/**
 * Maps gl blend combinations to WebGL.
 * @memberof PIXI
 * @function mapWebGLBlendModesToPixi
 * @private
 * @param {WebGLRenderingContext} gl - The rendering context.
 * @param {number[][]} [array=[]] - The array to output into.
 * @returns {number[][]} Mapped modes.
 */
export declare function mapWebGLBlendModesToPixi(gl: WebGLRenderingContextBase, array?: number[][]): number[][];
