import type { Renderer } from '../Renderer'; import type { ISystem } from '../system/ISystem'; /** * Base for a common object renderer that can be used as a * system renderer plugin. * @memberof PIXI */ export declare class ObjectRenderer implements ISystem { /** The renderer this manager works for. */ protected renderer: Renderer; /** * @param renderer - The renderer this manager works for. */ constructor(renderer: Renderer); /** Stub method that should be used to empty the current batch by rendering objects now. */ flush(): void; /** Generic destruction method that frees all resources. This should be called by subclasses. */ destroy(): void; /** * Stub method that initializes any state required before * rendering starts. It is different from the `prerender` * signal, which occurs every frame, in that it is called * whenever an object requests _this_ renderer specifically. */ start(): void; /** Stops the renderer. It should free up any state and become dormant. */ stop(): void; /** * Keeps the object to render. It doesn't have to be * rendered immediately. * @param {PIXI.DisplayObject} _object - The object to render. */ render(_object: any): void; }