import { GlobalsGlNode } from '../../../Globals';
import { ShadersCollectionController } from '../../utils/ShadersCollectionController';
import { ShaderAssemblerMaterial, CustomAssemblerMap } from './_BaseMaterial';
export declare abstract class BaseShaderAssemblerRayMarchingAbstract extends ShaderAssemblerMaterial {
    customAssemblerClassByCustomName(): CustomAssemblerMap;
    set_node_lines_globals(globals_node: GlobalsGlNode, shaders_collection_controller: ShadersCollectionController): void;
}
