import { BufferGeometry, Mesh } from 'three';
import { QUADTesselationParams } from '../QuadCommon';
import { QuadObject } from '../QuadObject';
export declare function quadToMesh(quadObject: QuadObject, options: QUADTesselationParams): Mesh<BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material, import("three").Object3DEventMap>;
