/**
 * ImportorUV is an experimental node that helps creating importors, which are displaying a render of a higher resolution render onto different tiles of a texture
 *
 *
 *
 */
import { TypedGlNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
declare class ImpostorUvGlParamsConfig extends NodeParamsConfig {
    center: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
    cameraPos: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
    uv: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>;
    tilesCount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
    offset: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
}
export declare class ImpostorUvGlNode extends TypedGlNode<ImpostorUvGlParamsConfig> {
    paramsConfig: ImpostorUvGlParamsConfig;
    static type(): string;
    initializeNode(): void;
    setLines(shaders_collection_controller: ShadersCollectionController): void;
}
export {};
