export declare enum AnimationPositionMode {
    RELATIVE = "relative",
    ABSOLUTE = "absolute"
}
export declare const ANIMATION_POSITION_MODES: AnimationPositionMode[];
export declare enum AnimationPositionRelativeTo {
    START = "start",
    END = "end"
}
export declare const ANIMATION_POSITION_RELATIVE_TOS: AnimationPositionRelativeTo[];
export declare class AnimationPosition {
    private _mode;
    private _relativeTo;
    private _offset;
    clone(): AnimationPosition;
    setMode(mode: AnimationPositionMode): void;
    mode(): AnimationPositionMode;
    setRelativeTo(relative_to: AnimationPositionRelativeTo): void;
    relativeTo(): AnimationPositionRelativeTo;
    setOffset(offset: number): void;
    offset(): number;
    toParameter(): string | number;
    private _relative_position_param;
    private _absolutePositionParam;
    private _offsetString;
}
