;\n}\nexport function useDefaultProps({\n  props,\n  name\n}) {\n  const ctx = React.useContext(PropsContext);\n  return getThemeProps({\n    props,\n    name,\n    theme: {\n      components: ctx\n    }\n  });\n}\nexport default DefaultPropsProvider;","import preprocessStyles from \"./preprocessStyles.js\";\n\n/* eslint-disable @typescript-eslint/naming-convention */\n\n// We need to pass an argument as `{ theme }` for PigmentCSS, but we don't want to\n// allocate more objects.\nconst arg = {\n  theme: undefined\n};\n\n/**\n * Memoize style function on theme.\n * Intended to be used in styled() calls that only need access to the theme.\n */\nexport default function unstable_memoTheme(styleFn) {\n  let lastValue;\n  let lastTheme;\n  return function styleMemoized(props) {\n    let value = lastValue;\n    if (value === undefined || props.theme !== lastTheme) {\n      arg.theme = props.theme;\n      value = preprocessStyles(styleFn(arg));\n      lastValue = value;\n      lastTheme = props.theme;\n    }\n    return value;\n  };\n}","/**\n * The benefit of this function is to help developers get CSS var from theme without specifying the whole variable\n * and they does not need to remember the prefix (defined once).\n */\nexport default function createGetCssVar(prefix = '') {\n  function appendVar(...vars) {\n    if (!vars.length) {\n      return '';\n    }\n    const value = vars[0];\n    if (typeof value === 'string' && !value.match(/(#|\\(|\\)|(-?(\\d*\\.)?\\d+)(px|em|%|ex|ch|rem|vw|vh|vmin|vmax|cm|mm|in|pt|pc))|^(-?(\\d*\\.)?\\d+)$|(\\d+ \\d+ \\d+)/)) {\n      return `, var(--${prefix ? `${prefix}-` : ''}${value}${appendVar(...vars.slice(1))})`;\n    }\n    return `, ${value}`;\n  }\n\n  // AdditionalVars makes `getCssVar` less strict, so it can be use like this `getCssVar('non-mui-variable')` without type error.\n  const getCssVar = (field, ...fallbacks) => {\n    return `var(--${prefix ? `${prefix}-` : ''}${field}${appendVar(...fallbacks)})`;\n  };\n  return getCssVar;\n}","/**\n * This function create an object from keys, value and then assign to target\n *\n * @param {Object} obj : the target object to be assigned\n * @param {string[]} keys\n * @param {string | number} value\n *\n * @example\n * const source = {}\n * assignNestedKeys(source, ['palette', 'primary'], 'var(--palette-primary)')\n * console.log(source) // { palette: { primary: 'var(--palette-primary)' } }\n *\n * @example\n * const source = { palette: { primary: 'var(--palette-primary)' } }\n * assignNestedKeys(source, ['palette', 'secondary'], 'var(--palette-secondary)')\n * console.log(source) // { palette: { primary: 'var(--palette-primary)', secondary: 'var(--palette-secondary)' } }\n */\nexport const assignNestedKeys = (obj, keys, value, arrayKeys = []) => {\n  let temp = obj;\n  keys.forEach((k, index) => {\n    if (index === keys.length - 1) {\n      if (Array.isArray(temp)) {\n        temp[Number(k)] = value;\n      } else if (temp && typeof temp === 'object') {\n        temp[k] = value;\n      }\n    } else if (temp && typeof temp === 'object') {\n      if (!temp[k]) {\n        temp[k] = arrayKeys.includes(k) ? [] : {};\n      }\n      temp = temp[k];\n    }\n  });\n};\n\n/**\n *\n * @param {Object} obj : source object\n * @param {Function} callback : a function that will be called when\n *                   - the deepest key in source object is reached\n *                   - the value of the deepest key is NOT `undefined` | `null`\n *\n * @example\n * walkObjectDeep({ palette: { primary: { main: '#000000' } } }, console.log)\n * // ['palette', 'primary', 'main'] '#000000'\n */\nexport const walkObjectDeep = (obj, callback, shouldSkipPaths) => {\n  function recurse(object, parentKeys = [], arrayKeys = []) {\n    Object.entries(object).forEach(([key, value]) => {\n      if (!shouldSkipPaths || shouldSkipPaths && !shouldSkipPaths([...parentKeys, key])) {\n        if (value !== undefined && value !== null) {\n          if (typeof value === 'object' && Object.keys(value).length > 0) {\n            recurse(value, [...parentKeys, key], Array.isArray(value) ? [...arrayKeys, key] : arrayKeys);\n          } else {\n            callback([...parentKeys, key], value, arrayKeys);\n          }\n        }\n      }\n    });\n  }\n  recurse(obj);\n};\nconst getCssValue = (keys, value) => {\n  if (typeof value === 'number') {\n    if (['lineHeight', 'fontWeight', 'opacity', 'zIndex'].some(prop => keys.includes(prop))) {\n      // CSS property that are unitless\n      return value;\n    }\n    const lastKey = keys[keys.length - 1];\n    if (lastKey.toLowerCase().includes('opacity')) {\n      // opacity values are unitless\n      return value;\n    }\n    return `${value}px`;\n  }\n  return value;\n};\n\n/**\n * a function that parse theme and return { css, vars }\n *\n * @param {Object} theme\n * @param {{\n *  prefix?: string,\n *  shouldSkipGeneratingVar?: (objectPathKeys: Array<string>, value: string | number) => boolean\n * }} options.\n *  `prefix`: The prefix of the generated CSS variables. This function does not change the value.\n *\n * @returns {{ css: Object, vars: Object }} `css` is the stylesheet, `vars` is an object to get css variable (same structure as theme).\n *\n * @example\n * const { css, vars } = parser({\n *   fontSize: 12,\n *   lineHeight: 1.2,\n *   palette: { primary: { 500: 'var(--color)' } }\n * }, { prefix: 'foo' })\n *\n * console.log(css) // { '--foo-fontSize': '12px', '--foo-lineHeight': 1.2, '--foo-palette-primary-500': 'var(--color)' }\n * console.log(vars) // { fontSize: 'var(--foo-fontSize)', lineHeight: 'var(--foo-lineHeight)', palette: { primary: { 500: 'var(--foo-palette-primary-500)' } } }\n */\nexport default function cssVarsParser(theme, options) {\n  const {\n    prefix,\n    shouldSkipGeneratingVar\n  } = options || {};\n  const css = {};\n  const vars = {};\n  const varsWithDefaults = {};\n  walkObjectDeep(theme, (keys, value, arrayKeys) => {\n    if (typeof value === 'string' || typeof value === 'number') {\n      if (!shouldSkipGeneratingVar || !shouldSkipGeneratingVar(keys, value)) {\n        // only create css & var if `shouldSkipGeneratingVar` return false\n        const cssVar = `--${prefix ? `${prefix}-` : ''}${keys.join('-')}`;\n        const resolvedValue = getCssValue(keys, value);\n        Object.assign(css, {\n          [cssVar]: resolvedValue\n        });\n        assignNestedKeys(vars, keys, `var(${cssVar})`, arrayKeys);\n        assignNestedKeys(varsWithDefaults, keys, `var(${cssVar}, ${resolvedValue})`, arrayKeys);\n      }\n    }\n  }, keys => keys[0] === 'vars' // skip 'vars/*' paths\n  );\n  return {\n    css,\n    vars,\n    varsWithDefaults\n  };\n}","import deepmerge from '@mui/utils/deepmerge';\nimport cssVarsParser from \"./cssVarsParser.js\";\nfunction prepareCssVars(theme, parserConfig = {}) {\n  const {\n    getSelector = defaultGetSelector,\n    disableCssColorScheme,\n    colorSchemeSelector: selector\n  } = parserConfig;\n  // @ts-ignore - ignore components do not exist\n  const {\n    colorSchemes = {},\n    components,\n    defaultColorScheme = 'light',\n    ...otherTheme\n  } = theme;\n  const {\n    vars: rootVars,\n    css: rootCss,\n    varsWithDefaults: rootVarsWithDefaults\n  } = cssVarsParser(otherTheme, parserConfig);\n  let themeVars = rootVarsWithDefaults;\n  const colorSchemesMap = {};\n  const {\n    [defaultColorScheme]: defaultScheme,\n    ...otherColorSchemes\n  } = colorSchemes;\n  Object.entries(otherColorSchemes || {}).forEach(([key, scheme]) => {\n    const {\n      vars,\n      css,\n      varsWithDefaults\n    } = cssVarsParser(scheme, parserConfig);\n    themeVars = deepmerge(themeVars, varsWithDefaults);\n    colorSchemesMap[key] = {\n      css,\n      vars\n    };\n  });\n  if (defaultScheme) {\n    // default color scheme vars should be merged last to set as default\n    const {\n      css,\n      vars,\n      varsWithDefaults\n    } = cssVarsParser(defaultScheme, parserConfig);\n    themeVars = deepmerge(themeVars, varsWithDefaults);\n    colorSchemesMap[defaultColorScheme] = {\n      css,\n      vars\n    };\n  }\n  function defaultGetSelector(colorScheme, cssObject) {\n    let rule = selector;\n    if (selector === 'class') {\n      rule = '.%s';\n    }\n    if (selector === 'data') {\n      rule = '[data-%s]';\n    }\n    if (selector?.startsWith('data-') && !selector.includes('%s')) {\n      // 'data-joy-color-scheme' -> '[data-joy-color-scheme=\"%s\"]'\n      rule = `[${selector}=\"%s\"]`;\n    }\n    if (colorScheme) {\n      if (rule === 'media') {\n        if (theme.defaultColorScheme === colorScheme) {\n          return ':root';\n        }\n        const mode = colorSchemes[colorScheme]?.palette?.mode || colorScheme;\n        return {\n          [`@media (prefers-color-scheme: ${mode})`]: {\n            ':root': cssObject\n          }\n        };\n      }\n      if (rule) {\n        if (theme.defaultColorScheme === colorScheme) {\n          return `:root, ${rule.replace('%s', String(colorScheme))}`;\n        }\n        return rule.replace('%s', String(colorScheme));\n      }\n    }\n    return ':root';\n  }\n  const generateThemeVars = () => {\n    let vars = {\n      ...rootVars\n    };\n    Object.entries(colorSchemesMap).forEach(([, {\n      vars: schemeVars\n    }]) => {\n      vars = deepmerge(vars, schemeVars);\n    });\n    return vars;\n  };\n  const generateStyleSheets = () => {\n    const stylesheets = [];\n    const colorScheme = theme.defaultColorScheme || 'light';\n    function insertStyleSheet(key, css) {\n      if (Object.keys(css).length) {\n        stylesheets.push(typeof key === 'string' ? {\n          [key]: {\n            ...css\n          }\n        } : key);\n      }\n    }\n    insertStyleSheet(getSelector(undefined, {\n      ...rootCss\n    }), rootCss);\n    const {\n      [colorScheme]: defaultSchemeVal,\n      ...other\n    } = colorSchemesMap;\n    if (defaultSchemeVal) {\n      // default color scheme has to come before other color schemes\n      const {\n        css\n      } = defaultSchemeVal;\n      const cssColorSheme = colorSchemes[colorScheme]?.palette?.mode;\n      const finalCss = !disableCssColorScheme && cssColorSheme ? {\n        colorScheme: cssColorSheme,\n        ...css\n      } : {\n        ...css\n      };\n      insertStyleSheet(getSelector(colorScheme, {\n        ...finalCss\n      }), finalCss);\n    }\n    Object.entries(other).forEach(([key, {\n      css\n    }]) => {\n      const cssColorSheme = colorSchemes[key]?.palette?.mode;\n      const finalCss = !disableCssColorScheme && cssColorSheme ? {\n        colorScheme: cssColorSheme,\n        ...css\n      } : {\n        ...css\n      };\n      insertStyleSheet(getSelector(key, {\n        ...finalCss\n      }), finalCss);\n    });\n    return stylesheets;\n  };\n  return {\n    vars: themeVars,\n    generateThemeVars,\n    generateStyleSheets\n  };\n}\nexport default prepareCssVars;","/* eslint-disable import/prefer-default-export */\nexport function createGetColorSchemeSelector(selector) {\n  return function getColorSchemeSelector(colorScheme) {\n    if (selector === 'media') {\n      if (process.env.NODE_ENV !== 'production') {\n        if (colorScheme !== 'light' && colorScheme !== 'dark') {\n          console.error(`MUI: @media (prefers-color-scheme) supports only 'light' or 'dark', but receive '${colorScheme}'.`);\n        }\n      }\n      return `@media (prefers-color-scheme: ${colorScheme})`;\n    }\n    if (selector) {\n      if (selector.startsWith('data-') && !selector.includes('%s')) {\n        return `[${selector}=\"${colorScheme}\"] &`;\n      }\n      if (selector === 'class') {\n        return `.${colorScheme} &`;\n      }\n      if (selector === 'data') {\n        return `[data-${colorScheme}] &`;\n      }\n      return `${selector.replace('%s', colorScheme)} &`;\n    }\n    return '&';\n  };\n}","const common = {\n  black: '#000',\n  white: '#fff'\n};\nexport default common;","const grey = {\n  50: '#fafafa',\n  100: '#f5f5f5',\n  200: '#eeeeee',\n  300: '#e0e0e0',\n  400: '#bdbdbd',\n  500: '#9e9e9e',\n  600: '#757575',\n  700: '#616161',\n  800: '#424242',\n  900: '#212121',\n  A100: '#f5f5f5',\n  A200: '#eeeeee',\n  A400: '#bdbdbd',\n  A700: '#616161'\n};\nexport default grey;","const purple = {\n  50: '#f3e5f5',\n  100: '#e1bee7',\n  200: '#ce93d8',\n  300: '#ba68c8',\n  400: '#ab47bc',\n  500: '#9c27b0',\n  600: '#8e24aa',\n  700: '#7b1fa2',\n  800: '#6a1b9a',\n  900: '#4a148c',\n  A100: '#ea80fc',\n  A200: '#e040fb',\n  A400: '#d500f9',\n  A700: '#aa00ff'\n};\nexport default purple;","const red = {\n  50: '#ffebee',\n  100: '#ffcdd2',\n  200: '#ef9a9a',\n  300: '#e57373',\n  400: '#ef5350',\n  500: '#f44336',\n  600: '#e53935',\n  700: '#d32f2f',\n  800: '#c62828',\n  900: '#b71c1c',\n  A100: '#ff8a80',\n  A200: '#ff5252',\n  A400: '#ff1744',\n  A700: '#d50000'\n};\nexport default red;","const orange = {\n  50: '#fff3e0',\n  100: '#ffe0b2',\n  200: '#ffcc80',\n  300: '#ffb74d',\n  400: '#ffa726',\n  500: '#ff9800',\n  600: '#fb8c00',\n  700: '#f57c00',\n  800: '#ef6c00',\n  900: '#e65100',\n  A100: '#ffd180',\n  A200: '#ffab40',\n  A400: '#ff9100',\n  A700: '#ff6d00'\n};\nexport default orange;","const blue = {\n  50: '#e3f2fd',\n  100: '#bbdefb',\n  200: '#90caf9',\n  300: '#64b5f6',\n  400: '#42a5f5',\n  500: '#2196f3',\n  600: '#1e88e5',\n  700: '#1976d2',\n  800: '#1565c0',\n  900: '#0d47a1',\n  A100: '#82b1ff',\n  A200: '#448aff',\n  A400: '#2979ff',\n  A700: '#2962ff'\n};\nexport default blue;","const lightBlue = {\n  50: '#e1f5fe',\n  100: '#b3e5fc',\n  200: '#81d4fa',\n  300: '#4fc3f7',\n  400: '#29b6f6',\n  500: '#03a9f4',\n  600: '#039be5',\n  700: '#0288d1',\n  800: '#0277bd',\n  900: '#01579b',\n  A100: '#80d8ff',\n  A200: '#40c4ff',\n  A400: '#00b0ff',\n  A700: '#0091ea'\n};\nexport default lightBlue;","const green = {\n  50: '#e8f5e9',\n  100: '#c8e6c9',\n  200: '#a5d6a7',\n  300: '#81c784',\n  400: '#66bb6a',\n  500: '#4caf50',\n  600: '#43a047',\n  700: '#388e3c',\n  800: '#2e7d32',\n  900: '#1b5e20',\n  A100: '#b9f6ca',\n  A200: '#69f0ae',\n  A400: '#00e676',\n  A700: '#00c853'\n};\nexport default green;","import _formatMuiErrorMessage from \"@mui/utils/formatMuiErrorMessage\";\nimport deepmerge from '@mui/utils/deepmerge';\nimport { darken, getContrastRatio, lighten } from '@mui/system/colorManipulator';\nimport common from \"../colors/common.js\";\nimport grey from \"../colors/grey.js\";\nimport purple from \"../colors/purple.js\";\nimport red from \"../colors/red.js\";\nimport orange from \"../colors/orange.js\";\nimport blue from \"../colors/blue.js\";\nimport lightBlue from \"../colors/lightBlue.js\";\nimport green from \"../colors/green.js\";\nfunction getLight() {\n  return {\n    // The colors used to style the text.\n    text: {\n      // The most important text.\n      primary: 'rgba(0, 0, 0, 0.87)',\n      // Secondary text.\n      secondary: 'rgba(0, 0, 0, 0.6)',\n      // Disabled text have even lower visual prominence.\n      disabled: 'rgba(0, 0, 0, 0.38)'\n    },\n    // The color used to divide different elements.\n    divider: 'rgba(0, 0, 0, 0.12)',\n    // The background colors used to style the surfaces.\n    // Consistency between these values is important.\n    background: {\n      paper: common.white,\n      default: common.white\n    },\n    // The colors used to style the action elements.\n    action: {\n      // The color of an active action like an icon button.\n      active: 'rgba(0, 0, 0, 0.54)',\n      // The color of an hovered action.\n      hover: 'rgba(0, 0, 0, 0.04)',\n      hoverOpacity: 0.04,\n      // The color of a selected action.\n      selected: 'rgba(0, 0, 0, 0.08)',\n      selectedOpacity: 0.08,\n      // The color of a disabled action.\n      disabled: 'rgba(0, 0, 0, 0.26)',\n      // The background color of a disabled action.\n      disabledBackground: 'rgba(0, 0, 0, 0.12)',\n      disabledOpacity: 0.38,\n      focus: 'rgba(0, 0, 0, 0.12)',\n      focusOpacity: 0.12,\n      activatedOpacity: 0.12\n    }\n  };\n}\nexport const light = getLight();\nfunction getDark() {\n  return {\n    text: {\n      primary: common.white,\n      secondary: 'rgba(255, 255, 255, 0.7)',\n      disabled: 'rgba(255, 255, 255, 0.5)',\n      icon: 'rgba(255, 255, 255, 0.5)'\n    },\n    divider: 'rgba(255, 255, 255, 0.12)',\n    background: {\n      paper: '#121212',\n      default: '#121212'\n    },\n    action: {\n      active: common.white,\n      hover: 'rgba(255, 255, 255, 0.08)',\n      hoverOpacity: 0.08,\n      selected: 'rgba(255, 255, 255, 0.16)',\n      selectedOpacity: 0.16,\n      disabled: 'rgba(255, 255, 255, 0.3)',\n      disabledBackground: 'rgba(255, 255, 255, 0.12)',\n      disabledOpacity: 0.38,\n      focus: 'rgba(255, 255, 255, 0.12)',\n      focusOpacity: 0.12,\n      activatedOpacity: 0.24\n    }\n  };\n}\nexport const dark = getDark();\nfunction addLightOrDark(intent, direction, shade, tonalOffset) {\n  const tonalOffsetLight = tonalOffset.light || tonalOffset;\n  const tonalOffsetDark = tonalOffset.dark || tonalOffset * 1.5;\n  if (!intent[direction]) {\n    if (intent.hasOwnProperty(shade)) {\n      intent[direction] = intent[shade];\n    } else if (direction === 'light') {\n      intent.light = lighten(intent.main, tonalOffsetLight);\n    } else if (direction === 'dark') {\n      intent.dark = darken(intent.main, tonalOffsetDark);\n    }\n  }\n}\nfunction getDefaultPrimary(mode = 'light') {\n  if (mode === 'dark') {\n    return {\n      main: blue[200],\n      light: blue[50],\n      dark: blue[400]\n    };\n  }\n  return {\n    main: blue[700],\n    light: blue[400],\n    dark: blue[800]\n  };\n}\nfunction getDefaultSecondary(mode = 'light') {\n  if (mode === 'dark') {\n    return {\n      main: purple[200],\n      light: purple[50],\n      dark: purple[400]\n    };\n  }\n  return {\n    main: purple[500],\n    light: purple[300],\n    dark: purple[700]\n  };\n}\nfunction getDefaultError(mode = 'light') {\n  if (mode === 'dark') {\n    return {\n      main: red[500],\n      light: red[300],\n      dark: red[700]\n    };\n  }\n  return {\n    main: red[700],\n    light: red[400],\n    dark: red[800]\n  };\n}\nfunction getDefaultInfo(mode = 'light') {\n  if (mode === 'dark') {\n    return {\n      main: lightBlue[400],\n      light: lightBlue[300],\n      dark: lightBlue[700]\n    };\n  }\n  return {\n    main: lightBlue[700],\n    light: lightBlue[500],\n    dark: lightBlue[900]\n  };\n}\nfunction getDefaultSuccess(mode = 'light') {\n  if (mode === 'dark') {\n    return {\n      main: green[400],\n      light: green[300],\n      dark: green[700]\n    };\n  }\n  return {\n    main: green[800],\n    light: green[500],\n    dark: green[900]\n  };\n}\nfunction getDefaultWarning(mode = 'light') {\n  if (mode === 'dark') {\n    return {\n      main: orange[400],\n      light: orange[300],\n      dark: orange[700]\n    };\n  }\n  return {\n    main: '#ed6c02',\n    // closest to orange[800] that pass 3:1.\n    light: orange[500],\n    dark: orange[900]\n  };\n}\nexport default function createPalette(palette) {\n  const {\n    mode = 'light',\n    contrastThreshold = 3,\n    tonalOffset = 0.2,\n    ...other\n  } = palette;\n  const primary = palette.primary || getDefaultPrimary(mode);\n  const secondary = palette.secondary || getDefaultSecondary(mode);\n  const error = palette.error || getDefaultError(mode);\n  const info = palette.info || getDefaultInfo(mode);\n  const success = palette.success || getDefaultSuccess(mode);\n  const warning = palette.warning || getDefaultWarning(mode);\n\n  // Use the same logic as\n  // Bootstrap: https://github.com/twbs/bootstrap/blob/1d6e3710dd447de1a200f29e8fa521f8a0908f70/scss/_functions.scss#L59\n  // and material-components-web https://github.com/material-components/material-components-web/blob/ac46b8863c4dab9fc22c4c662dc6bd1b65dd652f/packages/mdc-theme/_functions.scss#L54\n  function getContrastText(background) {\n    const contrastText = getContrastRatio(background, dark.text.primary) >= contrastThreshold ? dark.text.primary : light.text.primary;\n    if (process.env.NODE_ENV !== 'production') {\n      const contrast = getContrastRatio(background, contrastText);\n      if (contrast < 3) {\n        console.error([`MUI: The contrast ratio of ${contrast}:1 for ${contrastText} on ${background}`, 'falls below the WCAG recommended absolute minimum contrast ratio of 3:1.', 'https://www.w3.org/TR/2008/REC-WCAG20-20081211/#visual-audio-contrast-contrast'].join('\\n'));\n      }\n    }\n    return contrastText;\n  }\n  const augmentColor = ({\n    color,\n    name,\n    mainShade = 500,\n    lightShade = 300,\n    darkShade = 700\n  }) => {\n    color = {\n      ...color\n    };\n    if (!color.main && color[mainShade]) {\n      color.main = color[mainShade];\n    }\n    if (!color.hasOwnProperty('main')) {\n      throw new Error(process.env.NODE_ENV !== \"production\" ? `MUI: The color${name ? ` (${name})` : ''} provided to augmentColor(color) is invalid.\\n` + `The color object needs to have a \\`main\\` property or a \\`${mainShade}\\` property.` : _formatMuiErrorMessage(11, name ? ` (${name})` : '', mainShade));\n    }\n    if (typeof color.main !== 'string') {\n      throw new Error(process.env.NODE_ENV !== \"production\" ? `MUI: The color${name ? ` (${name})` : ''} provided to augmentColor(color) is invalid.\\n` + `\\`color.main\\` should be a string, but \\`${JSON.stringify(color.main)}\\` was provided instead.\\n` + '\\n' + 'Did you intend to use one of the following approaches?\\n' + '\\n' + 'import { green } from \"@mui/material/colors\";\\n' + '\\n' + 'const theme1 = createTheme({ palette: {\\n' + '  primary: green,\\n' + '} });\\n' + '\\n' + 'const theme2 = createTheme({ palette: {\\n' + '  primary: { main: green[500] },\\n' + '} });' : _formatMuiErrorMessage(12, name ? ` (${name})` : '', JSON.stringify(color.main)));\n    }\n    addLightOrDark(color, 'light', lightShade, tonalOffset);\n    addLightOrDark(color, 'dark', darkShade, tonalOffset);\n    if (!color.contrastText) {\n      color.contrastText = getContrastText(color.main);\n    }\n    return color;\n  };\n  let modeHydrated;\n  if (mode === 'light') {\n    modeHydrated = getLight();\n  } else if (mode === 'dark') {\n    modeHydrated = getDark();\n  }\n  if (process.env.NODE_ENV !== 'production') {\n    if (!modeHydrated) {\n      console.error(`MUI: The palette mode \\`${mode}\\` is not supported.`);\n    }\n  }\n  const paletteOutput = deepmerge({\n    // A collection of common colors.\n    common: {\n      ...common\n    },\n    // prevent mutable object.\n    // The palette mode, can be light or dark.\n    mode,\n    // The colors used to represent primary interface elements for a user.\n    primary: augmentColor({\n      color: primary,\n      name: 'primary'\n    }),\n    // The colors used to represent secondary interface elements for a user.\n    secondary: augmentColor({\n      color: secondary,\n      name: 'secondary',\n      mainShade: 'A400',\n      lightShade: 'A200',\n      darkShade: 'A700'\n    }),\n    // The colors used to represent interface elements that the user should be made aware of.\n    error: augmentColor({\n      color: error,\n      name: 'error'\n    }),\n    // The colors used to represent potentially dangerous actions or important messages.\n    warning: augmentColor({\n      color: warning,\n      name: 'warning'\n    }),\n    // The colors used to present information to the user that is neutral and not necessarily important.\n    info: augmentColor({\n      color: info,\n      name: 'info'\n    }),\n    // The colors used to indicate the successful completion of an action that user triggered.\n    success: augmentColor({\n      color: success,\n      name: 'success'\n    }),\n    // The grey colors.\n    grey,\n    // Used by `getContrastText()` to maximize the contrast between\n    // the background and the text.\n    contrastThreshold,\n    // Takes a background color and returns the text color that maximizes the contrast.\n    getContrastText,\n    // Generate a rich color object.\n    augmentColor,\n    // Used by the functions below to shift a color's luminance by approximately\n    // two indexes within its tonal palette.\n    // E.g., shift from Red 500 to Red 300 or Red 700.\n    tonalOffset,\n    // The light and dark mode object.\n    ...modeHydrated\n  }, other);\n  return paletteOutput;\n}","export default function prepareTypographyVars(typography) {\n  const vars = {};\n  const entries = Object.entries(typography);\n  entries.forEach(entry => {\n    const [key, value] = entry;\n    if (typeof value === 'object') {\n      vars[key] = `${value.fontStyle ? `${value.fontStyle} ` : ''}${value.fontVariant ? `${value.fontVariant} ` : ''}${value.fontWeight ? `${value.fontWeight} ` : ''}${value.fontStretch ? `${value.fontStretch} ` : ''}${value.fontSize || ''}${value.lineHeight ? `/${value.lineHeight} ` : ''}${value.fontFamily || ''}`;\n    }\n  });\n  return vars;\n}","export default function createMixins(breakpoints, mixins) {\n  return {\n    toolbar: {\n      minHeight: 56,\n      [breakpoints.up('xs')]: {\n        '@media (orientation: landscape)': {\n          minHeight: 48\n        }\n      },\n      [breakpoints.up('sm')]: {\n        minHeight: 64\n      }\n    },\n    ...mixins\n  };\n}","import deepmerge from '@mui/utils/deepmerge';\nfunction round(value) {\n  return Math.round(value * 1e5) / 1e5;\n}\nconst caseAllCaps = {\n  textTransform: 'uppercase'\n};\nconst defaultFontFamily = '\"Roboto\", \"Helvetica\", \"Arial\", sans-serif';\n\n/**\n * @see @link{https://m2.material.io/design/typography/the-type-system.html}\n * @see @link{https://m2.material.io/design/typography/understanding-typography.html}\n */\nexport default function createTypography(palette, typography) {\n  const {\n    fontFamily = defaultFontFamily,\n    // The default font size of the Material Specification.\n    fontSize = 14,\n    // px\n    fontWeightLight = 300,\n    fontWeightRegular = 400,\n    fontWeightMedium = 500,\n    fontWeightBold = 700,\n    // Tell MUI what's the font-size on the html element.\n    // 16px is the default font-size used by browsers.\n    htmlFontSize = 16,\n    // Apply the CSS properties to all the variants.\n    allVariants,\n    pxToRem: pxToRem2,\n    ...other\n  } = typeof typography === 'function' ? typography(palette) : typography;\n  if (process.env.NODE_ENV !== 'production') {\n    if (typeof fontSize !== 'number') {\n      console.error('MUI: `fontSize` is required to be a number.');\n    }\n    if (typeof htmlFontSize !== 'number') {\n      console.error('MUI: `htmlFontSize` is required to be a number.');\n    }\n  }\n  const coef = fontSize / 14;\n  const pxToRem = pxToRem2 || (size => `${size / htmlFontSize * coef}rem`);\n  const buildVariant = (fontWeight, size, lineHeight, letterSpacing, casing) => ({\n    fontFamily,\n    fontWeight,\n    fontSize: pxToRem(size),\n    // Unitless following https://meyerweb.com/eric/thoughts/2006/02/08/unitless-line-heights/\n    lineHeight,\n    // The letter spacing was designed for the Roboto font-family. Using the same letter-spacing\n    // across font-families can cause issues with the kerning.\n    ...(fontFamily === defaultFontFamily ? {\n      letterSpacing: `${round(letterSpacing / size)}em`\n    } : {}),\n    ...casing,\n    ...allVariants\n  });\n  const variants = {\n    h1: buildVariant(fontWeightLight, 96, 1.167, -1.5),\n    h2: buildVariant(fontWeightLight, 60, 1.2, -0.5),\n    h3: buildVariant(fontWeightRegular, 48, 1.167, 0),\n    h4: buildVariant(fontWeightRegular, 34, 1.235, 0.25),\n    h5: buildVariant(fontWeightRegular, 24, 1.334, 0),\n    h6: buildVariant(fontWeightMedium, 20, 1.6, 0.15),\n    subtitle1: buildVariant(fontWeightRegular, 16, 1.75, 0.15),\n    subtitle2: buildVariant(fontWeightMedium, 14, 1.57, 0.1),\n    body1: buildVariant(fontWeightRegular, 16, 1.5, 0.15),\n    body2: buildVariant(fontWeightRegular, 14, 1.43, 0.15),\n    button: buildVariant(fontWeightMedium, 14, 1.75, 0.4, caseAllCaps),\n    caption: buildVariant(fontWeightRegular, 12, 1.66, 0.4),\n    overline: buildVariant(fontWeightRegular, 12, 2.66, 1, caseAllCaps),\n    // TODO v6: Remove handling of 'inherit' variant from the theme as it is already handled in Material UI's Typography component. Also, remember to remove the associated types.\n    inherit: {\n      fontFamily: 'inherit',\n      fontWeight: 'inherit',\n      fontSize: 'inherit',\n      lineHeight: 'inherit',\n      letterSpacing: 'inherit'\n    }\n  };\n  return deepmerge({\n    htmlFontSize,\n    pxToRem,\n    fontFamily,\n    fontSize,\n    fontWeightLight,\n    fontWeightRegular,\n    fontWeightMedium,\n    fontWeightBold,\n    ...variants\n  }, other, {\n    clone: false // No need to clone deep\n  });\n}","const shadowKeyUmbraOpacity = 0.2;\nconst shadowKeyPenumbraOpacity = 0.14;\nconst shadowAmbientShadowOpacity = 0.12;\nfunction createShadow(...px) {\n  return [`${px[0]}px ${px[1]}px ${px[2]}px ${px[3]}px rgba(0,0,0,${shadowKeyUmbraOpacity})`, `${px[4]}px ${px[5]}px ${px[6]}px ${px[7]}px rgba(0,0,0,${shadowKeyPenumbraOpacity})`, `${px[8]}px ${px[9]}px ${px[10]}px ${px[11]}px rgba(0,0,0,${shadowAmbientShadowOpacity})`].join(',');\n}\n\n// Values from https://github.com/material-components/material-components-web/blob/be8747f94574669cb5e7add1a7c54fa41a89cec7/packages/mdc-elevation/_variables.scss\nconst shadows = ['none', createShadow(0, 2, 1, -1, 0, 1, 1, 0, 0, 1, 3, 0), createShadow(0, 3, 1, -2, 0, 2, 2, 0, 0, 1, 5, 0), createShadow(0, 3, 3, -2, 0, 3, 4, 0, 0, 1, 8, 0), createShadow(0, 2, 4, -1, 0, 4, 5, 0, 0, 1, 10, 0), createShadow(0, 3, 5, -1, 0, 5, 8, 0, 0, 1, 14, 0), createShadow(0, 3, 5, -1, 0, 6, 10, 0, 0, 1, 18, 0), createShadow(0, 4, 5, -2, 0, 7, 10, 1, 0, 2, 16, 1), createShadow(0, 5, 5, -3, 0, 8, 10, 1, 0, 3, 14, 2), createShadow(0, 5, 6, -3, 0, 9, 12, 1, 0, 3, 16, 2), createShadow(0, 6, 6, -3, 0, 10, 14, 1, 0, 4, 18, 3), createShadow(0, 6, 7, -4, 0, 11, 15, 1, 0, 4, 20, 3), createShadow(0, 7, 8, -4, 0, 12, 17, 2, 0, 5, 22, 4), createShadow(0, 7, 8, -4, 0, 13, 19, 2, 0, 5, 24, 4), createShadow(0, 7, 9, -4, 0, 14, 21, 2, 0, 5, 26, 4), createShadow(0, 8, 9, -5, 0, 15, 22, 2, 0, 6, 28, 5), createShadow(0, 8, 10, -5, 0, 16, 24, 2, 0, 6, 30, 5), createShadow(0, 8, 11, -5, 0, 17, 26, 2, 0, 6, 32, 5), createShadow(0, 9, 11, -5, 0, 18, 28, 2, 0, 7, 34, 6), createShadow(0, 9, 12, -6, 0, 19, 29, 2, 0, 7, 36, 6), createShadow(0, 10, 13, -6, 0, 20, 31, 3, 0, 8, 38, 7), createShadow(0, 10, 13, -6, 0, 21, 33, 3, 0, 8, 40, 7), createShadow(0, 10, 14, -6, 0, 22, 35, 3, 0, 8, 42, 7), createShadow(0, 11, 14, -7, 0, 23, 36, 3, 0, 9, 44, 8), createShadow(0, 11, 15, -7, 0, 24, 38, 3, 0, 9, 46, 8)];\nexport default shadows;","// Follow https://material.google.com/motion/duration-easing.html#duration-easing-natural-easing-curves\n// to learn the context in which each easing should be used.\nexport const easing = {\n  // This is the most common easing curve.\n  easeInOut: 'cubic-bezier(0.4, 0, 0.2, 1)',\n  // Objects enter the screen at full velocity from off-screen and\n  // slowly decelerate to a resting point.\n  easeOut: 'cubic-bezier(0.0, 0, 0.2, 1)',\n  // Objects leave the screen at full velocity. They do not decelerate when off-screen.\n  easeIn: 'cubic-bezier(0.4, 0, 1, 1)',\n  // The sharp curve is used by objects that may return to the screen at any time.\n  sharp: 'cubic-bezier(0.4, 0, 0.6, 1)'\n};\n\n// Follow https://m2.material.io/guidelines/motion/duration-easing.html#duration-easing-common-durations\n// to learn when use what timing\nexport const duration = {\n  shortest: 150,\n  shorter: 200,\n  short: 250,\n  // most basic recommended timing\n  standard: 300,\n  // this is to be used in complex animations\n  complex: 375,\n  // recommended when something is entering screen\n  enteringScreen: 225,\n  // recommended when something is leaving screen\n  leavingScreen: 195\n};\nfunction formatMs(milliseconds) {\n  return `${Math.round(milliseconds)}ms`;\n}\nfunction getAutoHeightDuration(height) {\n  if (!height) {\n    return 0;\n  }\n  const constant = height / 36;\n\n  // https://www.desmos.com/calculator/vbrp3ggqet\n  return Math.min(Math.round((4 + 15 * constant ** 0.25 + constant / 5) * 10), 3000);\n}\nexport default function createTransitions(inputTransitions) {\n  const mergedEasing = {\n    ...easing,\n    ...inputTransitions.easing\n  };\n  const mergedDuration = {\n    ...duration,\n    ...inputTransitions.duration\n  };\n  const create = (props = ['all'], options = {}) => {\n    const {\n      duration: durationOption = mergedDuration.standard,\n      easing: easingOption = mergedEasing.easeInOut,\n      delay = 0,\n      ...other\n    } = options;\n    if (process.env.NODE_ENV !== 'production') {\n      const isString = value => typeof value === 'string';\n      const isNumber = value => !Number.isNaN(parseFloat(value));\n      if (!isString(props) && !Array.isArray(props)) {\n        console.error('MUI: Argument \"props\" must be a string or Array.');\n      }\n      if (!isNumber(durationOption) && !isString(durationOption)) {\n        console.error(`MUI: Argument \"duration\" must be a number or a string but found ${durationOption}.`);\n      }\n      if (!isString(easingOption)) {\n        console.error('MUI: Argument \"easing\" must be a string.');\n      }\n      if (!isNumber(delay) && !isString(delay)) {\n        console.error('MUI: Argument \"delay\" must be a number or a string.');\n      }\n      if (typeof options !== 'object') {\n        console.error(['MUI: Secong argument of transition.create must be an object.', \"Arguments should be either `create('prop1', options)` or `create(['prop1', 'prop2'], options)`\"].join('\\n'));\n      }\n      if (Object.keys(other).length !== 0) {\n        console.error(`MUI: Unrecognized argument(s) [${Object.keys(other).join(',')}].`);\n      }\n    }\n    return (Array.isArray(props) ? props : [props]).map(animatedProp => `${animatedProp} ${typeof durationOption === 'string' ? durationOption : formatMs(durationOption)} ${easingOption} ${typeof delay === 'string' ? delay : formatMs(delay)}`).join(',');\n  };\n  return {\n    getAutoHeightDuration,\n    create,\n    ...inputTransitions,\n    easing: mergedEasing,\n    duration: mergedDuration\n  };\n}","// We need to centralize the zIndex definitions as they work\n// like global values in the browser.\nconst zIndex = {\n  mobileStepper: 1000,\n  fab: 1050,\n  speedDial: 1050,\n  appBar: 1100,\n  drawer: 1200,\n  modal: 1300,\n  snackbar: 1400,\n  tooltip: 1500\n};\nexport default zIndex;","/* eslint-disable import/prefer-default-export */\nimport { isPlainObject } from '@mui/utils/deepmerge';\nfunction isSerializable(val) {\n  return isPlainObject(val) || typeof val === 'undefined' || typeof val === 'string' || typeof val === 'boolean' || typeof val === 'number' || Array.isArray(val);\n}\n\n/**\n * `baseTheme` usually comes from `createTheme()` or `extendTheme()`.\n *\n * This function is intended to be used with zero-runtime CSS-in-JS like Pigment CSS\n * For example, in a Next.js project:\n *\n * ```js\n * // next.config.js\n * const { extendTheme } = require('@mui/material/styles');\n *\n * const theme = extendTheme();\n * // `.toRuntimeSource` is Pigment CSS specific to create a theme that is available at runtime.\n * theme.toRuntimeSource = stringifyTheme;\n *\n * module.exports = withPigment({\n *  theme,\n * });\n * ```\n */\nexport function stringifyTheme(baseTheme = {}) {\n  const serializableTheme = {\n    ...baseTheme\n  };\n  function serializeTheme(object) {\n    const array = Object.entries(object);\n    // eslint-disable-next-line no-plusplus\n    for (let index = 0; index < array.length; index++) {\n      const [key, value] = array[index];\n      if (!isSerializable(value) || key.startsWith('unstable_')) {\n        delete object[key];\n      } else if (isPlainObject(value)) {\n        object[key] = {\n          ...value\n        };\n        serializeTheme(object[key]);\n      }\n    }\n  }\n  serializeTheme(serializableTheme);\n  return `import { unstable_createBreakpoints as createBreakpoints, createTransitions } from '@mui/material/styles';\n\nconst theme = ${JSON.stringify(serializableTheme, null, 2)};\n\ntheme.breakpoints = createBreakpoints(theme.breakpoints || {});\ntheme.transitions = createTransitions(theme.transitions || {});\n\nexport default theme;`;\n}","import _formatMuiErrorMessage from \"@mui/utils/formatMuiErrorMessage\";\nimport deepmerge from '@mui/utils/deepmerge';\nimport styleFunctionSx, { unstable_defaultSxConfig as defaultSxConfig } from '@mui/system/styleFunctionSx';\nimport systemCreateTheme from '@mui/system/createTheme';\nimport generateUtilityClass from '@mui/utils/generateUtilityClass';\nimport createMixins from \"./createMixins.js\";\nimport createPalette from \"./createPalette.js\";\nimport createTypography from \"./createTypography.js\";\nimport shadows from \"./shadows.js\";\nimport createTransitions from \"./createTransitions.js\";\nimport zIndex from \"./zIndex.js\";\nimport { stringifyTheme } from \"./stringifyTheme.js\";\nfunction createThemeNoVars(options = {}, ...args) {\n  const {\n    breakpoints: breakpointsInput,\n    mixins: mixinsInput = {},\n    spacing: spacingInput,\n    palette: paletteInput = {},\n    transitions: transitionsInput = {},\n    typography: typographyInput = {},\n    shape: shapeInput,\n    ...other\n  } = options;\n  if (options.vars &&\n  // The error should throw only for the root theme creation because user is not allowed to use a custom node `vars`.\n  // `generateThemeVars` is the closest identifier for checking that the `options` is a result of `createTheme` with CSS variables so that user can create new theme for nested ThemeProvider.\n  options.generateThemeVars === undefined) {\n    throw new Error(process.env.NODE_ENV !== \"production\" ? 'MUI: `vars` is a private field used for CSS variables support.\\n' + 'Please use another name or follow the [docs](https://mui.com/material-ui/customization/css-theme-variables/usage/) to enable the feature.' : _formatMuiErrorMessage(20));\n  }\n  const palette = createPalette(paletteInput);\n  const systemTheme = systemCreateTheme(options);\n  let muiTheme = deepmerge(systemTheme, {\n    mixins: createMixins(systemTheme.breakpoints, mixinsInput),\n    palette,\n    // Don't use [...shadows] until you've verified its transpiled code is not invoking the iterator protocol.\n    shadows: shadows.slice(),\n    typography: createTypography(palette, typographyInput),\n    transitions: createTransitions(transitionsInput),\n    zIndex: {\n      ...zIndex\n    }\n  });\n  muiTheme = deepmerge(muiTheme, other);\n  muiTheme = args.reduce((acc, argument) => deepmerge(acc, argument), muiTheme);\n  if (process.env.NODE_ENV !== 'production') {\n    // TODO v6: Refactor to use globalStateClassesMapping from @mui/utils once `readOnly` state class is used in Rating component.\n    const stateClasses = ['active', 'checked', 'completed', 'disabled', 'error', 'expanded', 'focused', 'focusVisible', 'required', 'selected'];\n    const traverse = (node, component) => {\n      let key;\n\n      // eslint-disable-next-line guard-for-in\n      for (key in node) {\n        const child = node[key];\n        if (stateClasses.includes(key) && Object.keys(child).length > 0) {\n          if (process.env.NODE_ENV !== 'production') {\n            const stateClass = generateUtilityClass('', key);\n            console.error([`MUI: The \\`${component}\\` component increases ` + `the CSS specificity of the \\`${key}\\` internal state.`, 'You can not override it like this: ', JSON.stringify(node, null, 2), '', `Instead, you need to use the '&.${stateClass}' syntax:`, JSON.stringify({\n              root: {\n                [`&.${stateClass}`]: child\n              }\n            }, null, 2), '', 'https://mui.com/r/state-classes-guide'].join('\\n'));\n          }\n          // Remove the style to prevent global conflicts.\n          node[key] = {};\n        }\n      }\n    };\n    Object.keys(muiTheme.components).forEach(component => {\n      const styleOverrides = muiTheme.components[component].styleOverrides;\n      if (styleOverrides && component.startsWith('Mui')) {\n        traverse(styleOverrides, component);\n      }\n    });\n  }\n  muiTheme.unstable_sxConfig = {\n    ...defaultSxConfig,\n    ...other?.unstable_sxConfig\n  };\n  muiTheme.unstable_sx = function sx(props) {\n    return styleFunctionSx({\n      sx: props,\n      theme: this\n    });\n  };\n  muiTheme.toRuntimeSource = stringifyTheme; // for Pigment CSS integration\n\n  return muiTheme;\n}\nlet warnedOnce = false;\nexport function createMuiTheme(...args) {\n  if (process.env.NODE_ENV !== 'production') {\n    if (!warnedOnce) {\n      warnedOnce = true;\n      console.error(['MUI: the createMuiTheme function was renamed to createTheme.', '', \"You should use `import { createTheme } from '@mui/material/styles'`\"].join('\\n'));\n    }\n  }\n  return createThemeNoVars(...args);\n}\nexport default createThemeNoVars;","// Inspired by https://github.com/material-components/material-components-ios/blob/bca36107405594d5b7b16265a5b0ed698f85a5ee/components/Elevation/src/UIColor%2BMaterialElevation.m#L61\nexport default function getOverlayAlpha(elevation) {\n  let alphaValue;\n  if (elevation < 1) {\n    alphaValue = 5.11916 * elevation ** 2;\n  } else {\n    alphaValue = 4.5 * Math.log(elevation + 1) + 2;\n  }\n  return Math.round(alphaValue * 10) / 1000;\n}","import createPalette from \"./createPalette.js\";\nimport getOverlayAlpha from \"./getOverlayAlpha.js\";\nconst defaultDarkOverlays = [...Array(25)].map((_, index) => {\n  if (index === 0) {\n    return 'none';\n  }\n  const overlay = getOverlayAlpha(index);\n  return `linear-gradient(rgba(255 255 255 / ${overlay}), rgba(255 255 255 / ${overlay}))`;\n});\nexport function getOpacity(mode) {\n  return {\n    inputPlaceholder: mode === 'dark' ? 0.5 : 0.42,\n    inputUnderline: mode === 'dark' ? 0.7 : 0.42,\n    switchTrackDisabled: mode === 'dark' ? 0.2 : 0.12,\n    switchTrack: mode === 'dark' ? 0.3 : 0.38\n  };\n}\nexport function getOverlays(mode) {\n  return mode === 'dark' ? defaultDarkOverlays : [];\n}\nexport default function createColorScheme(options) {\n  const {\n    palette: paletteInput = {\n      mode: 'light'\n    },\n    // need to cast to avoid module augmentation test\n    opacity,\n    overlays,\n    ...rest\n  } = options;\n  const palette = createPalette(paletteInput);\n  return {\n    palette,\n    opacity: {\n      ...getOpacity(palette.mode),\n      ...opacity\n    },\n    overlays: overlays || getOverlays(palette.mode),\n    ...rest\n  };\n}","export default function shouldSkipGeneratingVar(keys) {\n  return !!keys[0].match(/(cssVarPrefix|colorSchemeSelector|modularCssLayers|rootSelector|typography|mixins|breakpoints|direction|transitions)/) || !!keys[0].match(/sxConfig$/) ||\n  // ends with sxConfig\n  keys[0] === 'palette' && !!keys[1]?.match(/(mode|contrastThreshold|tonalOffset)/);\n}","/**\n * @internal These variables should not appear in the :root stylesheet when the `defaultColorScheme=\"dark\"`\n */\nconst excludeVariablesFromRoot = cssVarPrefix => [...[...Array(25)].map((_, index) => `--${cssVarPrefix ? `${cssVarPrefix}-` : ''}overlays-${index}`), `--${cssVarPrefix ? `${cssVarPrefix}-` : ''}palette-AppBar-darkBg`, `--${cssVarPrefix ? `${cssVarPrefix}-` : ''}palette-AppBar-darkColor`];\nexport default excludeVariablesFromRoot;","import excludeVariablesFromRoot from \"./excludeVariablesFromRoot.js\";\nexport default theme => (colorScheme, css) => {\n  const root = theme.rootSelector || ':root';\n  const selector = theme.colorSchemeSelector;\n  let rule = selector;\n  if (selector === 'class') {\n    rule = '.%s';\n  }\n  if (selector === 'data') {\n    rule = '[data-%s]';\n  }\n  if (selector?.startsWith('data-') && !selector.includes('%s')) {\n    // 'data-mui-color-scheme' -> '[data-mui-color-scheme=\"%s\"]'\n    rule = `[${selector}=\"%s\"]`;\n  }\n  if (theme.defaultColorScheme === colorScheme) {\n    if (colorScheme === 'dark') {\n      const excludedVariables = {};\n      excludeVariablesFromRoot(theme.cssVarPrefix).forEach(cssVar => {\n        excludedVariables[cssVar] = css[cssVar];\n        delete css[cssVar];\n      });\n      if (rule === 'media') {\n        return {\n          [root]: css,\n          [`@media (prefers-color-scheme: dark)`]: {\n            [root]: excludedVariables\n          }\n        };\n      }\n      if (rule) {\n        return {\n          [rule.replace('%s', colorScheme)]: excludedVariables,\n          [`${root}, ${rule.replace('%s', colorScheme)}`]: css\n        };\n      }\n      return {\n        [root]: {\n          ...css,\n          ...excludedVariables\n        }\n      };\n    }\n    if (rule && rule !== 'media') {\n      return `${root}, ${rule.replace('%s', String(colorScheme))}`;\n    }\n  } else if (colorScheme) {\n    if (rule === 'media') {\n      return {\n        [`@media (prefers-color-scheme: ${String(colorScheme)})`]: {\n          [root]: css\n        }\n      };\n    }\n    if (rule) {\n      return rule.replace('%s', String(colorScheme));\n    }\n  }\n  return root;\n};","import _formatMuiErrorMessage from \"@mui/utils/formatMuiErrorMessage\";\nimport deepmerge from '@mui/utils/deepmerge';\nimport { unstable_createGetCssVar as systemCreateGetCssVar, createSpacing } from '@mui/system';\nimport { createUnarySpacing } from '@mui/system/spacing';\nimport { prepareCssVars, prepareTypographyVars, createGetColorSchemeSelector } from '@mui/system/cssVars';\nimport styleFunctionSx, { unstable_defaultSxConfig as defaultSxConfig } from '@mui/system/styleFunctionSx';\nimport { private_safeColorChannel as safeColorChannel, private_safeAlpha as safeAlpha, private_safeDarken as safeDarken, private_safeLighten as safeLighten, private_safeEmphasize as safeEmphasize, hslToRgb } from '@mui/system/colorManipulator';\nimport createThemeNoVars from \"./createThemeNoVars.js\";\nimport createColorScheme, { getOpacity, getOverlays } from \"./createColorScheme.js\";\nimport defaultShouldSkipGeneratingVar from \"./shouldSkipGeneratingVar.js\";\nimport defaultGetSelector from \"./createGetSelector.js\";\nimport { stringifyTheme } from \"./stringifyTheme.js\";\nfunction assignNode(obj, keys) {\n  keys.forEach(k => {\n    if (!obj[k]) {\n      obj[k] = {};\n    }\n  });\n}\nfunction setColor(obj, key, defaultValue) {\n  if (!obj[key] && defaultValue) {\n    obj[key] = defaultValue;\n  }\n}\nfunction toRgb(color) {\n  if (typeof color !