/**
 * blends between 2 quaternions
 *
 * https://en.wikipedia.org/wiki/Slerp
 *
 *
 */
import { BaseNodeGlMathFunctionArg1GlNode } from './_BaseMathFunction';
import { FunctionGLDefinition } from './utils/GLDefinition';
export declare class QuatSlerpGlNode extends BaseNodeGlMathFunctionArg1GlNode {
    static type(): string;
    initializeNode(): void;
    gl_method_name(): string;
    gl_function_definitions(): FunctionGLDefinition[];
}
