/** * @private * @param {WebGLRenderingContext} gl - The current WebGL context {WebGLProgram} * @param {number} type - the type, can be either VERTEX_SHADER or FRAGMENT_SHADER * @param {string} src - The vertex shader source as an array of strings. * @returns {WebGLShader} the shader */ export declare function compileShader(gl: WebGLRenderingContextBase, type: number, src: string): WebGLShader;