import { Object3D } from 'three';
import { ObjectNamedFunction0, ObjectNamedFunction1 } from './_Base';
export declare class setPlayerInput extends ObjectNamedFunction1<[boolean]> {
    static type(): string;
    func(object3D: Object3D, stopEventsPropagation: boolean): void;
}
export declare class getPlayerInputDataLeft extends ObjectNamedFunction0 {
    static type(): string;
    func(object3D: Object3D): boolean;
}
export declare class getPlayerInputDataRight extends ObjectNamedFunction0 {
    static type(): string;
    func(object3D: Object3D): boolean;
}
export declare class getPlayerInputDataForward extends ObjectNamedFunction0 {
    static type(): string;
    func(object3D: Object3D): boolean;
}
export declare class getPlayerInputDataBackward extends ObjectNamedFunction0 {
    static type(): string;
    func(object3D: Object3D): boolean;
}
export declare class getPlayerInputDataRun extends ObjectNamedFunction0 {
    static type(): string;
    func(object3D: Object3D): boolean;
}
export declare class getPlayerInputDataJump extends ObjectNamedFunction0 {
    static type(): string;
    func(object3D: Object3D): boolean;
}
