/**
 * This node updates the position and normals of instances
 *
 *
 *
 */
import { TypedGlNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
declare class InstanceTransformGlParamsConfig extends NodeParamsConfig {
    position: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
    normal: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
    instancePosition: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
    instanceQuaternion: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR4>;
    instanceScale: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
}
export declare class InstanceTransformGlNode extends TypedGlNode<InstanceTransformGlParamsConfig> {
    paramsConfig: InstanceTransformGlParamsConfig;
    static type(): string;
    initializeNode(): void;
    setLines(shaders_collection_controller: ShadersCollectionController): void;
    gl_output_name_position(): string;
    gl_output_name_normal(): string;
    private _defaultPosition;
    private _defaultNormal;
    private _defaultInstancePosition;
    private _defaultInputInstanceQuaternion;
    private _defaultInputInstanceScale;
}
export {};
