import { GameEntity } from '../Entity';
export type VehicleType = 'automobile' | 'bike' | 'boat' | 'heli' | 'plane' | 'submarine' | 'trailer' | 'train';
export declare class Vehicle extends GameEntity {
    constructor(handle: number);
    getType(): VehicleType;
    getPlate(): string;
    setPlate(plate: string): void;
    setOnGround(): boolean | Promise<boolean>;
}
