import { WebGLRenderTarget, MeshBasicMaterial, Texture } from 'three';
export interface BlurMaterial extends MeshBasicMaterial {
    uniforms: {
        previousLightMap: {
            value: Texture | null;
        };
        pixelOffset: {
            value: number;
        };
    };
}
export interface BlurMatOptions {
    res: number;
    lightMap: WebGLRenderTarget;
}
export declare function setBlurMaterial(mat: BlurMaterial, options: BlurMatOptions): void;
export declare function createBlurMaterial(): BlurMaterial;
