import { GlType } from './../../poly/registers/nodes/types/Gl';
import { TypedGlNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
declare class SDFContextGlParamsConfig extends NodeParamsConfig {
}
export declare class SDFContextGlNode extends TypedGlNode<SDFContextGlParamsConfig> {
    paramsConfig: SDFContextGlParamsConfig;
    static type(): GlType;
    initializeNode(): void;
    private _expectedInputTypes;
    private _expectedOutputTypes;
    private _glInputNames;
    private _glOutputNames;
    setLines(shaders_collection_controller: ShadersCollectionController): void;
}
export {};
