import { Object3D } from 'three';
import { PhysicsLib } from '../CorePhysics';
export declare function createPhysicsCylinder(PhysicsLib: PhysicsLib, object: Object3D): import("@dimforge/rapier3d-compat").ColliderDesc | undefined;
export declare function _getPhysicsRBDCylinderHeight(object: Object3D): number | undefined;
export declare function _getPhysicsRBDCylinderRadius(object: Object3D): number | undefined;
export declare function _setPhysicsRBDCylinderProperty(object: Object3D, targetRadius: number, targetHeight: number, lerp: number, updateObjectMatrix: boolean): void;