== 'string' || !color.startsWith('hsl')) {\n    return color;\n  }\n  return hslToRgb(color);\n}\nfunction setColorChannel(obj, key) {\n  if (!(`${key}Channel` in obj)) {\n    // custom channel token is not provided, generate one.\n    // if channel token can't be generated, show a warning.\n    obj[`${key}Channel`] = safeColorChannel(toRgb(obj[key]), `MUI: Can't create \\`palette.${key}Channel\\` because \\`palette.${key}\\` is not one of these formats: #nnn, #nnnnnn, rgb(), rgba(), hsl(), hsla(), color().` + '\\n' + `To suppress this warning, you need to explicitly provide the \\`palette.${key}Channel\\` as a string (in rgb format, for example \"12 12 12\") or undefined if you want to remove the channel token.`);\n  }\n}\nfunction getSpacingVal(spacingInput) {\n  if (typeof spacingInput === 'number') {\n    return `${spacingInput}px`;\n  }\n  if (typeof spacingInput === 'string' || typeof spacingInput === 'function' || Array.isArray(spacingInput)) {\n    return spacingInput;\n  }\n  return '8px';\n}\nconst silent = fn => {\n  try {\n    return fn();\n  } catch (error) {\n    // ignore error\n  }\n  return undefined;\n};\nexport const createGetCssVar = (cssVarPrefix = 'mui') => systemCreateGetCssVar(cssVarPrefix);\nfunction attachColorScheme(colorSchemes, scheme, restTheme, colorScheme) {\n  if (!scheme) {\n    return undefined;\n  }\n  scheme = scheme === true ? {} : scheme;\n  const mode = colorScheme === 'dark' ? 'dark' : 'light';\n  if (!restTheme) {\n    colorSchemes[colorScheme] = createColorScheme({\n      ...scheme,\n      palette: {\n        mode,\n        ...scheme?.palette\n      }\n    });\n    return undefined;\n  }\n  const {\n    palette,\n    ...muiTheme\n  } = createThemeNoVars({\n    ...restTheme,\n    palette: {\n      mode,\n      ...scheme?.palette\n    }\n  });\n  colorSchemes[colorScheme] = {\n    ...scheme,\n    palette,\n    opacity: {\n      ...getOpacity(mode),\n      ...scheme?.opacity\n    },\n    overlays: scheme?.overlays || getOverlays(mode)\n  };\n  return muiTheme;\n}\n\n/**\n * A default `createThemeWithVars` comes with a single color scheme, either `light` or `dark` based on the `defaultColorScheme`.\n * This is better suited for apps that only need a single color scheme.\n *\n * To enable built-in `light` and `dark` color schemes, either:\n * 1. provide a `colorSchemeSelector` to define how the color schemes will change.\n * 2. provide `colorSchemes.dark` will set `colorSchemeSelector: 'media'` by default.\n */\nexport default function createThemeWithVars(options = {}, ...args) {\n  const {\n    colorSchemes: colorSchemesInput = {\n      light: true\n    },\n    defaultColorScheme: defaultColorSchemeInput,\n    disableCssColorScheme = false,\n    cssVarPrefix = 'mui',\n    shouldSkipGeneratingVar = defaultShouldSkipGeneratingVar,\n    colorSchemeSelector: selector = colorSchemesInput.light && colorSchemesInput.dark ? 'media' : undefined,\n    rootSelector = ':root',\n    ...input\n  } = options;\n  const firstColorScheme = Object.keys(colorSchemesInput)[0];\n  const defaultColorScheme = defaultColorSchemeInput || (colorSchemesInput.light && firstColorScheme !== 'light' ? 'light' : firstColorScheme);\n  const getCssVar = createGetCssVar(cssVarPrefix);\n  const {\n    [defaultColorScheme]: defaultSchemeInput,\n    light: builtInLight,\n    dark: builtInDark,\n    ...customColorSchemes\n  } = colorSchemesInput;\n  const colorSchemes = {\n    ...customColorSchemes\n  };\n  let defaultScheme = defaultSchemeInput;\n\n  // For built-in light and dark color schemes, ensure that the value is valid if they are the default color scheme.\n  if (defaultColorScheme === 'dark' && !('dark' in colorSchemesInput) || defaultColorScheme === 'light' && !('light' in colorSchemesInput)) {\n    defaultScheme = true;\n  }\n  if (!defaultScheme) {\n    throw new Error(process.env.NODE_ENV !== \"production\" ? `MUI: The \\`colorSchemes.${defaultColorScheme}\\` option is either missing or invalid.` : _formatMuiErrorMessage(21, defaultColorScheme));\n  }\n\n  // Create the palette for the default color scheme, either `light`, `dark`, or custom color scheme.\n  const muiTheme = attachColorScheme(colorSchemes, defaultScheme, input, defaultColorScheme);\n  if (builtInLight && !colorSchemes.light) {\n    attachColorScheme(colorSchemes, builtInLight, undefined, 'light');\n  }\n  if (builtInDark && !colorSchemes.dark) {\n    attachColorScheme(colorSchemes, builtInDark, undefined, 'dark');\n  }\n  let theme = {\n    defaultColorScheme,\n    ...muiTheme,\n    cssVarPrefix,\n    colorSchemeSelector: selector,\n    rootSelector,\n    getCssVar,\n    colorSchemes,\n    font: {\n      ...prepareTypographyVars(muiTheme.typography),\n      ...muiTheme.font\n    },\n    spacing: getSpacingVal(input.spacing)\n  };\n  Object.keys(theme.colorSchemes).forEach(key => {\n    const palette = theme.colorSchemes[key].palette;\n    const setCssVarColor = cssVar => {\n      const tokens = cssVar.split('-');\n      const color = tokens[1];\n      const colorToken = tokens[2];\n      return getCssVar(cssVar, palette[color][colorToken]);\n    };\n\n    // attach black & white channels to common node\n    if (palette.mode === 'light') {\n      setColor(palette.common, 'background', '#fff');\n      setColor(palette.common, 'onBackground', '#000');\n    }\n    if (palette.mode === 'dark') {\n      setColor(palette.common, 'background', '#000');\n      setColor(palette.common, 'onBackground', '#fff');\n    }\n\n    // assign component variables\n    assignNode(palette, ['Alert', 'AppBar', 'Avatar', 'Button', 'Chip', 'FilledInput', 'LinearProgress', 'Skeleton', 'Slider', 'SnackbarContent', 'SpeedDialAction', 'StepConnector', 'StepContent', 'Switch', 'TableCell', 'Tooltip']);\n    if (palette.mode === 'light') {\n      setColor(palette.Alert, 'errorColor', safeDarken(palette.error.light, 0.6));\n      setColor(palette.Alert, 'infoColor', safeDarken(palette.info.light, 0.6));\n      setColor(palette.Alert, 'successColor', safeDarken(palette.success.light, 0.6));\n      setColor(palette.Alert, 'warningColor', safeDarken(palette.warning.light, 0.6));\n      setColor(palette.Alert, 'errorFilledBg', setCssVarColor('palette-error-main'));\n      setColor(palette.Alert, 'infoFilledBg', setCssVarColor('palette-info-main'));\n      setColor(palette.Alert, 'successFilledBg', setCssVarColor('palette-success-main'));\n      setColor(palette.Alert, 'warningFilledBg', setCssVarColor('palette-warning-main'));\n      setColor(palette.Alert, 'errorFilledColor', silent(() => palette.getContrastText(palette.error.main)));\n      setColor(palette.Alert, 'infoFilledColor', silent(() => palette.getContrastText(palette.info.main)));\n      setColor(palette.Alert, 'successFilledColor', silent(() => palette.getContrastText(palette.success.main)));\n      setColor(palette.Alert, 'warningFilledColor', silent(() => palette.getContrastText(palette.warning.main)));\n      setColor(palette.Alert, 'errorStandardBg', safeLighten(palette.error.light, 0.9));\n      setColor(palette.Alert, 'infoStandardBg', safeLighten(palette.info.light, 0.9));\n      setColor(palette.Alert, 'successStandardBg', safeLighten(palette.success.light, 0.9));\n      setColor(palette.Alert, 'warningStandardBg', safeLighten(palette.warning.light, 0.9));\n      setColor(palette.Alert, 'errorIconColor', setCssVarColor('palette-error-main'));\n      setColor(palette.Alert, 'infoIconColor', setCssVarColor('palette-info-main'));\n      setColor(palette.Alert, 'successIconColor', setCssVarColor('palette-success-main'));\n      setColor(palette.Alert, 'warningIconColor', setCssVarColor('palette-warning-main'));\n      setColor(palette.AppBar, 'defaultBg', setCssVarColor('palette-grey-100'));\n      setColor(palette.Avatar, 'defaultBg', setCssVarColor('palette-grey-400'));\n      setColor(palette.Button, 'inheritContainedBg', setCssVarColor('palette-grey-300'));\n      setColor(palette.Button, 'inheritContainedHoverBg', setCssVarColor('palette-grey-A100'));\n      setColor(palette.Chip, 'defaultBorder', setCssVarColor('palette-grey-400'));\n      setColor(palette.Chip, 'defaultAvatarColor', setCssVarColor('palette-grey-700'));\n      setColor(palette.Chip, 'defaultIconColor', setCssVarColor('palette-grey-700'));\n      setColor(palette.FilledInput, 'bg', 'rgba(0, 0, 0, 0.06)');\n      setColor(palette.FilledInput, 'hoverBg', 'rgba(0, 0, 0, 0.09)');\n      setColor(palette.FilledInput, 'disabledBg', 'rgba(0, 0, 0, 0.12)');\n      setColor(palette.LinearProgress, 'primaryBg', safeLighten(palette.primary.main, 0.62));\n      setColor(palette.LinearProgress, 'secondaryBg', safeLighten(palette.secondary.main, 0.62));\n      setColor(palette.LinearProgress, 'errorBg', safeLighten(palette.error.main, 0.62));\n      setColor(palette.LinearProgress, 'infoBg', safeLighten(palette.info.main, 0.62));\n      setColor(palette.LinearProgress, 'successBg', safeLighten(palette.success.main, 0.62));\n      setColor(palette.LinearProgress, 'warningBg', safeLighten(palette.warning.main, 0.62));\n      setColor(palette.Skeleton, 'bg', `rgba(${setCssVarColor('palette-text-primaryChannel')} / 0.11)`);\n      setColor(palette.Slider, 'primaryTrack', safeLighten(palette.primary.main, 0.62));\n      setColor(palette.Slider, 'secondaryTrack', safeLighten(palette.secondary.main, 0.62));\n      setColor(palette.Slider, 'errorTrack', safeLighten(palette.error.main, 0.62));\n      setColor(palette.Slider, 'infoTrack', safeLighten(palette.info.main, 0.62));\n      setColor(palette.Slider, 'successTrack', safeLighten(palette.success.main, 0.62));\n      setColor(palette.Slider, 'warningTrack', safeLighten(palette.warning.main, 0.62));\n      const snackbarContentBackground = safeEmphasize(palette.background.default, 0.8);\n      setColor(palette.SnackbarContent, 'bg', snackbarContentBackground);\n      setColor(palette.SnackbarContent, 'color', silent(() => palette.getContrastText(snackbarContentBackground)));\n      setColor(palette.SpeedDialAction, 'fabHoverBg', safeEmphasize(palette.background.paper, 0.15));\n      setColor(palette.StepConnector, 'border', setCssVarColor('palette-grey-400'));\n      setColor(palette.StepContent, 'border', setCssVarColor('palette-grey-400'));\n      setColor(palette.Switch, 'defaultColor', setCssVarColor('palette-common-white'));\n      setColor(palette.Switch, 'defaultDisabledColor', setCssVarColor('palette-grey-100'));\n      setColor(palette.Switch, 'primaryDisabledColor', safeLighten(palette.primary.main, 0.62));\n      setColor(palette.Switch, 'secondaryDisabledColor', safeLighten(palette.secondary.main, 0.62));\n      setColor(palette.Switch, 'errorDisabledColor', safeLighten(palette.error.main, 0.62));\n      setColor(palette.Switch, 'infoDisabledColor', safeLighten(palette.info.main, 0.62));\n      setColor(palette.Switch, 'successDisabledColor', safeLighten(palette.success.main, 0.62));\n      setColor(palette.Switch, 'warningDisabledColor', safeLighten(palette.warning.main, 0.62));\n      setColor(palette.TableCell, 'border', safeLighten(safeAlpha(palette.divider, 1), 0.88));\n      setColor(palette.Tooltip, 'bg', safeAlpha(palette.grey[700], 0.92));\n    }\n    if (palette.mode === 'dark') {\n      setColor(palette.Alert, 'errorColor', safeLighten(palette.error.light, 0.6));\n      setColor(palette.Alert, 'infoColor', safeLighten(palette.info.light, 0.6));\n      setColor(palette.Alert, 'successColor', safeLighten(palette.success.light, 0.6));\n      setColor(palette.Alert, 'warningColor', safeLighten(palette.warning.light, 0.6));\n      setColor(palette.Alert, 'errorFilledBg', setCssVarColor('palette-error-dark'));\n      setColor(palette.Alert, 'infoFilledBg', setCssVarColor('palette-info-dark'));\n      setColor(palette.Alert, 'successFilledBg', setCssVarColor('palette-success-dark'));\n      setColor(palette.Alert, 'warningFilledBg', setCssVarColor('palette-warning-dark'));\n      setColor(palette.Alert, 'errorFilledColor', silent(() => palette.getContrastText(palette.error.dark)));\n      setColor(palette.Alert, 'infoFilledColor', silent(() => palette.getContrastText(palette.info.dark)));\n      setColor(palette.Alert, 'successFilledColor', silent(() => palette.getContrastText(palette.success.dark)));\n      setColor(palette.Alert, 'warningFilledColor', silent(() => palette.getContrastText(palette.warning.dark)));\n      setColor(palette.Alert, 'errorStandardBg', safeDarken(palette.error.light, 0.9));\n      setColor(palette.Alert, 'infoStandardBg', safeDarken(palette.info.light, 0.9));\n      setColor(palette.Alert, 'successStandardBg', safeDarken(palette.success.light, 0.9));\n      setColor(palette.Alert, 'warningStandardBg', safeDarken(palette.warning.light, 0.9));\n      setColor(palette.Alert, 'errorIconColor', setCssVarColor('palette-error-main'));\n      setColor(palette.Alert, 'infoIconColor', setCssVarColor('palette-info-main'));\n      setColor(palette.Alert, 'successIconColor', setCssVarColor('palette-success-main'));\n      setColor(palette.Alert, 'warningIconColor', setCssVarColor('palette-warning-main'));\n      setColor(palette.AppBar, 'defaultBg', setCssVarColor('palette-grey-900'));\n      setColor(palette.AppBar, 'darkBg', setCssVarColor('palette-background-paper')); // specific for dark mode\n      setColor(palette.AppBar, 'darkColor', setCssVarColor('palette-text-primary')); // specific for dark mode\n      setColor(palette.Avatar, 'defaultBg', setCssVarColor('palette-grey-600'));\n      setColor(palette.Button, 'inheritContainedBg', setCssVarColor('palette-grey-800'));\n      setColor(palette.Button, 'inheritContainedHoverBg', setCssVarColor('palette-grey-700'));\n      setColor(palette.Chip, 'defaultBorder', setCssVarColor('palette-grey-700'));\n      setColor(palette.Chip, 'defaultAvatarColor', setCssVarColor('palette-grey-300'));\n      setColor(palette.Chip, 'defaultIconColor', setCssVarColor('palette-grey-300'));\n      setColor(palette.FilledInput, 'bg', 'rgba(255, 255, 255, 0.09)');\n      setColor(palette.FilledInput, 'hoverBg', 'rgba(255, 255, 255, 0.13)');\n      setColor(palette.FilledInput, 'disabledBg', 'rgba(255, 255, 255, 0.12)');\n      setColor(palette.LinearProgress, 'primaryBg', safeDarken(palette.primary.main, 0.5));\n      setColor(palette.LinearProgress, 'secondaryBg', safeDarken(palette.secondary.main, 0.5));\n      setColor(palette.LinearProgress, 'errorBg', safeDarken(palette.error.main, 0.5));\n      setColor(palette.LinearProgress, 'infoBg', safeDarken(palette.info.main, 0.5));\n      setColor(palette.LinearProgress, 'successBg', safeDarken(palette.success.main, 0.5));\n      setColor(palette.LinearProgress, 'warningBg', safeDarken(palette.warning.main, 0.5));\n      setColor(palette.Skeleton, 'bg', `rgba(${setCssVarColor('palette-text-primaryChannel')} / 0.13)`);\n      setColor(palette.Slider, 'primaryTrack', safeDarken(palette.primary.main, 0.5));\n      setColor(palette.Slider, 'secondaryTrack', safeDarken(palette.secondary.main, 0.5));\n      setColor(palette.Slider, 'errorTrack', safeDarken(palette.error.main, 0.5));\n      setColor(palette.Slider, 'infoTrack', safeDarken(palette.info.main, 0.5));\n      setColor(palette.Slider, 'successTrack', safeDarken(palette.success.main, 0.5));\n      setColor(palette.Slider, 'warningTrack', safeDarken(palette.warning.main, 0.5));\n      const snackbarContentBackground = safeEmphasize(palette.background.default, 0.98);\n      setColor(palette.SnackbarContent, 'bg', snackbarContentBackground);\n      setColor(palette.SnackbarContent, 'color', silent(() => palette.getContrastText(snackbarContentBackground)));\n      setColor(palette.SpeedDialAction, 'fabHoverBg', safeEmphasize(palette.background.paper, 0.15));\n      setColor(palette.StepConnector, 'border', setCssVarColor('palette-grey-600'));\n      setColor(palette.StepContent, 'border', setCssVarColor('palette-grey-600'));\n      setColor(palette.Switch, 'defaultColor', setCssVarColor('palette-grey-300'));\n      setColor(palette.Switch, 'defaultDisabledColor', setCssVarColor('palette-grey-600'));\n      setColor(palette.Switch, 'primaryDisabledColor', safeDarken(palette.primary.main, 0.55));\n      setColor(palette.Switch, 'secondaryDisabledColor', safeDarken(palette.secondary.main, 0.55));\n      setColor(palette.Switch, 'errorDisabledColor', safeDarken(palette.error.main, 0.55));\n      setColor(palette.Switch, 'infoDisabledColor', safeDarken(palette.info.main, 0.55));\n      setColor(palette.Switch, 'successDisabledColor', safeDarken(palette.success.main, 0.55));\n      setColor(palette.Switch, 'warningDisabledColor', safeDarken(palette.warning.main, 0.55));\n      setColor(palette.TableCell, 'border', safeDarken(safeAlpha(palette.divider, 1), 0.68));\n      setColor(palette.Tooltip, 'bg', safeAlpha(palette.grey[700], 0.92));\n    }\n\n    // MUI X - DataGrid needs this token.\n    setColorChannel(palette.background, 'default');\n\n    // added for consistency with the `background.default` token\n    setColorChannel(palette.background, 'paper');\n    setColorChannel(palette.common, 'background');\n    setColorChannel(palette.common, 'onBackground');\n    setColorChannel(palette, 'divider');\n    Object.keys(palette).forEach(color => {\n      const colors = palette[color];\n\n      // The default palettes (primary, secondary, error, info, success, and warning) errors are handled by the above `createTheme(...)`.\n\n      if (color !== 'tonalOffset' && colors && typeof colors === 'object') {\n        // Silent the error for custom palettes.\n        if (colors.main) {\n          setColor(palette[color], 'mainChannel', safeColorChannel(toRgb(colors.main)));\n        }\n        if (colors.light) {\n          setColor(palette[color], 'lightChannel', safeColorChannel(toRgb(colors.light)));\n        }\n        if (colors.dark) {\n          setColor(palette[color], 'darkChannel', safeColorChannel(toRgb(colors.dark)));\n        }\n        if (colors.contrastText) {\n          setColor(palette[color], 'contrastTextChannel', safeColorChannel(toRgb(colors.contrastText)));\n        }\n        if (color === 'text') {\n          // Text colors: text.primary, text.secondary\n          setColorChannel(palette[color], 'primary');\n          setColorChannel(palette[color], 'secondary');\n        }\n        if (color === 'action') {\n          // Action colors: action.active, action.selected\n          if (colors.active) {\n            setColorChannel(palette[color], 'active');\n          }\n          if (colors.selected) {\n            setColorChannel(palette[color], 'selected');\n          }\n        }\n      }\n    });\n  });\n  theme = args.reduce((acc, argument) => deepmerge(acc, argument), theme);\n  const parserConfig = {\n    prefix: cssVarPrefix,\n    disableCssColorScheme,\n    shouldSkipGeneratingVar,\n    getSelector: defaultGetSelector(theme)\n  };\n  const {\n    vars,\n    generateThemeVars,\n    generateStyleSheets\n  } = prepareCssVars(theme, parserConfig);\n  theme.vars = vars;\n  Object.entries(theme.colorSchemes[theme.defaultColorScheme]).forEach(([key, value]) => {\n    theme[key] = value;\n  });\n  theme.generateThemeVars = generateThemeVars;\n  theme.generateStyleSheets = generateStyleSheets;\n  theme.generateSpacing = function generateSpacing() {\n    return createSpacing(input.spacing, createUnarySpacing(this));\n  };\n  theme.getColorSchemeSelector = createGetColorSchemeSelector(selector);\n  theme.spacing = theme.generateSpacing();\n  theme.shouldSkipGeneratingVar = shouldSkipGeneratingVar;\n  theme.unstable_sxConfig = {\n    ...defaultSxConfig,\n    ...input?.unstable_sxConfig\n  };\n  theme.unstable_sx = function sx(props) {\n    return styleFunctionSx({\n      sx: props,\n      theme: this\n    });\n  };\n  theme.toRuntimeSource = stringifyTheme; // for Pigment CSS integration\n\n  return theme;\n}","import createPalette from \"./createPalette.js\";\nimport createThemeWithVars from \"./createThemeWithVars.js\";\nimport createThemeNoVars from \"./createThemeNoVars.js\";\nexport { createMuiTheme } from \"./createThemeNoVars.js\";\n// eslint-disable-next-line consistent-return\nfunction attachColorScheme(theme, scheme, colorScheme) {\n  if (!theme.colorSchemes) {\n    return undefined;\n  }\n  if (colorScheme) {\n    theme.colorSchemes[scheme] = {\n      ...(colorScheme !== true && colorScheme),\n      palette: createPalette({\n        ...(colorScheme === true ? {} : colorScheme.palette),\n        mode: scheme\n      }) // cast type to skip module augmentation test\n    };\n  }\n}\n\n/**\n * Generate a theme base on the options received.\n * @param options Takes an incomplete theme object and adds the missing parts.\n * @param args Deep merge the arguments with the about to be returned theme.\n * @returns A complete, ready-to-use theme object.\n */\nexport default function createTheme(options = {},\n// cast type to skip module augmentation test\n...args) {\n  const {\n    palette,\n    cssVariables = false,\n    colorSchemes: initialColorSchemes = !palette ? {\n      light: true\n    } : undefined,\n    defaultColorScheme: initialDefaultColorScheme = palette?.mode,\n    ...rest\n  } = options;\n  const defaultColorSchemeInput = initialDefaultColorScheme || 'light';\n  const defaultScheme = initialColorSchemes?.[defaultColorSchemeInput];\n  const colorSchemesInput = {\n    ...initialColorSchemes,\n    ...(palette ? {\n      [defaultColorSchemeInput]: {\n        ...(typeof defaultScheme !== 'boolean' && defaultScheme),\n        palette\n      }\n    } : undefined)\n  };\n  if (cssVariables === false) {\n    if (!('colorSchemes' in options)) {\n      // Behaves exactly as v5\n      return createThemeNoVars(options, ...args);\n    }\n    let paletteOptions = palette;\n    if (!('palette' in options)) {\n      if (colorSchemesInput[defaultColorSchemeInput]) {\n        if (colorSchemesInput[defaultColorSchemeInput] !== true) {\n          paletteOptions = colorSchemesInput[defaultColorSchemeInput].palette;\n        } else if (defaultColorSchemeInput === 'dark') {\n          // @ts-ignore to prevent the module augmentation test from failing\n          paletteOptions = {\n            mode: 'dark'\n          };\n        }\n      }\n    }\n    const theme = createThemeNoVars({\n      ...options,\n      palette: paletteOptions\n    }, ...args);\n    theme.defaultColorScheme = defaultColorSchemeInput;\n    theme.colorSchemes = colorSchemesInput;\n    if (theme.palette.mode === 'light') {\n      theme.colorSchemes.light = {\n        ...(colorSchemesInput.light !== true && colorSchemesInput.light),\n        palette: theme.palette\n      };\n      attachColorScheme(theme, 'dark', colorSchemesInput.dark);\n    }\n    if (theme.palette.mode === 'dark') {\n      theme.colorSchemes.dark = {\n        ...(colorSchemesInput.dark !== true && colorSchemesInput.dark),\n        palette: theme.palette\n      };\n      attachColorScheme(theme, 'light', colorSchemesInput.light);\n    }\n    return theme;\n  }\n  if (!palette && !('light' in colorSchemesInput) && defaultColorSchemeInput === 'light') {\n    colorSchemesInput.light = true;\n  }\n  return createThemeWithVars({\n    ...rest,\n    colorSchemes: colorSchemesInput,\n    defaultColorScheme: defaultColorSchemeInput,\n    ...(typeof cssVariables !== 'boolean' && cssVariables)\n  }, ...args);\n}","'use client';\n\nimport createTheme from \"./createTheme.js\";\nconst defaultTheme = createTheme();\nexport default defaultTheme;","export default '$$material';","// copied from @mui/system/createStyled\nfunction slotShouldForwardProp(prop) {\n  return prop !== 'ownerState' && prop !== 'theme' && prop !== 'sx' && prop !== 'as';\n}\nexport default slotShouldForwardProp;","import slotShouldForwardProp from \"./slotShouldForwardProp.js\";\nconst rootShouldForwardProp = prop => slotShouldForwardProp(prop) && prop !== 'classes';\nexport default rootShouldForwardProp;","'use client';\n\nimport createStyled from '@mui/system/createStyled';\nimport defaultTheme from \"./defaultTheme.js\";\nimport THEME_ID from \"./identifier.js\";\nimport rootShouldForwardProp from \"./rootShouldForwardProp.js\";\nexport { default as slotShouldForwardProp } from \"./slotShouldForwardProp.js\";\nexport { default as rootShouldForwardProp } from \"./rootShouldForwardProp.js\";\nconst styled = createStyled({\n  themeId: THEME_ID,\n  defaultTheme,\n  rootShouldForwardProp\n});\nexport default styled;","import { unstable_memoTheme } from '@mui/system';\nconst memoTheme = unstable_memoTheme;\nexport default memoTheme;","'use client';\n\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport SystemDefaultPropsProvider, { useDefaultProps as useSystemDefaultProps } from '@mui/system/DefaultPropsProvider';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nfunction DefaultPropsProvider(props) {\n  return /*#__PURE__*/_jsx(SystemDefaultPropsProvider, {\n    ...props\n  });\n}\nprocess.env.NODE_ENV !== \"production\" ? DefaultPropsProvider.propTypes /* remove-proptypes */ = {\n  // ┌────────────────────────────── Warning ──────────────────────────────┐\n  // │ These PropTypes are generated from the TypeScript type definitions. │\n  // │ To update them, edit the TypeScript types and run `pnpm proptypes`. │\n  // └─────────────────────────────────────────────────────────────────────┘\n  /**\n   * @ignore\n   */\n  children: PropTypes.node,\n  /**\n   * @ignore\n   */\n  value: PropTypes.object.isRequired\n} : void 0;\nexport default DefaultPropsProvider;\nexport function useDefaultProps(params) {\n  return useSystemDefaultProps(params);\n}","import generateUtilityClasses from '@mui/utils/generateUtilityClasses';\nimport generateUtilityClass from '@mui/utils/generateUtilityClass';\nexport function getSvgIconUtilityClass(slot) {\n  return generateUtilityClass('MuiSvgIcon', slot);\n}\nconst svgIconClasses = generateUtilityClasses('MuiSvgIcon', ['root', 'colorPrimary', 'colorSecondary', 'colorAction', 'colorError', 'colorDisabled', 'fontSizeInherit', 'fontSizeSmall', 'fontSizeMedium', 'fontSizeLarge']);\nexport default svgIconClasses;","'use client';\n\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport clsx from 'clsx';\nimport composeClasses from '@mui/utils/composeClasses';\nimport capitalize from \"../utils/capitalize.js\";\nimport { styled } from \"../zero-styled/index.js\";\nimport memoTheme from \"../utils/memoTheme.js\";\nimport { useDefaultProps } from \"../DefaultPropsProvider/index.js\";\nimport { getSvgIconUtilityClass } from \"./svgIconClasses.js\";\nimport { jsx as _jsx, jsxs as _jsxs } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n  const {\n    color,\n    fontSize,\n    classes\n  } = ownerState;\n  const slots = {\n    root: ['root', color !== 'inherit' && `color${capitalize(color)}`, `fontSize${capitalize(fontSize)}`]\n  };\n  return composeClasses(slots, getSvgIconUtilityClass, classes);\n};\nconst SvgIconRoot = styled('svg', {\n  name: 'MuiSvgIcon',\n  slot: 'Root',\n  overridesResolver: (props, styles) => {\n    const {\n      ownerState\n    } = props;\n    return [styles.root, ownerState.color !== 'inherit' && styles[`color${capitalize(ownerState.color)}`], styles[`fontSize${capitalize(ownerState.fontSize)}`]];\n  }\n})(memoTheme(({\n  theme\n}) => ({\n  userSelect: 'none',\n  width: '1em',\n  height: '1em',\n  display: 'inline-block',\n  flexShrink: 0,\n  transition: theme.transitions?.create?.('fill', {\n    duration: (theme.vars ?? theme).transitions?.duration?.shorter\n  }),\n  variants: [{\n    props: props => !props.hasSvgAsChild,\n    style: {\n      // the <svg> will define the property that has `currentColor`\n      // for example heroicons uses fill=\"none\" and stroke=\"currentColor\"\n      fill: 'currentColor'\n    }\n  }, {\n    props: {\n      fontSize: 'inherit'\n    },\n    style: {\n      fontSize: 'inherit'\n    }\n  }, {\n    props: {\n      fontSize: 'small'\n    },\n    style: {\n      fontSize: theme.typography?.pxToRem?.(20) || '1.25rem'\n    }\n  }, {\n    props: {\n      fontSize: 'medium'\n    },\n    style: {\n      fontSize: theme.typography?.pxToRem?.(24) || '1.5rem'\n    }\n  }, {\n    props: {\n      fontSize: 'large'\n    },\n    style: {\n      fontSize: theme.typography?.pxToRem?.(35) || '2.1875rem'\n    }\n  },\n  // TODO v5 deprecate color prop, v6 remove for sx\n  ...Object.entries((theme.vars ?? theme).palette).filter(([, value]) => value && value.main).map(([color]) => ({\n    props: {\n      color\n    },\n    style: {\n      color: (theme.vars ?? theme).palette?.[color]?.main\n    }\n  })), {\n    props: {\n      color: 'action'\n    },\n    style: {\n      color: (theme.vars ?? theme).palette?.action?.active\n    }\n  }, {\n    props: {\n      color: 'disabled'\n    },\n    style: {\n      color: (theme.vars ?? theme).palette?.action?.disabled\n    }\n  }, {\n    props: {\n      color: 'inherit'\n    },\n    style: {\n      color: undefined\n    }\n  }]\n})));\nconst SvgIcon = /*#__PURE__*/React.forwardRef(function SvgIcon(inProps, ref) {\n  const props = useDefaultProps({\n    props: inProps,\n    name: 'MuiSvgIcon'\n  });\n  const {\n    children,\n    className,\n    color = 'inherit',\n    component = 'svg',\n    fontSize = 'medium',\n    htmlColor,\n    inheritViewBox = false,\n    titleAccess,\n    viewBox = '0 0 24 24',\n    ...other\n  } = props;\n  const hasSvgAsChild = /*#__PURE__*/React.isValidElement(children) && children.type === 'svg';\n  const ownerState = {\n    ...props,\n    color,\n    component,\n    fontSize,\n    instanceFontSize: inProps.fontSize,\n    inheritViewBox,\n    viewBox,\n    hasSvgAsChild\n  };\n  const more = {};\n  if (!inheritViewBox) {\n    more.viewBox = viewBox;\n  }\n  const classes = useUtilityClasses(ownerState);\n  return /*#__PURE__*/_jsxs(SvgIconRoot, {\n    as: component,\n    className: clsx(classes.root, className),\n    focusable: \"false\",\n    color: htmlColor,\n    \"aria-hidden\": titleAccess ? undefined : true,\n    role: titleAccess ? 'img' : undefined,\n    ref: ref,\n    ...more,\n    ...other,\n    ...(hasSvgAsChild && children.props),\n    ownerState: ownerState,\n    children: [hasSvgAsChild ? children.props.children : children, titleAccess ? /*#__PURE__*/_jsx(\"title\", {\n      children: titleAccess\n    }) : null]\n  });\n});\nprocess.env.NODE_ENV !== \"production\" ? SvgIcon.propTypes /* remove-proptypes */ = {\n  // ┌────────────────────────────── Warning ──────────────────────────────┐\n  // │ These PropTypes are generated from the TypeScript type definitions. │\n  // │    To update them, edit the d.ts file and run `pnpm proptypes`.     │\n  // └─────────────────────────────────────────────────────────────────────┘\n  /**\n   * Node passed into the SVG element.\n   */\n  children: PropTypes.node,\n  /**\n   * Override or extend the styles applied to the component.\n   */\n  classes: PropTypes.object,\n  /**\n   * @ignore\n   */\n  className: PropTypes.string,\n  /**\n   * The color of the component.\n   * It supports both default and custom theme colors, which can be added as shown in the\n   * [palette customization guide](https://mui.com/material-ui/customization/palette/#custom-colors).\n   * You can use the `htmlColor` prop to apply a color attribute to the SVG element.\n   * @default 'inherit'\n   */\n  color: PropTypes /* @typescript-to-proptypes-ignore */.oneOfType([PropTypes.oneOf(['inherit', 'action', 'disabled', 'primary', 'secondary', 'error', 'info', 'success', 'warning']), PropTypes.string]),\n  /**\n   * The component used for the root node.\n   * Either a string to use a HTML element or a component.\n   */\n  component: PropTypes.elementType,\n  /**\n   * The fontSize applied to the icon. Defaults to 24px, but can be configure to inherit font size.\n   * @default 'medium'\n   */\n  fontSize: PropTypes /* @typescript-to-proptypes-ignore */.oneOfType([PropTypes.oneOf(['inherit', 'large', 'medium', 'small']), PropTypes.string]),\n  /**\n   * Applies a color attribute to the SVG element.\n   */\n  htmlColor: PropTypes.string,\n  /**\n   * If `true`, the root node will inherit the custom `component`'s viewBox and the `viewBox`\n   * prop will be ignored.\n   * Useful when you want to reference a custom `component` and have `SvgIcon` pass that\n   * `component`'s viewBox to the root node.\n   * @default false\n   */\n  inheritViewBox: PropTypes.bool,\n  /**\n   * The shape-rendering attribute. The behavior of the different options is described on the\n   * [MDN Web Docs](https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/shape-rendering).\n   * If you are having issues with blurry icons you should investigate this prop.\n   */\n  shapeRendering: PropTypes.string,\n  /**\n   * The system prop that allows defining system overrides as well as additional CSS styles.\n   */\n  sx: PropTypes.oneOfType([PropTypes.arrayOf(PropTypes.oneOfType([PropTypes.func, PropTypes.object, PropTypes.bool])), PropTypes.func, PropTypes.object]),\n  /**\n   * Provides a human-readable title for the element that contains it.\n   * https://www.w3.org/TR/SVG-access/#Equivalent\n   */\n  titleAccess: PropTypes.string,\n  /**\n   * Allows you to redefine what the coordinates without units mean inside an SVG element.\n   * For example, if the SVG element is 500 (width) by 200 (height),\n   * and you pass viewBox=\"0 0 50 20\",\n   * this means that the coordinates inside the SVG will go from the top left corner (0,0)\n   * to bottom right (50,20) and each unit will be worth 10px.\n   * @default '0 0 24 24'\n   */\n  viewBox: PropTypes.string\n} : void 0;\nSvgIcon.muiName = 'SvgIcon';\nexport default SvgIcon;","'use client';\n\nimport * as React from 'react';\nimport SvgIcon from \"../SvgIcon/index.js\";\n\n/**\n * Private module reserved for @mui packages.\n */\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nexport default function createSvgIcon(path, displayName) {\n  function Component(props, ref) {\n    return /*#__PURE__*/_jsx(SvgIcon, {\n      \"data-testid\": `${displayName}Icon`,\n      ref: ref,\n      ...props,\n      children: path\n    });\n  }\n  if (process.env.NODE_ENV !== 'production') {\n    // Need to set `displayName` on the inner component for React.memo.\n    // React prior to 16.14 ignores `displayName` on the wrapper.\n    Component.displayName = `${displayName}Icon`;\n  }\n  Component.muiName = SvgIcon.muiName;\n  return /*#__PURE__*/React.memo(/*#__PURE__*/React.forwardRef(Component));\n}","\"use client\";\n\nimport createSvgIcon from \"./utils/createSvgIcon.js\";\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nexport default createSvgIcon([/*#__PURE__*/_jsx(\"path\", {\n  d: \"M12 5.99 19.53 19H4.47zM12 2 1 21h22z\"\n}, \"0\"), /*#__PURE__*/_jsx(\"path\", {\n  d: \"M13 16h-2v2h2zm0-6h-2v5h2z\"\n}, \"1\")], 'WarningAmber');","import WarningAmberIcon from '@mui/icons-material/WarningAmber';\nimport {\n  Avatar,\n  CircularProgress,\n  ListItemAvatar,\n  ListItemText,\n  MenuItem,\n  MenuList,\n  Paper,\n  Stack,\n  Typography,\n} from '@mui/material';\nimport { forwardRef } from 'react';\n\nimport type { ResolvedUser } from '../types';\nimport type { MentionSuggestionListProps } from './types';\n\nfunction getInitials(name: string): string {\n  return name\n    .split(/\\s+/)\n    .slice(0, 2)\n    .map((w) => w[0]?.toUpperCase() ?? '')\n    .join('');\n}\n\nfunction DefaultSuggestionItem({ user }: { user: ResolvedUser }) {\n  // Show email + role + department for better disambiguation\n  // Especially important when multiple users have similar names\n  const parts = [user.email, user.role?.displayName, user.department].filter(Boolean);\n\n  const secondary = parts.join(' \\u00b7 ');\n\n  return (\n    <>\n      <ListItemAvatar sx={{ minWidth: 40 }}>\n        <Avatar\n          {...(user.avatar != null ? { src: user.avatar } : {})}\n          sx={{\n            width: 32,\n            height: 32,\n            bgcolor: 'primary.light',\n            color: 'primary.dark',\n            fontSize: '0.75rem',\n            fontWeight: 600,\n          }}\n        >\n          {!user.avatar && getInitials(user.fullName)}\n        </Avatar>\n      </ListItemAvatar>\n      <ListItemText\n        primary={user.fullName}\n        secondary={secondary || undefined}\n        primaryTypographyProps={{ variant: 'body2', fontWeight: 500 }}\n        secondaryTypographyProps={{ variant: 'caption', noWrap: true }}\n      />\n      {user.hasRecordAccess === false && (\n        <WarningAmberIcon\n          titleAccess=\"This user does not have access to this record\"\n          sx={{ color: 'warning.main', fontSize: '1rem', ml: 1, flexShrink: 0 }}\n        />\n      )}\n    </>\n  );\n}\n\nexport const MentionSuggestionList = forwardRef<HTMLDivElement, MentionSuggestionListProps>(\n  function MentionSuggestionList(\n    {\n      items,\n      isLoading,\n      error,\n      selectedIndex,\n      onSelect,\n      renderItem,\n      belowMinQuery,\n      minQueryLength,\n      sx,\n    },\n    ref,\n  ) {\n    if (error) {\n      return (\n        <Paper\n          ref={ref}\n          elevation={4}\n          sx={[{ minWidth: 280, p: 2 }, ...(Array.isArray(sx) ? sx : sx ? [sx] : [])]}\n          role=\"listbox\"\n        >\n          <Typography variant=\"body2\" color=\"error.main\" align=\"center\">\n            {error}\n          </Typography>\n        </Paper>\n      );\n    }\n\n    if (isLoading) {\n      return (\n        <Paper\n          ref={ref}\n          elevation={4}\n          sx={[{ minWidth: 280, p: 2 }, ...(Array.isArray(sx) ? sx : sx ? [sx] : [])]}\n          role=\"listbox\"\n        >\n          <Stack direction=\"row\" spacing={1} justifyContent=\"center\" alignItems=\"center\">\n            <CircularProgress size={16} />\n            <Typography variant=\"body2\" color=\"text.secondary\">\n              Searching{'\\u2026'}\n            </Typography>\n          </Stack>\n        </Paper>\n      );\n    }\n\n    if (belowMinQuery) {\n      const required = minQueryLength ?? 3;\n      return (\n        <Paper\n          ref={ref}\n          elevation={4}\n          sx={[{ minWidth: 280, p: 2 }, ...(Array.isArray(sx) ? sx : sx ? [sx] : [])]}\n          role=\"listbox\"\n        >\n          <Typography variant=\"body2\" color=\"text.secondary\" align=\"center\">\n            Type at least {required} character{required === 1 ? '' : 's'} to search\n          </Typography>\n        </Paper>\n      );\n    }\n\n    if (items.length === 0) {\n      return (\n        <Paper\n          ref={ref}\n          elevation={4}\n          sx={[{ minWidth: 280, p: 2 }, ...(Array.isArray(sx) ? sx : sx ? [sx] : [])]}\n          role=\"listbox\"\n        >\n          <Typography variant=\"body2\" color=\"text.secondary\" align=\"center\">\n            No users found\n          </Typography>\n        </Paper>\n      );\n    }\n\n    return (\n      <Paper\n        ref={ref}\n        elevation={4}\n        sx={[\n          { maxHeight: 280, overflow: 'auto', minWidth: 280 },\n          ...(Array.isArray(sx) ? sx : sx ? [sx] : []),\n        ]}\n      >\n        <MenuList role=\"listbox\" dense disablePadding>\n          {items.map((user, index) => (\n            <MenuItem\n              key={user.uuid}\n              role=\"option\"\n              aria-selected={index === selectedIndex}\n              selected={index === selectedIndex}\n              onClick={() => onSelect(user)}\n            >\n              {renderItem ? (\n                renderItem(user, index === selectedIndex)\n              ) : (\n                <DefaultSuggestionItem user={user} />\n              )}\n            </MenuItem>\n          ))}\n        </MenuList>\n      </Paper>\n    );\n  },\n);\n","import { Alert, Button, Stack } from '@mui/material';\nimport { useRef, useEffect } from 'react';\n\nimport type { PermissionWarningProps } from './types';\n\nexport function PermissionWarning({ userName, onConfirm, onCancel, sx }: PermissionWarningProps) {\n  const alertRef = useRef<HTMLDivElement>(null);\n\n  useEffect(() => {\n    alertRef.current?.focus();\n  }, []);\n\n  return (\n    <Alert\n      ref={alertRef}\n      role=\"alertdialog\"\n      tabIndex={-1}\n      severity=\"warning\"\n      variant=\"outlined\"\n      sx={[{ mt: 1 }, ...(Array.isArray(sx) ? sx : sx ? [sx] : [])]}\n      action={\n        <Stack direction=\"row\" spacing={1}>\n          <Button size=\"small\" color=\"inherit\" onClick={onCancel}>\n            Cancel\n          </Button>\n          <Button size=\"small\" color=\"warning\" variant=\"contained\" onClick={onConfirm}>\n            Mention anyway\n          </Button>\n        </Stack>\n      }\n    >\n      <strong>{userName}</strong> may not have access to this record.\n    </Alert>\n  );\n}\n","import { createContext, useCallback, useContext, useState, type ReactNode } from 'react';\n\nimport type {\n  ResolvedUser,\n  SourceProduct,\n  SourceContextType,\n  MentionResult,\n  MentionApiErrorData,\n} from '../types';\nimport type { MentionInputContextValue } from './types';\n\nconst Context = createContext<MentionInputContextValue | null>(null);\n\nexport function useMentionInputContext(): MentionInputContextValue {\n  const ctx = useContext(Context);\n  if (!ctx)\n    throw new Error('MentionInput sub-components must be used within <MentionInputComposable>');\n  return ctx;\n}\n\nexport function MentionInputProvider({\n  entityId,\n  sourceProduct,\n  sourceRecordUrn,\n  sourceContextType,\n  sourceContextId,\n  deepLinkUrl,\n  notificationTargetDisplay,\n  maxMentionsPerComment = 20,\n  onMentionCreated,\n  onMentionError,\n  children,\n}: {\n  entityId: string;\n  sourceProduct: SourceProduct;\n  sourceRecordUrn: string;\n  sourceContextType: SourceContextType;\n  sourceContextId: string;\n  deepLinkUrl: string;\n  notificationTargetDisplay?: string | undefined;\n  maxMentionsPerComment?: number | undefined;\n  onMentionCreated?: ((mention: MentionResult) => void) | undefined;\n  onMentionError?: ((error: MentionApiErrorData) => void) | undefined;\n  children: ReactNode;\n}) {\n  const [mentionCount, setMentionCount] = useState(0);\n  const [pendingWarning, setPendingWarning] = useState<{\n    user: ResolvedUser;\n    onConfirm: () => void;\n  } | null>(null);\n  const incrementMentionCount = useCallback(() => setMentionCount((c) => c + 1), []);\n\n  return (\n    <Context.Provider\n      value={{\n        entityId,\n        sourceProduct,\n        sourceRecordUrn,\n        sourceContextType,\n        sourceContextId,\n        deepLinkUrl,\n        notificationTargetDisplay,\n        maxMentionsPerComment,\n        mentionCount,\n        incrementMentionCount,\n        pendingWarning,\n        setPendingWarning,\n        onMentionCreated,\n        onMentionError,\n      }}\n    >\n      {children}\n    </Context.Provider>\n  );\n}\n","import { Box } from '@mui/material';\nimport MentionExtension from '@tiptap/extension-mention';\nimport Placeholder from '@tiptap/extension-placeholder';\nimport { useEditor, EditorContent, ReactRenderer } from '@tiptap/react';\nimport StarterKit from '@tiptap/starter-kit';\nimport type { SuggestionProps, SuggestionKeyDownProps } from '@tiptap/suggestion';\nimport { forwardRef, useCallback, useEffect, useImperativeHandle, useRef, useState } from 'react';\n\nimport { useMentionApi } from '../hooks/useMentionApi';\nimport { useMentionTypeahead } from '../hooks/useMentionTypeahead';\nimport { useMentionContext } from '../MentionProvider';\nimport { MentionSuggestionList } from '../MentionSuggestionList';\nimport { PermissionWarning as PermissionWarningComponent } from '../PermissionWarning';\nimport type { ResolvedUser } from '../types';\nimport { MentionInputProvider, useMentionInputContext } from './MentionInputContext';\nimport type {\n  MentionInputComposableProps,\n  MentionEditorProps,\n  MentionSuggestionsProps,\n} from './types';\n\n/* ------------------------------------------------------------------ */\n/*  SuggestionListWrapper — rendered inside TipTap's suggestion popup */\n/* ------------------------------------------------------------------ */\n\ninterface SuggestionListRef {\n  onKeyDown: (props: SuggestionKeyDownProps) => boolean;\n}\n\ninterface SuggestionListWrapperProps extends SuggestionProps {\n  items: ResolvedUser[];\n  isLoading: boolean;\n  error: string | null;\n  onSelectUser: (user: ResolvedUser) => void;\n  announceSuggestions: (count: number, belowMinQuery: boolean) => void;\n  maxReached: boolean;\n  belowMinQuery: boolean;\n  minQueryLength: number;\n  renderItem?: ((user: ResolvedUser, isSelected: boolean) => React.ReactNode) | undefined;\n}\n\nconst SuggestionListWrapper = forwardRef<SuggestionListRef, SuggestionListWrapperProps>(\n  function SuggestionListWrapper(props, ref) {\n    const {\n      items,\n      isLoading,\n      error,\n      command,\n      onSelectUser,\n      announceSuggestions,\n      maxReached,\n      belowMinQuery,\n      minQueryLength,\n      renderItem,\n    } = props;\n    const [selectedIndex, setSelectedIndex] = useState(0);\n    const ctx = useMentionInputContext();\n\n    useEffect(() => {\n      setSelectedIndex(0);\n      announceSuggestions(items.length, belowMinQuery);\n    }, [items, belowMinQuery, announceSuggestions]);\n\n    useImperativeHandle(ref, () => ({\n      onKeyDown: ({ event }: SuggestionKeyDownProps) => {\n        if (event.key === 'ArrowUp') {\n          event.preventDefault();\n          setSelectedIndex((i) => (i <= 0 ? items.length - 1 : i - 1));\n          return true;\n        }\n        if (event.key === 'ArrowDown') {\n          event.preventDefault();\n          setSelectedIndex((i) => (i >= items.length - 1 ? 