import { Vector3, Matrix4 } from 'three';
import type { Object3D } from 'three';
export interface PolarTransformMatrixParams {
    center: Vector3;
    longitude: number;
    latitude: number;
    depth: number;
}
export declare class CorePolarTransform {
    static matrix(params: PolarTransformMatrixParams, target: Matrix4): void;
    static applyMatrixToObject(object: Object3D, matrix: Matrix4): void;
}
