/**
 * reads the position from the cloth solver
 *
 *
 *
 */
import { TypedGlNode } from './_Base';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
import { ParamType } from '../../poly/ParamType';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class ClothSolverPositionGlParamsConfig extends NodeParamsConfig {
    id: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.FLOAT>;
    size: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.STRING>;
    position0: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.STRING>;
    position1: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.STRING>;
    normal: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.STRING>;
}
export declare class ClothSolverPositionGlNode extends TypedGlNode<ClothSolverPositionGlParamsConfig> {
    paramsConfig: ClothSolverPositionGlParamsConfig;
    static type(): Readonly<'clothSolverPosition'>;
    initializeNode(): void;
    setLines(shaders_collection_controller: ShadersCollectionController): void;
    paramsGenerating(): boolean;
    setParamConfigs(): void;
    uniformNameSize(): string;
    uniformNamePosition0(): string;
    uniformNamePosition1(): string;
    uniformNameNormal(): string;
}
export {};
