/**
 * creates a waves pattern
 *
 */
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
import { TypedGlNode } from './_Base';
declare class WavesGlParamsConfig extends NodeParamsConfig {
    position: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>;
    time: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
    freq: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
    freqMult: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
    speedMult: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
}
export declare class WavesGlNode extends TypedGlNode<WavesGlParamsConfig> {
    paramsConfig: WavesGlParamsConfig;
    static type(): string;
    initializeNode(): void;
    setLines(linesController: ShadersCollectionController): void;
}
export {};
