import { GlAssemblerControllerType, AssemblerGlControllerNode } from './Controller';
export declare class GlAssemblerNodeSpareParamsController {
    private _controller;
    private _node;
    private _raw_input_serialized_by_param_name;
    private _init_value_serialized_by_param_name;
    constructor(_controller: GlAssemblerControllerType, _node: AssemblerGlControllerNode);
    get assembler(): import("./assemblers/_Base").BaseGlShaderAssembler;
    createSpareParameters(): void;
    private _validateNames;
}