0 : i + 1));\n          return true;\n        }\n        if (event.key === 'Enter' || event.key === 'Tab') {\n          event.preventDefault();\n          const user = items[selectedIndex];\n          if (user) selectUser(user);\n          return true;\n        }\n        return false;\n      },\n    }));\n\n    const selectUser = (user: ResolvedUser) => {\n      if (maxReached) return;\n      if (user.hasRecordAccess === false) {\n        ctx.setPendingWarning({\n          user,\n          onConfirm: () => {\n            command({ id: user.uuid, label: user.fullName });\n            onSelectUser(user);\n            ctx.setPendingWarning(null);\n          },\n        });\n        return;\n      }\n      command({ id: user.uuid, label: user.fullName });\n      onSelectUser(user);\n    };\n\n    return (\n      <MentionSuggestionList\n        items={items}\n        isLoading={isLoading}\n        error={error}\n        selectedIndex={selectedIndex}\n        onSelect={selectUser}\n        renderItem={renderItem}\n        belowMinQuery={belowMinQuery}\n        minQueryLength={minQueryLength}\n      />\n    );\n  },\n);\n\n/* ------------------------------------------------------------------ */\n/*  Helper: position floating suggestion popup                         */\n/* ------------------------------------------------------------------ */\n\nfunction updatePosition(props: SuggestionProps, floatingEl: HTMLDivElement) {\n  const rect = props.clientRect?.();\n  if (!rect) return;\n  floatingEl.style.left = `${rect.left}px`;\n  floatingEl.style.top = `${rect.bottom + 4}px`;\n}\n\n/* ------------------------------------------------------------------ */\n/*  Editor sub-component                                               */\n/* ------------------------------------------------------------------ */\n\nfunction Editor({ placeholder = 'Add a comment\\u2026', disabled = false, sx }: MentionEditorProps) {\n  const ctx = useMentionInputContext();\n  const { minQueryLength, currentUserName } = useMentionContext();\n  const { items, isLoading, error, search, clear, isRateLimited } = useMentionTypeahead();\n  const mentionApiCallbacks = {\n    ...(ctx.onMentionCreated != null && { onMentionCreated: ctx.onMentionCreated }),\n    ...(ctx.onMentionError != null && { onMentionError: ctx.onMentionError }),\n  };\n  const { createMention } = useMentionApi(mentionApiCallbacks);\n\n  const liveRegionRef = useRef<HTMLDivElement>(null);\n  const componentRef = useRef<ReactRenderer<SuggestionListRef> | null>(null);\n\n  // Tracks whether the active mention query is below the minimum length\n  // required by the upstream user-search API. Drives the \"type at least N\n  // characters\" hint instead of a misleading \"No users found\".\n  const [belowMinQuery, setBelowMinQuery] = useState(false);\n\n  // Keep refs in sync for the TipTap suggestion closure\n  const itemsRef = useRef(items);\n  const isLoadingRef = useRef(isLoading);\n  const errorRef = useRef(error);\n  const isRateLimitedRef = useRef(isRateLimited);\n  const searchRef = useRef(search);\n  const clearRef = useRef(clear);\n  const minQueryLengthRef = useRef(minQueryLength);\n  const belowMinQueryRef = useRef(belowMinQuery);\n  const handleSelectUserRef = useRef<((user: ResolvedUser) => void) | undefined>(undefined);\n  const mentionCountRef = useRef(ctx.mentionCount);\n\n  itemsRef.current = items;\n  isLoadingRef.current = isLoading;\n  errorRef.current = error;\n  isRateLimitedRef.current = isRateLimited;\n  searchRef.current = search;\n  clearRef.current = clear;\n  minQueryLengthRef.current = minQueryLength;\n  belowMinQueryRef.current = belowMinQuery;\n  mentionCountRef.current = ctx.mentionCount;\n\n  const announceSuggestions = useCallback((count: number, belowMin: boolean) => {\n    if (!liveRegionRef.current) return;\n    if (belowMin) {\n      liveRegionRef.current.textContent = `Type at least ${String(minQueryLengthRef.current)} character${minQueryLengthRef.current === 1 ? '' : 's'} to search`;\n      return;\n    }\n    liveRegionRef.current.textContent =\n      count === 0 ? 'No users found' : `${String(count)} user${count === 1 ? '' : 's'} found`;\n  }, []);\n\n  const handleSelectUser = useCallback(\n    (user: ResolvedUser) => {\n      if (ctx.mentionCount >= ctx.maxMentionsPerComment) {\n        ctx.onMentionError?.({\n          code: 'MAX_MENTIONS_EXCEEDED',\n          message: `Maximum ${String(ctx.maxMentionsPerComment)} mentions per comment`,\n        });\n        return;\n      }\n\n      void createMention(ctx.entityId, {\n        sourceProduct: ctx.sourceProduct,\n        sourceRecordUrn: ctx.sourceRecordUrn,\n        sourceContextType: ctx.sourceContextType,\n        sourceContextId: ctx.sourceContextId,\n        mentions: [\n          {\n            mentionedUserId: user.uuid,\n            mentionText: currentUserName\n              ? `You have been mentioned by ${currentUserName}`\n              : user.fullName,\n          },\n        ],\n        deepLinkUrl: ctx.deepLinkUrl,\n        ...(ctx.notificationTargetDisplay !== undefined\n          ? { notificationTargetDisplay: ctx.notificationTargetDisplay }\n          : {}),\n      });\n\n      ctx.incrementMentionCount();\n    },\n    [ctx, createMention],\n  );\n  handleSelectUserRef.current = handleSelectUser;\n\n  // Keep the ReactRenderer in sync with latest state\n  useEffect(() => {\n    componentRef.current?.updateProps({\n      items,\n      isLoading,\n      error,\n      onSelectUser: handleSelectUser,\n      announceSuggestions,\n      maxReached: ctx.mentionCount >= ctx.maxMentionsPerComment,\n      belowMinQuery,\n      minQueryLength,\n    });\n  }, [\n    items,\n    isLoading,\n    error,\n    handleSelectUser,\n    announceSuggestions,\n    ctx.mentionCount,\n    ctx.maxMentionsPerComment,\n    belowMinQuery,\n    minQueryLength,\n  ]);\n\n  const editor = useEditor({\n    extensions: [\n      StarterKit.configure({\n        heading: false,\n        bulletList: false,\n        orderedList: false,\n        blockquote: false,\n        codeBlock: false,\n        horizontalRule: false,\n      }),\n      Placeholder.configure({ placeholder }),\n      MentionExtension.configure({\n        HTMLAttributes: { class: 'mention-chip' },\n        renderHTML({ node }) {\n          return [\n            'span',\n            {\n              class: 'mention-chip',\n              'data-type': 'mention',\n              'data-id': node.attrs.id as string,\n              'data-label': node.attrs.label as string,\n            },\n            `@${node.attrs.label as string}`,\n          ];\n        },\n        renderText({ node }) {\n          return `@[${node.attrs.label as string}](user:${node.attrs.id as string})`;\n        },\n        suggestion: {\n          char: '@',\n          allowSpaces: false,\n          startOfLine: false,\n\n          items: ({ query }: { query: string }) => {\n            // AC User API v2 requires minimum 3 characters for 'name' parameter search.\n            // This minimum is enforced by Access Control and cannot be changed.\n            //\n            // Below the minimum we surface a \"type at least N characters\" hint\n            // (via `belowMinQuery`) instead of letting the suggestion list\n            // render the misleading \"No users found\" empty state.\n            const meetsMin = query.length >= minQueryLengthRef.current;\n            if (belowMinQueryRef.current !== !meetsMin) {\n              setBelowMinQuery(!meetsMin);\n            }\n            if (meetsMin && !isRateLimitedRef.current) {\n              searchRef.current(query, ctx.entityId, ctx.sourceRecordUrn);\n            } else if (!meetsMin) {\n              clearRef.current();\n            }\n            return [];\n          },\n\n          render: () => {\n            let floatingEl: HTMLDivElement | null = null;\n\n            return {\n              onStart: (props: SuggestionProps) => {\n                floatingEl = document.createElement('div');\n                floatingEl.style.position = 'absolute';\n                floatingEl.style.zIndex = '1300';\n                document.body.appendChild(floatingEl);\n\n                componentRef.current = new ReactRenderer(SuggestionListWrapper, {\n                  props: {\n                    ...props,\n                    items: itemsRef.current,\n                    isLoading: isLoadingRef.current,\n                    error: errorRef.current,\n                    onSelectUser: handleSelectUserRef.current,\n                    announceSuggestions,\n                    maxReached: mentionCountRef.current >= ctx.maxMentionsPerComment,\n                    belowMinQuery: belowMinQueryRef.current,\n                    minQueryLength: minQueryLengthRef.current,\n                  },\n                  editor: props.editor,\n                });\n\n                if (floatingEl && componentRef.current.element) {\n                  floatingEl.appendChild(componentRef.current.element);\n                }\n\n                updatePosition(props, floatingEl);\n              },\n\n              onUpdate: (props: SuggestionProps) => {\n                componentRef.current?.updateProps({\n                  ...props,\n                  items: itemsRef.current,\n                  isLoading: isLoadingRef.current,\n                  error: errorRef.current,\n                  onSelectUser: handleSelectUserRef.current,\n                  announceSuggestions,\n                  maxReached: mentionCountRef.current >= ctx.maxMentionsPerComment,\n                  belowMinQuery: belowMinQueryRef.current,\n                  minQueryLength: minQueryLengthRef.current,\n                });\n\n                if (floatingEl) {\n                  updatePosition(props, floatingEl);\n                }\n              },\n\n              onKeyDown: (props: SuggestionKeyDownProps) => {\n                if (props.event.key === 'Escape') {\n                  clearRef.current();\n                  return true;\n                }\n                return componentRef.current?.ref?.onKeyDown(props) ?? false;\n              },\n\n              onExit: () => {\n                componentRef.current?.destroy();\n                componentRef.current = null;\n                floatingEl?.remove();\n                clearRef.current();\n                setBelowMinQuery(false);\n              },\n            };\n          },\n        },\n      }),\n    ],\n    editable: !disabled,\n    editorProps: {\n      attributes: {\n        'aria-label': 'Comment input with mention support',\n        role: 'textbox',\n        'aria-multiline': 'true',\n      },\n    },\n  });\n\n  // Sync editable state when disabled prop changes\n  useEffect(() => {\n    if (editor && editor.isEditable === disabled) {\n      editor.setEditable(!disabled);\n    }\n  }, [editor, disabled]);\n\n  return (\n    <Box className=\"mention-input\" {...(sx != null ? { sx } : {})}>\n      <Box\n        sx={{\n          border: 1,\n          borderColor: (t) =>\n            t.palette.mode === 'light' ? 'rgba(0, 0, 0, 0.23)' : 'rgba(255, 255, 255, 0.23)',\n          borderRadius: 1,\n          p: 1.5,\n          minHeight: 120,\n          bgcolor: 'background.paper',\n          cursor: 'text',\n          transition: (t) =>\n            t.transitions.create(['border-color', 'box-shadow'], { duration: 150 }),\n          '&:hover': {\n            borderColor: 'text.primary',\n          },\n          '&:focus-within': {\n            borderColor: 'primary.main',\n            borderWidth: 2,\n            p: 'calc(12px - 1px)', // compensate for 2px border\n          },\n          '& .ProseMirror': {\n            outline: 'none',\n            minHeight: 80,\n            fontFamily: (t) => t.typography.body1.fontFamily,\n            fontSize: (t) => t.typography.body1.fontSize,\n            lineHeight: (t) => t.typography.body1.lineHeight,\n          },\n          '& .ProseMirror p.is-editor-empty:first-child::before': {\n            color: 'text.secondary',\n            content: 'attr(data-placeholder)',\n            float: 'left',\n            height: 0,\n            pointerEvents: 'none',\n          },\n        }}\n        onClick={() => editor?.commands.focus()}\n      >\n        <EditorContent editor={editor} />\n      </Box>\n      <Box\n        ref={liveRegionRef}\n        aria-live=\"polite\"\n        aria-atomic=\"true\"\n        sx={{\n          position: 'absolute',\n          width: 1,\n          height: 1,\n          p: 0,\n          m: -1,\n          overflow: 'hidden',\n          clip: 'rect(0,0,0,0)',\n          whiteSpace: 'nowrap',\n          border: 0,\n        }}\n      />\n    </Box>\n  );\n}\n\n/* ------------------------------------------------------------------ */\n/*  Suggestions sub-component (no-op; rendering driven by TipTap)      */\n/* ------------------------------------------------------------------ */\n\nfunction Suggestions(_props: MentionSuggestionsProps) {\n  // The suggestion UI is managed by TipTap's suggestion plugin inside the Editor.\n  // This sub-component exists for the Composable API surface only.\n  return null;\n}\n\n/* ------------------------------------------------------------------ */\n/*  PermissionWarning sub-component                                    */\n/* ------------------------------------------------------------------ */\n\nfunction MentionPermissionWarning() {\n  const ctx = useMentionInputContext();\n\n  if (!ctx.pendingWarning) return null;\n\n  return (\n    <PermissionWarningComponent\n      userName={ctx.pendingWarning.user.fullName}\n      onConfirm={ctx.pendingWarning.onConfirm}\n      onCancel={() => ctx.setPendingWarning(null)}\n    />\n  );\n}\n\n/* ------------------------------------------------------------------ */\n/*  MentionInputComposable — the root composable component             */\n/* ------------------------------------------------------------------ */\n\nexport function MentionInputComposable({\n  entityId,\n  sourceProduct,\n  sourceRecordUrn,\n  sourceContextType,\n  sourceContextId,\n  deepLinkUrl,\n  notificationTargetDisplay,\n  onMentionCreated,\n  onMentionError,\n  maxMentionsPerComment,\n  children,\n}: MentionInputComposableProps) {\n  return (\n    <MentionInputProvider\n      entityId={entityId}\n      sourceProduct={sourceProduct}\n      sourceRecordUrn={sourceRecordUrn}\n      sourceContextType={sourceContextType}\n      sourceContextId={sourceContextId}\n      deepLinkUrl={deepLinkUrl}\n      notificationTargetDisplay={notificationTargetDisplay}\n      maxMentionsPerComment={maxMentionsPerComment}\n      onMentionCreated={onMentionCreated}\n      onMentionError={onMentionError}\n    >\n      {children}\n    </MentionInputProvider>\n  );\n}\n\nMentionInputComposable.Editor = Editor;\nMentionInputComposable.Suggestions = Suggestions;\nMentionInputComposable.PermissionWarning = MentionPermissionWarning;\n","import { Box } from '@mui/material';\n\nimport { MentionInputComposable } from './MentionInputComposable';\nimport { MentionInputProvider } from './MentionInputContext';\nimport type { MentionInputConfigurableProps } from './types';\n\nexport function MentionInputConfigurable({\n  entityId,\n  sourceProduct,\n  sourceRecordUrn,\n  sourceContextType,\n  sourceContextId,\n  deepLinkUrl,\n  notificationTargetDisplay,\n  onMentionCreated,\n  onMentionError,\n  placeholder,\n  disabled,\n  maxMentionsPerComment,\n  sx,\n}: MentionInputConfigurableProps) {\n  return (\n    <Box {...(sx != null ? { sx } : {})}>\n      <MentionInputProvider\n        entityId={entityId}\n        sourceProduct={sourceProduct}\n        sourceRecordUrn={sourceRecordUrn}\n        sourceContextType={sourceContextType}\n        sourceContextId={sourceContextId}\n        deepLinkUrl={deepLinkUrl}\n        notificationTargetDisplay={notificationTargetDisplay}\n        maxMentionsPerComment={maxMentionsPerComment}\n        onMentionCreated={onMentionCreated}\n        onMentionError={onMentionError}\n      >\n        <MentionInputComposable.Editor placeholder={placeholder} disabled={disabled} />\n        <MentionInputComposable.PermissionWarning />\n      </MentionInputProvider>\n    </Box>\n  );\n}\n","\"use client\";\n\nimport createSvgIcon from \"./utils/createSvgIcon.js\";\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nexport default createSvgIcon(/*#__PURE__*/_jsx(\"path\", {\n  d: \"M12 2C6.48 2 2 6.48 2 12s4.48 10 10 10 10-4.48 10-10S17.52 2 12 2M4 12c0-4.42 3.58-8 8-8 1.85 0 3.55.63 4.9 1.69L5.69 16.9C4.63 15.55 4 13.85 4 12m8 8c-1.85 0-3.55-.63-4.9-1.69L18.31 7.1C19.37 8.45 20 10.15 20 12c0 4.42-3.58 8-8 8\"\n}), 'Block');","import { useEffect, useState } from 'react';\n\nimport { getUser, MentionApiError } from '../api';\nimport { useMentionContextOptional } from '../MentionProvider';\nimport type { UserDetails } from '../types';\n\nexport interface UseMentionUserResult {\n  user: UserDetails | null;\n  isLoading: boolean;\n  error: string | null;\n}\n\n// ---------------------------------------------------------------------------\n// Module-level cache\n// ---------------------------------------------------------------------------\n// WHY: In a comment feed, dozens of <MentionChip />s may render the same user.\n// Without this cache, every mount triggers a network request — even though the\n// backend IdentityService already caches upstream AC results. With it:\n//   1. Only ONE request per (entityId, userId) across all chips on the page\n//   2. In-flight requests are deduped: 5 chips mounting simultaneously share 1 promise\n//   3. Remounts within TTL are instant (0 network calls)\n// Keyed by `${entityId}:${userId}` so switching tenants doesn't return stale data.\n\nconst CACHE_TTL_MS = 5 * 60 * 1000; // 5 minutes\nconst CACHE_CAPACITY = 500;\n\ninterface CacheEntry {\n  user: UserDetails;\n  fetchedAt: number;\n}\n\nconst userCache = new Map<string, CacheEntry>();\nconst inflight = new Map<string, Promise<UserDetails>>();\n\nfunction cacheKey(entityId: string, userId: string): string {\n  return `${entityId}:${userId}`;\n}\n\nfunction evictIfFull(): void {\n  // Use a `while` loop so the cache returns to capacity even if a future\n  // caller bulk-inserts entries between calls. Map.keys() yields in insertion\n  // order, so the first key is the oldest (FIFO eviction).\n  while (userCache.size > CACHE_CAPACITY) {\n    const oldest = userCache.keys().next().value;\n    if (oldest === undefined) return;\n    userCache.delete(oldest);\n  }\n}\n\n/**\n * Fetch user details with shared cache + in-flight dedup.\n * Exported for advanced callers (e.g. warming the cache before rendering chips).\n */\nexport async function fetchMentionUser(\n  baseUrl: string,\n  getAccessToken: () => Promise<string>,\n  entityId: string,\n  userId: string,\n): Promise<UserDetails> {\n  const key = cacheKey(entityId, userId);\n  const cached = userCache.get(key);\n  if (cached && Date.now() - cached.fetchedAt < CACHE_TTL_MS) {\n    return cached.user;\n  }\n\n  const existing = inflight.get(key);\n  if (existing) return existing;\n\n  const promise = (async () => {\n    const token = await getAccessToken();\n    const user = await getUser(baseUrl, token, entityId, userId);\n    userCache.set(key, { user, fetchedAt: Date.now() });\n    evictIfFull();\n    return user;\n  })();\n\n  inflight.set(key, promise);\n  try {\n    return await promise;\n  } finally {\n    inflight.delete(key);\n  }\n}\n\n/**\n * Clear the frontend user-details cache. Useful on logout / tenant switch\n * when the caller knows cached data may be stale.\n */\nexport function clearMentionUserCache(): void {\n  userCache.clear();\n  inflight.clear();\n}\n\n/**\n * React hook that resolves a user's details by ID using the MentionProvider\n * context. Returns `{ user: null, isLoading: false }` when `userId` is empty\n * or when `entityId` is not available (from either the `entityId` argument or\n * the MentionProvider context).\n *\n * Deactivated users resolve successfully with `user.disabled === true`.\n * Genuine errors (network/4xx/5xx) surface via `error` with `user === null`.\n */\nexport function useMentionUser(\n  userId: string | undefined,\n  entityIdOverride?: string,\n): UseMentionUserResult {\n  const ctx = useMentionContextOptional();\n  const baseUrl = ctx?.baseUrl;\n  const getAccessToken = ctx?.getAccessToken;\n  const entityId = entityIdOverride ?? ctx?.entityId;\n  const canFetch = Boolean(userId && entityId && baseUrl && getAccessToken);\n\n  const [state, setState] = useState<UseMentionUserResult>(() => {\n    if (!userId || !entityId) return { user: null, isLoading: false, error: null };\n    const cached = userCache.get(cacheKey(entityId, userId));\n    if (cached && Date.now() - cached.fetchedAt < CACHE_TTL_MS) {\n      return { user: cached.user, isLoading: false, error: null };\n    }\n    return { user: null, isLoading: canFetch, error: null };\n  });\n\n  useEffect(() => {\n    if (!userId || !entityId || !baseUrl || !getAccessToken) {\n      setState({ user: null, isLoading: false, error: null });\n      return;\n    }\n\n    const cached = userCache.get(cacheKey(entityId, userId));\n    if (cached && Date.now() - cached.fetchedAt < CACHE_TTL_MS) {\n      setState({ user: cached.user, isLoading: false, error: null });\n      return;\n    }\n\n    let cancelled = false;\n    setState((s) => ({ user: s.user, isLoading: true, error: null }));\n\n    fetchMentionUser(baseUrl, getAccessToken, entityId, userId)\n      .then((user) => {\n        if (cancelled) return;\n        setState({ user, isLoading: false, error: null });\n      })\n      .catch((err: unknown) => {\n        if (cancelled) return;\n        const message =\n          err instanceof MentionApiError ? err.message : 'Unable to load user details';\n        setState({ user: null, isLoading: false, error: message });\n      });\n\n    return () => {\n      cancelled = true;\n    };\n  }, [baseUrl, getAccessToken, entityId, userId]);\n\n  return state;\n}\n","function hasWindow() {\n  return typeof window !== 'undefined';\n}\nfunction getNodeName(node) {\n  if (isNode(node)) {\n    return (node.nodeName || '').toLowerCase();\n  }\n  // Mocked nodes in testing environments may not be instances of Node. By\n  // returning `#document` an infinite loop won't occur.\n  // https://github.com/floating-ui/floating-ui/issues/2317\n  return '#document';\n}\nfunction getWindow(node) {\n  var _node$ownerDocument;\n  return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;\n}\nfunction getDocumentElement(node) {\n  var _ref;\n  return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;\n}\nfunction isNode(value) {\n  if (!hasWindow()) {\n    return false;\n  }\n  return value instanceof Node || value instanceof getWindow(value).Node;\n}\nfunction isElement(value) {\n  if (!hasWindow()) {\n    return false;\n  }\n  return value instanceof Element || value instanceof getWindow(value).Element;\n}\nfunction isHTMLElement(value) {\n  if (!hasWindow()) {\n    return false;\n  }\n  return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;\n}\nfunction isShadowRoot(value) {\n  if (!hasWindow() || typeof ShadowRoot === 'undefined') {\n    return false;\n  }\n  return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;\n}\nfunction isOverflowElement(element) {\n  const {\n    overflow,\n    overflowX,\n    overflowY,\n    display\n  } = getComputedStyle(element);\n  return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && display !== 'inline' && display !== 'contents';\n}\nfunction isTableElement(element) {\n  return /^(table|td|th)$/.test(getNodeName(element));\n}\nfunction isTopLayer(element) {\n  try {\n    if (element.matches(':popover-open')) {\n      return true;\n    }\n  } catch (_e) {\n    // no-op\n  }\n  try {\n    return element.matches(':modal');\n  } catch (_e) {\n    return false;\n  }\n}\nconst willChangeRe = /transform|translate|scale|rotate|perspective|filter/;\nconst containRe = /paint|layout|strict|content/;\nconst isNotNone = value => !!value && value !== 'none';\nlet isWebKitValue;\nfunction isContainingBlock(elementOrCss) {\n  const css = isElement(elementOrCss) ? getComputedStyle(elementOrCss) : elementOrCss;\n\n  // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n  // https://drafts.csswg.org/css-transforms-2/#individual-transforms\n  return isNotNone(css.transform) || isNotNone(css.translate) || isNotNone(css.scale) || isNotNone(css.rotate) || isNotNone(css.perspective) || !isWebKit() && (isNotNone(css.backdropFilter) || isNotNone(css.filter)) || willChangeRe.test(css.willChange || '') || containRe.test(css.contain || '');\n}\nfunction getContainingBlock(element) {\n  let currentNode = getParentNode(element);\n  while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {\n    if (isContainingBlock(currentNode)) {\n      return currentNode;\n    } else if (isTopLayer(currentNode)) {\n      return null;\n    }\n    currentNode = getParentNode(currentNode);\n  }\n  return null;\n}\nfunction isWebKit() {\n  if (isWebKitValue == null) {\n    isWebKitValue = typeof CSS !== 'undefined' && CSS.supports && CSS.supports('-webkit-backdrop-filter', 'none');\n  }\n  return isWebKitValue;\n}\nfunction isLastTraversableNode(node) {\n  return /^(html|body|#document)$/.test(getNodeName(node));\n}\nfunction getComputedStyle(element) {\n  return getWindow(element).getComputedStyle(element);\n}\nfunction getNodeScroll(element) {\n  if (isElement(element)) {\n    return {\n      scrollLeft: element.scrollLeft,\n      scrollTop: element.scrollTop\n    };\n  }\n  return {\n    scrollLeft: element.scrollX,\n    scrollTop: element.scrollY\n  };\n}\nfunction getParentNode(node) {\n  if (getNodeName(node) === 'html') {\n    return node;\n  }\n  const result =\n  // Step into the shadow DOM of the parent of a slotted node.\n  node.assignedSlot ||\n  // DOM Element detected.\n  node.parentNode ||\n  // ShadowRoot detected.\n  isShadowRoot(node) && node.host ||\n  // Fallback.\n  getDocumentElement(node);\n  return isShadowRoot(result) ? result.host : result;\n}\nfunction getNearestOverflowAncestor(node) {\n  const parentNode = getParentNode(node);\n  if (isLastTraversableNode(parentNode)) {\n    return node.ownerDocument ? node.ownerDocument.body : node.body;\n  }\n  if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {\n    return parentNode;\n  }\n  return getNearestOverflowAncestor(parentNode);\n}\nfunction getOverflowAncestors(node, list, traverseIframes) {\n  var _node$ownerDocument2;\n  if (list === void 0) {\n    list = [];\n  }\n  if (traverseIframes === void 0) {\n    traverseIframes = true;\n  }\n  const scrollableAncestor = getNearestOverflowAncestor(node);\n  const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);\n  const win = getWindow(scrollableAncestor);\n  if (isBody) {\n    const frameElement = getFrameElement(win);\n    return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], frameElement && traverseIframes ? getOverflowAncestors(frameElement) : []);\n  } else {\n    return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));\n  }\n}\nfunction getFrameElement(win) {\n  return win.parent && Object.getPrototypeOf(win.parent) ? win.frameElement : null;\n}\n\nexport { getComputedStyle, getContainingBlock, getDocumentElement, getFrameElement, getNearestOverflowAncestor, getNodeName, getNodeScroll, getOverflowAncestors, getParentNode, getWindow, isContainingBlock, isElement, isHTMLElement, isLastTraversableNode, isNode, isOverflowElement, isShadowRoot, isTableElement, isTopLayer, isWebKit };\n","/**\n * Custom positioning reference element.\n * @see https://floating-ui.com/docs/virtual-elements\n */\n\nconst sides = ['top', 'right', 'bottom', 'left'];\nconst alignments = ['start', 'end'];\nconst placements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + \"-\" + alignments[0], side + \"-\" + alignments[1]), []);\nconst min = Math.min;\nconst max = Math.max;\nconst round = Math.round;\nconst floor = Math.floor;\nconst createCoords = v => ({\n  x: v,\n  y: v\n});\nconst oppositeSideMap = {\n  left: 'right',\n  right: 'left',\n  bottom: 'top',\n  top: 'bottom'\n};\nfunction clamp(start, value, end) {\n  return max(start, min(value, end));\n}\nfunction evaluate(value, param) {\n  return typeof value === 'function' ? value(param) : value;\n}\nfunction getSide(placement) {\n  return placement.split('-')[0];\n}\nfunction getAlignment(placement) {\n  return placement.split('-')[1];\n}\nfunction getOppositeAxis(axis) {\n  return axis === 'x' ? 'y' : 'x';\n}\nfunction getAxisLength(axis) {\n  return axis === 'y' ? 'height' : 'width';\n}\nfunction getSideAxis(placement) {\n  const firstChar = placement[0];\n  return firstChar === 't' || firstChar === 'b' ? 'y' : 'x';\n}\nfunction getAlignmentAxis(placement) {\n  return getOppositeAxis(getSideAxis(placement));\n}\nfunction getAlignmentSides(placement, rects, rtl) {\n  if (rtl === void 0) {\n    rtl = false;\n  }\n  const alignment = getAlignment(placement);\n  const alignmentAxis = getAlignmentAxis(placement);\n  const length = getAxisLength(alignmentAxis);\n  let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';\n  if (rects.reference[length] > rects.floating[length]) {\n    mainAlignmentSide = getOppositePlacement(mainAlignmentSide);\n  }\n  return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];\n}\nfunction getExpandedPlacements(placement) {\n  const oppositePlacement = getOppositePlacement(placement);\n  return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];\n}\nfunction getOppositeAlignmentPlacement(placement) {\n  return placement.includes('start') ? placement.replace('start', 'end') : placement.replace('end', 'start');\n}\nconst lrPlacement = ['left', 'right'];\nconst rlPlacement = ['right', 'left'];\nconst tbPlacement = ['top', 'bottom'];\nconst btPlacement = ['bottom', 'top'];\nfunction getSideList(side, isStart, rtl) {\n  switch (side) {\n    case 'top':\n    case 'bottom':\n      if (rtl) return isStart ? rlPlacement : lrPlacement;\n      return isStart ? lrPlacement : rlPlacement;\n    case 'left':\n    case 'right':\n      return isStart ? tbPlacement : btPlacement;\n    default:\n      return [];\n  }\n}\nfunction getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {\n  const alignment = getAlignment(placement);\n  let list = getSideList(getSide(placement), direction === 'start', rtl);\n  if (alignment) {\n    list = list.map(side => side + \"-\" + alignment);\n    if (flipAlignment) {\n      list = list.concat(list.map(getOppositeAlignmentPlacement));\n    }\n  }\n  return list;\n}\nfunction getOppositePlacement(placement) {\n  const side = getSide(placement);\n  return oppositeSideMap[side] + placement.slice(side.length);\n}\nfunction expandPaddingObject(padding) {\n  return {\n    top: 0,\n    right: 0,\n    bottom: 0,\n    left: 0,\n    ...padding\n  };\n}\nfunction getPaddingObject(padding) {\n  return typeof padding !== 'number' ? expandPaddingObject(padding) : {\n    top: padding,\n    right: padding,\n    bottom: padding,\n    left: padding\n  };\n}\nfunction rectToClientRect(rect) {\n  const {\n    x,\n    y,\n    width,\n    height\n  } = rect;\n  return {\n    width,\n    height,\n    top: y,\n    left: x,\n    right: x + width,\n    bottom: y + height,\n    x,\n    y\n  };\n}\n\nexport { alignments, clamp, createCoords, evaluate, expandPaddingObject, floor, getAlignment, getAlignmentAxis, getAlignmentSides, getAxisLength, getExpandedPlacements, getOppositeAlignmentPlacement, getOppositeAxis, getOppositeAxisPlacements, getOppositePlacement, getPaddingObject, getSide, getSideAxis, max, min, placements, rectToClientRect, round, sides };\n","import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n  let {\n    reference,\n    floating\n  } = _ref;\n  const sideAxis = getSideAxis(placement);\n  const alignmentAxis = getAlignmentAxis(placement);\n  const alignLength = getAxisLength(alignmentAxis);\n  const side = getSide(placement);\n  const isVertical = sideAxis === 'y';\n  const commonX = reference.x + reference.width / 2 - floating.width / 2;\n  const commonY = reference.y + reference.height / 2 - floating.height / 2;\n  const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n  let coords;\n  switch (side) {\n    case 'top':\n      coords = {\n        x: commonX,\n        y: reference.y - floating.height\n      };\n      break;\n    case 'bottom':\n      coords = {\n        x: commonX,\n        y: reference.y + reference.height\n      };\n      break;\n    case 'right':\n      coords = {\n        x: reference.x + reference.width,\n        y: commonY\n      };\n      break;\n    case 'left':\n      coords = {\n        x: reference.x - floating.width,\n        y: commonY\n      };\n      break;\n    default:\n      coords = {\n        x: reference.x,\n        y: reference.y\n      };\n  }\n  switch (getAlignment(placement)) {\n    case 'start':\n      coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n      break;\n    case 'end':\n      coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n      break;\n  }\n  return coords;\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n  var _await$platform$isEle;\n  if (options === void 0) {\n    options = {};\n  }\n  const {\n    x,\n    y,\n    platform,\n    rects,\n    elements,\n    strategy\n  } = state;\n  const {\n    boundary = 'clippingAncestors',\n    rootBoundary = 'viewport',\n    elementContext = 'floating',\n    altBoundary = false,\n    padding = 0\n  } = evaluate(options, state);\n  const paddingObject = getPaddingObject(padding);\n  const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n  const element = elements[altBoundary ? altContext : elementContext];\n  const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n    element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n    boundary,\n    rootBoundary,\n    strategy\n  }));\n  const rect = elementContext === 'floating' ? {\n    x,\n    y,\n    width: rects.floating.width,\n    height: rects.floating.height\n  } : rects.reference;\n  const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n  const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n    x: 1,\n    y: 1\n  } : {\n    x: 1,\n    y: 1\n  };\n  const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n    elements,\n    rect,\n    offsetParent,\n    strategy\n  }) : rect);\n  return {\n    top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n    bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n    left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n    right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n  };\n}\n\n// Maximum number of resets that can occur before bailing to avoid infinite reset loops.\nconst MAX_RESET_COUNT = 50;\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n  const {\n    placement = 'bottom',\n    strategy = 'absolute',\n    middleware = [],\n    platform\n  } = config;\n  const platformWithDetectOverflow = platform.detectOverflow ? platform : {\n    ...platform,\n    detectOverflow\n  };\n  const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n  let rects = await platform.getElementRects({\n    reference,\n    floating,\n    strategy\n  });\n  let {\n    x,\n    y\n  } = computeCoordsFromPlacement(rects, placement, rtl);\n  let statefulPlacement = placement;\n  let resetCount = 0;\n  const middlewareData = {};\n  for (let i = 0; i < middleware.length; i++) {\n    const currentMiddleware = middleware[i];\n    if (!currentMiddleware) {\n      continue;\n    }\n    const {\n      name,\n      fn\n    } = currentMiddleware;\n    const {\n      x: nextX,\n      y: nextY,\n      data,\n      reset\n    } = await fn({\n      x,\n      y,\n      initialPlacement: placement,\n      placement: statefulPlacement,\n      strategy,\n      middlewareData,\n      rects,\n      platform: platformWithDetectOverflow,\n      elements: {\n        reference,\n        floating\n      }\n    });\n    x = nextX != null ? nextX : x;\n    y = nextY != null ? nextY : y;\n    middlewareData[name] = {\n      ...middlewareData[name],\n      ...data\n    };\n    if (reset && resetCount < MAX_RESET_COUNT) {\n      resetCount++;\n      if (typeof reset === 'object') {\n        if (reset.placement) {\n          statefulPlacement = reset.placement;\n        }\n        if (reset.rects) {\n          rects = reset.rects === true ? await platform.getElementRects({\n            reference,\n            floating,\n            strategy\n          }) : reset.rects;\n        }\n        ({\n          x,\n          y\n        } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n      }\n      i = -1;\n    }\n  }\n  return {\n    x,\n    y,\n    placement: statefulPlacement,\n    strategy,\n    middlewareData\n  };\n};\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n  name: 'arrow',\n  options,\n  async fn(state) {\n    const {\n      x,\n      y,\n      placement,\n      rects,\n      platform,\n      elements,\n      middlewareData\n    } = state;\n    // Since `element` is required, we don't Partial<> the type.\n    const {\n      element,\n      padding = 0\n    } = evaluate(options, state) || {};\n    if (element == null) {\n      return {};\n    }\n    const paddingObject = getPaddingObject(padding);\n    const coords = {\n      x,\n      y\n    };\n    const axis = getAlignmentAxis(placement);\n    const length = getAxisLength(axis);\n    const arrowDimensions = await platform.getDimensions(element);\n    const isYAxis = axis === 'y';\n    const minProp = isYAxis ? 'top' : 'left';\n    const maxProp = isYAxis ? 'bottom' : 'right';\n    const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n    const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n    const startDiff = coords[axis] - rects.reference[axis];\n    const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n    let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n    // DOM platform can return `window` as the `offsetParent`.\n    if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n      clientSize = elements.floating[clientProp] || rects.floating[length];\n    }\n    const centerToReference = endDiff / 2 - startDiff / 2;\n\n    // If the padding is large enough that it causes the arrow to no longer be\n    // centered, modify the padding so that it is centered.\n    const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n    const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n    const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n    // Make sure the arrow doesn't overflow the floating element if the center\n    // point is outside the floating element's bounds.\n    const min$1 = minPadding;\n    const max = clientSize - arrowDimensions[length] - maxPadding;\n    const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n    const offset = clamp(min$1, center, max);\n\n    // If the reference is small enough that the arrow's padding causes it to\n    // to point to nothing for an aligned placement, adjust the offset of the\n    // floating element itself. To ensure `shift()` continues to take action,\n    // a single reset is performed when this is true.\n    const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n    const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n    return {\n      [axis]: coords[axis] + alignmentOffset,\n      data: {\n        [axis]: offset,\n        centerOffset: center - offset - alignmentOffset,\n        ...(shouldAddOffset && {\n          alignmentOffset\n        })\n      },\n      reset: shouldAddOffset\n    };\n  }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n  const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n  return allowedPlacementsSortedByAlignment.filter(placement => {\n    if (alignment) {\n      return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n    }\n    return true;\n  });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n  if (options === void 0) {\n    options = {};\n  }\n  return {\n    name: 'autoPlacement',\n    options,\n    async fn(state) {\n      var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n      const {\n        rects,\n        middlewareData,\n        placement,\n        platform,\n        elements\n      } = state;\n      const {\n        crossAxis = false,\n        alignment,\n        allowedPlacements = placements,\n        autoAlignment = true,\n        ...detectOverflowOptions\n      } = evaluate(options, state);\n      const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n      const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n      const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n      const currentPlacement = placements$1[currentIndex];\n      if (currentPlacement == null) {\n        return {};\n      }\n      const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n      // Make `computeCoords` start from the right place.\n      if (placement !== currentPlacement) {\n        return {\n          reset: {\n            placement: placements$1[0]\n          }\n        };\n      }\n      const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n      const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n        placement: currentPlacement,\n        overflows: currentOverflows\n      }];\n      const nextPlacement = placements$1[currentIndex + 1];\n\n      // There are more placements to check.\n      if (nextPlacement) {\n        return {\n          data: {\n            index: currentIndex + 1,\n            overflows: allOverflows\n          },\n          reset: {\n            placement: nextPlacement\n          }\n        };\n      }\n      const placementsSortedByMostSpace = allOverflows.map(d => {\n        const alignment = getAlignment(d.placement);\n        return [d.placement, alignment && crossAxis ?\n        // Check along the mainAxis and main crossAxis side.\n        d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n        // Check only the mainAxis.\n        d.overflows[0], d.overflows];\n      }).sort((a, b) => a[1] - b[1]);\n      const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n      // Aligned placements should not check their opposite crossAxis\n      // side.\n      getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n      const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n      if (resetPlacement !== placement) {\n        return {\n          data: {\n            index: currentIndex + 1,\n            overflows: allOverflows\n          },\n          reset: {\n            placement: resetPlacement\n          }\n        };\n      }\n      return {};\n    }\n  };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n  if (options === void 0) {\n    options = {};\n  }\n  return {\n    name: 'flip',\n    options,\n    async fn(state) {\n      var _middlewareData$arrow, _middlewareData$flip;\n      const {\n        placement,\n        middlewareData,\n        rects,\n        initialPlacement,\n        platform,\n        elements\n      } = state;\n      const {\n        mainAxis: checkMainAxis = true,\n        crossAxis: checkCrossAxis = true,\n        fallbackPlacements: specifiedFallbackPlacements,\n        fallbackStrategy = 'bestFit',\n        fallbackAxisSideDirection = 'none',\n        flipAlignment = true,\n        ...detectOverflowOptions\n      } = evaluate(options, state);\n\n      // If a reset by the arrow was caused due to an alignment offset being\n      // added, we should skip any logic now since `flip()` has already done its\n      // work.\n      // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n      if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n        return {};\n      }\n      const side = getSide(placement);\n      const initialSideAxis = getSideAxis(initialPlacement);\n      const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n      const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n      const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n      const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n      if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n        fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n      }\n      const placements = [initialPlacement, ...fallbackPlacements];\n      const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n      const overflows = [];\n      let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n      if (checkMainAxis) {\n        overflows.push(overflow[side]);\n      }\n      if (checkCrossAxis) {\n        const sides = getAlignmentSides(placement, rects, rtl);\n        overflows.push(overflow[sides[0]], overflow[sides[1]]);\n      }\n      overflowsData = [...overflowsData, {\n        placement,\n        overflows\n      }];\n\n      // One or more sides is overflowing.\n      if (!overflows.every(side => side <= 0)) {\n        var _middlewareData$flip2, _overflowsData$filter;\n        const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n        const nextPlacement = placements[nextIndex];\n        if (nextPlacement) {\n          const ignoreCrossAxisOverflow = checkCrossAxis === 'alignment' ? initialSideAxis !== getSideAxis(nextPlacement) : false;\n          if (!ignoreCrossAxisOverflow ||\n          // We leave the current main axis only if every placement on that axis\n          // overflows the main axis.\n          overflowsData.every(d => getSideAxis(d.placement) === initialSideAxis ? d.overflows[0] > 0 : true)) {\n            // Try next placement and re-run the lifecycle.\n            return {\n              data: {\n                index: nextIndex,\n                overflows: overflowsData\n              },\n              reset: {\n                placement: nextPlacement\n              }\n            };\n          }\n        }\n\n        // First, find the candidates that fit on the mainAxis side of overflow,\n        // then find the placement that fits the best on the main crossAxis side.\n        let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n        // Otherwise fallback.\n        if (!resetPlacement) {\n          switch (fallbackStrategy) {\n            case 'bestFit':\n              {\n                var _overflowsData$filter2;\n                const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n                  if (hasFallbackAxisSideDirection) {\n                    const currentSideAxis = getSideAxis(d.placement);\n                    return currentSideAxis === initialSideAxis ||\n                    // Create a bias to the `y` side axis due to horizontal\n                    // reading directions favoring greater width.