/** * Internal texture for WebGL context. * @memberof PIXI */ export declare class GLTexture { /** The WebGL texture. */ texture: WebGLTexture; /** Width of texture that was used in texImage2D. */ width: number; /** Height of texture that was used in texImage2D. */ height: number; /** Whether mip levels has to be generated. */ mipmap: boolean; /** WrapMode copied from baseTexture. */ wrapMode: number; /** Type copied from baseTexture. */ type: number; /** Type copied from baseTexture. */ internalFormat: number; /** Type of sampler corresponding to this texture. See {@link PIXI.SAMPLER_TYPES} */ samplerType: number; /** Texture contents dirty flag. */ dirtyId: number; /** Texture style dirty flag. */ dirtyStyleId: number; constructor(texture: WebGLTexture); }