/**
 * transforms an input color (vec3) from OKLAB color space to RGB
 *
 * @remarks
 *
 * This is using the algorithm from Inigo Quilez's https://www.shadertoy.com/view/WtccD7, which is implenting Björn Ottosson's
 https://bottosson.github.io/posts/oklab/
 *
 */
import { TypedGlNode } from './_Base';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class OklabToRgbGlParamsConfig extends NodeParamsConfig {
    oklab: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
}
export declare class OklabToRgbGlNode extends TypedGlNode<OklabToRgbGlParamsConfig> {
    paramsConfig: OklabToRgbGlParamsConfig;
    static type(): string;
    initializeNode(): void;
    setLines(shaders_collection_controller: ShadersCollectionController): void;
}
export {};
