/**
 * shows controls to play, reset and seek an animation setup
 *
 */
import { TypedAnimNode } from './_Base';
import { TimelineBuilder } from '../../../core/animation/TimelineBuilder';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { AnimType } from '../../poly/registers/nodes/types/Anim';
declare class PlayAnimParamsConfig extends NodeParamsConfig {
    /** @param play the animations */
    play: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>;
    /** @param pause the animations */
    pause: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>;
    /** @param reset the animations */
    reset: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>;
    /** @param sets if the animations created can be stopped when a new animation in generated on the same property */
    stoppable: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
    /** @param toggle to see debug infos printed in the console */
    debug: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
    /** @param seek */
    seek: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
}
export declare class PlayAnimNode extends TypedAnimNode<PlayAnimParamsConfig> {
    paramsConfig: PlayAnimParamsConfig;
    gsap: typeof gsap | undefined;
    static type(): AnimType;
    initializeNode(): void;
    cook(inputContents: TimelineBuilder[]): void;
    private _timeline;
    timelineBuilder(inputIndex: number): Promise<TimelineBuilder | undefined>;
    private _playFromInput;
    play(): Promise<void>;
    reset(): Promise<void>;
    pause(): Promise<void>;
    seek(): Promise<void>;
    static PARAM_CALLBACK_play(node: PlayAnimNode): void;
    static PARAM_CALLBACK_pause(node: PlayAnimNode): void;
    static PARAM_CALLBACK_reset(node: PlayAnimNode): void;
    static PARAM_CALLBACK_seek(node: PlayAnimNode): void;
}
export {};
