/**
 * computes a quaternion
 *
 *
 *
 */
import { Number3 } from '../../../types/GlobalTypes';
import { BaseNodeGlMathFunctionArg2GlNode } from './_BaseMathFunction';
import { FunctionGLDefinition } from './utils/GLDefinition';
export declare class QuatFromAxisAngleGlNode extends BaseNodeGlMathFunctionArg2GlNode {
    static type(): string;
    initializeNode(): void;
    paramDefaultValue(name: string): number | Number3;
    gl_method_name(): string;
    gl_function_definitions(): FunctionGLDefinition[];
}
