/**
 * outputs 1 of the 2 inputs based on a boolean input
 *
 * @remarks
 *
 * This node is frequently used with the [gl/Compare](/docs/nodes/gl/Compare).
 *
 * For more involved use cases where you'd like to switch between more than 2 values, use the [gl/Switch](/docs/nodes/gl/Switch) instead.
 *
 */
import { ParamlessTypedGlNode } from './_Base';
declare enum TwoWaySwitchGlNodeInputName {
    CONDITION = "condition",
    IF_TRUE = "ifTrue",
    IF_FALSE = "ifFalse"
}
import { GlConnectionPointType } from '../utils/io/connections/Gl';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
export declare class TwoWaySwitchGlNode extends ParamlessTypedGlNode {
    static type(): string;
    initializeNode(): void;
    protected _gl_input_name(index: number): TwoWaySwitchGlNodeInputName;
    protected _gl_output_name(): string;
    protected _expected_input_types(): GlConnectionPointType[];
    protected _expected_output_types(): GlConnectionPointType[];
    setLines(shaders_collection_controller: ShadersCollectionController): void;
}
export {};
