import type { IAttributeData } from '../Program'; /** * returns the attribute data from the program * @private * @param {WebGLProgram} [program] - the WebGL program * @param {WebGLRenderingContext} [gl] - the WebGL context * @returns {object} the attribute data for this program */ export declare function getAttributeData(program: WebGLProgram, gl: WebGLRenderingContextBase): { [key: string]: IAttributeData; };