/**
 * sends a trigger when the performance goes below a threshold
 *
 * @remarks
 *
 * The performance is a number that goes from 0 to 1.
 *
 * It is calculated like this: `performance = current FPS / desired FPS`.
 *
 * Therefore, a performance of 1 means that the scene is running smoothly.
 *
 * A performance of 0.5 means it is quite choppy. (around 30fps, if the desired fps is 60)
 *
 *
 */
import { TypedJsNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { JsType } from '../../poly/registers/nodes/types/Js';
import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController';
declare class OnPerformanceChangeJsParamsConfig extends NodeParamsConfig {
    threshold: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
}
export declare class OnPerformanceChangeJsNode extends TypedJsNode<OnPerformanceChangeJsParamsConfig> {
    readonly paramsConfig: OnPerformanceChangeJsParamsConfig;
    static type(): JsType;
    isTriggering(): boolean;
    static OUTPUT_NAME_ABOVE: string;
    static OUTPUT_NAME_BELOW: string;
    initializeNode(): void;
    setTriggeringLines(shadersCollectionController: JsLinesCollectionController, triggeredMethods: string): void;
}
export {};
