import type { BaseTexture } from '../textures/BaseTexture'; /** * Used by the batcher to build texture batches. * Holds list of textures and their respective locations. * @memberof PIXI */ export declare class BatchTextureArray { /** Inside textures array. */ elements: BaseTexture[]; /** Respective locations for textures. */ ids: number[]; /** Number of filled elements. */ count: number; constructor(); clear(): void; }