/**
 * creates a grid pattern
 *
 */
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
import { TypedGlNode } from './_Base';
declare class GridGlParamsConfig extends NodeParamsConfig {
    uv: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>;
    lineWidth: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
    freq: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>;
    freqMult: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
    filtered: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
}
export declare class GridGlNode extends TypedGlNode<GridGlParamsConfig> {
    paramsConfig: GridGlParamsConfig;
    static type(): string;
    initializeNode(): void;
    setLines(shadersCollectionController: ShadersCollectionController): void;
}
export {};
