---
name: unity-find-component
description: >
  Load when selecting a Unity component is unclear or before creating a custom
  UI primitive that may already exist in @payfit/unity-components. Use it to
  find the existing component, then fall back to React Aria plus uy: classes
  only when Unity has no fit.
metadata:
  type: core
  library: '@payfit/unity-components'
  library_version: '2.x'
sources:
  - 'PayFit/hr-apps:libs/shared/unity/components/src/index.ts'
  - 'PayFit/hr-apps:libs/shared/unity/icons/src/components/icon/parts/IconSprite.tsx'
  - 'PayFit/hr-apps:libs/shared/unity/icons/src/generated/index.ts'
  - 'PayFit/hr-apps:libs/shared/unity/components/OVERVIEW.md'
  - 'PayFit/hr-apps:AGENTS.md'
---

Routing skill for selecting a Unity component before writing UI code. Walk
the catalog, then the decision tree, then the commonly-confused pairs.

## Component Catalog

Inspect the current exports in `src/index.ts`, then use the decision tree below.
For a categorized catalog of commonly used exports, read
[references/component-catalog.md](references/component-catalog.md) only when
component discovery requires it.

## Decision Tree

For every UI need, walk these three levels in order. Stop at the first that
fits.

### Level 1 — Use Unity directly

If a named export covers the use case, import it. No abstractions over the
top.

```tsx
import {
  Button,
  Dialog,
  DialogActions,
  DialogContent,
  Pill,
} from '@payfit/unity-components'

export function ConfirmDelete({
  isOpen,
  onClose,
}: {
  isOpen: boolean
  onClose: () => void
}) {
  return (
    <Dialog isOpen={isOpen} onOpenChange={onClose}>
      <DialogContent>
        <Pill color="danger">Destructive</Pill>
      </DialogContent>
      <DialogActions>
        <Button variant="secondary" onPress={onClose}>
          Cancel
        </Button>
        <Button color="danger" onPress={onClose}>
          Delete
        </Button>
      </DialogActions>
    </Dialog>
  )
}
```

### Level 2 — Fall back to React Aria + uy:\* classes

Build your own primitive only when Unity has no equivalent. Compose React
Aria primitives, style with the `uy:` prefix, and merge classes with
`uyMerge` / `uyTv`.

```tsx
import { uyTv } from '@payfit/unity-themes'
import { ToggleButton } from 'react-aria-components'

const toggleStyles = uyTv({
  base: 'uy:inline-flex uy:items-center uy:gap-100 uy:rounded-100 uy:px-200 uy:py-100',
  variants: {
    isSelected: {
      true: 'uy:bg-surface-action uy:text-content-on-action',
      false: 'uy:bg-surface-secondary uy:text-content-neutral',
    },
  },
})

export function CustomPivot({ label }: { label: string }) {
  return (
    <ToggleButton className={({ isSelected }) => toggleStyles({ isSelected })}>
      {label}
    </ToggleButton>
  )
}
```

### Level 3 — Midnight (last resort, deprecated)

Only when (a) Unity has no equivalent, (b) React Aria + `uy:*` cannot
realistically rebuild it, and (c) the feature ships against a deadline. Open
a follow-up to migrate. Per `AGENTS.md`, Midnight is deprecated; never
import it into a new module.

## Commonly Confused Pairs

- `Badge` vs `Pill`: `Badge` is a numeric/dot indicator anchored to another
  element (notification count). `Pill` is a standalone label/status chip
  with text content.
- `Card` vs `SelectableCard...` vs `NavigationCard`: `Card` is the generic
  container. `SelectableCardCheckboxGroup` / `SelectableCardRadioGroup`
  wrap cards as form inputs. `NavigationCard` wraps a card as a router-aware
  link.
- `Button` vs `IconButton` vs `RawLinkButton`: `Button` for actions with
  text. `IconButton` / `CircularIconButton` for icon-only actions
  (requires `aria-label`). `RawLinkButton` renders as an anchor but styled
  like a button — use when the action navigates.
- `Menu` vs `Popover`: `Menu` is a list of actionable items keyed by
  keyboard (Enter/Arrow). `Popover` is a free-form floating panel and
  requires a `title`.
- `Dialog` vs `PromoDialog`: `Dialog` for confirmation / edit flows.
  `PromoDialog` for marketing / onboarding announcements; requires
  `PromoDialogHero`.
- `Table` vs `DataTable`: `Table` is the layout primitive (header, body,
  rows, cells) with no behavior. `DataTable` wires Tanstack Table for
  sorting, filtering, pagination, virtualization, bulk actions.
- `ErrorState` vs `Alert`: `ErrorState` is a full-area empty-replacement
  for "this section failed to load." `Alert` is an inline banner that
  coexists with surrounding content.

