import type { Collider } from '@dimforge/rapier3d-compat';
import { Object3D } from 'three';
import { PhysicsLib } from '../CorePhysics';
export declare function createPhysicsSphere(PhysicsLib: PhysicsLib, object: Object3D): import("@dimforge/rapier3d-compat").ColliderDesc;
export declare function currentRadius(object: Object3D, collider: Collider): number;
export declare function _getPhysicsRBDSphereRadius(object: Object3D): number | undefined;
export declare function _setPhysicsRBDSphereProperty(object: Object3D, targetRadius: number, lerp: number, updateObjectMatrix: boolean): void;
