import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
import { TypedGlNode, BaseGlNodeType } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class BaseSDFGlParamsConfig extends NodeParamsConfig {
    position: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
}
export declare class BaseSDFGlNode<K extends BaseSDFGlParamsConfig> extends TypedGlNode<K> {
    protected position(): string;
    private _defaultPosition;
    protected _addSDFMethods(shadersCollectionController: ShadersCollectionController): void;
    static addSDFMethods(shadersCollectionController: ShadersCollectionController, node: BaseGlNodeType): void;
}
export {};