\n                    currentSideAxis === 'y';\n                  }\n                  return true;\n                }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n                if (placement) {\n                  resetPlacement = placement;\n                }\n                break;\n              }\n            case 'initialPlacement':\n              resetPlacement = initialPlacement;\n              break;\n          }\n        }\n        if (placement !== resetPlacement) {\n          return {\n            reset: {\n              placement: resetPlacement\n            }\n          };\n        }\n      }\n      return {};\n    }\n  };\n};\n\nfunction getSideOffsets(overflow, rect) {\n  return {\n    top: overflow.top - rect.height,\n    right: overflow.right - rect.width,\n    bottom: overflow.bottom - rect.height,\n    left: overflow.left - rect.width\n  };\n}\nfunction isAnySideFullyClipped(overflow) {\n  return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n  if (options === void 0) {\n    options = {};\n  }\n  return {\n    name: 'hide',\n    options,\n    async fn(state) {\n      const {\n        rects,\n        platform\n      } = state;\n      const {\n        strategy = 'referenceHidden',\n        ...detectOverflowOptions\n      } = evaluate(options, state);\n      switch (strategy) {\n        case 'referenceHidden':\n          {\n            const overflow = await platform.detectOverflow(state, {\n              ...detectOverflowOptions,\n              elementContext: 'reference'\n            });\n            const offsets = getSideOffsets(overflow, rects.reference);\n            return {\n              data: {\n                referenceHiddenOffsets: offsets,\n                referenceHidden: isAnySideFullyClipped(offsets)\n              }\n            };\n          }\n        case 'escaped':\n          {\n            const overflow = await platform.detectOverflow(state, {\n              ...detectOverflowOptions,\n              altBoundary: true\n            });\n            const offsets = getSideOffsets(overflow, rects.floating);\n            return {\n              data: {\n                escapedOffsets: offsets,\n                escaped: isAnySideFullyClipped(offsets)\n              }\n            };\n          }\n        default:\n          {\n            return {};\n          }\n      }\n    }\n  };\n};\n\nfunction getBoundingRect(rects) {\n  const minX = min(...rects.map(rect => rect.left));\n  const minY = min(...rects.map(rect => rect.top));\n  const maxX = max(...rects.map(rect => rect.right));\n  const maxY = max(...rects.map(rect => rect.bottom));\n  return {\n    x: minX,\n    y: minY,\n    width: maxX - minX,\n    height: maxY - minY\n  };\n}\nfunction getRectsByLine(rects) {\n  const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n  const groups = [];\n  let prevRect = null;\n  for (let i = 0; i < sortedRects.length; i++) {\n    const rect = sortedRects[i];\n    if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n      groups.push([rect]);\n    } else {\n      groups[groups.length - 1].push(rect);\n    }\n    prevRect = rect;\n  }\n  return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n  if (options === void 0) {\n    options = {};\n  }\n  return {\n    name: 'inline',\n    options,\n    async fn(state) {\n      const {\n        placement,\n        elements,\n        rects,\n        platform,\n        strategy\n      } = state;\n      // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n      // ClientRect's bounds, despite the event listener being triggered. A\n      // padding of 2 seems to handle this issue.\n      const {\n        padding = 2,\n        x,\n        y\n      } = evaluate(options, state);\n      const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n      const clientRects = getRectsByLine(nativeClientRects);\n      const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n      const paddingObject = getPaddingObject(padding);\n      function getBoundingClientRect() {\n        // There are two rects and they are disjoined.\n        if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n          // Find the first rect in which the point is fully inside.\n          return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n        }\n\n        // There are 2 or more connected rects.\n        if (clientRects.length >= 2) {\n          if (getSideAxis(placement) === 'y') {\n            const firstRect = clientRects[0];\n            const lastRect = clientRects[clientRects.length - 1];\n            const isTop = getSide(placement) === 'top';\n            const top = firstRect.top;\n            const bottom = lastRect.bottom;\n            const left = isTop ? firstRect.left : lastRect.left;\n            const right = isTop ? firstRect.right : lastRect.right;\n            const width = right - left;\n            const height = bottom - top;\n            return {\n              top,\n              bottom,\n              left,\n              right,\n              width,\n              height,\n              x: left,\n              y: top\n            };\n          }\n          const isLeftSide = getSide(placement) === 'left';\n          const maxRight = max(...clientRects.map(rect => rect.right));\n          const minLeft = min(...clientRects.map(rect => rect.left));\n          const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n          const top = measureRects[0].top;\n          const bottom = measureRects[measureRects.length - 1].bottom;\n          const left = minLeft;\n          const right = maxRight;\n          const width = right - left;\n          const height = bottom - top;\n          return {\n            top,\n            bottom,\n            left,\n            right,\n            width,\n            height,\n            x: left,\n            y: top\n          };\n        }\n        return fallback;\n      }\n      const resetRects = await platform.getElementRects({\n        reference: {\n          getBoundingClientRect\n        },\n        floating: elements.floating,\n        strategy\n      });\n      if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n        return {\n          reset: {\n            rects: resetRects\n          }\n        };\n      }\n      return {};\n    }\n  };\n};\n\nconst originSides = /*#__PURE__*/new Set(['left', 'top']);\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n  const {\n    placement,\n    platform,\n    elements\n  } = state;\n  const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n  const side = getSide(placement);\n  const alignment = getAlignment(placement);\n  const isVertical = getSideAxis(placement) === 'y';\n  const mainAxisMulti = originSides.has(side) ? -1 : 1;\n  const crossAxisMulti = rtl && isVertical ? -1 : 1;\n  const rawValue = evaluate(options, state);\n\n  // eslint-disable-next-line prefer-const\n  let {\n    mainAxis,\n    crossAxis,\n    alignmentAxis\n  } = typeof rawValue === 'number' ? {\n    mainAxis: rawValue,\n    crossAxis: 0,\n    alignmentAxis: null\n  } : {\n    mainAxis: rawValue.mainAxis || 0,\n    crossAxis: rawValue.crossAxis || 0,\n    alignmentAxis: rawValue.alignmentAxis\n  };\n  if (alignment && typeof alignmentAxis === 'number') {\n    crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n  }\n  return isVertical ? {\n    x: crossAxis * crossAxisMulti,\n    y: mainAxis * mainAxisMulti\n  } : {\n    x: mainAxis * mainAxisMulti,\n    y: crossAxis * crossAxisMulti\n  };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n  if (options === void 0) {\n    options = 0;\n  }\n  return {\n    name: 'offset',\n    options,\n    async fn(state) {\n      var _middlewareData$offse, _middlewareData$arrow;\n      const {\n        x,\n        y,\n        placement,\n        middlewareData\n      } = state;\n      const diffCoords = await convertValueToCoords(state, options);\n\n      // If the placement is the same and the arrow caused an alignment offset\n      // then we don't need to change the positioning coordinates.\n      if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n        return {};\n      }\n      return {\n        x: x + diffCoords.x,\n        y: y + diffCoords.y,\n        data: {\n          ...diffCoords,\n          placement\n        }\n      };\n    }\n  };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n  if (options === void 0) {\n    options = {};\n  }\n  return {\n    name: 'shift',\n    options,\n    async fn(state) {\n      const {\n        x,\n        y,\n        placement,\n        platform\n      } = state;\n      const {\n        mainAxis: checkMainAxis = true,\n        crossAxis: checkCrossAxis = false,\n        limiter = {\n          fn: _ref => {\n            let {\n              x,\n              y\n            } = _ref;\n            return {\n              x,\n              y\n            };\n          }\n        },\n        ...detectOverflowOptions\n      } = evaluate(options, state);\n      const coords = {\n        x,\n        y\n      };\n      const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n      const crossAxis = getSideAxis(getSide(placement));\n      const mainAxis = getOppositeAxis(crossAxis);\n      let mainAxisCoord = coords[mainAxis];\n      let crossAxisCoord = coords[crossAxis];\n      if (checkMainAxis) {\n        const minSide = mainAxis === 'y' ? 'top' : 'left';\n        const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n        const min = mainAxisCoord + overflow[minSide];\n        const max = mainAxisCoord - overflow[maxSide];\n        mainAxisCoord = clamp(min, mainAxisCoord, max);\n      }\n      if (checkCrossAxis) {\n        const minSide = crossAxis === 'y' ? 'top' : 'left';\n        const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n        const min = crossAxisCoord + overflow[minSide];\n        const max = crossAxisCoord - overflow[maxSide];\n        crossAxisCoord = clamp(min, crossAxisCoord, max);\n      }\n      const limitedCoords = limiter.fn({\n        ...state,\n        [mainAxis]: mainAxisCoord,\n        [crossAxis]: crossAxisCoord\n      });\n      return {\n        ...limitedCoords,\n        data: {\n          x: limitedCoords.x - x,\n          y: limitedCoords.y - y,\n          enabled: {\n            [mainAxis]: checkMainAxis,\n            [crossAxis]: checkCrossAxis\n          }\n        }\n      };\n    }\n  };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n  if (options === void 0) {\n    options = {};\n  }\n  return {\n    options,\n    fn(state) {\n      const {\n        x,\n        y,\n        placement,\n        rects,\n        middlewareData\n      } = state;\n      const {\n        offset = 0,\n        mainAxis: checkMainAxis = true,\n        crossAxis: checkCrossAxis = true\n      } = evaluate(options, state);\n      const coords = {\n        x,\n        y\n      };\n      const crossAxis = getSideAxis(placement);\n      const mainAxis = getOppositeAxis(crossAxis);\n      let mainAxisCoord = coords[mainAxis];\n      let crossAxisCoord = coords[crossAxis];\n      const rawOffset = evaluate(offset, state);\n      const computedOffset = typeof rawOffset === 'number' ? {\n        mainAxis: rawOffset,\n        crossAxis: 0\n      } : {\n        mainAxis: 0,\n        crossAxis: 0,\n        ...rawOffset\n      };\n      if (checkMainAxis) {\n        const len = mainAxis === 'y' ? 'height' : 'width';\n        const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n        const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n        if (mainAxisCoord < limitMin) {\n          mainAxisCoord = limitMin;\n        } else if (mainAxisCoord > limitMax) {\n          mainAxisCoord = limitMax;\n        }\n      }\n      if (checkCrossAxis) {\n        var _middlewareData$offse, _middlewareData$offse2;\n        const len = mainAxis === 'y' ? 'width' : 'height';\n        const isOriginSide = originSides.has(getSide(placement));\n        const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n        const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n        if (crossAxisCoord < limitMin) {\n          crossAxisCoord = limitMin;\n        } else if (crossAxisCoord > limitMax) {\n          crossAxisCoord = limitMax;\n        }\n      }\n      return {\n        [mainAxis]: mainAxisCoord,\n        [crossAxis]: crossAxisCoord\n      };\n    }\n  };\n};\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n  if (options === void 0) {\n    options = {};\n  }\n  return {\n    name: 'size',\n    options,\n    async fn(state) {\n      var _state$middlewareData, _state$middlewareData2;\n      const {\n        placement,\n        rects,\n        platform,\n        elements\n      } = state;\n      const {\n        apply = () => {},\n        ...detectOverflowOptions\n      } = evaluate(options, state);\n      const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n      const side = getSide(placement);\n      const alignment = getAlignment(placement);\n      const isYAxis = getSideAxis(placement) === 'y';\n      const {\n        width,\n        height\n      } = rects.floating;\n      let heightSide;\n      let widthSide;\n      if (side === 'top' || side === 'bottom') {\n        heightSide = side;\n        widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n      } else {\n        widthSide = side;\n        heightSide = alignment === 'end' ? 'top' : 'bottom';\n      }\n      const maximumClippingHeight = height - overflow.top - overflow.bottom;\n      const maximumClippingWidth = width - overflow.left - overflow.right;\n      const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);\n      const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);\n      const noShift = !state.middlewareData.shift;\n      let availableHeight = overflowAvailableHeight;\n      let availableWidth = overflowAvailableWidth;\n      if ((_state$middlewareData = state.middlewareData.shift) != null && _state$middlewareData.enabled.x) {\n        availableWidth = maximumClippingWidth;\n      }\n      if ((_state$middlewareData2 = state.middlewareData.shift) != null && _state$middlewareData2.enabled.y) {\n        availableHeight = maximumClippingHeight;\n      }\n      if (noShift && !alignment) {\n        const xMin = max(overflow.left, 0);\n        const xMax = max(overflow.right, 0);\n        const yMin = max(overflow.top, 0);\n        const yMax = max(overflow.bottom, 0);\n        if (isYAxis) {\n          availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));\n        } else {\n          availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));\n        }\n      }\n      await apply({\n        ...state,\n        availableWidth,\n        availableHeight\n      });\n      const nextDimensions = await platform.getDimensions(elements.floating);\n      if (width !== nextDimensions.width || height !== nextDimensions.height) {\n        return {\n          reset: {\n            rects: true\n          }\n        };\n      }\n      return {};\n    }\n  };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, shift, size };\n","import { rectToClientRect, arrow as arrow$1, autoPlacement as autoPlacement$1, detectOverflow as detectOverflow$1, flip as flip$1, hide as hide$1, inline as inline$1, limitShift as limitShift$1, offset as offset$1, shift as shift$1, size as size$1, computePosition as computePosition$1 } from '@floating-ui/core';\nimport { round, createCoords, max, min, floor } from '@floating-ui/utils';\nimport { getComputedStyle as getComputedStyle$1, isHTMLElement, isElement, getWindow, isWebKit, getFrameElement, getNodeScroll, getDocumentElement, isTopLayer, getNodeName, isOverflowElement, getOverflowAncestors, getParentNode, isLastTraversableNode, isContainingBlock, isTableElement, getContainingBlock } from '@floating-ui/utils/dom';\nexport { getOverflowAncestors } from '@floating-ui/utils/dom';\n\nfunction getCssDimensions(element) {\n  const css = getComputedStyle$1(element);\n  // In testing environments, the `width` and `height` properties are empty\n  // strings for SVG elements, returning NaN. Fallback to `0` in this case.\n  let width = parseFloat(css.width) || 0;\n  let height = parseFloat(css.height) || 0;\n  const hasOffset = isHTMLElement(element);\n  const offsetWidth = hasOffset ? element.offsetWidth : width;\n  const offsetHeight = hasOffset ? element.offsetHeight : height;\n  const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight;\n  if (shouldFallback) {\n    width = offsetWidth;\n    height = offsetHeight;\n  }\n  return {\n    width,\n    height,\n    $: shouldFallback\n  };\n}\n\nfunction unwrapElement(element) {\n  return !isElement(element) ? element.contextElement : element;\n}\n\nfunction getScale(element) {\n  const domElement = unwrapElement(element);\n  if (!isHTMLElement(domElement)) {\n    return createCoords(1);\n  }\n  const rect = domElement.getBoundingClientRect();\n  const {\n    width,\n    height,\n    $\n  } = getCssDimensions(domElement);\n  let x = ($ ? round(rect.width) : rect.width) / width;\n  let y = ($ ? round(rect.height) : rect.height) / height;\n\n  // 0, NaN, or Infinity should always fallback to 1.\n\n  if (!x || !Number.isFinite(x)) {\n    x = 1;\n  }\n  if (!y || !Number.isFinite(y)) {\n    y = 1;\n  }\n  return {\n    x,\n    y\n  };\n}\n\nconst noOffsets = /*#__PURE__*/createCoords(0);\nfunction getVisualOffsets(element) {\n  const win = getWindow(element);\n  if (!isWebKit() || !win.visualViewport) {\n    return noOffsets;\n  }\n  return {\n    x: win.visualViewport.offsetLeft,\n    y: win.visualViewport.offsetTop\n  };\n}\nfunction shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) {\n  if (isFixed === void 0) {\n    isFixed = false;\n  }\n  if (!floatingOffsetParent || isFixed && floatingOffsetParent !== getWindow(element)) {\n    return false;\n  }\n  return isFixed;\n}\n\nfunction getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) {\n  if (includeScale === void 0) {\n    includeScale = false;\n  }\n  if (isFixedStrategy === void 0) {\n    isFixedStrategy = false;\n  }\n  const clientRect = element.getBoundingClientRect();\n  const domElement = unwrapElement(element);\n  let scale = createCoords(1);\n  if (includeScale) {\n    if (offsetParent) {\n      if (isElement(offsetParent)) {\n        scale = getScale(offsetParent);\n      }\n    } else {\n      scale = getScale(element);\n    }\n  }\n  const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : createCoords(0);\n  let x = (clientRect.left + visualOffsets.x) / scale.x;\n  let y = (clientRect.top + visualOffsets.y) / scale.y;\n  let width = clientRect.width / scale.x;\n  let height = clientRect.height / scale.y;\n  if (domElement) {\n    const win = getWindow(domElement);\n    const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent;\n    let currentWin = win;\n    let currentIFrame = getFrameElement(currentWin);\n    while (currentIFrame && offsetParent && offsetWin !== currentWin) {\n      const iframeScale = getScale(currentIFrame);\n      const iframeRect = currentIFrame.getBoundingClientRect();\n      const css = getComputedStyle$1(currentIFrame);\n      const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x;\n      const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y;\n      x *= iframeScale.x;\n      y *= iframeScale.y;\n      width *= iframeScale.x;\n      height *= iframeScale.y;\n      x += left;\n      y += top;\n      currentWin = getWindow(currentIFrame);\n      currentIFrame = getFrameElement(currentWin);\n    }\n  }\n  return rectToClientRect({\n    width,\n    height,\n    x,\n    y\n  });\n}\n\n// If <html> has a CSS width greater than the viewport, then this will be\n// incorrect for RTL.\nfunction getWindowScrollBarX(element, rect) {\n  const leftScroll = getNodeScroll(element).scrollLeft;\n  if (!rect) {\n    return getBoundingClientRect(getDocumentElement(element)).left + leftScroll;\n  }\n  return rect.left + leftScroll;\n}\n\nfunction getHTMLOffset(documentElement, scroll) {\n  const htmlRect = documentElement.getBoundingClientRect();\n  const x = htmlRect.left + scroll.scrollLeft - getWindowScrollBarX(documentElement, htmlRect);\n  const y = htmlRect.top + scroll.scrollTop;\n  return {\n    x,\n    y\n  };\n}\n\nfunction convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {\n  let {\n    elements,\n    rect,\n    offsetParent,\n    strategy\n  } = _ref;\n  const isFixed = strategy === 'fixed';\n  const documentElement = getDocumentElement(offsetParent);\n  const topLayer = elements ? isTopLayer(elements.floating) : false;\n  if (offsetParent === documentElement || topLayer && isFixed) {\n    return rect;\n  }\n  let scroll = {\n    scrollLeft: 0,\n    scrollTop: 0\n  };\n  let scale = createCoords(1);\n  const offsets = createCoords(0);\n  const isOffsetParentAnElement = isHTMLElement(offsetParent);\n  if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n    if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n      scroll = getNodeScroll(offsetParent);\n    }\n    if (isOffsetParentAnElement) {\n      const offsetRect = getBoundingClientRect(offsetParent);\n      scale = getScale(offsetParent);\n      offsets.x = offsetRect.x + offsetParent.clientLeft;\n      offsets.y = offsetRect.y + offsetParent.clientTop;\n    }\n  }\n  const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll) : createCoords(0);\n  return {\n    width: rect.width * scale.x,\n    height: rect.height * scale.y,\n    x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x + htmlOffset.x,\n    y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y + htmlOffset.y\n  };\n}\n\nfunction getClientRects(element) {\n  return Array.from(element.getClientRects());\n}\n\n// Gets the entire size of the scrollable document area, even extending outside\n// of the `<html>` and `<body>` rect bounds if horizontally scrollable.\nfunction getDocumentRect(element) {\n  const html = getDocumentElement(element);\n  const scroll = getNodeScroll(element);\n  const body = element.ownerDocument.body;\n  const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth);\n  const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight);\n  let x = -scroll.scrollLeft + getWindowScrollBarX(element);\n  const y = -scroll.scrollTop;\n  if (getComputedStyle$1(body).direction === 'rtl') {\n    x += max(html.clientWidth, body.clientWidth) - width;\n  }\n  return {\n    width,\n    height,\n    x,\n    y\n  };\n}\n\n// Safety check: ensure the scrollbar space is reasonable in case this\n// calculation is affected by unusual styles.\n// Most scrollbars leave 15-18px of space.\nconst SCROLLBAR_MAX = 25;\nfunction getViewportRect(element, strategy) {\n  const win = getWindow(element);\n  const html = getDocumentElement(element);\n  const visualViewport = win.visualViewport;\n  let width = html.clientWidth;\n  let height = html.clientHeight;\n  let x = 0;\n  let y = 0;\n  if (visualViewport) {\n    width = visualViewport.width;\n    height = visualViewport.height;\n    const visualViewportBased = isWebKit();\n    if (!visualViewportBased || visualViewportBased && strategy === 'fixed') {\n      x = visualViewport.offsetLeft;\n      y = visualViewport.offsetTop;\n    }\n  }\n  const windowScrollbarX = getWindowScrollBarX(html);\n  // <html> `overflow: hidden` + `scrollbar-gutter: stable` reduces the\n  // visual width of the <html> but this is not considered in the size\n  // of `html.clientWidth`.\n  if (windowScrollbarX <= 0) {\n    const doc = html.ownerDocument;\n    const body = doc.body;\n    const bodyStyles = getComputedStyle(body);\n    const bodyMarginInline = doc.compatMode === 'CSS1Compat' ? parseFloat(bodyStyles.marginLeft) + parseFloat(bodyStyles.marginRight) || 0 : 0;\n    const clippingStableScrollbarWidth = Math.abs(html.clientWidth - body.clientWidth - bodyMarginInline);\n    if (clippingStableScrollbarWidth <= SCROLLBAR_MAX) {\n      width -= clippingStableScrollbarWidth;\n    }\n  } else if (windowScrollbarX <= SCROLLBAR_MAX) {\n    // If the <body> scrollbar is on the left, the width needs to be extended\n    // by the scrollbar amount so there isn't extra space on the right.\n    width += windowScrollbarX;\n  }\n  return {\n    width,\n    height,\n    x,\n    y\n  };\n}\n\n// Returns the inner client rect, subtracting scrollbars if present.\nfunction getInnerBoundingClientRect(element, strategy) {\n  const clientRect = getBoundingClientRect(element, true, strategy === 'fixed');\n  const top = clientRect.top + element.clientTop;\n  const left = clientRect.left + element.clientLeft;\n  const scale = isHTMLElement(element) ? getScale(element) : createCoords(1);\n  const width = element.clientWidth * scale.x;\n  const height = element.clientHeight * scale.y;\n  const x = left * scale.x;\n  const y = top * scale.y;\n  return {\n    width,\n    height,\n    x,\n    y\n  };\n}\nfunction getClientRectFromClippingAncestor(element, clippingAncestor, strategy) {\n  let rect;\n  if (clippingAncestor === 'viewport') {\n    rect = getViewportRect(element, strategy);\n  } else if (clippingAncestor === 'document') {\n    rect = getDocumentRect(getDocumentElement(element));\n  } else if (isElement(clippingAncestor)) {\n    rect = getInnerBoundingClientRect(clippingAncestor, strategy);\n  } else {\n    const visualOffsets = getVisualOffsets(element);\n    rect = {\n      x: clippingAncestor.x - visualOffsets.x,\n      y: clippingAncestor.y - visualOffsets.y,\n      width: clippingAncestor.width,\n      height: clippingAncestor.height\n    };\n  }\n  return rectToClientRect(rect);\n}\nfunction hasFixedPositionAncestor(element, stopNode) {\n  const parentNode = getParentNode(element);\n  if (parentNode === stopNode || !isElement(parentNode) || isLastTraversableNode(parentNode)) {\n    return false;\n  }\n  return getComputedStyle$1(parentNode).position === 'fixed' || hasFixedPositionAncestor(parentNode, stopNode);\n}\n\n// A \"clipping ancestor\" is an `overflow` element with the characteristic of\n// clipping (or hiding) child elements. This returns all clipping ancestors\n// of the given element up the tree.\nfunction getClippingElementAncestors(element, cache) {\n  const cachedResult = cache.get(element);\n  if (cachedResult) {\n    return cachedResult;\n  }\n  let result = getOverflowAncestors(element, [], false).filter(el => isElement(el) && getNodeName(el) !== 'body');\n  let currentContainingBlockComputedStyle = null;\n  const elementIsFixed = getComputedStyle$1(element).position === 'fixed';\n  let currentNode = elementIsFixed ? getParentNode(element) : element;\n\n  // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n  while (isElement(currentNode) && !isLastTraversableNode(currentNode)) {\n    const computedStyle = getComputedStyle$1(currentNode);\n    const currentNodeIsContaining = isContainingBlock(currentNode);\n    if (!currentNodeIsContaining && computedStyle.position === 'fixed') {\n      currentContainingBlockComputedStyle = null;\n    }\n    const shouldDropCurrentNode = elementIsFixed ? !currentNodeIsContaining && !currentContainingBlockComputedStyle : !currentNodeIsContaining && computedStyle.position === 'static' && !!currentContainingBlockComputedStyle && (currentContainingBlockComputedStyle.position === 'absolute' || currentContainingBlockComputedStyle.position === 'fixed') || isOverflowElement(currentNode) && !currentNodeIsContaining && hasFixedPositionAncestor(element, currentNode);\n    if (shouldDropCurrentNode) {\n      // Drop non-containing blocks.\n      result = result.filter(ancestor => ancestor !== currentNode);\n    } else {\n      // Record last containing block for next iteration.\n      currentContainingBlockComputedStyle = computedStyle;\n    }\n    currentNode = getParentNode(currentNode);\n  }\n  cache.set(element, result);\n  return result;\n}\n\n// Gets the maximum area that the element is visible in due to any number of\n// clipping ancestors.\nfunction getClippingRect(_ref) {\n  let {\n    element,\n    boundary,\n    rootBoundary,\n    strategy\n  } = _ref;\n  const elementClippingAncestors = boundary === 'clippingAncestors' ? isTopLayer(element) ? [] : getClippingElementAncestors(element, this._c) : [].concat(boundary);\n  const clippingAncestors = [...elementClippingAncestors, rootBoundary];\n  const firstRect = getClientRectFromClippingAncestor(element, clippingAncestors[0], strategy);\n  let top = firstRect.top;\n  let right = firstRect.right;\n  let bottom = firstRect.bottom;\n  let left = firstRect.left;\n  for (let i = 1; i < clippingAncestors.length; i++) {\n    const rect = getClientRectFromClippingAncestor(element, clippingAncestors[i], strategy);\n    top = max(rect.top, top);\n    right = min(rect.right, right);\n    bottom = min(rect.bottom, bottom);\n    left = max(rect.left, left);\n  }\n  return {\n    width: right - left,\n    height: bottom - top,\n    x: left,\n    y: top\n  };\n}\n\nfunction getDimensions(element) {\n  const {\n    width,\n    height\n  } = getCssDimensions(element);\n  return {\n    width,\n    height\n  };\n}\n\nfunction getRectRelativeToOffsetParent(element, offsetParent, strategy) {\n  const isOffsetParentAnElement = isHTMLElement(offsetParent);\n  const documentElement = getDocumentElement(offsetParent);\n  const isFixed = strategy === 'fixed';\n  const rect = getBoundingClientRect(element, true, isFixed, offsetParent);\n  let scroll = {\n    scrollLeft: 0,\n    scrollTop: 0\n  };\n  const offsets = createCoords(0);\n\n  // If the <body> scrollbar appears on the left (e.g. RTL systems). Use\n  // Firefox with layout.scrollbar.side = 3 in about:config to test this.\n  function setLeftRTLScrollbarOffset() {\n    offsets.x = getWindowScrollBarX(documentElement);\n  }\n  if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n    if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n      scroll = getNodeScroll(offsetParent);\n    }\n    if (isOffsetParentAnElement) {\n      const offsetRect = getBoundingClientRect(offsetParent, true, isFixed, offsetParent);\n      offsets.x = offsetRect.x + offsetParent.clientLeft;\n      offsets.y = offsetRect.y + offsetParent.clientTop;\n    } else if (documentElement) {\n      setLeftRTLScrollbarOffset();\n    }\n  }\n  if (isFixed && !isOffsetParentAnElement && documentElement) {\n    setLeftRTLScrollbarOffset();\n  }\n  const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll) : createCoords(0);\n  const x = rect.left + scroll.scrollLeft - offsets.x - htmlOffset.x;\n  const y = rect.top + scroll.scrollTop - offsets.y - htmlOffset.y;\n  return {\n    x,\n    y,\n    width: rect.width,\n    height: rect.height\n  };\n}\n\nfunction isStaticPositioned(element) {\n  return getComputedStyle$1(element).position === 'static';\n}\n\nfunction getTrueOffsetParent(element, polyfill) {\n  if (!isHTMLElement(element) || getComputedStyle$1(element).position === 'fixed') {\n    return null;\n  }\n  if (polyfill) {\n    return polyfill(element);\n  }\n  let rawOffsetParent = element.offsetParent;\n\n  // Firefox returns the <html> element as the offsetParent if it's non-static,\n  // while Chrome and Safari return the <body> element. The <body> element must\n  // be used to perform the correct calculations even if the <html> element is\n  // non-static.\n  if (getDocumentElement(element) === rawOffsetParent) {\n    rawOffsetParent = rawOffsetParent.ownerDocument.body;\n  }\n  return rawOffsetParent;\n}\n\n// Gets the closest ancestor positioned element. Handles some edge cases,\n// such as table ancestors and cross browser bugs.\nfunction getOffsetParent(element, polyfill) {\n  const win = getWindow(element);\n  if (isTopLayer(element)) {\n    return win;\n  }\n  if (!isHTMLElement(element)) {\n    let svgOffsetParent = getParentNode(element);\n    while (svgOffsetParent && !isLastTraversableNode(svgOffsetParent)) {\n      if (isElement(svgOffsetParent) && !isStaticPositioned(svgOffsetParent)) {\n        return svgOffsetParent;\n      }\n      svgOffsetParent = getParentNode(svgOffsetParent);\n    }\n    return win;\n  }\n  let offsetParent = getTrueOffsetParent(element, polyfill);\n  while (offsetParent && isTableElement(offsetParent) && isStaticPositioned(offsetParent)) {\n    offsetParent = getTrueOffsetParent(offsetParent, polyfill);\n  }\n  if (offsetParent && isLastTraversableNode(offsetParent) && isStaticPositioned(offsetParent) && !isContainingBlock(offsetParent)) {\n    return win;\n  }\n  return offsetParent || getContainingBlock(element) || win;\n}\n\nconst getElementRects = async function (data) {\n  const getOffsetParentFn = this.getOffsetParent || getOffsetParent;\n  const getDimensionsFn = this.getDimensions;\n  const floatingDimensions = await getDimensionsFn(data.floating);\n  return {\n    reference: getRectRelativeToOffsetParent(data.reference, await getOffsetParentFn(data.floating), data.strategy),\n    floating: {\n      x: 0,\n      y: 0,\n      width: floatingDimensions.width,\n      height: floatingDimensions.height\n    }\n  };\n};\n\nfunction isRTL(element) {\n  return getComputedStyle$1(element).direction === 'rtl';\n}\n\nconst platform = {\n  convertOffsetParentRelativeRectToViewportRelativeRect,\n  getDocumentElement,\n  getClippingRect,\n  getOffsetParent,\n  getElementRects,\n  getClientRects,\n  getDimensions,\n  getScale,\n  isElement,\n  isRTL\n};\n\nfunction rectsAreEqual(a, b) {\n  return a.x === b.x && a.y === b.y && a.width === b.width && a.height === b.height;\n}\n\n// https://samthor.au/2021/observing-dom/\nfunction observeMove(element, onMove) {\n  let io = null;\n  let timeoutId;\n  const root = getDocumentElement(element);\n  function cleanup() {\n    var _io;\n    clearTimeout(timeoutId);\n    (_io = io) == null || _io.disconnect();\n    io = null;\n  }\n  function refresh(skip, threshold) {\n    if (skip === void 0) {\n      skip = false;\n    }\n    if (threshold === void 0) {\n      threshold = 1;\n    }\n    cleanup();\n    const elementRectForRootMargin = element.getBoundingClientRect();\n    const {\n      left,\n      top,\n      width,\n      height\n    } = elementRectForRootMargin;\n    if (!skip) {\n      onMove();\n    }\n    if (!width || !height) {\n      return;\n    }\n    const insetTop = floor(top);\n    const insetRight = floor(root.clientWidth - (left + width));\n    const insetBottom = floor(root.clientHeight - (top + height));\n    const insetLeft = floor(left);\n    const rootMargin = -insetTop + \"px \" + -insetRight + \"px \" + -insetBottom + \"px \" + -insetLeft + \"px\";\n    const options = {\n      rootMargin,\n      threshold: max(0, min(1, threshold)) || 1\n    };\n    let isFirstUpdate = true;\n    function handleObserve(entries) {\n      const ratio = entries[0].intersectionRatio;\n      if (ratio !== threshold) {\n        if (!isFirstUpdate) {\n          return refresh();\n        }\n        if (!ratio) {\n          // If the reference is clipped, the ratio is 0. Throttle the refresh\n          // to prevent an infinite loop of updates.\n          timeoutId = setTimeout(() => {\n            refresh(false, 1e-7);\n          }, 1000);\n        } else {\n          refresh(false, ratio);\n        }\n      }\n      if (ratio === 1 && !rectsAreEqual(elementRectForRootMargin, element.getBoundingClientRect())) {\n        // It's possible that even though the ratio is reported as 1, the\n        // element is not actually fully within the IntersectionObserver's root\n        // area anymore. This can happen under performance constraints. This may\n        // be a bug in the browser's IntersectionObserver implementation. To\n        // work around this, we compare the element's bounding rect now with\n        // what it was at the time we created the IntersectionObserver. If they\n        // are not equal then the element moved, so we refresh.\n        refresh();\n      }\n      isFirstUpdate = false;\n    }\n\n    // Older browsers don't support a `document` as the root and will throw an\n    // error.\n    try {\n      io = new IntersectionObserver(handleObserve, {\n        ...options,\n        // Handle <iframe>s\n        root: root.ownerDocument\n      });\n    } catch (_e) {\n      io = new IntersectionObserver(handleObserve, options);\n    }\n    io.observe(element);\n  }\n  refresh(true);\n  return cleanup;\n}\n\n/**\n * Automatically updates the position of the floating element when necessary.\n * Should only be called when the floating element is mounted on the DOM or\n * visible on the screen.\n * @returns cleanup function that should be invoked when the floating element is\n * removed from the DOM or hidden from the screen.\n * @see https://floating-ui.com/docs/autoUpdate\n */\nfunction autoUpdate(reference, floating, update, options) {\n  if (options === void 0) {\n    options = {};\n  }\n  const {\n    ancestorScroll = true,\n    ancestorResize = true,\n    elementResize = typeof ResizeObserver === 'function',\n    layoutShift = typeof IntersectionObserver === 'function',\n    animationFrame = false\n  } = options;\n  const referenceEl = unwrapElement(reference);\n  const ancestors = ancestorScroll || ancestorResize ? [...(referenceEl ? getOverflowAncestors(referenceEl) : []), ...(floating ? getOverflowAncestors(floating) : [])] : [];\n  ancestors.forEach(ancestor => {\n    ancestorScroll && ancestor.addEventListener('scroll', update, {\n      passive: true\n    });\n    ancestorResize && ancestor.addEventListener('resize', update);\n  });\n  const cleanupIo = referenceEl && layoutShift ? observeMove(referenceEl, update) : null;\n  let reobserveFrame = -1;\n  let resizeObserver = null;\n  if (elementResize) {\n    resizeObserver = new ResizeObserver(_ref => {\n      let [firstEntry] = _ref;\n      if (firstEntry && firstEntry.target === referenceEl && resizeObserver && floating) {\n        // Prevent update loops when using the `size` middleware.\n        // https://github.com/floating-ui/floating-ui/issues/1740\n        resizeObserver.unobserve(floating);\n        cancelAnimationFrame(reobserveFrame);\n        reobserveFrame = requestAnimationFrame(() => {\n          var _resizeObserver;\n          (_resizeObserver = resizeObserver) == null || _resizeObserver.observe(floating);\n        });\n      }\n      update();\n    });\n    if (referenceEl && !animationFrame) {\n      resizeObserver.observe(referenceEl);\n    }\n    if (floating) {\n      resizeObserver.observe(floating);\n    }\n  }\n  let frameId;\n  let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;\n  if (animationFrame) {\n    frameLoop();\n  }\n  function frameLoop() {\n    const nextRefRect = getBoundingClientRect(reference);\n    if (prevRefRect && !rectsAreEqual(prevRefRect, nextRefRect)) {\n      update();\n    }\n    prevRefRect = nextRefRect;\n    frameId = requestAnimationFrame(frameLoop);\n  }\n  update();\n  return () => {\n    var _resizeObserver2;\n    ancestors.forEach(ancestor => {\n      ancestorScroll && ancestor.removeEventListener('scroll', update);\n      ancestorResize && ancestor.removeEventListener('resize', update);\n    });\n    cleanupIo == null || cleanupIo();\n    (_resizeObserver2 = resizeObserver) == null || _resizeObserver2.disconnect();\n    resizeObserver = null;\n    if (animationFrame) {\n      cancelAnimationFrame(frameId);\n    }\n  };\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nconst detectOverflow = detectOverflow$1;\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = offset$1;\n\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = autoPlacement$1;\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = shift$1;\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = flip$1;\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = size$1;\n\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = hide$1;\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = arrow$1;\n\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = inline$1;\n\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = limitShift$1;\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n */\nconst computePosition = (reference, floating, options) => {\n  // This caches the expensive `getClippingElementAncestors` function so that\n  // multiple lifecycle resets re-use the same result. It only lives for a\n  // single call. If other functions become expensive, we can add them as well.\n  const cache = new Map();\n  const mergedOptions = {\n    platform,\n    ...options\n  };\n  const platformWithCache = {\n    ...mergedOptions.platform,\n    _c: cache\n  };\n  return computePosition$1(reference, floating, {\n    ...mergedOptions,\n    platform: platformWithCache\n  });\n};\n\nexport { arrow, autoPlacement, autoUpdate, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, platform, shift, size };\n","import { computePosition, arrow as arrow$2, autoPlacement as autoPlacement$1, flip as flip$1, hide as hide$1, inline as inline$1, limitShift as limitShift$1, offset as offset$1, shift as shift$1, size as size$1 } from '@floating-ui/dom';\nexport { autoUpdate, computePosition, detectOverflow, getOverflowAncestors, platform } from '@floating-ui/dom';\nimport * as React from 'react';\nimport { useLayoutEffect } from 'react';\nimport * as ReactDOM from 'react-dom';\n\nvar isClient = typeof document !== 'undefined';\n\nvar noop = function noop() {};\nvar index = isClient ? useLayoutEffect : noop;\n\n// Fork of `fast-deep-equal` that only does the comparisons we need and compares\n// functions\nfunction deepEqual(a, b) {\n  if (a === b) {\n    return true;\n  }\n  if (typeof a !== typeof b) {\n    return false;\n  }\n  if (typeof a === 'function' && a.toString() === b.toString()) {\n    return true;\n  }\n  let length;\n  let i;\n  let keys;\n  if (a && b && typeof a === 'object') {\n    if (Array.isArray(a)) {\n      length = a.length;\n      if (length !== b.length) return false;\n      for (i = length; i-- !== 0;) {\n        if (!deepEqual(a[i], b[i])) {\n          return false;\n        }\n      }\n      return true;\n    }\n    keys = Object.keys(a);\n    length = keys.length;\n    if (length !== Object.keys(b).length) {\n      return false;\n    }\n    for (i = length; i-- !== 0;) {\n      if (!{}.hasOwnProperty.call(b, keys[i])) {\n        return false;\n      }\n    }\n    for (i = length; i-- !== 0;) {\n      const key = keys[i];\n      if (key === '_owner' && a.$$typeof) {\n        continue;\n      }\n      if (!deepEqual(a[key], b[key])) {\n        return false;\n      }\n    }\n    return true;\n  }\n  return a !== a && b !== b;\n}\n\nfunction getDPR(element) {\n  if (typeof window === 'undefined') {\n    return 1;\n  }\n  const win = element.ownerDocument.defaultView || window;\n  return win.devicePixelRatio || 1;\n}\n\nfunction roundByDPR(element, value) {\n  const dpr = getDPR(element);\n  return Math.round(value * dpr) / dpr;\n}\n\nfunction useLatestRef(value) {\n  const ref = React.useRef(value);\n  index(() => {\n    ref.current = value;\n  });\n  return ref;\n}\n\n/**\n * Provides data to position a floating element.\n * @see https://floating-ui.com/docs/useFloating\n */\nfunction useFloating(options) {\n  if (options === void 0) {\n    options = {};\n  }\n  const {\n    placement = 'bottom',\n    strategy = 'absolute',\n    middleware = [],\n    platform,\n    elements: {\n      reference: externalReference,\n      floating: externalFloating\n    } = {},\n    transform = true,\n    whileElementsMounted,\n    open\n  } = options;\n  const [data, setData] = React.useState({\n    x: 0,\n    y: 0,\n    strategy,\n    placement,\n    middlewareData: {},\n    isPositioned: false\n  });\n  const [latestMiddleware, setLatestMiddleware] = React.useState(middleware);\n  if (!deepEqual(latestMiddleware, middleware)) {\n    setLatestMiddleware(middleware);\n  }\n  const [_reference, _setReference] = React.useState(null);\n  const [_floating, _setFloating] = React.useState(null);\n  const setReference = React.useCallback(node => {\n    if (node !== referenceRef.current) {\n      referenceRef.current = node;\n      _setReference(node);\n    }\n  }, []);\n  const setFloating = React.useCallback(node => {\n    if (node !== floatingRef.current) {\n      floatingRef.current = node;\n      _setFloating(node);\n    }\n  }, []);\n  const referenceEl = externalReference || _reference;\n  const floatingEl = externalFloating || _floating;\n  const referenceRef = React.useRef(null);\n  const floatingRef = React.useRef(null);\n  const dataRef = React.useRef(data);\n  const hasWhileElementsMounted = whileElementsMounted != null;\n  const whileElementsMountedRef = useLatestRef(whileElementsMounted);\n  const platformRef = useLatestRef(platform);\n  const openRef = useLatestRef(open);\n  const update = React.useCallback(() => {\n    if (!referenceRef.current || !floatingRef.current) {\n      return;\n    }\n    const config = {\n      placement,\n      strategy,\n      middleware: latestMiddleware\n    };\n    if (platformRef.current) {\n      config.platform = platformRef.current;\n    }\n    computePosition(referenceRef.current, floatingRef.current, config).then(data => {\n      const fullData = {\n        ...data,\n        // The floating element's position may be recomputed while it's closed\n        // but still mounted (such as when transitioning out). To ensure\n        // `isPositioned` will be `false` initially on the next open, avoid\n        // setting it to `true` when `open === false` (must be specified).\n        isPositioned: openRef.current !== false\n      };\n      if (isMountedRef.current && !deepEqual(dataRef.current, fullData)) {\n        dataRef.current = fullData;\n        ReactDOM.flushSync(() => {\n          setData(fullData);\n        });\n      }\n    });\n  }, [latestMiddleware, placement, strategy, platformRef, openRef]);\n  index(() => {\n    if (open === false && dataRef.current.isPositioned) {\n      dataRef.current.isPositioned = false;\n      setData(data => ({\n        ...data,\n        isPositioned: false\n      }));\n    }\n  }, [open]);\n  const isMountedRef = React.useRef(false);\n  index(() => {\n    isMountedRef.current = true;\n    return () => {\n      isMountedRef.current = false;\n    };\n  }, []);\n  index(() => {\n    if (referenceEl) referenceRef.current = referenceEl;\n    if (floatingEl) floatingRef.current = floatingEl;\n    if (referenceEl && floatingEl) {\n      if (whileElementsMountedRef.current) {\n        return whileElementsMountedRef.current(referenceEl, floatingEl, update);\n      }\n      update();\n    }\n  }, [referenceEl, floatingEl, update, whileElementsMountedRef, hasWhileElementsMounted]);\n  const refs = React.useMemo(() => ({\n    reference: referenceRef,\n    floating: floatingRef,\n    setReference,\n    setFloating\n  }), [setReference, setFloating]);\n  const elements = React.useMemo(() => ({\n    reference: referenceEl,\n    floating: floatingEl\n  }), [referenceEl, floatingEl]);\n  const floatingStyles = React.useMemo(() => {\n    const initialStyles = {\n      position: strategy,\n      left: 0,\n      top: 0\n    };\n    if (!elements.floating) {\n      return initialStyles;\n    }\n    const x = roundByDPR(elements.floating, data.x);\n    const y = roundByDPR(elements.floating, data.y);\n    if (transform) {\n      return {\n        ...initialStyles,\n        transform: \"translate(\" + x + \"px, \" + y + \"px)\",\n        ...