/**
 * transforms an input color (vec3) from LCH color space to RGB
 *
 *
 *
 */
import { TypedGlNode } from './_Base';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class LchToRgbGlParamsConfig extends NodeParamsConfig {
    lch: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
}
export declare class LchToRgbGlNode extends TypedGlNode<LchToRgbGlParamsConfig> {
    paramsConfig: LchToRgbGlParamsConfig;
    static type(): string;
    initializeNode(): void;
    setLines(shaders_collection_controller: ShadersCollectionController): void;
}
export {};
