/**
 * transforms an input color (vec3) from RGB color space to Oklab
 *
 *
 *  @remarks
 *
 * This is using the algorithm from Inigo Quilez's https://www.shadertoy.com/view/WtccD7, which is implenting Björn Ottosson's
 https://bottosson.github.io/posts/oklab/
 *
 */
import { TypedGlNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
declare class RgbToOklabGlParamsConfig extends NodeParamsConfig {
    rgb: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
}
export declare class RgbToOklabGlNode extends TypedGlNode<RgbToOklabGlParamsConfig> {
    paramsConfig: RgbToOklabGlParamsConfig;
    static type(): string;
    initializeNode(): void;
    setLines(shaders_collection_controller: ShadersCollectionController): void;
}
export {};
