/**
 * repeats an SDF in polar coordinates, allowing fractal effects
 *
 * @remarks
 *
 * based on [https://iquilezles.org/articles/distfunctions/](https://iquilezles.org/articles/distfunctions/)
 */
import { BaseSDFGlNode } from './_BaseSDF';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
declare class SDFRepeatPolarGlParamsConfig extends NodeParamsConfig {
    position: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
    center: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
    periodLon: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
}
export declare class SDFRepeatPolarGlNode extends BaseSDFGlNode<SDFRepeatPolarGlParamsConfig> {
    paramsConfig: SDFRepeatPolarGlParamsConfig;
    static type(): string;
    initializeNode(): void;
    setLines(shadersCollectionController: ShadersCollectionController): void;
}
export {};
