/**
 * mixes 2 input values based on a blend (float) value
 *
 *
 *
 */
import { BaseGlMathFunctionGlNode } from './_BaseMathFunction';
import { GlConnectionPointType } from '../utils/io/connections/Gl';
export declare class MixGlNode extends BaseGlMathFunctionGlNode {
    static type(): string;
    protected gl_method_name(): string;
    paramDefaultValue(name: string): number;
    initializeNode(): void;
    protected _gl_output_name(): string;
    protected _expected_input_types(): GlConnectionPointType[];
    protected _expected_output_types(): GlConnectionPointType[];
}
