import { TypedGlNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
declare class SDFMaxGlParamsConfig extends NodeParamsConfig {
}
export declare class SDFMaxGlNode extends TypedGlNode<SDFMaxGlParamsConfig> {
    paramsConfig: SDFMaxGlParamsConfig;
    static type(): string;
    initializeNode(): void;
    private _glInputName;
    private _glOutputName;
    private _expectedInputTypes;
    private _expectedOutputTypes;
    setLines(shadersCollectionController: ShadersCollectionController): void;
    private _setLinesFloat;
    private _setLinesSDFContext;
}
export {};
