/**
 * Updates an object using left/right/froward/backward/run/jump events
 *
 *
 */
import { TypedJsNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController';
export declare enum PlayerUpdateInput {
    COLLIDER = "collider"
}
export declare enum PlayerUpdateOutput {
    VELOCITY = "velocity",
    ON_GROUND = "onGround"
}
declare class PlayerUpdateJsParamsConfig extends NodeParamsConfig {
    /** @param travel speed */
    speed: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
    /** @param run Allowed */
    runAllowed: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
    /** @param jump Force */
    runSpeedMult: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
    /** @param jump Allowed */
    jumpAllowed: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
    /** @param jump Force */
    jumpStrength: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
    /** @param physics Steps */
    physicsSteps: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
    /** @param gravity */
    gravity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
    /** @param collision Capsule Radius */
    capsuleRadius: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
    /** @param collision Capsule Height */
    capsuleHeight: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
}
export declare class PlayerUpdateJsNode extends TypedJsNode<PlayerUpdateJsParamsConfig> {
    readonly paramsConfig: PlayerUpdateJsParamsConfig;
    static type(): string;
    initializeNode(): void;
    setTriggerableLines(shadersCollectionController: JsLinesCollectionController): void;
    setLines(shadersCollectionController: JsLinesCollectionController): void;
}
export {};