(getDPR(elements.floating) >= 1.5 && {\n          willChange: 'transform'\n        })\n      };\n    }\n    return {\n      position: strategy,\n      left: x,\n      top: y\n    };\n  }, [strategy, transform, elements.floating, data.x, data.y]);\n  return React.useMemo(() => ({\n    ...data,\n    update,\n    refs,\n    elements,\n    floatingStyles\n  }), [data, update, refs, elements, floatingStyles]);\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * This wraps the core `arrow` middleware to allow React refs as the element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow$1 = options => {\n  function isRef(value) {\n    return {}.hasOwnProperty.call(value, 'current');\n  }\n  return {\n    name: 'arrow',\n    options,\n    fn(state) {\n      const {\n        element,\n        padding\n      } = typeof options === 'function' ? options(state) : options;\n      if (element && isRef(element)) {\n        if (element.current != null) {\n          return arrow$2({\n            element: element.current,\n            padding\n          }).fn(state);\n        }\n        return {};\n      }\n      if (element) {\n        return arrow$2({\n          element,\n          padding\n        }).fn(state);\n      }\n      return {};\n    }\n  };\n};\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = (options, deps) => {\n  const result = offset$1(options);\n  return {\n    name: result.name,\n    fn: result.fn,\n    options: [options, deps]\n  };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = (options, deps) => {\n  const result = shift$1(options);\n  return {\n    name: result.name,\n    fn: result.fn,\n    options: [options, deps]\n  };\n};\n\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = (options, deps) => {\n  const result = limitShift$1(options);\n  return {\n    fn: result.fn,\n    options: [options, deps]\n  };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = (options, deps) => {\n  const result = flip$1(options);\n  return {\n    name: result.name,\n    fn: result.fn,\n    options: [options, deps]\n  };\n};\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = (options, deps) => {\n  const result = size$1(options);\n  return {\n    name: result.name,\n    fn: result.fn,\n    options: [options, deps]\n  };\n};\n\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = (options, deps) => {\n  const result = autoPlacement$1(options);\n  return {\n    name: result.name,\n    fn: result.fn,\n    options: [options, deps]\n  };\n};\n\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = (options, deps) => {\n  const result = hide$1(options);\n  return {\n    name: result.name,\n    fn: result.fn,\n    options: [options, deps]\n  };\n};\n\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = (options, deps) => {\n  const result = inline$1(options);\n  return {\n    name: result.name,\n    fn: result.fn,\n    options: [options, deps]\n  };\n};\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * This wraps the core `arrow` middleware to allow React refs as the element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = (options, deps) => {\n  const result = arrow$1(options);\n  return {\n    name: result.name,\n    fn: result.fn,\n    options: [options, deps]\n  };\n};\n\nexport { arrow, autoPlacement, flip, hide, inline, limitShift, offset, shift, size, useFloating };\n","import * as React from 'react';\nimport { useLayoutEffect, useEffect, useRef } from 'react';\nimport { stopEvent, getDocument, isMouseLikePointerType, contains, activeElement, isSafari, isTypeableCombobox, isVirtualClick, isVirtualPointerEvent, getTarget, getPlatform, isTypeableElement, isReactEvent, isRootElement, isEventTargetWithin, isMac, getUserAgent } from '@floating-ui/react/utils';\nimport { floor, evaluate, max, min, round } from '@floating-ui/utils';\nimport { getComputedStyle, isElement, getNodeName, isHTMLElement, getWindow, isLastTraversableNode, getParentNode, isWebKit } from '@floating-ui/utils/dom';\nimport { tabbable, isTabbable } from 'tabbable';\nimport * as ReactDOM from 'react-dom';\nimport { getOverflowAncestors, useFloating as useFloating$1, offset, detectOverflow } from '@floating-ui/react-dom';\nexport { arrow, autoPlacement, autoUpdate, computePosition, detectOverflow, flip, getOverflowAncestors, hide, inline, limitShift, offset, platform, shift, size } from '@floating-ui/react-dom';\n\n/**\n * Merges an array of refs into a single memoized callback ref or `null`.\n * @see https://floating-ui.com/docs/react-utils#usemergerefs\n */\nfunction useMergeRefs(refs) {\n  return React.useMemo(() => {\n    if (refs.every(ref => ref == null)) {\n      return null;\n    }\n    return value => {\n      refs.forEach(ref => {\n        if (typeof ref === 'function') {\n          ref(value);\n        } else if (ref != null) {\n          ref.current = value;\n        }\n      });\n    };\n    // eslint-disable-next-line react-hooks/exhaustive-deps\n  }, refs);\n}\n\n// https://github.com/mui/material-ui/issues/41190#issuecomment-2040873379\nconst SafeReact = {\n  ...React\n};\n\nconst useInsertionEffect = SafeReact.useInsertionEffect;\nconst useSafeInsertionEffect = useInsertionEffect || (fn => fn());\nfunction useEffectEvent(callback) {\n  const ref = React.useRef(() => {\n    if (process.env.NODE_ENV !== \"production\") {\n      throw new Error('Cannot call an event handler while rendering.');\n    }\n  });\n  useSafeInsertionEffect(() => {\n    ref.current = callback;\n  });\n  return React.useCallback(function () {\n    for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n      args[_key] = arguments[_key];\n    }\n    return ref.current == null ? void 0 : ref.current(...args);\n  }, []);\n}\n\nconst ARROW_UP = 'ArrowUp';\nconst ARROW_DOWN = 'ArrowDown';\nconst ARROW_LEFT = 'ArrowLeft';\nconst ARROW_RIGHT = 'ArrowRight';\nfunction isDifferentRow(index, cols, prevRow) {\n  return Math.floor(index / cols) !== prevRow;\n}\nfunction isIndexOutOfBounds(listRef, index) {\n  return index < 0 || index >= listRef.current.length;\n}\nfunction getMinIndex(listRef, disabledIndices) {\n  return findNonDisabledIndex(listRef, {\n    disabledIndices\n  });\n}\nfunction getMaxIndex(listRef, disabledIndices) {\n  return findNonDisabledIndex(listRef, {\n    decrement: true,\n    startingIndex: listRef.current.length,\n    disabledIndices\n  });\n}\nfunction findNonDisabledIndex(listRef, _temp) {\n  let {\n    startingIndex = -1,\n    decrement = false,\n    disabledIndices,\n    amount = 1\n  } = _temp === void 0 ? {} : _temp;\n  const list = listRef.current;\n  let index = startingIndex;\n  do {\n    index += decrement ? -amount : amount;\n  } while (index >= 0 && index <= list.length - 1 && isDisabled(list, index, disabledIndices));\n  return index;\n}\nfunction getGridNavigatedIndex(elementsRef, _ref) {\n  let {\n    event,\n    orientation,\n    loop,\n    rtl,\n    cols,\n    disabledIndices,\n    minIndex,\n    maxIndex,\n    prevIndex,\n    stopEvent: stop = false\n  } = _ref;\n  let nextIndex = prevIndex;\n  if (event.key === ARROW_UP) {\n    stop && stopEvent(event);\n    if (prevIndex === -1) {\n      nextIndex = maxIndex;\n    } else {\n      nextIndex = findNonDisabledIndex(elementsRef, {\n        startingIndex: nextIndex,\n        amount: cols,\n        decrement: true,\n        disabledIndices\n      });\n      if (loop && (prevIndex - cols < minIndex || nextIndex < 0)) {\n        const col = prevIndex % cols;\n        const maxCol = maxIndex % cols;\n        const offset = maxIndex - (maxCol - col);\n        if (maxCol === col) {\n          nextIndex = maxIndex;\n        } else {\n          nextIndex = maxCol > col ? offset : offset - cols;\n        }\n      }\n    }\n    if (isIndexOutOfBounds(elementsRef, nextIndex)) {\n      nextIndex = prevIndex;\n    }\n  }\n  if (event.key === ARROW_DOWN) {\n    stop && stopEvent(event);\n    if (prevIndex === -1) {\n      nextIndex = minIndex;\n    } else {\n      nextIndex = findNonDisabledIndex(elementsRef, {\n        startingIndex: prevIndex,\n        amount: cols,\n        disabledIndices\n      });\n      if (loop && prevIndex + cols > maxIndex) {\n        nextIndex = findNonDisabledIndex(elementsRef, {\n          startingIndex: prevIndex % cols - cols,\n          amount: cols,\n          disabledIndices\n        });\n      }\n    }\n    if (isIndexOutOfBounds(elementsRef, nextIndex)) {\n      nextIndex = prevIndex;\n    }\n  }\n\n  // Remains on the same row/column.\n  if (orientation === 'both') {\n    const prevRow = floor(prevIndex / cols);\n    if (event.key === (rtl ? ARROW_LEFT : ARROW_RIGHT)) {\n      stop && stopEvent(event);\n      if (prevIndex % cols !== cols - 1) {\n        nextIndex = findNonDisabledIndex(elementsRef, {\n          startingIndex: prevIndex,\n          disabledIndices\n        });\n        if (loop && isDifferentRow(nextIndex, cols, prevRow)) {\n          nextIndex = findNonDisabledIndex(elementsRef, {\n            startingIndex: prevIndex - prevIndex % cols - 1,\n            disabledIndices\n          });\n        }\n      } else if (loop) {\n        nextIndex = findNonDisabledIndex(elementsRef, {\n          startingIndex: prevIndex - prevIndex % cols - 1,\n          disabledIndices\n        });\n      }\n      if (isDifferentRow(nextIndex, cols, prevRow)) {\n        nextIndex = prevIndex;\n      }\n    }\n    if (event.key === (rtl ? ARROW_RIGHT : ARROW_LEFT)) {\n      stop && stopEvent(event);\n      if (prevIndex % cols !== 0) {\n        nextIndex = findNonDisabledIndex(elementsRef, {\n          startingIndex: prevIndex,\n          decrement: true,\n          disabledIndices\n        });\n        if (loop && isDifferentRow(nextIndex, cols, prevRow)) {\n          nextIndex = findNonDisabledIndex(elementsRef, {\n            startingIndex: prevIndex + (cols - prevIndex % cols),\n            decrement: true,\n            disabledIndices\n          });\n        }\n      } else if (loop) {\n        nextIndex = findNonDisabledIndex(elementsRef, {\n          startingIndex: prevIndex + (cols - prevIndex % cols),\n          decrement: true,\n          disabledIndices\n        });\n      }\n      if (isDifferentRow(nextIndex, cols, prevRow)) {\n        nextIndex = prevIndex;\n      }\n    }\n    const lastRow = floor(maxIndex / cols) === prevRow;\n    if (isIndexOutOfBounds(elementsRef, nextIndex)) {\n      if (loop && lastRow) {\n        nextIndex = event.key === (rtl ? ARROW_RIGHT : ARROW_LEFT) ? maxIndex : findNonDisabledIndex(elementsRef, {\n          startingIndex: prevIndex - prevIndex % cols - 1,\n          disabledIndices\n        });\n      } else {\n        nextIndex = prevIndex;\n      }\n    }\n  }\n  return nextIndex;\n}\n\n/** For each cell index, gets the item index that occupies that cell */\nfunction buildCellMap(sizes, cols, dense) {\n  const cellMap = [];\n  let startIndex = 0;\n  sizes.forEach((_ref2, index) => {\n    let {\n      width,\n      height\n    } = _ref2;\n    if (width > cols) {\n      if (process.env.NODE_ENV !== \"production\") {\n        throw new Error(\"[Floating UI]: Invalid grid - item width at index \" + index + \" is greater than grid columns\");\n      }\n    }\n    let itemPlaced = false;\n    if (dense) {\n      startIndex = 0;\n    }\n    while (!itemPlaced) {\n      const targetCells = [];\n      for (let i = 0; i < width; i++) {\n        for (let j = 0; j < height; j++) {\n          targetCells.push(startIndex + i + j * cols);\n        }\n      }\n      if (startIndex % cols + width <= cols && targetCells.every(cell => cellMap[cell] == null)) {\n        targetCells.forEach(cell => {\n          cellMap[cell] = index;\n        });\n        itemPlaced = true;\n      } else {\n        startIndex++;\n      }\n    }\n  });\n\n  // convert into a non-sparse array\n  return [...cellMap];\n}\n\n/** Gets cell index of an item's corner or -1 when index is -1. */\nfunction getCellIndexOfCorner(index, sizes, cellMap, cols, corner) {\n  if (index === -1) return -1;\n  const firstCellIndex = cellMap.indexOf(index);\n  const sizeItem = sizes[index];\n  switch (corner) {\n    case 'tl':\n      return firstCellIndex;\n    case 'tr':\n      if (!sizeItem) {\n        return firstCellIndex;\n      }\n      return firstCellIndex + sizeItem.width - 1;\n    case 'bl':\n      if (!sizeItem) {\n        return firstCellIndex;\n      }\n      return firstCellIndex + (sizeItem.height - 1) * cols;\n    case 'br':\n      return cellMap.lastIndexOf(index);\n  }\n}\n\n/** Gets all cell indices that correspond to the specified indices */\nfunction getCellIndices(indices, cellMap) {\n  return cellMap.flatMap((index, cellIndex) => indices.includes(index) ? [cellIndex] : []);\n}\nfunction isDisabled(list, index, disabledIndices) {\n  if (disabledIndices) {\n    return disabledIndices.includes(index);\n  }\n  const element = list[index];\n  return element == null || element.hasAttribute('disabled') || element.getAttribute('aria-disabled') === 'true';\n}\n\nvar index = typeof document !== 'undefined' ? useLayoutEffect : useEffect;\n\nfunction sortByDocumentPosition(a, b) {\n  const position = a.compareDocumentPosition(b);\n  if (position & Node.DOCUMENT_POSITION_FOLLOWING || position & Node.DOCUMENT_POSITION_CONTAINED_BY) {\n    return -1;\n  }\n  if (position & Node.DOCUMENT_POSITION_PRECEDING || position & Node.DOCUMENT_POSITION_CONTAINS) {\n    return 1;\n  }\n  return 0;\n}\nfunction areMapsEqual(map1, map2) {\n  if (map1.size !== map2.size) {\n    return false;\n  }\n  for (const [key, value] of map1.entries()) {\n    if (value !== map2.get(key)) {\n      return false;\n    }\n  }\n  return true;\n}\nconst FloatingListContext = /*#__PURE__*/React.createContext({\n  register: () => {},\n  unregister: () => {},\n  map: /*#__PURE__*/new Map(),\n  elementsRef: {\n    current: []\n  }\n});\n/**\n * Provides context for a list of items within the floating element.\n * @see https://floating-ui.com/docs/FloatingList\n */\nfunction FloatingList(props) {\n  const {\n    children,\n    elementsRef,\n    labelsRef\n  } = props;\n  const [map, setMap] = React.useState(() => new Map());\n  const register = React.useCallback(node => {\n    setMap(prevMap => new Map(prevMap).set(node, null));\n  }, []);\n  const unregister = React.useCallback(node => {\n    setMap(prevMap => {\n      const map = new Map(prevMap);\n      map.delete(node);\n      return map;\n    });\n  }, []);\n  index(() => {\n    const newMap = new Map(map);\n    const nodes = Array.from(newMap.keys()).sort(sortByDocumentPosition);\n    nodes.forEach((node, index) => {\n      newMap.set(node, index);\n    });\n    if (!areMapsEqual(map, newMap)) {\n      setMap(newMap);\n    }\n  }, [map]);\n  return /*#__PURE__*/React.createElement(FloatingListContext.Provider, {\n    value: React.useMemo(() => ({\n      register,\n      unregister,\n      map,\n      elementsRef,\n      labelsRef\n    }), [register, unregister, map, elementsRef, labelsRef])\n  }, children);\n}\n/**\n * Used to register a list item and its index (DOM position) in the\n * `FloatingList`.\n * @see https://floating-ui.com/docs/FloatingList#uselistitem\n */\nfunction useListItem(props) {\n  if (props === void 0) {\n    props = {};\n  }\n  const {\n    label\n  } = props;\n  const {\n    register,\n    unregister,\n    map,\n    elementsRef,\n    labelsRef\n  } = React.useContext(FloatingListContext);\n  const [index$1, setIndex] = React.useState(null);\n  const componentRef = React.useRef(null);\n  const ref = React.useCallback(node => {\n    componentRef.current = node;\n    if (index$1 !== null) {\n      elementsRef.current[index$1] = node;\n      if (labelsRef) {\n        var _node$textContent;\n        const isLabelDefined = label !== undefined;\n        labelsRef.current[index$1] = isLabelDefined ? label : (_node$textContent = node == null ? void 0 : node.textContent) != null ? _node$textContent : null;\n      }\n    }\n  }, [index$1, elementsRef, labelsRef, label]);\n  index(() => {\n    const node = componentRef.current;\n    if (node) {\n      register(node);\n      return () => {\n        unregister(node);\n      };\n    }\n  }, [register, unregister]);\n  index(() => {\n    const index = componentRef.current ? map.get(componentRef.current) : null;\n    if (index != null) {\n      setIndex(index);\n    }\n  }, [map]);\n  return React.useMemo(() => ({\n    ref,\n    index: index$1 == null ? -1 : index$1\n  }), [index$1, ref]);\n}\n\nfunction renderJsx(render, computedProps) {\n  if (typeof render === 'function') {\n    return render(computedProps);\n  }\n  if (render) {\n    return /*#__PURE__*/React.cloneElement(render, computedProps);\n  }\n  return /*#__PURE__*/React.createElement(\"div\", computedProps);\n}\nconst CompositeContext = /*#__PURE__*/React.createContext({\n  activeIndex: 0,\n  onNavigate: () => {}\n});\nconst horizontalKeys = [ARROW_LEFT, ARROW_RIGHT];\nconst verticalKeys = [ARROW_UP, ARROW_DOWN];\nconst allKeys = [...horizontalKeys, ...verticalKeys];\n\n/**\n * Creates a single tab stop whose items are navigated by arrow keys, which\n * provides list navigation outside of floating element contexts.\n *\n * This is useful to enable navigation of a list of items that aren’t part of a\n * floating element. A menubar is an example of a composite, with each reference\n * element being an item.\n * @see https://floating-ui.com/docs/Composite\n */\nconst Composite = /*#__PURE__*/React.forwardRef(function Composite(props, forwardedRef) {\n  const {\n    render,\n    orientation = 'both',\n    loop = true,\n    rtl = false,\n    cols = 1,\n    disabledIndices,\n    activeIndex: externalActiveIndex,\n    onNavigate: externalSetActiveIndex,\n    itemSizes,\n    dense = false,\n    ...domProps\n  } = props;\n  const [internalActiveIndex, internalSetActiveIndex] = React.useState(0);\n  const activeIndex = externalActiveIndex != null ? externalActiveIndex : internalActiveIndex;\n  const onNavigate = useEffectEvent(externalSetActiveIndex != null ? externalSetActiveIndex : internalSetActiveIndex);\n  const elementsRef = React.useRef([]);\n  const renderElementProps = render && typeof render !== 'function' ? render.props : {};\n  const contextValue = React.useMemo(() => ({\n    activeIndex,\n    onNavigate\n  }), [activeIndex, onNavigate]);\n  const isGrid = cols > 1;\n  function handleKeyDown(event) {\n    if (!allKeys.includes(event.key)) return;\n    let nextIndex = activeIndex;\n    const minIndex = getMinIndex(elementsRef, disabledIndices);\n    const maxIndex = getMaxIndex(elementsRef, disabledIndices);\n    const horizontalEndKey = rtl ? ARROW_LEFT : ARROW_RIGHT;\n    const horizontalStartKey = rtl ? ARROW_RIGHT : ARROW_LEFT;\n    if (isGrid) {\n      const sizes = itemSizes || Array.from({\n        length: elementsRef.current.length\n      }, () => ({\n        width: 1,\n        height: 1\n      }));\n      // To calculate movements on the grid, we use hypothetical cell indices\n      // as if every item was 1x1, then convert back to real indices.\n      const cellMap = buildCellMap(sizes, cols, dense);\n      const minGridIndex = cellMap.findIndex(index => index != null && !isDisabled(elementsRef.current, index, disabledIndices));\n      // last enabled index\n      const maxGridIndex = cellMap.reduce((foundIndex, index, cellIndex) => index != null && !isDisabled(elementsRef.current, index, disabledIndices) ? cellIndex : foundIndex, -1);\n      const maybeNextIndex = cellMap[getGridNavigatedIndex({\n        current: cellMap.map(itemIndex => itemIndex ? elementsRef.current[itemIndex] : null)\n      }, {\n        event,\n        orientation,\n        loop,\n        rtl,\n        cols,\n        // treat undefined (empty grid spaces) as disabled indices so we\n        // don't end up in them\n        disabledIndices: getCellIndices([...(disabledIndices || elementsRef.current.map((_, index) => isDisabled(elementsRef.current, index) ? index : undefined)), undefined], cellMap),\n        minIndex: minGridIndex,\n        maxIndex: maxGridIndex,\n        prevIndex: getCellIndexOfCorner(activeIndex > maxIndex ? minIndex : activeIndex, sizes, cellMap, cols,\n        // use a corner matching the edge closest to the direction we're\n        // moving in so we don't end up in the same item. Prefer\n        // top/left over bottom/right.\n        event.key === ARROW_DOWN ? 'bl' : event.key === horizontalEndKey ? 'tr' : 'tl')\n      })];\n      if (maybeNextIndex != null) {\n        nextIndex = maybeNextIndex;\n      }\n    }\n    const toEndKeys = {\n      horizontal: [horizontalEndKey],\n      vertical: [ARROW_DOWN],\n      both: [horizontalEndKey, ARROW_DOWN]\n    }[orientation];\n    const toStartKeys = {\n      horizontal: [horizontalStartKey],\n      vertical: [ARROW_UP],\n      both: [horizontalStartKey, ARROW_UP]\n    }[orientation];\n    const preventedKeys = isGrid ? allKeys : {\n      horizontal: horizontalKeys,\n      vertical: verticalKeys,\n      both: allKeys\n    }[orientation];\n    if (nextIndex === activeIndex && [...toEndKeys, ...toStartKeys].includes(event.key)) {\n      if (loop && nextIndex === maxIndex && toEndKeys.includes(event.key)) {\n        nextIndex = minIndex;\n      } else if (loop && nextIndex === minIndex && toStartKeys.includes(event.key)) {\n        nextIndex = maxIndex;\n      } else {\n        nextIndex = findNonDisabledIndex(elementsRef, {\n          startingIndex: nextIndex,\n          decrement: toStartKeys.includes(event.key),\n          disabledIndices\n        });\n      }\n    }\n    if (nextIndex !== activeIndex && !isIndexOutOfBounds(elementsRef, nextIndex)) {\n      var _elementsRef$current$;\n      event.stopPropagation();\n      if (preventedKeys.includes(event.key)) {\n        event.preventDefault();\n      }\n      onNavigate(nextIndex);\n      (_elementsRef$current$ = elementsRef.current[nextIndex]) == null || _elementsRef$current$.focus();\n    }\n  }\n  const computedProps = {\n    ...domProps,\n    ...renderElementProps,\n    ref: forwardedRef,\n    'aria-orientation': orientation === 'both' ? undefined : orientation,\n    onKeyDown(e) {\n      domProps.onKeyDown == null || domProps.onKeyDown(e);\n      renderElementProps.onKeyDown == null || renderElementProps.onKeyDown(e);\n      handleKeyDown(e);\n    }\n  };\n  return /*#__PURE__*/React.createElement(CompositeContext.Provider, {\n    value: contextValue\n  }, /*#__PURE__*/React.createElement(FloatingList, {\n    elementsRef: elementsRef\n  }, renderJsx(render, computedProps)));\n});\n/**\n * @see https://floating-ui.com/docs/Composite\n */\nconst CompositeItem = /*#__PURE__*/React.forwardRef(function CompositeItem(props, forwardedRef) {\n  const {\n    render,\n    ...domProps\n  } = props;\n  const renderElementProps = render && typeof render !== 'function' ? render.props : {};\n  const {\n    activeIndex,\n    onNavigate\n  } = React.useContext(CompositeContext);\n  const {\n    ref,\n    index\n  } = useListItem();\n  const mergedRef = useMergeRefs([ref, forwardedRef, renderElementProps.ref]);\n  const isActive = activeIndex === index;\n  const computedProps = {\n    ...domProps,\n    ...renderElementProps,\n    ref: mergedRef,\n    tabIndex: isActive ? 0 : -1,\n    'data-active': isActive ? '' : undefined,\n    onFocus(e) {\n      domProps.onFocus == null || domProps.onFocus(e);\n      renderElementProps.onFocus == null || renderElementProps.onFocus(e);\n      onNavigate(index);\n    }\n  };\n  return renderJsx(render, computedProps);\n});\n\nfunction _extends() {\n  _extends = Object.assign ? Object.assign.bind() : function (target) {\n    for (var i = 1; i < arguments.length; i++) {\n      var source = arguments[i];\n      for (var key in source) {\n        if (Object.prototype.hasOwnProperty.call(source, key)) {\n          target[key] = source[key];\n        }\n      }\n    }\n    return target;\n  };\n  return _extends.apply(this, arguments);\n}\n\nlet serverHandoffComplete = false;\nlet count = 0;\nconst genId = () => // Ensure the id is unique with multiple independent versions of Floating UI\n// on <React 18\n\"floating-ui-\" + Math.random().toString(36).slice(2, 6) + count++;\nfunction useFloatingId() {\n  const [id, setId] = React.useState(() => serverHandoffComplete ? genId() : undefined);\n  index(() => {\n    if (id == null) {\n      setId(genId());\n    }\n    // eslint-disable-next-line react-hooks/exhaustive-deps\n  }, []);\n  React.useEffect(() => {\n    serverHandoffComplete = true;\n  }, []);\n  return id;\n}\nconst useReactId = SafeReact.useId;\n\n/**\n * Uses React 18's built-in `useId()` when available, or falls back to a\n * slightly less performant (requiring a double render) implementation for\n * earlier React versions.\n * @see https://floating-ui.com/docs/react-utils#useid\n */\nconst useId = useReactId || useFloatingId;\n\nlet devMessageSet;\nif (process.env.NODE_ENV !== \"production\") {\n  devMessageSet = /*#__PURE__*/new Set();\n}\nfunction warn() {\n  var _devMessageSet;\n  for (var _len = arguments.length, messages = new Array(_len), _key = 0; _key < _len; _key++) {\n    messages[_key] = arguments[_key];\n  }\n  const message = \"Floating UI: \" + messages.join(' ');\n  if (!((_devMessageSet = devMessageSet) != null && _devMessageSet.has(message))) {\n    var _devMessageSet2;\n    (_devMessageSet2 = devMessageSet) == null || _devMessageSet2.add(message);\n    console.warn(message);\n  }\n}\nfunction error() {\n  var _devMessageSet3;\n  for (var _len2 = arguments.length, messages = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {\n    messages[_key2] = arguments[_key2];\n  }\n  const message = \"Floating UI: \" + messages.join(' ');\n  if (!((_devMessageSet3 = devMessageSet) != null && _devMessageSet3.has(message))) {\n    var _devMessageSet4;\n    (_devMessageSet4 = devMessageSet) == null || _devMessageSet4.add(message);\n    console.error(message);\n  }\n}\n\n/**\n * Renders a pointing arrow triangle.\n * @see https://floating-ui.com/docs/FloatingArrow\n */\nconst FloatingArrow = /*#__PURE__*/React.forwardRef(function FloatingArrow(props, ref) {\n  const {\n    context: {\n      placement,\n      elements: {\n        floating\n      },\n      middlewareData: {\n        arrow,\n        shift\n      }\n    },\n    width = 14,\n    height = 7,\n    tipRadius = 0,\n    strokeWidth = 0,\n    staticOffset,\n    stroke,\n    d,\n    style: {\n      transform,\n      ...restStyle\n    } = {},\n    ...rest\n  } = props;\n  if (process.env.NODE_ENV !== \"production\") {\n    if (!ref) {\n      warn('The `ref` prop is required for `FloatingArrow`.');\n    }\n  }\n  const clipPathId = useId();\n  const [isRTL, setIsRTL] = React.useState(false);\n\n  // https://github.com/floating-ui/floating-ui/issues/2932\n  index(() => {\n    if (!floating) return;\n    const isRTL = getComputedStyle(floating).direction === 'rtl';\n    if (isRTL) {\n      setIsRTL(true);\n    }\n  }, [floating]);\n  if (!floating) {\n    return null;\n  }\n  const [side, alignment] = placement.split('-');\n  const isVerticalSide = side === 'top' || side === 'bottom';\n  let computedStaticOffset = staticOffset;\n  if (isVerticalSide && shift != null && shift.x || !isVerticalSide && shift != null && shift.y) {\n    computedStaticOffset = null;\n  }\n\n  // Strokes must be double the border width, this ensures the stroke's width\n  // works as you'd expect.\n  const computedStrokeWidth = strokeWidth * 2;\n  const halfStrokeWidth = computedStrokeWidth / 2;\n  const svgX = width / 2 * (tipRadius / -8 + 1);\n  const svgY = height / 2 * tipRadius / 4;\n  const isCustomShape = !!d;\n  const yOffsetProp = computedStaticOffset && alignment === 'end' ? 'bottom' : 'top';\n  let xOffsetProp = computedStaticOffset && alignment === 'end' ? 'right' : 'left';\n  if (computedStaticOffset && isRTL) {\n    xOffsetProp = alignment === 'end' ? 'left' : 'right';\n  }\n  const arrowX = (arrow == null ? void 0 : arrow.x) != null ? computedStaticOffset || arrow.x : '';\n  const arrowY = (arrow == null ? void 0 : arrow.y) != null ? computedStaticOffset || arrow.y : '';\n  const dValue = d || 'M0,0' + (\" H\" + width) + (\" L\" + (width - svgX) + \",\" + (height - svgY)) + (\" Q\" + width / 2 + \",\" + height + \" \" + svgX + \",\" + (height - svgY)) + ' Z';\n  const rotation = {\n    top: isCustomShape ? 'rotate(180deg)' : '',\n    left: isCustomShape ? 'rotate(90deg)' : 'rotate(-90deg)',\n    bottom: isCustomShape ? '' : 'rotate(180deg)',\n    right: isCustomShape ? 'rotate(-90deg)' : 'rotate(90deg)'\n  }[side];\n  return /*#__PURE__*/React.createElement(\"svg\", _extends({}, rest, {\n    \"aria-hidden\": true,\n    ref: ref,\n    width: isCustomShape ? width : width + computedStrokeWidth,\n    height: width,\n    viewBox: \"0 0 \" + width + \" \" + (height > width ? height : width),\n    style: {\n      position: 'absolute',\n      pointerEvents: 'none',\n      [xOffsetProp]: arrowX,\n      [yOffsetProp]: arrowY,\n      [side]: isVerticalSide || isCustomShape ? '100%' : \"calc(100% - \" + computedStrokeWidth / 2 + \"px)\",\n      transform: [rotation, transform].filter(t => !!t).join(' '),\n      ...restStyle\n    }\n  }), computedStrokeWidth > 0 && /*#__PURE__*/React.createElement(\"path\", {\n    clipPath: \"url(#\" + clipPathId + \")\",\n    fill: \"none\",\n    stroke: stroke\n    // Account for the stroke on the fill path rendered below.\n    ,\n    strokeWidth: computedStrokeWidth + (d ? 0 : 1),\n    d: dValue\n  }), /*#__PURE__*/React.createElement(\"path\", {\n    stroke: computedStrokeWidth && !d ? rest.fill : 'none',\n    d: dValue\n  }), /*#__PURE__*/React.createElement(\"clipPath\", {\n    id: clipPathId\n  }, /*#__PURE__*/React.createElement(\"rect\", {\n    x: -halfStrokeWidth,\n    y: halfStrokeWidth * (isCustomShape ? -1 : 1),\n    width: width + computedStrokeWidth,\n    height: width\n  })));\n});\n\nfunction createPubSub() {\n  const map = new Map();\n  return {\n    emit(event, data) {\n      var _map$get;\n      (_map$get = map.get(event)) == null || _map$get.forEach(handler => handler(data));\n    },\n    on(event, listener) {\n      map.set(event, [...(map.get(event) || []), listener]);\n    },\n    off(event, listener) {\n      var _map$get2;\n      map.set(event, ((_map$get2 = map.get(event)) == null ? void 0 : _map$get2.filter(l => l !== listener)) || []);\n    }\n  };\n}\n\nconst FloatingNodeContext = /*#__PURE__*/React.createContext(null);\nconst FloatingTreeContext = /*#__PURE__*/React.createContext(null);\n\n/**\n * Returns the parent node id for nested floating elements, if available.\n * Returns `null` for top-level floating elements.\n */\nconst useFloatingParentNodeId = () => {\n  var _React$useContext;\n  return ((_React$useContext = React.useContext(FloatingNodeContext)) == null ? void 0 : _React$useContext.id) || null;\n};\n\n/**\n * Returns the nearest floating tree context, if available.\n */\nconst useFloatingTree = () => React.useContext(FloatingTreeContext);\n\n/**\n * Registers a node into the `FloatingTree`, returning its id.\n * @see https://floating-ui.com/docs/FloatingTree\n */\nfunction useFloatingNodeId(customParentId) {\n  const id = useId();\n  const tree = useFloatingTree();\n  const reactParentId = useFloatingParentNodeId();\n  const parentId = customParentId || reactParentId;\n  index(() => {\n    const node = {\n      id,\n      parentId\n    };\n    tree == null || tree.addNode(node);\n    return () => {\n      tree == null || tree.removeNode(node);\n    };\n  }, [tree, id, parentId]);\n  return id;\n}\n/**\n * Provides parent node context for nested floating elements.\n * @see https://floating-ui.com/docs/FloatingTree\n */\nfunction FloatingNode(props) {\n  const {\n    children,\n    id\n  } = props;\n  const parentId = useFloatingParentNodeId();\n  return /*#__PURE__*/React.createElement(FloatingNodeContext.Provider, {\n    value: React.useMemo(() => ({\n      id,\n      parentId\n    }), [id, parentId])\n  }, children);\n}\n/**\n * Provides context for nested floating elements when they are not children of\n * each other on the DOM.\n * This is not necessary in all cases, except when there must be explicit communication between parent and child floating elements. It is necessary for:\n * - The `bubbles` option in the `useDismiss()` Hook\n * - Nested virtual list navigation\n * - Nested floating elements that each open on hover\n * - Custom communication between parent and child floating elements\n * @see https://floating-ui.com/docs/FloatingTree\n */\nfunction FloatingTree(props) {\n  const {\n    children\n  } = props;\n  const nodesRef = React.useRef([]);\n  const addNode = React.useCallback(node => {\n    nodesRef.current = [...nodesRef.current, node];\n  }, []);\n  const removeNode = React.useCallback(node => {\n    nodesRef.current = nodesRef.current.filter(n => n !== node);\n  }, []);\n  const events = React.useState(() => createPubSub())[0];\n  return /*#__PURE__*/React.createElement(FloatingTreeContext.Provider, {\n    value: React.useMemo(() => ({\n      nodesRef,\n      addNode,\n      removeNode,\n      events\n    }), [addNode, removeNode, events])\n  }, children);\n}\n\nfunction createAttribute(name) {\n  return \"data-floating-ui-\" + name;\n}\n\nfunction useLatestRef(value) {\n  const ref = useRef(value);\n  index(() => {\n    ref.current = value;\n  });\n  return ref;\n}\n\nconst safePolygonIdentifier = /*#__PURE__*/createAttribute('safe-polygon');\nfunction getDelay(value, prop, pointerType) {\n  if (pointerType && !isMouseLikePointerType(pointerType)) {\n    return 0;\n  }\n  if (typeof value === 'number') {\n    return value;\n  }\n  return value == null ? void 0 : value[prop];\n}\n/**\n * Opens the floating element while hovering over the reference element, like\n * CSS `:hover`.\n * @see https://floating-ui.com/docs/useHover\n */\nfunction useHover(context, props) {\n  if (props === void 0) {\n    props = {};\n  }\n  const {\n    open,\n    onOpenChange,\n    dataRef,\n    events,\n    elements\n  } = context;\n  const {\n    enabled = true,\n    delay = 0,\n    handleClose = null,\n    mouseOnly = false,\n    restMs = 0,\n    move = true\n  } = props;\n  const tree = useFloatingTree();\n  const parentId = useFloatingParentNodeId();\n  const handleCloseRef = useLatestRef(handleClose);\n  const delayRef = useLatestRef(delay);\n  const openRef = useLatestRef(open);\n  const pointerTypeRef = React.useRef();\n  const timeoutRef = React.useRef(-1);\n  const handlerRef = React.useRef();\n  const restTimeoutRef = React.useRef(-1);\n  const blockMouseMoveRef = React.useRef(true);\n  const performedPointerEventsMutationRef = React.useRef(false);\n  const unbindMouseMoveRef = React.useRef(() => {});\n  const restTimeoutPendingRef = React.useRef(false);\n  const isHoverOpen = React.useCallback(() => {\n    var _dataRef$current$open;\n    const type = (_dataRef$current$open = dataRef.current.openEvent) == null ? void 0 : _dataRef$current$open.type;\n    return (type == null ? void 0 : type.includes('mouse')) && type !== 'mousedown';\n  }, [dataRef]);\n\n  // When closing before opening, clear the delay timeouts to cancel it\n  // from showing.\n  React.useEffect(() => {\n    if (!enabled) return;\n    function onOpenChange(_ref) {\n      let {\n        open\n      } = _ref;\n      if (!open) {\n        clearTimeout(timeoutRef.current);\n        clearTimeout(restTimeoutRef.current);\n        blockMouseMoveRef.current = true;\n        restTimeoutPendingRef.current = false;\n      }\n    }\n    events.on('openchange', onOpenChange);\n    return () => {\n      events.off('openchange', onOpenChange);\n    };\n  }, [enabled, events]);\n  React.useEffect(() => {\n    if (!enabled) return;\n    if (!handleCloseRef.current) return;\n    if (!open) return;\n    function onLeave(event) {\n      if (isHoverOpen()) {\n        onOpenChange(false, event, 'hover');\n      }\n    }\n    const html = getDocument(elements.floating).documentElement;\n    html.addEventListener('mouseleave', onLeave);\n    return () => {\n      html.removeEventListener('mouseleave', onLeave);\n    };\n  }, [elements.floating, open, onOpenChange, enabled, handleCloseRef, isHoverOpen]);\n  const closeWithDelay = React.useCallback(function (event, runElseBranch, reason) {\n    if (runElseBranch === void 0) {\n      runElseBranch = true;\n    }\n    if (reason === void 0) {\n      reason = 'hover';\n    }\n    const closeDelay = getDelay(delayRef.current, 'close', pointerTypeRef.current);\n    if (closeDelay && !handlerRef.current) {\n      clearTimeout(timeoutRef.current);\n      timeoutRef.current = window.setTimeout(() => onOpenChange(false, event, reason), closeDelay);\n    } else if (runElseBranch) {\n      clearTimeout(timeoutRef.current);\n      onOpenChange(false, event, reason);\n    }\n  }, [delayRef, onOpenChange]);\n  const cleanupMouseMoveHandler = useEffectEvent(() => {\n    unbindMouseMoveRef.current();\n    handlerRef.current = undefined;\n  });\n  const clearPointerEvents = useEffectEvent(() => {\n    if (performedPointerEventsMutationRef.current) {\n      const body = getDocument(elements.floating).body;\n      body.style.pointerEvents = '';\n      body.removeAttribute(safePolygonIdentifier);\n      performedPointerEventsMutationRef.current = false;\n    }\n  });\n  const isClickLikeOpenEvent = useEffectEvent(() => {\n    return dataRef.current.openEvent ? ['click', 'mousedown'].includes(dataRef.current.openEvent.type) : false;\n  });\n\n  // Registering the mouse events on the reference directly to bypass React's\n  // delegation system. If the cursor was on a disabled element and then entered\n  // the reference (no gap), `mouseenter` doesn't fire in the delegation system.\n  React.useEffect(() => {\n    if (!enabled) return;\n    function onMouseEnter(event) {\n      clearTimeout(timeoutRef.current);\n      blockMouseMoveRef.current = false;\n      if (mouseOnly && !isMouseLikePointerType(pointerTypeRef.current) || restMs > 0 && !getDelay(delayRef.current, 'open')) {\n        return;\n      }\n      const openDelay = getDelay(delayRef.current, 'open', pointerTypeRef.current);\n      if (openDelay) {\n        timeoutRef.current = window.setTimeout(() => {\n          if (!openRef.current) {\n            onOpenChange(true, event, 'hover');\n          }\n        }, openDelay);\n      } else if (!open) {\n        onOpenChange(true, event, 'hover');\n      }\n    }\n    function onMouseLeave(event) {\n      if (isClickLikeOpenEvent()) return;\n      unbindMouseMoveRef.current();\n      const doc = getDocument(elements.floating);\n      clearTimeout(restTimeoutRef.current);\n      restTimeoutPendingRef.current = false;\n      if (handleCloseRef.current && dataRef.current.floatingContext) {\n        // Prevent clearing `onScrollMouseLeave` timeout.\n        if (!open) {\n          clearTimeout(timeoutRef.current);\n        }\n        handlerRef.current = handleCloseRef.current({\n          ...dataRef.current.floatingContext,\n          tree,\n          x: event.clientX,\n          y: event.clientY,\n          onClose() {\n            clearPointerEvents();\n            cleanupMouseMoveHandler();\n            if (!isClickLikeOpenEvent()) {\n              closeWithDelay(event, true, 'safe-polygon');\n            }\n          }\n        });\n        const handler = handlerRef.current;\n        doc.addEventListener('mousemove', handler);\n        unbindMouseMoveRef.current = () => {\n          doc.removeEventListener('mousemove', handler);\n        };\n        return;\n      }\n\n      // Allow interactivity without `safePolygon` on touch devices. With a\n      // pointer, a short close delay is an alternative, so it should work\n      // consistently.\n      const shouldClose = pointerTypeRef.current === 'touch' ? !contains(elements.floating, event.relatedTarget) : true;\n      if (shouldClose) {\n        closeWithDelay(event);\n      }\n    }\n\n    // Ensure the floating element closes after scrolling even if the pointer\n    // did not move.\n    // https://github.com/floating-ui/floating-ui/discussions/1692\n    function onScrollMouseLeave(event) {\n      if (isClickLikeOpenEvent()) return;\n      if (!dataRef.current.floatingContext) return;\n      handleCloseRef.current == null || handleCloseRef.current({\n        ...dataRef.current.floatingContext,\n        tree,\n        x: event.clientX,\n        y: event.clientY,\n        onClose() {\n          clearPointerEvents();\n          cleanupMouseMoveHandler();\n          if (!isClickLikeOpenEvent()) {\n            closeWithDelay(event);\n          }\n        }\n      })(event);\n    }\n    if (isElement(elements.domReference)) {\n      var _elements$floating;\n      const ref = elements.domReference;\n      open && ref.addEventListener('mouseleave', onScrollMouseLeave);\n      (_elements$floating = elements.floating) == null || _elements$floating.addEventListener('mouseleave', onScrollMouseLeave);\n      move && ref.addEventListener('mousemove', onMouseEnter, {\n        once: true\n      });\n      ref.addEventListener('mouseenter', onMouseEnter);\n      ref.addEventListener('mouseleave', onMouseLeave);\n      return () => {\n        var _elements$floating2;\n        open && ref.removeEventListener('mouseleave', onScrollMouseLeave);\n        (_elements$floating2 = elements.floating) == null || _elements$floating2.removeEventListener('mouseleave', onScrollMouseLeave);\n        move && ref.removeEventListener('mousemove', onMouseEnter);\n        ref.removeEventListener('mouseenter', onMouseEnter);\n        ref.removeEventListener('mouseleave', onMouseLeave);\n      };\n    }\n  }, [elements, enabled, context, mouseOnly, restMs, move, closeWithDelay, cleanupMouseMoveHandler, clearPointerEvents, onOpenChange, open, openRef, tree, delayRef, handleCloseRef, dataRef, isClickLikeOpenEvent]);\n\n  // Block pointer-events of every element other than the reference and floating\n  // while the floating element is open and has a `handleClose` handler. Also\n  // handles nested floating elements.\n  // https://github.com/floating-ui/floating-ui/issues/1722\n  index(() => {\n    var _handleCloseRef$curre;\n    if (!enabled) return;\n    if (open && (_handleCloseRef$curre = handleCloseRef.current) != null && _handleCloseRef$curre.__options.blockPointerEvents && isHoverOpen()) {\n      performedPointerEventsMutationRef.current = true;\n      const floatingEl = elements.floating;\n      if (isElement(elements.domReference) && floatingEl) {\n        var _tree$nodesRef$curren;\n        const body = getDocument(elements.floating).body;\n        body.setAttribute(safePolygonIdentifier, '');\n        const ref = elements.domReference;\n        const parentFloating = tree == null || (_tree$nodesRef$curren = tree.nodesRef.current.find(node => node.id === parentId)) == null || (_tree$nodesRef$curren = _tree$nodesRef$curren.context) == null ? void 0 : _tree$nodesRef$curren.elements.floating;\n        if (parentFloating) {\n          parentFloating.style.pointerEvents = '';\n        }\n        body.style.pointerEvents = 'none';\n        ref.style.pointerEvents = 'auto';\n        floatingEl.style.pointerEvents = 'auto';\n        return () => {\n          body.style.pointerEvents = '';\n          ref.style.pointerEvents = '';\n          floatingEl.style.pointerEvents = '';\n        };\n      }\n    }\n  }, [enabled, open, parentId, elements, tree, handleCloseRef, isHoverOpen]);\n  index(() => {\n    if (!open) {\n      pointerTypeRef.current = undefined;\n      restTimeoutPendingRef.current = false;\n      cleanupMouseMoveHandler();\n      clearPointerEvents();\n    }\n  }, [open, cleanupMouseMoveHandler, clearPointerEvents]);\n  React.useEffect(() => {\n    return () => {\n      cleanupMouseMoveHandler();\n      clearTimeout(timeoutRef.current);\n      clearTimeout(restTimeoutRef.current);\n      clearPointerEvents();\n    };\n  }, [enabled, elements.domReference, cleanupMouseMoveHandler, clearPointerEvents]);\n  const reference = React.useMemo(() => {\n    function setPointerRef(event) {\n      pointerTypeRef.current = event.pointerType;\n    }\n    return {\n      onPointerDown: setPointerRef,\n      onPointerEnter: setPointerRef,\n      onMouseMove(event) {\n        const {\n          nativeEvent\n        } = event;\n        function handleMouseMove() {\n          if (!blockMouseMoveRef.current && !openRef.current) {\n            onOpenChange(true, nativeEvent, 'hover');\n          }\n        }\n        if (mouseOnly && !isMouseLikePointerType(pointerTypeRef.current)) {\n          return;\n        }\n        if (open || restMs === 0) {\n          return;\n        }\n\n        // Ignore insignificant movements to account for tremors.\n        if (restTimeoutPendingRef.current && event.movementX ** 2 + event.movementY ** 2 < 2) {\n          return;\n        }\n        clearTimeout(restTimeoutRef.current);\n        if (pointerTypeRef.current === 'touch') {\n          handleMouseMove();\n        } else {\n          restTimeoutPendingRef.current = true;\n          restTimeoutRef.current = window.setTimeout(handleMouseMove, restMs);\n        }\n      }\n    };\n  }, [mouseOnly, onOpenChange, open, openRef, restMs]);\n  const floating = React.useMemo(() => ({\n    onMouseEnter() {\n      clearTimeout(timeoutRef.current);\n    },\n    onMouseLeave(event) {\n      if (!isClickLikeOpenEvent()) {\n        closeWithDelay(event.nativeEvent, false);\n      }\n    }\n  }), [closeWithDelay, isClickLikeOpenEvent]);\n  return React.useMemo(() => enabled ? {\n    reference,\n    floating\n  } : {}, [enabled, reference, floating]);\n}\n\nconst NOOP = () => {};\nconst FloatingDelayGroupContext = /*#__PURE__*/React.createContext({\n  delay: 0,\n  initialDelay: 0,\n  timeoutMs: 0,\n  currentId: null,\n  setCurrentId: NOOP,\n  setState: NOOP,\n  isInstantPhase: false\n});\n\n/**\n * @deprecated\n * Use the return value of `useDelayGroup()` instead.