## Icon Source Convention

`Icon` takes a typed `src` prop of type `UnityIcon` — a literal union of
PascalCase names with a `Filled` or `Outlined` suffix (~310 values, from
`@payfit/unity-icons`). Strings outside that union are a type error. Do
not cast to `UnityIcon`; the cast bypasses the sprite-id guard and the
icon silently renders empty.

```tsx
import type { UnityIcon } from '@payfit/unity-icons'

import { Icon } from '@payfit/unity-components'

const icon: UnityIcon = 'MagnifyingGlassOutlined'
;<Icon src={icon} size={20} />
```

## Forms Notice

Tanstack Form (`useTanstackUnityForm`) is the only supported form system.
The React Hook Form path — `useUnityForm` plus the legacy `TextField` /
`SelectField` / `NumberField` etc. RHF wrappers exported from the same
index — is deprecated. Do not author new code with `useUnityForm`. See
`unity-tanstack-form`.

## Common Mistakes

### HIGH Hand-roll component that already exists

Wrong:

```tsx
const Tag = ({ children }) => (
  <span className="uy:rounded-full uy:px-200 uy:py-100 uy:bg-surface-primary">
    {children}
  </span>
)
```

Correct:

```tsx
import { Pill } from '@payfit/unity-components'
;<Pill>{children}</Pill>
```

The hand-rolled span re-derives Pill's tokens by guesswork and drifts from
the design-system source-of-truth on every theme update.

Source: libs/shared/unity/components/src/components/pill/Pill.tsx

### HIGH Use React Aria primitive directly when Unity wraps it

Wrong:

```tsx
import { Button as AriaButton } from 'react-aria-components'
;<AriaButton>Click</AriaButton>
```

Correct:

```tsx
import { Button } from '@payfit/unity-components'
;<Button variant="primary">Click</Button>
```

The bare React Aria Button has no Unity theming, intl, or styling
defaults; you ship an unstyled element with no `uy:*` classes.

Source: libs/shared/unity/components/src/components/button/Button.tsx

### HIGH Reach for Midnight when Unity has an equivalent

Wrong:

```tsx
import { Button, Modal } from '@payfit/midnight'
```

Correct:

```tsx
import { Button, Dialog } from '@payfit/unity-components'
```

Midnight is deprecated; new screens that import it cannot match the Unity
theme tokens and will require a migration pass later anyway.

Source: AGENTS.md "Do NOT use (deprecated)"

### MEDIUM Combine Input + FormField when \*Field exists

Wrong:

```tsx
<FormField label="Name" error={errors.name}>
  <Input {...register('name')} />
</FormField>
```

Correct:

```tsx
<form.AppField name="name">
  {field => <field.TextField label="Name" />}
</form.AppField>
```

Manual `FormField` + `Input` skips the label-for/aria-describedby wiring,
the `field.state.meta` error plumbing, and the required-state inference
that the `*Field` components handle.

Source: libs/shared/unity/components/src/components/form-field/FormField.tsx; index.ts:205-223

### HIGH Pass an untyped string to Icon src and guess the name

Wrong:

```tsx
<Icon src="search" size={20} />
<Icon src="trash-filled" />
const name: string = 'trash'
<Icon src={name as UnityIcon} />
```

Correct:

```tsx
import { Icon } from '@payfit/unity-components'
import type { UnityIcon } from '@payfit/unity-icons'
<Icon src="MagnifyingGlassOutlined" size={20} />
<Icon src="TrashFilled" />
type Props = { icon: UnityIcon }
```

The `UnityIcon` literal union encodes the exact sprite ids; lowercase or
kebab-case strings have no matching `<symbol id>` in the injected sprite,
so `<use href="#search">` resolves to nothing and the SVG renders empty.

Source: libs/shared/unity/icons/src/components/icon/parts/IconSprite.tsx; generated/index.ts (UnityIcon type)

## See also

- For projects not yet configured for Unity, use the repository's
  `@payfit/nx-tools:setup-unity` generator
- `unity-migrate-from-midnight` — when Level 3 fallback hits a Midnight
  screen, follow this skill to replace it
- `unity-tanstack-form` — the only supported form authoring path
