import { TypedGlNode } from './_Base';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
import { ParamType } from '../../poly/ParamType';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class Texture2DArrayGlParamsConfig extends NodeParamsConfig {
    paramName: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.STRING>;
    uv: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.VECTOR2>;
    layer: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.INTEGER>;
}
export declare class Texture2DArrayGlNode extends TypedGlNode<Texture2DArrayGlParamsConfig> {
    paramsConfig: Texture2DArrayGlParamsConfig;
    static type(): Readonly<'texture2DArray'>;
    static readonly OUTPUT_NAME = "rgba";
    initializeNode(): void;
    setLines(shaders_collection_controller: ShadersCollectionController): void;
    paramsGenerating(): boolean;
    setParamConfigs(): void;
    uniformName(): string;
}
export {};
