import { Buffer } from '../geometry/Buffer'; import { Geometry } from '../geometry/Geometry'; /** * Geometry used to batch standard PIXI content (e.g. Mesh, Sprite, Graphics objects). * @memberof PIXI */ export declare class BatchGeometry extends Geometry { /** * Buffer used for position, color, texture IDs * @protected */ _buffer: Buffer; /** * Index buffer data * @protected */ _indexBuffer: Buffer; /** * @param {boolean} [_static=false] - Optimization flag, where `false` * is updated every frame, `true` doesn't change frame-to-frame. */ constructor(_static?: boolean); }