/**
 * applies a fog
 *
 *
 *
 */
import { TypedGlNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
declare class FogGlParamsConfig extends NodeParamsConfig {
    mvPosition: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR4>;
    baseColor: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>;
    fogColor: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>;
    near: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
    far: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
}
export declare class FogGlNode extends TypedGlNode<FogGlParamsConfig> {
    paramsConfig: FogGlParamsConfig;
    static type(): string;
    initializeNode(): void;
    setLines(shaders_collection_controller: ShadersCollectionController): void;
}
export {};