\n */\nconst useDelayGroupContext = () => React.useContext(FloatingDelayGroupContext);\n/**\n * Provides context for a group of floating elements that should share a\n * `delay`.\n * @see https://floating-ui.com/docs/FloatingDelayGroup\n */\nfunction FloatingDelayGroup(props) {\n  const {\n    children,\n    delay,\n    timeoutMs = 0\n  } = props;\n  const [state, setState] = React.useReducer((prev, next) => ({\n    ...prev,\n    ...next\n  }), {\n    delay,\n    timeoutMs,\n    initialDelay: delay,\n    currentId: null,\n    isInstantPhase: false\n  });\n  const initialCurrentIdRef = React.useRef(null);\n  const setCurrentId = React.useCallback(currentId => {\n    setState({\n      currentId\n    });\n  }, []);\n  index(() => {\n    if (state.currentId) {\n      if (initialCurrentIdRef.current === null) {\n        initialCurrentIdRef.current = state.currentId;\n      } else if (!state.isInstantPhase) {\n        setState({\n          isInstantPhase: true\n        });\n      }\n    } else {\n      if (state.isInstantPhase) {\n        setState({\n          isInstantPhase: false\n        });\n      }\n      initialCurrentIdRef.current = null;\n    }\n  }, [state.currentId, state.isInstantPhase]);\n  return /*#__PURE__*/React.createElement(FloatingDelayGroupContext.Provider, {\n    value: React.useMemo(() => ({\n      ...state,\n      setState,\n      setCurrentId\n    }), [state, setCurrentId])\n  }, children);\n}\n/**\n * Enables grouping when called inside a component that's a child of a\n * `FloatingDelayGroup`.\n * @see https://floating-ui.com/docs/FloatingDelayGroup\n */\nfunction useDelayGroup(context, options) {\n  if (options === void 0) {\n    options = {};\n  }\n  const {\n    open,\n    onOpenChange,\n    floatingId\n  } = context;\n  const {\n    id: optionId,\n    enabled = true\n  } = options;\n  const id = optionId != null ? optionId : floatingId;\n  const groupContext = useDelayGroupContext();\n  const {\n    currentId,\n    setCurrentId,\n    initialDelay,\n    setState,\n    timeoutMs\n  } = groupContext;\n  index(() => {\n    if (!enabled) return;\n    if (!currentId) return;\n    setState({\n      delay: {\n        open: 1,\n        close: getDelay(initialDelay, 'close')\n      }\n    });\n    if (currentId !== id) {\n      onOpenChange(false);\n    }\n  }, [enabled, id, onOpenChange, setState, currentId, initialDelay]);\n  index(() => {\n    function unset() {\n      onOpenChange(false);\n      setState({\n        delay: initialDelay,\n        currentId: null\n      });\n    }\n    if (!enabled) return;\n    if (!currentId) return;\n    if (!open && currentId === id) {\n      if (timeoutMs) {\n        const timeout = window.setTimeout(unset, timeoutMs);\n        return () => {\n          clearTimeout(timeout);\n        };\n      }\n      unset();\n    }\n  }, [enabled, open, setState, currentId, id, onOpenChange, initialDelay, timeoutMs]);\n  index(() => {\n    if (!enabled) return;\n    if (setCurrentId === NOOP || !open) return;\n    setCurrentId(id);\n  }, [enabled, open, setCurrentId, id]);\n  return groupContext;\n}\n\nlet rafId = 0;\nfunction enqueueFocus(el, options) {\n  if (options === void 0) {\n    options = {};\n  }\n  const {\n    preventScroll = false,\n    cancelPrevious = true,\n    sync = false\n  } = options;\n  cancelPrevious && cancelAnimationFrame(rafId);\n  const exec = () => el == null ? void 0 : el.focus({\n    preventScroll\n  });\n  if (sync) {\n    exec();\n  } else {\n    rafId = requestAnimationFrame(exec);\n  }\n}\n\nfunction getAncestors(nodes, id) {\n  var _nodes$find;\n  let allAncestors = [];\n  let currentParentId = (_nodes$find = nodes.find(node => node.id === id)) == null ? void 0 : _nodes$find.parentId;\n  while (currentParentId) {\n    const currentNode = nodes.find(node => node.id === currentParentId);\n    currentParentId = currentNode == null ? void 0 : currentNode.parentId;\n    if (currentNode) {\n      allAncestors = allAncestors.concat(currentNode);\n    }\n  }\n  return allAncestors;\n}\n\nfunction getChildren(nodes, id) {\n  let allChildren = nodes.filter(node => {\n    var _node$context;\n    return node.parentId === id && ((_node$context = node.context) == null ? void 0 : _node$context.open);\n  });\n  let currentChildren = allChildren;\n  while (currentChildren.length) {\n    currentChildren = nodes.filter(node => {\n      var _currentChildren;\n      return (_currentChildren = currentChildren) == null ? void 0 : _currentChildren.some(n => {\n        var _node$context2;\n        return node.parentId === n.id && ((_node$context2 = node.context) == null ? void 0 : _node$context2.open);\n      });\n    });\n    allChildren = allChildren.concat(currentChildren);\n  }\n  return allChildren;\n}\nfunction getDeepestNode(nodes, id) {\n  let deepestNodeId;\n  let maxDepth = -1;\n  function findDeepest(nodeId, depth) {\n    if (depth > maxDepth) {\n      deepestNodeId = nodeId;\n      maxDepth = depth;\n    }\n    const children = getChildren(nodes, nodeId);\n    children.forEach(child => {\n      findDeepest(child.id, depth + 1);\n    });\n  }\n  findDeepest(id, 0);\n  return nodes.find(node => node.id === deepestNodeId);\n}\n\n// Modified to add conditional `aria-hidden` support:\n// https://github.com/theKashey/aria-hidden/blob/9220c8f4a4fd35f63bee5510a9f41a37264382d4/src/index.ts\nlet counterMap = /*#__PURE__*/new WeakMap();\nlet uncontrolledElementsSet = /*#__PURE__*/new WeakSet();\nlet markerMap = {};\nlet lockCount$1 = 0;\nconst supportsInert = () => typeof HTMLElement !== 'undefined' && 'inert' in HTMLElement.prototype;\nconst unwrapHost = node => node && (node.host || unwrapHost(node.parentNode));\nconst correctElements = (parent, targets) => targets.map(target => {\n  if (parent.contains(target)) {\n    return target;\n  }\n  const correctedTarget = unwrapHost(target);\n  if (parent.contains(correctedTarget)) {\n    return correctedTarget;\n  }\n  return null;\n}).filter(x => x != null);\nfunction applyAttributeToOthers(uncorrectedAvoidElements, body, ariaHidden, inert) {\n  const markerName = 'data-floating-ui-inert';\n  const controlAttribute = inert ? 'inert' : ariaHidden ? 'aria-hidden' : null;\n  const avoidElements = correctElements(body, uncorrectedAvoidElements);\n  const elementsToKeep = new Set();\n  const elementsToStop = new Set(avoidElements);\n  const hiddenElements = [];\n  if (!markerMap[markerName]) {\n    markerMap[markerName] = new WeakMap();\n  }\n  const markerCounter = markerMap[markerName];\n  avoidElements.forEach(keep);\n  deep(body);\n  elementsToKeep.clear();\n  function keep(el) {\n    if (!el || elementsToKeep.has(el)) {\n      return;\n    }\n    elementsToKeep.add(el);\n    el.parentNode && keep(el.parentNode);\n  }\n  function deep(parent) {\n    if (!parent || elementsToStop.has(parent)) {\n      return;\n    }\n    [].forEach.call(parent.children, node => {\n      if (getNodeName(node) === 'script') return;\n      if (elementsToKeep.has(node)) {\n        deep(node);\n      } else {\n        const attr = controlAttribute ? node.getAttribute(controlAttribute) : null;\n        const alreadyHidden = attr !== null && attr !== 'false';\n        const counterValue = (counterMap.get(node) || 0) + 1;\n        const markerValue = (markerCounter.get(node) || 0) + 1;\n        counterMap.set(node, counterValue);\n        markerCounter.set(node, markerValue);\n        hiddenElements.push(node);\n        if (counterValue === 1 && alreadyHidden) {\n          uncontrolledElementsSet.add(node);\n        }\n        if (markerValue === 1) {\n          node.setAttribute(markerName, '');\n        }\n        if (!alreadyHidden && controlAttribute) {\n          node.setAttribute(controlAttribute, 'true');\n        }\n      }\n    });\n  }\n  lockCount$1++;\n  return () => {\n    hiddenElements.forEach(element => {\n      const counterValue = (counterMap.get(element) || 0) - 1;\n      const markerValue = (markerCounter.get(element) || 0) - 1;\n      counterMap.set(element, counterValue);\n      markerCounter.set(element, markerValue);\n      if (!counterValue) {\n        if (!uncontrolledElementsSet.has(element) && controlAttribute) {\n          element.removeAttribute(controlAttribute);\n        }\n        uncontrolledElementsSet.delete(element);\n      }\n      if (!markerValue) {\n        element.removeAttribute(markerName);\n      }\n    });\n    lockCount$1--;\n    if (!lockCount$1) {\n      counterMap = new WeakMap();\n      counterMap = new WeakMap();\n      uncontrolledElementsSet = new WeakSet();\n      markerMap = {};\n    }\n  };\n}\nfunction markOthers(avoidElements, ariaHidden, inert) {\n  if (ariaHidden === void 0) {\n    ariaHidden = false;\n  }\n  if (inert === void 0) {\n    inert = false;\n  }\n  const body = getDocument(avoidElements[0]).body;\n  return applyAttributeToOthers(avoidElements.concat(Array.from(body.querySelectorAll('[aria-live]'))), body, ariaHidden, inert);\n}\n\nconst getTabbableOptions = () => ({\n  getShadowRoot: true,\n  displayCheck:\n  // JSDOM does not support the `tabbable` library. To solve this we can\n  // check if `ResizeObserver` is a real function (not polyfilled), which\n  // determines if the current environment is JSDOM-like.\n  typeof ResizeObserver === 'function' && ResizeObserver.toString().includes('[native code]') ? 'full' : 'none'\n});\nfunction getTabbableIn(container, direction) {\n  const allTabbable = tabbable(container, getTabbableOptions());\n  if (direction === 'prev') {\n    allTabbable.reverse();\n  }\n  const activeIndex = allTabbable.indexOf(activeElement(getDocument(container)));\n  const nextTabbableElements = allTabbable.slice(activeIndex + 1);\n  return nextTabbableElements[0];\n}\nfunction getNextTabbable() {\n  return getTabbableIn(document.body, 'next');\n}\nfunction getPreviousTabbable() {\n  return getTabbableIn(document.body, 'prev');\n}\nfunction isOutsideEvent(event, container) {\n  const containerElement = container || event.currentTarget;\n  const relatedTarget = event.relatedTarget;\n  return !relatedTarget || !contains(containerElement, relatedTarget);\n}\nfunction disableFocusInside(container) {\n  const tabbableElements = tabbable(container, getTabbableOptions());\n  tabbableElements.forEach(element => {\n    element.dataset.tabindex = element.getAttribute('tabindex') || '';\n    element.setAttribute('tabindex', '-1');\n  });\n}\nfunction enableFocusInside(container) {\n  const elements = container.querySelectorAll('[data-tabindex]');\n  elements.forEach(element => {\n    const tabindex = element.dataset.tabindex;\n    delete element.dataset.tabindex;\n    if (tabindex) {\n      element.setAttribute('tabindex', tabindex);\n    } else {\n      element.removeAttribute('tabindex');\n    }\n  });\n}\n\n// See Diego Haz's Sandbox for making this logic work well on Safari/iOS:\n// https://codesandbox.io/s/tabbable-portal-f4tng?file=/src/FocusTrap.tsx\n\nconst HIDDEN_STYLES = {\n  border: 0,\n  clip: 'rect(0 0 0 0)',\n  height: '1px',\n  margin: '-1px',\n  overflow: 'hidden',\n  padding: 0,\n  position: 'fixed',\n  whiteSpace: 'nowrap',\n  width: '1px',\n  top: 0,\n  left: 0\n};\nlet timeoutId;\nfunction setActiveElementOnTab(event) {\n  if (event.key === 'Tab') {\n    event.target;\n    clearTimeout(timeoutId);\n  }\n}\nconst FocusGuard = /*#__PURE__*/React.forwardRef(function FocusGuard(props, ref) {\n  const [role, setRole] = React.useState();\n  index(() => {\n    if (isSafari()) {\n      // Unlike other screen readers such as NVDA and JAWS, the virtual cursor\n      // on VoiceOver does trigger the onFocus event, so we can use the focus\n      // trap element. On Safari, only buttons trigger the onFocus event.\n      // NB: \"group\" role in the Sandbox no longer appears to work, must be a\n      // button role.\n      setRole('button');\n    }\n    document.addEventListener('keydown', setActiveElementOnTab);\n    return () => {\n      document.removeEventListener('keydown', setActiveElementOnTab);\n    };\n  }, []);\n  const restProps = {\n    ref,\n    tabIndex: 0,\n    // Role is only for VoiceOver\n    role,\n    'aria-hidden': role ? undefined : true,\n    [createAttribute('focus-guard')]: '',\n    style: HIDDEN_STYLES\n  };\n  return /*#__PURE__*/React.createElement(\"span\", _extends({}, props, restProps));\n});\n\nconst PortalContext = /*#__PURE__*/React.createContext(null);\nconst attr = /*#__PURE__*/createAttribute('portal');\n/**\n * @see https://floating-ui.com/docs/FloatingPortal#usefloatingportalnode\n */\nfunction useFloatingPortalNode(props) {\n  if (props === void 0) {\n    props = {};\n  }\n  const {\n    id,\n    root\n  } = props;\n  const uniqueId = useId();\n  const portalContext = usePortalContext();\n  const [portalNode, setPortalNode] = React.useState(null);\n  const portalNodeRef = React.useRef(null);\n  index(() => {\n    return () => {\n      portalNode == null || portalNode.remove();\n      // Allow the subsequent layout effects to create a new node on updates.\n      // The portal node will still be cleaned up on unmount.\n      // https://github.com/floating-ui/floating-ui/issues/2454\n      queueMicrotask(() => {\n        portalNodeRef.current = null;\n      });\n    };\n  }, [portalNode]);\n  index(() => {\n    // Wait for the uniqueId to be generated before creating the portal node in\n    // React <18 (using `useFloatingId` instead of the native `useId`).\n    // https://github.com/floating-ui/floating-ui/issues/2778\n    if (!uniqueId) return;\n    if (portalNodeRef.current) return;\n    const existingIdRoot = id ? document.getElementById(id) : null;\n    if (!existingIdRoot) return;\n    const subRoot = document.createElement('div');\n    subRoot.id = uniqueId;\n    subRoot.setAttribute(attr, '');\n    existingIdRoot.appendChild(subRoot);\n    portalNodeRef.current = subRoot;\n    setPortalNode(subRoot);\n  }, [id, uniqueId]);\n  index(() => {\n    // Wait for the root to exist before creating the portal node. The root must\n    // be stored in state, not a ref, for this to work reactively.\n    if (root === null) return;\n    if (!uniqueId) return;\n    if (portalNodeRef.current) return;\n    let container = root || (portalContext == null ? void 0 : portalContext.portalNode);\n    if (container && !isElement(container)) container = container.current;\n    container = container || document.body;\n    let idWrapper = null;\n    if (id) {\n      idWrapper = document.createElement('div');\n      idWrapper.id = id;\n      container.appendChild(idWrapper);\n    }\n    const subRoot = document.createElement('div');\n    subRoot.id = uniqueId;\n    subRoot.setAttribute(attr, '');\n    container = idWrapper || container;\n    container.appendChild(subRoot);\n    portalNodeRef.current = subRoot;\n    setPortalNode(subRoot);\n  }, [id, root, uniqueId, portalContext]);\n  return portalNode;\n}\n/**\n * Portals the floating element into a given container element — by default,\n * outside of the app root and into the body.\n * This is necessary to ensure the floating element can appear outside any\n * potential parent containers that cause clipping (such as `overflow: hidden`),\n * while retaining its location in the React tree.\n * @see https://floating-ui.com/docs/FloatingPortal\n */\nfunction FloatingPortal(props) {\n  const {\n    children,\n    id,\n    root,\n    preserveTabOrder = true\n  } = props;\n  const portalNode = useFloatingPortalNode({\n    id,\n    root\n  });\n  const [focusManagerState, setFocusManagerState] = React.useState(null);\n  const beforeOutsideRef = React.useRef(null);\n  const afterOutsideRef = React.useRef(null);\n  const beforeInsideRef = React.useRef(null);\n  const afterInsideRef = React.useRef(null);\n  const modal = focusManagerState == null ? void 0 : focusManagerState.modal;\n  const open = focusManagerState == null ? void 0 : focusManagerState.open;\n  const shouldRenderGuards =\n  // The FocusManager and therefore floating element are currently open/\n  // rendered.\n  !!focusManagerState &&\n  // Guards are only for non-modal focus management.\n  !focusManagerState.modal &&\n  // Don't render if unmount is transitioning.\n  focusManagerState.open && preserveTabOrder && !!(root || portalNode);\n\n  // https://codesandbox.io/s/tabbable-portal-f4tng?file=/src/TabbablePortal.tsx\n  React.useEffect(() => {\n    if (!portalNode || !preserveTabOrder || modal) {\n      return;\n    }\n\n    // Make sure elements inside the portal element are tabbable only when the\n    // portal has already been focused, either by tabbing into a focus trap\n    // element outside or using the mouse.\n    function onFocus(event) {\n      if (portalNode && isOutsideEvent(event)) {\n        const focusing = event.type === 'focusin';\n        const manageFocus = focusing ? enableFocusInside : disableFocusInside;\n        manageFocus(portalNode);\n      }\n    }\n    // Listen to the event on the capture phase so they run before the focus\n    // trap elements onFocus prop is called.\n    portalNode.addEventListener('focusin', onFocus, true);\n    portalNode.addEventListener('focusout', onFocus, true);\n    return () => {\n      portalNode.removeEventListener('focusin', onFocus, true);\n      portalNode.removeEventListener('focusout', onFocus, true);\n    };\n  }, [portalNode, preserveTabOrder, modal]);\n  React.useEffect(() => {\n    if (!portalNode) return;\n    if (open) return;\n    enableFocusInside(portalNode);\n  }, [open, portalNode]);\n  return /*#__PURE__*/React.createElement(PortalContext.Provider, {\n    value: React.useMemo(() => ({\n      preserveTabOrder,\n      beforeOutsideRef,\n      afterOutsideRef,\n      beforeInsideRef,\n      afterInsideRef,\n      portalNode,\n      setFocusManagerState\n    }), [preserveTabOrder, portalNode])\n  }, shouldRenderGuards && portalNode && /*#__PURE__*/React.createElement(FocusGuard, {\n    \"data-type\": \"outside\",\n    ref: beforeOutsideRef,\n    onFocus: event => {\n      if (isOutsideEvent(event, portalNode)) {\n        var _beforeInsideRef$curr;\n        (_beforeInsideRef$curr = beforeInsideRef.current) == null || _beforeInsideRef$curr.focus();\n      } else {\n        const prevTabbable = getPreviousTabbable() || (focusManagerState == null ? void 0 : focusManagerState.refs.domReference.current);\n        prevTabbable == null || prevTabbable.focus();\n      }\n    }\n  }), shouldRenderGuards && portalNode && /*#__PURE__*/React.createElement(\"span\", {\n    \"aria-owns\": portalNode.id,\n    style: HIDDEN_STYLES\n  }), portalNode && /*#__PURE__*/ReactDOM.createPortal(children, portalNode), shouldRenderGuards && portalNode && /*#__PURE__*/React.createElement(FocusGuard, {\n    \"data-type\": \"outside\",\n    ref: afterOutsideRef,\n    onFocus: event => {\n      if (isOutsideEvent(event, portalNode)) {\n        var _afterInsideRef$curre;\n        (_afterInsideRef$curre = afterInsideRef.current) == null || _afterInsideRef$curre.focus();\n      } else {\n        const nextTabbable = getNextTabbable() || (focusManagerState == null ? void 0 : focusManagerState.refs.domReference.current);\n        nextTabbable == null || nextTabbable.focus();\n        (focusManagerState == null ? void 0 : focusManagerState.closeOnFocusOut) && (focusManagerState == null ? void 0 : focusManagerState.onOpenChange(false, event.nativeEvent, 'focus-out'));\n      }\n    }\n  }));\n}\nconst usePortalContext = () => React.useContext(PortalContext);\n\nconst FOCUSABLE_ATTRIBUTE = 'data-floating-ui-focusable';\nfunction getFloatingFocusElement(floatingElement) {\n  if (!floatingElement) {\n    return null;\n  }\n  // Try to find the element that has `{...getFloatingProps()}` spread on it.\n  // This indicates the floating element is acting as a positioning wrapper, and\n  // so focus should be managed on the child element with the event handlers and\n  // aria props.\n  return floatingElement.hasAttribute(FOCUSABLE_ATTRIBUTE) ? floatingElement : floatingElement.querySelector(\"[\" + FOCUSABLE_ATTRIBUTE + \"]\") || floatingElement;\n}\n\nconst LIST_LIMIT = 20;\nlet previouslyFocusedElements = [];\nfunction addPreviouslyFocusedElement(element) {\n  previouslyFocusedElements = previouslyFocusedElements.filter(el => el.isConnected);\n  let tabbableEl = element;\n  if (!tabbableEl || getNodeName(tabbableEl) === 'body') return;\n  if (!isTabbable(tabbableEl, getTabbableOptions())) {\n    const tabbableChild = tabbable(tabbableEl, getTabbableOptions())[0];\n    if (tabbableChild) {\n      tabbableEl = tabbableChild;\n    }\n  }\n  previouslyFocusedElements.push(tabbableEl);\n  if (previouslyFocusedElements.length > LIST_LIMIT) {\n    previouslyFocusedElements = previouslyFocusedElements.slice(-LIST_LIMIT);\n  }\n}\nfunction getPreviouslyFocusedElement() {\n  return previouslyFocusedElements.slice().reverse().find(el => el.isConnected);\n}\nconst VisuallyHiddenDismiss = /*#__PURE__*/React.forwardRef(function VisuallyHiddenDismiss(props, ref) {\n  return /*#__PURE__*/React.createElement(\"button\", _extends({}, props, {\n    type: \"button\",\n    ref: ref,\n    tabIndex: -1,\n    style: HIDDEN_STYLES\n  }));\n});\n/**\n * Provides focus management for the floating element.\n * @see https://floating-ui.com/docs/FloatingFocusManager\n */\nfunction FloatingFocusManager(props) {\n  const {\n    context,\n    children,\n    disabled = false,\n    order = ['content'],\n    guards: _guards = true,\n    initialFocus = 0,\n    returnFocus = true,\n    restoreFocus = false,\n    modal = true,\n    visuallyHiddenDismiss = false,\n    closeOnFocusOut = true\n  } = props;\n  const {\n    open,\n    refs,\n    nodeId,\n    onOpenChange,\n    events,\n    dataRef,\n    floatingId,\n    elements: {\n      domReference,\n      floating\n    }\n  } = context;\n  const ignoreInitialFocus = typeof initialFocus === 'number' && initialFocus < 0;\n  // If the reference is a combobox and is typeable (e.g. input/textarea),\n  // there are different focus semantics. The guards should not be rendered, but\n  // aria-hidden should be applied to all nodes still. Further, the visually\n  // hidden dismiss button should only appear at the end of the list, not the\n  // start.\n  const isUntrappedTypeableCombobox = isTypeableCombobox(domReference) && ignoreInitialFocus;\n\n  // Force the guards to be rendered if the `inert` attribute is not supported.\n  const guards = supportsInert() ? _guards : true;\n  const orderRef = useLatestRef(order);\n  const initialFocusRef = useLatestRef(initialFocus);\n  const returnFocusRef = useLatestRef(returnFocus);\n  const tree = useFloatingTree();\n  const portalContext = usePortalContext();\n  const startDismissButtonRef = React.useRef(null);\n  const endDismissButtonRef = React.useRef(null);\n  const preventReturnFocusRef = React.useRef(false);\n  const isPointerDownRef = React.useRef(false);\n  const tabbableIndexRef = React.useRef(-1);\n  const isInsidePortal = portalContext != null;\n  const floatingFocusElement = getFloatingFocusElement(floating);\n  const getTabbableContent = useEffectEvent(function (container) {\n    if (container === void 0) {\n      container = floatingFocusElement;\n    }\n    return container ? tabbable(container, getTabbableOptions()) : [];\n  });\n  const getTabbableElements = useEffectEvent(container => {\n    const content = getTabbableContent(container);\n    return orderRef.current.map(type => {\n      if (domReference && type === 'reference') {\n        return domReference;\n      }\n      if (floatingFocusElement && type === 'floating') {\n        return floatingFocusElement;\n      }\n      return content;\n    }).filter(Boolean).flat();\n  });\n  React.useEffect(() => {\n    if (disabled) return;\n    if (!modal) return;\n    function onKeyDown(event) {\n      if (event.key === 'Tab') {\n        // The focus guards have nothing to focus, so we need to stop the event.\n        if (contains(floatingFocusElement, activeElement(getDocument(floatingFocusElement))) && getTabbableContent().length === 0 && !isUntrappedTypeableCombobox) {\n          stopEvent(event);\n        }\n        const els = getTabbableElements();\n        const target = getTarget(event);\n        if (orderRef.current[0] === 'reference' && target === domReference) {\n          stopEvent(event);\n          if (event.shiftKey) {\n            enqueueFocus(els[els.length - 1]);\n          } else {\n            enqueueFocus(els[1]);\n          }\n        }\n        if (orderRef.current[1] === 'floating' && target === floatingFocusElement && event.shiftKey) {\n          stopEvent(event);\n          enqueueFocus(els[0]);\n        }\n      }\n    }\n    const doc = getDocument(floatingFocusElement);\n    doc.addEventListener('keydown', onKeyDown);\n    return () => {\n      doc.removeEventListener('keydown', onKeyDown);\n    };\n  }, [disabled, domReference, floatingFocusElement, modal, orderRef, isUntrappedTypeableCombobox, getTabbableContent, getTabbableElements]);\n  React.useEffect(() => {\n    if (disabled) return;\n    if (!floating) return;\n    function handleFocusIn(event) {\n      const target = getTarget(event);\n      const tabbableContent = getTabbableContent();\n      const tabbableIndex = tabbableContent.indexOf(target);\n      if (tabbableIndex !== -1) {\n        tabbableIndexRef.current = tabbableIndex;\n      }\n    }\n    floating.addEventListener('focusin', handleFocusIn);\n    return () => {\n      floating.removeEventListener('focusin', handleFocusIn);\n    };\n  }, [disabled, floating, getTabbableContent]);\n  React.useEffect(() => {\n    if (disabled) return;\n    if (!closeOnFocusOut) return;\n\n    // In Safari, buttons lose focus when pressing them.\n    function handlePointerDown() {\n      isPointerDownRef.current = true;\n      setTimeout(() => {\n        isPointerDownRef.current = false;\n      });\n    }\n    function handleFocusOutside(event) {\n      const relatedTarget = event.relatedTarget;\n      queueMicrotask(() => {\n        const movedToUnrelatedNode = !(contains(domReference, relatedTarget) || contains(floating, relatedTarget) || contains(relatedTarget, floating) || contains(portalContext == null ? void 0 : portalContext.portalNode, relatedTarget) || relatedTarget != null && relatedTarget.hasAttribute(createAttribute('focus-guard')) || tree && (getChildren(tree.nodesRef.current, nodeId).find(node => {\n          var _node$context, _node$context2;\n          return contains((_node$context = node.context) == null ? void 0 : _node$context.elements.floating, relatedTarget) || contains((_node$context2 = node.context) == null ? void 0 : _node$context2.elements.domReference, relatedTarget);\n        }) || getAncestors(tree.nodesRef.current, nodeId).find(node => {\n          var _node$context3, _node$context4;\n          return ((_node$context3 = node.context) == null ? void 0 : _node$context3.elements.floating) === relatedTarget || ((_node$context4 = node.context) == null ? void 0 : _node$context4.elements.domReference) === relatedTarget;\n        })));\n\n        // Restore focus to the previous tabbable element index to prevent\n        // focus from being lost outside the floating tree.\n        if (restoreFocus && movedToUnrelatedNode && activeElement(getDocument(floatingFocusElement)) === getDocument(floatingFocusElement).body) {\n          // Let `FloatingPortal` effect knows that focus is still inside the\n          // floating tree.\n          if (isHTMLElement(floatingFocusElement)) {\n            floatingFocusElement.focus();\n          }\n          const prevTabbableIndex = tabbableIndexRef.current;\n          const tabbableContent = getTabbableContent();\n          const nodeToFocus = tabbableContent[prevTabbableIndex] || tabbableContent[tabbableContent.length - 1] || floatingFocusElement;\n          if (isHTMLElement(nodeToFocus)) {\n            nodeToFocus.focus();\n          }\n        }\n\n        // Focus did not move inside the floating tree, and there are no tabbable\n        // portal guards to handle closing.\n        if ((isUntrappedTypeableCombobox ? true : !modal) && relatedTarget && movedToUnrelatedNode && !isPointerDownRef.current &&\n        // Fix React 18 Strict Mode returnFocus due to double rendering.\n        relatedTarget !== getPreviouslyFocusedElement()) {\n          preventReturnFocusRef.current = true;\n          onOpenChange(false, event, 'focus-out');\n        }\n      });\n    }\n    if (floating && isHTMLElement(domReference)) {\n      domReference.addEventListener('focusout', handleFocusOutside);\n      domReference.addEventListener('pointerdown', handlePointerDown);\n      floating.addEventListener('focusout', handleFocusOutside);\n      return () => {\n        domReference.removeEventListener('focusout', handleFocusOutside);\n        domReference.removeEventListener('pointerdown', handlePointerDown);\n        floating.removeEventListener('focusout', handleFocusOutside);\n      };\n    }\n  }, [disabled, domReference, floating, floatingFocusElement, modal, nodeId, tree, portalContext, onOpenChange, closeOnFocusOut, restoreFocus, getTabbableContent, isUntrappedTypeableCombobox]);\n  React.useEffect(() => {\n    var _portalContext$portal;\n    if (disabled) return;\n\n    // Don't hide portals nested within the parent portal.\n    const portalNodes = Array.from((portalContext == null || (_portalContext$portal = portalContext.portalNode) == null ? void 0 : _portalContext$portal.querySelectorAll(\"[\" + createAttribute('portal') + \"]\")) || []);\n    if (floating) {\n      const insideElements = [floating, ...portalNodes, startDismissButtonRef.current, endDismissButtonRef.current, orderRef.current.includes('reference') || isUntrappedTypeableCombobox ? domReference : null].filter(x => x != null);\n      const cleanup = modal || isUntrappedTypeableCombobox ? markOthers(insideElements, guards, !guards) : markOthers(insideElements);\n      return () => {\n        cleanup();\n      };\n    }\n  }, [disabled, domReference, floating, modal, orderRef, portalContext, isUntrappedTypeableCombobox, guards]);\n  index(() => {\n    if (disabled || !isHTMLElement(floatingFocusElement)) return;\n    const doc = getDocument(floatingFocusElement);\n    const previouslyFocusedElement = activeElement(doc);\n\n    // Wait for any layout effect state setters to execute to set `tabIndex`.\n    queueMicrotask(() => {\n      const focusableElements = getTabbableElements(floatingFocusElement);\n      const initialFocusValue = initialFocusRef.current;\n      const elToFocus = (typeof initialFocusValue === 'number' ? focusableElements[initialFocusValue] : initialFocusValue.current) || floatingFocusElement;\n      const focusAlreadyInsideFloatingEl = contains(floatingFocusElement, previouslyFocusedElement);\n      if (!ignoreInitialFocus && !focusAlreadyInsideFloatingEl && open) {\n        enqueueFocus(elToFocus, {\n          preventScroll: elToFocus === floatingFocusElement\n        });\n      }\n    });\n  }, [disabled, open, floatingFocusElement, ignoreInitialFocus, getTabbableElements, initialFocusRef]);\n  index(() => {\n    if (disabled || !floatingFocusElement) return;\n    let preventReturnFocusScroll = false;\n    const doc = getDocument(floatingFocusElement);\n    const previouslyFocusedElement = activeElement(doc);\n    const contextData = dataRef.current;\n    let openEvent = contextData.openEvent;\n    addPreviouslyFocusedElement(previouslyFocusedElement);\n\n    // Dismissing via outside press should always ignore `returnFocus` to\n    // prevent unwanted scrolling.\n    function onOpenChange(_ref) {\n      let {\n        open,\n        reason,\n        event,\n        nested\n      } = _ref;\n      if (open) {\n        openEvent = event;\n      }\n      if (reason === 'escape-key' && refs.domReference.current) {\n        addPreviouslyFocusedElement(refs.domReference.current);\n      }\n      if (reason === 'hover' && event.type === 'mouseleave') {\n        preventReturnFocusRef.current = true;\n      }\n      if (reason !== 'outside-press') return;\n      if (nested) {\n        preventReturnFocusRef.current = false;\n        preventReturnFocusScroll = true;\n      } else {\n        preventReturnFocusRef.current = !(isVirtualClick(event) || isVirtualPointerEvent(event));\n      }\n    }\n    events.on('openchange', onOpenChange);\n    const fallbackEl = doc.createElement('span');\n    fallbackEl.setAttribute('tabindex', '-1');\n    fallbackEl.setAttribute('aria-hidden', 'true');\n    Object.assign(fallbackEl.style, HIDDEN_STYLES);\n    if (isInsidePortal && domReference) {\n      domReference.insertAdjacentElement('afterend', fallbackEl);\n    }\n    function getReturnElement() {\n      if (typeof returnFocusRef.current === 'boolean') {\n        return getPreviouslyFocusedElement() || fallbackEl;\n      }\n      return returnFocusRef.current.current || fallbackEl;\n    }\n    return () => {\n      events.off('openchange', onOpenChange);\n      const activeEl = activeElement(doc);\n      const isFocusInsideFloatingTree = contains(floating, activeEl) || tree && getChildren(tree.nodesRef.current, nodeId).some(node => {\n        var _node$context5;\n        return contains((_node$context5 = node.context) == null ? void 0 : _node$context5.elements.floating, activeEl);\n      });\n      const shouldFocusReference = isFocusInsideFloatingTree || openEvent && ['click', 'mousedown'].includes(openEvent.type);\n      if (shouldFocusReference && refs.domReference.current) {\n        addPreviouslyFocusedElement(refs.domReference.current);\n      }\n      const returnElement = getReturnElement();\n      queueMicrotask(() => {\n        if (\n        // eslint-disable-next-line react-hooks/exhaustive-deps\n        returnFocusRef.current && !preventReturnFocusRef.current && isHTMLElement(returnElement) && (\n        // If the focus moved somewhere else after mount, avoid returning focus\n        // since it likely entered a different element which should be\n        // respected: https://github.com/floating-ui/floating-ui/issues/2607\n        returnElement !== activeEl && activeEl !== doc.body ? isFocusInsideFloatingTree : true)) {\n          returnElement.focus({\n            preventScroll: preventReturnFocusScroll\n          });\n        }\n        fallbackEl.remove();\n      });\n    };\n  }, [disabled, floating, floatingFocusElement, returnFocusRef, dataRef, refs, events, tree, nodeId, isInsidePortal, domReference]);\n  React.useEffect(() => {\n    // The `returnFocus` cleanup behavior is inside a microtask; ensure we\n    // wait for it to complete before resetting the flag.\n    queueMicrotask(() => {\n      preventReturnFocusRef.current = false;\n    });\n  }, [disabled]);\n\n  // Synchronize the `context` & `modal` value to the FloatingPortal context.\n  // It will decide whether or not it needs to render its own guards.\n  index(() => {\n    if (disabled) return;\n    if (!portalContext) return;\n    portalContext.setFocusManagerState({\n      modal,\n      closeOnFocusOut,\n      open,\n      onOpenChange,\n      refs\n    });\n    return () => {\n      portalContext.setFocusManagerState(null);\n    };\n  }, [disabled, portalContext, modal, open, onOpenChange, refs, closeOnFocusOut]);\n  index(() => {\n    if (disabled) return;\n    if (!floatingFocusElement) return;\n    if (typeof MutationObserver !== 'function') return;\n    if (ignoreInitialFocus) return;\n    const handleMutation = () => {\n      const tabIndex = floatingFocusElement.getAttribute('tabindex');\n      const tabbableContent = getTabbableContent();\n      const activeEl = activeElement(getDocument(floating));\n      const tabbableIndex = tabbableContent.indexOf(activeEl);\n      if (tabbableIndex !== -1) {\n        tabbableIndexRef.current = tabbableIndex;\n      }\n      if (orderRef.current.includes('floating') || activeEl !== refs.domReference.current && tabbableContent.length === 0) {\n        if (tabIndex !== '0') {\n          floatingFocusElement.setAttribute('tabindex', '0');\n        }\n      } else if (tabIndex !== '-1') {\n        floatingFocusElement.setAttribute('tabindex', '-1');\n      }\n    };\n    handleMutation();\n    const observer = new MutationObserver(handleMutation);\n    observer.observe(floatingFocusElement, {\n      childList: true,\n      subtree: true,\n      attributes: true\n    });\n    return () => {\n      observer.disconnect();\n    };\n  }, [disabled, floating, floatingFocusElement, refs, orderRef, getTabbableContent, ignoreInitialFocus]);\n  function renderDismissButton(location) {\n    if (disabled || !visuallyHiddenDismiss || !modal) {\n      return null;\n    }\n    return /*#__PURE__*/React.createElement(VisuallyHiddenDismiss, {\n      ref: location === 'start' ? startDismissButtonRef : endDismissButtonRef,\n      onClick: event => onOpenChange(false, event.nativeEvent)\n    }, typeof visuallyHiddenDismiss === 'string' ? visuallyHiddenDismiss : 'Dismiss');\n  }\n  const shouldRenderGuards = !disabled && guards && (modal ? !isUntrappedTypeableCombobox : true) && (isInsidePortal || modal);\n  return /*#__PURE__*/React.createElement(React.Fragment, null, shouldRenderGuards && /*#__PURE__*/React.createElement(FocusGuard, {\n    \"data-type\": \"inside\",\n    ref: portalContext == null ? void 0 : portalContext.beforeInsideRef,\n    onFocus: event => {\n      if (modal) {\n        const els = getTabbableElements();\n        enqueueFocus(order[0] === 'reference' ? els[0] : els[els.length - 1]);\n      } else if (portalContext != null && portalContext.preserveTabOrder && portalContext.portalNode) {\n        preventReturnFocusRef.current = false;\n        if (isOutsideEvent(event, portalContext.portalNode)) {\n          const nextTabbable = getNextTabbable() || domReference;\n          nextTabbable == null || nextTabbable.focus();\n        } else {\n          var _portalContext$before;\n          (_portalContext$before = portalContext.beforeOutsideRef.current) == null || _portalContext$before.focus();\n        }\n      }\n    }\n  }), !isUntrappedTypeableCombobox && renderDismissButton('start'), children, renderDismissButton('end'), shouldRenderGuards && /*#__PURE__*/React.createElement(FocusGuard, {\n    \"data-type\": \"inside\",\n    ref: portalContext == null ? void 0 : portalContext.afterInsideRef,\n    onFocus: event => {\n      if (modal) {\n        enqueueFocus(getTabbableElements()[0]);\n      } else if (portalContext != null && portalContext.preserveTabOrder && portalContext.portalNode) {\n        if (closeOnFocusOut) {\n          preventReturnFocusRef.current = true;\n        }\n        if (isOutsideEvent(event, portalContext.portalNode)) {\n          const prevTabbable = getPreviousTabbable() || domReference;\n          prevTabbable == null || prevTabbable.focus();\n        } else {\n          var _portalContext$afterO;\n          (_portalContext$afterO = portalContext.afterOutsideRef.current) == null || _portalContext$afterO.focus();\n        }\n      }\n    }\n  }));\n}\n\nlet lockCount = 0;\nfunction enableScrollLock() {\n  const isIOS = /iP(hone|ad|od)|iOS/.test(getPlatform());\n  const bodyStyle = document.body.style;\n  // RTL <body> scrollbar\n  const scrollbarX = Math.round(document.documentElement.getBoundingClientRect().left) + document.documentElement.scrollLeft;\n  const paddingProp = scrollbarX ? 'paddingLeft' : 'paddingRight';\n  const scrollbarWidth = window.innerWidth - document.documentElement.clientWidth;\n  const scrollX = bodyStyle.left ? parseFloat(bodyStyle.left) : window.scrollX;\n  const scrollY = bodyStyle.top ? parseFloat(bodyStyle.top) : window.scrollY;\n  bodyStyle.overflow = 'hidden';\n  if (scrollbarWidth) {\n    bodyStyle[paddingProp] = scrollbarWidth + \"px\";\n  }\n\n  // Only iOS doesn't respect `overflow: hidden` on document.body, and this\n  // technique has fewer side effects.\n  if (isIOS) {\n    var _window$visualViewpor, _window$visualViewpor2;\n    // iOS 12 does not support `visualViewport`.\n    const offsetLeft = ((_window$visualViewpor = window.visualViewport) == null ? void 0 : _window$visualViewpor.offsetLeft) || 0;\n    const offsetTop = ((_window$visualViewpor2 = window.visualViewport) == null ? void 0 : _window$visualViewpor2.offsetTop) || 0;\n    Object.assign(bodyStyle, {\n      position: 'fixed',\n      top: -(scrollY - Math.floor(offsetTop)) + \"px\",\n      left: -(scrollX - Math.floor(offsetLeft)) + \"px\",\n      right: '0'\n    });\n  }\n  return () => {\n    Object.assign(bodyStyle, {\n      overflow: '',\n      [paddingProp]: ''\n    });\n    if (isIOS) {\n      Object.assign(bodyStyle, {\n        position: '',\n        top: '',\n        left: '',\n        right: ''\n      });\n      window.scrollTo(scrollX, scrollY);\n    }\n  };\n}\nlet cleanup = () => {};\n\n/**\n * Provides base styling for a fixed overlay element to dim content or block\n * pointer events behind a floating element.\n * It's a regular `<div>`, so it can be styled via any CSS solution you prefer.\n * @see https://floating-ui.com/docs/FloatingOverlay\n */\nconst FloatingOverlay = /*#__PURE__*/React.forwardRef(function FloatingOverlay(props, ref) {\n  const {\n    lockScroll = false,\n    ...rest\n  } = props;\n  index(() => {\n    if (!lockScroll) return;\n    lockCount++;\n    if (lockCount === 1) {\n      cleanup = enableScrollLock();\n    }\n    return () => {\n      lockCount--;\n      if (lockCount === 0) {\n        cleanup();\n      }\n    };\n  }, [lockScroll]);\n  return /*#__PURE__*/React.createElement(\"div\", _extends({\n    ref: ref\n  }, rest, {\n    style: {\n      position: 'fixed',\n      overflow: 'auto',\n      top: 0,\n      right: 0,\n      bottom: 0,\n      left: 0,\n      ...rest.style\n    }\n  }));\n});\n\nfunction isButtonTarget(event) {\n  return isHTMLElement(event.target) && event.target.tagName === 'BUTTON';\n}\nfunction isSpaceIgnored(element) {\n  return isTypeableElement(element);\n}\n/**\n * Opens or closes the floating element when clicking the reference element.\n * @see https://floating-ui.com/docs/useClick\n */\nfunction useClick(context, props) {\n  if (props === void 0) {\n    props = {};\n  }\n  const {\n    open,\n    onOpenChange,\n    dataRef,\n    elements: {\n      domReference\n    }\n  } = context;\n  const {\n    enabled = true,\n    event: eventOption = 'click',\n    toggle = true,\n    ignoreMouse = false,\n    keyboardHandlers = true,\n    stickIfOpen = true\n  } = props;\n  const pointerTypeRef = React.useRef();\n  const didKeyDownRef = React.useRef(false);\n  const reference = React.useMemo(() => ({\n    onPointerDown(event) {\n      pointerTypeRef.current = event.pointerType;\n    },\n    onMouseDown(event) {\n      const pointerType = pointerTypeRef.current;\n\n      // Ignore all buttons except for the \"main\" button.\n      // https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/button\n      if (event.button !== 0) return;\n      if (eventOption === 'click') return;\n      if (isMouseLikePointerType(pointerType, true) && ignoreMouse) return;\n      if (open && toggle && (dataRef.current.openEvent && stickIfOpen ? dataRef.current.openEvent.type === 'mousedown' : true)) {\n        onOpenChange(false, event.nativeEvent, 'click');\n      } else {\n        // Prevent stealing focus from the floating element\n        event.preventDefault();\n        onOpenChange(true, event.nativeEvent, 'click');\n      }\n    },\n    onClick(event) {\n      const pointerType = pointerTypeRef.current;\n      if (eventOption === 'mousedown' && pointerTypeRef.current) {\n        pointerTypeRef.current = undefined;\n        return;\n      }\n      if (isMouseLikePointerType(pointerType, true) && ignoreMouse) return;\n      if (open && toggle && (dataRef.current.openEvent && stickIfOpen ? dataRef.current.openEvent.type === 'click' : true)) {\n        onOpenChange(false, event.nativeEvent, 'click');\n      } else {\n        onOpenChange(true, event.nativeEvent, 'click');\n      }\n    },\n    onKeyDown(event) {\n      pointerTypeRef.current = undefined;\n      if (event.defaultPrevented || !keyboardHandlers || isButtonTarget(event)) {\n        return;\n      }\n      if (event.key === ' ' && !isSpaceIgnored(domReference)) {\n        // Prevent scrolling\n        event.preventDefault();\n        didKeyDownRef.current = true;\n      }\n      if (event.key === 'Enter') {\n        if (open && toggle) {\n          onOpenChange(false, event.nativeEvent, 'click');\n        } else {\n          onOpenChange(true, event.nativeEvent, 'click');\n        }\n      }\n    },\n    onKeyUp(event) {\n      if (event.defaultPrevented || !keyboardHandlers || isButtonTarget(event) || isSpaceIgnored(domReference)) {\n        return;\n      }\n      if (event.key === ' ' && didKeyDownRef.current) {\n        didKeyDownRef.current = false;\n        if (open && toggle) {\n          onOpenChange(false, event.nativeEvent, 'click');\n        } else {\n          onOpenChange(true, event.nativeEvent, 'click');\n        }\n      }\n    }\n  }), [dataRef, domReference, eventOption, ignoreMouse, keyboardHandlers, onOpenChange, open, stickIfOpen, toggle]);\n  return React.useMemo(() => enabled ? {\n    reference\n  } : {}, [enabled, reference]);\n}\n\nfunction createVirtualElement(domElement, data) {\n  let offsetX = null;\n  let offsetY = null;\n  let isAutoUpdateEvent = false;\n  return {\n    contextElement: domElement || undefined,\n    getBoundingClientRect() {\n      var _data$dataRef$current;\n      const domRect = (domElement == null ? void 0 : domElement.getBoundingClientRect()) || {\n        width: 0,\n        height: 0,\n        x: 0,\n        y: 0\n      };\n      const isXAxis = data.axis === 'x' || data.axis === 'both';\n      const isYAxis = data.axis === 'y' || data.axis === 'both';\n      const canTrackCursorOnAutoUpdate = ['mouseenter', 'mousemove'].includes(((_data$dataRef$current = data.dataRef.current.openEvent) == null ? void 0 : _data$dataRef$current.type) || '') && data.pointerType !