import { DRAW_MODES } from '@pixi/constants'; import type { BLEND_MODES } from '@pixi/constants'; import type { BatchTextureArray } from './BatchTextureArray'; /** * Used by the batcher to draw batches. * Each one of these contains all information required to draw a bound geometry. * @memberof PIXI */ export declare class BatchDrawCall { texArray: BatchTextureArray; type: DRAW_MODES; blend: BLEND_MODES; start: number; size: number; /** Data for uniforms or custom webgl state. */ data: any; constructor(); }