import { ShaderMaterial } from 'three';
import { ShaderAssemblerMaterial } from '../../_BaseMaterial';
import { ShaderName } from '../../../../../../utils/shaders/ShaderName';
export declare class ShaderAssemblerCustomPointsDepthDOF extends ShaderAssemblerMaterial {
    templateShader(): {
        vertexShader: string;
        fragmentShader: string;
        uniforms: {
            size: {
                value: number;
            };
            scale: {
                value: number;
            };
            mNear: {
                value: number;
            };
            mFar: {
                value: number;
            };
        };
    };
    protected insertDefineAfter(shader_name: ShaderName): string | undefined;
    protected insertBodyAfter(shader_name: ShaderName): string | undefined;
    createMaterial(): ShaderMaterial;
}