== 'touch';\n      let width = domRect.width;\n      let height = domRect.height;\n      let x = domRect.x;\n      let y = domRect.y;\n      if (offsetX == null && data.x && isXAxis) {\n        offsetX = domRect.x - data.x;\n      }\n      if (offsetY == null && data.y && isYAxis) {\n        offsetY = domRect.y - data.y;\n      }\n      x -= offsetX || 0;\n      y -= offsetY || 0;\n      width = 0;\n      height = 0;\n      if (!isAutoUpdateEvent || canTrackCursorOnAutoUpdate) {\n        width = data.axis === 'y' ? domRect.width : 0;\n        height = data.axis === 'x' ? domRect.height : 0;\n        x = isXAxis && data.x != null ? data.x : x;\n        y = isYAxis && data.y != null ? data.y : y;\n      } else if (isAutoUpdateEvent && !canTrackCursorOnAutoUpdate) {\n        height = data.axis === 'x' ? domRect.height : height;\n        width = data.axis === 'y' ? domRect.width : width;\n      }\n      isAutoUpdateEvent = true;\n      return {\n        width,\n        height,\n        x,\n        y,\n        top: y,\n        right: x + width,\n        bottom: y + height,\n        left: x\n      };\n    }\n  };\n}\nfunction isMouseBasedEvent(event) {\n  return event != null && event.clientX != null;\n}\n/**\n * Positions the floating element relative to a client point (in the viewport),\n * such as the mouse position. By default, it follows the mouse cursor.\n * @see https://floating-ui.com/docs/useClientPoint\n */\nfunction useClientPoint(context, props) {\n  if (props === void 0) {\n    props = {};\n  }\n  const {\n    open,\n    dataRef,\n    elements: {\n      floating,\n      domReference\n    },\n    refs\n  } = context;\n  const {\n    enabled = true,\n    axis = 'both',\n    x = null,\n    y = null\n  } = props;\n  const initialRef = React.useRef(false);\n  const cleanupListenerRef = React.useRef(null);\n  const [pointerType, setPointerType] = React.useState();\n  const [reactive, setReactive] = React.useState([]);\n  const setReference = useEffectEvent((x, y) => {\n    if (initialRef.current) return;\n\n    // Prevent setting if the open event was not a mouse-like one\n    // (e.g. focus to open, then hover over the reference element).\n    // Only apply if the event exists.\n    if (dataRef.current.openEvent && !isMouseBasedEvent(dataRef.current.openEvent)) {\n      return;\n    }\n    refs.setPositionReference(createVirtualElement(domReference, {\n      x,\n      y,\n      axis,\n      dataRef,\n      pointerType\n    }));\n  });\n  const handleReferenceEnterOrMove = useEffectEvent(event => {\n    if (x != null || y != null) return;\n    if (!open) {\n      setReference(event.clientX, event.clientY);\n    } else if (!cleanupListenerRef.current) {\n      // If there's no cleanup, there's no listener, but we want to ensure\n      // we add the listener if the cursor landed on the floating element and\n      // then back on the reference (i.e. it's interactive).\n      setReactive([]);\n    }\n  });\n\n  // If the pointer is a mouse-like pointer, we want to continue following the\n  // mouse even if the floating element is transitioning out. On touch\n  // devices, this is undesirable because the floating element will move to\n  // the dismissal touch point.\n  const openCheck = isMouseLikePointerType(pointerType) ? floating : open;\n  const addListener = React.useCallback(() => {\n    // Explicitly specified `x`/`y` coordinates shouldn't add a listener.\n    if (!openCheck || !enabled || x != null || y != null) return;\n    const win = getWindow(floating);\n    function handleMouseMove(event) {\n      const target = getTarget(event);\n      if (!contains(floating, target)) {\n        setReference(event.clientX, event.clientY);\n      } else {\n        win.removeEventListener('mousemove', handleMouseMove);\n        cleanupListenerRef.current = null;\n      }\n    }\n    if (!dataRef.current.openEvent || isMouseBasedEvent(dataRef.current.openEvent)) {\n      win.addEventListener('mousemove', handleMouseMove);\n      const cleanup = () => {\n        win.removeEventListener('mousemove', handleMouseMove);\n        cleanupListenerRef.current = null;\n      };\n      cleanupListenerRef.current = cleanup;\n      return cleanup;\n    }\n    refs.setPositionReference(domReference);\n  }, [openCheck, enabled, x, y, floating, dataRef, refs, domReference, setReference]);\n  React.useEffect(() => {\n    return addListener();\n  }, [addListener, reactive]);\n  React.useEffect(() => {\n    if (enabled && !floating) {\n      initialRef.current = false;\n    }\n  }, [enabled, floating]);\n  React.useEffect(() => {\n    if (!enabled && open) {\n      initialRef.current = true;\n    }\n  }, [enabled, open]);\n  index(() => {\n    if (enabled && (x != null || y != null)) {\n      initialRef.current = false;\n      setReference(x, y);\n    }\n  }, [enabled, x, y, setReference]);\n  const reference = React.useMemo(() => {\n    function setPointerTypeRef(_ref) {\n      let {\n        pointerType\n      } = _ref;\n      setPointerType(pointerType);\n    }\n    return {\n      onPointerDown: setPointerTypeRef,\n      onPointerEnter: setPointerTypeRef,\n      onMouseMove: handleReferenceEnterOrMove,\n      onMouseEnter: handleReferenceEnterOrMove\n    };\n  }, [handleReferenceEnterOrMove]);\n  return React.useMemo(() => enabled ? {\n    reference\n  } : {}, [enabled, reference]);\n}\n\nconst bubbleHandlerKeys = {\n  pointerdown: 'onPointerDown',\n  mousedown: 'onMouseDown',\n  click: 'onClick'\n};\nconst captureHandlerKeys = {\n  pointerdown: 'onPointerDownCapture',\n  mousedown: 'onMouseDownCapture',\n  click: 'onClickCapture'\n};\nconst normalizeProp = normalizable => {\n  var _normalizable$escapeK, _normalizable$outside;\n  return {\n    escapeKey: typeof normalizable === 'boolean' ? normalizable : (_normalizable$escapeK = normalizable == null ? void 0 : normalizable.escapeKey) != null ? _normalizable$escapeK : false,\n    outsidePress: typeof normalizable === 'boolean' ? normalizable : (_normalizable$outside = normalizable == null ? void 0 : normalizable.outsidePress) != null ? _normalizable$outside : true\n  };\n};\n/**\n * Closes the floating element when a dismissal is requested — by default, when\n * the user presses the `escape` key or outside of the floating element.\n * @see https://floating-ui.com/docs/useDismiss\n */\nfunction useDismiss(context, props) {\n  if (props === void 0) {\n    props = {};\n  }\n  const {\n    open,\n    onOpenChange,\n    elements,\n    dataRef\n  } = context;\n  const {\n    enabled = true,\n    escapeKey = true,\n    outsidePress: unstable_outsidePress = true,\n    outsidePressEvent = 'pointerdown',\n    referencePress = false,\n    referencePressEvent = 'pointerdown',\n    ancestorScroll = false,\n    bubbles,\n    capture\n  } = props;\n  const tree = useFloatingTree();\n  const outsidePressFn = useEffectEvent(typeof unstable_outsidePress === 'function' ? unstable_outsidePress : () => false);\n  const outsidePress = typeof unstable_outsidePress === 'function' ? outsidePressFn : unstable_outsidePress;\n  const insideReactTreeRef = React.useRef(false);\n  const endedOrStartedInsideRef = React.useRef(false);\n  const {\n    escapeKey: escapeKeyBubbles,\n    outsidePress: outsidePressBubbles\n  } = normalizeProp(bubbles);\n  const {\n    escapeKey: escapeKeyCapture,\n    outsidePress: outsidePressCapture\n  } = normalizeProp(capture);\n  const isComposingRef = React.useRef(false);\n  const closeOnEscapeKeyDown = useEffectEvent(event => {\n    var _dataRef$current$floa;\n    if (!open || !enabled || !escapeKey || event.key !== 'Escape') {\n      return;\n    }\n\n    // Wait until IME is settled. Pressing `Escape` while composing should\n    // close the compose menu, but not the floating element.\n    if (isComposingRef.current) {\n      return;\n    }\n    const nodeId = (_dataRef$current$floa = dataRef.current.floatingContext) == null ? void 0 : _dataRef$current$floa.nodeId;\n    const children = tree ? getChildren(tree.nodesRef.current, nodeId) : [];\n    if (!escapeKeyBubbles) {\n      event.stopPropagation();\n      if (children.length > 0) {\n        let shouldDismiss = true;\n        children.forEach(child => {\n          var _child$context;\n          if ((_child$context = child.context) != null && _child$context.open && !child.context.dataRef.current.__escapeKeyBubbles) {\n            shouldDismiss = false;\n            return;\n          }\n        });\n        if (!shouldDismiss) {\n          return;\n        }\n      }\n    }\n    onOpenChange(false, isReactEvent(event) ? event.nativeEvent : event, 'escape-key');\n  });\n  const closeOnEscapeKeyDownCapture = useEffectEvent(event => {\n    var _getTarget2;\n    const callback = () => {\n      var _getTarget;\n      closeOnEscapeKeyDown(event);\n      (_getTarget = getTarget(event)) == null || _getTarget.removeEventListener('keydown', callback);\n    };\n    (_getTarget2 = getTarget(event)) == null || _getTarget2.addEventListener('keydown', callback);\n  });\n  const closeOnPressOutside = useEffectEvent(event => {\n    var _dataRef$current$floa2;\n    // Given developers can stop the propagation of the synthetic event,\n    // we can only be confident with a positive value.\n    const insideReactTree = insideReactTreeRef.current;\n    insideReactTreeRef.current = false;\n\n    // When click outside is lazy (`click` event), handle dragging.\n    // Don't close if:\n    // - The click started inside the floating element.\n    // - The click ended inside the floating element.\n    const endedOrStartedInside = endedOrStartedInsideRef.current;\n    endedOrStartedInsideRef.current = false;\n    if (outsidePressEvent === 'click' && endedOrStartedInside) {\n      return;\n    }\n    if (insideReactTree) {\n      return;\n    }\n    if (typeof outsidePress === 'function' && !outsidePress(event)) {\n      return;\n    }\n    const target = getTarget(event);\n    const inertSelector = \"[\" + createAttribute('inert') + \"]\";\n    const markers = getDocument(elements.floating).querySelectorAll(inertSelector);\n    let targetRootAncestor = isElement(target) ? target : null;\n    while (targetRootAncestor && !isLastTraversableNode(targetRootAncestor)) {\n      const nextParent = getParentNode(targetRootAncestor);\n      if (isLastTraversableNode(nextParent) || !isElement(nextParent)) {\n        break;\n      }\n      targetRootAncestor = nextParent;\n    }\n\n    // Check if the click occurred on a third-party element injected after the\n    // floating element rendered.\n    if (markers.length && isElement(target) && !isRootElement(target) &&\n    // Clicked on a direct ancestor (e.g. FloatingOverlay).\n    !contains(target, elements.floating) &&\n    // If the target root element contains none of the markers, then the\n    // element was injected after the floating element rendered.\n    Array.from(markers).every(marker => !contains(targetRootAncestor, marker))) {\n      return;\n    }\n\n    // Check if the click occurred on the scrollbar\n    if (isHTMLElement(target) && floating) {\n      // In Firefox, `target.scrollWidth > target.clientWidth` for inline\n      // elements.\n      const canScrollX = target.clientWidth > 0 && target.scrollWidth > target.clientWidth;\n      const canScrollY = target.clientHeight > 0 && target.scrollHeight > target.clientHeight;\n      let xCond = canScrollY && event.offsetX > target.clientWidth;\n\n      // In some browsers it is possible to change the <body> (or window)\n      // scrollbar to the left side, but is very rare and is difficult to\n      // check for. Plus, for modal dialogs with backdrops, it is more\n      // important that the backdrop is checked but not so much the window.\n      if (canScrollY) {\n        const isRTL = getComputedStyle(target).direction === 'rtl';\n        if (isRTL) {\n          xCond = event.offsetX <= target.offsetWidth - target.clientWidth;\n        }\n      }\n      if (xCond || canScrollX && event.offsetY > target.clientHeight) {\n        return;\n      }\n    }\n    const nodeId = (_dataRef$current$floa2 = dataRef.current.floatingContext) == null ? void 0 : _dataRef$current$floa2.nodeId;\n    const targetIsInsideChildren = tree && getChildren(tree.nodesRef.current, nodeId).some(node => {\n      var _node$context;\n      return isEventTargetWithin(event, (_node$context = node.context) == null ? void 0 : _node$context.elements.floating);\n    });\n    if (isEventTargetWithin(event, elements.floating) || isEventTargetWithin(event, elements.domReference) || targetIsInsideChildren) {\n      return;\n    }\n    const children = tree ? getChildren(tree.nodesRef.current, nodeId) : [];\n    if (children.length > 0) {\n      let shouldDismiss = true;\n      children.forEach(child => {\n        var _child$context2;\n        if ((_child$context2 = child.context) != null && _child$context2.open && !child.context.dataRef.current.__outsidePressBubbles) {\n          shouldDismiss = false;\n          return;\n        }\n      });\n      if (!shouldDismiss) {\n        return;\n      }\n    }\n    onOpenChange(false, event, 'outside-press');\n  });\n  const closeOnPressOutsideCapture = useEffectEvent(event => {\n    var _getTarget4;\n    const callback = () => {\n      var _getTarget3;\n      closeOnPressOutside(event);\n      (_getTarget3 = getTarget(event)) == null || _getTarget3.removeEventListener(outsidePressEvent, callback);\n    };\n    (_getTarget4 = getTarget(event)) == null || _getTarget4.addEventListener(outsidePressEvent, callback);\n  });\n  React.useEffect(() => {\n    if (!open || !enabled) {\n      return;\n    }\n    dataRef.current.__escapeKeyBubbles = escapeKeyBubbles;\n    dataRef.current.__outsidePressBubbles = outsidePressBubbles;\n    let compositionTimeout = -1;\n    function onScroll(event) {\n      onOpenChange(false, event, 'ancestor-scroll');\n    }\n    function handleCompositionStart() {\n      window.clearTimeout(compositionTimeout);\n      isComposingRef.current = true;\n    }\n    function handleCompositionEnd() {\n      // Safari fires `compositionend` before `keydown`, so we need to wait\n      // until the next tick to set `isComposing` to `false`.\n      // https://bugs.webkit.org/show_bug.cgi?id=165004\n      compositionTimeout = window.setTimeout(() => {\n        isComposingRef.current = false;\n      },\n      // 0ms or 1ms don't work in Safari. 5ms appears to consistently work.\n      // Only apply to WebKit for the test to remain 0ms.\n      isWebKit() ? 5 : 0);\n    }\n    const doc = getDocument(elements.floating);\n    if (escapeKey) {\n      doc.addEventListener('keydown', escapeKeyCapture ? closeOnEscapeKeyDownCapture : closeOnEscapeKeyDown, escapeKeyCapture);\n      doc.addEventListener('compositionstart', handleCompositionStart);\n      doc.addEventListener('compositionend', handleCompositionEnd);\n    }\n    outsidePress && doc.addEventListener(outsidePressEvent, outsidePressCapture ? closeOnPressOutsideCapture : closeOnPressOutside, outsidePressCapture);\n    let ancestors = [];\n    if (ancestorScroll) {\n      if (isElement(elements.domReference)) {\n        ancestors = getOverflowAncestors(elements.domReference);\n      }\n      if (isElement(elements.floating)) {\n        ancestors = ancestors.concat(getOverflowAncestors(elements.floating));\n      }\n      if (!isElement(elements.reference) && elements.reference && elements.reference.contextElement) {\n        ancestors = ancestors.concat(getOverflowAncestors(elements.reference.contextElement));\n      }\n    }\n\n    // Ignore the visual viewport for scrolling dismissal (allow pinch-zoom)\n    ancestors = ancestors.filter(ancestor => {\n      var _doc$defaultView;\n      return ancestor !== ((_doc$defaultView = doc.defaultView) == null ? void 0 : _doc$defaultView.visualViewport);\n    });\n    ancestors.forEach(ancestor => {\n      ancestor.addEventListener('scroll', onScroll, {\n        passive: true\n      });\n    });\n    return () => {\n      if (escapeKey) {\n        doc.removeEventListener('keydown', escapeKeyCapture ? closeOnEscapeKeyDownCapture : closeOnEscapeKeyDown, escapeKeyCapture);\n        doc.removeEventListener('compositionstart', handleCompositionStart);\n        doc.removeEventListener('compositionend', handleCompositionEnd);\n      }\n      outsidePress && doc.removeEventListener(outsidePressEvent, outsidePressCapture ? closeOnPressOutsideCapture : closeOnPressOutside, outsidePressCapture);\n      ancestors.forEach(ancestor => {\n        ancestor.removeEventListener('scroll', onScroll);\n      });\n      window.clearTimeout(compositionTimeout);\n    };\n  }, [dataRef, elements, escapeKey, outsidePress, outsidePressEvent, open, onOpenChange, ancestorScroll, enabled, escapeKeyBubbles, outsidePressBubbles, closeOnEscapeKeyDown, escapeKeyCapture, closeOnEscapeKeyDownCapture, closeOnPressOutside, outsidePressCapture, closeOnPressOutsideCapture]);\n  React.useEffect(() => {\n    insideReactTreeRef.current = false;\n  }, [outsidePress, outsidePressEvent]);\n  const reference = React.useMemo(() => ({\n    onKeyDown: closeOnEscapeKeyDown,\n    [bubbleHandlerKeys[referencePressEvent]]: event => {\n      if (referencePress) {\n        onOpenChange(false, event.nativeEvent, 'reference-press');\n      }\n    }\n  }), [closeOnEscapeKeyDown, onOpenChange, referencePress, referencePressEvent]);\n  const floating = React.useMemo(() => ({\n    onKeyDown: closeOnEscapeKeyDown,\n    onMouseDown() {\n      endedOrStartedInsideRef.current = true;\n    },\n    onMouseUp() {\n      endedOrStartedInsideRef.current = true;\n    },\n    [captureHandlerKeys[outsidePressEvent]]: () => {\n      insideReactTreeRef.current = true;\n    }\n  }), [closeOnEscapeKeyDown, outsidePressEvent]);\n  return React.useMemo(() => enabled ? {\n    reference,\n    floating\n  } : {}, [enabled, reference, floating]);\n}\n\nfunction useFloatingRootContext(options) {\n  const {\n    open = false,\n    onOpenChange: onOpenChangeProp,\n    elements: elementsProp\n  } = options;\n  const floatingId = useId();\n  const dataRef = React.useRef({});\n  const [events] = React.useState(() => createPubSub());\n  const nested = useFloatingParentNodeId() != null;\n  if (process.env.NODE_ENV !== \"production\") {\n    const optionDomReference = elementsProp.reference;\n    if (optionDomReference && !isElement(optionDomReference)) {\n      error('Cannot pass a virtual element to the `elements.reference` option,', 'as it must be a real DOM element. Use `refs.setPositionReference()`', 'instead.');\n    }\n  }\n  const [positionReference, setPositionReference] = React.useState(elementsProp.reference);\n  const onOpenChange = useEffectEvent((open, event, reason) => {\n    dataRef.current.openEvent = open ? event : undefined;\n    events.emit('openchange', {\n      open,\n      event,\n      reason,\n      nested\n    });\n    onOpenChangeProp == null || onOpenChangeProp(open, event, reason);\n  });\n  const refs = React.useMemo(() => ({\n    setPositionReference\n  }), []);\n  const elements = React.useMemo(() => ({\n    reference: positionReference || elementsProp.reference || null,\n    floating: elementsProp.floating || null,\n    domReference: elementsProp.reference\n  }), [positionReference, elementsProp.reference, elementsProp.floating]);\n  return React.useMemo(() => ({\n    dataRef,\n    open,\n    onOpenChange,\n    elements,\n    events,\n    floatingId,\n    refs\n  }), [open, onOpenChange, elements, events, floatingId, refs]);\n}\n\n/**\n * Provides data to position a floating element and context to add interactions.\n * @see https://floating-ui.com/docs/useFloating\n */\nfunction useFloating(options) {\n  if (options === void 0) {\n    options = {};\n  }\n  const {\n    nodeId\n  } = options;\n  const internalRootContext = useFloatingRootContext({\n    ...options,\n    elements: {\n      reference: null,\n      floating: null,\n      ...options.elements\n    }\n  });\n  const rootContext = options.rootContext || internalRootContext;\n  const computedElements = rootContext.elements;\n  const [_domReference, setDomReference] = React.useState(null);\n  const [positionReference, _setPositionReference] = React.useState(null);\n  const optionDomReference = computedElements == null ? void 0 : computedElements.domReference;\n  const domReference = optionDomReference || _domReference;\n  const domReferenceRef = React.useRef(null);\n  const tree = useFloatingTree();\n  index(() => {\n    if (domReference) {\n      domReferenceRef.current = domReference;\n    }\n  }, [domReference]);\n  const position = useFloating$1({\n    ...options,\n    elements: {\n      ...computedElements,\n      ...(positionReference && {\n        reference: positionReference\n      })\n    }\n  });\n  const setPositionReference = React.useCallback(node => {\n    const computedPositionReference = isElement(node) ? {\n      getBoundingClientRect: () => node.getBoundingClientRect(),\n      contextElement: node\n    } : node;\n    // Store the positionReference in state if the DOM reference is specified externally via the\n    // `elements.reference` option. This ensures that it won't be overridden on future renders.\n    _setPositionReference(computedPositionReference);\n    position.refs.setReference(computedPositionReference);\n  }, [position.refs]);\n  const setReference = React.useCallback(node => {\n    if (isElement(node) || node === null) {\n      domReferenceRef.current = node;\n      setDomReference(node);\n    }\n\n    // Backwards-compatibility for passing a virtual element to `reference`\n    // after it has set the DOM reference.\n    if (isElement(position.refs.reference.current) || position.refs.reference.current === null ||\n    // Don't allow setting virtual elements using the old technique back to\n    // `null` to support `positionReference` + an unstable `reference`\n    // callback ref.\n    node !== null && !isElement(node)) {\n      position.refs.setReference(node);\n    }\n  }, [position.refs]);\n  const refs = React.useMemo(() => ({\n    ...position.refs,\n    setReference,\n    setPositionReference,\n    domReference: domReferenceRef\n  }), [position.refs, setReference, setPositionReference]);\n  const elements = React.useMemo(() => ({\n    ...position.elements,\n    domReference: domReference\n  }), [position.elements, domReference]);\n  const context = React.useMemo(() => ({\n    ...position,\n    ...rootContext,\n    refs,\n    elements,\n    nodeId\n  }), [position, refs, elements, nodeId, rootContext]);\n  index(() => {\n    rootContext.dataRef.current.floatingContext = context;\n    const node = tree == null ? void 0 : tree.nodesRef.current.find(node => node.id === nodeId);\n    if (node) {\n      node.context = context;\n    }\n  });\n  return React.useMemo(() => ({\n    ...position,\n    context,\n    refs,\n    elements\n  }), [position, refs, elements, context]);\n}\n\n/**\n * Opens the floating element while the reference element has focus, like CSS\n * `:focus`.\n * @see https://floating-ui.com/docs/useFocus\n */\nfunction useFocus(context, props) {\n  if (props === void 0) {\n    props = {};\n  }\n  const {\n    open,\n    onOpenChange,\n    events,\n    dataRef,\n    elements\n  } = context;\n  const {\n    enabled = true,\n    visibleOnly = true\n  } = props;\n  const blockFocusRef = React.useRef(false);\n  const timeoutRef = React.useRef();\n  const keyboardModalityRef = React.useRef(true);\n  React.useEffect(() => {\n    if (!enabled) return;\n    const win = getWindow(elements.domReference);\n\n    // If the reference was focused and the user left the tab/window, and the\n    // floating element was not open, the focus should be blocked when they\n    // return to the tab/window.\n    function onBlur() {\n      if (!open && isHTMLElement(elements.domReference) && elements.domReference === activeElement(getDocument(elements.domReference))) {\n        blockFocusRef.current = true;\n      }\n    }\n    function onKeyDown() {\n      keyboardModalityRef.current = true;\n    }\n    win.addEventListener('blur', onBlur);\n    win.addEventListener('keydown', onKeyDown, true);\n    return () => {\n      win.removeEventListener('blur', onBlur);\n      win.removeEventListener('keydown', onKeyDown, true);\n    };\n  }, [elements.domReference, open, enabled]);\n  React.useEffect(() => {\n    if (!enabled) return;\n    function onOpenChange(_ref) {\n      let {\n        reason\n      } = _ref;\n      if (reason === 'reference-press' || reason === 'escape-key') {\n        blockFocusRef.current = true;\n      }\n    }\n    events.on('openchange', onOpenChange);\n    return () => {\n      events.off('openchange', onOpenChange);\n    };\n  }, [events, enabled]);\n  React.useEffect(() => {\n    return () => {\n      clearTimeout(timeoutRef.current);\n    };\n  }, []);\n  const reference = React.useMemo(() => ({\n    onPointerDown(event) {\n      if (isVirtualPointerEvent(event.nativeEvent)) return;\n      keyboardModalityRef.current = false;\n    },\n    onMouseLeave() {\n      blockFocusRef.current = false;\n    },\n    onFocus(event) {\n      if (blockFocusRef.current) return;\n      const target = getTarget(event.nativeEvent);\n      if (visibleOnly && isElement(target)) {\n        try {\n          // Mac Safari unreliably matches `:focus-visible` on the reference\n          // if focus was outside the page initially - use the fallback\n          // instead.\n          if (isSafari() && isMac()) throw Error();\n          if (!target.matches(':focus-visible')) return;\n        } catch (e) {\n          // Old browsers will throw an error when using `:focus-visible`.\n          if (!keyboardModalityRef.current && !isTypeableElement(target)) {\n            return;\n          }\n        }\n      }\n      onOpenChange(true, event.nativeEvent, 'focus');\n    },\n    onBlur(event) {\n      blockFocusRef.current = false;\n      const relatedTarget = event.relatedTarget;\n      const nativeEvent = event.nativeEvent;\n\n      // Hit the non-modal focus management portal guard. Focus will be\n      // moved into the floating element immediately after.\n      const movedToFocusGuard = isElement(relatedTarget) && relatedTarget.hasAttribute(createAttribute('focus-guard')) && relatedTarget.getAttribute('data-type') === 'outside';\n\n      // Wait for the window blur listener to fire.\n      timeoutRef.current = window.setTimeout(() => {\n        var _dataRef$current$floa;\n        const activeEl = activeElement(elements.domReference ? elements.domReference.ownerDocument : document);\n\n        // Focus left the page, keep it open.\n        if (!relatedTarget && activeEl === elements.domReference) return;\n\n        // When focusing the reference element (e.g. regular click), then\n        // clicking into the floating element, prevent it from hiding.\n        // Note: it must be focusable, e.g. `tabindex=\"-1\"`.\n        // We can not rely on relatedTarget to point to the correct element\n        // as it will only point to the shadow host of the newly focused element\n        // and not the element that actually has received focus if it is located\n        // inside a shadow root.\n        if (contains((_dataRef$current$floa = dataRef.current.floatingContext) == null ? void 0 : _dataRef$current$floa.refs.floating.current, activeEl) || contains(elements.domReference, activeEl) || movedToFocusGuard) {\n          return;\n        }\n        onOpenChange(false, nativeEvent, 'focus');\n      });\n    }\n  }), [dataRef, elements.domReference, onOpenChange, visibleOnly]);\n  return React.useMemo(() => enabled ? {\n    reference\n  } : {}, [enabled, reference]);\n}\n\nconst ACTIVE_KEY = 'active';\nconst SELECTED_KEY = 'selected';\nfunction mergeProps(userProps, propsList, elementKey) {\n  const map = new Map();\n  const isItem = elementKey === 'item';\n  let domUserProps = userProps;\n  if (isItem && userProps) {\n    const {\n      [ACTIVE_KEY]: _,\n      [SELECTED_KEY]: __,\n      ...validProps\n    } = userProps;\n    domUserProps = validProps;\n  }\n  return {\n    ...(elementKey === 'floating' && {\n      tabIndex: -1,\n      [FOCUSABLE_ATTRIBUTE]: ''\n    }),\n    ...domUserProps,\n    ...propsList.map(value => {\n      const propsOrGetProps = value ? value[elementKey] : null;\n      if (typeof propsOrGetProps === 'function') {\n        return userProps ? propsOrGetProps(userProps) : null;\n      }\n      return propsOrGetProps;\n    }).concat(userProps).reduce((acc, props) => {\n      if (!props) {\n        return acc;\n      }\n      Object.entries(props).forEach(_ref => {\n        let [key, value] = _ref;\n        if (isItem && [ACTIVE_KEY, SELECTED_KEY].includes(key)) {\n          return;\n        }\n        if (key.indexOf('on') === 0) {\n          if (!map.has(key)) {\n            map.set(key, []);\n          }\n          if (typeof value === 'function') {\n            var _map$get;\n            (_map$get = map.get(key)) == null || _map$get.push(value);\n            acc[key] = function () {\n              var _map$get2;\n              for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n                args[_key] = arguments[_key];\n              }\n              return (_map$get2 = map.get(key)) == null ? void 0 : _map$get2.map(fn => fn(...args)).find(val => val !== undefined);\n            };\n          }\n        } else {\n          acc[key] = value;\n        }\n      });\n      return acc;\n    }, {})\n  };\n}\n/**\n * Merges an array of interaction hooks' props into prop getters, allowing\n * event handler functions to be composed together without overwriting one\n * another.\n * @see https://floating-ui.com/docs/useInteractions\n */\nfunction useInteractions(propsList) {\n  if (propsList === void 0) {\n    propsList = [];\n  }\n  const referenceDeps = propsList.map(key => key == null ? void 0 : key.reference);\n  const floatingDeps = propsList.map(key => key == null ? void 0 : key.floating);\n  const itemDeps = propsList.map(key => key == null ? void 0 : key.item);\n  const getReferenceProps = React.useCallback(userProps => mergeProps(userProps, propsList, 'reference'),\n  // eslint-disable-next-line react-hooks/exhaustive-deps\n  referenceDeps);\n  const getFloatingProps = React.useCallback(userProps => mergeProps(userProps, propsList, 'floating'),\n  // eslint-disable-next-line react-hooks/exhaustive-deps\n  floatingDeps);\n  const getItemProps = React.useCallback(userProps => mergeProps(userProps, propsList, 'item'),\n  // eslint-disable-next-line react-hooks/exhaustive-deps\n  itemDeps);\n  return React.useMemo(() => ({\n    getReferenceProps,\n    getFloatingProps,\n    getItemProps\n  }), [getReferenceProps, getFloatingProps, getItemProps]);\n}\n\nlet isPreventScrollSupported = false;\nfunction doSwitch(orientation, vertical, horizontal) {\n  switch (orientation) {\n    case 'vertical':\n      return vertical;\n    case 'horizontal':\n      return horizontal;\n    default:\n      return vertical || horizontal;\n  }\n}\nfunction isMainOrientationKey(key, orientation) {\n  const vertical = key === ARROW_UP || key === ARROW_DOWN;\n  const horizontal = key === ARROW_LEFT || key === ARROW_RIGHT;\n  return doSwitch(orientation, vertical, horizontal);\n}\nfunction isMainOrientationToEndKey(key, orientation, rtl) {\n  const vertical = key === ARROW_DOWN;\n  const horizontal = rtl ? key === ARROW_LEFT : key === ARROW_RIGHT;\n  return doSwitch(orientation, vertical, horizontal) || key === 'Enter' || key === ' ' || key === '';\n}\nfunction isCrossOrientationOpenKey(key, orientation, rtl) {\n  const vertical = rtl ? key === ARROW_LEFT : key === ARROW_RIGHT;\n  const horizontal = key === ARROW_DOWN;\n  return doSwitch(orientation, vertical, horizontal);\n}\nfunction isCrossOrientationCloseKey(key, orientation, rtl) {\n  const vertical = rtl ? key === ARROW_RIGHT : key === ARROW_LEFT;\n  const horizontal = key === ARROW_UP;\n  return doSwitch(orientation, vertical, horizontal);\n}\n/**\n * Adds arrow key-based navigation of a list of items, either using real DOM\n * focus or virtual focus.\n * @see https://floating-ui.com/docs/useListNavigation\n */\nfunction useListNavigation(context, props) {\n  const {\n    open,\n    onOpenChange,\n    elements\n  } = context;\n  const {\n    listRef,\n    activeIndex,\n    onNavigate: unstable_onNavigate = () => {},\n    enabled = true,\n    selectedIndex = null,\n    allowEscape = false,\n    loop = false,\n    nested = false,\n    rtl = false,\n    virtual = false,\n    focusItemOnOpen = 'auto',\n    focusItemOnHover = true,\n    openOnArrowKeyDown = true,\n    disabledIndices = undefined,\n    orientation = 'vertical',\n    cols = 1,\n    scrollItemIntoView = true,\n    virtualItemRef,\n    itemSizes,\n    dense = false\n  } = props;\n  if (process.env.NODE_ENV !== \"production\") {\n    if (allowEscape) {\n      if (!loop) {\n        warn('`useListNavigation` looping must be enabled to allow escaping.');\n      }\n      if (!virtual) {\n        warn('`useListNavigation` must be virtual to allow escaping.');\n      }\n    }\n    if (orientation === 'vertical' && cols > 1) {\n      warn('In grid list navigation mode (`cols` > 1), the `orientation` should', 'be either \"horizontal\" or \"both\".');\n    }\n  }\n  const floatingFocusElement = getFloatingFocusElement(elements.floating);\n  const floatingFocusElementRef = useLatestRef(floatingFocusElement);\n  const parentId = useFloatingParentNodeId();\n  const tree = useFloatingTree();\n  const onNavigate = useEffectEvent(unstable_onNavigate);\n  const typeableComboboxReference = isTypeableCombobox(elements.domReference);\n  const focusItemOnOpenRef = React.useRef(focusItemOnOpen);\n  const indexRef = React.useRef(selectedIndex != null ? selectedIndex : -1);\n  const keyRef = React.useRef(null);\n  const isPointerModalityRef = React.useRef(true);\n  const previousOnNavigateRef = React.useRef(onNavigate);\n  const previousMountedRef = React.useRef(!!elements.floating);\n  const previousOpenRef = React.useRef(open);\n  const forceSyncFocus = React.useRef(false);\n  const forceScrollIntoViewRef = React.useRef(false);\n  const disabledIndicesRef = useLatestRef(disabledIndices);\n  const latestOpenRef = useLatestRef(open);\n  const scrollItemIntoViewRef = useLatestRef(scrollItemIntoView);\n  const selectedIndexRef = useLatestRef(selectedIndex);\n  const [activeId, setActiveId] = React.useState();\n  const [virtualId, setVirtualId] = React.useState();\n  const focusItem = useEffectEvent(function (listRef, indexRef, forceScrollIntoView) {\n    if (forceScrollIntoView === void 0) {\n      forceScrollIntoView = false;\n    }\n    function runFocus(item) {\n      if (virtual) {\n        setActiveId(item.id);\n        tree == null || tree.events.emit('virtualfocus', item);\n        if (virtualItemRef) {\n          virtualItemRef.current = item;\n        }\n      } else {\n        enqueueFocus(item, {\n          preventScroll: true,\n          // Mac Safari does not move the virtual cursor unless the focus call\n          // is sync. However, for the very first focus call, we need to wait\n          // for the position to be ready in order to prevent unwanted\n          // scrolling. This means the virtual cursor will not move to the first\n          // item when first opening the floating element, but will on\n          // subsequent calls. `preventScroll` is supported in modern Safari,\n          // so we can use that instead.\n          // iOS Safari must be async or the first item will not be focused.\n          sync: isMac() && isSafari() ? isPreventScrollSupported || forceSyncFocus.current : false\n        });\n      }\n    }\n    const initialItem = listRef.current[indexRef.current];\n    if (initialItem) {\n      runFocus(initialItem);\n    }\n    requestAnimationFrame(() => {\n      const waitedItem = listRef.current[indexRef.current] || initialItem;\n      if (!waitedItem) return;\n      if (!initialItem) {\n        runFocus(waitedItem);\n      }\n      const scrollIntoViewOptions = scrollItemIntoViewRef.current;\n      const shouldScrollIntoView = scrollIntoViewOptions && item && (forceScrollIntoView || !isPointerModalityRef.current);\n      if (shouldScrollIntoView) {\n        // JSDOM doesn't support `.scrollIntoView()` but it's widely supported\n        // by all browsers.\n        waitedItem.scrollIntoView == null || waitedItem.scrollIntoView(typeof scrollIntoViewOptions === 'boolean' ? {\n          block: 'nearest',\n          inline: 'nearest'\n        } : scrollIntoViewOptions);\n      }\n    });\n  });\n  index(() => {\n    document.createElement('div').focus({\n      get preventScroll() {\n        isPreventScrollSupported = true;\n        return false;\n      }\n    });\n  }, []);\n\n  // Sync `selectedIndex` to be the `activeIndex` upon opening the floating\n  // element. Also, reset `activeIndex` upon closing the floating element.\n  index(() => {\n    if (!enabled) return;\n    if (open && elements.floating) {\n      if (focusItemOnOpenRef.current && selectedIndex != null) {\n        // Regardless of the pointer modality, we want to ensure the selected\n        // item comes into view when the floating element is opened.\n        forceScrollIntoViewRef.current = true;\n        indexRef.current = selectedIndex;\n        onNavigate(selectedIndex);\n      }\n    } else if (previousMountedRef.current) {\n      // Since the user can specify `onNavigate` conditionally\n      // (onNavigate: open ? setActiveIndex : setSelectedIndex),\n      // we store and call the previous function.\n      indexRef.current = -1;\n      previousOnNavigateRef.current(null);\n    }\n  }, [enabled, open, elements.floating, selectedIndex, onNavigate]);\n\n  // Sync `activeIndex` to be the focused item while the floating element is\n  // open.\n  index(() => {\n    if (!enabled) return;\n    if (open && elements.floating) {\n      if (activeIndex == null) {\n        forceSyncFocus.current = false;\n        if (selectedIndexRef.current != null) {\n          return;\n        }\n\n        // Reset while the floating element was open (e.g. the list changed).\n        if (previousMountedRef.current) {\n          indexRef.current = -1;\n          focusItem(listRef, indexRef);\n        }\n\n        // Initial sync.\n        if ((!previousOpenRef.current || !previousMountedRef.current) && focusItemOnOpenRef.current && (keyRef.current != null || focusItemOnOpenRef.current === true && keyRef.current == null)) {\n          let runs = 0;\n          const waitForListPopulated = () => {\n            if (listRef.current[0] == null) {\n              // Avoid letting the browser paint if possible on the first try,\n              // otherwise use rAF. Don't try more than twice, since something\n              // is wrong otherwise.\n              if (runs < 2) {\n                const scheduler = runs ? requestAnimationFrame : queueMicrotask;\n                scheduler(waitForListPopulated);\n              }\n              runs++;\n            } else {\n              indexRef.current = keyRef.current == null || isMainOrientationToEndKey(keyRef.current, orientation, rtl) || nested ? getMinIndex(listRef, disabledIndicesRef.current) : getMaxIndex(listRef, disabledIndicesRef.current);\n              keyRef.current = null;\n              onNavigate(indexRef.current);\n            }\n          };\n          waitForListPopulated();\n        }\n      } else if (!isIndexOutOfBounds(listRef, activeIndex)) {\n        indexRef.current = activeIndex;\n        focusItem(listRef, indexRef, forceScrollIntoViewRef.current);\n        forceScrollIntoViewRef.current = false;\n      }\n    }\n  }, [enabled, open, elements.floating, activeIndex, selectedIndexRef, nested, listRef, orientation, rtl, onNavigate, focusItem, disabledIndicesRef]);\n\n  // Ensure the parent floating element has focus when a nested child closes\n  // to allow arrow key navigation to work after the pointer leaves the child.\n  index(() => {\n    var _nodes$find;\n    if (!enabled || elements.floating || !tree || virtual || !previousMountedRef.current) {\n      return;\n    }\n    const nodes = tree.nodesRef.current;\n    const parent = (_nodes$find = nodes.find(node => node.id === parentId)) == null || (_nodes$find = _nodes$find.context) == null ? void 0 : _nodes$find.elements.floating;\n    const activeEl = activeElement(getDocument(elements.floating));\n    const treeContainsActiveEl = nodes.some(node => node.context && contains(node.context.elements.floating, activeEl));\n    if (parent && !treeContainsActiveEl && isPointerModalityRef.current) {\n      parent.focus({\n        preventScroll: true\n      });\n    }\n  }, [enabled, elements.floating, tree, parentId, virtual]);\n  index(() => {\n    if (!enabled) return;\n    if (!tree) return;\n    if (!virtual) return;\n    if (parentId) return;\n    function handleVirtualFocus(item) {\n      setVirtualId(item.id);\n      if (virtualItemRef) {\n        virtualItemRef.current = item;\n      }\n    }\n    tree.events.on('virtualfocus', handleVirtualFocus);\n    return () => {\n      tree.events.off('virtualfocus', handleVirtualFocus);\n    };\n  }, [enabled, tree, virtual, parentId, virtualItemRef]);\n  index(() => {\n    previousOnNavigateRef.current = onNavigate;\n    previousMountedRef.current = !!elements.floating;\n  });\n  index(() => {\n    if (!open) {\n      keyRef.current = null;\n    }\n  }, [open]);\n  index(() => {\n    previousOpenRef.current = open;\n  }, [open]);\n  const hasActiveIndex = activeIndex != null;\n  const item = React.useMemo(() => {\n    function syncCurrentTarget(currentTarget) {\n      if (!open) return;\n      const index = listRef.current.indexOf(currentTarget);\n      if (index !== -1) {\n        onNavigate(index);\n      }\n    }\n    const props = {\n      onFocus(_ref) {\n        let {\n          currentTarget\n        } = _ref;\n        syncCurrentTarget(currentTarget);\n      },\n      onClick: _ref2 => {\n        let {\n          currentTarget\n        } = _ref2;\n        return currentTarget.focus({\n          preventScroll: true\n        });\n      },\n      // Safari\n      ...(focusItemOnHover && {\n        onMouseMove(_ref3) {\n          let {\n            currentTarget\n          } = _ref3;\n          syncCurrentTarget(currentTarget);\n        },\n        onPointerLeave(_ref4) {\n          let {\n            pointerType\n          } = _ref4;\n          if (!isPointerModalityRef.current || pointerType === 'touch') {\n            return;\n          }\n          indexRef.current = -1;\n          focusItem(listRef, indexRef);\n          onNavigate(null);\n          if (!virtual) {\n            enqueueFocus(floatingFocusElementRef.current, {\n              preventScroll: true\n            });\n          }\n        }\n      })\n    };\n    return props;\n  }, [open, floatingFocusElementRef, focusItem, focusItemOnHover, listRef, onNavigate, virtual]);\n  const commonOnKeyDown = useEffectEvent(event => {\n    isPointerModalityRef.current = false;\n    forceSyncFocus.current = true;\n\n    // When composing a character, Chrome fires ArrowDown twice. Firefox/Safari\n    // don't appear to suffer from this. `event.isComposing` is avoided due to\n    // Safari not supporting it properly (although it's not needed in the first\n    // place for Safari, just avoiding any possible issues).\n    if (event.which === 229) {\n      return;\n    }\n\n    // If the floating element is animating out, ignore navigation. Otherwise,\n    // the `activeIndex` gets set to 0 despite not being open so the next time\n    // the user ArrowDowns, the first item won't be focused.\n    if (!latestOpenRef.current && event.currentTarget === floatingFocusElementRef.current) {\n      return;\n    }\n    if (nested && isCrossOrientationCloseKey(event.key, orientation, rtl)) {\n      stopEvent(event);\n      onOpenChange(false, event.nativeEvent, 'list-navigation');\n      if (isHTMLElement(elements.domReference)) {\n        if (virtual) {\n          tree == null || tree.events.emit('virtualfocus', elements.domReference);\n        } else {\n          elements.domReference.focus();\n        }\n      }\n      return;\n    }\n    const currentIndex = indexRef.current;\n    const minIndex = getMinIndex(listRef, disabledIndices);\n    const maxIndex = getMaxIndex(listRef, disabledIndices);\n    if (!typeableComboboxReference) {\n      if (event.key === 'Home') {\n        stopEvent(event);\n        indexRef.current = minIndex;\n        onNavigate(indexRef.current);\n      }\n      if (event.key === 'End') {\n        stopEvent(event);\n        indexRef.current = maxIndex;\n        onNavigate(indexRef.current);\n      }\n    }\n\n    // Grid navigation.\n    if (cols > 1) {\n      const sizes = itemSizes || Array.from({\n        length: listRef.current.length\n      }, () => ({\n        width: 1,\n        height: 1\n      }));\n      // To calculate movements on the grid, we use hypothetical cell indices\n      // as if every item was 1x1, then convert back to real indices.\n      const cellMap = buildCellMap(sizes, cols, dense);\n      const minGridIndex = cellMap.findIndex(index => index != null && !isDisabled(listRef.current, index, disabledIndices));\n      // last enabled index\n      const maxGridIndex = cellMap.reduce((foundIndex, index, cellIndex) => index != null && !isDisabled(listRef.current, index, disabledIndices) ? cellIndex : foundIndex, -1);\n      const index = cellMap[getGridNavigatedIndex({\n        current: cellMap.map(itemIndex => itemIndex != null ? listRef.current[itemIndex] : null)\n      }, {\n        event,\n        orientation,\n        loop,\n        rtl,\n        cols,\n        // treat undefined (empty grid spaces) as disabled indices so we\n        // don't end up in them\n        disabledIndices: getCellIndices([...(disabledIndices || listRef.current.map((_, index) => isDisabled(listRef.current, index) ? index : undefined)), undefined], cellMap),\n        minIndex: minGridIndex,\n        maxIndex: maxGridIndex,\n        prevIndex: getCellIndexOfCorner(indexRef.current > maxIndex ? minIndex : indexRef.current, sizes, cellMap, cols,\n        // use a corner matching the edge closest to the direction\n        // we're moving in so we don't end up in the same item. Prefer\n        // top/left over bottom/right.