/**
 * gets uv from id
 *
 */
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
import { TypedGlNode } from './_Base';
declare class GeometryAttributeLookupUvGlParamsConfig extends NodeParamsConfig {
    id: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
    textureSize: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>;
}
export declare class GeometryAttributeLookupUvGlNode extends TypedGlNode<GeometryAttributeLookupUvGlParamsConfig> {
    paramsConfig: GeometryAttributeLookupUvGlParamsConfig;
    static type(): string;
    initializeNode(): void;
    setLines(shadersCollectionController: ShadersCollectionController): void;
}
export {};