\n        event.key === ARROW_DOWN ? 'bl' : event.key === (rtl ? ARROW_LEFT : ARROW_RIGHT) ? 'tr' : 'tl'),\n        stopEvent: true\n      })];\n      if (index != null) {\n        indexRef.current = index;\n        onNavigate(indexRef.current);\n      }\n      if (orientation === 'both') {\n        return;\n      }\n    }\n    if (isMainOrientationKey(event.key, orientation)) {\n      stopEvent(event);\n\n      // Reset the index if no item is focused.\n      if (open && !virtual && activeElement(event.currentTarget.ownerDocument) === event.currentTarget) {\n        indexRef.current = isMainOrientationToEndKey(event.key, orientation, rtl) ? minIndex : maxIndex;\n        onNavigate(indexRef.current);\n        return;\n      }\n      if (isMainOrientationToEndKey(event.key, orientation, rtl)) {\n        if (loop) {\n          indexRef.current = currentIndex >= maxIndex ? allowEscape && currentIndex !== listRef.current.length ? -1 : minIndex : findNonDisabledIndex(listRef, {\n            startingIndex: currentIndex,\n            disabledIndices\n          });\n        } else {\n          indexRef.current = Math.min(maxIndex, findNonDisabledIndex(listRef, {\n            startingIndex: currentIndex,\n            disabledIndices\n          }));\n        }\n      } else {\n        if (loop) {\n          indexRef.current = currentIndex <= minIndex ? allowEscape && currentIndex !== -1 ? listRef.current.length : maxIndex : findNonDisabledIndex(listRef, {\n            startingIndex: currentIndex,\n            decrement: true,\n            disabledIndices\n          });\n        } else {\n          indexRef.current = Math.max(minIndex, findNonDisabledIndex(listRef, {\n            startingIndex: currentIndex,\n            decrement: true,\n            disabledIndices\n          }));\n        }\n      }\n      if (isIndexOutOfBounds(listRef, indexRef.current)) {\n        onNavigate(null);\n      } else {\n        onNavigate(indexRef.current);\n      }\n    }\n  });\n  const ariaActiveDescendantProp = React.useMemo(() => {\n    return virtual && open && hasActiveIndex && {\n      'aria-activedescendant': virtualId || activeId\n    };\n  }, [virtual, open, hasActiveIndex, virtualId, activeId]);\n  const floating = React.useMemo(() => {\n    return {\n      'aria-orientation': orientation === 'both' ? undefined : orientation,\n      ...(!isTypeableCombobox(elements.domReference) && ariaActiveDescendantProp),\n      onKeyDown: commonOnKeyDown,\n      onPointerMove() {\n        isPointerModalityRef.current = true;\n      }\n    };\n  }, [ariaActiveDescendantProp, commonOnKeyDown, elements.domReference, orientation]);\n  const reference = React.useMemo(() => {\n    function checkVirtualMouse(event) {\n      if (focusItemOnOpen === 'auto' && isVirtualClick(event.nativeEvent)) {\n        focusItemOnOpenRef.current = true;\n      }\n    }\n    function checkVirtualPointer(event) {\n      // `pointerdown` fires first, reset the state then perform the checks.\n      focusItemOnOpenRef.current = focusItemOnOpen;\n      if (focusItemOnOpen === 'auto' && isVirtualPointerEvent(event.nativeEvent)) {\n        focusItemOnOpenRef.current = true;\n      }\n    }\n    return {\n      ...ariaActiveDescendantProp,\n      onKeyDown(event) {\n        isPointerModalityRef.current = false;\n        const isArrowKey = event.key.startsWith('Arrow');\n        const isHomeOrEndKey = ['Home', 'End'].includes(event.key);\n        const isMoveKey = isArrowKey || isHomeOrEndKey;\n        const isCrossOpenKey = isCrossOrientationOpenKey(event.key, orientation, rtl);\n        const isCrossCloseKey = isCrossOrientationCloseKey(event.key, orientation, rtl);\n        const isMainKey = isMainOrientationKey(event.key, orientation);\n        const isNavigationKey = (nested ? isCrossOpenKey : isMainKey) || event.key === 'Enter' || event.key.trim() === '';\n        if (virtual && open) {\n          const rootNode = tree == null ? void 0 : tree.nodesRef.current.find(node => node.parentId == null);\n          const deepestNode = tree && rootNode ? getDeepestNode(tree.nodesRef.current, rootNode.id) : null;\n          if (isMoveKey && deepestNode && virtualItemRef) {\n            const eventObject = new KeyboardEvent('keydown', {\n              key: event.key,\n              bubbles: true\n            });\n            if (isCrossOpenKey || isCrossCloseKey) {\n              var _deepestNode$context, _deepestNode$context2;\n              const isCurrentTarget = ((_deepestNode$context = deepestNode.context) == null ? void 0 : _deepestNode$context.elements.domReference) === event.currentTarget;\n              const dispatchItem = isCrossCloseKey && !isCurrentTarget ? (_deepestNode$context2 = deepestNode.context) == null ? void 0 : _deepestNode$context2.elements.domReference : isCrossOpenKey ? listRef.current.find(item => (item == null ? void 0 : item.id) === activeId) : null;\n              if (dispatchItem) {\n                stopEvent(event);\n                dispatchItem.dispatchEvent(eventObject);\n                setVirtualId(undefined);\n              }\n            }\n            if ((isMainKey || isHomeOrEndKey) && deepestNode.context) {\n              if (deepestNode.context.open && deepestNode.parentId && event.currentTarget !== deepestNode.context.elements.domReference) {\n                var _deepestNode$context$;\n                stopEvent(event);\n                (_deepestNode$context$ = deepestNode.context.elements.domReference) == null || _deepestNode$context$.dispatchEvent(eventObject);\n                return;\n              }\n            }\n          }\n          return commonOnKeyDown(event);\n        }\n\n        // If a floating element should not open on arrow key down, avoid\n        // setting `activeIndex` while it's closed.\n        if (!open && !openOnArrowKeyDown && isArrowKey) {\n          return;\n        }\n        if (isNavigationKey) {\n          keyRef.current = nested && isMainKey ? null : event.key;\n        }\n        if (nested) {\n          if (isCrossOpenKey) {\n            stopEvent(event);\n            if (open) {\n              indexRef.current = getMinIndex(listRef, disabledIndicesRef.current);\n              onNavigate(indexRef.current);\n            } else {\n              onOpenChange(true, event.nativeEvent, 'list-navigation');\n            }\n          }\n          return;\n        }\n        if (isMainKey) {\n          if (selectedIndex != null) {\n            indexRef.current = selectedIndex;\n          }\n          stopEvent(event);\n          if (!open && openOnArrowKeyDown) {\n            onOpenChange(true, event.nativeEvent, 'list-navigation');\n          } else {\n            commonOnKeyDown(event);\n          }\n          if (open) {\n            onNavigate(indexRef.current);\n          }\n        }\n      },\n      onFocus() {\n        if (open && !virtual) {\n          onNavigate(null);\n        }\n      },\n      onPointerDown: checkVirtualPointer,\n      onMouseDown: checkVirtualMouse,\n      onClick: checkVirtualMouse\n    };\n  }, [activeId, ariaActiveDescendantProp, commonOnKeyDown, disabledIndicesRef, focusItemOnOpen, listRef, nested, onNavigate, onOpenChange, open, openOnArrowKeyDown, orientation, rtl, selectedIndex, tree, virtual, virtualItemRef]);\n  return React.useMemo(() => enabled ? {\n    reference,\n    floating,\n    item\n  } : {}, [enabled, reference, floating, item]);\n}\n\nconst componentRoleToAriaRoleMap = /*#__PURE__*/new Map([['select', 'listbox'], ['combobox', 'listbox'], ['label', false]]);\n\n/**\n * Adds base screen reader props to the reference and floating elements for a\n * given floating element `role`.\n * @see https://floating-ui.com/docs/useRole\n */\nfunction useRole(context, props) {\n  var _componentRoleToAriaR;\n  if (props === void 0) {\n    props = {};\n  }\n  const {\n    open,\n    floatingId\n  } = context;\n  const {\n    enabled = true,\n    role = 'dialog'\n  } = props;\n  const ariaRole = (_componentRoleToAriaR = componentRoleToAriaRoleMap.get(role)) != null ? _componentRoleToAriaR : role;\n  const referenceId = useId();\n  const parentId = useFloatingParentNodeId();\n  const isNested = parentId != null;\n  const reference = React.useMemo(() => {\n    if (ariaRole === 'tooltip' || role === 'label') {\n      return {\n        [\"aria-\" + (role === 'label' ? 'labelledby' : 'describedby')]: open ? floatingId : undefined\n      };\n    }\n    return {\n      'aria-expanded': open ? 'true' : 'false',\n      'aria-haspopup': ariaRole === 'alertdialog' ? 'dialog' : ariaRole,\n      'aria-controls': open ? floatingId : undefined,\n      ...(ariaRole === 'listbox' && {\n        role: 'combobox'\n      }),\n      ...(ariaRole === 'menu' && {\n        id: referenceId\n      }),\n      ...(ariaRole === 'menu' && isNested && {\n        role: 'menuitem'\n      }),\n      ...(role === 'select' && {\n        'aria-autocomplete': 'none'\n      }),\n      ...(role === 'combobox' && {\n        'aria-autocomplete': 'list'\n      })\n    };\n  }, [ariaRole, floatingId, isNested, open, referenceId, role]);\n  const floating = React.useMemo(() => {\n    const floatingProps = {\n      id: floatingId,\n      ...(ariaRole && {\n        role: ariaRole\n      })\n    };\n    if (ariaRole === 'tooltip' || role === 'label') {\n      return floatingProps;\n    }\n    return {\n      ...floatingProps,\n      ...(ariaRole === 'menu' && {\n        'aria-labelledby': referenceId\n      })\n    };\n  }, [ariaRole, floatingId, referenceId, role]);\n  const item = React.useCallback(_ref => {\n    let {\n      active,\n      selected\n    } = _ref;\n    const commonProps = {\n      role: 'option',\n      ...(active && {\n        id: floatingId + \"-option\"\n      })\n    };\n\n    // For `menu`, we are unable to tell if the item is a `menuitemradio`\n    // or `menuitemcheckbox`. For backwards-compatibility reasons, also\n    // avoid defaulting to `menuitem` as it may overwrite custom role props.\n    switch (role) {\n      case 'select':\n        return {\n          ...commonProps,\n          'aria-selected': active && selected\n        };\n      case 'combobox':\n        {\n          return {\n            ...commonProps,\n            ...(active && {\n              'aria-selected': true\n            })\n          };\n        }\n    }\n    return {};\n  }, [floatingId, role]);\n  return React.useMemo(() => enabled ? {\n    reference,\n    floating,\n    item\n  } : {}, [enabled, reference, floating, item]);\n}\n\n// Converts a JS style key like `backgroundColor` to a CSS transition-property\n// like `background-color`.\nconst camelCaseToKebabCase = str => str.replace(/[A-Z]+(?![a-z])|[A-Z]/g, ($, ofs) => (ofs ? '-' : '') + $.toLowerCase());\nfunction execWithArgsOrReturn(valueOrFn, args) {\n  return typeof valueOrFn === 'function' ? valueOrFn(args) : valueOrFn;\n}\nfunction useDelayUnmount(open, durationMs) {\n  const [isMounted, setIsMounted] = React.useState(open);\n  if (open && !isMounted) {\n    setIsMounted(true);\n  }\n  React.useEffect(() => {\n    if (!open && isMounted) {\n      const timeout = setTimeout(() => setIsMounted(false), durationMs);\n      return () => clearTimeout(timeout);\n    }\n  }, [open, isMounted, durationMs]);\n  return isMounted;\n}\n/**\n * Provides a status string to apply CSS transitions to a floating element,\n * correctly handling placement-aware transitions.\n * @see https://floating-ui.com/docs/useTransition#usetransitionstatus\n */\nfunction useTransitionStatus(context, props) {\n  if (props === void 0) {\n    props = {};\n  }\n  const {\n    open,\n    elements: {\n      floating\n    }\n  } = context;\n  const {\n    duration = 250\n  } = props;\n  const isNumberDuration = typeof duration === 'number';\n  const closeDuration = (isNumberDuration ? duration : duration.close) || 0;\n  const [status, setStatus] = React.useState('unmounted');\n  const isMounted = useDelayUnmount(open, closeDuration);\n  if (!isMounted && status === 'close') {\n    setStatus('unmounted');\n  }\n  index(() => {\n    if (!floating) return;\n    if (open) {\n      setStatus('initial');\n      const frame = requestAnimationFrame(() => {\n        setStatus('open');\n      });\n      return () => {\n        cancelAnimationFrame(frame);\n      };\n    }\n    setStatus('close');\n  }, [open, floating]);\n  return {\n    isMounted,\n    status\n  };\n}\n/**\n * Provides styles to apply CSS transitions to a floating element, correctly\n * handling placement-aware transitions. Wrapper around `useTransitionStatus`.\n * @see https://floating-ui.com/docs/useTransition#usetransitionstyles\n */\nfunction useTransitionStyles(context, props) {\n  if (props === void 0) {\n    props = {};\n  }\n  const {\n    initial: unstable_initial = {\n      opacity: 0\n    },\n    open: unstable_open,\n    close: unstable_close,\n    common: unstable_common,\n    duration = 250\n  } = props;\n  const placement = context.placement;\n  const side = placement.split('-')[0];\n  const fnArgs = React.useMemo(() => ({\n    side,\n    placement\n  }), [side, placement]);\n  const isNumberDuration = typeof duration === 'number';\n  const openDuration = (isNumberDuration ? duration : duration.open) || 0;\n  const closeDuration = (isNumberDuration ? duration : duration.close) || 0;\n  const [styles, setStyles] = React.useState(() => ({\n    ...execWithArgsOrReturn(unstable_common, fnArgs),\n    ...execWithArgsOrReturn(unstable_initial, fnArgs)\n  }));\n  const {\n    isMounted,\n    status\n  } = useTransitionStatus(context, {\n    duration\n  });\n  const initialRef = useLatestRef(unstable_initial);\n  const openRef = useLatestRef(unstable_open);\n  const closeRef = useLatestRef(unstable_close);\n  const commonRef = useLatestRef(unstable_common);\n  index(() => {\n    const initialStyles = execWithArgsOrReturn(initialRef.current, fnArgs);\n    const closeStyles = execWithArgsOrReturn(closeRef.current, fnArgs);\n    const commonStyles = execWithArgsOrReturn(commonRef.current, fnArgs);\n    const openStyles = execWithArgsOrReturn(openRef.current, fnArgs) || Object.keys(initialStyles).reduce((acc, key) => {\n      acc[key] = '';\n      return acc;\n    }, {});\n    if (status === 'initial') {\n      setStyles(styles => ({\n        transitionProperty: styles.transitionProperty,\n        ...commonStyles,\n        ...initialStyles\n      }));\n    }\n    if (status === 'open') {\n      setStyles({\n        transitionProperty: Object.keys(openStyles).map(camelCaseToKebabCase).join(','),\n        transitionDuration: openDuration + \"ms\",\n        ...commonStyles,\n        ...openStyles\n      });\n    }\n    if (status === 'close') {\n      const styles = closeStyles || initialStyles;\n      setStyles({\n        transitionProperty: Object.keys(styles).map(camelCaseToKebabCase).join(','),\n        transitionDuration: closeDuration + \"ms\",\n        ...commonStyles,\n        ...styles\n      });\n    }\n  }, [closeDuration, closeRef, initialRef, openRef, commonRef, openDuration, status, fnArgs]);\n  return {\n    isMounted,\n    styles\n  };\n}\n\n/**\n * Provides a matching callback that can be used to focus an item as the user\n * types, often used in tandem with `useListNavigation()`.\n * @see https://floating-ui.com/docs/useTypeahead\n */\nfunction useTypeahead(context, props) {\n  var _ref;\n  const {\n    open,\n    dataRef\n  } = context;\n  const {\n    listRef,\n    activeIndex,\n    onMatch: unstable_onMatch,\n    onTypingChange: unstable_onTypingChange,\n    enabled = true,\n    findMatch = null,\n    resetMs = 750,\n    ignoreKeys = [],\n    selectedIndex = null\n  } = props;\n  const timeoutIdRef = React.useRef();\n  const stringRef = React.useRef('');\n  const prevIndexRef = React.useRef((_ref = selectedIndex != null ? selectedIndex : activeIndex) != null ? _ref : -1);\n  const matchIndexRef = React.useRef(null);\n  const onMatch = useEffectEvent(unstable_onMatch);\n  const onTypingChange = useEffectEvent(unstable_onTypingChange);\n  const findMatchRef = useLatestRef(findMatch);\n  const ignoreKeysRef = useLatestRef(ignoreKeys);\n  index(() => {\n    if (open) {\n      clearTimeout(timeoutIdRef.current);\n      matchIndexRef.current = null;\n      stringRef.current = '';\n    }\n  }, [open]);\n  index(() => {\n    // Sync arrow key navigation but not typeahead navigation.\n    if (open && stringRef.current === '') {\n      var _ref2;\n      prevIndexRef.current = (_ref2 = selectedIndex != null ? selectedIndex : activeIndex) != null ? _ref2 : -1;\n    }\n  }, [open, selectedIndex, activeIndex]);\n  const setTypingChange = useEffectEvent(value => {\n    if (value) {\n      if (!dataRef.current.typing) {\n        dataRef.current.typing = value;\n        onTypingChange(value);\n      }\n    } else {\n      if (dataRef.current.typing) {\n        dataRef.current.typing = value;\n        onTypingChange(value);\n      }\n    }\n  });\n  const onKeyDown = useEffectEvent(event => {\n    function getMatchingIndex(list, orderedList, string) {\n      const str = findMatchRef.current ? findMatchRef.current(orderedList, string) : orderedList.find(text => (text == null ? void 0 : text.toLocaleLowerCase().indexOf(string.toLocaleLowerCase())) === 0);\n      return str ? list.indexOf(str) : -1;\n    }\n    const listContent = listRef.current;\n    if (stringRef.current.length > 0 && stringRef.current[0] !== ' ') {\n      if (getMatchingIndex(listContent, listContent, stringRef.current) === -1) {\n        setTypingChange(false);\n      } else if (event.key === ' ') {\n        stopEvent(event);\n      }\n    }\n    if (listContent == null || ignoreKeysRef.current.includes(event.key) ||\n    // Character key.\n    event.key.length !== 1 ||\n    // Modifier key.\n    event.ctrlKey || event.metaKey || event.altKey) {\n      return;\n    }\n    if (open && event.key !== ' ') {\n      stopEvent(event);\n      setTypingChange(true);\n    }\n\n    // Bail out if the list contains a word like \"llama\" or \"aaron\". TODO:\n    // allow it in this case, too.\n    const allowRapidSuccessionOfFirstLetter = listContent.every(text => {\n      var _text$, _text$2;\n      return text ? ((_text$ = text[0]) == null ? void 0 : _text$.toLocaleLowerCase()) !== ((_text$2 = text[1]) == null ? void 0 : _text$2.toLocaleLowerCase()) : true;\n    });\n\n    // Allows the user to cycle through items that start with the same letter\n    // in rapid succession.\n    if (allowRapidSuccessionOfFirstLetter && stringRef.current === event.key) {\n      stringRef.current = '';\n      prevIndexRef.current = matchIndexRef.current;\n    }\n    stringRef.current += event.key;\n    clearTimeout(timeoutIdRef.current);\n    timeoutIdRef.current = setTimeout(() => {\n      stringRef.current = '';\n      prevIndexRef.current = matchIndexRef.current;\n      setTypingChange(false);\n    }, resetMs);\n    const prevIndex = prevIndexRef.current;\n    const index = getMatchingIndex(listContent, [...listContent.slice((prevIndex || 0) + 1), ...listContent.slice(0, (prevIndex || 0) + 1)], stringRef.current);\n    if (index !== -1) {\n      onMatch(index);\n      matchIndexRef.current = index;\n    } else if (event.key !== ' ') {\n      stringRef.current = '';\n      setTypingChange(false);\n    }\n  });\n  const reference = React.useMemo(() => ({\n    onKeyDown\n  }), [onKeyDown]);\n  const floating = React.useMemo(() => {\n    return {\n      onKeyDown,\n      onKeyUp(event) {\n        if (event.key === ' ') {\n          setTypingChange(false);\n        }\n      }\n    };\n  }, [onKeyDown, setTypingChange]);\n  return React.useMemo(() => enabled ? {\n    reference,\n    floating\n  } : {}, [enabled, reference, floating]);\n}\n\nfunction getArgsWithCustomFloatingHeight(state, height) {\n  return {\n    ...state,\n    rects: {\n      ...state.rects,\n      floating: {\n        ...state.rects.floating,\n        height\n      }\n    }\n  };\n}\n/**\n * Positions the floating element such that an inner element inside of it is\n * anchored to the reference element.\n * @see https://floating-ui.com/docs/inner\n */\nconst inner = props => ({\n  name: 'inner',\n  options: props,\n  async fn(state) {\n    const {\n      listRef,\n      overflowRef,\n      onFallbackChange,\n      offset: innerOffset = 0,\n      index = 0,\n      minItemsVisible = 4,\n      referenceOverflowThreshold = 0,\n      scrollRef,\n      ...detectOverflowOptions\n    } = evaluate(props, state);\n    const {\n      rects,\n      elements: {\n        floating\n      }\n    } = state;\n    const item = listRef.current[index];\n    const scrollEl = (scrollRef == null ? void 0 : scrollRef.current) || floating;\n\n    // Valid combinations:\n    // 1. Floating element is the scrollRef and has a border (default)\n    // 2. Floating element is not the scrollRef, floating element has a border\n    // 3. Floating element is not the scrollRef, scrollRef has a border\n    // Floating > {...getFloatingProps()} wrapper > scrollRef > items is not\n    // allowed as VoiceOver doesn't work.\n    const clientTop = floating.clientTop || scrollEl.clientTop;\n    const floatingIsBordered = floating.clientTop !== 0;\n    const scrollElIsBordered = scrollEl.clientTop !== 0;\n    const floatingIsScrollEl = floating === scrollEl;\n    if (process.env.NODE_ENV !== \"production\") {\n      if (!state.placement.startsWith('bottom')) {\n        warn('`placement` side must be \"bottom\" when using the `inner`', 'middleware.');\n      }\n    }\n    if (!item) {\n      return {};\n    }\n    const nextArgs = {\n      ...state,\n      ...(await offset(-item.offsetTop - floating.clientTop - rects.reference.height / 2 - item.offsetHeight / 2 - innerOffset).fn(state))\n    };\n    const overflow = await detectOverflow(getArgsWithCustomFloatingHeight(nextArgs, scrollEl.scrollHeight + clientTop + floating.clientTop), detectOverflowOptions);\n    const refOverflow = await detectOverflow(nextArgs, {\n      ...detectOverflowOptions,\n      elementContext: 'reference'\n    });\n    const diffY = max(0, overflow.top);\n    const nextY = nextArgs.y + diffY;\n    const isScrollable = scrollEl.scrollHeight > scrollEl.clientHeight;\n    const rounder = isScrollable ? v => v : round;\n    const maxHeight = rounder(max(0, scrollEl.scrollHeight + (floatingIsBordered && floatingIsScrollEl || scrollElIsBordered ? clientTop * 2 : 0) - diffY - max(0, overflow.bottom)));\n    scrollEl.style.maxHeight = maxHeight + \"px\";\n    scrollEl.scrollTop = diffY;\n\n    // There is not enough space, fallback to standard anchored positioning\n    if (onFallbackChange) {\n      const shouldFallback = scrollEl.offsetHeight < item.offsetHeight * min(minItemsVisible, listRef.current.length) - 1 || refOverflow.top >= -referenceOverflowThreshold || refOverflow.bottom >= -referenceOverflowThreshold;\n      ReactDOM.flushSync(() => onFallbackChange(shouldFallback));\n    }\n    if (overflowRef) {\n      overflowRef.current = await detectOverflow(getArgsWithCustomFloatingHeight({\n        ...nextArgs,\n        y: nextY\n      }, scrollEl.offsetHeight + clientTop + floating.clientTop), detectOverflowOptions);\n    }\n    return {\n      y: nextY\n    };\n  }\n});\n/**\n * Changes the `inner` middleware's `offset` upon a `wheel` event to\n * expand the floating element's height, revealing more list items.\n * @see https://floating-ui.com/docs/inner\n */\nfunction useInnerOffset(context, props) {\n  const {\n    open,\n    elements\n  } = context;\n  const {\n    enabled = true,\n    overflowRef,\n    scrollRef,\n    onChange: unstable_onChange\n  } = props;\n  const onChange = useEffectEvent(unstable_onChange);\n  const controlledScrollingRef = React.useRef(false);\n  const prevScrollTopRef = React.useRef(null);\n  const initialOverflowRef = React.useRef(null);\n  React.useEffect(() => {\n    if (!enabled) return;\n    function onWheel(e) {\n      if (e.ctrlKey || !el || overflowRef.current == null) {\n        return;\n      }\n      const dY = e.deltaY;\n      const isAtTop = overflowRef.current.top >= -0.5;\n      const isAtBottom = overflowRef.current.bottom >= -0.5;\n      const remainingScroll = el.scrollHeight - el.clientHeight;\n      const sign = dY < 0 ? -1 : 1;\n      const method = dY < 0 ? 'max' : 'min';\n      if (el.scrollHeight <= el.clientHeight) {\n        return;\n      }\n      if (!isAtTop && dY > 0 || !isAtBottom && dY < 0) {\n        e.preventDefault();\n        ReactDOM.flushSync(() => {\n          onChange(d => d + Math[method](dY, remainingScroll * sign));\n        });\n      } else if (/firefox/i.test(getUserAgent())) {\n        // Needed to propagate scrolling during momentum scrolling phase once\n        // it gets limited by the boundary. UX improvement, not critical.\n        el.scrollTop += dY;\n      }\n    }\n    const el = (scrollRef == null ? void 0 : scrollRef.current) || elements.floating;\n    if (open && el) {\n      el.addEventListener('wheel', onWheel);\n\n      // Wait for the position to be ready.\n      requestAnimationFrame(() => {\n        prevScrollTopRef.current = el.scrollTop;\n        if (overflowRef.current != null) {\n          initialOverflowRef.current = {\n            ...overflowRef.current\n          };\n        }\n      });\n      return () => {\n        prevScrollTopRef.current = null;\n        initialOverflowRef.current = null;\n        el.removeEventListener('wheel', onWheel);\n      };\n    }\n  }, [enabled, open, elements.floating, overflowRef, scrollRef, onChange]);\n  const floating = React.useMemo(() => ({\n    onKeyDown() {\n      controlledScrollingRef.current = true;\n    },\n    onWheel() {\n      controlledScrollingRef.current = false;\n    },\n    onPointerMove() {\n      controlledScrollingRef.current = false;\n    },\n    onScroll() {\n      const el = (scrollRef == null ? void 0 : scrollRef.current) || elements.floating;\n      if (!overflowRef.current || !el || !controlledScrollingRef.current) {\n        return;\n      }\n      if (prevScrollTopRef.current !== null) {\n        const scrollDiff = el.scrollTop - prevScrollTopRef.current;\n        if (overflowRef.current.bottom < -0.5 && scrollDiff < -1 || overflowRef.current.top < -0.5 && scrollDiff > 1) {\n          ReactDOM.flushSync(() => onChange(d => d + scrollDiff));\n        }\n      }\n\n      // [Firefox] Wait for the height change to have been applied.\n      requestAnimationFrame(() => {\n        prevScrollTopRef.current = el.scrollTop;\n      });\n    }\n  }), [elements.floating, onChange, overflowRef, scrollRef]);\n  return React.useMemo(() => enabled ? {\n    floating\n  } : {}, [enabled, floating]);\n}\n\nfunction isPointInPolygon(point, polygon) {\n  const [x, y] = point;\n  let isInside = false;\n  const length = polygon.length;\n  for (let i = 0, j = length - 1; i < length; j = i++) {\n    const [xi, yi] = polygon[i] || [0, 0];\n    const [xj, yj] = polygon[j] || [0, 0];\n    const intersect = yi >= y !== yj >= y && x <= (xj - xi) * (y - yi) / (yj - yi) + xi;\n    if (intersect) {\n      isInside = !isInside;\n    }\n  }\n  return isInside;\n}\nfunction isInside(point, rect) {\n  return point[0] >= rect.x && point[0] <= rect.x + rect.width && point[1] >= rect.y && point[1] <= rect.y + rect.height;\n}\n/**\n * Generates a safe polygon area that the user can traverse without closing the\n * floating element once leaving the reference element.\n * @see https://floating-ui.com/docs/useHover#safepolygon\n */\nfunction safePolygon(options) {\n  if (options === void 0) {\n    options = {};\n  }\n  const {\n    buffer = 0.5,\n    blockPointerEvents = false,\n    requireIntent = true\n  } = options;\n  let timeoutId;\n  let hasLanded = false;\n  let lastX = null;\n  let lastY = null;\n  let lastCursorTime = performance.now();\n  function getCursorSpeed(x, y) {\n    const currentTime = performance.now();\n    const elapsedTime = currentTime - lastCursorTime;\n    if (lastX === null || lastY === null || elapsedTime === 0) {\n      lastX = x;\n      lastY = y;\n      lastCursorTime = currentTime;\n      return null;\n    }\n    const deltaX = x - lastX;\n    const deltaY = y - lastY;\n    const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);\n    const speed = distance / elapsedTime; // px / ms\n\n    lastX = x;\n    lastY = y;\n    lastCursorTime = currentTime;\n    return speed;\n  }\n  const fn = _ref => {\n    let {\n      x,\n      y,\n      placement,\n      elements,\n      onClose,\n      nodeId,\n      tree\n    } = _ref;\n    return function onMouseMove(event) {\n      function close() {\n        clearTimeout(timeoutId);\n        onClose();\n      }\n      clearTimeout(timeoutId);\n      if (!elements.domReference || !elements.floating || placement == null || x == null || y == null) {\n        return;\n      }\n      const {\n        clientX,\n        clientY\n      } = event;\n      const clientPoint = [clientX, clientY];\n      const target = getTarget(event);\n      const isLeave = event.type === 'mouseleave';\n      const isOverFloatingEl = contains(elements.floating, target);\n      const isOverReferenceEl = contains(elements.domReference, target);\n      const refRect = elements.domReference.getBoundingClientRect();\n      const rect = elements.floating.getBoundingClientRect();\n      const side = placement.split('-')[0];\n      const cursorLeaveFromRight = x > rect.right - rect.width / 2;\n      const cursorLeaveFromBottom = y > rect.bottom - rect.height / 2;\n      const isOverReferenceRect = isInside(clientPoint, refRect);\n      const isFloatingWider = rect.width > refRect.width;\n      const isFloatingTaller = rect.height > refRect.height;\n      const left = (isFloatingWider ? refRect : rect).left;\n      const right = (isFloatingWider ? refRect : rect).right;\n      const top = (isFloatingTaller ? refRect : rect).top;\n      const bottom = (isFloatingTaller ? refRect : rect).bottom;\n      if (isOverFloatingEl) {\n        hasLanded = true;\n        if (!isLeave) {\n          return;\n        }\n      }\n      if (isOverReferenceEl) {\n        hasLanded = false;\n      }\n      if (isOverReferenceEl && !isLeave) {\n        hasLanded = true;\n        return;\n      }\n\n      // Prevent overlapping floating element from being stuck in an open-close\n      // loop: https://github.com/floating-ui/floating-ui/issues/1910\n      if (isLeave && isElement(event.relatedTarget) && contains(elements.floating, event.relatedTarget)) {\n        return;\n      }\n\n      // If any nested child is open, abort.\n      if (tree && getChildren(tree.nodesRef.current, nodeId).some(_ref2 => {\n        let {\n          context\n        } = _ref2;\n        return context == null ? void 0 : context.open;\n      })) {\n        return;\n      }\n\n      // If the pointer is leaving from the opposite side, the \"buffer\" logic\n      // creates a point where the floating element remains open, but should be\n      // ignored.\n      // A constant of 1 handles floating point rounding errors.\n      if (side === 'top' && y >= refRect.bottom - 1 || side === 'bottom' && y <= refRect.top + 1 || side === 'left' && x >= refRect.right - 1 || side === 'right' && x <= refRect.left + 1) {\n        return close();\n      }\n\n      // Ignore when the cursor is within the rectangular trough between the\n      // two elements. Since the triangle is created from the cursor point,\n      // which can start beyond the ref element's edge, traversing back and\n      // forth from the ref to the floating element can cause it to close. This\n      // ensures it always remains open in that case.\n      let rectPoly = [];\n      switch (side) {\n        case 'top':\n          rectPoly = [[left, refRect.top + 1], [left, rect.bottom - 1], [right, rect.bottom - 1], [right, refRect.top + 1]];\n          break;\n        case 'bottom':\n          rectPoly = [[left, rect.top + 1], [left, refRect.bottom - 1], [right, refRect.bottom - 1], [right, rect.top + 1]];\n          break;\n        case 'left':\n          rectPoly = [[rect.right - 1, bottom], [rect.right - 1, top], [refRect.left + 1, top], [refRect.left + 1, bottom]];\n          break;\n        case 'right':\n          rectPoly = [[refRect.right - 1, bottom], [refRect.right - 1, top], [rect.left + 1, top], [rect.left + 1, bottom]];\n          break;\n      }\n      function getPolygon(_ref3) {\n        let [x, y] = _ref3;\n        switch (side) {\n          case 'top':\n            {\n              const cursorPointOne = [isFloatingWider ? x + buffer / 2 : cursorLeaveFromRight ? x + buffer * 4 : x - buffer * 4, y + buffer + 1];\n              const cursorPointTwo = [isFloatingWider ? x - buffer / 2 : cursorLeaveFromRight ? x + buffer * 4 : x - buffer * 4, y + buffer + 1];\n              const commonPoints = [[rect.left, cursorLeaveFromRight ? rect.bottom - buffer : isFloatingWider ? rect.bottom - buffer : rect.top], [rect.right, cursorLeaveFromRight ? isFloatingWider ? rect.bottom - buffer : rect.top : rect.bottom - buffer]];\n              return [cursorPointOne, cursorPointTwo, ...commonPoints];\n            }\n          case 'bottom':\n            {\n              const cursorPointOne = [isFloatingWider ? x + buffer / 2 : cursorLeaveFromRight ? x + buffer * 4 : x - buffer * 4, y - buffer];\n              const cursorPointTwo = [isFloatingWider ? x - buffer / 2 : cursorLeaveFromRight ? x + buffer * 4 : x - buffer * 4, y - buffer];\n              const commonPoints = [[rect.left, cursorLeaveFromRight ? rect.top + buffer : isFloatingWider ? rect.top + buffer : rect.bottom], [rect.right, cursorLeaveFromRight ? isFloatingWider ? rect.top + buffer : rect.bottom : rect.top + buffer]];\n              return [cursorPointOne, cursorPointTwo, ...commonPoints];\n            }\n          case 'left':\n            {\n              const cursorPointOne = [x + buffer + 1, isFloatingTaller ? y + buffer / 2 : cursorLeaveFromBottom ? y + buffer * 4 : y - buffer * 4];\n              const cursorPointTwo = [x + buffer + 1, isFloatingTaller ? y - buffer / 2 : cursorLeaveFromBottom ? y + buffer * 4 : y - buffer * 4];\n              const commonPoints = [[cursorLeaveFromBottom ? rect.right - buffer : isFloatingTaller ? rect.right - buffer : rect.left, rect.top], [cursorLeaveFromBottom ? isFloatingTaller ? rect.right - buffer : rect.left : rect.right - buffer, rect.bottom]];\n              return [...commonPoints, cursorPointOne, cursorPointTwo];\n            }\n          case 'right':\n            {\n              const cursorPointOne = [x - buffer, isFloatingTaller ? y + buffer / 2 : cursorLeaveFromBottom ? y + buffer * 4 : y - buffer * 4];\n              const cursorPointTwo = [x - buffer, isFloatingTaller ? y - buffer / 2 : cursorLeaveFromBottom ? y + buffer * 4 : y - buffer * 4];\n              const commonPoints = [[cursorLeaveFromBottom ? rect.left + buffer : isFloatingTaller ? rect.left + buffer : rect.right, rect.top], [cursorLeaveFromBottom ? isFloatingTaller ? rect.left + buffer : rect.right : rect.left + buffer, rect.bottom]];\n              return [cursorPointOne, cursorPointTwo, ...commonPoints];\n            }\n        }\n      }\n      if (isPointInPolygon([clientX, clientY], rectPoly)) {\n        return;\n      }\n      if (hasLanded && !isOverReferenceRect) {\n        return close();\n      }\n      if (!isLeave && requireIntent) {\n        const cursorSpeed = getCursorSpeed(event.clientX, event.clientY);\n        const cursorSpeedThreshold = 0.1;\n        if (cursorSpeed !== null && cursorSpeed < cursorSpeedThreshold) {\n          return close();\n        }\n      }\n      if (!isPointInPolygon([clientX, clientY], getPolygon([x, y]))) {\n        close();\n      } else if (!hasLanded && requireIntent) {\n        timeoutId = window.setTimeout(close, 40);\n      }\n    };\n  };\n  fn.__options = {\n    blockPointerEvents\n  };\n  return fn;\n}\n\nexport { Composite, CompositeItem, FloatingArrow, FloatingDelayGroup, FloatingFocusManager, FloatingList, FloatingNode, FloatingOverlay, FloatingPortal, FloatingTree, inner, safePolygon, useClick, useClientPoint, useDelayGroup, useDelayGroupContext, useDismiss, useFloating, useFloatingNodeId, useFloatingParentNodeId, useFloatingPortalNode, useFloatingRootContext, useFloatingTree, useFocus, useHover, useId, useInnerOffset, useInteractions, useListItem, useListNavigation, useMergeRefs, useRole, useTransitionStatus, useTransitionStyles, useTypeahead };\n","import { useFloating, offset, flip, shift, autoUpdate } from '@floating-ui/react';\nimport { Avatar, Chip, Paper, Skeleton, Stack, Typography } from '@mui/material';\nimport { useEffect, useRef } from 'react';\n\nimport { useMentionUser } from '../hooks/useMentionUser';\nimport type { MentionHoverCardProps } from './types';\n\nfunction getInitials(name: string): string {\n  return name\n    .split(/\\s+/)\n    .slice(0, 2)\n    .map((w) => w[0]?.toUpperCase() ?? '')\n    .join('');\n}\n\nexport function MentionHoverCard({\n  userId,\n  displayName,\n  email,\n  role,\n  department,\n  avatar,\n  isDeactivated,\n  entityId,\n  disableAutoFetch = false,\n  anchorEl,\n  open,\n  onClose,\n  sx,\n}: MentionHoverCardProps) {\n  const cardRef = useRef<HTMLDivElement>(null);\n\n  // Lazy fetch: only hit the network when the card opens AND auto-fetch is\n  // not disabled. Passing undefined makes the hook a no-op.\n  const shouldFetch = open && !disableAutoFetch;\n  const { user: fetchedUser, isLoading } = useMentionUser(\n    shouldFetch ? userId : undefined,\n    entityId,\n  );\n\n  const resolvedDisplayName =\n    displayName && displayName.length > 0 ? displayName : (fetchedUser?.fullName ?? '');\n  const resolvedEmail = email ?? fetchedUser?.email;\n  const resolvedRole = role ?? fetchedUser?.role.displayName;\n  const resolvedDepartment = department ?? fetchedUser?.department ?? undefined;\n  const resolvedAvatar = avatar !== undefined ? avatar : fetchedUser?.avatar;\n  const resolvedIsDeactivated = isDeactivated ?? fetchedUser?.disabled ?? false;\n\n  const { refs, floatingStyles } = useFloating({\n    placement: 'bottom-start',\n    elements: { reference: anchorEl },\n    whileElementsMounted: autoUpdate,\n    middleware: [offset(8), flip({ fallbackPlacements: ['top-start'] }), shift({ padding: 8 })],\n  });\n\n  useEffect(() => {\n    if (!open) return;\n    const handleEscape = (e: KeyboardEvent) => {\n      if (e.key === 'Escape') onClose();\n    };\n    const handleClickOutside = (e: MouseEvent) => {\n      if (\n        cardRef.current &&\n        !cardRef.current.contains(e.target as Node) &&\n        !anchorEl.contains(e.target as Node)\n      ) {\n        onClose();\n      }\n    };\n    document.addEventListener('keydown', handleEscape);\n    document.addEventListener('mousedown', handleClickOutside);\n    return () => {\n      document.removeEventListener('keydown', handleEscape);\n      document.removeEventListener('mousedown', handleClickOutside);\n    };\n  }, [open, onClose, anchorEl]);\n\n  if (!open) return null;\n\n  const roleAndDept = [resolvedRole, resolvedDepartment].filter(Boolean).join(' \\u00b7 ');\n  const showSkeleton = isLoading && resolvedDisplayName.length === 0;\n\n  return (\n    <Paper\n      ref={(node: HTMLDivElement | null) => {\n        refs.setFloating(node);\n        (cardRef as React.MutableRefObject<HTMLDivElement | null>).current = node;\n      }}\n      style={floatingStyles}\n      elevation={8}\n      sx={[\n        { p: 1.5, minWidth: 240, maxWidth: 320, zIndex: 'tooltip' },\n        ...(Array.isArray(sx) ? sx : sx ? [sx] : []),\n      ]}\n    >\n      <Stack direction=\"row\" spacing={1.5} alignItems=\"flex-start\">\n        {showSkeleton ? (\n          <Skeleton variant=\"circular\" width={40} height={40} />\n        ) : (\n          <Avatar\n            {...(resolvedAvatar != null ? { src: resolvedAvatar } : {})}\n            sx={{\n              width: 40,\n              height: 40,\n              bgcolor: 'primary.light',\n              color: 'primary.dark',\n              fontWeight: 600,\n              fontSize: '0.875rem',\n            }}\n          >\n            {!resolvedAvatar && getInitials(resolvedDisplayName)}\n          </Avatar>\n        )}\n\n        <Stack spacing={0.25} sx={{ minWidth: 0, flex: 1 }}>\n          {showSkeleton ? (\n            <>\n              <Skeleton variant=\"text\" width=\"60%\" />\n              <Skeleton variant=\"text\" width=\"80%\" />\n              <Skeleton variant=\"text\" width=\"50%\" />\n            </>\n          ) : (\n            <>\n              <Stack direction=\"row\" spacing={0.5} alignItems=\"center\">\n                <Typography variant=\"subtitle1\" noWrap>\n                  {resolvedDisplayName}\n                </Typography>\n                {resolvedIsDeactivated && (\n                  <Chip\n                    label=\"Deactivated\"\n                    size=\"small\"\n                    color=\"error\"\n                    sx={{ height: 20, fontSize: '0.7rem' }}\n                  />\n                )}\n              </Stack>\n              {typeof resolvedEmail === 'string' && resolvedEmail.length > 0 && (\n                <Typography variant=\"body2\" color=\"text.secondary\" noWrap>\n                  {resolvedEmail}\n                </Typography>\n              )}\n              {roleAndDept && (\n                <Typography variant=\"body2\" color=\"text.secondary\" noWrap>\n                  {roleAndDept}\n                </Typography>\n              )}\n            </>\n          )}\n        </Stack>\n      </Stack>\n    </Paper>\n  );\n}\n","import BlockIcon from '@mui/icons-material/Block';\nimport WarningAmberIcon from '@mui/icons-material/WarningAmber';\nimport { Chip, Skeleton } from '@mui/material';\nimport { useCallback, useRef, useState, type KeyboardEvent } from 'react';\n\nimport { useMentionUser } from '../hooks/useMentionUser';\nimport { MentionHoverCard } from '../MentionHoverCard';\nimport type { MentionChipProps } from './types';\n\nexport function MentionChip({\n  userId,\n  displayName,\n  email,\n  role,\n  department,\n  avatar,\n  isDeactivated,\n  permissionStatus,\n  entityId,\n  disableAutoFetch = false,\n  onClick,\n  sx,\n}: MentionChipProps) {\n  const [hoverCardOpen, setHoverCardOpen] = useState(false);\n  const hideTimer = useRef<ReturnType<typeof setTimeout>>(undefined);\n  const chipRef = useRef<HTMLDivElement>(null);\n\n  // Only trigger auto-fetch if enabled. Passing undefined to useMentionUser\n  // makes it a no-op so we don't make unnecessary requests.\n  const shouldFetch = !disableAutoFetch;\n  const { user: fetchedUser, isLoading } = useMentionUser(\n    shouldFetch ? userId : undefined,\n    entityId,\n  );\n\n  // Props take precedence over fetched data — callers that already have a\n  // name (e.g. from a persisted mention) see it instantly; fetched data\n  // fills in the gaps (role, department, avatar, deactivated status).\n  const resolvedDisplayName =\n    displayName && displayName.length > 0 ? displayName : (fetchedUser?.fullName ?? '');\n  const resolvedRole = role ?? fetchedUser?.role.displayName;\n  const resolvedDepartment = department ?? fetchedUser?.department ?? undefined;\n  const resolvedAvatar = avatar !== undefined ? avatar : fetchedUser?.avatar;\n  const resolvedIsDeactivated = isDeactivated ?? fetchedUser?.disabled ?? false;\n  const resolvedEmail = email ?? fetchedUser?.email;\n\n  const showCard = useCallback(() => {\n    clearTimeout(hideTimer.current);\n    setHoverCardOpen(true);\n  }, []);\n\n  const hideCard = useCallback(() => {\n    hideTimer.current = setTimeout(() => setHoverCardOpen(false), 200);\n  }, []);\n\n  const handleClick = useCallback(() => onClick?.(userId), [onClick, userId]);\n\n  const handleKeyDown = useCallback((e: KeyboardEvent) => {\n    if (e.key === 'Enter' || e.key === ' ') {\n      e.preventDefault();\n      setHoverCardOpen((prev) => !prev);\n    } else if (e.key === 'Escape') {\n      setHoverCardOpen(false);\n    }\n  }, []);\n\n  // Skeleton state: show a placeholder only when we have no name to show yet\n  // AND we're actively fetching. This prevents a flicker when callers already\n  // supply a displayName.\n  const showSkeleton = isLoading && resolvedDisplayName.length === 0;\n\n  if (showSkeleton) {\n    return (\n      <Skeleton\n        variant=\"rounded\"\n        width={120}\n        height={24}\n        sx={{ display: 'inline-block', borderRadius: 12 }}\n        aria-label=\"Loading mentioned user\"\n      />\n    );\n  }\n\n  const label = resolvedIsDeactivated\n    ? `${resolvedDisplayName} (Deactivated)`\n    : resolvedDisplayName;\n  const ariaLabel = resolvedIsDeactivated\n    ? `Mentioned user: ${resolvedDisplayName} (Deactivated)`\n    : `Mentioned user: ${resolvedDisplayName}`;\n\n  const icon =\n    permissionStatus === 'warned' ? (\n      <WarningAmberIcon fontSize=\"small\" />\n    ) : permissionStatus === 'blocked' ? (\n      <BlockIcon fontSize=\"small\" />\n    ) : null;\n\n  return (\n    <>\n      <Chip\n        ref={chipRef}\n        label={`@${label}`}\n        {...(icon ? { icon } : {})}\n        size=\"small\"\n        variant=\"filled\"\n        aria-label={ariaLabel}\n        onClick={handleClick}\n        onMouseEnter={showCard}\n        onMouseLeave={hideCard}\n        onFocus={showCard}\n        onBlur={hideCard}\n        onKeyDown={handleKeyDown}\n        sx={[\n          {\n            cursor: 'pointer',\n            fontWeight: 500,\n            bgcolor: 'primary.light',\n            color: 'primary.dark',\n            '&:hover': { bgcolor: 'primary.200' },\n            '&:focus-visible': {\n              outline: 2,\n              outlineStyle: 'solid',\n              outlineColor: 'primary.main',\n              outlineOffset: 1,\n            },\n            ...(resolvedIsDeactivated && {\n              bgcolor: 'action.disabledBackground',\n              color: 'text.disabled',\n              textDecoration: 'line-through',\n            }),\n            ...(permissionStatus === 'blocked' && {\n              bgcolor: 'action.disabledBackground',\n              color: 'text.disabled',\n            }),\n          },\n          ...(Array.isArray(sx) ? sx : sx ? 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